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- #pragma strict
- var Health = 100;
- var Effect : Transform;
- function ApplyDammage (TheDammage : int)
- {
- Health -= TheDammage;
- if(Health <= 0)
- {
- Dead();
- }
- }
- function Dead()
- {
- var boom = Instantiate(Effect,transform.position,transform.rotation);
- Destroy(boom.gameObject,2);
- Destroy (gameObject);
- }
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