Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Gamemode v0.1
- // by LK
- #include <a_samp>
- #include <dini>
- #include <Dudb>
- enum info
- {
- passwort[128], // Passwort
- skin, // Skin
- };
- new pInfo[MAX_PLAYERS] [info];
- new bool:loggedin[MAX_PLAYERS];
- main()
- {
- print("\n----------------------------------");
- print("Gamemode by LK");
- print("----------------------------------\n");
- }
- stock strget(strx[], pos, search = ' ') {
- new arg, ret[128], idxx;
- for (new i = 0; i < strlen(strx); i++) {
- if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
- arg++;
- if (arg == pos + 1){
- ret[i-idxx] = EOS;
- return ret;
- } else if (arg == pos)
- idxx= i+1;
- }
- else if (arg == pos)
- ret[i - idxx] = strx[i];
- }
- return ret;
- }
- public OnGameModeInit()
- {
- SetGameModeText("Fun Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new name[128], save[128]; // Namen und Save Variable
- GetPlayerName(playerid, name, sizeof(name)); // Name des Spieler bekommen
- format(save, sizeof(save), "/player/%s.ini", name); // Dateinamen bekommen
- if (dini_Exists(save))
- {
- SendClientMessage(playerid, 0x33CCFFAA, "Benutze /login [passwort], um dich einzuloggen");
- GivePlayerMoney(playerid, dini_Int(save, "money")); // Spieler das gespeicherte Geld geben
- SetPlayerSkin(playerid, dini_Int(save, "skin")); // Spieler das gespeicherte Skin geben
- }
- else
- {
- if (!dini_Exists(save))
- {
- SendClientMessage(playerid, 0x33CCFFA, "Benutze /register [passwort], um dich zu registrieren");
- }
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new name[128], save[128]; // Namen und Save Variable
- GetPlayerName(playerid, name, sizeof(name)); // Name des Spieler bekommen
- format(save, sizeof(save), "/player/%s.ini", name); // Dateinamen bekommen
- if (dini_Exists(save))
- {
- dini_IntSet(save, "money", GetPlayerMoney(playerid)); // speichert aktuelles Geld
- dini_IntSet(save, "skin", GetPlayerSkin(playerid)); // speichert aktuellen Skin
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new name[128], save[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(save, sizeof(save), "/player/%s.ini", name);
- if (loggedin[playerid] == false)
- {
- SendClientMessage(playerid, 0xAA3333AA, "Du musst dich einloggen, bevor du spawnst!");
- Kick(playerid);
- }
- SetPlayerSkin(playerid, dini_Int(save, "skin")); // gespeicherten Skin geben
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new player[MAX_PLAYER_NAME];
- // /register [password]
- if(strcmp(strget(cmdtext, 0), "/register", true) == 0)
- {
- new save[40]; // neuen String "save" erstellen
- GetPlayerName(playerid, player, sizeof(player));
- format(save, sizeof(save), "/player/%s.ini", player); // Speicherort
- if (!dini_Exists(save))
- {
- dini_Create(save); // ini Datei erzeugen
- dini_IntSet(save, "password", udb_hash(strget(cmdtext, 1))); // PW in ini verschlüsselt speichern
- SendClientMessage(playerid, 0x33AA33AA, "***Account wurde erstellt***");
- SendClientMessage(playerid, 0x33AA33AA, "***Du kannst dich nun mit /login (password) anmelden***");
- }
- else
- {
- if (dini_Exists(save))
- {
- SendClientMessage(playerid, 0xAA3333AA, "Der Account ist bereits registriert");
- }
- }
- if(strcmp(strget(cmdtext,0), "/login", true) == 0)
- {
- new save[40], s2[256]; //gleiche wie oben
- GetPlayerName(playerid,player,sizeof(player));
- format(save,sizeof(save),"player/%s.ini",player);
- if(dini_Exists(save)) // wenn Datei existiert
- {
- s2=dini_Get(save,"passwort"); // lade das Passwort
- if(strval(s2)==udb_hash(strget(cmdtext,1))) // wenn die Eingabe nach /login mit dem Passwort von der registration übereinstimmt
- {
- loggedin[playerid] = true; //sage dem Server, dass der Spieler eingeloggt ist.
- SendClientMessage(playerid, 0x33CCFFAA, "***Du hast dich erfolgreich eingeloggt***");
- SpawnPlayer(playerid);
- }
- else // wenn das passwort nicht stimmt
- {
- SendClientMessage(playerid, 0xAA3333AA, "Passwort Falsch!");
- }
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock strget(strx[], pos, search = ' ') {
- new arg, ret[128], idxx;
- for (new i = 0; i < strlen(strx); i++) {
- if(strx[i] == search || i == strlen(strx) || strx[i + 1] == 10) {
- arg++;
- if (arg == pos + 1){
- ret[i-idxx] = EOS;
- return ret;
- } else if (arg == pos)
- idxx= i+1;
- }
- else if (arg == pos)
- ret[i - idxx] = strx[i];
- }
- return ret;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement