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milutinke

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Jun 4th, 2018
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Pawn 0.49 KB | None | 0 0
  1. new const g_aWeapons[ StructWeapons ][ StructWeaponInfo ][ ] = {
  2.     //  Name        CS Weapon Name String       Price ($)
  3.     {   "PB Gun",   "weapon_mp5navy",           "1000"  },
  4.     {   "PB P90",   "weapon_p90",               "5000"  }
  5. };
  6.  
  7. new const g_aAbilities[ StructAbilities ][ StructAbilityInfo ][ ] = {
  8.     //  Name                        Price ($)
  9.     {   "Double Jump",              "1000"  },
  10.     {   "Sprint",                   "1000"  },
  11.     {   "+1 Rocket",                "1000"  },
  12.     {   "Rocket Tracing ability",   "1000"  },
  13.     {   "+1 Mine",                  "1000"  },
  14.     {   "+1 Frost Attack",          "1000"  }
  15. };
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