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Apr 17th, 2014
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  1. import es
  2. import spe
  3.  
  4. from spe import HookType
  5. from spe import HookAction
  6.  
  7.  
  8. def load():
  9. spe.detourFunction('OnTakeDamage', HookType.Pre, preOnTakeDamage)
  10.  
  11. def unload():
  12. spe.undetourFunction('OnTakeDamage', HookType.Pre, preOnTakeDamage)
  13.  
  14.  
  15. def preOnTakeDamage(args):
  16. info = spe.makeObject('CTakeDamageInfo', args[0])
  17. if info.hAttacker == info.hInflictor:
  18. userid = es.getuserid(info.hAttacker)
  19. handle = es.getplayerprop(userid, 'CBaseCombatCharacter.m_hActiveWeapon')
  20. index = es.getindexfromhandle(handle)
  21.  
  22. else:
  23. index = es.getindexfromhandle(info.hInflictor)
  24.  
  25. weapon = es.entitygetvalue(index, 'classname')
  26. info.flDamage *= 2
  27. return (HookAction.Continue, 0)
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