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- ## PLAYERS.CPP
- Find:
- UTIL_FOREACH(client->server()->world->characters, character)
- {
- if (character->hidden)
- {
- --online;
- }
- }
- Change to:
- UTIL_FOREACH(client->server()->world->characters, character)
- {
- if (character->hidden && client->player && client->player->character && !(client->player->character->admin >= character->admin))
- {
- --online;
- }
- }
- Scroll down and find:
- if (character->hidden)
- {
- continue;
- }
- Change that to:
- if (character->hidden && client->player && client->player->character && !(client->player->character->admin >= character->admin))
- {
- continue;
- }
- else if (character->hidden && client->player && client->player->character && client->player->character->admin >= character->admin)
- {
- reply.AddBreakString(character->name+"~");
- }
- else
- {
- reply.AddBreakString(character->name);
- }
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