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  1. 16:50:15: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
  2. 16:50:15: -------------------------------
  3. 16:50:15: CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
  4. 16:50:15: CPU Speed: 3510MHz
  5. 16:50:15: Physical Memory: 8187MB Total, 5051MB Free
  6. 16:50:15: stepping id: 6, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
  7. 16:50:15: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 16:50:15: monitor 2: pos={1920, 0}, size={1280, 960}
  9. 16:50:15: Windows Version: 6.2 Build 9200
  10. 16:50:15: Aero is Enabled
  11. 16:50:15: -------------------------------
  12. 16:50:15: OBS Modules:
  13. 16:50:15: Base Address Module
  14. 16:50:15: 0000000015F40000 OBS.exe
  15. 16:50:15: 00000000C2E90000 OBSApi.dll
  16. 16:50:15: 00000000D9C00000 DShowPlugin.dll
  17. 16:50:15: 00000000DA820000 GraphicsCapture.dll
  18. 16:50:15: 00000000D9530000 NoiseGate.dll
  19. 16:50:15: 00000000D94B0000 PSVPlugin.dll
  20. 16:50:15: ------------------------------------------
  21. 16:50:15: Adapter 1
  22. 16:50:15: Video Adapter: AMD Radeon HD 7800 Series
  23. 16:50:15: Video Adapter Dedicated Video Memory: 2128662528
  24. 16:50:15: Video Adapter Shared System Memory: 4026531840
  25. 16:50:15: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 16:50:15: Video Adapter Output 2: pos={1920, 0}, size={1280, 960}, attached=true
  27. 16:50:15: =====Stream Start: 2014-06-22, 16:50:15===============================================
  28. 16:50:15: Multithreaded optimizations: On
  29. 16:50:15: Base resolution: 1920x1080
  30. 16:50:15: Output resolution: 1280x720
  31. 16:50:15: ------------------------------------------
  32. 16:50:15: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  33. 16:50:16: ------------------------------------------
  34. 16:50:16: Audio Format: 48000 Hz
  35. 16:50:16: ------------------------------------------
  36. 16:50:16: Audio Channels: 2 Ch
  37. 16:50:16: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9}
  38. 16:50:16: ------------------------------------------
  39. 16:50:16: Using desktop audio input: Speakers (SB Recon3D PCIe)
  40. 16:50:16: Global Audio time adjust: 0
  41. 16:50:16: ------------------------------------------
  42. 16:50:16: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  43. 16:50:16: Mic time offset: 0
  44. 16:50:16: ------------------------------------------
  45. 16:50:16: Audio Encoding: AAC
  46. 16:50:16: bitrate: 320
  47. 16:50:16: Using graphics capture
  48. 16:50:16: Trying to hook process: XComEW.exe
  49. 16:50:16: Scene buffering time set to 700
  50. 16:50:16: Successfully loaded ObsVCE.dll
  51. 16:50:16: ObsVCE initialized successfully
  52. 16:50:16: Seems to have support for AMD VCE.
  53. 16:50:16: Using YUV444
  54. 16:50:16: Quality: 8 => QP 20
  55. 16:50:16: Rate control method: 0
  56. 16:50:17: Active bitrate: 30000000
  57. 16:50:17: Active peak bitrate: 30000000
  58. 16:50:17: Active control method: 0
  59. 16:50:17: Active VBV buffer: 18000000
  60. 16:50:17: Active QP for I/P/B: 20/20/20
  61. 16:50:17: SharedTexCapture hooked
  62. 16:51:11: Total frames encoded: 1606, total frames duplicated: 584 (36.36%)
  63. 16:51:11: Number of frames skipped due to encoder lag: 544 (33.87%)
  64. 16:51:11: Total frames rendered: 1066, number of late frames: 12 (1.13%) (it's okay for some frames to be late)
  65. 16:51:11:
  66. 16:51:11: Profiler time results:
  67. 16:51:11:
  68. 16:51:11: ==============================================================
  69. 16:51:11: video thread frame - [100%] [avg time: 2.048 ms] [children: 77.9%] [unaccounted: 22.1%]
  70. 16:51:11: | scene->Preprocess - [0.0488%] [avg time: 0.001 ms]
  71. 16:51:11: | GPU download and conversion - [77.9%] [avg time: 1.595 ms] [children: 5.76%] [unaccounted: 72.1%]
  72. 16:51:11: | | flush - [5.71%] [avg time: 0.117 ms]
  73. 16:51:11: | | CopyResource - [0.0488%] [avg time: 0.001 ms]
  74. 16:51:11: encoder thread frame - [100%] [avg time: 23.585 ms] [children: 99.9%] [unaccounted: 0.102%]
  75. 16:51:11: | VCE encode - [99.8%] [avg time: 23.546 ms] [children: 99.6%] [unaccounted: 0.191%]
  76. 16:51:11: | | Unmap buffer - [25.3%] [avg time: 5.977 ms]
  77. 16:51:11: | | YUV444 conversion - [3.45%] [avg time: 0.813 ms]
  78. 16:51:11: | | Queue encode task - [0.089%] [avg time: 0.021 ms]
  79. 16:51:11: | | Wait for task(s) - [46.5%] [avg time: 10.957 ms]
  80. 16:51:11: | | Query task(s) - [1.78%] [avg time: 0.42 ms]
  81. 16:51:11: | | Get bitstream - [1.78%] [avg time: 0.42 ms] [children: 0.089%] [unaccounted: 1.69%]
  82. 16:51:11: | | | Parse bitstream - [0.089%] [avg time: 0.021 ms]
  83. 16:51:11: | | Remap buffer - [20.7%] [avg time: 4.893 ms]
  84. 16:51:11: | sending stuff out - [0.0636%] [avg time: 0.015 ms]
  85. 16:51:11: ==============================================================
  86. 16:51:11:
  87. 16:51:11:
  88. 16:51:11: Profiler CPU results:
  89. 16:51:11:
  90. 16:51:11: ==============================================================
  91. 16:51:11: video thread frame - [cpu time: avg 1.319 ms, total 1406.25 ms] [avg calls per frame: 1]
  92. 16:51:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 16:51:11: | GPU download and conversion - [cpu time: avg 1.231 ms, total 1312.5 ms] [avg calls per frame: 1]
  94. 16:51:11: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  95. 16:51:11: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 16:51:11: encoder thread frame - [cpu time: avg 4.82 ms, total 7640.63 ms] [avg calls per frame: 1]
  97. 16:51:11: | VCE encode - [cpu time: avg 4.82 ms, total 7640.63 ms] [avg calls per frame: 1]
  98. 16:51:11: | | Unmap buffer - [cpu time: avg 2.72 ms, total 4312.5 ms] [avg calls per frame: 1]
  99. 16:51:11: | | YUV444 conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 16:51:11: | | Queue encode task - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 16:51:11: | | Wait for task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 16:51:11: | | Query task(s) - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
  103. 16:51:11: | | Get bitstream - [cpu time: avg 0.078 ms, total 125 ms] [avg calls per frame: 1]
  104. 16:51:11: | | | Parse bitstream - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 16:51:11: | | Remap buffer - [cpu time: avg 1.991 ms, total 3156.25 ms] [avg calls per frame: 1]
  106. 16:51:11: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  107. 16:51:11: ==============================================================
  108. 16:51:11:
  109. 16:51:11: =====Stream End: 2014-06-22, 16:51:11=================================================
  110. 16:51:16: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  111. 16:51:16: Failed loading CUDA dll
  112. 16:51:16: Seems to have support for AMD VCE.
  113. 16:51:47: Seems to have support for AMD VCE.
  114. 16:51:50: =====Stream Start: 2014-06-22, 16:51:50===============================================
  115. 16:51:50: Multithreaded optimizations: On
  116. 16:51:50: Base resolution: 1920x1080
  117. 16:51:50: Output resolution: 1280x720
  118. 16:51:50: ------------------------------------------
  119. 16:51:50: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
  120. 16:51:50: ------------------------------------------
  121. 16:51:50: Audio Format: 48000 Hz
  122. 16:51:50: ------------------------------------------
  123. 16:51:50: Audio Channels: 2 Ch
  124. 16:51:50: Playback device {0.0.0.00000000}.{18565fcf-aecd-4777-9224-08f3ea1aa9a9}
  125. 16:51:50: ------------------------------------------
  126. 16:51:50: Using desktop audio input: Speakers (SB Recon3D PCIe)
  127. 16:51:50: Global Audio time adjust: 0
  128. 16:51:50: ------------------------------------------
  129. 16:51:50: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  130. 16:51:50: Mic time offset: 0
  131. 16:51:50: ------------------------------------------
  132. 16:51:50: Audio Encoding: AAC
  133. 16:51:50: bitrate: 320
  134. 16:51:50: Using graphics capture
  135. 16:51:50: Trying to hook process: XComEW.exe
  136. 16:51:50: Scene buffering time set to 700
  137. 16:51:50: Seems to have support for AMD VCE.
  138. 16:51:50: Using YUV444
  139. 16:51:50: Quality: 8 => QP 20
  140. 16:51:50: Rate control method: 4
  141. 16:51:50: Active bitrate: 30000000
  142. 16:51:50: Active peak bitrate: 30000000
  143. 16:51:50: Active control method: 4
  144. 16:51:50: Active VBV buffer: 18000000
  145. 16:51:50: Active QP for I/P/B: 20/20/20
  146. 16:51:50: SharedTexCapture hooked
  147. 16:52:20: Total frames encoded: 761, total frames duplicated: 363 (47.70%)
  148. 16:52:20: Number of frames skipped due to encoder lag: 348 (45.73%)
  149. 16:52:20: Total frames rendered: 419, number of late frames: 4 (0.95%) (it's okay for some frames to be late)
  150. 16:52:20:
  151. 16:52:20: Profiler time results:
  152. 16:52:20:
  153. 16:52:20: ==============================================================
  154. 16:52:20: video thread frame - [100%] [avg time: 2.023 ms] [children: 76.7%] [unaccounted: 23.3%]
  155. 16:52:20: | scene->Preprocess - [0.0494%] [avg time: 0.001 ms]
  156. 16:52:20: | GPU download and conversion - [76.6%] [avg time: 1.55 ms] [children: 4.6%] [unaccounted: 72%]
  157. 16:52:20: | | flush - [4.55%] [avg time: 0.092 ms]
  158. 16:52:20: | | CopyResource - [0.0494%] [avg time: 0.001 ms]
  159. 16:52:20: encoder thread frame - [100%] [avg time: 30.715 ms] [children: 99.7%] [unaccounted: 0.3%]
  160. 16:52:20: | VCE encode - [99.6%] [avg time: 30.581 ms] [children: 99.5%] [unaccounted: 0.101%]
  161. 16:52:20: | | Unmap buffer - [28.3%] [avg time: 8.705 ms]
  162. 16:52:20: | | YUV444 conversion - [3.34%] [avg time: 1.026 ms]
  163. 16:52:20: | | Queue encode task - [0.0684%] [avg time: 0.021 ms]
  164. 16:52:20: | | Wait for task(s) - [37.2%] [avg time: 11.429 ms]
  165. 16:52:20: | | Query task(s) - [2.76%] [avg time: 0.848 ms]
  166. 16:52:20: | | Get bitstream - [3.49%] [avg time: 1.073 ms] [children: 0.339%] [unaccounted: 3.15%]
  167. 16:52:20: | | | Parse bitstream - [0.339%] [avg time: 0.104 ms]
  168. 16:52:20: | | Remap buffer - [24.2%] [avg time: 7.448 ms]
  169. 16:52:20: | sending stuff out - [0.137%] [avg time: 0.042 ms]
  170. 16:52:20: ==============================================================
  171. 16:52:20:
  172. 16:52:20:
  173. 16:52:20: Profiler CPU results:
  174. 16:52:20:
  175. 16:52:20: ==============================================================
  176. 16:52:20: video thread frame - [cpu time: avg 1.305 ms, total 546.875 ms] [avg calls per frame: 1]
  177. 16:52:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  178. 16:52:20: | GPU download and conversion - [cpu time: avg 1.156 ms, total 484.375 ms] [avg calls per frame: 1]
  179. 16:52:20: | | flush - [cpu time: avg 0.037 ms, total 15.625 ms] [avg calls per frame: 1]
  180. 16:52:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  181. 16:52:20: encoder thread frame - [cpu time: avg 6.503 ms, total 4812.5 ms] [avg calls per frame: 1]
  182. 16:52:20: | VCE encode - [cpu time: avg 6.44 ms, total 4765.63 ms] [avg calls per frame: 1]
  183. 16:52:20: | | Unmap buffer - [cpu time: avg 3.526 ms, total 2609.38 ms] [avg calls per frame: 1]
  184. 16:52:20: | | YUV444 conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  185. 16:52:20: | | Queue encode task - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  186. 16:52:20: | | Wait for task(s) - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  187. 16:52:20: | | Query task(s) - [cpu time: avg 0.021 ms, total 15.625 ms] [avg calls per frame: 1]
  188. 16:52:20: | | Get bitstream - [cpu time: avg 0.211 ms, total 156.25 ms] [avg calls per frame: 1]
  189. 16:52:20: | | | Parse bitstream - [cpu time: avg 0.063 ms, total 46.875 ms] [avg calls per frame: 1]
  190. 16:52:20: | | Remap buffer - [cpu time: avg 2.66 ms, total 1968.75 ms] [avg calls per frame: 1]
  191. 16:52:20: | sending stuff out - [cpu time: avg 0.021 ms, total 15.625 ms] [avg calls per frame: 1]
  192. 16:52:20: ==============================================================
  193. 16:52:20:
  194. 16:52:20: =====Stream End: 2014-06-22, 16:52:20=================================================
  195.  
  196.  
  197. Last game capture log:
  198. 2014-06-22, 16:50:02: we're booting up:
  199. 16:50:02: CaptureThread: attached to process XComEW.exe
  200. 16:50:02: D3D9 Present
  201. 16:50:02: DXGI Present
  202. 16:50:02: GL Present
  203. 16:50:02: (half life scientist) everything.. seems to be in order
  204. 16:50:02: D3D9EndScene called
  205. 16:50:02: D3DPRESENT_PARAMETERS {
  206. 16:50:02: BackBufferWidth: 1920
  207. 16:50:02: BackBufferHeight: 1080
  208. 16:50:02: BackBufferFormat: D3DFMT_A8R8G8B8
  209. 16:50:02: BackBufferCount: 1
  210. 16:50:02: MultiSampleType: D3DMULTISAMPLE_NONE
  211. 16:50:02: MultiSampleQuality: 0
  212. 16:50:02: SwapEffect: D3DSWAPEFFECT_COPY
  213. 16:50:02: hDeviceWindow: 14550548
  214. 16:50:02: Windowed: true
  215. 16:50:02: EnableAutoDepthStencil: false
  216. 16:50:02: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  217. 16:50:02: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  218. 16:50:02: FullScreen_RefreshRateInHz: 0
  219. 16:50:02: PresentationInterval: 2147483648
  220. 16:50:02: };
  221. 16:50:02: successfully set up d3d9 hooks
  222. 16:50:02: D3D9Present called
  223. 16:50:02: DoD3D9GPUHook: success
  224. 16:50:06: ---------------------- Cleared D3D9 Capture ----------------------
  225. 16:50:06: D3D9EndScene called
  226. 16:50:06: D3D9Present called
  227. 16:50:16: received restart event, capturing
  228. 16:50:16: DoD3D9GPUHook: success
  229. 16:50:17: D3DSURFACE_DESC {
  230. 16:50:17: Format: D3DFMT_A8R8G8B8
  231. 16:50:17: Type: D3DRTYPE_SURFACE
  232. 16:50:17: Usage: D3DUSAGE_RENDERTARGET
  233. 16:50:17: Pool: D3DPOOL_DEFAULT
  234. 16:50:17: MultiSampleType: D3DMULTISAMPLE_NONE
  235. 16:50:17: MultiSampleQuality: 0
  236. 16:50:17: Width: 1920
  237. 16:50:17: Height: 1080
  238. 16:50:17: };
  239. 16:50:17: successfully capturing d3d9 frames via GPU
  240. 16:51:11: ---------------------- Cleared D3D9 Capture ----------------------
  241. 16:51:11: D3D9EndScene called
  242. 16:51:11: D3D9Present called
  243. 16:51:50: received restart event, capturing
  244. 16:51:50: DoD3D9GPUHook: success
  245. 16:51:50: D3DSURFACE_DESC {
  246. 16:51:50: Format: D3DFMT_A8R8G8B8
  247. 16:51:50: Type: D3DRTYPE_SURFACE
  248. 16:51:50: Usage: D3DUSAGE_RENDERTARGET
  249. 16:51:50: Pool: D3DPOOL_DEFAULT
  250. 16:51:50: MultiSampleType: D3DMULTISAMPLE_NONE
  251. 16:51:50: MultiSampleQuality: 0
  252. 16:51:50: Width: 1920
  253. 16:51:50: Height: 1080
  254. 16:51:50: };
  255. 16:51:50: successfully capturing d3d9 frames via GPU
  256. 16:52:20: ---------------------- Cleared D3D9 Capture ----------------------
  257. 16:52:20: D3D9EndScene called
  258. 16:52:20: D3D9Present called
  259.  
  260. 16:53:03: Memory Leaks Were Detected.
  261. 16:53:03:
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