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kazmadan

gundam

Apr 28th, 2012
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  1. 4 27 23:18:41 <jpBrett> yeah
  2. 4 27 23:18:45 <jpBrett> i would offer to play but
  3. 4 27 23:18:48 <jpBrett> red is sad
  4. 4 27 23:21:32 <Lostconfused> I just want to know why I get such a shitty connection with randoms
  5. 4 27 23:21:47 <jpBrett> probably becaues randoms are in japan?
  6. 4 27 23:21:48 <jpBrett> o_O
  7. 4 27 23:22:06 <Enron> that's pretty much the reason, lol
  8. 4 27 23:22:11 <Lostconfused> are english JP tags that common?
  9. 4 27 23:22:18 <Enron> uh
  10. 4 27 23:22:19 <Enron> yeah
  11. 4 27 23:22:29 <Enron> all the tags are in english
  12. 4 27 23:22:34 <Kyouji> PSN names don't have JPN characters
  13. 4 27 23:22:36 <Lostconfused> thats crazy
  14. 4 27 23:22:39 <jpBrett> .........
  15. 4 27 23:22:41 <Enron> every now and again you'll get in a USA room
  16. 4 27 23:22:41 <jpBrett> ............................
  17. 4 27 23:22:43 <Kyouji> you didn't know that?
  18. 4 27 23:22:44 <Kyouji> lol
  19. 4 27 23:22:47 <jpBrett> ............................................................
  20. 4 27 23:22:47 <Lostconfused> I am sorry
  21. 4 27 23:22:49 <Lostconfused> I am not insane
  22. 4 27 23:22:50 <Kyouji> brett's having an aneurysm
  23. 4 27 23:22:53 <Enron> he's lost. and confused
  24. 4 27 23:22:54 <Lostconfused> no
  25. 4 27 23:22:59 <Lostconfused> I am actually fairly normal
  26. 4 27 23:23:00 <Kincaido> lol
  27. 4 27 23:23:03 <Kyouji> lol
  28. 4 27 23:23:04 <Lostconfused> that's why I didn't assume
  29. 4 27 23:23:06 <Lostconfused> something insane
  30. 4 27 23:23:08 <jpBrett> so did you think like....there were thousands of random people in america playing this game all the time?
  31. 4 27 23:23:18 <Kyouji> Lost is stealth trolling us all.
  32. 4 27 23:23:20 <Lostconfused> not really
  33. 4 27 23:23:20 <Enron> i think the matchmaking tries to pair up players by region, no
  34. 4 27 23:23:36 <Lostconfused> again
  35. 4 27 23:23:36 <Enron> because a lot of times ill get dumped in a room with AMERICA or NORTH AMERICA in the title
  36. 4 27 23:23:49 <Lostconfused> I think you are all missing the point of how totally insane that is
  37. 4 27 23:24:18 <Lostconfused> maybe you know you live in crazy land and that kind of stuff is taken for granted
  38. 4 27 23:24:19 <Enron> usually you can tell the jp players though, because they wont have english words in their psns
  39. 4 27 23:24:32 <jpBrett> usually you tell
  40. 4 27 23:24:32 <Lostconfused> but in a rational reasonable world, which clearly is quiet a small part this shit is insane
  41. 4 27 23:24:33 <jpBrett> by the lag.
  42. 4 27 23:24:37 <Enron> well, that too
  43. 4 27 23:24:44 <Enron> sometimes you don't lag though
  44. 4 27 23:24:51 <jpBrett> what?
  45. 4 27 23:25:02 <jpBrett> what the hell are you talking about lmao
  46. 4 27 23:25:21 <Enron> ive been in plenty of games with randoms where there wasn't any lag
  47. 4 27 23:25:26 <jpBrett> yeah
  48. 4 27 23:25:27 <jpBrett> because
  49. 4 27 23:25:27 <Enron> despite my connection being red or yellow
  50. 4 27 23:25:29 <jpBrett> they were not in japan.
  51. 4 27 23:25:47 <tenkai> are you confusing lag and input delay
  52. 4 27 23:25:57 <jpBrett> what is difficult about this concept.
  53. 4 27 23:26:34 <MechaX> Input Delay in this game is pretty normal for about a half a second. Lag is something that JPN players have, given how there are plenty of rooms up where EVERYONE is red, provided that there is a JPN player with a crazy connection
  54. 4 27 23:26:47 <Enron> yeah, im well aware of what lag is
  55. 4 27 23:27:01 <Enron> and i have experienced it many times
  56. 4 27 23:27:02 <MechaX> what's the problem here again?
  57. 4 27 23:27:07 <Enron> im not sure
  58. 4 27 23:27:26 <Enron> not sure why this is turning into an argument
  59. 4 27 23:27:28 <jpBrett> LJFKL:SJEFSJEFKJ
  60. 4 27 23:27:32 <jpBrett> its not turning into an arguement
  61. 4 27 23:27:36 <jpBrett> you're just hurting my head right now
  62. 4 27 23:27:47 <Enron> uhm, ok
  63. 4 27 23:27:54 <Enron> ?
  64. 4 27 23:28:00 <Enron> i mean, i dont know what to say
  65. 4 27 23:28:07 <Enron> do i apologize?
  66. 4 27 23:28:10 <Lostconfused> I think I Broke Brett
  67. 4 27 23:28:17 <Enron> send flowers?
  68. 4 27 23:28:18 <Lostconfused> and then everything went down hill from there
  69. 4 27 23:28:19 <Enron> bake cake?
  70. 4 27 23:28:22 <jpBrett> me: you can tell if they are in japan by the lag (to them)
  71. 4 27 23:28:26 <jpBrett> you: sometimes you don't lag though
  72. 4 27 23:28:49 <Enron> right. you dont always lag 100% in a room with jp players
  73. 4 27 23:28:56 <jpBrett> ..
  74. 4 27 23:29:01 <jpBrett> yes you fucking do.
  75. 4 27 23:29:21 <Enron> ive been in plenty of games where the connections were all red, and not experienced any lag.
  76. 4 27 23:29:29 <Enron> then again, ive been in tons of games where the connections were red
  77. 4 27 23:29:31 <jpBrett> was the GAME CONNECTION RED?
  78. 4 27 23:29:33 <Enron> and it was a slide show
  79. 4 27 23:29:37 <Enron> yep
  80. 4 27 23:29:43 <Enron> it happens, man.
  81. 4 27 23:29:43 <jpBrett> then it was lag.
  82. 4 27 23:29:47 <jpBrett> by definitely it is lag
  83. 4 27 23:29:53 <MechaX> No, Enron is actually right about that. There are some JPN players with better connections than most. And even then, red connection is a pretty poor indicator of what is going on under the hud.
  84. 4 27 23:30:00 <jpBrett> okay
  85. 4 27 23:30:03 <jpBrett> i will make it very
  86. 4 27 23:30:04 <jpBrett> very
  87. 4 27 23:30:04 <jpBrett> clear
  88. 4 27 23:30:08 <Enron> breet
  89. 4 27 23:30:09 <Enron> er
  90. 4 27 23:30:10 <Enron> sorry
  91. 4 27 23:30:11 <MechaX> Especially when Donkey is always red but has the capacity to host despite being across the continent
  92. 4 27 23:30:11 <Enron> Brett
  93. 4 27 23:30:13 <Enron> seriously
  94. 4 27 23:30:16 <jpBrett> if your game does not have a blue connection, your game has lag
  95. 4 27 23:30:17 <jpBrett> if your game does not have a blue connection, your game has lag
  96. 4 27 23:30:17 <jpBrett> if your game does not have a blue connection, your game has lag
  97. 4 27 23:30:18 <jpBrett> if your game does not have a blue connection, your game has lag
  98. 4 27 23:30:18 <jpBrett> if your game does not have a blue connection, your game has lag
  99. 4 27 23:30:26 <Enron> why are you so hostile
  100. 4 27 23:30:28 <Enron> :/
  101. 4 27 23:30:35 <jpBrett> because i dont understand how you dont understand this concept yet play this game
  102. 4 27 23:30:38 <jpBrett> its extremely simple
  103. 4 27 23:30:50 <Kincaido> popcorn.gif
  104. 4 27 23:30:53 <jpBrett> mechax: we are NOT talking about slowdown.
  105. 4 27 23:31:00 <jpBrett> we are talking about input delay.
  106. 4 27 23:31:18 <Lostconfused> its probably not noticeable enough to people unless it gets really bad
  107. 4 27 23:31:38 <MechaX> Ah. Well, that's a different story entirely.
  108. 4 27 23:31:45 <jpBrett> yes.
  109. 4 27 23:31:46 <jpBrett> I realize that.
  110. 4 27 23:32:07 <Enron> we never seem to have a problem with overseas players here
  111. 4 27 23:32:13 <Enron> except for poor dunpeal
  112. 4 27 23:32:15 <jpBrett> okay Enron, I will correct myself because I think you misinterpreted what I wrote
  113. 4 27 23:32:21 <jpBrett> You can tell whether they are jp based on your connection speed to them.
  114. 4 27 23:32:41 <jpBrett> connection speed inherently changes the delay setting, or, in this context, "lag", of the game
  115. 4 27 23:33:27 <jpBrett> so it is literally impossible for you to either a) have a game that is set at an input delay and then claim there is none, or b) have a game with players of X connection speed and play at a game input delay higher than the lowest common denominator (barring glitches)
  116. 4 27 23:33:57 <Enron> how bad does it have to be to be noticeable
  117. 4 27 23:34:05 <jpBrett> well
  118. 4 27 23:34:07 <jpBrett> thats subjective
  119. 4 27 23:34:13 <jpBrett> but we're not takling about noticeable or not
  120. 4 27 23:34:18 <jpBrett> it is there whether you notice it or not
  121. 4 27 23:34:26 <jpBrett> i play on blue constantly so
  122. 4 27 23:34:34 <jpBrett> yellow has obvious delay to me and i notice it
  123. 4 27 23:34:39 <jpBrett> but if you play only on yellow you wont feel it
  124. 4 27 23:34:45 <jpBrett> similarly if you play only red you'll never feel it
  125. 4 27 23:35:05 <MechaX> The game inherently has input delay even in the single player, so for people who aren't on blue connection, you won't notice it too much unless you're using a "weighty" unit to boost dash with.
  126. 4 27 23:35:19 <tenkai> ???
  127. 4 27 23:35:45 <jpBrett> how did you determine this?
  128. 4 27 23:36:08 <MechaX> Think of it this way; compare it to ANY fighting game and then test the movement of exvs in single player
  129. 4 27 23:36:14 <jpBrett> ...
  130. 4 27 23:36:17 <tenkai> ........
  131. 4 27 23:36:23 <MechaX> you push a button, the reaction comes out a half second later
  132. 4 27 23:36:25 <jpBrett> we play fighting games
  133. 4 27 23:36:28 <jpBrett> competitively
  134. 4 27 23:36:28 <jpBrett> do you?
  135. 4 27 23:36:33 <Enron> oh here it goes
  136. 4 27 23:36:36 <Enron> see brett
  137. 4 27 23:36:36 <jpBrett> because if you did you should know what the phrase "start up" is.
  138. 4 27 23:36:43 <jpBrett> lag =/= startup
  139. 4 27 23:36:44 <Enron> i knew this was why you were getting hostile
  140. 4 27 23:36:51 <Enron> you and a couple of others
  141. 4 27 23:36:59 <Enron> think we are all idiots
  142. 4 27 23:37:06 <Enron> since we aren't "pros"
  143. 4 27 23:37:10 <jpBrett> stop being defensive, please
  144. 4 27 23:37:19 <Enron> i was just waiting for you to come out with it
  145. 4 27 23:37:21 <Shouta> I would recommend you stop being hostile then
  146. 4 27 23:37:22 <MechaX> I realize that, but what I am saying is that the start-up as I found it is slightly more noticeable in exvs
  147. 4 27 23:37:25 <Enron> defensive?
  148. 4 27 23:37:39 <Enron> we aren't the ones being condescending in here :/
  149. 4 27 23:37:43 <jpBrett> mechax: once again, startup and input delay are completely different
  150. 4 27 23:37:51 <jpBrett> input delay implies there is delay compared to something else
  151. 4 27 23:38:00 <jpBrett> what else would you be comparing to, unless you have access to a dev build or something
  152. 4 27 23:38:08 <jpBrett> you can say the game has a lot of startup
  153. 4 27 23:38:11 <jpBrett> that is perfectly fine
  154. 4 27 23:38:48 <jpBrett> Enron: i don't really have anythign against you, neither do I think poorly of you if you are a new player or not
  155. 4 27 23:38:50 <MechaX> That is my main point; comparing longer start-up in combination with input delay on yellow/red connections
  156. 4 27 23:38:56 <jpBrett> i spend half my time explaining the game to newer people and playing with new people
  157. 4 27 23:39:11 <Enron> do you always say things like this to them?
  158. 4 27 23:39:12 <Enron> [02:36] <jpBrett> we play fighting games
  159. 4 27 23:39:12 <Enron> [02:36] <jpBrett> competitively
  160. 4 27 23:39:12 <Enron> [02:36] <jpBrett> do you?
  161. 4 27 23:39:26 <Enron> anyways i dont want to fight
  162. 4 27 23:39:29 <jpBrett> enron
  163. 4 27 23:39:33 <jpBrett> i was just talking to mechax
  164. 4 27 23:39:35 <jpBrett> i admit i got mad
  165. 4 27 23:39:37 <Enron> i know i suck at this game
  166. 4 27 23:39:38 <Enron> lol
  167. 4 27 23:39:40 <jpBrett> because he was saying something implying he knew something
  168. 4 27 23:39:46 <jpBrett> and using terminology that didnt make sense
  169. 4 27 23:39:55 <jpBrett> so yes, I apologize for losing my temper for a split second
  170. 4 27 23:40:02 <jpBrett> but it wasn't directed at you anyways
  171. 4 27 23:40:08 <jpBrett> though i dont mind if you are trying to come to mechax's defense
  172. 4 27 23:40:23 <MechaX> You spammed your reply about six times when talking to enron further up, dude.
  173. 4 27 23:40:34 <MechaX> How is that NOT condescending?
  174. 4 27 23:40:36 <Enron> im not. ive just noticed from some of the chatters in here over the last few months
  175. 4 27 23:40:44 <Enron> there tends to be an
  176. 4 27 23:40:46 <Enron> attitude
  177. 4 27 23:40:56 <jpBrett> enron
  178. 4 27 23:40:56 <Enron> i guess would be the best way to describe it
  179. 4 27 23:40:58 <jpBrett> i don't even think i've
  180. 4 27 23:40:59 <jpBrett> ever spoken to you
  181. 4 27 23:41:00 <jpBrett> before
  182. 4 27 23:41:00 <Enron> from some of the better players
  183. 4 27 23:41:01 <jpBrett> in this irc
  184. 4 27 23:41:02 <jpBrett> lmao.
  185. 4 27 23:41:10 <Enron> to us play for fun guys
  186. 4 27 23:41:20 <tenkai> i don't get it
  187. 4 27 23:41:23 <tenkai> what does this have to do with
  188. 4 27 23:41:24 <tenkai> discussing
  189. 4 27 23:41:29 <tenkai> whether the game has input lag or not
  190. 4 27 23:41:30 <tenkai> let's do that
  191. 4 27 23:42:10 <jpBrett> mechax
  192. 4 27 23:42:12 <jpBrett> just to clarify
  193. 4 27 23:42:26 <Enron> it doesn't have anything to do with it. however, i have noticed it and so has mechaX apparently.
  194. 4 27 23:42:26 <jpBrett> input delay means
  195. 4 27 23:42:32 <Enron> anyways im done talking about it
  196. 4 27 23:42:36 <jpBrett> you're comparing two different states of the game
  197. 4 27 23:42:40 <jpBrett> and saying one is more delayed than the other
  198. 4 27 23:42:40 <Enron> not trying to start anything
  199. 4 27 23:42:46 <jpBrett> what i was saying was
  200. 4 27 23:42:55 <jpBrett> there is input delay between a blue connection and a yellow connection
  201. 4 27 23:43:00 <jpBrett> you are saying training mode has input delay
  202. 4 27 23:43:04 <jpBrett> what are you comparing it to
  203. 4 27 23:43:37 <MechaX> I get that the terminology was not "correct," but you don't get what I meant by it?
  204. 4 27 23:43:45 <jpBrett> you are saying it has more startup
  205. 4 27 23:43:47 <jpBrett> thats fine
  206. 4 27 23:43:51 <jpBrett> but then you wrote:
  207. 4 27 23:43:59 <jpBrett> MechaX: That is my main point; comparing longer start-up in combination with input delay on yellow/red connections
  208. 4 27 23:44:07 <jpBrett> and i don't actually understand what that means
  209. 4 27 23:44:50 <MechaX> Longer start-up compared to other games, and input delay based on connection speeds? I really don't know how to break that down any more than that
  210. 4 27 23:45:38 <jpBrett> "compared to other games"
  211. 4 27 23:45:41 <jpBrett> was what i was looking for
  212. 4 27 23:45:43 <jpBrett> thanks for clarifying
  213. 4 27 23:47:15 <jpBrett> also you probably meant comparatively longer startup?
  214. 4 27 23:47:30 <jpBrett> because that previous sentence looked like you wanted to compare longer startup WITH input delay
  215. 4 27 23:47:37 <jpBrett> rather than them being two reasons for a point I don't have a problem with
  216. 4 27 23:47:46 <jpBrett> not trying to be condescending, just explaining why I didn't understand you
  217. 4 27 23:48:25 <jpBrett> your point makes sense, and I really cant say much because I have barely any experience playing in lag
  218. 4 27 23:48:43 <Kyouji> the joys of Japanese internet
  219. 4 27 23:48:51 <Kyouji> with local players
  220. 4 27 23:49:38 <Shouta> I'm pretty sure you guys are talking about different thigns in the first place
  221. 4 27 23:50:08 <Shouta> Enron and Mech are talking the unplayable, slideshow lag that you get with a lot of games
  222. 4 27 23:50:44 <haly> the newtyping
  223. 4 27 23:50:52 <jpBrett> lol
  224. 4 27 23:51:02 <MechaX> Well, actually when Brett clarified he was talking about input delay itself, I switched gears from the slideshow lag slowdown to input itself.
  225. 4 27 23:51:07 <haly> and i think you're talking about the intrinsic lag in all networked games
  226. 4 27 23:51:17 * XeRo は IRC から離れました ()
  227. 4 27 23:51:22 <Kyouji> haly, feed me missiles
  228. 4 27 23:51:22 <jpBrett> mechax and I are on the same page and we pretty much finished that convo
  229. 4 27 23:51:46 <haly> :3
  230. 4 27 23:51:46 <jpBrett> shouta: I am in the wrong because I usually don't associate the word lag with something I usually hear described as "slowdown"
  231. 4 27 23:52:33 <Enron> kyouji: he'll feed them to you all right.
  232. 4 27 23:52:35 <Enron> RIGHT IN THE BACK.
  233. 4 27 23:52:39 <Shouta> well slowdown would be correct, but because that sort of thing occurs as a result of poor latency, lag is the term used most of the time
  234. 4 27 23:52:54 <Shouta> At least in most games
  235. 4 27 23:53:03 <Kyouji> Enron: =/
  236. 4 27 23:53:07 <MechaX> "Lag", "slowdown", and "framerate drop..." just a lot of terms that really get blurred together a lot of the time
  237. 4 27 23:53:11 <Enron> i never notice this "slowdown" i guess because i don't play any fighting games at all
  238. 4 27 23:53:14 <Enron> except for this one
  239. 4 27 23:53:24 <Enron> ive got nothing to compare it to
  240. 4 27 23:53:49 <Shouta> Gundam has a good netcode because it runs well and also because it doesn't cause all that stupid slowdown when the latency drops below optimal
  241. 4 27 23:54:01 <Enron> i just know when I hit a button and 2 seconds later it happens, accompanied by a freeze
  242. 4 27 23:54:03 <MechaX> I can't speak much for FGs at the competitive level, especially since Smash Bros Melee (lol) was the only game I actually played at a serious competitive level
  243. 4 27 23:54:14 <Enron> like whenever dunpeal plays with us, lolz.
  244. 4 27 23:54:27 <haly> fountain of lags
  245. 4 27 23:54:34 <MechaX> And that was more due to glitches in the engine and what not... but that's another story. but yeah, dunpeal internet...
  246. 4 27 23:54:49 <jpBrett> it doesn't cause all that stupid slowdown when the latency drops below optimal <- ?
  247. 4 27 23:54:52 <MechaX> Deceptive green connection on dunpeal's part, slideshow matches
  248. 4 27 23:55:13 <Shouta> Brett: Frame drops, desynch, etc
  249. 4 27 23:55:47 <jpBrett> so then...
  250. 4 27 23:55:57 <Shouta> in FPS, it can cause characters to jump around and the like
  251. 4 27 23:56:08 <jpBrett> ....okay.
  252. 4 27 23:56:12 <jpBrett> I guess you're right
  253. 4 27 23:56:20 <Enron> warping soldiers~
  254. 4 27 23:56:28 <Shouta> Gundam only gets that bad at the absolute worst red
  255. 4 27 23:56:29 <Enron> like every other game of rogue spear online
  256. 4 27 23:56:31 <Enron> back in the day
  257. 4 27 23:56:41 <jpBrett> hrmmmmmm
  258. 4 27 23:56:46 <jpBrett> I'd like to disagree with you about that...
  259. 4 27 23:56:58 <Shouta> You get input various levels of input lag below blue/green but it's still a playable game even at yellow
  260. 4 27 23:57:11 <jpBrett> considering I experience "that stupid slow down" even in blue.
  261. 4 27 23:57:12 <Enron> ive only ever played one game competitively, come to think of it
  262. 4 27 23:57:13 <Shouta> It's not as good as it could be but it's far better than other games in similar conditions
  263. 4 27 23:57:18 <Enron> and that was nearly 15 years ago
  264. 4 27 23:57:22 <Shouta> Really?
  265. 4 27 23:57:25 <jpBrett> Yes.
  266. 4 27 23:57:31 <Shouta> I've never had that kind of slowdown on blue
  267. 4 27 23:57:38 <Shouta> especially when I was in Japan
  268. 4 27 23:57:42 <MechaX> Well... you get outliers like Donkey who are always in the red and often hosts, but rarely gets slowdown and minimal delay
  269. 4 27 23:57:44 <jpBrett> That's pretty lucky of you.
  270. 4 27 23:57:56 <Shouta> Hikari Fiber powah
  271. 4 27 23:57:56 <jpBrett> I agree with the netcode being good, it is.
  272. 4 27 23:58:01 <jpBrett> actually I'm on hikari fiber.
  273. 4 27 23:58:13 <Shouta> Hrm
  274. 4 27 23:58:15 <Shouta> Wonder why then
  275. 4 27 23:58:16 <jpBrett> I'm just saying these things happen.
  276. 4 27 23:58:52 <Shouta> I mean, I played like 500 matches on the home version before I came back to the US and didn't have anything slowdown-wise
  277. 4 27 23:59:03 <jpBrett> Well
  278. 4 27 23:59:05 <Shouta> I've also only had slowdown a handful of times here
  279. 4 27 23:59:09 <jpBrett> It doesn't happen ALL the time
  280. 4 27 23:59:10 <jpBrett> I'm just saying
  281. 4 27 23:59:12 <jpBrett> It happens.
  282. 4 27 23:59:13 <Enron> dat dunpeal
  283. 4 27 23:59:21 <Shouta> yes, I blame dunpeal lol
  284. 4 27 23:59:22 <jpBrett> and 500 on the first beginning part of release isn't a lot to go by
  285. 4 27 23:59:25 <jpBrett> but w/e
  286. 4 27 23:59:32 <jpBrett> I'm not really disagreeing with you per se
  287. 4 27 23:59:39 <jpBrett> just saying those things do exist, though infrequently
  288. 4 27 23:59:49 <jpBrett> its not like its just immune to random disconnects or slow down
  289. 4 27 23:59:57 <Shouta> Well, 500 at the start has plus/minus from a comparison standpoint
  290. 4 28 00:00:39 <Shouta> but yeah, definitely not immune from it
  291. 4 28 00:01:04 <jpBrett> Anyways Enron
  292. 4 28 00:01:11 <jpBrett> I'm sorry if I upset you
  293. 4 28 00:01:20 <Kyouji> Shouta, found the next game you ought to play. http://www.youtube.com/watch?v=fzIoUR8j3yE
  294. 4 28 00:01:21 <jpBrett> And really there's not reason to have to tell me your competitive life story
  295. 4 28 00:01:40 <jpBrett> nor am I even calling you inexperienced or w/e, I haven't even played any games with you...
  296. 4 28 00:01:46 <Enron> <jpBrett> And really there's not reason to have to tell me your competitive life story - see?
  297. 4 28 00:01:51 <Enron> the apology was fine
  298. 4 28 00:01:57 <Enron> until you threw that in there
  299. 4 28 00:01:58 <jpBrett> !?
  300. 4 28 00:02:06 <Shouta> lol
  301. 4 28 00:02:10 <Shouta> Enron's not good with words at times either
  302. 4 28 00:02:12 <jpBrett> ......okay.
  303. 4 28 00:02:14 <Enron> can we just
  304. 4 28 00:02:15 <MechaX> *pulls up a folding chair*
  305. 4 28 00:02:16 <Enron> stop talking
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