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Oct 6th, 2015
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  1. ocean = forBiomes(0, 24)
  2. ocean.addToGeneration("WARM", 20000)
  3. ocean.addToGeneration("COOL", 20000)
  4. ocean.addToGeneration("DESERT", 20000)
  5. ocean.addToGeneration("ICY", 20000)
  6.  
  7.  
  8. all.set("height", 3)
  9. all.set("heightVariation", 0)
  10. #final weighting - hills about 1/10 the time
  11. ocean.set("isSpawnBiome", true)
  12. ocean.set("genWeight", 50000)
  13.  
  14. ocean.registerGenBlockRep("minecraft:stone", "Quadrum:sea_sand", 1)
  15. ocean.registerGenBlockRep("minecraft:dirt", "Quadrum:sea_sand", 1)
  16. ocean.registerGenBlockRep("minecraft:sand", "Quadrum:sea_sand", 1)
  17. ocean.registerGenBlockRep("chisel:limestone", "Quadrum:sea_sand", 1)
  18. ocean.registerGenBlockRep("chisel:granite", "Quadrum:sea_sand", 1)
  19. ocean.registerGenBlockRep("chisel:marble", "Quadrum:sea_sand", 1)
  20. ocean.registerGenBlockRep("chisel:diorite", "Quadrum:sea_sand", 1)
  21.  
  22. ocean.removeFeature("LAVA")
  23. ocean.removeDicType("BEACH")
  24.  
  25. ocean.removeSpawn("net.minecraft.entity.passive.EntitySquid", "WATER_CREATURE")
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