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- ocean = forBiomes(0, 24)
- ocean.addToGeneration("WARM", 20000)
- ocean.addToGeneration("COOL", 20000)
- ocean.addToGeneration("DESERT", 20000)
- ocean.addToGeneration("ICY", 20000)
- all.set("height", 3)
- all.set("heightVariation", 0)
- #final weighting - hills about 1/10 the time
- ocean.set("isSpawnBiome", true)
- ocean.set("genWeight", 50000)
- ocean.registerGenBlockRep("minecraft:stone", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("minecraft:dirt", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("minecraft:sand", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("chisel:limestone", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("chisel:granite", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("chisel:marble", "Quadrum:sea_sand", 1)
- ocean.registerGenBlockRep("chisel:diorite", "Quadrum:sea_sand", 1)
- ocean.removeFeature("LAVA")
- ocean.removeDicType("BEACH")
- ocean.removeSpawn("net.minecraft.entity.passive.EntitySquid", "WATER_CREATURE")
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