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- InGame
- Root
- Cinematic
- CinematicMC_Container
- CinematicMC_Headline
- CinematicMC_Text
- CinematicMC_Button1
- Calls: BriefingMCButtonSelected(1)
- CinematicMC_Button2
- Calls: BriefingMCButtonSelected(2)
- CinematicMiniMapContainer
- CinematicFrame
- CinematicMiniMapOverlay
- CinematicMiniMap
- CinematicFrameBG
- Cinematic_Text
- Cinematic_Headline
- CinematicBar00
- CinematicBar01
- CinematicBar02
- Normal
- GCWindow
- GCWindowNew
- GCWindowHint1
- GCWindowPicture1
- GCWindowText1
- GCWindowHint2
- GCWindowPicture2
- GCWindowText2
- GCWindowHint3
- GCWindowPicture3
- GCWindowText3
- GCWindowHint4
- GCWindowPicture4
- GCWindowText4
- GCWindowCloseButton
- Calls: GUIAction_ToggleMenu( "GCWindow",_0);Game.GameTimeReset();gvMission.WindowClosed = 1
- GCWindowWelcome
- GCWindow_Down
- GCWindow_Fill
- GCWindow_Left
- GCWindow_Right
- GCWindow_Top
- GCWindowBG_Complete
- GCWindowBG
- TutorialArrow
- PauseScreen
- PauseScreen_Message
- PauseScreenBG
- ChatInput
- ChatInput_CustomWidget
- ChatInput_BG
- Windows
- TradeWindow
- TradeWindowOffer01
- TradeWindowOffer01Accept
- TradeWindowOffer01Playername
- TradeWindowOffer01Offer
- TradeWindowOffer02
- TradeWindowOffer02Accept
- TradeWindowOffer02Playername
- TradeWindowOffer02Offer
- TradeWindowOffer03
- TradeWindowOffer03Accept
- TradeWindowOffer03Playername
- TradeWindowOffer03Offer
- TradeWindowOffer04
- TradeWindowOffer04Accept
- TradeWindowOffer04Offer
- TradeWindowOffer04Playername
- TradeWindowOffer05
- TradeWindowOffer05Accept
- TradeWindowOffer05Offer
- TradeWindowOffer05Playername
- TradeWindowOffer06
- TradeWindowOffer06Accept
- TradeWindowOffer06Offer
- TradeWindowOffer06Playername
- TradeWindowCloseButton
- Calls: GUIAction_ToggleMenu( "TradeWindow",_0)
- TradeWindowInfoWidget
- TradeWindowBackground
- TradeWindowController
- TradeBG_Left
- TradeBG_Top
- TradeBG_Right
- TradeBG_Down
- TradeBG_Fill
- TradeBG_Complete
- QuestWindow
- QuestWindowFrameSmall
- QuestWindowFrameSmallBottom
- QuestWindowFrameSmallLeft
- QuestWindowFrameSmallTop
- QuestWindowFrameSmallRight
- QuestWindowCloseButton
- Calls: GUIAction_ToggleMenu( "QuestWindow",0)
- QuestWindowQuestOutputCustomWidget
- QuestWindowQuestStatusPrototypes
- QuestWindowQuestStatusPrototype00
- QuestWindowQuestStatusPrototype01
- QuestWindowQuestStatusPrototype02
- QuestWindowQuestStatusPrototype11
- QuestWindowQuestStatusPrototype12
- QuestWindowInfoWidget
- QuestWindowQuestOutputBGBright
- QuestWindowFrame
- QuestWindowFrameLeft
- QuestWindowFrameTop
- QuestWindowFrameRight
- QuestWindowFrameBottom
- QuestWindowQuestOutputBG
- QuestWindowBackground
- QuestWindowQuest01
- QuestWindowQuest01NameOverlay
- QuestWindowQuest01Status
- QuestWindowQuest01Name
- QuestWindowQuest01StatusOverlay
- QuestWindowController
- QuestWindowQuest02
- QuestWindowQuest02NameOverlay
- QuestWindowQuest02Status
- QuestWindowQuest02Name
- QuestWindowQuest02StatusOverlay
- QuestWindowQuest03
- QuestWindowQuest03NameOverlay
- QuestWindowQuest03Status
- QuestWindowQuest03Name
- QuestWindowQuest03StatusOverlay
- QuestWindowQuest04
- QuestWindowQuest04NameOverlay
- QuestWindowQuest04Status
- QuestWindowQuest04Name
- QuestWindowQuest04StatusOverlay
- QuestWindowQuest05
- QuestWindowQuest05NameOverlay
- QuestWindowQuest05Status
- QuestWindowQuest05Name
- QuestWindowQuest05StatusOverlay
- QuestWindowQuest06
- QuestWindowQuest06NameOverlay
- QuestWindowQuest06Status
- QuestWindowQuest06Name
- QuestWindowQuest06StatusOverlay
- QuestWindowQuest07
- QuestWindowQuest07NameOverlay
- QuestWindowQuest07Status
- QuestWindowQuest07Name
- QuestWindowQuest07StatusOverlay
- QuestWindowQuest08
- QuestWindowQuest08NameOverlay
- QuestWindowQuest08Status
- QuestWindowQuest08Name
- QuestWindowQuest08StatusOverlay
- QuestBG_Left
- QuestBG_Top
- QuestBG_Right
- QuestBG_Down
- QuestBG_Fill
- QuestBG_Complete
- DiplomacyWindow
- DiplomacyWindowMinimap
- DiplomacyWindowMiniMapOverlay
- DiplomacyWindowMiniMapBG
- DiplomacyWindowMiniMapWidget
- DiplomacyWindowCloseButton
- Calls: GUIAction_ToggleMenu( "DiplomacyWindow",0)
- DiplomacyStatusFriendly
- DiplomacyStatusNeutral
- DiplomacyStatusHostile
- DiplomacyWindowPlayer08
- NetworkWindowPlayer8KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(7)
- DiplomacyWindowPlayer08ColorFrame
- DiplomacyWindowPlayer08Name
- DiplomacyWindowPlayer08SetAlly
- DiplomacyWindowPlayer08SetHostile
- DiplomacyWindowPlayer08SetNeutral
- DiplomacyWindowPlayer08MPResourceAmount
- DiplomacyWindowPlayer08MPResourceName
- DiplomacyWindowPlayer08Color
- DiplomacyWindowPlayer08MPResourceDec
- DiplomacyWindowPlayer08MPResourceInc
- DiplomacyWindowPlayer08MPResourceSend
- DiplomacyWindowPlayer08OpponentState
- DiplomacyWindowPlayer07
- NetworkWindowPlayer7KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(6)
- DiplomacyWindowPlayer07ColorFrame
- DiplomacyWindowPlayer07Name
- DiplomacyWindowPlayer07SetAlly
- DiplomacyWindowPlayer07SetHostile
- DiplomacyWindowPlayer07SetNeutral
- DiplomacyWindowPlayer07MPResourceAmount
- DiplomacyWindowPlayer07MPResourceName
- DiplomacyWindowPlayer07Color
- DiplomacyWindowPlayer07MPResourceDec
- DiplomacyWindowPlayer07MPResourceInc
- DiplomacyWindowPlayer07MPResourceSend
- DiplomacyWindowPlayer07OpponentState
- DiplomacyWindowPlayer06
- NetworkWindowPlayer6KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(5)
- DiplomacyWindowPlayer06ColorFrame
- DiplomacyWindowPlayer06Name
- DiplomacyWindowPlayer06SetAlly
- DiplomacyWindowPlayer06SetHostile
- DiplomacyWindowPlayer06SetNeutral
- DiplomacyWindowPlayer06MPResourceAmount
- DiplomacyWindowPlayer06MPResourceName
- DiplomacyWindowPlayer06Color
- DiplomacyWindowPlayer06MPResourceDec
- DiplomacyWindowPlayer06MPResourceInc
- DiplomacyWindowPlayer06MPResourceSend
- DiplomacyWindowPlayer06OpponentState
- DiplomacyWindowPlayer05
- NetworkWindowPlayer5KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(4)
- DiplomacyWindowPlayer05ColorFrame
- DiplomacyWindowPlayer05Name
- DiplomacyWindowPlayer05SetAlly
- DiplomacyWindowPlayer05SetHostile
- DiplomacyWindowPlayer05SetNeutral
- DiplomacyWindowPlayer05MPResourceAmount
- DiplomacyWindowPlayer05MPResourceName
- DiplomacyWindowPlayer05Color
- DiplomacyWindowPlayer05MPResourceDec
- DiplomacyWindowPlayer05MPResourceInc
- DiplomacyWindowPlayer05MPResourceSend
- DiplomacyWindowPlayer05OpponentState
- DiplomacyWindowPlayer04
- NetworkWindowPlayer4KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(3)
- DiplomacyWindowPlayer04ColorFrame
- DiplomacyWindowPlayer04Name
- DiplomacyWindowPlayer04SetAlly
- DiplomacyWindowPlayer04SetNeutral
- DiplomacyWindowPlayer04SetHostile
- DiplomacyWindowPlayer04MPResourceAmount
- DiplomacyWindowPlayer04MPResourceName
- DiplomacyWindowPlayer04Color
- DiplomacyWindowPlayer04MPResourceDec
- DiplomacyWindowPlayer04MPResourceInc
- DiplomacyWindowPlayer04MPResourceSend
- DiplomacyWindowPlayer04OpponentState
- DiplomacyWindowPlayer03
- NetworkWindowPlayer3KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(2)
- DiplomacyWindowPlayer03ColorFrame
- DiplomacyWindowPlayer03Name
- DiplomacyWindowPlayer03SetAlly
- DiplomacyWindowPlayer03SetNeutral
- DiplomacyWindowPlayer03SetHostile
- DiplomacyWindowPlayer03MPResourceAmount
- DiplomacyWindowPlayer03MPResourceName
- DiplomacyWindowPlayer03Color
- DiplomacyWindowPlayer03MPResourceDec
- DiplomacyWindowPlayer03MPResourceInc
- DiplomacyWindowPlayer03MPResourceSend
- DiplomacyWindowPlayer03OpponentState
- DiplomacyWindowPlayer02
- NetworkWindowPlayer2KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(1)
- DiplomacyWindowPlayer02ColorFrame
- DiplomacyWindowPlayer02Name
- DiplomacyWindowPlayer02SetAlly
- DiplomacyWindowPlayer02SetNeutral
- DiplomacyWindowPlayer02SetHostile
- DiplomacyWindowPlayer02MPResourceAmount
- DiplomacyWindowPlayer02MPResourceName
- DiplomacyWindowPlayer02Color
- DiplomacyWindowPlayer02MPResourceDec
- DiplomacyWindowPlayer02MPResourceInc
- DiplomacyWindowPlayer02MPResourceSend
- DiplomacyWindowPlayer02OpponentState
- DiplomacyWindowPlayer01
- NetworkWindowPlayer1KickButton_veryold
- Calls: GUIAction_NetworkWindow_KickPlayer(0)
- DiplomacyWindowPlayer01ColorFrame
- DiplomacyWindowPlayer01Name
- DiplomacyWindowPlayer01SetAlly
- DiplomacyWindowPlayer01SetNeutral
- DiplomacyWindowPlayer01SetHostile
- DiplomacyWindowPlayer01MPResourceAmount
- DiplomacyWindowPlayer01MPResourceName
- DiplomacyWindowPlayer01MPResourceInc
- DiplomacyWindowPlayer01MPResourceDec
- DiplomacyWindowPlayer01MPResourceSend
- DiplomacyWindowPlayer01Color
- DiplomacyWindowPlayer01OpponentState
- DiplomacyWindowBackground
- DiplomacyWindowController
- DiplomacyBG_Left
- DiplomacyBG_Top
- DiplomacyBG_Right
- DiplomacyBG_Down
- DiplomacyBG_Fill
- DiplomacyBG_Complete
- DiplomacyWindowMinimapController
- Calls: GUIUpdate_MinimapInDiplomacyMenu()
- MainMenuWindow
- MainMenuWindow_SaveGameOverlay
- MainMenuWindow_LoadGameOverlay
- MainMenuWindow_QuitGameOverlay
- MainMenuWindow_OptionGameOverlay
- MainMenuWindow_NetworkGameOverlay
- MainMenuWindow_RestartGameOverlay
- MainMenuWindow_CloseButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
- MainMenuWindow_LoadGame
- Calls: GUIAction_ToggleMenu( "MainMenuLoadWindow",1)
- Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
- MainMenuWindow_OptionGame
- Calls: GUIAction_ToggleMenu( "MainMenuOptionWindow",1)
- MainMenuWindow_QuitGame
- Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1)
- MainMenuWindow_SaveGame
- Calls: GUIAction_ToggleMenu( "MainMenuSaveWindow",1)
- Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
- MainMenuWindow_NetworkGame
- Calls: GUIAction_ToggleMenu( "NetworkWindow",1)
- Calls: GUIUpdate_DisplayButtonOnlyInMode(0)
- MainMenuWindow_RestartGame
- Calls: GUIAction_RestartMap()
- Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
- MainMenuWindow_BG
- NetworkWindow
- NetworkWindowPlayer1
- NetworkWindowPlayer1KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(0)
- NetworkWindowPlayer1Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(0)
- NetworkWindowPlayer2
- NetworkWindowPlayer2KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(1)
- NetworkWindowPlayer2Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(1)
- NetworkWindowPlayer3
- NetworkWindowPlayer3KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(2)
- NetworkWindowPlayer3Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(2)
- NetworkWindowPlayer4
- NetworkWindowPlayer4KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(3)
- NetworkWindowPlayer4Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(3)
- NetworkWindowPlayer5
- NetworkWindowPlayer5KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(4)
- NetworkWindowPlayer5Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(4)
- NetworkWindowPlayer6
- NetworkWindowPlayer6KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(5)
- NetworkWindowPlayer6Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(5)
- NetworkWindowPlayer7
- NetworkWindowPlayer7KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(6)
- NetworkWindowPlayer7Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(6)
- NetworkWindowPlayer8
- NetworkWindowPlayer8KickButton
- Calls: GUIAction_NetworkWindow_KickPlayer(7)
- NetworkWindowPlayer8Name
- Calls: GUIUpdate_NetworkWindow_PlayerName(7)
- NetworkWindowCloseButton
- Calls: GUIAction_ToggleMenu( "NetworkWindow",_0)
- NetworkWindowInfoCustomWidget
- NetworkWindowFrame
- NetworkWindowFrameTop
- NetworkWindowFrameBottom
- NetworkWindowFrameLeft
- NetworkWindowFrameRight
- NetworkWindowFrameBottomSmall
- NetworkWindowFrameTopSmall
- NetworkWindowFrameLeftSmall
- NetworkWindowFrameRightSmall
- NetworkWindowShade
- NetworkWindowBGFill
- NetworkWindowBGDown
- NetworkWindowBGRight
- NetworkWindowBGTop
- NetworkWindowBGLeft
- NetworkBG_Complete
- NetworkWindowController
- StatisticsWindow
- StatisticsTopButtonContainer
- Statistics_TopButton_AllinAll
- Statistics_TopButton_Buildings
- Statistics_TopButton_Military
- Statistics_TopButton_Resources
- Statistics_TopButton_Settlers
- Statistics_TopButton_Technologies
- StatisticsWindowCloseButton
- Calls: GUIAction_ToggleMenu( "StatisticsWindow",0)
- StatisticsWindowTimeScaleButton
- Calls: GUI.StatisticsWindow_ToggleTimeScale()
- StatisticsHeadline
- StatisticsWindowTimeScaleText
- StatisticsContainer
- StatisticsMainButtonsLeft_ToolTips
- StatisticsMain_Houses_ToolTip
- StatisticsMain_Settlers_ToolTip
- StatisticsMain_Technology_ToolTip
- StatisticsMain_Resources_ToolTip
- StatisticsMain_Military_ToolTip
- StatisticsMain_Scores_ToolTip
- Statistics_SubButtons
- Statistics_Sub_MenuHouses
- Statistics_SubHouses_all
- Calls: GUI.StatisticsWindow_SelectStatistics(30)
- Statistics_SubHouses_Farms
- Calls: GUI.StatisticsWindow_SelectStatistics(31)
- Statistics_SubHouses_Residences
- Calls: GUI.StatisticsWindow_SelectStatistics(32)
- Statistics_SubHouses_Workers
- Calls: GUI.StatisticsWindow_SelectStatistics(33)
- Statistics_Sub_MenuSettlers
- Statistics_SubSettlers_Serfs
- Calls: GUI.StatisticsWindow_SelectStatistics(10)
- Statistics_SubSettlers_Worker
- Calls: GUI.StatisticsWindow_SelectStatistics(11)
- Statistics_SubSettlers_military
- Calls: GUI.StatisticsWindow_SelectStatistics(12)
- Statistics_SubSettlers_Motivation
- Calls: GUI.StatisticsWindow_SelectStatistics(13)
- Statistics_Sub_MenuTechnology
- Statistics_SubTechnology_Tech
- Calls: GUI.StatisticsWindow_SelectStatistics(50)
- Statistics_Sub_MenuMilitary
- Statistics_SubMilitary_lostUnits
- Calls: GUI.StatisticsWindow_SelectStatistics(23)
- Statistics_SubMilitary_killedUnits
- Calls: GUI.StatisticsWindow_SelectStatistics(21)
- Statistics_SubMilitary_lostBuildings
- Calls: GUI.StatisticsWindow_SelectStatistics(22)
- Statistics_SubMilitary_killedBuildings
- Calls: GUI.StatisticsWindow_SelectStatistics(20)
- Statistics_Sub_MenuResources
- Statistics_SubResources_Money
- Calls: GUI.StatisticsWindow_SelectStatistics(40)
- Statistics_SubResources_Clay
- Calls: GUI.StatisticsWindow_SelectStatistics(41)
- Statistics_SubResources_Wood
- Calls: GUI.StatisticsWindow_SelectStatistics(45)
- Statistics_SubResources_Stone
- Calls: GUI.StatisticsWindow_SelectStatistics(43)
- Statistics_SubResources_Iron
- Calls: GUI.StatisticsWindow_SelectStatistics(42)
- Statistics_SubResources_Sulphur
- Calls: GUI.StatisticsWindow_SelectStatistics(44)
- Statistics_Sub_MenuScores
- Statistics_Selected
- StatisticsRendererCustomWidget
- Statistics_BG
- StatisticsMainButtonsLeft
- StatisticsMain_Settlers
- Calls: StatisticsWindow_SelectGroup(3)
- StatisticsMain_Resources
- Calls: StatisticsWindow_SelectGroup(2)
- StatisticsMain_Houses
- Calls: StatisticsWindow_SelectGroup(0)
- StatisticsMain_Technology
- Calls: StatisticsWindow_SelectGroup(4)
- StatisticsMain_Military
- Calls: StatisticsWindow_SelectGroup(1)
- StatisticsMain_Scores
- Calls: StatisticsWindow_SelectGroup(5)
- StatisticsWindowBG_Complete
- BuyHeroWindow
- BuyHeroWindowCloseButton
- Calls: GUIAction_ToggleMenu( "BuyHeroWindow",_0)
- BuyHeroWindowHeadline
- BuyHeroWindowInfoLine
- Calls: BuyHeroWindow_UpdateInfoLine()
- BuyHeroLine1
- BuyHeroWindowBuyHero1
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero1c)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero1c)
- BuyHeroWindowBuyHero2
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero5)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero5)
- BuyHeroWindowBuyHero3
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero4)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero4)
- BuyHeroWindowBuyHero4
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero3)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero3)
- BuyHeroWindowBuyHero5
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero2)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero2)
- BuyHeroWindowBuyHero6
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero6)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero6)
- BuyHeroWindowBuyHero7
- Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Mary_de_Mortfichet)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Mary_de_Mortfichet)
- BuyHeroWindowBuyHero8
- Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_BlackKnight)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_BlackKnight)
- BuyHeroWindowBuyHero9
- Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Barbarian_Hero)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Barbarian_Hero)
- BuyHeroWindowBuyHero10
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero10)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero10)
- BuyHeroWindowBuyHero11
- Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero11)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero11)
- BuyHeroWindowBuyHero12
- Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Evil_Queen)
- Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Evil_Queen)
- BuyHeroWindowBackGround
- MainMenuLoadWindow
- MainMenuLoadWindowCloseButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
- MainMenuLoadHeadline
- MainMenuLoadGameFileRequester
- MainMenuLoadScrollDown
- Calls: MainWindow_LoadGame_ScrollDownButton()
- MainMenuLoadScrollUp
- Calls: MainWindow_LoadGame_ScrollUpButton()
- MainMenuLoadScrollCursor
- MainMenuLoadGame00
- Calls: MainWindow_LoadGame_DoLoadGame(0)
- Calls: MainWindow_LoadGame_UpdateButton(0)
- MainMenuLoadGame01
- Calls: MainWindow_LoadGame_DoLoadGame(1)
- Calls: MainWindow_LoadGame_UpdateButton(1)
- MainMenuLoadGame02
- Calls: MainWindow_LoadGame_DoLoadGame(2)
- Calls: MainWindow_LoadGame_UpdateButton(2)
- MainMenuLoadGame03
- Calls: MainWindow_LoadGame_DoLoadGame(3)
- Calls: MainWindow_LoadGame_UpdateButton(3)
- MainMenuLoadGame04
- Calls: MainWindow_LoadGame_DoLoadGame(4)
- Calls: MainWindow_LoadGame_UpdateButton(4)
- MainMenuLoadGame05
- Calls: MainWindow_LoadGame_DoLoadGame(5)
- Calls: MainWindow_LoadGame_UpdateButton(5)
- MainMenuLoadGame06
- Calls: MainWindow_LoadGame_DoLoadGame(6)
- Calls: MainWindow_LoadGame_UpdateButton(6)
- MainMenuLoadGame07
- Calls: MainWindow_LoadGame_DoLoadGame(7)
- Calls: MainWindow_LoadGame_UpdateButton(7)
- MainMenuLoadGameBG_ShadeScrollBoxInterior
- MainMenuLoadGameBG_Shade
- MainMenuLoadGameBG_ShadeScrollBox
- MainMenuLoadWindowBG
- MainMenuSaveWindow
- MainMenuSaveWindowCloseButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
- MainMenuSaveHeadline
- MainMenuSaveGameFileRequester
- MainMenuSaveScrollDown
- Calls: MainWindow_SaveGame_ScrollDownButton()
- MainMenuSaveScrollUp
- Calls: MainWindow_SaveGame_ScrollUpButton()
- MainMenuSaveScrollCursor
- MainMenuSaveGame00
- Calls: MainWindow_SaveGame_DoSaveGame(0)
- Calls: MainWindow_SaveGame_UpdateButton(0)
- MainMenuSaveGame01
- Calls: MainWindow_SaveGame_DoSaveGame(1)
- Calls: MainWindow_SaveGame_UpdateButton(1)
- MainMenuSaveGame02
- Calls: MainWindow_SaveGame_DoSaveGame(2)
- Calls: MainWindow_SaveGame_UpdateButton(2)
- MainMenuSaveGame03
- Calls: MainWindow_SaveGame_DoSaveGame(3)
- Calls: MainWindow_SaveGame_UpdateButton(3)
- MainMenuSaveGame04
- Calls: MainWindow_SaveGame_DoSaveGame(4)
- Calls: MainWindow_SaveGame_UpdateButton(4)
- MainMenuSaveGame05
- Calls: MainWindow_SaveGame_DoSaveGame(5)
- Calls: MainWindow_SaveGame_UpdateButton(5)
- MainMenuSaveGame06
- Calls: MainWindow_SaveGame_DoSaveGame(6)
- Calls: MainWindow_SaveGame_UpdateButton(6)
- MainMenuSaveGame07
- Calls: MainWindow_SaveGame_DoSaveGame(7)
- Calls: MainWindow_SaveGame_UpdateButton(7)
- MainMenuSaveGameBG_ShadeScrollBoxInterior
- MainMenuSaveGameBG_Shade
- MainMenuSaveGameBG_ShadeScrollBox
- MainMenuSaveBG
- MainMenuOptionWindow
- OptionsMenu30
- MainMenuOptionWindow_ShadowMapSizeContainer
- MainMenuOptionWindow_ShadowMapSize_Small
- Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 1 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
- Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 1 )
- MainMenuOptionWindow_ShadowMapSize_VerySmall
- Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 0 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
- Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 0 )
- MainMenuOptionWindow_ShadowMapSize_Headline
- MainMenuOptionWindow_ShadowMapSize_Large
- Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 3 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
- Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 3 )
- MainMenuOptionWindow_ShadowMapSize_Medium
- Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 2 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows")
- Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 2 )
- MainMenuOptionWindow_CloseButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
- MainMenuOptionWindow_IceContainer
- MainMenuOptionWindow_Ice_Headline
- MainMenuOptionWindow_Ice_High
- Calls: OptionsDisplay_Menu.S30_SetIce( 2 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
- Calls: OptionsDisplay_Menu.S30_UpdateIce( 2 )
- MainMenuOptionWindow_Ice_Medium
- Calls: OptionsDisplay_Menu.S30_SetIce( 1 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
- Calls: OptionsDisplay_Menu.S30_UpdateIce( 1 )
- MainMenuOptionWindow_Ice_Off
- Calls: OptionsDisplay_Menu.S30_SetIce( 0 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice")
- Calls: OptionsDisplay_Menu.S30_UpdateIce( 0 )
- MainMenuOptionWindow_OcclusionContainer
- MainMenuOptionWindow_Occlusion_Headline
- MainMenuOptionWindow_Occlusion_Off
- Calls: OptionsDisplay_Menu.S30_SetOcclusion( 0 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion")
- Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 0 )
- MainMenuOptionWindow_Occlusion_On
- Calls: OptionsDisplay_Menu.S30_SetOcclusion( 1 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion")
- Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 1 )
- MainMenuOptionWindow_Ornamental
- MainMenuOptionWindow_Ornamental_Headline
- MainMenuOptionWindow_Ornamental_Off
- Calls: OptionsDisplay_Menu.S30_SetOrnamental( 0 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental")
- Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 0 )
- MainMenuOptionWindow_Ornamental_On
- Calls: OptionsDisplay_Menu.S30_SetOrnamental( 1 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental")
- Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 1 )
- MainMenuOptionWindow_TerrainContainer
- MainMenuOptionWindow_Terrain_Headline
- MainMenuOptionWindow_Terrain_High
- Calls: OptionsDisplay_Menu.S30_SetTerrain( 2 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
- Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 2 )
- MainMenuOptionWindow_Terrain_Low
- Calls: OptionsDisplay_Menu.S30_SetTerrain( 0 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
- Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 0 )
- MainMenuOptionWindow_Terrain_Medium
- Calls: OptionsDisplay_Menu.S30_SetTerrain( 1 )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain")
- Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 1 )
- SoundOptions
- Calls: XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1)
- GraphicsOptions
- ControlsOptions
- Calls: XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0)
- OptionsMenu40_BG_ShadeCopy
- OptionsMenu40
- OptionsMenu40_Close
- Calls: OptionsSound_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1)
- OptionsMenu40_MainVolume_SliderContainer
- OptionsMenu40_MainVolume_SliderGfx
- OptionsMenu40_MainVolume_SliderBox
- OptionsMenu40_MainVolume_Slider
- OptionsMenu40_MainVolume_DownFrame
- OptionsMenu40_MainVolume_UpFrame
- OptionsMenu40_MainVolume_Down
- Calls: OptionsSound_Menu.MainVolumeDown("OptionsMenu40_MainVolume_Slider")
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume")
- Calls: OptionsSound_Menu.MainVolumeUpdate("OptionsMenu40_MainVolume_Slider")
- OptionsMenu40_MainVolume_Up
- Calls: OptionsSound_Menu.MainVolumeUp("OptionsMenu40_MainVolume_Slider")
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume")
- OptionsMenu40_MainVolume_Headline
- OptionsMenu40_MainVolume_BG
- OptionsMenu40_FeedbackVolume_SliderContainer
- OptionsMenu40_FeedbackVolume_SliderBox
- OptionsMenu40_FeedbackVolume_UpFrame
- OptionsMenu40_FeedbackVolume_DownFrame
- OptionsMenu40_FeedbackVolume_Up
- Calls: OptionsSound_Menu.FeedbackVolumeUp( "OptionsMenu40_FeedbackVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume")
- OptionsMenu40_FeedbackVolume_Down
- Calls: OptionsSound_Menu.FeedbackVolumeDown( "OptionsMenu40_FeedbackVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume")
- Calls: OptionsSound_Menu.FeedbackVolumeUpdate( "OptionsMenu40_FeedbackVolume_Slider" )
- OptionsMenu40_FeedbackVolume_SliderGfx
- OptionsMenu40_FeedbackVolume_Slider
- OptionsMenu40_FeedbackVolume_Headline
- OptionsMenu40_FeedbackVolume_BG
- OptionsMenu40_SoundEffectsVolume_SliderContainer
- OptionsMenu40_SoundEffectsVolume_SliderGfx
- OptionsMenu40_SoundEffectsVolume_SliderBox
- OptionsMenu40_SoundEffectsVolume_Slider
- OptionsMenu40_SoundEffectsVolume_DownFrame
- OptionsMenu40_SoundEffectsVolume_UpFrame
- OptionsMenu40_SoundEffectsVolume_Down
- Calls: OptionsSound_Menu.SoundEffectVolumeDown( "OptionsMenu40_SoundEffectsVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume")
- Calls: OptionsSound_Menu.SoundEffectVolumeUpdate( "OptionsMenu40_SoundEffectsVolume_Slider" )
- OptionsMenu40_SoundEffectsVolume_Up
- Calls: OptionsSound_Menu.SoundEffectVolumeUp( "OptionsMenu40_SoundEffectsVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume")
- OptionsMenu40_SoundEffectsVolume_Headline
- OptionsMenu40_SoundEffectsVolume_BG
- OptionsMenu40_MusicVolume_SliderContainer
- OptionsMenu40_MusicVolume_SliderGfx
- OptionsMenu40_MusicVolume_SliderBox
- OptionsMenu40_MusicVolume_Slider
- OptionsMenu40_MusicVolume_DownFrame
- OptionsMenu40_MusicVolume_UpFrame
- OptionsMenu40_MusicVolume_Down
- Calls: OptionsSound_Menu.MusicVolumeDown( "OptionsMenu40_MusicVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume")
- Calls: OptionsSound_Menu.MusicVolumeUpdate( "OptionsMenu40_MusicVolume_Slider" )
- OptionsMenu40_MusicVolume_Up
- Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume")
- OptionsMenu40_MusicVolume_Headline
- OptionsMenu40_MusicVolume_UpOld
- Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" )
- OptionsMenu40_MusicVolume_BG
- OptionsMenu40_VoiceVolume_SliderContainer
- OptionsMenu40_VoiceVolume_SliderGfx
- OptionsMenu40_VoiceVolume_SliderBox
- OptionsMenu40_VoiceVolume_Slider
- OptionsMenu40_VoiceVolume_UpFrame
- OptionsMenu40_VoiceVolume_DownFrame
- OptionsMenu40_VoiceVolume_Down
- Calls: OptionsSound_Menu.VoiceVolumeDown( "OptionsMenu40_VoiceVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume")
- Calls: OptionsSound_Menu.VoiceVolumeUpdate( "OptionsMenu40_VoiceVolume_Slider" )
- OptionsMenu40_VoiceVolume_Up
- Calls: OptionsSound_Menu.VoiceVolumeUp( "OptionsMenu40_VoiceVolume_Slider" )
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume")
- OptionsMenu40_VoiceVolume_Headline
- OptionsMenu40_VoiceVolume_BG
- OptionsMenu40_ToSound
- OptionsMenu40_ToGfx
- Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0)
- OptionsMenu40_ControlsOptions
- Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0)
- OptionsMenu40_BG_Shade
- OptionsMenu20
- OptionsMenu20_CloseButton
- Calls: OptionsControls_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1)
- OptionsMenu20_BorderSpeed_SliderContainer
- OptionsMenu20_BorderSpeed_SliderBox
- OptionsMenu20_BorderSpeed_Slider
- OptionsMenu20_BorderSpeed_DownFrame
- OptionsMenu20_BorderSpeed_UpFrame
- OptionsMenu20_BorderSpeed_Down
- Calls: OptionsControls_Menu.BorderSpeedDown("OptionsMenu20_BorderSpeed_Slider")
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
- Calls: OptionsControls_Menu.BorderSpeedUpdate("OptionsMenu20_BorderSpeed_Slider")
- OptionsMenu20_BorderSpeed_Up
- Calls: OptionsControls_Menu.BorderSpeedUp("OptionsMenu20_BorderSpeed_Slider")
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
- OptionsMenu20_BorderSpeed_SliderGfx
- OptionsMenu20_BorderSpeed_Headline
- OptionsMenu20_BorderSpeed_BG
- OptionsMenu20_Keys_Container
- OptionsMenu20_Keys_TextLeft
- OptionsMenu20_Keys_TextRight
- OptionsMenu20_Keys_Down
- Calls: OptionsControls_Menu.KeysDown("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
- OptionsMenu20_Keys_Up
- Calls: OptionsControls_Menu.KeysUp("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
- Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed")
- Calls: OptionsControls_Menu_KeysUpdate("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1)
- OptionsMenu20_Keys_SliderBg
- OptionsMenu20_ControlsOptions
- OptionsMenu20_GraphicsOptions
- Calls: OptionsControls_Menu.Close() OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0)
- OptionsMenu20_SoundOptions
- Calls: OptionsControls_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1)
- OptionsMenu20_Keys_Headline
- OptionsMenu20_BG_ShadeCopy
- MainMenuOptionWindow_BG
- MainMenuBoxQuitWindow
- MainMenuBoxQuitYesButtonOverlay
- MainMenuBoxQuitNoButtonOverlay
- MainMenuBoxQuitHeadline
- MainMenuBoxQuitYesButton
- Calls: QuitGame()
- MainMenuBoxQuitNoButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
- MainMenuBoxQuitWindowBG
- MainMenuBoxOverwriteWindow
- MainMenuBoxOverwriteYesButtonOverlay
- MainMenuBoxOverwriteNoButtonOverlay
- MainMenuBoxOverwriteHeadline
- MainMenuBoxOverwriteSaveGameName
- Calls: MainWindow_SaveGame_DoOverwriteUpdateButton()
- MainMenuBoxOverwriteNoButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
- MainMenuBoxOverwriteYesButton
- Calls: MainWindow_SaveGame_DoOverwriteSaveGame()
- MainMenuBoxOverwriteWindowBG
- MainMenuBoxQuitAppWindow
- MainMenuBoxQuitAppNoButtonOverlay
- MainMenuBoxQuitAppYesButtonOverlay
- MainMenuBoxQuitAppHeadline
- MainMenuBoxQuitAppNoButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",0)
- MainMenuBoxQuitAppYesButton
- Calls: QuitApplication()
- MainMenuBoxQuitAppWindowBG
- NetworkProblem
- NetworkProblem_QuitGameOverlay
- NetworkProblem_QuitGame
- Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1)
- NetworkProblemMessage
- NetworkProblemReason
- Calls: GUIUpdate_NetworkProblemWindow_Reason()
- NetworkProblemWindowBG
- NetworkProblemBG
- GameEndScreen
- GameEndScreen_WindowHint
- GameEndScreen_WindowHintMapName
- Calls: GUIUpdate_AOHintText()
- GameEndScreen_WindowHintCloseButton
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,0)
- GameEndScreen_Frame
- GameEndScreen_FrameBottom
- GameEndScreen_FrameLeft
- GaneEndScreen_FrameRight
- GameEndScreen_FrameTop
- GameEndScreen_OutputBG
- GameEndScreen_WindowHintBG
- GameEndScreen_Window
- GameEndScreen_Message
- GameEndScreen_WindowRestartGameOverlay
- GameEndScreen_WindowLoadGameOverlay
- GameEndScreen_WindowTipsOverlay
- GameEndScreen_WindowQuitGameOverlay
- GameEndScreen_MessageDetails
- GameEndScreen_WindowReturnToGameOverlay
- GameEndScreen_WindowQuitGame
- Calls: QuitGame()
- GameEndScreen_WindowLoadGame
- Calls: GUIAction_ToggleMenu(gvGUI_WidgetID.MainMenuLoadWindow,1)
- Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
- GameEndScreen_WindowRestartGame
- Calls: GUIAction_RestartMap()
- Calls: GUIUpdate_DisplayButtonOnlyInMode(1)
- GameEndScreen_WindowTips
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,1)
- Calls: GUIUpdate_DisplayButtonOnlyInMode(2)
- GameEndScreen_WindowReturnToGame
- Calls: XGUIEng.ShowWidget( gvGUI_WidgetID.GameEndScreen,0 )
- Calls: GUIUpdate_DisplayButtonOnlyInMode(0)
- GameEndScreen_WindowBG
- GameEndScreen_BG
- Top
- TopMainMenuTextButton
- Calls: GUIAction_ToggleMenu( "MainMenuWindow",1)
- TopDiplomacyMenuTextButton
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.DiplomacyWindow,1)
- TopTradeMenuTextButton
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.TradeWindow,1)
- TopQuestMenuTextButton
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.QuestWindow,1)
- TopPaydayClockTooltip
- Calls: GUITooltip_Payday()
- TopStatisticsMenuTextButton
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.StatisticsWindow,1)
- TopWeatherForecast
- TopWeatherForecastTexture
- Calls: GUIUpdate_WeatherForecast()
- WeatherForecastUpdater
- Calls: GUIUpdate_ToggleWeatherForecast()
- FindHeroesDeadContainer
- Hero1Dead
- Hero2Dead
- Hero3Dead
- Hero4Dead
- Hero5Dead
- Hero6Dead
- FindView
- FindSpearmen
- FindSpearmen_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderPoleArm,0)
- Calls: GUITooltip_Generic("MenuTop/Find_spear")
- FindSwordmen
- FindSwordsmen_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderSword,0)
- Calls: GUITooltip_Generic("MenuTop/Find_sword")
- FindBowmen
- FindBowmen_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderBow,0)
- Calls: GUITooltip_Generic("MenuTop/Find_bow")
- FindCannon
- FindCannon_Button
- Calls: KeyBindings_SelectCannons()
- Calls: GUITooltip_Generic("MenuTop/Find_cannon")
- FindLightCavalry
- FindLightCavalry_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderCavalry,0)
- Calls: GUITooltip_Generic("MenuTop/Find_lightcavalry")
- FindHeavyCavalry
- FindHeavyCavalry_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderHeavyCavalry,0)
- Calls: GUITooltip_Generic("MenuTop/Find_heavycavalry")
- FindRiflemen
- FindRiflemen_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderRifle,0)
- Calls: GUITooltip_Generic("AOMenuTop/Find_rifle")
- FindScout
- FindScout_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.Scout,0)
- Calls: GUITooltip_Generic("AOMenuTop/Find_scout")
- FindThief
- FindThief_Button
- Calls: KeyBindings_SelectUnit(UpgradeCategories.Thief,0)
- Calls: GUITooltip_Generic("AOMenuTop/Find_Thief")
- Find_IdleSerf
- SerfAmount
- Calls: GUIUpdate_IdelSerfAmount()
- Find_IdleSerfButton
- Calls: GUIAction_FindIdleSerf()
- Calls: GUITooltip_Generic("find_buttons/find_serf")
- FindView_Controller
- Calls: GUIUpdate_FindView()
- FindHeroesContainer
- FindHero1
- Calls: GUIAction_FindHero(Entities.PU_Hero6)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- FindHero2
- Calls: GUIAction_FindHero(Entities.PU_Hero5)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- FindHero3
- Calls: GUIAction_FindHero(Entities.PU_Hero4)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- FindHero4
- Calls: GUIAction_FindHero(Entities.PU_Hero3)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- FindHero5
- Calls: GUIAction_FindHero(Entities.PU_Hero2)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- FindHero6
- Calls: GUIAction_FindHero(Entities.PU_Hero1)
- Calls: GUITooltip_AOFindHero()
- Calls: GUIUpdate_HeroButton()
- TopPaydayClock
- Calls: GUIUpdate_PaydayClock()
- FindHeroes_Controller
- FindHeroesBGContainer
- Hero6BG
- Hero5BG
- Hero4BG
- Hero3BG
- Hero2BG
- Hero1BG
- MiniMapOverlay
- ResourceView
- MotivationTooltipController
- Calls: GUITooltip_Generic("MenuResources/Motivation")
- AverageMotivation
- Calls: GUIUpdate_AverageMotivation()
- Clay
- ClayTooltipController
- Calls: GUITooltip_Generic("MenuResources/clay")
- ResourceClay
- Calls: GUIUpdate_ResourceAmount(ResourceType.Clay,0)
- TutorialResourceHighlighter
- ResidenceTooltipController
- Calls: GUITooltip_Generic("MenuResources/Residence")
- FarmTooltipController
- Calls: GUITooltip_Generic("MenuResources/farm")
- Gold
- GoldTooltipController
- Calls: GUITooltip_Generic("MenuResources/gold")
- ResourceGold
- Calls: GUIUpdate_ResourceAmount(ResourceType.Gold,0)
- Iron
- IronTooltipController
- Calls: GUITooltip_Generic("MenuResources/iron")
- ResourceIron
- Calls: GUIUpdate_ResourceAmount(ResourceType.Iron,0)
- Stone
- StoneTooltipController
- Calls: GUITooltip_Generic("MenuResources/stone")
- ResourceStone
- Calls: GUIUpdate_ResourceAmount(ResourceType.Stone,0)
- Sulfur
- SulfurTooltipController
- Calls: GUITooltip_Generic("MenuResources/sulfur")
- ResourceSulfur
- Calls: GUIUpdate_ResourceAmount(ResourceType.Sulfur,0)
- PopulationLimit
- PolulationTooltipController
- Calls: GUITooltip_Generic("MenuResources/population")
- PopulationPlaces
- Calls: GUIUpdate_Population()
- FarmLimit
- FarmPlaces
- Calls: GUIUpdate_FarmPlaces()
- ResidenceLimit
- ResidencePlaces
- Calls: GUIUpdate_ResidencePlaces()
- IconGold
- IconStone
- IconIron
- IconSulfur
- IconPopulation
- IconResidence
- IconFarm
- Wood
- WoodTooltipController
- Calls: GUITooltip_Generic("MenuResources/wood")
- ResourceWood
- Calls: GUIUpdate_ResourceAmount(ResourceType.Wood,0)
- IconClay
- IconWood
- SumOfPayday
- Calls: GUIUpdate_TaxPaydayIncome()
- IconMotivation
- NextWorkerNoResidence
- Calls: GUIAction_ToNextWorkerNoResidence()
- Calls: GUITooltip_Generic("MenuResources/Residence")
- NextWorkerNoFarm
- Calls: GUIAction_ToNextWorkerNoFarm()
- Calls: GUITooltip_Generic("MenuResources/farm")
- SelectionView
- Selection_generic
- Preview_Generic
- Selection_Name
- Calls: GUIUpdate_SelectionName()
- Details_Generic
- DetailsArmor
- DetailsArmor_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/armor")
- DetailsArmor_Amount
- Calls: GUIUpdate_Armor()
- DetailsArmor_Icon
- DetailsArmor_Txt
- DetailsHealth
- DetailsHealth_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/health")
- DetailsHealth_Amount
- Calls: GUIUpdate_DetailsHealthPoints()
- DetailsHealth_bar
- Calls: GUIUpate_DetailsHealthBar()
- DetailsHealth_bar_bg
- DetailsDamage
- DetailsDamage_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/damage")
- DetailsDamage_Amount
- Calls: GUIUpdate_Damage()
- DetailsDamage_Txt
- DetailsDamage_Icon
- DetailsGroupStrength
- DetailsGroupStrength_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/groupstrength")
- DetailsGroupStrength_Amount
- DetailsGroupStrength_Updater
- Calls: GUIUpdate_GroupStrength()
- DetailsGroupStrength_Soldiers
- DetailsGroupStrength_Soldier01
- DetailsGroupStrength_Soldier02
- DetailsGroupStrength_Soldier03
- DetailsGroupStrength_Soldier04
- DetailsGroupStrength_Soldier05
- DetailsGroupStrength_Soldier06
- DetailsGroupStrength_Soldier07
- DetailsGroupStrength_Soldier08
- DetailsExperience
- DetailsExperience_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/Experience")
- DetailsExperience_Star1
- DetailsExperience_Updater
- Calls: GUIUpdate_DetailsExperience()
- DetailsExperience_Star2
- DetailsExperience_Star3
- DetailsExperience_Star4
- DetailsExperience_Star5
- DetailsPayAndSlots
- DetailsPayAndSlots_Tooltip
- Calls: GUITooltip_Generic("MenuSelectionGeneric/PayAndSlots")
- DetailsPayAndSlots_SlotAmount
- Calls: GUIUpdate_DetailsSlots()
- DetailsPayAndSlots_SlotTxt
- SelectionGenericUpdater
- Calls: GUIUpdate_SelectionGeneric()
- Selection_Scout
- Commands_Scout
- Scout_RechargeUseBinocular
- Scout_RechargeTorches
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityScoutTorches,gvGUI_WidgetID.Scout_Torches)
- Scout_RechargeFindResources
- Scout_Torches
- Calls: GUIAction_ScoutTorches()
- Calls: GUITooltip_AbilityButton(Technologies.T_ScoutTorches,"AOMenuScout/command_torches","KeyBindings/HeroAbility3")
- Calls: GUIUpdate_AbilityButtons("Scout_Torches", Technologies.T_ScoutTorches)
- Scout_UseBinocular
- Calls: GUIAction_ScoutUseBinocular()
- Calls: GUITooltip_NormalButton("AOMenuScout/command_usebinocular_normal","KeyBindings/HeroAbility1")
- Scout_FindResources
- Calls: GUIAction_ScoutFindResources()
- Calls: GUITooltip_AbilityButton(Technologies.T_ScoutFindResources,"AOMenuScout/command_findresources","KeyBindings/HeroAbility2")
- Calls: GUIUpdate_AbilityButtons("Scout_FindResources", Technologies.T_ScoutFindResources)
- Selection_Thief
- Commands_Thief
- Thief_Controller
- Calls: GUIUpdate_ThiefSelection()
- Commands_ThiefHasStolen
- Thief_StolenRessourceTooltipController
- Calls: GUITooltip_Generic("AOMenuThief/StolenRessource")
- ThiefHasStolen_PlaceExplosivesNotPossible
- Calls: GUITooltip_NormalButton("AOMenuThief/command_PlaceExplosivesNotPossible")
- Thief_StolenRessourceAmount
- Thief_StolenRessourceType
- Commands_ThiefNormal
- Thief_RechargePlaceExplosives
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceKeg,gvGUI_WidgetID.Thief_PlaceKeg)
- Thief_PlaceExplosives
- Calls: GUIAction_ThiefPlaceExplosives()
- Calls: GUITooltip_AbilityButton(Technologies.T_ThiefSabotage,"AOMenuThief/command_PlaceExplosives","KeyBindings/HeroAbility1")
- Calls: GUIUpdate_AbilityButtons("Thief_PlaceExplosives", Technologies.T_ThiefSabotage)
- Selection_Serf
- Commands_Serf
- SerfBeautificationMenu
- Build_Beautification01
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification01)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification01,"MenuSerf/Beautification01_normal","MenuSerf/Beautification01_disabled")
- Calls: GUIUpdate_BuildingButtons("Build_Beautification01", Technologies.B_Beautification01)
- Build_Beautification02
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification02)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification02,"MenuSerf/Beautification02_normal","MenuSerf/Beautification02_disabled")
- Calls: GUIUpdate_BuildingButtons("Build_Beautification02", Technologies.B_Beautification02)
- Build_Beautification03
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification03)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification03,"MenuSerf/Beautification03_normal","MenuSerf/Beautification03_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification03", Technologies.B_Beautification03)
- Build_Beautification04
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification04)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification04,"MenuSerf/Beautification04_normal","MenuSerf/Beautification04_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification04", Technologies.B_Beautification04)
- Build_Beautification05
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification05)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification05,"MenuSerf/Beautification05_normal","MenuSerf/Beautification05_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification05", Technologies.B_Beautification05)
- Build_Beautification06
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification06)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification06,"MenuSerf/Beautification06_normal","MenuSerf/Beautification06_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification06", Technologies.B_Beautification06)
- Build_Beautification07
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification07)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification07,"MenuSerf/Beautification07_normal","MenuSerf/Beautification07_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification07", Technologies.B_Beautification07)
- Build_Beautification08
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification08)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification08,"MenuSerf/Beautification08_normal","MenuSerf/Beautification08_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification08", Technologies.B_Beautification08)
- Build_Beautification09
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification09)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification09,"MenuSerf/Beautification09_normal","MenuSerf/Beautification09_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification09", Technologies.B_Beautification09)
- Build_Beautification10
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification10)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification10,"MenuSerf/Beautification10_normal","MenuSerf/Beautification10_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification10", Technologies.B_Beautification10)
- Build_Beautification11
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification11)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification11,"MenuSerf/Beautification11_normal","MenuSerf/Beautification11_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification11", Technologies.B_Beautification11)
- Build_Beautification12
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification12)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification12,"MenuSerf/Beautification12_normal","MenuSerf/Beautification12_disabled")
- Calls: GUIUpdate_UpgradeButtons("Build_Beautification12", Technologies.B_Beautification12)
- BeautificationMenu_ChangeIntoBattleSerf
- Calls: GUIAction_ChangeIntoBattleSerf()
- Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms")
- BeautificationMenu_ExpelSerf
- Calls: GUIAction_ExpelSettler()
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
- SerfConstructionMenu
- Build_Residence
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Residence)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Residence,"MenuSerf/residence_normal","MenuSerf/residence_disabled", Technologies.B_Residence, "KeyBindings/SelectResidence","KeyBindings/SelectResidence")
- Calls: GUIUpdate_BuildingButtons("Build_Residence", Technologies.B_Residence)
- Build_Farm
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Farm)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Farm,"MenuSerf/farm_normal","MenuSerf/farm_disabled", Technologies.B_Farm,"KeyBindings/SelectFarm","KeyBindings/SelectFarm")
- Calls: GUIUpdate_BuildingButtons("Build_Farm", Technologies.B_Farm)
- Build_Mine
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericMine)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericMine,"MenuSerf/mine_normal","MenuSerf/mine_disabled", Technologies.B_Claymine,"KeyBindings/SelectMine")
- Calls: GUIUpdate_BuildingButtons("Build_Mine", Technologies.B_Claymine)
- Build_Village
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.VillageCenter)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.VillageCenter,"MenuSerf/village_normal","MenuSerf/village_disabled", Technologies.B_Village,"KeyBindings/SelectVillage")
- Calls: GUIUpdate_BuildingButtons("Build_Village", Technologies.B_Village)
- Build_Blacksmith
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Blacksmith)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Blacksmith,"MenuSerf/blacksmith_normal","MenuSerf/blacksmith_disabled", Technologies.B_Blacksmith,"KeyBindings/SelectBlacksmith")
- Calls: GUIUpdate_BuildingButtons("Build_Blacksmith", Technologies.B_Blacksmith)
- Build_Stonemason
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.StoneMason)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.StoneMason,"MenuSerf/stonemason_normal","MenuSerf/stonemason_disabled", Technologies.B_StoneMason,"KeyBindings/SelectStoneMason")
- Calls: GUIUpdate_BuildingButtons("Build_Stonemason", Technologies.B_StoneMason)
- Build_Alchemist
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Alchemist)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Alchemist,"MenuSerf/alchemist_normal","MenuSerf/alchemist_disabled", Technologies.B_Alchemist,"KeyBindings/SelectAlchemist")
- Calls: GUIUpdate_BuildingButtons("Build_Alchemist", Technologies.B_Alchemist)
- Build_Monastery
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Monastery)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Monastery,"MenuSerf/monastery_normal","MenuSerf/monastery_disabled", Technologies.B_Monastery,"KeyBindings/SelectMonastery")
- Calls: GUIUpdate_BuildingButtons("Build_Monastery", Technologies.B_Monastery)
- Build_University
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.University)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.University,"MenuSerf/university_normal","MenuSerf/university_disabled", Technologies.B_University,"KeyBindings/SelectUniversity")
- Calls: GUIUpdate_BuildingButtons("Build_University", Technologies.B_University)
- Build_Market
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Market)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Market,"MenuSerf/market_normal","MenuSerf/market_disabled", Technologies.B_Market,"KeyBindings/SelectMarket")
- Calls: GUIUpdate_BuildingButtons("Build_Market", Technologies.B_Market)
- Build_Bank
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Bank)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Bank,"MenuSerf/bank_normal","MenuSerf/bank_disabled", Technologies.B_Bank,"KeyBindings/SelectBank")
- Calls: GUIUpdate_BuildingButtons("Build_Bank", Technologies.B_Bank)
- Build_Barracks
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Barracks)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Barracks,"MenuSerf/barracks_normal","MenuSerf/barracks_disabled", Technologies.B_Barracks,"KeyBindings/SelectBarracks")
- Calls: GUIUpdate_BuildingButtons("Build_Barracks", Technologies.B_Barracks)
- Build_Archery
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Archery)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Archery,"MenuSerf/archery_normal","MenuSerf/archery_disabled",Technologies.B_Archery,"KeyBindings/SelectArchery")
- Calls: GUIUpdate_BuildingButtons("Build_Archery", Technologies.B_Archery)
- Build_Stables
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Stable)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Stable,"MenuSerf/stables_normal","MenuSerf/stables_disabled", Technologies.B_Stables,"KeyBindings/SelectStables")
- Calls: GUIUpdate_BuildingButtons("Build_Stables", Technologies.B_Stables)
- Build_Foundry
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Foundry)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Foundry,"MenuSerf/foundry_normal","MenuSerf/foundry_disabled", Technologies.B_Foundry,"KeyBindings/SelectFoundry")
- Calls: GUIUpdate_BuildingButtons("Build_Foundry", Technologies.B_Foundry)
- Build_Brickworks
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Brickworks)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Brickworks,"MenuSerf/brickworks_normal","MenuSerf/brickworks_disabled", Technologies.B_Brickworks,"KeyBindings/SelectBrickworks")
- Calls: GUIUpdate_BuildingButtons("Build_Brickworks", Technologies.B_Brickworks)
- Build_Tower
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tower)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tower,"MenuSerf/Tower_normal","MenuSerf/Tower_disabled", Technologies.B_Tower,"KeyBindings/SelectTower")
- Calls: GUIUpdate_BuildingButtons("Build_Tower", Technologies.B_Tower)
- Build_Sawmill
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Sawmill)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Sawmill,"MenuSerf/sawmill_normal","MenuSerf/sawmill_disabled", Technologies.B_Sawmill,"KeyBindings/SelectSawmill")
- Calls: GUIUpdate_BuildingButtons("Build_Sawmill", Technologies.B_Sawmill)
- Build_Outpost
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Outpost)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Outpost,"MenuSerf/outpost_normal","MenuSerf/outpost_disabled")
- Build_Weathermachine
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Weathermachine)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Weathermachine,"MenuSerf/Weathermachine_normal","MenuSerf/Weathermachine_disabled", Technologies.B_Weathermachine,"KeyBindings/SelectWeatherTower")
- Calls: GUIUpdate_BuildingButtons("Build_Weathermachine", Technologies.B_Weathermachine)
- Build_PowerPlant
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.PowerPlant)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.PowerPlant,"MenuSerf/PowerPlant_normal","MenuSerf/PowerPlant_disabled", Technologies.B_PowerPlant,"KeyBindings/SelectPowerPlant")
- Calls: GUIUpdate_BuildingButtons("Build_PowerPlant", Technologies.B_PowerPlant)
- ChangeIntoBattleSerf
- Calls: GUIAction_ChangeIntoBattleSerf()
- Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms")
- ExpelSerf
- Calls: GUIAction_ExpelSettler()
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
- Build_Tavern
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tavern)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tavern,"AOMenuSerf/tavern_normal","AOMenuSerf/tavern_disabled", Technologies.B_Tavern,"AOKeyBindings/SelectTavern")
- Calls: GUIUpdate_BuildingButtons("Build_Tavern", Technologies.B_Tavern)
- Build_GunsmithWorkshop
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.GunsmithWorkshop)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GunsmithWorkshop,"AOMenuSerf/GunsmithWorkshop_normal","AOMenuSerf/gunsmithworkshop_disabled", Technologies.B_GunsmithWorkshop,"AOKeyBindings/SelectGunsmith")
- Calls: GUIUpdate_BuildingButtons("Build_GunsmithWorkshop", Technologies.B_GunsmithWorkshop)
- Build_MasterBuilderWorkshop
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.MasterBuilderWorkshop)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.MasterBuilderWorkshop,"AOMenuSerf/MasterBuilderWorkshop_normal","AOMenuSerf/MasterBuilderWorkshop_disabled", Technologies.B_MasterBuilderWorkshop,"AOKeyBindings/SelectMasterBuilderWorkshop")
- Calls: GUIUpdate_BuildingButtons("Build_MasterBuilderWorkshop", Technologies.B_MasterBuilderWorkshop)
- Build_Bridge
- Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericBridge)
- Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericBridge,"AOMenuSerf/bridge_normal","AOMenuSerf/bridge_disabled", Technologies.B_Bridge,"KeyBindings/SelectVillage")
- Calls: GUIUpdate_BuildingButtons("Build_Bridge", Technologies.B_Bridge)
- SerfTabs
- SerfToConstructionMenu
- Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfConstructionMenu,1)
- Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu")
- SerfToBeautificationMenu
- Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfBeautificationMenu,1)
- Calls: GUITooltip_Generic("MenuSerf/GoToBeautificationMenu")
- Calls: GUIUpdate_BuildingButtons("SerfToBeautificationMenu", Technologies.GT_Beautification)
- Selection_Building
- ResearchInProgress
- ResearchProgress
- Calls: GUIUpdate_ResearchProgress()
- CancelResearch
- Calls: GUIAction_CancelTechnology()
- Calls: GUITooltip_Generic("MenuBuildingGeneric/cancel_reserach")
- Calls: GUIUpdate_CancelResearchButton()
- ReserachInProgressBackground
- UpgradeInProgress
- UpgradeProgress
- Calls: GUIUpdate_UpgradeProgress()
- Cancelupgrade
- Calls: GUIAction_CancelUpgrade()
- Calls: GUITooltip_Generic("MenuBuildingGeneric/Cancel_upgrade")
- Calls: GUIUpdate_CancelUpgradeButton()
- upgradeInProgressBackground
- HQOutpost_Commands
- DestroyBuilding
- DestroyBuildingButton
- Calls: GUIAction_ToDestroyBuildingWindow()
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/destroybuilding")
- Overtimes
- ToggleRecruitGroups
- Activate_RecruitSingleLeader
- Calls: GUI.DeactivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame)
- Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitGroups")
- Calls: GUIUpdate_ToggleGroupRecruitingButtons()
- Activate_RecruitGroups
- Calls: GUI.ActivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame)
- Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitSingleLeader")
- Calls: GUIUpdate_ToggleGroupRecruitingButtons()
- Foundry
- CannonInProgress
- CannonProgress
- Calls: GUIUpdate_CannonProgress()
- CannonInProgressBackground
- Commands_Foundry
- Upgrade_Foundry1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFoundry/UpgradeFoundry1_disabled","MenuFoundry/UpgradeFoundry1_normal", Technologies.UP1_Foundry)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Foundry1", Technologies.UP1_Foundry)
- Buy_Cannon1
- Calls: GUIAction_BuyCannon(Entities.PV_Cannon1,UpgradeCategories.Cannon1)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon1,"MenuFoundry/BuyCannon1_normal","MenuFoundry/BuyCannon1_disabled",Technologies.MU_Cannon1,"KeyBindings/BuyUnits1")
- Calls: GUIUpdate_BuildingButtons("Buy_Cannon1", Technologies.MU_Cannon1)
- Buy_Cannon2
- Calls: GUIAction_BuyCannon(Entities.PV_Cannon2,UpgradeCategories.Cannon2)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon2,"MenuFoundry/BuyCannon2_normal","MenuFoundry/BuyCannon2_disabled", Technologies.MU_Cannon2,"KeyBindings/BuyUnits2")
- Calls: GUIUpdate_BuildingButtons("Buy_Cannon2", Technologies.MU_Cannon2)
- Buy_Cannon3
- Calls: GUIAction_BuyCannon(Entities.PV_Cannon3,UpgradeCategories.Cannon3)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon3,"MenuFoundry/BuyCannon3_normal","MenuFoundry/BuyCannon3_disabled", Technologies.MU_Cannon3,"KeyBindings/BuyUnits3")
- Calls: GUIUpdate_TechnologyButtons("Buy_Cannon3", Technologies.MU_Cannon3, Entities.PB_Foundry2)
- Buy_Cannon4
- Calls: GUIAction_BuyCannon(Entities.PV_Cannon4,UpgradeCategories.Cannon4)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon4,"MenuFoundry/BuyCannon4_normal","MenuFoundry/BuyCannon4_disabled", Technologies.MU_Cannon4,"KeyBindings/BuyUnits4")
- Calls: GUIUpdate_TechnologyButtons("Buy_Cannon4", Technologies.MU_Cannon4, Entities.PB_Foundry2)
- Research_BetterChassis
- Calls: GUIAction_ReserachTechnology(Technologies.T_BetterChassis)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterChassis,"MenuFoundry/BetterChassis","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_BetterChassis", Technologies.T_BetterChassis, Entities.PB_Foundry2)
- Headquarter
- Commands_Headquarter
- Upgrade_Headquarter1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter1_disabled","MenuHeadquarter/upgradeHeadquarter1_normal", Technologies.UP1_Headquarter)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter1", Technologies.UP1_Headquarter)
- Upgrade_Headquarter2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter2_disabled","MenuHeadquarter/upgradeHeadquarter2_normal", Technologies.UP2_Headquarter)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter2", Technologies.UP2_Headquarter)
- Research_Tracking
- Calls: GUIAction_ReserachTechnology(Technologies.T_Tracking)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Tracking,"MenuHeadquarter/Tracking","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tracking", Technologies.T_Tracking,Entities.PB_Headquarters1)
- Buy_Hero
- Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.BuyHeroWindow,-1)
- Calls: GUITooltip_Generic("MenuHeadquarter/buy_hero")
- Calls: GUIUpdate_BuyHeroButton()
- ActivateAlarm
- Calls: GUIAction_ActivateAlarm()
- Calls: GUITooltip_Generic("MenuHeadquarter/ActivateAlarm")
- Calls: GUIUpdate_AlarmButton()
- Buy_Serf
- Calls: GUIAction_BuySerf()
- Calls: GUITooltip_BuySerf()
- Calls: GUIUpdate_BuildingButtons("Buy_Serf", Technologies.MU_Serf)
- HQ_Militia
- HQ_CallMilitia
- Calls: GUIAction_CallMilitia()
- Calls: GUITooltip_Generic("MenuHeadquarter/CallMilitia")
- HQ_BackToWork
- Calls: GUIAction_BackToWork()
- Calls: GUITooltip_Generic("MenuHeadquarter/BackToWork")
- HQTaxes
- SetLowTaxes
- Calls: GUIAction_SetTaxes(1)
- Calls: GUITooltip_Generic("MenuHeadquarter/SetLowTaxes")
- Calls: GUIUpdate_TaxesButtons()
- SetVeryLowTaxes
- Calls: GUIAction_SetTaxes(0)
- Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryLowTaxes")
- Calls: GUIUpdate_TaxesButtons()
- SetNormalTaxes
- Calls: GUIAction_SetTaxes(2)
- Calls: GUITooltip_Generic("MenuHeadquarter/SetNormalTaxes")
- Calls: GUIUpdate_TaxesButtons()
- SetHighTaxes
- Calls: GUIAction_SetTaxes(3)
- Calls: GUITooltip_Generic("MenuHeadquarter/SetHighTaxes")
- Calls: GUIUpdate_TaxesButtons()
- SetVeryHighTaxes
- Calls: GUIAction_SetTaxes(4)
- Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryHighTaxes")
- Calls: GUIUpdate_TaxesButtons()
- Levy_Duties
- Calls: GUIAction_LevyTaxes()
- Calls: GUITooltip_LevyTaxes()
- MilitiaUpdateButtonController
- QuitAlarm
- Calls: GUIAction_QuitAlarm()
- Calls: GUITooltip_Generic("MenuHeadquarter/QuitAlarm")
- Calls: GUIUpdate_AlarmButton()
- TaxesUpdateButtonController
- Calls: GUIUpdate_FeatureButtons("HQTaxes", Technologies.T_AdjustTaxes)
- TaxesAndPayStatistics
- TaxWorkerTooltip
- Calls: GUITooltip_Generic("MenuHeadquarter/TaxWorker")
- TaxLeaderTooltip
- Calls: GUITooltip_Generic("MenuHeadquarter/TaxLeader")
- TaxSumOfPaydayTooltip
- Calls: GUITooltip_Generic("MenuHeadquarter/TaxSumOfPayday")
- TaxWorkerAmount
- Calls: GUIUpdate_TaxWorkerAmount()
- TaxWorkerIcon
- TaxWorkerTaxes
- Calls: GUIUpdate_TaxTaxAmountOfWorker()
- TaxWorkerSumOfTaxes
- Calls: GUIUpdate_TaxSumOfTaxes()
- TaxLeaderIcon
- TaxLeaderSumOfPay
- Calls: GUIUpdate_TaxLeaderCosts()
- TaxLeaderPay
- TaxLeaderMultiply
- TaxLeaderAmount
- Calls: GUIUpdate_TaxLeaderAmount()
- TaxWorkerMultiply
- TaxWorkerEqual
- TaxLeaderEqual
- TaxSumOfPayday
- Calls: GUIUpdate_TaxPaydayIncome()
- TaxBar
- University
- Commands_University
- Research_Taxation
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Taxation)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Taxation,"MenuUniversity/Taxation")
- Research_Construction
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Construction)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Construction,"MenuUniversity/Construction","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Construction", Technologies.GT_Construction, Entities.PB_University1)
- Research_ChainBlock
- Calls: GUIAction_ReserachTechnology(Technologies.GT_ChainBlock)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_ChainBlock,"MenuUniversity/ChainBlock","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_ChainBlock", Technologies.GT_ChainBlock, Entities.PB_University2)
- Research_GearWheel
- Calls: GUIAction_ReserachTechnology(Technologies.GT_GearWheel)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_GearWheel,"MenuUniversity/GearWheel","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_GearWheel", Technologies.GT_GearWheel, Entities.PB_University1)
- Research_Architecture
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Architecture)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Architecture,"MenuUniversity/Architecture","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Architecture", Technologies.GT_Architecture, Entities.PB_University2)
- Research_Alchemy
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Alchemy)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alchemy,"MenuUniversity/Alchemy","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alchemy", Technologies.GT_Alchemy, Entities.PB_University1)
- Research_Metallurgy
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Metallurgy)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Metallurgy,"MenuUniversity/Metallurgy","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Metallurgy", Technologies.GT_Metallurgy, Entities.PB_University2)
- Research_Chemistry
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Chemistry)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Chemistry,"MenuUniversity/Chemistry","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Chemistry", Technologies.GT_Chemistry, Entities.PB_University2)
- Research_Trading
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Trading)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Trading,"MenuUniversity/Trading","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Trading", Technologies.GT_Trading, Entities.PB_University1)
- Research_Banking
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Banking)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Banking,"MenuUniversity/Banking")
- Research_Gilds
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Gilds)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Gilds,"MenuUniversity/Gilds")
- Research_Literacy
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Literacy)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Literacy,"MenuUniversity/Literacy","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Literacy", Technologies.GT_Literacy, Entities.PB_University1)
- Research_Printing
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Printing)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Printing,"MenuUniversity/Printing","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Printing", Technologies.GT_Printing, Entities.PB_University2)
- Research_Laws
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Laws)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Laws,"MenuUniversity/Laws")
- Research_Library
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Library)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Library,"MenuUniversity/Library","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Library", Technologies.GT_Library, Entities.PB_University2)
- Research_Mercenaries
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Mercenaries)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mercenaries,"MenuUniversity/Mercenaries","KeyBindings/ReserachTechnologies4")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mercenaries", Technologies.GT_Mercenaries, Entities.PB_University1)
- Research_StandingArmy
- Calls: GUIAction_ReserachTechnology(Technologies.GT_StandingArmy)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_StandingArmy,"MenuUniversity/StandingArmy","KeyBindings/ReserachTechnologies4")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_StandingArmy", Technologies.GT_StandingArmy, Entities.PB_University1)
- Research_Tactics
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Tactics)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Tactics,"MenuUniversity/Tactics","KeyBindings/ReserachTechnologies4")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tactics", Technologies.GT_Tactics, Entities.PB_University2)
- Research_Strategies
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Strategies)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Strategies,"MenuUniversity/Strategies","KeyBindings/ReserachTechnologies4")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Strategies", Technologies.GT_Strategies, Entities.PB_University2)
- Upgrade_University1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuUniversity/UpgradeUniversity1_disabled","MenuUniversity/UpgradeUniversity1_normal", Technologies.UP1_University)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_University1", Technologies.UP1_University)
- Research_Alloying
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Alloying)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alloying,"MenuUniversity/Alloying","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alloying", Technologies.GT_Alloying, Entities.PB_University1)
- Research_Mathematics
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Mathematics)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mathematics,"AOMenuUniversity/Mathematics","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mathematics", Technologies.GT_Mathematics, Entities.PB_University1)
- Research_Binocular
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Binocular)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Binocular,"AOMenuUniversity/Binocular","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Binocular", Technologies.GT_Binocular, Entities.PB_University1)
- Research_Matchlock
- Calls: GUIAction_ReserachTechnology(Technologies.GT_Matchlock)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Matchlock,"AOMenuUniversity/Matchlock","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Matchlock", Technologies.GT_Matchlock, Entities.PB_University2)
- Research_PulledBarrel
- Calls: GUIAction_ReserachTechnology(Technologies.GT_PulledBarrel)
- Calls: GUITooltip_ResearchTechnologies(Technologies.GT_PulledBarrel,"AOMenuUniversity/PulledBarrel","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_GlobalTechnologiesButtons("Research_PulledBarrel", Technologies.GT_PulledBarrel, Entities.PB_University2)
- Barracks
- Commands_Barracks
- Buy_LeaderSword
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderSword)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderSword,"MenuBarracks/BuyLeaderSword_normal","MenuBarracks/BuyLeaderSword_disabled", Technologies.MU_LeaderSword,"KeyBindings/BuyUnits1")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSword", Technologies.MU_LeaderSword, UpgradeCategories.LeaderSword)
- Buy_LeaderSpear
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm,"MenuBarracks/BuyLeaderSpear_normal","MenuBarracks/BuyLeaderSpear_disabled", Technologies.MU_LeaderSpear,"KeyBindings/BuyUnits2")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSpear", Technologies.MU_LeaderSpear, UpgradeCategories.LeaderPoleArm)
- Upgrade_Barracks1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBarracks/upgradeBarracks1_disabled","MenuBarracks/upgradeBarracks1_normal", Technologies.UP1_Barracks)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Barracks1", Technologies.UP1_Barracks)
- Research_UpgradeSword1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword1,"MenuBarracks/UpgradeSword1","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword1", Technologies.T_UpgradeSword1)
- Research_UpgradeSpear1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear1,"MenuBarracks/UpgradeSpear1","KeyBindings/UpgradeUnit2")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear1", Technologies.T_UpgradeSpear1)
- Research_UpgradeSword2
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword2)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword2,"MenuBarracks/UpgradeSword2","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword2", Technologies.T_UpgradeSword2)
- Research_UpgradeSword3
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword3)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword3,"MenuBarracks/UpgradeSword3","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword3", Technologies.T_UpgradeSword3)
- Research_UpgradeSpear2
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear2)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear2,"MenuBarracks/UpgradeSpear2","KeyBindings/UpgradeUnit2")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear2", Technologies.T_UpgradeSpear2)
- Research_UpgradeSpear3
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear3)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear3,"MenuBarracks/UpgradeSpear3","KeyBindings/UpgradeUnit2")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear3", Technologies.T_UpgradeSpear3)
- Research_BetterTrainingBarracks
- Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingBarracks)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingBarracks,"MenuBarracks/BetterTrainingBarracks","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingBarracks", Technologies.T_BetterTrainingBarracks, Entities.PB_Barracks2)
- Ironmine
- Commands_Ironmine
- Upgrade_Ironmine1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine1_disabled","MenuIronmine/upgradeIronmine1_normal", Technologies.UP1_Ironmine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine1", Technologies.UP1_Ironmine)
- Upgrade_Ironmine2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine2_disabled","MenuIronmine/upgradeIronmine2_normal", Technologies.UP2_Ironmine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine2", Technologies.UP2_Ironmine)
- Stonemine
- Commands_Stonemine
- Upgrade_Stonemine1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine1_disabled","MenuStonemine/UpgradeStonemine1_normal", Technologies.UP1_Stonemine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine1", Technologies.UP1_Stonemine)
- Upgrade_Stonemine2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine2_disabled","MenuStonemine/UpgradeStonemine2_normal", Technologies.UP2_Stonemine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine2", Technologies.UP2_Stonemine)
- Sulfurmine
- Commands_Sulfurmine
- Upgrade_Sulfurmine2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine2_disabled","MenuSulfurmine/UpgradeSulfurmine2_normal", Technologies.UP2_Sulfurmine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine2", Technologies.UP2_Sulfurmine)
- Upgrade_Sulfurmine1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine1_disabled","MenuSulfurmine/UpgradeSulfurmine1_normal", Technologies.UP1_Sulfurmine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine1", Technologies.UP1_Sulfurmine)
- Farm
- Commands_Farm
- Upgrade_Farm1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm1_disabled","MenuFarmX/UpgradeFarm1_normal", Technologies.UP1_Farm)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm1", Technologies.UP1_Farm)
- Upgrade_Farm2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm2_disabled","MenuFarmX/UpgradeFarm2_normal", Technologies.UP2_Farm)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm2", Technologies.UP2_Farm)
- Residence
- Commands_Residence
- Upgrade_Residence1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence1_disabled","MenuResidence/UpgradeResidence1_normal", Technologies.UP1_Residence)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence1", Technologies.UP1_Residence)
- Upgrade_Residence2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence2_disabled","MenuResidence/UpgradeResidence2_normal", Technologies.UP2_Residence)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence2", Technologies.UP2_Residence)
- Village
- Commands_Village
- Upgrade_Village1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage1_disabled","MenuVillage/UpgradeVillage1_normal", Technologies.UP1_Village)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Village1", Technologies.UP1_Village)
- Upgrade_Village2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage2_disabled","MenuVillage/UpgradeVillage2_normal", Technologies.UP2_Village)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Village2", Technologies.UP2_Village)
- Research_TownGuard
- Calls: GUIAction_ReserachTechnology(Technologies.T_TownGuard)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_TownGuard,"MenuVillage/TownGuard","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_TownGuard", Technologies.T_TownGuard, Entities.PB_VillageCenter1)
- Research_Loom
- Calls: GUIAction_ReserachTechnology(Technologies.T_Loom)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Loom,"MenuVillage/Loom","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_Loom", Technologies.T_Loom, Entities.PB_VillageCenter2)
- Research_Shoes
- Calls: GUIAction_ReserachTechnology(Technologies.T_Shoes)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoes,"MenuVillage/Shoes","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_Shoes", Technologies.T_Shoes, Entities.PB_VillageCenter3)
- Alchemist
- Commands_Alchemist
- Upgrade_Alchemist1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuAlchemist/UpgradeAlchemist1_disabled","MenuAlchemist/UpgradeAlchemist1_normal",Technologies.UP1_Alchemist)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Alchemist1", Technologies.UP1_Alchemist)
- Research_EnhancedGunPowder
- Calls: GUIAction_ReserachTechnology(Technologies.T_EnhancedGunPowder)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_EnhancedGunPowder,"MenuAlchemist/EnhancedGunPowder","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_EnhancedGunPowder", Technologies.T_EnhancedGunPowder, Entities.PB_Alchemist2)
- Research_BlisteringCannonballs
- Calls: GUIAction_ReserachTechnology(Technologies.T_BlisteringCannonballs)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BlisteringCannonballs,"MenuAlchemist/BlisteringCannonballs","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_BlisteringCannonballs", Technologies.T_BlisteringCannonballs, Entities.PB_Alchemist2)
- Research_WeatherForecast
- Calls: GUIAction_ReserachTechnology(Technologies.T_WeatherForecast)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_WeatherForecast,"MenuAlchemist/WeatherForecast","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_WeatherForecast", Technologies.T_WeatherForecast, Entities.PB_Alchemist2)
- Research_ChangeWeather
- Calls: GUIAction_ReserachTechnology(Technologies.T_ChangeWeather)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChangeWeather,"MenuAlchemist/ChangeWeather","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_ChangeWeather", Technologies.T_ChangeWeather, Entities.PB_Alchemist2)
- Blacksmith
- Commands_Blacksmith
- Upgrade_Blacksmith1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith1_disabled","MenuBlacksmith/UpgradeBlacksmith1_normal", Technologies.UP1_Blacksmith)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith1", Technologies.UP1_Blacksmith)
- Upgrade_Blacksmith2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith2_disabled","MenuBlacksmith/UpgradeBlacksmith2_normal", Technologies.UP2_Blacksmith)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith2", Technologies.UP2_Blacksmith)
- Research_PlateMailArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_PlateMailArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_PlateMailArmor,"MenuBlacksmith/PlateMailArmor","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_PlateMailArmor", Technologies.T_PlateMailArmor, Entities.PB_Blacksmith3)
- Research_PaddedArcherArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_PaddedArcherArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_PaddedArcherArmor,"MenuBlacksmith/PaddedArcherArmor","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_PaddedArcherArmor", Technologies.T_PaddedArcherArmor, Entities.PB_Blacksmith2)
- Research_LeatherArcherArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherArcherArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherArcherArmor,"MenuBlacksmith/LeatherArcherArmor","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_LeatherArcherArmor", Technologies.T_LeatherArcherArmor, Entities.PB_Blacksmith3)
- Research_LeatherMailArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherMailArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherMailArmor,"MenuBlacksmith/LeatherMailArmor","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_LeatherMailArmor", Technologies.T_LeatherMailArmor, Entities.PB_Blacksmith1)
- Research_ChainMailArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_ChainMailArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChainMailArmor,"MenuBlacksmith/ChainMailArmor","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_ChainMailArmor", Technologies.T_ChainMailArmor, Entities.PB_Blacksmith2)
- Research_SoftArcherArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_SoftArcherArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_SoftArcherArmor,"MenuBlacksmith/SoftArcherArmor","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_SoftArcherArmor", Technologies.T_SoftArcherArmor, Entities.PB_Blacksmith1)
- Research_MasterOfSmithery
- Calls: GUIAction_ReserachTechnology(Technologies.T_MasterOfSmithery)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MasterOfSmithery,"MenuBlacksmith/MasterOfSmithery","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_MasterOfSmithery", Technologies.T_MasterOfSmithery, Entities.PB_Blacksmith2)
- Research_IronCasting
- Calls: GUIAction_ReserachTechnology(Technologies.T_IronCasting)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_IronCasting,"MenuBlacksmith/IronCasting","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_IronCasting", Technologies.T_IronCasting, Entities.PB_Blacksmith3)
- Stonemason
- Commands_Stonemason
- Upgrade_Stonemason1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemason/UpgradeStonemason1_disabled","MenuStonemason/UpgradeStonemason1_normal", Technologies.UP1_StoneMason)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemason1", Technologies.UP1_StoneMason)
- Research_Masonry
- Calls: GUIAction_ReserachTechnology(Technologies.T_Masonry)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Masonry,"MenuStoneMason/Masonry","KeyBindings/ReserachTechnologies1","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_Masonry", Technologies.T_Masonry, Entities.PB_StoneMason2)
- Bank
- Commands_Bank
- Upgrade_Bank1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBank/Upgradebank1_disabled","MenuBank/UpgradeBank1_normal", Technologies.UP1_Bank)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Bank1", Technologies.UP1_Bank)
- Research_Debenture
- Calls: GUIAction_ReserachTechnology(Technologies.T_Debenture)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Debenture,"MenuBank/Debenture")
- Research_BookKeeping
- Calls: GUIAction_ReserachTechnology(Technologies.T_BookKeeping)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BookKeeping,"MenuBank/BookKeeping")
- Research_Scale
- Calls: GUIAction_ReserachTechnology(Technologies.T_Scale)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Scale,"MenuBank/Scale")
- Research_Coinage
- Calls: GUIAction_ReserachTechnology(Technologies.T_Coinage)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Coinage,"MenuBank/Coinage")
- Monastery
- Commands_Monastery
- FaithProgress
- Calls: GUIUpdate_FaithProgress()
- BlessSettlers1
- Calls: GUIAction_BlessSettlers(BlessCategories.Construction)
- Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers1_normal","AOMenuMonastery/BlessSettlers1_researched","KeyBindings/BlessSettlers1")
- Calls: GUIUpdate_BuildingButtons("BlessSettlers1", Technologies.T_BlessSettlers1)
- BlessSettlers2
- Calls: GUIAction_BlessSettlers(BlessCategories.Research)
- Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers2_normal","AOMenuMonastery/BlessSettlers2_researched","KeyBindings/BlessSettlers2")
- Calls: GUIUpdate_BuildingButtons("BlessSettlers2", Technologies.T_BlessSettlers2)
- BlessSettlers3
- Calls: GUIAction_BlessSettlers(BlessCategories.Weapons)
- Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers3_disabled","AOMenuMonastery/BlessSettlers3_normal","AOMenuMonastery/BlessSettlers3_researched","KeyBindings/BlessSettlers3")
- Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers3", Technologies.T_BlessSettlers3,Entities.PB_Monastery2)
- BlessSettlers4
- Calls: GUIAction_BlessSettlers(BlessCategories.Financial)
- Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers4_disabled","AOMenuMonastery/BlessSettlers4_normal","AOMenuMonastery/BlessSettlers4_researched","KeyBindings/BlessSettlers4")
- Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers4", Technologies.T_BlessSettlers4,Entities.PB_Monastery2)
- BlessSettlers5
- Calls: GUIAction_BlessSettlers(BlessCategories.Canonisation)
- Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers5_disabled","AOMenuMonastery/BlessSettlers5_normal","AOMenuMonastery/BlessSettlers5_researched","KeyBindings/BlessSettlers5")
- Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers5", Technologies.T_BlessSettlers5,Entities.PB_Monastery3)
- Upgrade_Monastery1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery1_disabled","MenuMonastery/UpgradeMonastery1_normal", Technologies.UP1_Monastery)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery1", Technologies.UP1_Monastery)
- Upgrade_Monastery2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery2_disabled","MenuMonastery/UpgradeMonastery2_normal", Technologies.UP2_Monastery)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery2", Technologies.UP2_Monastery)
- Commands_MonasteryBG
- Market
- TradeInProgress
- TradeProgress
- Calls: GUIUpdate_MarketTradeProgress()
- CancelTrade
- Calls: GUIAction_CancelTrade()
- Calls: GUITooltip_Generic("menumarket/trade_canceltrade")
- TradeInProgressBackground
- Commands_Market
- Upgrade_Market1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMarket/UpgradeMarket1_disabled","MenuMarket/UpgradeMarket1_normal", Technologies.UP1_Market)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Market1", Technologies.UP1_Market)
- Trade_Market
- Trade_Market_Buy
- Trade_Market_BuyMoney
- Trade_Market_MoneyTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Moneytobuy")
- Trade_res_top_Money
- Trade_Market_DecreaseMoney
- Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketMoneyToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseMoney")
- Trade_Market_IncreaseMoney
- Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketMoneyToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseMoney")
- Trade_Market_MoneyAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketMoneyToBuy)
- Trade_BG_Money
- Trade_Market_BuyClay
- Trade_Market_ClayTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Claytobuy")
- Trade_res_top_clay
- Trade_Market_DecreaseClay
- Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketClayToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseclay")
- Trade_Market_IncreaseClay
- Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketClayToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseclay")
- Trade_Market_ClayAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketClayToBuy)
- Trade_BG_Clay
- Trade_Market_BuyWood
- Trade_Market_WoodTooltip
- Calls: GUITooltip_Generic("menumarket/trade_woodtobuy")
- Trade_res_top_Wood
- Trade_Market_DecreaseWood
- Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketWoodToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseWood")
- Trade_Market_IncreaseWood
- Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketWoodToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseWood")
- Trade_Market_WoodAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketWoodToBuy)
- Trade_BG_Wood
- Trade_Market_BuyStone
- Trade_Market_StoneTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Stonetobuy")
- Trade_res_top_Stone
- Trade_Market_DecreaseStone
- Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketStoneToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseStone")
- Trade_Market_IncreaseStone
- Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketStoneToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseStone")
- Trade_Market_StoneAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketStoneToBuy)
- Trade_BG_Stone
- Trade_Market_BuyIron
- Trade_Market_IronTooltip
- Calls: GUITooltip_Generic("menumarket/trade_irontobuy")
- Trade_res_top_Iron
- Trade_Market_IncreaseIron
- Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketIronToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseIron")
- Trade_Market_DecreaseIron
- Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketIronToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseIron")
- Trade_Market_IronAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketIronToBuy)
- Trade_BG_Iron
- Trade_Market_BuySulfur
- Trade_Market_SulfurTooltip
- Calls: GUITooltip_Generic("menumarket/trade_sulfurtobuy")
- Trade_res_top_Sulfur
- Trade_Market_DecreaseSulfur
- Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketSulfurToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_decreaseSulfur")
- Trade_Market_IncreaseSulfur
- Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketSulfurToBuy)
- Calls: GUITooltip_Generic("menumarket/trade_increaseSulfur")
- Trade_Market_SulfurAmount
- Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketSulfurToBuy)
- Trade_BG_Sulfur
- Trade_Market_Sell
- Trade_Market_ClearAll
- Calls: GUIAction_MarketClearDeals()
- Calls: GUITooltip_Generic("menumarket/trade_cleardeal")
- Trade_Market_SellMoney
- Trade_Market_MoneyPriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_moneyprice")
- Trade_res_down_Money
- Trade_Market_AcceptMoney
- Calls: GUAction_MarketAcceptDeal(ResourceType.Gold)
- Calls: GUITooltip_Generic("menumarket/trade_Moneydeal")
- Trade_Market_MoneyPrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Gold)
- Trade_bg_down_Money
- Trade_Market_SellClay
- Trade_Market_ClayPriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_clayprice")
- Trade_res_down_clay
- Trade_Market_AcceptClay
- Calls: GUAction_MarketAcceptDeal(ResourceType.Clay)
- Calls: GUITooltip_Generic("menumarket/trade_Claydeal")
- Trade_Market_ClayPrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Clay)
- Trade_bg_down_clay
- Trade_Market_SellWood
- Trade_Market_WoodPriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Woodprice")
- Trade_res_down_Wood
- Trade_Market_AcceptWood
- Calls: GUAction_MarketAcceptDeal(ResourceType.Wood)
- Calls: GUITooltip_Generic("menumarket/trade_Wooddeal")
- Trade_Market_WoodPrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Wood)
- Trade_bg_down_Wood
- Trade_Market_SellStone
- Trade_Market_StonePriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Stoneprice")
- Trade_res_down_Stone
- Trade_Market_AcceptStone
- Calls: GUAction_MarketAcceptDeal(ResourceType.Stone)
- Calls: GUITooltip_Generic("menumarket/trade_Stonedeal")
- Trade_Market_StonePrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Stone)
- Trade_bg_down_Stone
- Trade_Market_SellIron
- Trade_Market_IronPriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_Ironprice")
- Trade_res_down_Iron
- Trade_Market_AcceptIron
- Calls: GUAction_MarketAcceptDeal(ResourceType.Iron)
- Calls: GUITooltip_Generic("menumarket/trade_Irondeal")
- Trade_Market_IronPrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Iron)
- Trade_bg_down_Iron
- Trade_Market_SellSulfur
- Trade_Market_SulfurPriceTooltip
- Calls: GUITooltip_Generic("menumarket/trade_sulfurprice")
- Trade_res_down_Sulfur
- Trade_Market_AcceptSulfur
- Calls: GUAction_MarketAcceptDeal(ResourceType.Sulfur)
- Calls: GUITooltip_Generic("menumarket/trade_Sulfurdeal")
- Trade_Market_SulfurPrice
- Calls: GUIUpdate_MarketPrice(ResourceType.Sulfur)
- Trade_bg_down_Sulfur
- Trade_Market_Controller
- Calls: GUIUpdate_MarketTradeWindow()
- Archery
- Commands_Archery
- Upgrade_Archery1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuArchery/UpgradeArchery1_disabled","MenuArchery/UpgradeArchery1_normal", Technologies.UP1_Archery)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Archery1", Technologies.UP1_Archery)
- Buy_LeaderBow
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderBow)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderBow,"MenuArchery/BuyLeaderBow_normal","MenuArchery/BuyLeaderBow_disabled", Technologies.MU_LeaderBow,"KeyBindings/BuyUnits1")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderBow", Technologies.MU_LeaderBow,UpgradeCategories.LeaderBow)
- Research_UpgradeBow1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow1,"MenuArchery/UpgradeBow1","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow1", Technologies.T_UpgradeBow1)
- Research_UpgradeBow2
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow2)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow2,"MenuArchery/UpgradeBow2","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow2", Technologies.T_UpgradeBow2)
- Research_UpgradeBow3
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow3)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow3,"MenuArchery/UpgradeBow3","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow3", Technologies.T_UpgradeBow3)
- Research_BetterTrainingArchery
- Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingArchery)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingArchery,"MenuArchery/BetterTrainingArchery","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingArchery", Technologies.T_BetterTrainingArchery, Entities.PB_Archery2)
- Buy_LeaderRifle
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderRifle)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderRifle,"AOMenuArchery/BuyLeaderRifle_normal","AOMenuArchery/BuyLeaderRifle_disabled", Technologies.MU_LeaderRifle,"KeyBindings/BuyUnits2")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderRifle", Technologies.MU_LeaderRifle,UpgradeCategories.LeaderRifle)
- Research_UpgradeRifle1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeRifle1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeRifle1,"AOMenuArchery/UpgradeRifle1","KeyBindings/UpgradeUnit2")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeRifle1", Technologies.T_UpgradeRifle1)
- Stables
- Commands_Stables
- Buy_LeaderCavalryLight
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry,"MenuStables/BuyLeaderCavalryLight_normal","MenuStables/BuyLeaderCavalryLight_disabled", Technologies.MU_LeaderLightCavalry,"KeyBindings/BuyUnits1")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryLight", Technologies.MU_LeaderLightCavalry, UpgradeCategories.LeaderCavalry)
- Research_UpgradeCavalryLight1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeLightCavalry1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeLightCavalry1,"MenuStables/UpgradeCavalryLight1","KeyBindings/UpgradeUnit1")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryLight1", Technologies.T_UpgradeLightCavalry1)
- Upgrade_Stables1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStables/UpgradeStables1_disabled","MenuStables/UpgradeStables1_normal", Technologies.UP1_Stables)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Stables1", Technologies.UP1_Stables)
- Research_Shoeing
- Calls: GUIAction_ReserachTechnology(Technologies.T_Shoeing)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoeing,"MenuStables/Shoeing","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_Shoeing", Technologies.T_Shoeing, Entities.PB_Stable2)
- Buy_LeaderCavalryHeavy
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry,"MenuStables/BuyLeaderCavalryHeavy_normal","MenuStables/BuyLeaderCavalryHeavy_disabled", Technologies.MU_LeaderHeavyCavalry,"KeyBindings/BuyUnits2")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry)
- Research_UpgradeCavalryHeavy1
- Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeHeavyCavalry1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeHeavyCavalry1,"MenuStables/UpgradeCavalryHeavy1","KeyBindings/UpgradeUnit2")
- Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryHeavy1", Technologies.T_UpgradeHeavyCavalry1)
- Details_Workers
- WorkersAmountFew
- WorkersAmountHalf
- WorkersAmountFull
- SetWorkersAmountFew
- Calls: GUIAction_SetAmountOfWorkers("few")
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfew")
- SetWorkersAmountHalf
- Calls: GUIAction_SetAmountOfWorkers("half")
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerhalf")
- SetWorkersAmountFull
- Calls: GUIAction_SetAmountOfWorkers("full")
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfull")
- Details_Workers_CurentAmount
- Calls: GUIUpdate_CurrentWorkersAmount()
- WorkersIcon
- Claymine
- Commands_Claymine
- Research_PickAxe
- Calls: GUIAction_ReserachTechnology(Technologies.T_PickAxe)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_PickAxe,"MenuSilvermine/PickAxe_disabled","MenuSilvermine/PickAxe_normal","MenuSilvermine/PickAxe_researched")
- Upgrade_Claymine1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine1_disable","MenuClaymine/upgradeclaymine1_normal", Technologies.UP1_Claymine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine1", Technologies.UP1_Claymine)
- Upgrade_Claymine2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine2_disable","MenuClaymine/upgradeclaymine2_normal", Technologies.UP2_Claymine)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine2", Technologies.UP2_Claymine)
- Brickworks
- Commands_Brickworks
- Upgrade_Brickworks1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBrickworks/UpgradeBrickworks1_disabled","MenuBrickworks/UpgradeBrickworks1_normal", Technologies.UP1_Brickworks)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Brickworks1", Technologies.UP1_Brickworks)
- Research_LightBricks
- Calls: GUIAction_ReserachTechnology(Technologies.T_LightBricks)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_LightBricks,"MenuBrickworks/LightBricks")
- Tower
- Commands_Tower
- Upgrade_Tower1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower1_disabled","MenuTower/UpgradeTower1_normal", Technologies.UP1_Tower)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower1", Technologies.UP1_Tower)
- Upgrade_Tower2
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower2_disabled","MenuTower/UpgradeTower2_normal", Technologies.UP2_Tower)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower2", Technologies.UP2_Tower)
- Sawmill
- Commands_Sawmill
- Upgrade_Sawmill1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSawmill/UpgradeSawmill1_disabled","MenuSawmill/UpgradeSawmill1_normal", Technologies.UP1_Sawmill)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Sawmill1", Technologies.UP1_Sawmill)
- Research_Fletching
- Calls: GUIAction_ReserachTechnology(Technologies.T_Fletching)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Fletching,"MenuSawmill/Fletching","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_Fletching", Technologies.T_Fletching, Entities.PB_Sawmill2)
- Research_BodkinArrow
- Calls: GUIAction_ReserachTechnology(Technologies.T_BodkinArrow)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_BodkinArrow,"MenuSawmill/BodkinArrow","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_BodkinArrow", Technologies.T_BodkinArrow, Entities.PB_Sawmill2)
- Research_WoodAging
- Calls: GUIAction_ReserachTechnology(Technologies.T_WoodAging)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_WoodAging,"MenuSawmill/WoodAging","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_WoodAging", Technologies.T_WoodAging, Entities.PB_Sawmill2)
- Research_Turnery
- Calls: GUIAction_ReserachTechnology(Technologies.T_Turnery)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Turnery,"MenuSawmill/Turnery","KeyBindings/ReserachTechnologies2")
- Calls: GUIUpdate_TechnologyButtons("Research_Turnery", Technologies.T_Turnery, Entities.PB_Sawmill2)
- Outpost
- Commands_Outpost
- WorkerInBuilding
- WorkerInBuildingController
- OvertimesButtonDisable
- Calls: GUIAction_ForceSettlersToWork()
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/QuitOvertimes")
- Calls: GUIUpdate_OvertimesButtons()
- OvertimesButtonEnable
- Calls: GUIAction_ForceSettlersToWork()
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/forcetowork")
- Calls: GUIUpdate_OvertimesButtons()
- WorkerBackToBuilding
- Calls: GUIAction_JumpBackToSelectedBuilding()
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding")
- WorkerButtonsContainer
- WorkerContainer1
- WorkerContainerController1
- Calls: GUIUpdate_SettlersContainer(1)
- Worker1
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation1
- WorkerHasResidence1
- WorkerHasFarm1
- WorkerContainer2
- WorkerContainerController2
- Calls: GUIUpdate_SettlersContainer(2)
- Worker2
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation2
- WorkerHasFarm2
- WorkerHasResidence2
- WorkerContainer3
- WorkerContainerController3
- Calls: GUIUpdate_SettlersContainer(3)
- Worker3
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation3
- WorkerHasFarm3
- WorkerHasResidence3
- WorkerContainer4
- WorkerContainerController4
- Calls: GUIUpdate_SettlersContainer(4)
- Worker4
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation4
- WorkerHasFarm4
- WorkerHasResidence4
- WorkerContainer5
- WorkerContainerController5
- Calls: GUIUpdate_SettlersContainer(5)
- Worker5
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation5
- WorkerHasFarm5
- WorkerHasResidence5
- WorkerContainer6
- WorkerContainerController6
- Calls: GUIUpdate_SettlersContainer(6)
- Worker6
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation6
- WorkerHasFarm6
- WorkerHasResidence6
- WorkerContainer8
- WorkerContainerController8
- Calls: GUIUpdate_SettlersContainer(8)
- Worker8
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation8
- WorkerHasFarm8
- WorkerHasResidence8
- WorkerContainer9
- WorkerContainerController9
- Calls: GUIUpdate_SettlersContainer(9)
- Worker9
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation9
- WorkerHasFarm9
- WorkerHasResidence9
- WorkerContainer10
- WorkerContainerController10
- Calls: GUIUpdate_SettlersContainer(10)
- Worker10
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation10
- WorkerHasFarm10
- WorkerHasResidence10
- WorkerContainer11
- WorkerContainerController11
- Calls: GUIUpdate_SettlersContainer(11)
- Worker11
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation11
- WorkerHasFarm11
- WorkerHasResidence11
- WorkerContainer7
- WorkerContainerController7
- Calls: GUIUpdate_SettlersContainer(7)
- Worker7
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation7
- WorkerHasFarm7
- WorkerHasResidence7
- WorkerContainer12
- WorkerContainerController12
- Calls: GUIUpdate_SettlersContainer(12)
- Worker12
- Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding()
- WorkerMotivation12
- WorkerHasFarm12
- WorkerHasResidence12
- WorkerInBuildingBG
- EaterInBuilding
- SleeperInBuilding
- BuildingTabs
- ToBuildingCommandMenu
- Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingCommandMenu)
- Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu")
- ToBuildingSettlersMenu
- Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingSettlersMenu)
- Calls: GUITooltip_Generic("MenuBuildingGeneric/tobuildingsettlersmenu")
- PowerPlant
- Commands_PowerPlant
- PowerPlant_WeatherEnergyProgress
- Calls: GUIUpdate_WeatherEnergyProgress()
- PowerPlant_EnergyIcon
- Commands_PowerPlantBG
- WeatherTower
- Commands_WeatherTower
- WeatherEnergyProgress
- Calls: GUIUpdate_WeatherEnergyProgress()
- WeatherTower_MakeRain
- Calls: GUIAction_ChangeWeather(2,1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeRain,"MenuWeathermachine/MakeRain","KeyBindings/MakeRain")
- Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeRain", Technologies.T_MakeRain,2)
- WeatherTower_MakeSnow
- Calls: GUIAction_ChangeWeather(3,1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSnow,"MenuWeathermachine/MakeSnow","KeyBindings/MakeSnow")
- Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSnow", Technologies.T_MakeSnow,3)
- WeatherTower_MakeSummer
- Calls: GUIAction_ChangeWeather(1,1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSummer,"MenuWeathermachine/MakeSummer","KeyBindings/MakeSummer")
- Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSummer", Technologies.T_MakeSummer,1)
- Weather_EnergyIcon
- Calls: GUITooltip_Generic("MenuWeathermachine/Icon_Energy")
- Commands_WeatherTowerBG
- Weathermachine
- DestroyBuildingConfirmationScreen
- DestroyBuildingConfirmation_Headline
- DestroyBuildingConfirmation_Container
- DestroyBuildingConfirmation_NoFrame
- DestroyBuildingConfirmation_YesFrame
- DestroyBuildingConfirmation_No
- Calls: GUIAction_DoNotDestroyBuilding()
- Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_No")
- DestroyBuildingConfirmation_Yes
- Calls: GUI.SellBuilding(GUI.GetSelectedEntity())
- Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_Yes")
- Tavern
- Commands_Tavern
- Upgrade_Tavern1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTavern/upgradeTavern1_disabled","MenuTavern/upgradeTavern1_normal", Technologies.UP1_Tavern)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_Tavern1", Technologies.UP1_Tavern)
- Buy_Scout
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Scout)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Scout,"MenuTavern/BuyScout_normal","MenuTavern/BuyScout_disabled", Technologies.MU_Scout,"KeyBindings/BuyUnits1")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Scout", Technologies.MU_Scout, UpgradeCategories.Scout)
- Buy_Thief
- Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Thief)
- Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Thief,"MenuTavern/BuyThief_normal","MenuTavern/BuyThief_disabled", Technologies.MU_Thief,"KeyBindings/BuyUnits2")
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Thief", Technologies.MU_Thief, UpgradeCategories.Thief)
- Research_ScoutFindResources
- Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutFindResources)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutFindResources,"MenuTavern/ScoutFindResources","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_ScoutFindResources", Technologies.T_ScoutFindResources, Entities.PB_Tavern1)
- Research_ThiefSabotage
- Calls: GUIAction_ReserachTechnology(Technologies.T_ThiefSabotage)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_ThiefSabotage,"MenuTavern/ThiefSabotage","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_ThiefSabotage", Technologies.T_ThiefSabotage, Entities.PB_Tavern2)
- Research_ScoutTorches
- Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutTorches)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutTorches,"MenuTavern/ScoutTorches","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_ScoutTorches", Technologies.T_ScoutTorches, Entities.PB_Tavern2)
- GunsmithWorkshop
- Commands_GunsmithWorkshop
- Upgrade_GunsmithWorkshop1
- Calls: GUIAction_UpgradeSelectedBuilding()
- Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_disabled","MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_normal", Technologies.UP1_GunsmithWorkshop)
- Calls: GUIUpdate_UpgradeButtons("Upgrade_GunsmithWorkshop1", Technologies.UP1_GunsmithWorkshop)
- Research_FleeceArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceArmor,"MenuGunsmithWorkshop/FleeceArmor","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_FleeceArmor", Technologies.T_FleeceArmor, Entities.PB_GunsmithWorkshop1)
- Research_Sights
- Calls: GUIAction_ReserachTechnology(Technologies.T_Sights)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_Sights,"MenuGunsmithWorkshop/Sights","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_Sights", Technologies.T_Sights, Entities.PB_GunsmithWorkshop2)
- Research_LeadShot
- Calls: GUIAction_ReserachTechnology(Technologies.T_LeadShot)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeadShot,"MenuGunsmithWorkshop/LeadShot","KeyBindings/ReserachTechnologies3")
- Calls: GUIUpdate_TechnologyButtons("Research_LeadShot", Technologies.T_LeadShot, Entities.PB_GunsmithWorkshop1)
- Research_FleeceLinedLeatherArmor
- Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceLinedLeatherArmor)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceLinedLeatherArmor,"MenuGunsmithWorkshop/FleeceLinedLeatherArmor","KeyBindings/ReserachTechnologies1")
- Calls: GUIUpdate_TechnologyButtons("Research_FleeceLinedLeatherArmor", Technologies.T_FleeceLinedLeatherArmor, Entities.PB_GunsmithWorkshop2)
- MasterBuilderWorkshop
- Commands_MasterBuilderWorkshop
- Bridge
- Commands_Bridge
- TroopMerchant
- Commands_TroopMerchant
- TroopMerchant_ExitFrame
- TroopMerchant_Exit
- Calls: GUIAction_MerchantReady()
- Calls: GUITooltip_Generic("MenuMerchant/Exit")
- Merchant_TroopUpdater
- Calls: GUIUpdate_MerchantOffers(gvGUI_WidgetID.TroopMerchantOffers)
- TroopMerchantOffersContainer
- BuyTroopOfferContainer1
- Amount_TroopOffer1
- Buy_TroopOffer1
- Calls: GUIAction_BuyMerchantOffer(1)
- Calls: GUITooltip_TroopOffer(1)
- Calls: GUIUpdate_TroopOffer(1)
- BuyTroopOfferContainer2
- Amount_TroopOffer2
- Buy_TroopOffer2
- Calls: GUIAction_BuyMerchantOffer(2)
- Calls: GUITooltip_TroopOffer(2)
- Calls: GUIUpdate_TroopOffer(2)
- BuyTroopOfferContainer3
- Amount_TroopOffer3
- Buy_TroopOffer3
- Calls: GUIAction_BuyMerchantOffer(3)
- Calls: GUITooltip_TroopOffer(3)
- Calls: GUIUpdate_TroopOffer(3)
- BuyTroopOfferContainer4
- Amount_TroopOffer4
- Buy_TroopOffer4
- Calls: GUIAction_BuyMerchantOffer(4)
- Calls: GUITooltip_TroopOffer(4)
- Calls: GUIUpdate_TroopOffer(4)
- Selection_MilitaryUnit
- Buy_Soldier
- Buy_Soldier_Button
- Calls: GUIAction_BuySoldier()
- Calls: GUITooltip_BuySoldier("MenuCommandsGeneric/Buy_Soldier","MenuCommandsGeneric/Buy_Soldier_disabled","KeyBindings/BuySoldiers")
- BuySoldier_Controller
- Calls: GUIUpdate_BuySoldierButton()
- Selection_Leader
- Details_Leader
- Commands_Leader
- Formation04
- Calls: GUIAction_ChangeFormation(4)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/Formation_fight")
- Calls: GUIUpdate_BuildingButtons("Formation04", Technologies.GT_Tactics)
- Formation01
- Calls: GUIAction_ChangeFormation(1)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_group")
- Calls: GUIUpdate_BuildingButtons("Formation01", Technologies.GT_Tactics)
- Formation02
- Calls: GUIAction_ChangeFormation(2)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_square")
- Calls: GUIUpdate_BuildingButtons("Formation02", Technologies.GT_Tactics)
- Formation03
- Calls: GUIAction_ChangeFormation(3)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_arrow")
- Calls: GUIUpdate_BuildingButtons("Formation03", Technologies.GT_Tactics)
- Selection_Hero
- Selection_Hero1
- Commands_Hero1
- Hero1_RechargeSendHawk
- Calls: GUIUpdate_HeroAbility(Abilities.AbilitySendHawk,gvGUI_WidgetID.Hero1_SendHawk)
- Hero1_RechargeProtectUnits
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero1_ProtectUnits)
- Hero1_SendHawk
- Calls: GUIAction_Hero1SendHawk()
- Calls: GUITooltip_NormalButton("MenuHero1/command_sendhawk","KeyBindings/HeroAbility1")
- Hero1_ProtectUnits
- Calls: GUIAction_Hero1ProtectUnits()
- Calls: GUITooltip_NormalButton("MenuHero1/command_protectunits","KeyBindings/HeroAbility2")
- Hero1_LookAtHawk
- Calls: GUIAction_Hero1LookAtHawk()
- Calls: GUITooltip_NormalButton("MenuHero1/command_lookathawk","KeyBindings/HeroAbility3")
- Selection_Hero2
- Commands_Hero2
- Hero2_RechargePlaceBomb
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceBomb,gvGUI_WidgetID.Hero2_PlaceBomb)
- Hero2_RechargeBuildCannon
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero2_BuildCannon)
- Hero2_PlaceBomb
- Calls: GUIAction_Hero2PlaceBomb()
- Calls: GUITooltip_NormalButton("MenuHero2/command_bomb","KeyBindings/HeroAbility1")
- Hero2_BuildCannon
- Calls: GUIAction_Hero2BuildCannon()
- Calls: GUITooltip_NormalButton("MenuHero2/command_buildcannon","KeyBindings/HeroAbility2")
- Selection_HeroGeneric
- Details_HeroGeneric
- Selection_Hero3
- Commands_Hero3
- Hero3_RechargeBuildTrap
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero3_BuildTrap)
- Hero3_RechargeHeal
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero3_Heal)
- Hero3_BuildTrap
- Calls: GUIAction_Hero3BuildTrap()
- Calls: GUITooltip_NormalButton("MenuHero3/command_buildTrap","KeyBindings/HeroAbility1")
- Hero3_Heal
- Calls: GUIAction_Hero3Heal()
- Calls: GUITooltip_NormalButton("MenuHero3/command_heal","KeyBindings/HeroAbility2")
- Selection_Hero5
- Commands_Hero5
- Hero5_RechargeCamouflage
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityCamouflage,gvGUI_WidgetID.Hero5_Camouflage)
- Hero5_RechargeSummon
- Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero5_Summon)
- Hero5_Camouflage
- Calls: GUIAction_Hero5Camouflage()
- Calls: GUITooltip_NormalButton("MenuHero5/command_camouflage","KeyBindings/HeroAbility1")
- Hero5_Summon
- Calls: GUIAction_Hero5Summon()
- Calls: GUITooltip_NormalButton("MenuHero5/command_summon","KeyBindings/HeroAbility2")
- Selection_Hero4
- Commands_Hero4
- Hero4_RechargeCircularAttack
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero4_CircularAttack)
- Hero4_RechargeAuraOfWar
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero4_AuraOfWar)
- Hero4_CircularAttack
- Calls: GUIAction_Hero4CircularAttack()
- Calls: GUITooltip_NormalButton("MenuHero4/command_circularattack","KeyBindings/HeroAbility1")
- Hero4_AuraOfWar
- Calls: GUIAction_Hero4AuraOfWar()
- Calls: GUITooltip_NormalButton("MenuHero4/command_auraofwar","KeyBindings/HeroAbility2")
- Selection_Hero6
- Commands_Hero6
- Hero6_RechargeBless
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero6_Bless)
- Hero6_RechargeConvertSettler
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityConvertSettlers,gvGUI_WidgetID.Hero6_ConvertSettlers)
- Hero6_Bless
- Calls: GUIAction_Hero6Bless()
- Calls: GUITooltip_NormalButton("MenuHero6/command_bless","KeyBindings/HeroAbility2")
- Hero6_ConvertSettler
- Calls: GUIAction_Hero6ConvertSettlers()
- Calls: GUITooltip_NormalButton("MenuHero6/command_convertbuilding","KeyBindings/HeroAbility1")
- Selection_Hero7
- Commands_Hero7
- Hero7_RechargeInflictFear
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero7_InflictFear)
- Hero7_RechargeMadness
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero7_Madness)
- Hero7_InflictFear
- Calls: GUIAction_Hero7InflictFear()
- Calls: GUITooltip_NormalButton("MenuHero7/command_inflictFear","KeyBindings/HeroAbility1")
- Hero7_Madness
- Calls: GUIAction_Hero7Madness()
- Calls: GUITooltip_NormalButton("MenuHero7/command_madness","KeyBindings/HeroAbility2")
- Selection_Hero8
- Commands_Hero8
- Hero8_RechargePoison
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero8_Poison)
- Hero8_RechargeMoraleDamage
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero8_MoraleDamage)
- Hero8_Poison
- Calls: GUIAction_Hero8Poison()
- Calls: GUITooltip_NormalButton("MenuHero8/command_poison","KeyBindings/HeroAbility1")
- Hero8_MoraleDamage
- Calls: GUIAction_Hero8MoraleDamage()
- Calls: GUITooltip_NormalButton("MenuHero8/command_moraledamage","KeyBindings/HeroAbility2")
- Selection_Hero9
- Commands_Hero9
- Hero9_RechargeBerserk
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero9_Berserk)
- Hero9_RechargeCallWolfs
- Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero9_CallWolfs)
- Hero9_Berserk
- Calls: GUIAction_Hero9Berserk()
- Calls: GUITooltip_NormalButton("MenuHero9/command_berserk","KeyBindings/HeroAbility2")
- Hero9_CallWolfs
- Calls: GUIAction_Hero9CallWolfs()
- Calls: GUITooltip_NormalButton("MenuHero9/command_callwolfs","KeyBindings/HeroAbility1")
- Selection_Hero10
- Commands_Hero10
- Hero10_RechargeLongRangeAura
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero10_LongRangeAura)
- Hero10_RechargeSniperAttack
- Calls: GUIUpdate_HeroAbility(Abilities.AbilitySniper,gvGUI_WidgetID.Hero10_SniperAttack)
- Hero10_SniperAttack
- Calls: GUIAction_Hero10SniperAttack()
- Calls: GUITooltip_NormalButton("AOMenuHero10/command_sniperattack","KeyBindings/HeroAbility1")
- Hero10_LongRangeAura
- Calls: GUIAction_Hero10LongRangeAura()
- Calls: GUITooltip_NormalButton("AOMenuHero10/command_longrangeaura","KeyBindings/HeroAbility2")
- Selection_Hero11
- Commands_Hero11
- Hero11_RechargeShuriken
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero11_Shuriken)
- Hero11_RechargeFireworksMotivate
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityMotivateWorkers,gvGUI_WidgetID.Hero11_FireworksMotivate)
- Hero11_RechargeFireworksFear
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero11_FireworksFear)
- Hero11_Shuriken
- Calls: GUIAction_Hero11Shuriken()
- Calls: GUITooltip_NormalButton("AOMenuHero11/command_Shuriken","KeyBindings/HeroAbility1")
- Hero11_FireworksMotivate
- Calls: GUIAction_Hero11FireworksMotivate()
- Calls: GUITooltip_NormalButton("AOMenuHero11/command_fireworksmotivate","KeyBindings/HeroAbility3")
- Hero11_FireworksFear
- Calls: GUIAction_Hero11FireworksFear()
- Calls: GUITooltip_NormalButton("AOMenuHero11/command_FireworksFear","KeyBindings/HeroAbility2")
- Selection_Hero12
- Commands_Hero12
- Hero12_RechargePoisonArrows
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero12_PoisonArrows)
- Hero12_RechargePoisonRange
- Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero12_PoisonRange)
- Hero12_PoisonRange
- Calls: GUIAction_Hero12PoisonRange()
- Calls: GUITooltip_NormalButton("AOMenuHero12/command_PoisonRange","KeyBindings/HeroAbility2")
- Hero12_PoisonArrows
- Calls: GUIAction_Hero12PoisonArrows()
- Calls: GUITooltip_NormalButton("AOMenuHero12/command_poisonarrows","KeyBindings/HeroAbility1")
- Selection_BattleSerf
- ChangeIntoSerf
- Calls: GUIAction_ChangeIntoSerf()
- Calls: GUITooltip_NormalButton("MenuHeadquarter/BackToWork","KeyBindings/CallSerfsToArms")
- Commands_generic
- Command_Attack
- Calls: GUIAction_Command(1)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_attack","KeyBindings/LeaderAttack")
- Command_Stand
- Calls: GUIAction_Command(2)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_stand","KeyBindings/LeaderStand")
- Command_Defend
- Calls: GUIAction_Command(3)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_defend","KeyBindings/LeaderDefend")
- Command_Patrol
- Calls: GUIAction_Command(4)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_patrol","KeyBindings/LeaderPatrol")
- Command_Guard
- Calls: GUIAction_Command(5)
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_guard","KeyBindings/LeaderGuard")
- Command_HighlightController
- Calls: GUIUpdate_CommandGroup()
- Command_Expel
- Calls: GUIAction_ExpelSettler()
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
- Selection_Worker
- Commands_Worker
- SettlerBackToSettler
- Calls: GUIAction_JumpBackToSelectedWorker()
- Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding")
- Worker_Residence
- Calls: GUIAction_JumpToBuildingOfWorker("residence")
- Calls: GUITooltip_WokerButtons("MenuWorker/Residence")
- Worker_Farm
- Calls: GUIAction_JumpToBuildingOfWorker("farm")
- Calls: GUITooltip_WokerButtons("MenuWorker/Farm")
- Worker_Work
- Calls: GUIAction_JumpToBuildingOfWorker("work")
- Calls: GUITooltip_WokerButtons("MenuWorker/Work")
- WorkerButtonsUpdate
- Calls: GUIUpdate_WokerButtons()
- ExpelWorker
- Calls: GUIAction_ExpelSettler()
- Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel")
- TooltipBottom
- TooltipBottomShortCut
- TooltipBottomCosts
- TooltipBottomText
- TooltipBackground
- NotesWindow
- NotesWindowController
- NotesWindowOutput
- ShortMessagesListWindow
- ShortMessagesListWindowController
- ShortMessagesListWindowOutput
- ShortMessagesListWindowOutputButton00
- Calls: GUI.ShortMessages_ButtonClicked(0)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(0)
- ShortMessagesListWindowOutputButton01
- Calls: GUI.ShortMessages_ButtonClicked(1)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(1)
- ShortMessagesListWindowOutputButton02
- Calls: GUI.ShortMessages_ButtonClicked(2)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(2)
- ShortMessagesListWindowOutputButton03
- Calls: GUI.ShortMessages_ButtonClicked(3)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(3)
- ShortMessagesListWindowOutputButton04
- Calls: GUI.ShortMessages_ButtonClicked(4)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(4)
- ShortMessagesListWindowOutputButton05
- Calls: GUI.ShortMessages_ButtonClicked(5)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(5)
- ShortMessagesListWindowOutputButton06
- Calls: GUI.ShortMessages_ButtonClicked(6)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(6)
- ShortMessagesListWindowOutputButton07
- Calls: GUI.ShortMessages_ButtonClicked(7)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(7)
- ShortMessagesListWindowOutputButton08
- Calls: GUI.ShortMessages_ButtonClicked(8)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(8)
- ShortMessagesListWindowOutputButton09
- Calls: GUI.ShortMessages_ButtonClicked(9)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(9)
- ShortMessagesListWindowOutputButton10
- Calls: GUI.ShortMessages_ButtonClicked(10)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(10)
- ShortMessagesListWindowOutputButton11
- Calls: GUI.ShortMessages_ButtonClicked(11)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(11)
- ShortMessagesListWindowOutputButton12
- Calls: GUI.ShortMessages_ButtonClicked(12)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(12)
- ShortMessagesListWindowOutputButton13
- Calls: GUI.ShortMessages_ButtonClicked(13)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(13)
- ShortMessagesListWindowOutputButton14
- Calls: GUI.ShortMessages_ButtonClicked(14)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(14)
- ShortMessagesListWindowOutputButton15
- Calls: GUI.ShortMessages_ButtonClicked(15)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(15)
- ShortMessagesListWindowOutputButton16
- Calls: GUI.ShortMessages_ButtonClicked(16)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(16)
- ShortMessagesListWindowOutputButton17
- Calls: GUI.ShortMessages_ButtonClicked(17)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(17)
- ShortMessagesListWindowOutputButton18
- Calls: GUI.ShortMessages_ButtonClicked(18)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(18)
- ShortMessagesListWindowOutputButton19
- Calls: GUI.ShortMessages_ButtonClicked(19)
- Calls: GUI.ShortMessages_ButtonUpdateInfoString(19)
- ShortMessagesListWindowGfxPrototypes
- ShortMessagesListWindowGfxPrototypeNewTech
- ShortMessagesListWindowGfxPrototypeMilitaryDead
- ShortMessagesListWindowGfxPrototypeLimitReached
- ShortMessagesListWindowGfxPrototypeSettlerLeft
- ShortMessagesListWindowGfxPrototypeQuestChanged
- ShortMessagesListWindowGfxPrototypeFarmLimitReached
- ShortMessagesListWindowGfxPrototypeResidenceLimitReached
- ShortMessagesListWindowGfxPrototypeMilitaryHouseAttacked
- ShortMessagesListWindowGfxPrototypeMilitarySettlerAttacked
- ShortMessagesListWindowGfxPrototypeUpgradePossible
- ShortMessagesListWindowGfxPrototypeSettlerAngry
- ShortMessagesOutputWindow
- ShortMessagesOutputWindowInfoString
- ShortMessagesOutputWindowBGLeft
- ShortMessagesOutputWindowBGDown
- ShortMessagesOutputWindowBGRight
- ShortMessagesOutputWindowBGTop
- ShortMessagesOutputWindowBGFill
- FindHeroesSource
- FindHeroSource1
- FindHeroSource2
- FindHeroSource3
- FindHeroSource4
- FindHeroSource5
- FindHeroSource6
- FindHeroSource7
- FindHeroSource8
- FindHeroSource9
- FindHeroSource10
- FindHeroSource11
- FindHeroSource12
- DebugWindow
- Calls: GUIUpdate_UpdateDebugInfo()
- TooltipTop
- TooltipTopText
- TooltipTopBackground
- BackGround_Top
- GameClock
- Calls: GUIUpdate_Clock()
- MapProgressStuff
- StopWatch
- StopWatchCounter
- Calls: GUIQuestTools.UpdateStopWatch()
- QuestInformation
- QuestInformationCounter
- Calls: GUIQuestTools.UpdateQuestInformationCounter()
- QuestInformationIcon
- Calls: GUIQuestTools.UpdateQuestInformationTooltip()
- QuestInformationTooltip
- QuestInformationTooltipText
- QuestInformationTooltipBackground
- VCMP_Window
- VCMP_Team1
- VCMP_Team1Name
- VCMP_Team1Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team1Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team1Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team1Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team1Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team1Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team1Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team1Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team1TechRace
- VCMP_Team1Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team1ProgressBG
- VCMP_Team1PointGame
- VCMP_Team1Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team1PointBG
- VCMP_Team1_Shade
- VCMP_Team2
- VCMP_Team2TechRace
- VCMP_Team2Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team2ProgressBG
- VCMP_Team2Name
- VCMP_Team2Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team2Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team2Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team2Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team2Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team2Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team2Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team2Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team2PointGame
- VCMP_Team2Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team2PointBG
- VCMP_Team3
- VCMP_Team3Name
- VCMP_Team3Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team3Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team3Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team3Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team3Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team3Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team3Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team3Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team3TechRace
- VCMP_Team3Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team3ProgressBG
- VCMP_Team3PointGame
- VCMP_Team3Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team3PointBG
- VCMP_Team4
- VCMP_Team4TechRace
- VCMP_Team4Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team4ProgressBG
- VCMP_Team4Name
- VCMP_Team4Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team4Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team4Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team4Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team4Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team4Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team4Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team4Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team4PointGame
- VCMP_Team4Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team4PointBG
- VCMP_Team5
- VCMP_Team5TechRace
- VCMP_Team5Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team5ProgressBG
- VCMP_Team5Name
- VCMP_Team5Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team5Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team5Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team5Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team5Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team5Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team5Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team5Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team5PointGame
- VCMP_Team5Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team5PointBG
- VCMP_Team6
- VCMP_Team6TechRace
- VCMP_Team6Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team6ProgressBG
- VCMP_Team6Name
- VCMP_Team6Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team6Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team6Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team6Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team6Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team6Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team6Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team6Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team6PointGame
- VCMP_Team6Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team6PointBG
- VCMP_Team7
- VCMP_Team7TechRace
- VCMP_Team7Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team7ProgressBG
- VCMP_Team7Name
- VCMP_Team7Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team7Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team7Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team7Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team7Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team7Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team7Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team7Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team7PointGame
- VCMP_Team7Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team7PointBG
- VCMP_Team8
- VCMP_Team8TechRace
- VCMP_Team8Progress
- Calls: GUIUpdate_VCTechRaceProgress()
- VCMP_Team8ProgressBG
- VCMP_Team8Name
- VCMP_Team8Player1
- Calls: GUIUpdate_VCTechRaceColor(1)
- VCMP_Team8Player2
- Calls: GUIUpdate_VCTechRaceColor(2)
- VCMP_Team8Player3
- Calls: GUIUpdate_VCTechRaceColor(3)
- VCMP_Team8Player4
- Calls: GUIUpdate_VCTechRaceColor(4)
- VCMP_Team8Player5
- Calls: GUIUpdate_VCTechRaceColor(5)
- VCMP_Team8Player6
- Calls: GUIUpdate_VCTechRaceColor(6)
- VCMP_Team8Player7
- Calls: GUIUpdate_VCTechRaceColor(7)
- VCMP_Team8Player8
- Calls: GUIUpdate_VCTechRaceColor(8)
- VCMP_Team8PointGame
- VCMP_Team8Points
- Calls: GUIUpdate_GetTeamPoints()
- VCMP_Team8PointBG
- VCMP_Team3_Shade
- VCMP_Team2_Shade
- VCMP_Team4_Shade
- VCMP_Team5_Shade
- VCMP_Team6_Shade
- VCMP_Team7_Shade
- VCMP_Team8_Shade
- MultiSelectionContainer
- MultiSelectionEntity01
- MultiSelection01_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection01_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity02
- MultiSelection02_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection02_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity03
- MultiSelection03_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection03_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity04
- MultiSelection04_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection04_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity05
- MultiSelection05_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection05_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity06
- MultiSelection06_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection06_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity07
- MultiSelection07_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection07_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity08
- MultiSelection08_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection08_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity09
- MultiSelection09_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection09_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity10
- MultiSelection10_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection10_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity11
- MultiSelection11_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection11_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionEntity12
- MultiSelection12_health
- Calls: GUIUpate_MultiSelectionHealthBar()
- MultiSelection12_button
- Calls: GUIAction_MultiSelectionSelectUnit()
- Calls: GUIUpdate_MultiSelectionButton()
- MultiSelectionButtonSources
- MultiSelectionSource_Cannon
- MultiSelectionSource_HeavyCav
- Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry)
- MultiSelectionSource_LightCav
- MultiSelectionSource_Spear
- MultiSelectionSource_Serf
- MultiSelectionSource_Bow
- MultiSelectionSource_Hero1
- MultiSelectionSource_Hero2
- MultiSelectionSource_Hero3
- MultiSelectionSource_Hero4
- MultiSelectionSource_Hero5
- MultiSelectionSource_Sword
- MultiSelectionSource_Hero6
- MultiSelectionSource_Hero7
- MultiSelectionSource_Hero8
- MultiSelectionSource_Hero9
- MultiSelectionSource_Hero10
- MultiSelectionSource_Hero11
- MultiSelectionSource_Hero12
- MultiSelectionSource_Rifle
- MultiSelectionSource_Scout
- MultiSelectionSource_Thief
- MinimapButtons
- OnlineHelpButton
- Calls: GUIAction_OnlineHelp()
- Calls: GUITooltip_Generic("MenuMap/OnlineHelp")
- Calls: GUIUpdate_BuildingButtons("OnlineHelpButton", Technologies.T_OnlineHelp)
- MinimapButtons_Resource
- Calls: GUIAction_ToggleMinimap(2)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapResouceView,"MenuMap/ResourceView")
- Calls: GUIUpdate_BuildingButtons("MinimapButtons_Resource", Technologies.T_MinimapResouceView)
- MinimapButtons_Tactic
- Calls: GUIAction_ToggleMinimap(1)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapTacticView,"MenuMap/TacticView")
- Calls: GUIUpdate_BuildingButtons("MinimapButtons_Tactic", Technologies.T_MinimapTacticView)
- MinimapButtons_Normal
- Calls: GUIAction_ToggleMinimap(0)
- Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapNormalView,"MenuMap/NormalView")
- Calls: GUIUpdate_BuildingButtons("MinimapButtons_Normal", Technologies.T_MinimapNormalView)
- BackGroundBottomContainer
- BackGround_BottomLeft
- BackGround_Bottom
- BackGround_BottomForceToHandelMouseEvent01
- BackGround_BottomForceToHandelMouseEvent02
- BackGround_BottomForceToHandelMouseEvent03
- BackGround_BottomTexture
- TutorialMessageBG
- MiniMap
- VideoPreview
- Movie
- CreditsWindow
- CreditsWindowText
- CreditsWindowTextTitle
- CreditsWindowLogo
- CreditsWindowBG
- MovieBarTop
- MovieBarBottom
- MovieInvisibleClickCatcher
- 3dOnScreenDisplay
- 3dOnScreenDebug
- 3dWorldView
- UpkeepCosts
- ResourceTaxes
- Calls: GUIUpdate_ResourceTaxes()
- ResourceIronUpkeep
- Calls: GUIUpdate_ResourceUpkeep(gvGUI.IronUpkeepCosts)
- ResourceStoneUpkeep
- Calls: GUIUpdate_ResourceUpkeep(gvGUI.StoneUpkeepCosts)
- ResourceSulfurUpkeep
- Calls: GUIUpdate_ResourceUpkeep(gvGUI.SulfurUpkeepCosts)
- ResourceClayUpkeep
- Calls: GUIUpdate_ResourceUpkeep(gvGUI.ClayUpkeepCosts)
- ResourceWoodUpkeep
- Calls: GUIUpdate_ResourceUpkeep(gvGUI.WoodUpkeepCosts)
- UpkeepBackground
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