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UE4 RunUAT.bat

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Feb 15th, 2015
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  1. UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Andre\Documents\Unreal Projects\HTMLTest\Binaries\HTML5\HTMLTest.js
  2. UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 2383.41 compiling, 0.00 creating app bundles, 0.00 generating debug info, 197.52 linking, 0.00 other
  3. UnrealBuildTool: UBT execution time: 824.69 seconds
  4. CommandUtils.Run: Run: Took 824.7776338s to run UnrealBuildTool.exe, ExitCode=2
  5. ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Users\Andre\Documents\LastStepStudios\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe HTMLTest HTML5 Development "C:\Users\Andre\Documents\Unreal Projects\HTMLTest\HTMLTest.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  6. BuildCommand.Execute: ERROR: BUILD FAILED
  7. Program.Main: ERROR: AutomationTool terminated with exception:
  8. Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Users\Andre\Documents\LastStepStudios\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe HTMLTest HTML5 Development "C:\Users\Andre\Documents\Unreal Projects\HTMLTest\HTMLTest.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  9. Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  10. at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  11. at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  12. at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
  13. at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  14. at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  15. at BuildCommand.Execute()
  16. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  17. at AutomationTool.Automation.Process(String[] CommandLine)
  18. at AutomationTool.Program.MainProc(Object Param)
  19. at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  20. at AutomationTool.Program.Main()
  21. Program.Main: ERROR: Command failed (Result:2): C:\Users\Andre\Documents\LastStepStudios\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe HTMLTest HTML5 Development "C:\Users\Andre\Documents\Unreal Projects\HTMLTest\HTMLTest.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  22. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  23. Program.Main: AutomationTool exiting with ExitCode=2
  24. Domain_ProcessExit
  25. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  26. copying UAT log files...
  27. RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  28. BUILD FAILED
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