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carnoustie

Laura SFV by Bafael

Feb 16th, 2016
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  1. Laura SFV BnB guide by Bafael
  2. Command list:
  3. Bolt Charge - Qcf punch, electric elbow
  4. Thunder Clap - qcb punch, slow fireball
  5. Sunset Wheel - hcb kick, command grab
  6.  
  7.  
  8. Anti airs:
  9.  
  10. HP bolt charge - You really couldn't ask for anything better than this. Upper body invincibility, knockdown, high damage, large hitbox. One of the best AA's out there.
  11. st. MP - less risky than HP bolt charge from afar, where if the opponent empty jumps, HP bolt whiffs and is punishable while st. MP whiffs harmlessly.
  12. jump back LP (/LK) - good for close anti airs. Comes out very quickly. If you're sufficiently close you can walk under then st. MP but it might trade.
  13.  
  14. Due to the nature of Laura's super I don't imagine you can possibly land it off an anti air.
  15.  
  16.  
  17. Punish combos:
  18.  
  19. You can end MP bolt charge combos with Rodeo Break (kick) or Split River (punch). The damage and stun are identical so use whichever gives you better screen position. Punch changes sides and kick doesn't.
  20.  
  21. cr. HP xx MP bolt charge xx Rodeo Break (216 damage, 315 stun) - very easy simple punish combo.
  22. f+HP xx HP xx HP bolt charge (254, 370) - Significantly more damage but significantly more startup.
  23. cr. HP xx EX clap, cr. HK (251, 351) - Only slightly more damage than her meterless cr. HP combo and less than her f+HP meterless one, but you can do this after jump ins and v-trigger so it's worth knowing.
  24. cr. HP xx HP thunder clap xx CA (424, 204) - Doesn't work from afar so you have to go straight from cr. HP to CA, which only does 405
  25.  
  26.  
  27.  
  28. Punish combos USING V-trigger:
  29.  
  30. cr. HP xx trigger, cr. HP xx MP bolt charge xx rodeo (277, 430)
  31. cr. HP xx trigger, st. HP xx EX thunderclap, HP bolt charge (346, 504) - even though cr. HP is stronger, st. HP is used here for forward motion.
  32.  
  33. Laura's super combo using trigger is not significantly stronger so use trigger or super but not both.
  34.  
  35.  
  36. Punish combos IN V-trigger:
  37.  
  38. All her punish combos in v-trigger are the same but do more damage, but she does have a significantly improved 1 bar option that's worth noting.
  39.  
  40. cr. HP xx EX clap, HP bolt charge (332, 458) - Now the EX bar adds about 90 damage.
  41.  
  42.  
  43. Crush counter punishes:
  44.  
  45. st. HP xx f+v-skill, cr. HP xx MP bolt charge xx rodeo (288, 460) - A consistent CC punish that works on all characters.
  46. st. HP xx f+v-skill, cr. HP xx clap xx CA (470, 363)
  47. st. HP xx MP clap (or HP, depends on char), cr. HP xx MP bolt charge xx rodeo (318, 479) - the clap hits delayed here, enabling linking afterward. This is a semi-character specific combo, see the notes below
  48. st. HP xx MP clap (or HP, depends on char), cr. HP xx HP clap xx CA (474, 396)
  49.  
  50. You can do st. HP into medium clap on R. Mika, Karin, Ryu, Nash, Ken, Bison, Cammy, Vega, Dhalsim, and F.A.N.G. On the remaining characters, Rashid, Zangief, Chun-Li, Laura, Birdie, and Necalli, that doesn't work, but you can use HP clap instead and then do the same combos.
  51.  
  52. Ranged Punishes:
  53.  
  54. cr. HP xx MP bolt charge xx rodeo (216, 315)
  55. cr. HP xx CA (405, 150)
  56. st. HP xx trigger, st. HP xx MP bolt charge (259, 430) - here st. HP is used for its forward movement.
  57.  
  58.  
  59. Confirm combos:
  60.  
  61. cr. MK xx LP bolt charge (104, 190) - Not actually a confirm but safe on block so you don't really need to confirm it. Highest damage off a low she can muster safely.
  62. f+HP, st. LP xx LP bolt charge (155, 263)
  63. multi hitting thunderclap, cr. HP xx MP bolt charge xx rodeo (damage variable) - When you do multi hit thunderclaps you can wait and watch if they hit or get blocked, and react to successful ones with
  64. st. MP xx MK xx trigger, cr. HP xx MP bolt charge xx rodeo (274, 430)
  65.  
  66.  
  67. Confirm combos (light normals):
  68.  
  69. cr. LP, st. LP xx LP bolt charge (105, 213) - Sorry, this is all. She only has one conversion off lights. She can't confirm off cr. LK except into cr. LP which doesn't combo into anything except...
  70. cr. LK, cr. LP xx CA (327, 133) - Her only good combo from a low.
  71.  
  72. You can also combo cr. LP, st. LK xx EX bolt charge which adds significant damage in the corner and decent damage elsewhere. Combo to sweep midscreen, or HP bolt charge in corners.
  73.  
  74.  
  75. Confirm combos (crush counter):
  76.  
  77. st. HK (CC), MP bolt charge xx rodeo (234, 345) - best conversion off a very far connect st. HK I could find. Note super still combos after max range st. HK CC.
  78. st. HK (CC), cr. HP xx MP bolt charge xx rodeo (300, 460) - Conversion off a closer st. HK
  79. st. HP (CC), (micro walk) cr. HP xx MP bolt charge xx rodeo (288, 460) - confirm off an unanticipated CC st. HP
  80. v-skill (CC), LP bolt charge (162, 270) - Works from far connects of the overhead.
  81. v-skill (CC), cr. HK (198, 315) - Highest damage ender I could find outside corner but requires you to be pretty close.
  82.  
  83.  
  84.  
  85. counter hit BnBs:
  86.  
  87. cr. LP, cr. MP
  88. st. MP, cr. MP
  89. st. MK, st. LP
  90. f+HP, cr. MP
  91. f+HP, st. MP xx MK
  92. LP bolt charge, st. LP
  93.  
  94.  
  95. corner stuff:
  96.  
  97. cr. HP xx EX fireball, HP bolt charge (291, 391) - works without trigger
  98. CC v-skill, HP bolt charge (243, 360) - much stronger than sweep when available.
  99.  
  100.  
  101. midair connect and juggles:
  102.  
  103. anti air fireball, HP bolt charge (damage variable) - Her best combo out of opponents landing on fireballs, but requires you to be somewhat close.
  104. anti air fireball, v-skill (damage variable) - Works from much farther out on reaction but damage is significantly lower than HP bolt.
  105. You can also juggle into normals (like st. HP xx forward v-skill?) for cool reset opportunities. Resets are very nice for Laura.
  106.  
  107. Other:
  108.  
  109. If you get a dizzy or something you can do fully charged fireball combos for high damage.
  110. thunderclap (full charge), f+HP xx HP xx HP bolt charge (345, 448)
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