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Nov 26th, 2015
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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "exile_client",
  7. "pja310",
  8. "a3_map_altis",
  9. "A3_Structures_F_Civ_InfoBoards",
  10. "A3_Structures_F_Bootcamp_System",
  11. "A3_Misc_F_Helpers"
  12. };
  13. addOnsAuto[]=
  14. {
  15. "exile_client",
  16. "a3_map_altis",
  17. "A3_Structures_F_Civ_InfoBoards",
  18. "A3_Structures_F_Bootcamp_System",
  19. "A3_Misc_F_Helpers",
  20. "pja310"
  21. };
  22. randomSeed=3805613;
  23. class Intel
  24. {
  25. timeOfChanges=1800.0002;
  26. startWeather=0.30000001;
  27. startWind=0.1;
  28. startWaves=0.1;
  29. forecastWeather=0.30000001;
  30. forecastWind=0.1;
  31. forecastWaves=0.1;
  32. forecastLightnings=0.1;
  33. year=2035;
  34. month=6;
  35. day=24;
  36. hour=12;
  37. minute=0;
  38. startFogDecay=0.013;
  39. forecastFogDecay=0.013;
  40. };
  41. class Groups
  42. {
  43. items = 1;
  44. class Item0
  45. {
  46. side = "GUER";
  47. class Vehicles
  48. {
  49. items = 100;
  50. class Item0
  51. {
  52. position[] = {1416.462,15.051796,1033.6946};
  53. special = "NONE";
  54. id = 0;
  55. side = "GUER";
  56. vehicle = "Exile_Unit_GhostPlayer";
  57. player = "PLAY CDG";
  58. leader = 1;
  59. skill = 0.6;
  60. };
  61. class Item1
  62. {
  63. position[] = {1417.462,15.051796,1033.6946};
  64. special = "NONE";
  65. id = 1;
  66. side = "GUER";
  67. vehicle = "Exile_Unit_GhostPlayer";
  68. player = "PLAY CDG";
  69. skill = 0.6;
  70. };
  71. class Item2
  72. {
  73. position[] = {1416.562,15.051796,1033.8946};
  74. special = "NONE";
  75. id = 2;
  76. side = "GUER";
  77. vehicle = "Exile_Unit_GhostPlayer";
  78. player = "PLAY CDG";
  79. skill = 0.6;
  80. };
  81. class Item3
  82. {
  83. position[] = {1414.562,15.051796,1033.8946};
  84. special = "NONE";
  85. id = 3;
  86. side = "GUER";
  87. vehicle = "Exile_Unit_GhostPlayer";
  88. player = "PLAY CDG";
  89. skill = 0.6;
  90. };
  91. class Item4
  92. {
  93. position[] = {1416.562,15.051796,1034.8946};
  94. special = "NONE";
  95. id = 4;
  96. side = "GUER";
  97. vehicle = "Exile_Unit_GhostPlayer";
  98. player = "PLAY CDG";
  99. skill = 0.6;
  100. };
  101. class Item5
  102. {
  103. position[] = {1416.9962,15.051796,1033.1946};
  104. special = "NONE";
  105. id = 5;
  106. side = "GUER";
  107. vehicle = "Exile_Unit_GhostPlayer";
  108. player = "PLAY CDG";
  109. skill = 0.6;
  110. };
  111. class Item6
  112. {
  113. position[] = {1415.9562,15.051796,1032.98946};
  114. special = "NONE";
  115. id = 6;
  116. side = "GUER";
  117. vehicle = "Exile_Unit_GhostPlayer";
  118. player = "PLAY CDG";
  119. skill = 0.6;
  120. };
  121. class Item7
  122. {
  123. position[] = {1417.3562,15.051796,1033.8946};
  124. special = "NONE";
  125. id = 7;
  126. side = "GUER";
  127. vehicle = "Exile_Unit_GhostPlayer";
  128. player = "PLAY CDG";
  129. skill = 0.6;
  130. };
  131. class Item8
  132. {
  133. position[] = {1416.562,15.051796,1033.8946};
  134. special = "NONE";
  135. id = 8;
  136. side = "GUER";
  137. vehicle = "Exile_Unit_GhostPlayer";
  138. player = "PLAY CDG";
  139. skill = 0.6;
  140. };
  141. class Item9
  142. {
  143. position[] = {1416.345,15.051796,1033.589};
  144. special = "NONE";
  145. id = 9;
  146. side = "GUER";
  147. vehicle = "Exile_Unit_GhostPlayer";
  148. player = "PLAY CDG";
  149. skill = 0.6;
  150. };
  151. class Item10
  152. {
  153. position[] = {1416.7512,15.051796,1033.879};
  154. special = "NONE";
  155. id = 10;
  156. side = "GUER";
  157. vehicle = "Exile_Unit_GhostPlayer";
  158. player = "PLAY CDG";
  159. skill = 0.6;
  160. };
  161. class Item11
  162. {
  163. position[] = {1416.216,15.051796,1032.84};
  164. special = "NONE";
  165. id = 11;
  166. side = "GUER";
  167. vehicle = "Exile_Unit_GhostPlayer";
  168. player = "PLAY CDG";
  169. skill = 0.6;
  170. };
  171. class Item12
  172. {
  173. position[] = {1415.897,15.051796,1032.897};
  174. special = "NONE";
  175. id = 12;
  176. side = "GUER";
  177. vehicle = "Exile_Unit_GhostPlayer";
  178. player = "PLAY CDG";
  179. skill = 0.6;
  180. };
  181. class Item13
  182. {
  183. position[] = {1415.897,15.051796,1032.897};
  184. special = "NONE";
  185. id = 13;
  186. side = "GUER";
  187. vehicle = "Exile_Unit_GhostPlayer";
  188. player = "PLAY CDG";
  189. skill = 0.6;
  190. };
  191. class Item14
  192. {
  193. position[] = {1415.3123,15.051796,1032.782};
  194. special = "NONE";
  195. id = 14;
  196. side = "GUER";
  197. vehicle = "Exile_Unit_GhostPlayer";
  198. player = "PLAY CDG";
  199. skill = 0.6;
  200. };
  201. class Item15
  202. {
  203. position[] = {1417.5465,15.051796,1031.8546};
  204. special = "NONE";
  205. id = 15;
  206. side = "GUER";
  207. vehicle = "Exile_Unit_GhostPlayer";
  208. player = "PLAY CDG";
  209. skill = 0.6;
  210. };
  211. class Item16
  212. {
  213. position[] = {1414.8564,15.051796,1038.654};
  214. special = "NONE";
  215. id = 16;
  216. side = "GUER";
  217. vehicle = "Exile_Unit_GhostPlayer";
  218. player = "PLAY CDG";
  219. skill = 0.6;
  220. };
  221. class Item17
  222. {
  223. position[] = {1417.5984,15.051796,1039.879};
  224. special = "NONE";
  225. id = 17;
  226. side = "GUER";
  227. vehicle = "Exile_Unit_GhostPlayer";
  228. player = "PLAY CDG";
  229. skill = 0.6;
  230. };
  231. class Item18
  232. {
  233. position[] = {1418.56468,15.051796,1030.885};
  234. special = "NONE";
  235. id = 18;
  236. side = "GUER";
  237. vehicle = "Exile_Unit_GhostPlayer";
  238. player = "PLAY CDG";
  239. skill = 0.6;
  240. };
  241. class Item19
  242. {
  243. position[] = {1413.54651,15.051796,1038.853};
  244. special = "NONE";
  245. id = 19;
  246. side = "GUER";
  247. vehicle = "Exile_Unit_GhostPlayer";
  248. player = "PLAY CDG";
  249. skill = 0.6;
  250. };
  251. class Item20
  252. {
  253. position[] = {1413.5466,15.051796,1036.782};
  254. special = "NONE";
  255. id = 20;
  256. side = "GUER";
  257. vehicle = "Exile_Unit_GhostPlayer";
  258. player = "PLAY CDG";
  259. skill = 0.6;
  260. };
  261. class Item21
  262. {
  263. position[] = {1417.56469,15.051796,1031.11};
  264. special = "NONE";
  265. id = 21;
  266. side = "GUER";
  267. vehicle = "Exile_Unit_GhostPlayer";
  268. player = "PLAY CDG";
  269. skill = 0.6;
  270. };
  271. class Item22
  272. {
  273. position[] = {1414.6566,15.051796,1038.2};
  274. special = "NONE";
  275. id = 22;
  276. side = "GUER";
  277. vehicle = "Exile_Unit_GhostPlayer";
  278. player = "PLAY CDG";
  279. skill = 0.6;
  280. };
  281. class Item23
  282. {
  283. position[] = {1418.654,15.051796,1037.9465};
  284. special = "NONE";
  285. id = 23;
  286. side = "GUER";
  287. vehicle = "Exile_Unit_GhostPlayer";
  288. player = "PLAY CDG";
  289. skill = 0.6;
  290. };
  291. class Item24
  292. {
  293. position[] = {1419.564,15.051796,1037.684};
  294. special = "NONE";
  295. id = 24;
  296. side = "GUER";
  297. vehicle = "Exile_Unit_GhostPlayer";
  298. player = "PLAY CDG";
  299. skill = 0.6;
  300. };
  301. class Item25
  302. {
  303. position[] = {1417.845,15.051796,1039.303};
  304. special = "NONE";
  305. id = 25;
  306. side = "GUER";
  307. vehicle = "Exile_Unit_GhostPlayer";
  308. player = "PLAY CDG";
  309. skill = 0.6;
  310. };
  311. class Item26
  312. {
  313. position[] = {1417,15.051796,1037.123};
  314. special = "NONE";
  315. id = 26;
  316. side = "GUER";
  317. vehicle = "Exile_Unit_GhostPlayer";
  318. player = "PLAY CDG";
  319. skill = 0.6;
  320. };
  321. class Item27
  322. {
  323. position[] = {1413.2456,15.051796,1033.55};
  324. special = "NONE";
  325. id = 27;
  326. side = "GUER";
  327. vehicle = "Exile_Unit_GhostPlayer";
  328. player = "PLAY CDG";
  329. skill = 0.6;
  330. };
  331. class Item28
  332. {
  333. position[] = {1417.565,15.051796,1035.255};
  334. special = "NONE";
  335. id = 28;
  336. side = "GUER";
  337. vehicle = "Exile_Unit_GhostPlayer";
  338. player = "PLAY CDG";
  339. skill = 0.6;
  340. };
  341. class Item29
  342. {
  343. position[] = {1412.2558,15.051796,1034.565};
  344. special = "NONE";
  345. id = 29;
  346. side = "GUER";
  347. vehicle = "Exile_Unit_GhostPlayer";
  348. player = "PLAY CDG";
  349. skill = 0.6;
  350. };
  351. class Item30
  352. {
  353. position[] = {1411,15.051796,1033.8946};
  354. special = "NONE";
  355. id = 30;
  356. side = "GUER";
  357. vehicle = "Exile_Unit_GhostPlayer";
  358. player = "PLAY CDG";
  359. skill = 0.6;
  360. };
  361. class Item31
  362. {
  363. position[] = {1412,15.051796,1033.589};
  364. special = "NONE";
  365. id = 31;
  366. side = "GUER";
  367. vehicle = "Exile_Unit_GhostPlayer";
  368. player = "PLAY CDG";
  369. skill = 0.6;
  370. };
  371. class Item32
  372. {
  373. position[] = {1413,15.051796,1033.879};
  374. special = "NONE";
  375. id = 32;
  376. side = "GUER";
  377. vehicle = "Exile_Unit_GhostPlayer";
  378. player = "PLAY CDG";
  379. skill = 0.6;
  380. };
  381. class Item33
  382. {
  383. position[] = {1414,15.051796,1032.84};
  384. special = "NONE";
  385. id = 33;
  386. side = "GUER";
  387. vehicle = "Exile_Unit_GhostPlayer";
  388. player = "PLAY CDG";
  389. skill = 0.6;
  390. };
  391. class Item34
  392. {
  393. position[] = {1415,15.051796,1032.897};
  394. special = "NONE";
  395. id = 34;
  396. side = "GUER";
  397. vehicle = "Exile_Unit_GhostPlayer";
  398. player = "PLAY CDG";
  399. skill = 0.6;
  400. };
  401. class Item35
  402. {
  403. position[] = {1416,15.051796,1032.782};
  404. special = "NONE";
  405. id = 35;
  406. side = "GUER";
  407. vehicle = "Exile_Unit_GhostPlayer";
  408. player = "PLAY CDG";
  409. skill = 0.6;
  410. };
  411. class Item36
  412. {
  413. position[] = {1417,15.051796,1031.8546};
  414. special = "NONE";
  415. id = 36;
  416. side = "GUER";
  417. vehicle = "Exile_Unit_GhostPlayer";
  418. player = "PLAY CDG";
  419. skill = 0.6;
  420. };
  421. class Item37
  422. {
  423. position[] = {1418,15.051796,1038.654};
  424. special = "NONE";
  425. id = 37;
  426. side = "GUER";
  427. vehicle = "Exile_Unit_GhostPlayer";
  428. player = "PLAY CDG";
  429. skill = 0.6;
  430. };
  431. class Item38
  432. {
  433. position[] = {1419,15.051796,1039.879};
  434. special = "NONE";
  435. id = 38;
  436. side = "GUER";
  437. vehicle = "Exile_Unit_GhostPlayer";
  438. player = "PLAY CDG";
  439. skill = 0.6;
  440. };
  441. class Item39
  442. {
  443. position[] = {1416.562,15.051796,1030.885};
  444. special = "NONE";
  445. id = 39;
  446. side = "GUER";
  447. vehicle = "Exile_Unit_GhostPlayer";
  448. player = "PLAY CDG";
  449. skill = 0.6;
  450. };
  451. class Item40
  452. {
  453. position[] = {1416.345,15.051796,1038.853};
  454. special = "NONE";
  455. id = 40;
  456. side = "GUER";
  457. vehicle = "Exile_Unit_GhostPlayer";
  458. player = "PLAY CDG";
  459. skill = 0.6;
  460. };
  461. class Item41
  462. {
  463. position[] = {1416.7512,15.051796,1036.782};
  464. special = "NONE";
  465. id = 41;
  466. side = "GUER";
  467. vehicle = "Exile_Unit_GhostPlayer";
  468. player = "PLAY CDG";
  469. skill = 0.6;
  470. };
  471. class Item42
  472. {
  473. position[] = {1416.216,15.051796,1031.11};
  474. special = "NONE";
  475. id = 42;
  476. side = "GUER";
  477. vehicle = "Exile_Unit_GhostPlayer";
  478. player = "PLAY CDG";
  479. skill = 0.6;
  480. };
  481. class Item43
  482. {
  483. position[] = {1415.897,15.051796,1038.2};
  484. special = "NONE";
  485. id = 43;
  486. side = "GUER";
  487. vehicle = "Exile_Unit_GhostPlayer";
  488. player = "PLAY CDG";
  489. skill = 0.6;
  490. };
  491. class Item44
  492. {
  493. position[] = {1415.3123,15.051796,1037.9465};
  494. special = "NONE";
  495. id = 44;
  496. side = "GUER";
  497. vehicle = "Exile_Unit_GhostPlayer";
  498. player = "PLAY CDG";
  499. skill = 0.6;
  500. };
  501. class Item45
  502. {
  503. position[] = {1417.5465,15.051796,1037.684};
  504. special = "NONE";
  505. id = 45;
  506. side = "GUER";
  507. vehicle = "Exile_Unit_GhostPlayer";
  508. player = "PLAY CDG";
  509. skill = 0.6;
  510. };
  511. class Item46
  512. {
  513. position[] = {1414.8564,15.051796,1039.303};
  514. special = "NONE";
  515. id = 46;
  516. side = "GUER";
  517. vehicle = "Exile_Unit_GhostPlayer";
  518. player = "PLAY CDG";
  519. skill = 0.6;
  520. };
  521. class Item47
  522. {
  523. position[] = {1417.5984,15.051796,1037.123};
  524. special = "NONE";
  525. id = 47;
  526. side = "GUER";
  527. vehicle = "Exile_Unit_GhostPlayer";
  528. player = "PLAY CDG";
  529. skill = 0.6;
  530. };
  531. class Item48
  532. {
  533. position[] = {1413.5466,15.051796,1033.589};
  534. special = "NONE";
  535. id = 48;
  536. side = "GUER";
  537. vehicle = "Exile_Unit_GhostPlayer";
  538. player = "PLAY CDG";
  539. skill = 0.6;
  540. };
  541. class Item49
  542. {
  543. position[] = {1414.6566,15.051796,1032.84};
  544. special = "NONE";
  545. id = 49;
  546. side = "GUER";
  547. vehicle = "Exile_Unit_GhostPlayer";
  548. player = "PLAY CDG";
  549. skill = 0.6;
  550. };
  551. class Item50
  552. {
  553. position[] = {1417.56469,15.051796,1033.879};
  554. special = "NONE";
  555. id = 50;
  556. side = "GUER";
  557. vehicle = "Exile_Unit_GhostPlayer";
  558. player = "PLAY CDG";
  559. skill = 0.6;
  560. };
  561. class Item51
  562. {
  563. position[] = {1413.2456,15.051796,1039.879};
  564. special = "NONE";
  565. id = 51;
  566. side = "GUER";
  567. vehicle = "Exile_Unit_GhostPlayer";
  568. player = "PLAY CDG";
  569. skill = 0.6;
  570. };
  571. class Item52
  572. {
  573. position[] = {1413,15.051796,1038.2};
  574. special = "NONE";
  575. id = 52;
  576. side = "GUER";
  577. vehicle = "Exile_Unit_GhostPlayer";
  578. player = "PLAY CDG";
  579. skill = 0.6;
  580. };
  581. class Item53
  582. {
  583. position[] = {1417,15.051796,1037.123};
  584. special = "NONE";
  585. id = 53;
  586. side = "GUER";
  587. vehicle = "Exile_Unit_GhostPlayer";
  588. player = "PLAY CDG";
  589. skill = 0.6;
  590. };
  591. class Item54
  592. {
  593. position[] = {1418.56468,15.051796,1033.55};
  594. special = "NONE";
  595. id = 54;
  596. side = "GUER";
  597. vehicle = "Exile_Unit_GhostPlayer";
  598. player = "PLAY CDG";
  599. skill = 0.6;
  600. };
  601. class Item55
  602. {
  603. position[] = {1417.565,15.051796,1030.885};
  604. special = "NONE";
  605. id = 55;
  606. side = "GUER";
  607. vehicle = "Exile_Unit_GhostPlayer";
  608. player = "PLAY CDG";
  609. skill = 0.6;
  610. };
  611. class Item56
  612. {
  613. position[] = {1412,15.051796,1031.11};
  614. special = "NONE";
  615. id = 56;
  616. side = "GUER";
  617. vehicle = "Exile_Unit_GhostPlayer";
  618. player = "PLAY CDG";
  619. skill = 0.6;
  620. };
  621. class Item57
  622. {
  623. position[] = {1415,15.051796,1037.684};
  624. special = "NONE";
  625. id = 57;
  626. side = "GUER";
  627. vehicle = "Exile_Unit_GhostPlayer";
  628. player = "PLAY CDG";
  629. skill = 0.6;
  630. };
  631. class Item58
  632. {
  633. position[] = {1412.2558,15.051796,1038.853};
  634. special = "NONE";
  635. id = 58;
  636. side = "GUER";
  637. vehicle = "Exile_Unit_GhostPlayer";
  638. player = "PLAY CDG";
  639. skill = 0.6;
  640. };
  641. class Item59
  642. {
  643. position[] = {1414,15.051796,1037.9465};
  644. special = "NONE";
  645. id = 59;
  646. side = "GUER";
  647. vehicle = "Exile_Unit_GhostPlayer";
  648. player = "PLAY CDG";
  649. skill = 0.6;
  650. };
  651. class Item60
  652. {
  653. position[] = {1417,15.051796,1038.654};
  654. special = "NONE";
  655. id = 60;
  656. side = "GUER";
  657. vehicle = "Exile_Unit_GhostPlayer";
  658. player = "PLAY CDG";
  659. skill = 0.6;
  660. };
  661. class Item61
  662. {
  663. position[] = {1417.845,15.051796,1031.8546};
  664. special = "NONE";
  665. id = 61;
  666. side = "GUER";
  667. vehicle = "Exile_Unit_GhostPlayer";
  668. player = "PLAY CDG";
  669. skill = 0.6;
  670. };
  671. class Item62
  672. {
  673. position[] = {1419,15.051796,1035.255};
  674. special = "NONE";
  675. id = 62;
  676. side = "GUER";
  677. vehicle = "Exile_Unit_GhostPlayer";
  678. player = "PLAY CDG";
  679. skill = 0.6;
  680. };
  681. class Item63
  682. {
  683. position[] = {1415.3123,15.051796,1032.84};
  684. special = "NONE";
  685. id = 63;
  686. side = "GUER";
  687. vehicle = "Exile_Unit_GhostPlayer";
  688. player = "PLAY CDG";
  689. skill = 0.6;
  690. };
  691. class Item64
  692. {
  693. position[] = {1417.5465,15.051796,1032.897};
  694. special = "NONE";
  695. id = 64;
  696. side = "GUER";
  697. vehicle = "Exile_Unit_GhostPlayer";
  698. player = "PLAY CDG";
  699. skill = 0.6;
  700. };
  701. class Item65
  702. {
  703. position[] = {1418,15.051796,1033.55};
  704. special = "NONE";
  705. id = 65;
  706. side = "GUER";
  707. vehicle = "Exile_Unit_GhostPlayer";
  708. player = "PLAY CDG";
  709. skill = 0.6;
  710. };
  711. class Item66
  712. {
  713. position[] = {1416.7512,15.051796,1033.8946};
  714. special = "NONE";
  715. id = 66;
  716. side = "GUER";
  717. vehicle = "Exile_Unit_GhostPlayer";
  718. player = "PLAY CDG";
  719. skill = 0.6;
  720. };
  721. class Item67
  722. {
  723. position[] = {1417.5984,15.051796,1031.8546};
  724. special = "NONE";
  725. id = 67;
  726. side = "GUER";
  727. vehicle = "Exile_Unit_GhostPlayer";
  728. player = "PLAY CDG";
  729. skill = 0.6;
  730. };
  731. class Item68
  732. {
  733. position[] = {1415.897,15.051796,1033.879};
  734. special = "NONE";
  735. id = 68;
  736. side = "GUER";
  737. vehicle = "Exile_Unit_GhostPlayer";
  738. player = "PLAY CDG";
  739. skill = 0.6;
  740. };
  741. class Item69
  742. {
  743. position[] = {1417.56469,15.051796,1038.853};
  744. special = "NONE";
  745. id = 69;
  746. side = "GUER";
  747. vehicle = "Exile_Unit_GhostPlayer";
  748. player = "PLAY CDG";
  749. skill = 0.6;
  750. };
  751. class Item70
  752. {
  753. position[] = {1418.654,15.051796,1031.11};
  754. special = "NONE";
  755. id = 70;
  756. side = "GUER";
  757. vehicle = "Exile_Unit_GhostPlayer";
  758. player = "PLAY CDG";
  759. skill = 0.6;
  760. };
  761. class Item71
  762. {
  763. position[] = {1416.216,15.051796,1033.589};
  764. special = "NONE";
  765. id = 71;
  766. side = "GUER";
  767. vehicle = "Exile_Unit_GhostPlayer";
  768. player = "PLAY CDG";
  769. skill = 0.6;
  770. };
  771. class Item72
  772. {
  773. position[] = {1416.345,15.051796,1037.2};
  774. special = "NONE";
  775. id = 72;
  776. side = "GUER";
  777. vehicle = "Exile_Unit_GhostPlayer";
  778. player = "PLAY CDG";
  779. skill = 0.6;
  780. };
  781. class Item73
  782. {
  783. position[] = {1414.8564,15.051796,1032.782};
  784. special = "NONE";
  785. id = 73;
  786. side = "GUER";
  787. vehicle = "Exile_Unit_GhostPlayer";
  788. player = "PLAY CDG";
  789. skill = 0.6;
  790. };
  791. class Item74
  792. {
  793. position[] = {1418.654,15.051796,1032.897};
  794. special = "NONE";
  795. id = 74;
  796. side = "GUER";
  797. vehicle = "Exile_Unit_GhostPlayer";
  798. player = "PLAY CDG";
  799. skill = 0.6;
  800. };
  801. class Item75
  802. {
  803. position[] = {1412,15.051796,1032.84};
  804. special = "NONE";
  805. id = 75;
  806. side = "GUER";
  807. vehicle = "Exile_Unit_GhostPlayer";
  808. player = "PLAY CDG";
  809. skill = 0.6;
  810. };
  811. class Item76
  812. {
  813. position[] = {1414,15.051796,1032.782};
  814. special = "NONE";
  815. id = 76;
  816. side = "GUER";
  817. vehicle = "Exile_Unit_GhostPlayer";
  818. player = "PLAY CDG";
  819. skill = 0.6;
  820. };
  821. class Item77
  822. {
  823. position[] = {1414.6566,15.051796,1036.782};
  824. special = "NONE";
  825. id = 77;
  826. side = "GUER";
  827. vehicle = "Exile_Unit_GhostPlayer";
  828. player = "PLAY CDG";
  829. skill = 0.6;
  830. };
  831. class Item78
  832. {
  833. position[] = {1417.845,15.051796,1037.9465};
  834. special = "NONE";
  835. id = 78;
  836. side = "GUER";
  837. vehicle = "Exile_Unit_GhostPlayer";
  838. player = "PLAY CDG";
  839. skill = 0.6;
  840. };
  841. class Item79
  842. {
  843. position[] = {1416.562,15.051796,1035.52};
  844. special = "NONE";
  845. id = 79;
  846. side = "GUER";
  847. vehicle = "Exile_Unit_GhostPlayer";
  848. player = "PLAY CDG";
  849. skill = 0.6;
  850. };
  851. class Item80
  852. {
  853. position[] = {1413.2456,15.051796,1039.303};
  854. special = "NONE";
  855. id = 80;
  856. side = "GUER";
  857. vehicle = "Exile_Unit_GhostPlayer";
  858. player = "PLAY CDG";
  859. skill = 0.6;
  860. };
  861. class Item81
  862. {
  863. position[] = {1417.5465,15.051796,1038.2};
  864. special = "NONE";
  865. id = 81;
  866. side = "GUER";
  867. vehicle = "Exile_Unit_GhostPlayer";
  868. player = "PLAY CDG";
  869. skill = 0.6;
  870. };
  871. class Item82
  872. {
  873. position[] = {1415.3123,15.051796,1031.11};
  874. special = "NONE";
  875. id = 82;
  876. side = "GUER";
  877. vehicle = "Exile_Unit_GhostPlayer";
  878. player = "PLAY CDG";
  879. skill = 0.6;
  880. };
  881. class Item83
  882. {
  883. position[] = {1414.8564,15.051796,1037.9465};
  884. special = "NONE";
  885. id = 83;
  886. side = "GUER";
  887. vehicle = "Exile_Unit_GhostPlayer";
  888. player = "PLAY CDG";
  889. skill = 0.6;
  890. };
  891. class Item84
  892. {
  893. position[] = {1412.2558,15.051796,1033.55};
  894. special = "NONE";
  895. id = 84;
  896. side = "GUER";
  897. vehicle = "Exile_Unit_GhostPlayer";
  898. player = "PLAY CDG";
  899. skill = 0.6;
  900. };
  901. class Item85
  902. {
  903. position[] = {1415,15.051796,1031.8546};
  904. special = "NONE";
  905. id = 85;
  906. side = "GUER";
  907. vehicle = "Exile_Unit_GhostPlayer";
  908. player = "PLAY CDG";
  909. skill = 0.6;
  910. };
  911. class Item86
  912. {
  913. position[] = {1419,15.051796,1038.853};
  914. special = "NONE";
  915. id = 86;
  916. side = "GUER";
  917. vehicle = "Exile_Unit_GhostPlayer";
  918. player = "PLAY CDG";
  919. skill = 0.6;
  920. };
  921. class Item87
  922. {
  923. position[] = {1413.5466,15.051796,1033.55};
  924. special = "NONE";
  925. id = 87;
  926. side = "GUER";
  927. vehicle = "Exile_Unit_GhostPlayer";
  928. player = "PLAY CDG";
  929. skill = 0.6;
  930. };
  931. class Item88
  932. {
  933. position[] = {1413,15.051796,1032.897};
  934. special = "NONE";
  935. id = 88;
  936. side = "GUER";
  937. vehicle = "Exile_Unit_GhostPlayer";
  938. player = "PLAY CDG";
  939. skill = 0.6;
  940. };
  941. class Item89
  942. {
  943. position[] = {1413.54651,15.051796,1039.879};
  944. special = "NONE";
  945. id = 89;
  946. side = "GUER";
  947. vehicle = "Exile_Unit_GhostPlayer";
  948. player = "PLAY CDG";
  949. skill = 0.6;
  950. };
  951. class Item90
  952. {
  953. position[] = {1419.564,15.051796,1038.2};
  954. special = "NONE";
  955. id = 90;
  956. side = "GUER";
  957. vehicle = "Exile_Unit_GhostPlayer";
  958. player = "PLAY CDG";
  959. skill = 0.6;
  960. };
  961. class Item91
  962. {
  963. position[] = {1411,15.051796,1035.255};
  964. special = "NONE";
  965. id = 91;
  966. side = "GUER";
  967. vehicle = "Exile_Unit_GhostPlayer";
  968. player = "PLAY CDG";
  969. skill = 0.6;
  970. };
  971. class Item92
  972. {
  973. position[] = {1418.56,15.051796,1039.303};
  974. special = "NONE";
  975. id = 92;
  976. side = "GUER";
  977. vehicle = "Exile_Unit_GhostPlayer";
  978. player = "PLAY CDG";
  979. skill = 0.6;
  980. };
  981. class Item93
  982. {
  983. position[] = {1418,15.051796,1030.885};
  984. special = "NONE";
  985. id = 93;
  986. side = "GUER";
  987. vehicle = "Exile_Unit_GhostPlayer";
  988. player = "PLAY CDG";
  989. skill = 0.6;
  990. };
  991. class Item94
  992. {
  993. position[] = {1417.565,15.051796,1037.123};
  994. special = "NONE";
  995. id = 94;
  996. side = "GUER";
  997. vehicle = "Exile_Unit_GhostPlayer";
  998. player = "PLAY CDG";
  999. skill = 0.6;
  1000. };
  1001. class Item95
  1002. {
  1003. position[] = {1413.5466,15.051796,1030.885};
  1004. special = "NONE";
  1005. id = 95;
  1006. side = "GUER";
  1007. vehicle = "Exile_Unit_GhostPlayer";
  1008. player = "PLAY CDG";
  1009. skill = 0.6;
  1010. };
  1011. class Item96
  1012. {
  1013. position[] = {1416,15.051796,1039.303};
  1014. special = "NONE";
  1015. id = 96;
  1016. side = "GUER";
  1017. vehicle = "Exile_Unit_GhostPlayer";
  1018. player = "PLAY CDG";
  1019. skill = 0.6;
  1020. };
  1021. class Item97
  1022. {
  1023. position[] = {1417,15.051796,1039.879};
  1024. special = "NONE";
  1025. id = 97;
  1026. side = "GUER";
  1027. vehicle = "Exile_Unit_GhostPlayer";
  1028. player = "PLAY CDG";
  1029. skill = 0.6;
  1030. };
  1031. class Item98
  1032. {
  1033. position[] = {1411,15.051796,1036.782};
  1034. special = "NONE";
  1035. id = 98;
  1036. side = "GUER";
  1037. vehicle = "Exile_Unit_GhostPlayer";
  1038. player = "PLAY CDG";
  1039. skill = 0.6;
  1040. };
  1041. class Item99
  1042. {
  1043. position[] = {1419.564,15.051796,1032.782};
  1044. special = "NONE";
  1045. id = 99;
  1046. side = "GUER";
  1047. vehicle = "Exile_Unit_GhostPlayer";
  1048. player = "PLAY CDG";
  1049. skill = 0.6;
  1050. };
  1051. };
  1052. };
  1053. };
  1054. class Vehicles
  1055. {
  1056. items=40;
  1057. class Item0
  1058. {
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  1060. azimut=47.523598;
  1061. id=1;
  1062. side="EMPTY";
  1063. vehicle="Land_Billboard_F";
  1064. skill=0.60000002;
  1065. text="MainBB";
  1066. };
  1067. class Item1
  1068. {
  1069. position[]={19603.965,3.2732391,19269.297};
  1070. azimut=47.523598;
  1071. id=2;
  1072. side="EMPTY";
  1073. vehicle="UserTexture_1x2_F";
  1074. skill=0.60000002;
  1075. init="this setObjectTexture [0,""T1p.paa""]; this attachTo [MainBB, [-2.5,-0.55,1.75]]; ";
  1076. };
  1077. class Item2
  1078. {
  1079. position[]={19603.508,3.2732391,19268.943};
  1080. azimut=47.523598;
  1081. id=3;
  1082. side="EMPTY";
  1083. vehicle="UserTexture1m_F";
  1084. skill=0.60000002;
  1085. init="this setObjectTexture [0,""B1p.paa""]; this attachTo [MainBB, [-2.5,-0.55,0.25]]; ";
  1086. };
  1087. class Item3
  1088. {
  1089. position[]={19604.736,3.2732391,19268.463};
  1090. azimut=47.523598;
  1091. id=4;
  1092. side="EMPTY";
  1093. vehicle="UserTexture_1x2_F";
  1094. skill=0.60000002;
  1095. init="this setObjectTexture [0,""T2p.paa""]; this attachTo [MainBB, [-1.5,-0.55,1.75]]; ";
  1096. };
  1097. class Item4
  1098. {
  1099. position[]={19604.277,3.2732391,19268.084};
  1100. azimut=47.523598;
  1101. id=5;
  1102. side="EMPTY";
  1103. vehicle="UserTexture1m_F";
  1104. skill=0.60000002;
  1105. init="this setObjectTexture [0,""B2p.paa""]; this attachTo [MainBB, [-1.5,-0.55,0.25]]; ";
  1106. };
  1107. class Item5
  1108. {
  1109. position[]={19605.625,3.2732391,19267.525};
  1110. azimut=47.523598;
  1111. id=6;
  1112. side="EMPTY";
  1113. vehicle="UserTexture_1x2_F";
  1114. skill=0.60000002;
  1115. init="this setObjectTexture [0,""T3p.paa""]; this attachTo [MainBB, [-0.5,-0.55,1.75]]; ";
  1116. };
  1117. class Item6
  1118. {
  1119. position[]={19605.168,3.2732391,19267.154};
  1120. azimut=47.523598;
  1121. id=7;
  1122. side="EMPTY";
  1123. vehicle="UserTexture1m_F";
  1124. skill=0.60000002;
  1125. init="this setObjectTexture [0,""B3p.paa""]; this attachTo [MainBB, [-0.5,-0.55,0.25]]; ";
  1126. };
  1127. class Item7
  1128. {
  1129. position[]={19606.518,3.2732391,19266.617};
  1130. azimut=47.523598;
  1131. id=8;
  1132. side="EMPTY";
  1133. vehicle="UserTexture_1x2_F";
  1134. skill=0.60000002;
  1135. init="this setObjectTexture [0,""T4p.paa""]; this attachTo [MainBB, [0.5,-0.55,1.75]]; ";
  1136. };
  1137. class Item8
  1138. {
  1139. position[]={19606.059,3.2732391,19266.258};
  1140. azimut=47.523598;
  1141. id=9;
  1142. side="EMPTY";
  1143. vehicle="UserTexture1m_F";
  1144. skill=0.60000002;
  1145. init="this setObjectTexture [0,""B4p.paa""]; this attachTo [MainBB, [0.5,-0.55,0.25]]; ";
  1146. };
  1147. class Item9
  1148. {
  1149. position[]={19607.271,3.2732391,19265.695};
  1150. azimut=47.523598;
  1151. id=10;
  1152. side="EMPTY";
  1153. vehicle="UserTexture_1x2_F";
  1154. skill=0.60000002;
  1155. init="this setObjectTexture [0,""T5p.paa""]; this attachTo [MainBB, [1.5,-0.55,1.75]]; ";
  1156. };
  1157. class Item10
  1158. {
  1159. position[]={19606.803,3.2732391,19265.33};
  1160. azimut=47.523598;
  1161. id=11;
  1162. side="EMPTY";
  1163. vehicle="UserTexture1m_F";
  1164. skill=0.60000002;
  1165. init="this setObjectTexture [0,""B5p.paa""]; this attachTo [MainBB, [1.5,-0.55,0.25]]; ";
  1166. };
  1167. class Item11
  1168. {
  1169. position[]={19608.195,3.2732391,19264.721};
  1170. azimut=47.523598;
  1171. id=12;
  1172. side="EMPTY";
  1173. vehicle="UserTexture_1x2_F";
  1174. skill=0.60000002;
  1175. init="this setObjectTexture [0,""T6p.paa""]; this attachTo [MainBB, [2.5,-0.55,1.75]]; ";
  1176. };
  1177. class Item12
  1178. {
  1179. position[]={19607.73,3.2732391,19264.354};
  1180. azimut=47.523598;
  1181. id=13;
  1182. side="EMPTY";
  1183. vehicle="UserTexture1m_F";
  1184. skill=0.60000002;
  1185. init="this setObjectTexture [0,""B6p.paa""]; this attachTo [MainBB, [2.5,-0.55,0.25]]; ";
  1186. };
  1187. class Item13
  1188. {
  1189. position[]={1560.3993,3.2734692,8239.7959};
  1190. azimut=37.570702;
  1191. id=14;
  1192. side="EMPTY";
  1193. vehicle="Land_Billboard_F";
  1194. skill=0.60000002;
  1195. text="MainBB_1";
  1196. };
  1197. class Item14
  1198. {
  1199. position[]={1556.5363,3.2732391,8241.4707};
  1200. azimut=37.570702;
  1201. id=15;
  1202. side="EMPTY";
  1203. vehicle="UserTexture_1x2_F";
  1204. skill=0.60000002;
  1205. init="this setObjectTexture [0,""T1p.paa""]; this attachTo [MainBB_1, [-2.5,-0.55,1.75]]; ";
  1206. };
  1207. class Item15
  1208. {
  1209. position[]={1556.1466,3.2732391,8241.0234};
  1210. azimut=37.570702;
  1211. id=16;
  1212. side="EMPTY";
  1213. vehicle="UserTexture1m_F";
  1214. skill=0.60000002;
  1215. init="this setObjectTexture [0,""B1p.paa""]; this attachTo [MainBB_1, [-2.5,-0.55,0.25]]; ";
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  1217. class Item16
  1218. {
  1219. position[]={1557.4368,3.2732391,8240.7773};
  1220. azimut=37.570702;
  1221. id=17;
  1222. side="EMPTY";
  1223. vehicle="UserTexture_1x2_F";
  1224. skill=0.60000002;
  1225. init="this setObjectTexture [0,""T2p.paa""]; this attachTo [MainBB_1, [-1.5,-0.55,1.75]]; ";
  1226. };
  1227. class Item17
  1228. {
  1229. position[]={1557.0455,3.2732391,8240.3281};
  1230. azimut=37.570702;
  1231. id=18;
  1232. side="EMPTY";
  1233. vehicle="UserTexture1m_F";
  1234. skill=0.60000002;
  1235. init="this setObjectTexture [0,""B2p.paa""]; this attachTo [MainBB_1, [-1.5,-0.55,0.25]]; ";
  1236. };
  1237. class Item18
  1238. {
  1239. position[]={1558.4757,3.2732391,8240.0039};
  1240. azimut=37.570702;
  1241. id=19;
  1242. side="EMPTY";
  1243. vehicle="UserTexture_1x2_F";
  1244. skill=0.60000002;
  1245. init="this setObjectTexture [0,""T3p.paa""]; this attachTo [MainBB_1, [-0.5,-0.55,1.75]]; ";
  1246. };
  1247. class Item19
  1248. {
  1249. position[]={1558.0872,3.273736,8239.5596};
  1250. azimut=37.570702;
  1251. id=20;
  1252. side="EMPTY";
  1253. vehicle="UserTexture1m_F";
  1254. skill=0.60000002;
  1255. init="this setObjectTexture [0,""B3p.paa""]; this attachTo [MainBB_1, [-0.5,-0.55,0.25]]; ";
  1256. };
  1257. class Item20
  1258. {
  1259. position[]={1559.5143,3.2740607,8239.2725};
  1260. azimut=37.570702;
  1261. id=21;
  1262. side="EMPTY";
  1263. vehicle="UserTexture_1x2_F";
  1264. skill=0.60000002;
  1265. init="this setObjectTexture [0,""T4p.paa""]; this attachTo [MainBB_1, [0.5,-0.55,1.75]]; ";
  1266. };
  1267. class Item21
  1268. {
  1269. position[]={1559.1246,3.2745645,8238.8262};
  1270. azimut=37.570702;
  1271. id=22;
  1272. side="EMPTY";
  1273. vehicle="UserTexture1m_F";
  1274. skill=0.60000002;
  1275. init="this setObjectTexture [0,""B4p.paa""]; this attachTo [MainBB_1, [0.5,-0.55,0.25]]; ";
  1276. };
  1277. class Item22
  1278. {
  1279. position[]={1560.4099,3.2749503,8238.4844};
  1280. azimut=37.570702;
  1281. id=23;
  1282. side="EMPTY";
  1283. vehicle="UserTexture_1x2_F";
  1284. skill=0.60000002;
  1285. init="this setObjectTexture [0,""T5p.paa""]; this attachTo [MainBB_1, [1.5,-0.55,1.75]]; ";
  1286. };
  1287. class Item23
  1288. {
  1289. position[]={1560.0215,3.2754521,8238.04};
  1290. azimut=37.570702;
  1291. id=24;
  1292. side="EMPTY";
  1293. vehicle="UserTexture1m_F";
  1294. skill=0.60000002;
  1295. init="this setObjectTexture [0,""B5p.paa""]; this attachTo [MainBB_1, [1.5,-0.55,0.25]]; ";
  1296. };
  1297. class Item24
  1298. {
  1299. position[]={1561.4927,3.2758455,8237.6914};
  1300. azimut=37.570702;
  1301. id=25;
  1302. side="EMPTY";
  1303. vehicle="UserTexture_1x2_F";
  1304. skill=0.60000002;
  1305. init="this setObjectTexture [0,""T6p.paa""]; this attachTo [MainBB_1, [2.5,-0.55,1.75]]; ";
  1306. };
  1307. class Item25
  1308. {
  1309. position[]={1561.1033,3.2763529,8237.2422};
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  1311. id=26;
  1312. side="EMPTY";
  1313. vehicle="UserTexture1m_F";
  1314. skill=0.60000002;
  1315. init="this setObjectTexture [0,""B6p.paa""]; this attachTo [MainBB_1, [2.5,-0.55,0.25]]; ";
  1316. };
  1317. class Item26
  1318. {
  1319. position[]={17812.996,3.3250451,2193.7068};
  1320. azimut=-32.675114;
  1321. id=27;
  1322. side="EMPTY";
  1323. vehicle="Land_Billboard_F";
  1324. skill=0.60000002;
  1325. text="MainBB_2";
  1326. };
  1327. class Item27
  1328. {
  1329. position[]={17811.359,3.335449,2191.1802};
  1330. azimut=-29.197426;
  1331. id=28;
  1332. side="EMPTY";
  1333. vehicle="UserTexture_1x2_F";
  1334. skill=0.60000002;
  1335. init="this setObjectTexture [0,""T1p.paa""]; this attachTo [MainBB_2, [-2.5,-0.55,1.75]]; ";
  1336. };
  1337. class Item28
  1338. {
  1339. position[]={17811.619,3.3369496,2190.6504};
  1340. azimut=-29.197426;
  1341. id=29;
  1342. side="EMPTY";
  1343. vehicle="UserTexture1m_F";
  1344. skill=0.60000002;
  1345. init="this setObjectTexture [0,""B1p.paa""]; this attachTo [MainBB_2, [-2.5,-0.55,0.25]]; ";
  1346. };
  1347. class Item29
  1348. {
  1349. position[]={17812.352,3.3324573,2191.7329};
  1350. azimut=-29.197426;
  1351. id=30;
  1352. side="EMPTY";
  1353. vehicle="UserTexture_1x2_F";
  1354. skill=0.60000002;
  1355. init="this setObjectTexture [0,""T2p.paa""]; this attachTo [MainBB_2, [-1.5,-0.55,1.75]]; ";
  1356. };
  1357. class Item30
  1358. {
  1359. position[]={17812.611,3.3339734,2191.199};
  1360. azimut=-29.197426;
  1361. id=31;
  1362. side="EMPTY";
  1363. vehicle="UserTexture1m_F";
  1364. skill=0.60000002;
  1365. init="this setObjectTexture [0,""B2p.paa""]; this attachTo [MainBB_2, [-1.5,-0.55,0.25]]; ";
  1366. };
  1367. class Item31
  1368. {
  1369. position[]={17813.461,3.3290138,2192.3804};
  1370. azimut=-29.197426;
  1371. id=32;
  1372. side="EMPTY";
  1373. vehicle="UserTexture_1x2_F";
  1374. skill=0.60000002;
  1375. init="this setObjectTexture [0,""T3p.paa""]; this attachTo [MainBB_2, [-0.5,-0.55,1.75]]; ";
  1376. };
  1377. class Item32
  1378. {
  1379. position[]={17813.717,3.3305271,2191.8481};
  1380. azimut=-29.197426;
  1381. id=33;
  1382. side="EMPTY";
  1383. vehicle="UserTexture1m_F";
  1384. skill=0.60000002;
  1385. init="this setObjectTexture [0,""B3p.paa""]; this attachTo [MainBB_2, [-0.5,-0.55,0.25]]; ";
  1386. };
  1387. class Item33
  1388. {
  1389. position[]={17814.559,3.3255172,2193.0469};
  1390. azimut=-29.197426;
  1391. id=34;
  1392. side="EMPTY";
  1393. vehicle="UserTexture_1x2_F";
  1394. skill=0.60000002;
  1395. init="this setObjectTexture [0,""T4p.paa""]; this attachTo [MainBB_2, [0.5,-0.55,1.75]]; ";
  1396. };
  1397. class Item34
  1398. {
  1399. position[]={17814.811,3.3270471,2192.5112};
  1400. azimut=-29.197426;
  1401. id=35;
  1402. side="EMPTY";
  1403. vehicle="UserTexture1m_F";
  1404. skill=0.60000002;
  1405. init="this setObjectTexture [0,""B4p.paa""]; this attachTo [MainBB_2, [0.5,-0.55,0.25]]; ";
  1406. };
  1407. class Item35
  1408. {
  1409. position[]={17815.629,3.3225622,2193.563};
  1410. azimut=-29.197426;
  1411. id=36;
  1412. side="EMPTY";
  1413. vehicle="UserTexture_1x2_F";
  1414. skill=0.60000002;
  1415. init="this setObjectTexture [0,""T5p.paa""]; this attachTo [MainBB_2, [1.5,-0.55,1.75]]; ";
  1416. };
  1417. class Item36
  1418. {
  1419. position[]={17815.881,3.3240941,2193.0266};
  1420. azimut=-29.197426;
  1421. id=37;
  1422. side="EMPTY";
  1423. vehicle="UserTexture1m_F";
  1424. skill=0.60000002;
  1425. init="this setObjectTexture [0,""B5p.paa""]; this attachTo [MainBB_2, [1.5,-0.55,0.25]]; ";
  1426. };
  1427. class Item37
  1428. {
  1429. position[]={17816.787,3.3201108,2194.2446};
  1430. azimut=-29.197426;
  1431. id=38;
  1432. side="EMPTY";
  1433. vehicle="UserTexture_1x2_F";
  1434. skill=0.60000002;
  1435. init="this setObjectTexture [0,""T6p.paa""]; this attachTo [MainBB_2, [2.5,-0.55,1.75]]; ";
  1436. };
  1437. class Item38
  1438. {
  1439. position[]={17817.049,3.3213255,2193.7068};
  1440. azimut=-29.197426;
  1441. id=39;
  1442. side="EMPTY";
  1443. vehicle="UserTexture1m_F";
  1444. skill=0.60000002;
  1445. init="this setObjectTexture [0,""B6p.paa""]; this attachTo [MainBB_2, [2.5,-0.55,0.25]]; ";
  1446. };
  1447. class Item39
  1448. {
  1449. position[]={1416.462,15.051796,1032.6946};
  1450. azimut=-179.76921;
  1451. id=40;
  1452. side="EMPTY";
  1453. vehicle="Land_Billboard_F";
  1454. skill=0.60000002;
  1455. text="MainBB_1_1";
  1456. };
  1457. };
  1458. class Markers
  1459. {
  1460. items=22;
  1461. class Item0
  1462. {
  1463. position[]={19625.115,3.2732391,19227.287};
  1464. name="AirportTrader";
  1465. markerType="ELLIPSE";
  1466. type="Empty";
  1467. colorName="ColorBlue";
  1468. fillName="SolidBorder";
  1469. a=300;
  1470. b=300;
  1471. drawBorder=1;
  1472. };
  1473. class Item1
  1474. {
  1475. position[]={9787.8008,109.66968,10382.512};
  1476. name="BakhdiaSpawnZone";
  1477. text="Bakhdia Spawn";
  1478. type="ExileSpawnZone";
  1479. colorName="ColorRed";
  1480. };
  1481. class Item2
  1482. {
  1483. position[]={2632.144,5.1009407,3260.1895};
  1484. name="AlRaayanSpawnZone";
  1485. text="Al Raayan Spawn";
  1486. type="ExileSpawnZone";
  1487. colorName="ColorRed";
  1488. };
  1489. class Item3
  1490. {
  1491. position[]={15351.664,97.349953,5695.8623};
  1492. name="AlHaffahSpawnZone";
  1493. text="Al Haffah Spawn";
  1494. type="ExileSpawnZone";
  1495. colorName="ColorRed";
  1496. };
  1497. class Item4
  1498. {
  1499. position[]={12443.893,144.5479,18823.844};
  1500. name="TelSeghebSpawnZone";
  1501. text="Tel Segheb Spawn";
  1502. type="ExileSpawnZone";
  1503. colorName="ColorRed";
  1504. };
  1505. class Item5
  1506. {
  1507. position[]={1288.6738,3.34795,18389.508};
  1508. name="AlNabqSpawnZone";
  1509. text="Al Nabq Spawn";
  1510. type="ExileSpawnZone";
  1511. colorName="ColorRed";
  1512. };
  1513. class Item6
  1514. {
  1515. position[]={4682.9282,3.2765455,13528.121};
  1516. name="AlQuisaSpawnZone";
  1517. text="Al Quisa Spawn";
  1518. type="ExileSpawnZone";
  1519. colorName="ColorRed";
  1520. };
  1521. class Item7
  1522. {
  1523. position[]={16897.141,145.38229,14833.026};
  1524. name="DarkhushSpawnZone";
  1525. text="Darkhush Spawn";
  1526. type="ExileSpawnZone";
  1527. colorName="ColorRed";
  1528. };
  1529. class Item8
  1530. {
  1531. position[]={9437.3457,3.3402202,3009.3262};
  1532. name="JablehSpawnZone";
  1533. text="Jableh Spawn";
  1534. type="ExileSpawnZone";
  1535. colorName="ColorRed";
  1536. };
  1537. class Item9
  1538. {
  1539. position[]={11469.863,8.0953951,14057.59};
  1540. name="ArmanazSpawnZone";
  1541. text="Armanaz Spawn";
  1542. type="ExileSpawnZone";
  1543. colorName="ColorRed";
  1544. };
  1545. class Item10
  1546. {
  1547. position[]={1216.2151,15.046825,1086.3354};
  1548. name="AdminIsland";
  1549. text="Admin Island";
  1550. markerType="ELLIPSE";
  1551. type="Empty";
  1552. colorName="ColorRed";
  1553. fillName="DiagGrid";
  1554. a=1002;
  1555. b=1002;
  1556. };
  1557. class Item11
  1558. {
  1559. position[]={17800.271,3.3851163,2185.0613};
  1560. name="DesertedTrader";
  1561. markerType="ELLIPSE";
  1562. type="Empty";
  1563. colorName="ColorBlue";
  1564. fillName="SolidBorder";
  1565. a=300;
  1566. b=300;
  1567. drawBorder=1;
  1568. };
  1569. class Item12
  1570. {
  1571. position[]={1600.553,3.2732391,8259.8887};
  1572. name="CoastalTrader";
  1573. markerType="ELLIPSE";
  1574. type="Empty";
  1575. colorName="ColorBlue";
  1576. fillName="SolidBorder";
  1577. a=300;
  1578. b=300;
  1579. drawBorder=1;
  1580. };
  1581. class Item13
  1582. {
  1583. position[]={6613.4814,139.74211,17284.24};
  1584. name="MansouraTrader";
  1585. text="Mansoura Trader";
  1586. markerType="ELLIPSE";
  1587. type="Empty";
  1588. colorName="ColorGrey";
  1589. fillName="Horizontal";
  1590. a=70;
  1591. b=70;
  1592. };
  1593. class Item14
  1594. {
  1595. position[]={11851.775,3.3046148,8186.0107};
  1596. name="HajinTrader";
  1597. text="Hajin Trader";
  1598. markerType="ELLIPSE";
  1599. type="Empty";
  1600. colorName="ColorGrey";
  1601. fillName="Horizontal";
  1602. a=70;
  1603. b=70;
  1604. };
  1605. class Item15
  1606. {
  1607. position[]={13966.798,155.19441,12505.653};
  1608. name="KarsuTrader";
  1609. text="Karsu Trader";
  1610. markerType="ELLIPSE";
  1611. type="Empty";
  1612. colorName="ColorGrey";
  1613. fillName="Horizontal";
  1614. a=70;
  1615. b=70;
  1616. };
  1617. class Item16
  1618. {
  1619. position[]={19627.539,3.2732391,19228.533};
  1620. name="AirportTraderDot";
  1621. text="Airport Trader";
  1622. type="hd_dot";
  1623. };
  1624. class Item17
  1625. {
  1626. position[]={17800.537,3.3845148,2185.0618};
  1627. name="DesertedTraderDot";
  1628. text="Deserted Trader";
  1629. type="hd_dot";
  1630. };
  1631. class Item18
  1632. {
  1633. position[]={1598.054,3.1859162,8260.2295};
  1634. name="CoastalTraderDot";
  1635. text="Coastal Trader";
  1636. type="hd_dot";
  1637. };
  1638. class Item19
  1639. {
  1640. position[]={1238.1038,15.03903,1142.4414};
  1641. name="AdminIslandDot";
  1642. text="Admin Island";
  1643. type="mil_objective";
  1644. colorName="ColorRed";
  1645. };
  1646. class Item20
  1647. {
  1648. position[]={13965.507,155.3017,12502.657};
  1649. name="KarsuTraderDot";
  1650. text="Neighborhood Trader ";
  1651. type="hd_dot";
  1652. };
  1653. class Item21
  1654. {
  1655. position[]={6609.5474,139.7606,17282.695};
  1656. name="MansouraTraderDot";
  1657. text="Neighborhood Trader ";
  1658. type="hd_dot";
  1659. };
  1660. };
  1661.  
  1662. class Sensors
  1663. {
  1664. items = 3;
  1665. class Item0
  1666. {
  1667. position[]={19625.115,3.2732391,19227.287};
  1668. a=175;
  1669. b=175;
  1670. rectangular=1;
  1671. activationBy="ANY";
  1672. repeating=1;
  1673. interruptable=1;
  1674. age="UNKNOWN";
  1675. name="ExileTrader_0";
  1676. expCond="(vehicle player) in thisList";
  1677. expActiv="call ExileClient_object_player_event_onEnterSafezone";
  1678. expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
  1679. class Effects{};
  1680. };
  1681. class Item1
  1682. {
  1683. position[]={1600.553,3.2732391,8259.8887};
  1684. a=175;
  1685. b=175;
  1686. rectangular=1;
  1687. activationBy="ANY";
  1688. repeating=1;
  1689. interruptable=1;
  1690. age="UNKNOWN";
  1691. name="ExileTrader_1";
  1692. expCond="(vehicle player) in thisList";
  1693. expActiv="call ExileClient_object_player_event_onEnterSafezone";
  1694. expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
  1695. class Effects{};
  1696. };
  1697. class Item2
  1698. {
  1699. position[]={17800.271,3.3851163,2185.0613};
  1700. a=175;
  1701. b=175;
  1702. rectangular=1;
  1703. activationBy="ANY";
  1704. repeating=1;
  1705. interruptable=1;
  1706. age="UNKNOWN";
  1707. name= ExileTrader_2";
  1708. expCond="(vehicle player) in thisList";
  1709. expActiv="call ExileClient_object_player_event_onEnterSafezone";
  1710. expDesactiv="call ExileClient_object_player_event_onLeaveSafezone";
  1711. class Effects{};
  1712. };
  1713. };
  1714. };
  1715.  
  1716.  
  1717. class Intro
  1718. {
  1719. addOns[]=
  1720. {
  1721. "pja310"
  1722. };
  1723. addOnsAuto[]=
  1724. {
  1725. "pja310"
  1726. };
  1727. randomSeed=15529053;
  1728. class Intel
  1729. {
  1730. timeOfChanges=1800.0002;
  1731. startWeather=0.30000001;
  1732. startWind=0.1;
  1733. startWaves=0.1;
  1734. forecastWeather=0.30000001;
  1735. forecastWind=0.1;
  1736. forecastWaves=0.1;
  1737. forecastLightnings=0.1;
  1738. year=2035;
  1739. month=6;
  1740. day=24;
  1741. hour=12;
  1742. minute=0;
  1743. startFogDecay=0.013;
  1744. forecastFogDecay=0.013;
  1745. };
  1746. };
  1747. class OutroWin
  1748. {
  1749. addOns[]=
  1750. {
  1751. "pja310"
  1752. };
  1753. addOnsAuto[]=
  1754. {
  1755. "pja310"
  1756. };
  1757. randomSeed=11550979;
  1758. class Intel
  1759. {
  1760. timeOfChanges=1800.0002;
  1761. startWeather=0.30000001;
  1762. startWind=0.1;
  1763. startWaves=0.1;
  1764. forecastWeather=0.30000001;
  1765. forecastWind=0.1;
  1766. forecastWaves=0.1;
  1767. forecastLightnings=0.1;
  1768. year=2035;
  1769. month=6;
  1770. day=24;
  1771. hour=12;
  1772. minute=0;
  1773. startFogDecay=0.013;
  1774. forecastFogDecay=0.013;
  1775. };
  1776. };
  1777. class OutroLoose
  1778. {
  1779. addOns[]=
  1780. {
  1781. "pja310"
  1782. };
  1783. addOnsAuto[]=
  1784. {
  1785. "pja310"
  1786. };
  1787. randomSeed=2635457;
  1788. class Intel
  1789. {
  1790. timeOfChanges=1800.0002;
  1791. startWeather=0.30000001;
  1792. startWind=0.1;
  1793. startWaves=0.1;
  1794. forecastWeather=0.30000001;
  1795. forecastWind=0.1;
  1796. forecastWaves=0.1;
  1797. forecastLightnings=0.1;
  1798. year=2035;
  1799. month=6;
  1800. day=24;
  1801. hour=12;
  1802. minute=0;
  1803. startFogDecay=0.013;
  1804. forecastFogDecay=0.013;
  1805. };
  1806. };
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