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- ===Class Skill changes===
- Mage Trainee: Starts with Magic category which it will then use as First Class.
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- Pirate: Smash'n'Crash: Grants 2 attacks against terrain obstacles (cracked walls, doors) instead of usual 1.
- Scavenger: Gets (C) Dark Subcategory, (D) Dark and (C) Sword Subcategory, (D) Sword. Always gain 50 gold+10xOpponent's total level.
- Social Knight: Gets (C) Sword Subcategory (D) Sword and (C) Lance Subcategory (D) Lance.
- Spy: Receives 'Poisoned Weapon' Active skill; the Spy can spend his/her turn on applying Poison status to his currently equipped weapon. Each attack that hits an enemy also Poisons the enemy (for the usual 5 turns). Poisoned Weapon wears off after 5 successful hits.
- Soldier:'Anti-Cavalry' only gives Damage bonus.
- Wyvern Rider: Wyvern Scales: +5 RES vs Fire subcategory, Wind neutral, Thunder effective.
- Mercenary:'Inspiration' gives +10 Hit to all allies in 3-tile radius.]
- Fighter: Conceal changed to Forest Hideout: When a unit ends their turn at Forest Terrain they gain +10 Evasion.
- Pegasus Rider: Glide: +1 MOV if the Pegasus Rider uses all its MOV in a single direction
- Fencer: Duelist: the Fencer gets weapon triangle advantage when attacking an enemy wielding a weapon of the same subcategory.
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- Berserkers: Gains Critical Eye.
- Forest Knight: Trapper replaced with Critical Eye.
- Forest Knight: Ambush: When a unit attack an opponent while they are at Forest Terrain they gain +10 Critical.
- Nomad Ranger/Trooper: Plains Fighting: Units with this skill gain a +10 bonus to hit and a +1 bonus to Defense when on Plains.
- Bounty Hunter: (A) Dark Subcategory, (C) Dark and (A) Sword Subcategory, (C) Sword.
- Battle Mage: Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
- Swashbuckler: Sea Sprint: reduced MOV penalty for water.
- Swashbuckler: I Am Not Left Handed: the Swashbuckler can't lose on the weapon triangle but can win.
- Wyvern Knight:'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
- Wyvern Knight: Choose between Swords or Axes.
- Wyvern Hunters: Pierce: SKL% chance of ignoring the enemy's defense on each attack.
- Hero:'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
- Shadow Sword: Marked for Death: Once per map, the Shadow Sword can designate an enemy. All allies get +15 hit, +3 DMG and +5 crit when attacking this enemy.
- Warrior: Forest Camouflage replaced with Critical Eye.
- Mountain Warrior: Big Swing: trade hit for DMG with a ratio of 5 hit for 1 DMG.
- Mountain Warrior: Mountain Sprint: reduced MOV penalty for mountains and hills.
- Saint: Now gains 'Serenity' Character skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
- Falco Knight: Charge/This skill does not activate if the character has less Health than their opponent.
- Wanderer: Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
- Duke Knight: Momentum has no limit on its bonuses.
- Great Knight: Trample: Gains +4 damage against non-mounted units. The effect doesn't work during enemy turn.
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