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GoR Class Skill changes

Jul 28th, 2016
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  1. ===Class Skill changes===
  2. Mage Trainee: Starts with Magic category which it will then use as First Class.
  3. ----
  4. Pirate: Smash'n'Crash: Grants 2 attacks against terrain obstacles (cracked walls, doors) instead of usual 1.
  5. Scavenger: Gets (C) Dark Subcategory, (D) Dark and (C) Sword Subcategory, (D) Sword. Always gain 50 gold+10xOpponent's total level.
  6. Social Knight: Gets (C) Sword Subcategory (D) Sword and (C) Lance Subcategory (D) Lance.
  7. Spy: Receives 'Poisoned Weapon' Active skill; the Spy can spend his/her turn on applying Poison status to his currently equipped weapon. Each attack that hits an enemy also Poisons the enemy (for the usual 5 turns). Poisoned Weapon wears off after 5 successful hits.
  8. Soldier:'Anti-Cavalry' only gives Damage bonus.
  9. Wyvern Rider: Wyvern Scales: +5 RES vs Fire subcategory, Wind neutral, Thunder effective.
  10. Mercenary:'Inspiration' gives +10 Hit to all allies in 3-tile radius.]
  11. Fighter: Conceal changed to Forest Hideout: When a unit ends their turn at Forest Terrain they gain +10 Evasion.
  12. Pegasus Rider: Glide: +1 MOV if the Pegasus Rider uses all its MOV in a single direction
  13. Fencer: Duelist: the Fencer gets weapon triangle advantage when attacking an enemy wielding a weapon of the same subcategory.
  14. ----
  15. Berserkers: Gains Critical Eye.
  16. Forest Knight: Trapper replaced with Critical Eye.
  17. Forest Knight: Ambush: When a unit attack an opponent while they are at Forest Terrain they gain +10 Critical.
  18. Nomad Ranger/Trooper: Plains Fighting: Units with this skill gain a +10 bonus to hit and a +1 bonus to Defense when on Plains.
  19. Bounty Hunter: (A) Dark Subcategory, (C) Dark and (A) Sword Subcategory, (C) Sword.
  20. Battle Mage: Imbue Arrow-Fire: On miss, the arrow explodes and deals damage to the target anyway, based on MAG of the Battle Mage and RES of the enemy, without including Battle Mage's weapon ATK.
  21. Swashbuckler: Sea Sprint: reduced MOV penalty for water.
  22. Swashbuckler: I Am Not Left Handed: the Swashbuckler can't lose on the weapon triangle but can win.
  23. Wyvern Knight:'Scatter' is removed; instead, Wyvern Knight gains 'Dragon Scales' skill (look at NPC Class 'Manakete')
  24. Wyvern Knight: Choose between Swords or Axes.
  25. Wyvern Hunters: Pierce: SKL% chance of ignoring the enemy's defense on each attack.
  26. Hero:'Lend me your strength' is removed; instead, Hero gains 'Charisma' Character Specific Skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  27. Shadow Sword: Marked for Death: Once per map, the Shadow Sword can designate an enemy. All allies get +15 hit, +3 DMG and +5 crit when attacking this enemy.
  28. Warrior: Forest Camouflage replaced with Critical Eye.
  29. Mountain Warrior: Big Swing: trade hit for DMG with a ratio of 5 hit for 1 DMG.
  30. Mountain Warrior: Mountain Sprint: reduced MOV penalty for mountains and hills.
  31. Saint: Now gains 'Serenity' Character skill. If they already had this skill, they are free to select any other Free Character Skill and add it to their repertoire.
  32. Falco Knight: Charge/This skill does not activate if the character has less Health than their opponent.
  33. Wanderer: Units with this skill can traverse any and all terrain. When wandering through [s]Mountain[/s] Cliffs or Water terrain, the unit suffers a -2 Penalty moving through them. They get -1 Penalty on Hills and Thick Forests. All other tiles are treated as 'Grass', and they receive no Weather penalties.
  34. Duke Knight: Momentum has no limit on its bonuses.
  35. Great Knight: Trample: Gains +4 damage against non-mounted units. The effect doesn't work during enemy turn.
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