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- v1.1.460.0517
- Important Note : This version contains some new features may not be compatible older version of project. Please BACKUP YOUR PROJECT before update!
- New :
- Activation System V2
- New activation system that supports licensing addons. Also instead of “Email & Transaction ID”, V2 Licensing uses Store username & password for validating your license.
- EarthFX (New Addon – Requires additinonal license)
- EarthFX will provide surface based effects for your games. {More Details}
- DamageFX (New Addon – Requires additional license)
- DamageFX will provide impact based mesh deformation and some other effects for RGKCar {More Details}
- Racing Line (New Addon – Free)
- Visualize your best racing line with Racing Line addon.
- Car Paint Pro Shaders (New Addon – Free for Pro Only)
- Collaboration with RedDotGames, Racing Game Kit have a free version of Car Paint Pro Shaders (Desktop edition only!) bundled. With realtime reflections script provided in this version, you can provide awesome looking vehicles for your games.
- C2 – New Vehicle Controller Set
- Vehicle controllers rewritten. C2 contains new controllers for keyboard, gameped and steering wheel inputs. Its also rewritten for AI too.
- TouchDrive – New Mobile Controls Set
- As part of C2, I renamed mobile controls as TouchDrive. TouchDrive manager handles your touch inputs and TouchSteeringWheel input is another way to have fun.
- Speedtrap – New Game Mode
- Fastest car will win the race… It doesn’t matter you finished last or first, if you cant drive it fast, you loose.
- RaceManager : RaceMode Renames ;
- RaceManager : New Inspector for better management of scene and race..
- RaceManager : New SpeedTrapMode for speedtrap race type selection : HighestTotalSpeed or HighestSpeed
- RaceManager : MoveDestroyedToIgnoreLayer property of KnockOut Race.
- RaceManager : PlayerContinueAfterFinish property and AI Switch functionality for race finished shows.
- RaceManager : KickLastRacerAfter2ndPassed property added.
- RaceManager : ShowCheckPointArrow property added.
- RGKCar_Setup: BlurSwitchVelocity property added. This value set RGKWheel switch to blur textured models on given speed.
- RGKCar_Setup : UseEarthFX property aded. This property allows RGKCar use EarthFX for environmental effects. EarthFX Prefabs should added to scene to work.
- RGKCar_Setup : GlobalSkidmarkName property added. If you dont want to use EarthFX, you can use a RGKGLobalSkidmark instead. But this skidmark can be unique for each vehicle. Or you can use one for all.
- RGKCar_Setup : Clutchtime property added for how long it take shifting gears.
- RGKCar_Setup : GearDownRPM, GearUpRPM properties added for gear management.
- RGKCar_Setup : FrontWheelRadius and RearWheelRadius properties added. You can change wheel radius’s separately now.
- RGKCar_Setup : FrontWheelSideGrip and RearWheelSideGrip properties added for better handling minimizing slipping on fast corners.
- RGKCar_Setup : WheelGizmos added to RGKWheels for helping radius settings.
- RGKCar_Setup : Setup Mode property added for changing settings of RGKCar on editor. You should unchecked before release.
- RGKCar_Setup : CenterOfMass and CarInteria properties moved to RGKCar_Setup
- RGKCar_Setup: Reverse Light Lights and its objects added for reverse time light decoration.
- Racer_Detail : RacerSectorSpeedAndTime propert added for sector speeds and times
- Racer_Detail : RacerHighestSpeed property added for highest sector speed
- Racer_Detail : RacerSumOfSpeeds property added for retrieving total speeds
- RGK Realtime : Realtime Cubemap renderrer for Pro Car Shaders.
- RGKCar Engine : New RPM Management code.
- RGKCar_Engine: Push property added. This will add extra force with limited time on start. And it can be used only 1st gear.
- RGKCar Advanced Audio : Gear Change Sound property added.
- RGKCar Advanced Audio: Surface Sound property added to collaboration with EarthFX. This will help you to change driving surface sounds like mud or gravel.
- RGKCar Wheel : Added EarthFX integration
- RGKCar Wheel : New caliper and disk brake offset added
- SpeedometerUI : Now its supports JSON formatted data templates.
- SpeedometerUI : New Inspector with load/save template functionality in running.
- Race_Camera : CameraStartupShake property added.
- Race_Camera : CameraHighSpeedShake property added.
- ProAI : FPS Based steer smoothing property added.
- ProAI & BasicAI : New Inspector for better understanding of product settings
- CheckPoint Items have new behavior as Checkpoint, SectorPoint and SpeedTrap to related race.
- Waypoint Items and Manager, SpawnPoints and Spawnpoint Manager: Scene Inspectors for faster development. Also Waypoint item handles for more information about waypoints.
- RGKGLobalSkidmarks : New approach to use of skidmarks.
- Fixes and Improvements :
- Reworked on Pajecka calculations, RGKCar is more stable now.
- Fix : RGKCar_Wheels : Slight sliding problem on rounds fixes.
- Fix : RaceManagers wrapped text was causing object section button isn’t visible because scroll bar overlap.
- Fix : Startup distance calculation “IndexOutOfRangeException: Array index is out of range” error that caused missing index.
- Fix : RGKCamera LockFPSTo property handles O now. If value is O locking will be disabled.
- Fix : Swaybar null error if wheel not assigned or destroyed.
- Fix : StopRaceAfterPlayerFinish bug that stops race after player finish even not checked
- Fix : Wrong distance calculation if a checkpoint located before of start point
- Fix : RaceRegister : Fixed Racer_Tag requirement that prevents mobile crash because of try/catch didn’t work properly if Mono handling .
- Fix : CarAudioBasic : RGKCar_Controller Component requirement ([RequireComponent(typeof(RGKCar_Controller))) removed.
- Fix : Destroyed or removed lights was causing error when lights on.
- RGKCar Engine : For better handling, "drivetrainFraction = 0.8f / iPoweredCount;". This change requires reconfiguration on gears.
- Asphalt Skid, Water Splash and GrassDirt properties removed from RGKCar Setup. This properties will handled by EarthFX
- HumanController : added switch to gear 1 when race start, that prevents delay on throttle..
- Changed default UI fonts with static sizes for avoiding mobile problems.
- Some other minor fixes.
- Side Note :
- Because of upcoming V4 Distribution package, I had to change some script names in binary version distribution. This changes are ;
- GameCamera > Race_Camera,
- GameAudio > Race_Audio,
- RaceManager > Race_Manager,
- RaceProgress > Race_Progress,
- RacerDetail > Racer_Detail,
- RacerRegister > Racer_Register-
- RaceUI >Race_UI,
- RGKCar_Controller >RKCar_AIController
- Since class names not changed you shouldn’t have any problem with this changes.
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