Advertisement
Guest User

Untitled

a guest
Apr 30th, 2015
48
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.83 KB | None | 0 0
  1. private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_inventory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded","_ownerPUID"];
  2.  
  3. dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
  4. dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
  5.  
  6. _hiveLoaded = false;
  7.  
  8. waitUntil{initialized}; //means all the functions are now defined
  9.  
  10. diag_log "HIVE: Starting";
  11.  
  12. waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
  13.  
  14. // Custom Configs
  15. if(isnil "MaxVehicleLimit") then {
  16. MaxVehicleLimit = 50;
  17. };
  18.  
  19. if(isnil "MaxDynamicDebris") then {
  20. MaxDynamicDebris = 100;
  21. };
  22. if(isnil "MaxAmmoBoxes") then {
  23. MaxAmmoBoxes = 3;
  24. };
  25. if(isnil "MaxMineVeins") then {
  26. MaxMineVeins = 50;
  27. };
  28. // Custon Configs End
  29.  
  30. if (isServer && isNil "sm_done") then {
  31.  
  32. serverVehicleCounter = [];
  33. _hiveResponse = [];
  34.  
  35. for "_i" from 1 to 5 do {
  36. diag_log "HIVE: trying to get objects";
  37. _key = format["CHILD:302:%1:", dayZ_instance];
  38. _hiveResponse = _key call server_hiveReadWrite;
  39. if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
  40. if ((_hiveResponse select 1) == "Instance already initialized") then {
  41. _superkey = profileNamespace getVariable "SUPERKEY";
  42. _shutdown = format["CHILD:400:%1:", _superkey];
  43. _res = _shutdown call server_hiveReadWrite;
  44. diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
  45. } else {
  46. diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
  47.  
  48. };
  49. _hiveResponse = ["",0];
  50. }
  51. else {
  52. diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
  53. _i = 99; // break
  54. };
  55. };
  56.  
  57. _BuildingQueue = [];
  58. _objectQueue = [];
  59.  
  60. if ((_hiveResponse select 0) == "ObjectStreamStart") then {
  61.  
  62. // save superkey
  63. profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
  64.  
  65. _hiveLoaded = true;
  66.  
  67. diag_log ("HIVE: Commence Object Streaming...");
  68. _key = format["CHILD:302:%1:", dayZ_instance];
  69. _objectCount = _hiveResponse select 1;
  70. _bQty = 0;
  71. _vQty = 0;
  72. for "_i" from 1 to _objectCount do {
  73. _hiveResponse = _key call server_hiveReadWriteLarge;
  74. //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
  75. if ((_hiveResponse select 2) isKindOf "ModularItems") then {
  76. _BuildingQueue set [_bQty,_hiveResponse];
  77. _bQty = _bQty + 1;
  78. } else {
  79. _objectQueue set [_vQty,_hiveResponse];
  80. _vQty = _vQty + 1;
  81. };
  82. };
  83. diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
  84. };
  85.  
  86. // # NOW SPAWN OBJECTS #
  87. _totalvehicles = 0;
  88. {
  89. _idKey = _x select 1;
  90. _type = _x select 2;
  91. _ownerID = _x select 3;
  92.  
  93. _worldspace = _x select 4;
  94. _inventory = _x select 5;
  95. _hitPoints = _x select 6;
  96. _fuel = _x select 7;
  97. _damage = _x select 8;
  98.  
  99. _dir = 0;
  100. _pos = [0,0,0];
  101. _wsDone = false;
  102. if (count _worldspace >= 2) then
  103. {
  104.  
  105. if ((typeName (_worldspace select 0)) == "STRING") then {
  106. _worldspace set [0, call compile (_worldspace select 0)];
  107. _worldspace set [1, call compile (_worldspace select 1)];
  108. };
  109.  
  110. _dir = _worldspace select 0;
  111. if (count (_worldspace select 1) == 3) then {
  112. _pos = _worldspace select 1;
  113. _wsDone = true;
  114. }
  115. };
  116.  
  117. if (!_wsDone) then {
  118. if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
  119. _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
  120. if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
  121. diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
  122. };
  123.  
  124. // Realign characterID to OwnerPUID - need to force save though.
  125.  
  126. if (count _worldspace < 3) then
  127. {
  128. _worldspace set [count _worldspace, "0"];
  129. };
  130. _ownerPUID = _worldspace select 2;
  131.  
  132. // diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];
  133.  
  134. if (_damage < 1) then {
  135. //diag_log format["OBJ: %1 - %2", _idKey,_type];
  136.  
  137. //Create it
  138. _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
  139. _object setVariable ["lastUpdate",time];
  140. _object setVariable ["ObjectID", _idKey, true];
  141. _object setVariable ["OwnerPUID", _ownerPUID, true];
  142.  
  143. _lockable = 0;
  144. if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
  145. _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
  146. };
  147.  
  148. // fix for leading zero issues on safe codes after restart
  149. if (_lockable == 4) then {
  150. _codeCount = (count (toArray _ownerID));
  151. if(_codeCount == 3) then {
  152. _ownerID = format["0%1", _ownerID];
  153. };
  154. if(_codeCount == 2) then {
  155. _ownerID = format["00%1", _ownerID];
  156. };
  157. if(_codeCount == 1) then {
  158. _ownerID = format["000%1", _ownerID];
  159. };
  160. };
  161.  
  162. if (_lockable == 3) then {
  163. _codeCount = (count (toArray _ownerID));
  164. if(_codeCount == 2) then {
  165. _ownerID = format["0%1", _ownerID];
  166. };
  167. if(_codeCount == 1) then {
  168. _ownerID = format["00%1", _ownerID];
  169. };
  170. };
  171.  
  172. _object setVariable ["CharacterID", _ownerID, true];
  173.  
  174. clearWeaponCargoGlobal _object;
  175. clearMagazineCargoGlobal _object;
  176. // _object setVehicleAmmo DZE_vehicleAmmo;
  177.  
  178. _object setdir _dir;
  179. _object setposATL _pos;
  180. _object setDamage _damage;
  181.  
  182. if ((typeOf _object) in dayz_allowedObjects) then {
  183. if (DZE_GodModeBase) then {
  184. _object addEventHandler ["HandleDamage", {false}];
  185. } else {
  186. _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
  187. };
  188. // Test disabling simulation server side on buildables only.
  189. _object enableSimulation false;
  190. // used for inplace upgrades && lock/unlock of safe
  191. _object setVariable ["OEMPos", _pos, true];
  192.  
  193. };
  194.  
  195. if (count _inventory > 0) then {
  196. if (_type in DZE_LockedStorage) then {
  197. // Fill variables with loot
  198. _object setVariable ["WeaponCargo", (_inventory select 0),true];
  199. _object setVariable ["MagazineCargo", (_inventory select 1),true];
  200. _object setVariable ["BackpackCargo", (_inventory select 2),true];
  201. } else {
  202.  
  203. //Add weapons
  204. _objWpnTypes = (_inventory select 0) select 0;
  205. _objWpnQty = (_inventory select 0) select 1;
  206. _countr = 0;
  207. {
  208. if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
  209. _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
  210. };
  211. _isOK = isClass(configFile >> "CfgWeapons" >> _x);
  212. if (_isOK) then {
  213. _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
  214. };
  215. _countr = _countr + 1;
  216. } count _objWpnTypes;
  217.  
  218. //Add Magazines
  219. _objWpnTypes = (_inventory select 1) select 0;
  220. _objWpnQty = (_inventory select 1) select 1;
  221. _countr = 0;
  222. {
  223. if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
  224. if (_x == "ItemTent") then { _x = "ItemTentOld" };
  225. _isOK = isClass(configFile >> "CfgMagazines" >> _x);
  226. if (_isOK) then {
  227. _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
  228. };
  229. _countr = _countr + 1;
  230. } count _objWpnTypes;
  231.  
  232. //Add Backpacks
  233. _objWpnTypes = (_inventory select 2) select 0;
  234. _objWpnQty = (_inventory select 2) select 1;
  235. _countr = 0;
  236. {
  237. _isOK = isClass(configFile >> "CfgVehicles" >> _x);
  238. if (_isOK) then {
  239. _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
  240. };
  241. _countr = _countr + 1;
  242. } count _objWpnTypes;
  243. };
  244. };
  245.  
  246. if (_object isKindOf "AllVehicles") then {
  247. {
  248. _selection = _x select 0;
  249. _dam = _x select 1;
  250. if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
  251. [_object,_selection,_dam] call object_setFixServer;
  252. } count _hitpoints;
  253.  
  254. _object setFuel _fuel;
  255.  
  256. if (!((typeOf _object) in dayz_allowedObjects)) then {
  257.  
  258. //_object setvelocity [0,0,1];
  259. _object call fnc_veh_ResetEH;
  260.  
  261. if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {
  262. _object setvehiclelock "locked";
  263. };
  264.  
  265. _totalvehicles = _totalvehicles + 1;
  266.  
  267. // total each vehicle
  268. serverVehicleCounter set [count serverVehicleCounter,_type];
  269. };
  270. };
  271.  
  272. //Monitor the object
  273. PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
  274. };
  275. } forEach (_BuildingQueue + _objectQueue);
  276. // # END SPAWN OBJECTS #
  277.  
  278. // preload server traders menu data into cache
  279. if !(DZE_ConfigTrader) then {
  280. {
  281. // get tids
  282. _traderData = call compile format["menu_%1;",_x];
  283. if(!isNil "_traderData") then {
  284. {
  285. _traderid = _x select 1;
  286.  
  287. _retrader = [];
  288.  
  289. _key = format["CHILD:399:%1:",_traderid];
  290. _data = "HiveEXT" callExtension _key;
  291.  
  292. //diag_log "HIVE: Request sent";
  293.  
  294. //Process result
  295. _result = call compile format ["%1",_data];
  296. _status = _result select 0;
  297.  
  298. if (_status == "ObjectStreamStart") then {
  299. _val = _result select 1;
  300. //Stream Objects
  301. //diag_log ("HIVE: Commence Menu Streaming...");
  302. call compile format["ServerTcache_%1 = [];",_traderid];
  303. for "_i" from 1 to _val do {
  304. _data = "HiveEXT" callExtension _key;
  305. _result = call compile format ["%1",_data];
  306. call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
  307. _retrader set [count _retrader,_result];
  308. };
  309. //diag_log ("HIVE: Streamed " + str(_val) + " objects");
  310. };
  311.  
  312. } forEach (_traderData select 0);
  313. };
  314. } forEach serverTraders;
  315. };
  316.  
  317. if (_hiveLoaded) then {
  318. // spawn_vehicles
  319. _vehLimit = MaxVehicleLimit - _totalvehicles;
  320. if(_vehLimit > 0) then {
  321. diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
  322. for "_x" from 1 to _vehLimit do {
  323. [] spawn spawn_vehicles;
  324. };
  325. } else {
  326. diag_log "HIVE: Vehicle Spawn limit reached!";
  327. };
  328. };
  329.  
  330. // spawn_roadblocks
  331. diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
  332. for "_x" from 1 to MaxDynamicDebris do {
  333. [] spawn spawn_roadblocks;
  334. };
  335. // spawn_ammosupply at server start 1% of roadblocks
  336. diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
  337. for "_x" from 1 to MaxAmmoBoxes do {
  338. [] spawn spawn_ammosupply;
  339. };
  340. // call spawning mining veins
  341. diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
  342. for "_x" from 1 to MaxMineVeins do {
  343. [] spawn spawn_mineveins;
  344. };
  345.  
  346. if(isnil "dayz_MapArea") then {
  347. dayz_MapArea = 10000;
  348. };
  349. if(isnil "HeliCrashArea") then {
  350. HeliCrashArea = dayz_MapArea / 2;
  351. };
  352. if(isnil "OldHeliCrash") then {
  353. OldHeliCrash = false;
  354. };
  355.  
  356. // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
  357. if(OldHeliCrash) then {
  358. _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
  359. };
  360. if (isDedicated) then {
  361. // Epoch Events
  362. _id = [] spawn server_spawnEvents;
  363. // server cleanup
  364. [] spawn {
  365. private ["_id"];
  366. sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
  367. waitUntil {!isNil "server_spawnCleanAnimals"};
  368. _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
  369. };
  370.  
  371. // spawn debug box
  372. _debugMarkerPosition = getMarkerPos "respawn_west";
  373. _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
  374. _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
  375. _vehicle_0 setPos _debugMarkerPosition;
  376. _vehicle_0 setVariable ["ObjectID","1",true];
  377.  
  378. // max number of spawn markers
  379. if(isnil "spawnMarkerCount") then {
  380. spawnMarkerCount = 10;
  381. };
  382. actualSpawnMarkerCount = 0;
  383. // count valid spawn marker positions
  384. for "_i" from 0 to spawnMarkerCount do {
  385. if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
  386. actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
  387. } else {
  388. // exit since we did not find any further markers
  389. _i = spawnMarkerCount + 99;
  390. };
  391.  
  392. };
  393. diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
  394.  
  395. endLoadingScreen;
  396. };
  397.  
  398. allowConnection = true;
  399. sm_done = true;
  400. publicVariable "sm_done";
  401. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement