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Apr 4th, 2014
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  1. Building for mode (3)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 0xb08eeb70
  9. Copying resources:
  10. Copying sprite names [17]
  11. Copying sound names [3]
  12. Copying background names [1]
  13. Copying path names [0]
  14. Copying script names [0]
  15. Copying shader names [0]
  16. Copying font names [1]
  17. Copying timeline names [kidding, these are totally not implemented :P] [0]
  18. Copying object names [10]
  19. Copying room names [7]
  20. SYNTAX CHECKING AND PRIMARY PARSING:
  21. 0 Scripts:
  22. "Linking" scripts
  23. `Linking' 0 scripts in 0 passes...
  24. Completing script "Link"
  25. Done.
  26. 10 Objects:
  27. obj_maincharacter: 12 events:
  28. Event[0]: Parsing 1 sub-events:
  29. Check `obj_maincharacter::create... Done. Parse... Done.
  30. Event[3]: Parsing 1 sub-events:
  31. Check `obj_maincharacter::step... Done. Parse... Done.
  32. Event[4]: Parsing 4 sub-events:
  33. Check `obj_maincharacter::collision_1... Done. Parse... Done.
  34. Check `obj_maincharacter::collision_2... Done. Parse... Done.
  35. Check `obj_maincharacter::collision_4... Done. Parse... Done.
  36. Check `obj_maincharacter::collision_5... Done. Parse... Done.
  37. Event[5]: Parsing 2 sub-events:
  38. Check `obj_maincharacter::keyboard_88... Done. Parse... Done.
  39. Check `obj_maincharacter::keyboard_90... Done. Parse... Done.
  40. Event[8]: Parsing 1 sub-events:
  41. Check `obj_maincharacter::draw... Done. Parse... Done.
  42. Event[10]: Parsing 1 sub-events:
  43. Check `obj_maincharacter::keyrelease_32... Done. Parse... Done.
  44. obj_block: 12 events:
  45. obj_block_bottom: 12 events:
  46. obj_restart: 12 events:
  47. Event[6]: Parsing 1 sub-events:
  48. Check `obj_restart::leftbutton... Done. Parse... Done.
  49. obj_block_top: 12 events:
  50. obj_done_level: 12 events:
  51. obj_done_level_hidden: 12 events:
  52. Play: 12 events:
  53. Event[5]: Parsing 1 sub-events:
  54. Check `Play::keyboard_32... Done. Parse... Done.
  55. Event[6]: Parsing 3 sub-events:
  56. Check `Play::leftrelease... Done. Parse... Done.
  57. Check `Play::mouseenter... Done. Parse... Done.
  58. Check `Play::mouseleave... Done. Parse... Done.
  59. obj_exit: 12 events:
  60. Event[6]: Parsing 3 sub-events:
  61. Check `obj_exit::leftbutton... Done. Parse... Done.
  62. Check `obj_exit::mouseenter... Done. Parse... Done.
  63. Check `obj_exit::mouseleave... Done. Parse... Done.
  64. obj_enigma: 12 events:
  65. Event[6]: Parsing 1 sub-events:
  66. Check `obj_enigma::leftrelease... Done. Parse... Done.
  67. Creating room creation code scope and parsing
  68. "Linking" scripts into the objects...
  69. "Link" complete.
  70. Tabulating maximum argument passes to each script
  71. Finished
  72. Writing executable information and resources.
  73. Writing modes and settings
  74. Writing object switch
  75. Writing resource names and maxima
  76. Writing events
  77. Linking globals
  78. Running Secondary Parse Passes
  79. Writing object data
  80. Writing local accessors
  81. Writing font data
  82. Writing room data
  83. Writing shader data
  84. Running make from `make'
  85. Full command line: make Game WORKDIR="/home/dave/.enigma/" GMODE=Compile GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXX=i686-w64-mingw32-g++ CC=i686-w64-mingw32-gcc WINDRES=i686-w64-mingw32-windres CXXFLAGS="-I../Additional/i686-w64-mingw32/include" COMPILEPATH="Linux/Windows" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/home/dave/Desktop/game.exe" eTCpath=""
  86. /usr/bin/make -C ENIGMAsystem/SHELL
  87. make[1]: Entering directory `/home/dave/enigma-dev/ENIGMAsystem/SHELL'
  88. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Universal_System/zlib.o Universal_System/zlib.cpp
  89. Universal_System/zlib.cpp:19:18: fatal error: zlib.h: No such file or directory
  90. compilation terminated.
  91. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALsystem.o Audio_Systems/OpenAL/ALsystem.cpp
  92. In file included from Audio_Systems/OpenAL/ALsystem.cpp:19:0:
  93. Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
  94. compilation terminated.
  95. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALbasic.o Audio_Systems/OpenAL/ALbasic.cpp
  96. In file included from Audio_Systems/OpenAL/SoundChannel.h:22:0,
  97. from Audio_Systems/OpenAL/ALbasic.cpp:28:
  98. Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
  99. compilation terminated.
  100. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALadvanced.o Audio_Systems/OpenAL/ALadvanced.cpp
  101. In file included from Audio_Systems/OpenAL/SoundChannel.h:22:0,
  102. from Audio_Systems/OpenAL/ALadvanced.cpp:25:
  103. Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
  104. compilation terminated.
  105. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Platforms/Win32/WINDOWSexternals.o Platforms/Win32/WINDOWSexternals.cpp
  106. Platforms/Win32/WINDOWSexternals.cpp:36:17: fatal error: ffi.h: No such file or directory
  107. compilation terminated.
  108. i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/SHELLmain.o SHELLmain.cpp
  109. make[1]: Leaving directory `/home/dave/enigma-dev/ENIGMAsystem/SHELL'
  110. make: *** [Game] Error 2
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