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- Building for mode (3)
- Cleaning up from previous executions
- - Cleared parsed objects
- - Cleared room entries
- - Cleared shared locals list
- - Cleared event info
- Loading shared locals from extensions list
- Location in memory of structure: 0xb08eeb70
- Copying resources:
- Copying sprite names [17]
- Copying sound names [3]
- Copying background names [1]
- Copying path names [0]
- Copying script names [0]
- Copying shader names [0]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [0]
- Copying object names [10]
- Copying room names [7]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 0 Scripts:
- "Linking" scripts
- `Linking' 0 scripts in 0 passes...
- Completing script "Link"
- Done.
- 10 Objects:
- obj_maincharacter: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_maincharacter::create... Done. Parse... Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_maincharacter::step... Done. Parse... Done.
- Event[4]: Parsing 4 sub-events:
- Check `obj_maincharacter::collision_1... Done. Parse... Done.
- Check `obj_maincharacter::collision_2... Done. Parse... Done.
- Check `obj_maincharacter::collision_4... Done. Parse... Done.
- Check `obj_maincharacter::collision_5... Done. Parse... Done.
- Event[5]: Parsing 2 sub-events:
- Check `obj_maincharacter::keyboard_88... Done. Parse... Done.
- Check `obj_maincharacter::keyboard_90... Done. Parse... Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_maincharacter::draw... Done. Parse... Done.
- Event[10]: Parsing 1 sub-events:
- Check `obj_maincharacter::keyrelease_32... Done. Parse... Done.
- obj_block: 12 events:
- obj_block_bottom: 12 events:
- obj_restart: 12 events:
- Event[6]: Parsing 1 sub-events:
- Check `obj_restart::leftbutton... Done. Parse... Done.
- obj_block_top: 12 events:
- obj_done_level: 12 events:
- obj_done_level_hidden: 12 events:
- Play: 12 events:
- Event[5]: Parsing 1 sub-events:
- Check `Play::keyboard_32... Done. Parse... Done.
- Event[6]: Parsing 3 sub-events:
- Check `Play::leftrelease... Done. Parse... Done.
- Check `Play::mouseenter... Done. Parse... Done.
- Check `Play::mouseleave... Done. Parse... Done.
- obj_exit: 12 events:
- Event[6]: Parsing 3 sub-events:
- Check `obj_exit::leftbutton... Done. Parse... Done.
- Check `obj_exit::mouseenter... Done. Parse... Done.
- Check `obj_exit::mouseleave... Done. Parse... Done.
- obj_enigma: 12 events:
- Event[6]: Parsing 1 sub-events:
- Check `obj_enigma::leftrelease... Done. Parse... Done.
- Creating room creation code scope and parsing
- "Linking" scripts into the objects...
- "Link" complete.
- Tabulating maximum argument passes to each script
- Finished
- Writing executable information and resources.
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Linking globals
- Running Secondary Parse Passes
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Writing shader data
- Running make from `make'
- Full command line: make Game WORKDIR="/home/dave/.enigma/" GMODE=Compile GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXX=i686-w64-mingw32-g++ CC=i686-w64-mingw32-gcc WINDRES=i686-w64-mingw32-windres CXXFLAGS="-I../Additional/i686-w64-mingw32/include" COMPILEPATH="Linux/Windows" EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/home/dave/Desktop/game.exe" eTCpath=""
- /usr/bin/make -C ENIGMAsystem/SHELL
- make[1]: Entering directory `/home/dave/enigma-dev/ENIGMAsystem/SHELL'
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Universal_System/zlib.o Universal_System/zlib.cpp
- Universal_System/zlib.cpp:19:18: fatal error: zlib.h: No such file or directory
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALsystem.o Audio_Systems/OpenAL/ALsystem.cpp
- In file included from Audio_Systems/OpenAL/ALsystem.cpp:19:0:
- Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALbasic.o Audio_Systems/OpenAL/ALbasic.cpp
- In file included from Audio_Systems/OpenAL/SoundChannel.h:22:0,
- from Audio_Systems/OpenAL/ALbasic.cpp:28:
- Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Audio_Systems/OpenAL/ALadvanced.o Audio_Systems/OpenAL/ALadvanced.cpp
- In file included from Audio_Systems/OpenAL/SoundChannel.h:22:0,
- from Audio_Systems/OpenAL/ALadvanced.cpp:25:
- Audio_Systems/OpenAL/ALsystem.h:28:22: fatal error: AL/alure.h: No such file or directory
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/Platforms/Win32/WINDOWSexternals.o Platforms/Win32/WINDOWSexternals.cpp
- Platforms/Win32/WINDOWSexternals.cpp:36:17: fatal error: ffi.h: No such file or directory
- compilation terminated.
- i686-w64-mingw32-g++ -I../Additional/i686-w64-mingw32/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/dave/.enigma/ -Wall -s -O3 -flto -fno-exceptions -fdata-sections -ffunction-sections -MMD -MP -c -o /home/dave/.enigma/.eobjs/Linux/Windows/Compile/SHELLmain.o SHELLmain.cpp
- make[1]: Leaving directory `/home/dave/enigma-dev/ENIGMAsystem/SHELL'
- make: *** [Game] Error 2
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