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- effectDeferredShading.Parameters["lightPosition"].SetValue(new Vector3(0,10,0));
- effectDeferredShading.Parameters["lightColor"].SetValue(Color.Red.ToVector3());
- effectDeferredShading.Parameters["viewPosition"].SetValue(cameraEntity.position);
- effectDeferredShading.Parameters["texPosition"].SetValue(renderTargets[1].RenderTarget);
- effectDeferredShading.Parameters["texNormal"].SetValue(renderTargets[1].RenderTarget);
- effectDeferredShading.Parameters["texColor"].SetValue(renderTargets[2].RenderTarget);
- effectDeferredShading.CurrentTechnique.Passes["Lighting"].Apply();
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