Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /////////////////////////////////////////////////////
- // script by Maxjoiner 2014 //
- // Do not modified or use //
- // without my permission //
- //////////////////////////////////////////////////
- private ["_car","_lightbar","_bumper","_back_lights","_tex","_dir"];
- delete_car_gear = compile preprocessFile "\max_police_mod\scripts\delete_car_gear.sqf";
- lights = compile preprocessFile "\max_police_mod\scripts\lights.sqf";
- lights_quad = compile preprocessFile "\max_police_mod\scripts\lights_quad.sqf";
- _car =_this select 0;
- _lightbar = "newlightbar" createvehicle getpos _car;
- _bumper = "bumper" createvehicle getpos _car;
- _back_lights = "back_lights" createvehicle getpos _car;
- if (typeOf _car == "Max_Police_quadbike" ) then {
- deletevehicle _bumper;
- deletevehicle _lightbar;
- deletevehicle _back_lights;
- _antenna = "antenna" createvehicle getpos _car;
- _antenna Attachto [_car, [0,-2.8, -1.53]];//(-dx.sx)-(dist)-(alt)
- _back_lights = "strobe_lights" createvehicle getpos _car;
- _back_lights Attachto [_car, [-0.42,-1.03, -0.42]];//(-dx.sx)-(dist)-(alt)
- [_car,_back_lights,_antenna,nil,nil] spawn delete_car_gear;
- [_car,_back_lights] spawn lights_quad;
- };
- if (typeOf _car == "Max_Police_Suv" ) then {
- _antenna = "antenna" createvehicle getpos _car;
- _antenna Attachto [_car, [0.79,-4.6, -1.07]];
- _lightbar Attachto [_car, [0,-0.65, 0.41]];
- _bumper Attachto [_car, [0,2.3,-0.8]];
- _back_lights Attachto [_car, [0,-2.95,-0.1]];
- [_car,_back_lights,_antenna,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if (typeOf _car == "max_police_Hatchback") then {
- _antenna = "antenna" createvehicle getpos _car;
- _antenna Attachto [_car, [-0.03,-3.2, -0.85]];
- _lightbar Attachto [_car, [-0.027,-0.6, 0.25]];
- _bumper Attachto [_car, [0,2.18,-0.8]];
- _back_lights Attachto [_car, [-0.027,-2.51,-0.5]];
- [_car,_back_lights,_antenna,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if ( typeOf _car == "Max_swat_car") then {
- _antenna = "antenna" createvehicle getpos _car;
- _antenna Attachto [_car, [-0.79,-0.6, -1.69]];
- _lightbar Attachto [_car, [0,0.1, -0.08]];
- _bumper Attachto [_car, [-0.03,2.7,-1.2]];
- _back_lights Attachto [_car, [-0.05,-2.88,-0.8]];
- [_car,_back_lights,_antenna,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if (typeOf _car == "Max_police_car" or typeOf _car == "Max_marshal_car") then {
- _antenna = "antenna" createvehicle getpos _car;
- _antenna Attachto [_car, [-0.05,-2.2, -0.64]];//(-dx.sx)-(dist)-(alt)
- _car animate ["HideDoor3", 0];
- _lightbar Attachto [_car, [0,0, 0.47]];
- _bumper Attachto [_car, [-0.03,2.58,-0.7]];
- _back_lights Attachto [_car, [-0.05,-3,-0.2]];
- [_car,_back_lights,_antenna,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if (typeOf _car == "Max_swat_hunter" or typeOf _car == "Max_police_hunter") then {
- deletevehicle _bumper;
- _bumper = "big_bumper" createvehicle getpos _car;
- deletevehicle _back_lights;
- _back_lights = "big_back_lights" createvehicle getpos _car;
- _lightbar Attachto [_car, [0,-1.3, 0.6]];
- _bumper Attachto [_car, [0,1.6,-0.93]];
- _back_lights Attachto [_car, [0,-4.2,-0.77]];
- [_car,_back_lights,nil,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if (typeOf _car == "max_prison_van") then {
- _lightbar Attachto [_car, [0,0.3, 0.81]];
- _bumper Attachto [_car, [0,2.07,-0.75]];
- _back_lights Attachto [_car, [-0.017,-3.5,-0.5]];
- _tex = "UserTexture1m_F" createvehicle getpos _car;
- _tex setObjectTextureGlobal [0,"\max_police_mod\data\bars_co.paa"];
- _dir = getdir _car;
- _tex setdir _dir;
- _tex Attachto [_car, [0,-3.473, 0.8]];
- [_car,_back_lights,_tex,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
- if (typeOf _car == "max_marshal_truck") then {
- deletevehicle _bumper;
- _bumper = "big_bumper" createvehicle getpos _car;
- deletevehicle _back_lights;
- _back_lights = "big_back_lights" createvehicle getpos _car;
- _lightbar Attachto [_car, [0.068,3,0.55]];
- _bumper Attachto [_car, [0.068,4.05,-1]];
- _back_lights Attachto [_car, [0.068,-3.6,-0.5]];
- [_car,_back_lights,nil,_lightbar,_bumper] spawn delete_car_gear;
- [_car,_lightbar,_bumper,_back_lights] spawn lights;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement