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- script,DOGTOWN,begin
- change NPC ID (NPC at pixel (275,165),17)
- variable(iii,moochacha)
- dawg:=load large enemy sprite (1,1)
- put sprite (dawg,-80,118)
- anime:=0
- replacemediumenemysprite(duck, 7)
- wait(2)
- replacemediumenemysprite(duck, 1)
- wait(2)
- moochacha:=random(7,14)
- for (iii, 0, 52) do ,begin
- switch(iii) do ,begin
- case(1) do(setslicevelocityx(dawg,8,10),replacelargeenemysprite(dawg, 0))
- case(5) replacelargeenemysprite(dawg, 0)
- case(2,4,6) replacelargeenemysprite(dawg, 1)
- case(3) do(replacemediumenemysprite(duck, 12),replacelargeenemysprite(dawg, 0))
- case(7) replacelargeenemysprite(dawg, 2)
- case(13) replacelargeenemysprite(dawg, 3)
- case(14) replacelargeenemysprite(dawg, 4)
- case(15) do(playsound(moochacha),wait(8))
- case(17) replacelargeenemysprite(dawg, 5)
- case(18) replacelargeenemysprite(dawg, 6)
- case(19) replacemediumenemysprite(duck, 13)
- case(20,22,24,26,28,30,32,34) do(
- replacelargeenemysprite(dawg, 7)
- )
- case(21,23,25,27,29,31,33,35) do(
- replacelargeenemysprite(dawg, 8),gunpaint,playsound(3)
- )
- case(36) replacelargeenemysprite(dawg, 9)
- case(37) do(replacelargeenemysprite(dawg, 10),setslicevelocityx(dawg, -8, 10))
- case(38) do(replacemediumenemysprite(duck,12),replacelargeenemysprite(dawg,10))
- case(40,42,44,46,48,50) replacelargeenemysprite(dawg, 10)
- case(39,41,43,45,47,49,51) replacelargeenemysprite(dawg, 11)
- case(52) replacemediumenemysprite(duck, 1)
- end
- wait(2)
- end
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