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llLazy

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Sep 10th, 2015
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.750000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. OneFrameThreadLag=False
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=False
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=1
  36. ParticleLODBias=10
  37. DetailMode=0
  38. ShadowFilterQualityBias=-1
  39. MaxAnisotropy=0
  40. MaxMultisamples=1
  41. MinShadowResolution=32
  42. MinPreShadowResolution=8
  43. MaxShadowResolution=256
  44. MaxWholeSceneDominantShadowResolution=500
  45. ShadowFadeResolution=32
  46. PreShadowFadeResolution=256
  47. ShadowFadeExponent=1.000000
  48. PlayerShadowFadeResolution=16
  49. ResX=2560
  50. ResY=1440
  51. SceneCaptureStreamingMultiplier=1.000000
  52. ShadowTexelsPerPixel=1.250000
  53. PreShadowResolutionFactor=0.500000
  54. bAllowBetterModulatedShadows=False
  55. bAllowWholeSceneDominantShadows=False
  56. Borderless=False
  57. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Skybox=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_RenderTarget=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_MobileFlattened=(MinLODSize=32,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_ColorLookupTable=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. m_TrShadowLODGroup=1
  85. m_TrTextureLODGroup=1
  86. bEnableForegroundShadowsOnWorld=False
  87. bEnableForegroundSelfShadowing=False
  88.  
  89. [TribesGame.TrAudioSettings]
  90. m_nVolumeMaster=200
  91. m_nVolumeEffects=100
  92. m_nVolumeMusic=0
  93. m_nVolumeVoice=100
  94. m_nVolumeMaster=100
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=100
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=0.7
  101. DisplayGamma=2.0
  102.  
  103. [TribesGame.TrGameEngine]
  104. bSmoothFrameRate=True
  105. MaxSmoothedFrameRate=144.000000
  106. AllowScreenDoorFade=False
  107. AllowNvidiaStereo3d=False
  108. bForceStaticTerrain=True
  109. bSmoothFrameRate=True
  110. MinSmoothedFrameRate=100
  111. MaxSmoothedFrameRate=120
  112. AllowScreenDoorFade=False
  113. AllowNvidiaStereo3d=False
  114. bForceStaticTerrain=True
  115.  
  116. [Engine.GameViewportClient]
  117. bUseHardwareCursorWhenWindowed=TRUE
  118. bUseHardwareCursorWhenWindowed=True
  119.  
  120. [TribesGame.TrDevice]
  121. m_bTinyWeaponsEnabled=True
  122. m_bTinyWeaponsEnabled=True
  123.  
  124. [Engine.Engine]
  125. bForceStaticTerrain=True
  126. bForceStaticTerrain=True
  127.  
  128. [Engine.ISVHacks]
  129. bInitializeShadersOnDemand=False
  130. DisableATITextureFilterOptimizationChecks=True
  131. UseMinimalNVIDIADriverShaderOptimization=True
  132. PumpWindowMessagesWhenRenderThreadStalled=False
  133. bInitializeShadersOnDemand=False
  134. DisableATITextureFilterOptimizationChecks=True
  135. UseMinimalNVIDIADriverShaderOptimization=True
  136. PumpWindowMessagesWhenRenderThreadStalled=True
  137.  
  138. [TextureStreaming]
  139. PoolSize=2048
  140. MemoryMargin=20
  141. MemoryLoss=0
  142. HysteresisLimit=20
  143. DropMipLevelsLimit=16
  144. StopIncreasingLimit=20
  145. StopStreamingLimit=12
  146. MinEvictSize=10
  147. MinFudgeFactor=1
  148. FudgeFactorIncreaseRateOfChange=0.5
  149. FudgeFactorDecreaseRateOfChange=-0.4
  150. MinRequestedMipsToConsider=11
  151. MinTimeToGuaranteeMinMipCount=0
  152. MaxTimeToGuaranteeMinMipCount=0
  153. UseTextureFileCache=TRUE
  154. LoadMapTimeLimit=2.0
  155. LightmapStreamingFactor=0.04
  156. ShadowmapStreamingFactor=0.04
  157. MaxLightmapRadius=2000.0
  158. AllowStreamingLightmaps=True
  159. TextureFileCacheBulkDataAlignment=1
  160. UsePriorityStreaming=True
  161. bAllowSwitchingStreamingSystem=False
  162. UseDynamicStreaming=False
  163. bEnableAsyncDefrag=False
  164. bEnableAsyncReallocation=False
  165. MaxDefragRelocations=256
  166. MaxDefragDownShift=128
  167. PoolSize=512
  168. MemoryMargin=20
  169. MemoryLoss=0
  170. HysteresisLimit=20
  171. DropMipLevelsLimit=4
  172. StopIncreasingLimit=12
  173. StopStreamingLimit=8
  174. MinEvictSize=10
  175. MinFudgeFactor=1
  176. FudgeFactorIncreaseRateOfChange=0.5
  177. FudgeFactorDecreaseRateOfChange=-0.4
  178. MinRequestedMipsToConsider=11
  179. MinTimeToGuaranteeMinMipCount=2
  180. MaxTimeToGuaranteeMinMipCount=12
  181. UseTextureFileCache=TRUE
  182. LoadMapTimeLimit=5.0
  183. LightmapStreamingFactor=0.09
  184. ShadowmapStreamingFactor=0.09
  185. MaxLightmapRadius=500.0
  186. AllowStreamingLightmaps=True
  187. TextureFileCacheBulkDataAlignment=1
  188. UsePriorityStreaming=True
  189. bAllowSwitchingStreamingSystem=False
  190. UseDynamicStreaming=True
  191. bEnableAsyncDefrag=False
  192. bEnableAsyncReallocation=False
  193. MaxDefragRelocations=256
  194. MaxDefragDownShift=128
  195.  
  196. [XAudio2.XAudio2Device]
  197. MaxChannels=32
  198. m_bEnableBassBoost=false
  199. MaxChannels=32
  200. m_bEnableBassBoost=false
  201.  
  202. [TribesGame.TrPlayerController]
  203. m_bEnableChatFilter=False
  204. m_bShowHUDObjectives=true
  205. m_bShowHUDNotifications=False
  206. m_bShowHUDFriendStateNotifications=True
  207. m_bEnableOverheadDamageIndicators=True
  208. m_bShowHUDObjectives=True
  209. m_bShowHUDReticule=True
  210. m_bShowHUDCredits=True
  211. m_bShowHUDAccolades=True
  212. m_bShowHUDBadges=True
  213. m_bShowHUDScores=true
  214. m_bShowHUDHealthBar=true
  215. m_bShowHUDVisor=False
  216. m_bShowHUDChat=True
  217. m_bShowHUDCombatLog=True
  218. m_bShowHUDKillbox=True
  219. m_bShowHUDDeathcam=True
  220. m_bShowHUDHeroText=True
  221. m_bShowHUDPromptPanel=True
  222. m_bShowHUDRespawnTimer=True
  223. m_bShowHUDSkiBars=False
  224. m_bShowHUDFriendColoring=True
  225. m_bShowHUDCracks=True
  226. m_WhisperFilter=0
  227. EnableAlienFX=False
  228. m_bAnimMenu=False
  229. m_bAllowSimulatedProjectiles=True
  230. DynamicPingThreshold=60.000000
  231. m_bEnableChatFilter=False
  232. m_bShowHUDObjectives=False
  233. m_bShowHUDNotifications=false
  234. m_bShowHUDFriendStateNotifications=True
  235. m_bEnableOverheadDamageIndicators=False
  236. m_bShowHUDObjectives=False
  237. m_bShowHUDReticule=True
  238. m_bShowHUDCredits=false
  239. m_bShowHUDAccolades=false
  240. m_bShowHUDBadges=False
  241. m_bShowHUDScores=True
  242. m_bShowHUDHealthBar=True
  243. m_bShowHUDVisor=False
  244. m_bShowHUDChat=True
  245. m_bShowHUDCombatLog=True
  246. m_bShowHUDKillbox=False
  247. m_bShowHUDDeathcam=False
  248. m_bShowHUDHeroText=False
  249. m_bShowHUDPromptPanel=False
  250. m_bShowHUDRespawnTimer=False
  251. m_bShowHUDSkiBars=True
  252. m_bShowHUDFriendColoring=True
  253. m_bShowHUDCracks=False
  254. m_WhisperFilter=0
  255. AlienFX=false
  256. m_bAnimMenu=false
  257. m_bAllowSimulatedProjectiles=True
  258. EnableAlienFX=False
  259.  
  260. [TribesGame.TrEntryPlayerController]
  261. m_bEnableChatFilter=true
  262. m_bShowHUDObjectives=true
  263. m_bShowHUDNotifications=true
  264. m_bEnableChatFilter=False
  265. m_bShowHUDObjectives=true
  266. m_bShowHUDNotifications=false
  267. m_bShowHUDFriendStateNotifications=false
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