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DaLittleTem

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Jan 12th, 2017
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  1.  
  2. Name = "adimihai"
  3. Person = game.Players[Name]
  4. Altitude = Vector3.new(0,40,0)
  5.  
  6. if Workspace:findFirstChild("NinjaHouse",true) ~= nil then
  7. Workspace:findFirstChild("NinjaHouse",true).Parent = nil
  8. end
  9. Commands = {"up","down","controls","seat","murder","sleep","front door", "ladder","windowa","dima","dimb","turret","fix","kick","shutdown","destruct"}
  10.  
  11.  
  12. if (script:findFirstChild("Type") == nil) then
  13. Type = Instance.new("StringValue")
  14. Type.Parent = script
  15. Type.Name = "Type"
  16. Type.Value = "House"
  17. end
  18.  
  19. if (script.Type.Value == "Missile") then
  20. function Explode(Hit)
  21. E = Instance.new("Explosion")
  22. E.Parent = game.Workspace
  23. E.BlastRadius = 10
  24. E.BlastPressure = 1000
  25. E.Position = script.Parent.Position
  26. script.Parent:remove()
  27. end
  28. script.Parent.Touched:connect(Explode)
  29. wait(18)
  30. script.Parent:remove()
  31. end
  32. if (script.Type.Value == "House") then
  33. if (script.Parent.className ~= "Model") then
  34. Model = Instance.new("Model")
  35. Model.Parent = game.Workspace
  36. Model.Name = "NinjaHouse"
  37. script.Parent = Model
  38. end
  39. Model = script.Parent
  40. Turret = true
  41. Turreter = nil
  42. Controller = nil
  43. Controls = true
  44. TehList = {Person.Name, "Player"}
  45.  
  46. GrassA = Instance.new("Part")
  47. GrassA.Parent = Model
  48. GrassA.Name = "GrassA"
  49. GrassA.TopSurface = 0
  50. GrassA.BottomSurface = 0
  51. GrassA.CanCollide = true
  52. GrassA.Anchored = false
  53. GrassA.Locked = true
  54. GrassA.BrickColor = BrickColor.new("Bright green")
  55. GrassA.formFactor = "Plate"
  56. GrassA.Size = Vector3.new(32, 0.4, 20)
  57. GrassA:BreakJoints()
  58. GrassB = Instance.new("Part")
  59. GrassB.Parent = Model
  60. GrassB.Name = "GrassB"
  61. GrassB.TopSurface = 0
  62. GrassB.BottomSurface = 0
  63. GrassB.CanCollide = true
  64. GrassB.Anchored = false
  65. GrassB.Locked = true
  66. GrassB.BrickColor = BrickColor.new("Bright green")
  67. GrassB.formFactor = "Plate"
  68. GrassB.Size = Vector3.new(48, 0.4, 14)
  69. GrassB:BreakJoints()
  70. Weld = Instance.new("Weld")
  71. Weld.Parent = GrassA
  72. Weld.Part0 = GrassA
  73. Weld.Part1 = GrassB
  74. Weld.C0 = CFrame.new(20, 0, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  75. GrassC = Instance.new("Part")
  76. GrassC.Parent = Model
  77. GrassC.Name = "GrassC"
  78. GrassC.TopSurface = 0
  79. GrassC.BottomSurface = 0
  80. GrassC.CanCollide = true
  81. GrassC.Anchored = false
  82. GrassC.Locked = true
  83. GrassC.BrickColor = BrickColor.new("Bright green")
  84. GrassC.formFactor = "Plate"
  85. GrassC.Size = Vector3.new(24, 0.4, 40)
  86. GrassC:BreakJoints()
  87. Weld = Instance.new("Weld")
  88. Weld.Parent = GrassA
  89. Weld.Part0 = GrassA
  90. Weld.Part1 = GrassC
  91. Weld.C0 = CFrame.new(-4, 0, 40) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  92. GrassD = Instance.new("Part")
  93. GrassD.Parent = Model
  94. GrassD.Name = "GrassD"
  95. GrassD.TopSurface = 0
  96. GrassD.BottomSurface = 0
  97. GrassD.CanCollide = true
  98. GrassD.Anchored = false
  99. GrassD.Locked = true
  100. GrassD.BrickColor = BrickColor.new("Bright green")
  101. GrassD.formFactor = "Plate"
  102. GrassD.Size = Vector3.new(22, 0.4, 26)
  103. GrassD:BreakJoints()
  104. Weld = Instance.new("Weld")
  105. Weld.Parent = GrassA
  106. Weld.Part0 = GrassA
  107. Weld.Part1 = GrassD
  108. Weld.C0 = CFrame.new(19, 0, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  109. GrassE = Instance.new("Part")
  110. GrassE.Parent = Model
  111. GrassE.Name = "GrassE"
  112. GrassE.TopSurface = 0
  113. GrassE.BottomSurface = 0
  114. GrassE.CanCollide = true
  115. GrassE.Anchored = false
  116. GrassE.Locked = true
  117. GrassE.BrickColor = BrickColor.new("Bright green")
  118. GrassE.formFactor = "Plate"
  119. GrassE.Size = Vector3.new(14, 0.4, 36)
  120. GrassE:BreakJoints()
  121. Weld = Instance.new("Weld")
  122. Weld.Parent = GrassA
  123. Weld.Part0 = GrassA
  124. Weld.Part1 = GrassE
  125. Weld.C0 = CFrame.new(37, 0, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  126. GrassF = Instance.new("Part")
  127. GrassF.Parent = Model
  128. GrassF.Name = "GrassF"
  129. GrassF.TopSurface = 0
  130. GrassF.BottomSurface = 0
  131. GrassF.CanCollide = true
  132. GrassF.Anchored = false
  133. GrassF.Locked = true
  134. GrassF.BrickColor = BrickColor.new("Bright green")
  135. GrassF.formFactor = "Plate"
  136. GrassF.Size = Vector3.new(13, 0.4, 14)
  137. GrassF:BreakJoints()
  138. Weld = Instance.new("Weld")
  139. Weld.Parent = GrassA
  140. Weld.Part0 = GrassA
  141. Weld.Part1 = GrassF
  142. Weld.C0 = CFrame.new(50.5, 0, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  143. --1.1775
  144. SupportA = Instance.new("Part")
  145. SupportA.Parent = Model
  146. SupportA.Name = "SupportA"
  147. SupportA.TopSurface = 0
  148. SupportA.BottomSurface = 0
  149. SupportA.CanCollide = true
  150. SupportA.Anchored = false
  151. SupportA.Locked = true
  152. SupportA.BrickColor = BrickColor.new("Brown")
  153. SupportA.formFactor = "Symmetric"
  154. SupportA.Size = Vector3.new(32, 1, 20)
  155. SupportA:BreakJoints()
  156. Weld = Instance.new("Weld")
  157. Weld.Parent = GrassA
  158. Weld.Part0 = GrassA
  159. Weld.Part1 = SupportA
  160. Weld.C0 = CFrame.new(0, -0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  161. SupportB = Instance.new("Part")
  162. SupportB.Parent = Model
  163. SupportB.Name = "SupportB"
  164. SupportB.TopSurface = 0
  165. SupportB.BottomSurface = 0
  166. SupportB.CanCollide = true
  167. SupportB.Anchored = false
  168. SupportB.Locked = true
  169. SupportB.BrickColor = BrickColor.new("Brown")
  170. SupportB.formFactor = "Symmetric"
  171. SupportB.Size = Vector3.new(1, 18, 1)
  172. SupportB:BreakJoints()
  173. Weld = Instance.new("Weld")
  174. Weld.Parent = GrassA
  175. Weld.Part0 = GrassA
  176. Weld.Part1 = SupportB
  177. Weld.C0 = CFrame.new(0, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
  178. SupportC = Instance.new("Part")
  179. SupportC.Parent = Model
  180. SupportC.Name = "SupportC"
  181. SupportC.TopSurface = 0
  182. SupportC.BottomSurface = 0
  183. SupportC.CanCollide = true
  184. SupportC.Anchored = false
  185. SupportC.Locked = true
  186. SupportC.BrickColor = BrickColor.new("Brown")
  187. SupportC.formFactor = "Symmetric"
  188. SupportC.Size = Vector3.new(1, 18, 1)
  189. SupportC:BreakJoints()
  190. Weld = Instance.new("Weld")
  191. Weld.Parent = GrassA
  192. Weld.Part0 = GrassA
  193. Weld.Part1 = SupportC
  194. Weld.C0 = CFrame.new(10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
  195. SupportD = Instance.new("Part")
  196. SupportD.Parent = Model
  197. SupportD.Name = "Supportd"
  198. SupportD.TopSurface = 0
  199. SupportD.BottomSurface = 0
  200. SupportD.CanCollide = true
  201. SupportD.Anchored = false
  202. SupportD.Locked = true
  203. SupportD.BrickColor = BrickColor.new("Brown")
  204. SupportD.formFactor = "Symmetric"
  205. SupportD.Size = Vector3.new(1, 18, 1)
  206. SupportD:BreakJoints()
  207. Weld = Instance.new("Weld")
  208. Weld.Parent = GrassA
  209. Weld.Part0 = GrassA
  210. Weld.Part1 = SupportD
  211. Weld.C0 = CFrame.new(-10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
  212.  
  213.  
  214. Stairs = Instance.new("Part")
  215. Stairs.Parent = Model
  216. Stairs.Name = "Stairs"
  217. Stairs.TopSurface = 0
  218. Stairs.BottomSurface = 0
  219. Stairs.CanCollide = true
  220. Stairs.Anchored = false
  221. Stairs.Locked = true
  222. Stairs.BrickColor = BrickColor.new("Brown")
  223. Stairs.formFactor = "Plate"
  224. Stairs.Size = Vector3.new(10, 0.4, 20)
  225. Stairs:BreakJoints()
  226. Weld = Instance.new("Weld")
  227. Weld.Parent = GrassA
  228. Weld.Part0 = GrassA
  229. Weld.Part1 = Stairs
  230. Weld.C0 = CFrame.new(-10, -7, 17) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0, 0)
  231. WallA = Instance.new("WedgePart")
  232. WallA.Parent = Model
  233. WallA.Name = "WallA"
  234. WallA.TopSurface = 0
  235. WallA.BottomSurface = 0
  236. WallA.CanCollide = true
  237. WallA.Anchored = false
  238. WallA.Locked = true
  239. WallA.BrickColor = BrickColor.new("Brown")
  240. WallA.formFactor = "Symmetric"
  241. WallA.Size = Vector3.new(1, 10, 10)
  242. WallA:BreakJoints()
  243. Weld = Instance.new("Weld")
  244. Weld.Parent = GrassA
  245. Weld.Part0 = GrassA
  246. Weld.Part1 = WallA
  247. Weld.C0 = CFrame.new(-4.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  248. RoofA = Instance.new("Part")
  249. RoofA.Parent = Model
  250. RoofA.Name = "RoofA"
  251. RoofA.TopSurface = 0
  252. RoofA.BottomSurface = 0
  253. RoofA.CanCollide = true
  254. RoofA.Anchored = false
  255. RoofA.Locked = true
  256. RoofA.BrickColor = BrickColor.new("Brown")
  257. RoofA.formFactor = "Plate"
  258. RoofA.Size = Vector3.new(12, 0.4, 20)
  259. RoofA:BreakJoints()
  260. MeshA = Instance.new("BlockMesh")
  261. MeshA.Parent = RoofA
  262. MeshA.Scale = Vector3.new(1, 1, 1)
  263. Weld = Instance.new("Weld")
  264. Weld.Parent = GrassA
  265. Weld.Part0 = WallA
  266. Weld.Part1 = RoofA
  267. Weld.C0 = CFrame.new(5.5, -2, -2) * CFrame.fromEulerAnglesXYZ(-(math.pi/4), 0, 0)
  268. WallB = Instance.new("WedgePart")
  269. WallB.Parent = Model
  270. WallB.Name = "WallB"
  271. WallB.TopSurface = 0
  272. WallB.BottomSurface = 0
  273. WallB.CanCollide = true
  274. WallB.Anchored = false
  275. WallB.Locked = true
  276. WallB.BrickColor = BrickColor.new("Brown")
  277. WallB.formFactor = "Symmetric"
  278. WallB.Size = Vector3.new(1, 10, 10)
  279. WallB:BreakJoints()
  280. Weld = Instance.new("Weld")
  281. Weld.Parent = GrassA
  282. Weld.Part0 = GrassA
  283. Weld.Part1 = WallB
  284. Weld.C0 = CFrame.new(-15.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  285. Roof = Instance.new("WedgePart")
  286. Roof.Parent = Model
  287. Roof.Name = "Roof"
  288. Roof.TopSurface = 0
  289. Roof.BottomSurface = 0
  290. Roof.CanCollide = true
  291. Roof.Anchored = false
  292. Roof.Locked = true
  293. Roof.BrickColor = BrickColor.new("Brown")
  294. Roof.formFactor = "Symmetric"
  295. Roof.Size = Vector3.new(10, 1, 1)
  296. Roof:BreakJoints()
  297. Weld = Instance.new("Weld")
  298. Weld.Parent = GrassA
  299. Weld.Part0 = GrassA
  300. Weld.Part1 = Roof
  301. Weld.C0 = CFrame.new(-10, 9.3, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  302. FrontDoor = Instance.new("Part")
  303. FrontDoor.Parent = Model
  304. FrontDoor.Name = "FrontDoor"
  305. FrontDoor.TopSurface = 0
  306. FrontDoor.BottomSurface = 0
  307. FrontDoor.CanCollide = true
  308. FrontDoor.Anchored = false
  309. FrontDoor.Locked = true
  310. FrontDoor.BrickColor = BrickColor.new("Brown")
  311. FrontDoor.formFactor = "Symmetric"
  312. FrontDoor.Size = Vector3.new(10, 9, 1)
  313. FrontDoor:BreakJoints()
  314. Status = Instance.new("IntValue")
  315. Status.Parent = FrontDoor
  316. Status.Name = "Status"
  317. Status.Value = 1
  318. Weld = Instance.new("Weld")
  319. Weld.Parent = GrassA
  320. Weld.Name = "FrontDoorWeld"
  321. Weld.Part0 = GrassA
  322. Weld.Part1 = FrontDoor
  323. Weld.C0 = CFrame.new(-10, -5.7, 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  324. WallC = Instance.new("Part")
  325. WallC.Parent = Model
  326. WallC.Name = "WallC"
  327. WallC.TopSurface = 0
  328. WallC.BottomSurface = 0
  329. WallC.CanCollide = true
  330. WallC.Anchored = false
  331. WallC.Locked = true
  332. WallC.BrickColor = BrickColor.new("Brown")
  333. WallC.formFactor = "Symmetric"
  334. WallC.Size = Vector3.new(1, 14, 50)
  335. WallC:BreakJoints()
  336. Weld = Instance.new("Weld")
  337. Weld.Parent = GrassA
  338. Weld.Part0 = GrassA
  339. Weld.Part1 = WallC
  340. Weld.C0 = CFrame.new(-15.5, -7.2, 35) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  341. WallD = Instance.new("Part")
  342. WallD.Parent = Model
  343. WallD.Name = "WallD"
  344. WallD.TopSurface = 0
  345. WallD.BottomSurface = 0
  346. WallD.CanCollide = true
  347. WallD.Anchored = false
  348. WallD.Locked = true
  349. WallD.BrickColor = BrickColor.new("Brown")
  350. WallD.formFactor = "Symmetric"
  351. WallD.Size = Vector3.new(1, 14, 14)
  352. WallD:BreakJoints()
  353. Weld = Instance.new("Weld")
  354. Weld.Parent = GrassA
  355. Weld.Part0 = GrassA
  356. Weld.Part1 = WallD
  357. Weld.C0 = CFrame.new(-4.5, -7.2, 17) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  358. FloorA = Instance.new("Part")
  359. FloorA.Parent = Model
  360. FloorA.Name = "FloorA"
  361. FloorA.TopSurface = 0
  362. FloorA.BottomSurface = 0
  363. FloorA.CanCollide = true
  364. FloorA.Anchored = false
  365. FloorA.Locked = true
  366. FloorA.BrickColor = BrickColor.new("Brown")
  367. FloorA.formFactor = "Plate"
  368. FloorA.Size = Vector3.new(60, 0.4, 50)
  369. FloorA:BreakJoints()
  370. Weld = Instance.new("Weld")
  371. Weld.Parent = GrassA
  372. Weld.Part0 = GrassA
  373. Weld.Part1 = FloorA
  374. Weld.C0 = CFrame.new(14, -14, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  375. WallE = Instance.new("WedgePart")
  376. WallE.Parent = Model
  377. WallE.Name = "WallE"
  378. WallE.TopSurface = 0
  379. WallE.BottomSurface = 0
  380. WallE.CanCollide = true
  381. WallE.Anchored = false
  382. WallE.Locked = true
  383. WallE.BrickColor = BrickColor.new("Brown")
  384. WallE.formFactor = "Symmetric"
  385. WallE.Size = Vector3.new(12, 4, 4)
  386. WallE:BreakJoints()
  387. Weld = Instance.new("Weld")
  388. Weld.Parent = GrassA
  389. Weld.Part0 = GrassA
  390. Weld.Part1 = WallE
  391. Weld.C0 = CFrame.new(-10, -2.2, 22) * CFrame.fromEulerAnglesXYZ(math.pi, math.pi, 0)
  392. WallF = Instance.new("Part")
  393. WallF.Parent = Model
  394. WallF.Name = "WallF"
  395. WallF.TopSurface = 0
  396. WallF.BottomSurface = 0
  397. WallF.CanCollide = true
  398. WallF.Anchored = false
  399. WallF.Locked = true
  400. WallF.BrickColor = BrickColor.new("Brown")
  401. WallF.formFactor = "Symmetric"
  402. WallF.Size = Vector3.new(60, 14, 1)
  403. WallF:BreakJoints()
  404. Weld = Instance.new("Weld")
  405. Weld.Parent = GrassA
  406. Weld.Part0 = GrassA
  407. Weld.Part1 = WallF
  408. Weld.C0 = CFrame.new(14, -7.2, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  409. WallG = Instance.new("Part")
  410. WallG.Parent = Model
  411. WallG.Name = "WallG"
  412. WallG.TopSurface = 0
  413. WallG.BottomSurface = 0
  414. WallG.CanCollide = true
  415. WallG.Anchored = false
  416. WallG.Locked = true
  417. WallG.BrickColor = BrickColor.new("Brown")
  418. WallG.formFactor = "Symmetric"
  419. WallG.Size = Vector3.new(1, 14, 20)
  420. WallG:BreakJoints()
  421. Weld = Instance.new("Weld")
  422. Weld.Parent = GrassA
  423. Weld.Part0 = GrassA
  424. Weld.Part1 = WallG
  425. Weld.C0 = CFrame.new(43.5, -7.2, 20) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  426. WallH = Instance.new("WedgePart")
  427. WallH.Parent = Model
  428. WallH.Name = "WallH"
  429. WallH.TopSurface = 0
  430. WallH.BottomSurface = 0
  431. WallH.CanCollide = true
  432. WallH.Anchored = false
  433. WallH.Locked = true
  434. WallH.BrickColor = BrickColor.new("Brown")
  435. WallH.formFactor = "Symmetric"
  436. WallH.Size = Vector3.new(1, 14, 14)
  437. WallH:BreakJoints()
  438. Weld = Instance.new("Weld")
  439. Weld.Parent = GrassA
  440. Weld.Part0 = GrassA
  441. Weld.Part1 = WallH
  442. Weld.C0 = CFrame.new(50, -7.2, 29.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi)
  443. WindowA = Instance.new("Part")
  444. WindowA.Parent = Model
  445. WindowA.Name = "WindowA"
  446. WindowA.TopSurface = 0
  447. WindowA.BottomSurface = 0
  448. WindowA.CanCollide = true
  449. WindowA.Anchored = false
  450. WindowA.Locked = true
  451. WindowA.BrickColor = BrickColor.new("Medium blue")
  452. WindowA.Transparency = 0.5
  453. WindowA.formFactor = "Plate"
  454. WindowA.Size = Vector3.new(20, 1, 14)
  455. WindowA:BreakJoints()
  456. MeshD = Instance.new("BlockMesh")
  457. MeshD.Parent = WindowA
  458. MeshD.Scale = Vector3.new(0.98, 1, 0.9)
  459. Status = Instance.new("IntValue")
  460. Status.Parent = WindowA
  461. Status.Name = "Status"
  462. Status.Value = 1
  463. Weld = Instance.new("Weld")
  464. Weld.Parent = GrassA
  465. Weld.Name = "WindowAWeld"
  466. Weld.Part0 = WallH
  467. Weld.Part1 = WindowA
  468. F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4)
  469. F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  470. HitPos = WallH.Position
  471. CJ = CFrame.new(HitPos)
  472. C0 = WallH.CFrame:inverse() *CJ
  473. C1 = F2:inverse() * CJ
  474. Weld.C0 = C0
  475. Weld.C1 = C1
  476. WallI = Instance.new("WedgePart")
  477. WallI.Parent = Model
  478. WallI.Name = "WallI"
  479. WallI.TopSurface = 0
  480. WallI.BottomSurface = 0
  481. WallI.CanCollide = true
  482. WallI.Anchored = false
  483. WallI.Locked = true
  484. WallI.BrickColor = BrickColor.new("Brown")
  485. WallI.formFactor = "Symmetric"
  486. WallI.Size = Vector3.new(1, 14, 14)
  487. WallI:BreakJoints()
  488. Weld = Instance.new("Weld")
  489. Weld.Parent = GrassA
  490. Weld.Part0 = GrassA
  491. Weld.Part1 = WallI
  492. Weld.C0 = CFrame.new(50, -7.2, 42.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi)
  493. WallJ = Instance.new("Part")
  494. WallJ.Parent = Model
  495. WallJ.Name = "WallJ"
  496. WallJ.TopSurface = 0
  497. WallJ.BottomSurface = 0
  498. WallJ.CanCollide = true
  499. WallJ.Anchored = false
  500. WallJ.Locked = true
  501. WallJ.BrickColor = BrickColor.new("Brown")
  502. WallJ.formFactor = "Symmetric"
  503. WallJ.Size = Vector3.new(1, 14, 18)
  504. WallJ:BreakJoints()
  505. Weld = Instance.new("Weld")
  506. Weld.Parent = GrassA
  507. Weld.Part0 = GrassA
  508. Weld.Part1 = WallJ
  509. Weld.C0 = CFrame.new(43.5, -7.2, 51) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  510. WallK = Instance.new("Part")
  511. WallK.Parent = Model
  512. WallK.Name = "WallK"
  513. WallK.TopSurface = 0
  514. WallK.BottomSurface = 0
  515. WallK.CanCollide = true
  516. WallK.Anchored = false
  517. WallK.Locked = true
  518. WallK.BrickColor = BrickColor.new("Brown")
  519. WallK.formFactor = "Symmetric"
  520. WallK.Size = Vector3.new(60, 14, 1)
  521. WallK:BreakJoints()
  522. Weld = Instance.new("Weld")
  523. Weld.Parent = GrassA
  524. Weld.Part0 = GrassA
  525. Weld.Part1 = WallK
  526. Weld.C0 = CFrame.new(14, -7.2, 59.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  527. RoofB = Instance.new("Part")
  528. RoofB.Parent = Model
  529. RoofB.Name = "RoofB"
  530. RoofB.TopSurface = 0
  531. RoofB.BottomSurface = 0
  532. RoofB.CanCollide = true
  533. RoofB.Anchored = false
  534. RoofB.Locked = true
  535. RoofB.BrickColor = BrickColor.new("Brown")
  536. RoofB.formFactor = "Plate"
  537. RoofB.Size = Vector3.new(14, 0.4, 14)
  538. RoofB:BreakJoints()
  539. Weld = Instance.new("Weld")
  540. Weld.Parent = GrassA
  541. Weld.Part0 = GrassA
  542. Weld.Part1 = RoofB
  543. Weld.C0 = CFrame.new(50, -0.4, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  544. RoofC = Instance.new("Part")
  545. RoofC.Parent = Model
  546. RoofC.Name = "RoofC"
  547. RoofC.TopSurface = 0
  548. RoofC.BottomSurface = 0
  549. RoofC.CanCollide = true
  550. RoofC.Anchored = false
  551. RoofC.Locked = true
  552. RoofC.BrickColor = BrickColor.new("Brown")
  553. RoofC.formFactor = "Plate"
  554. RoofC.Size = Vector3.new(14, 0.4, 50)
  555. RoofC:BreakJoints()
  556. Weld = Instance.new("Weld")
  557. Weld.Parent = GrassA
  558. Weld.Part0 = GrassA
  559. Weld.Part1 = RoofC
  560. Weld.C0 = CFrame.new(37, -0.4, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  561. RoofD = Instance.new("Part")
  562. RoofD.Parent = Model
  563. RoofD.Name = "RoofD"
  564. RoofD.TopSurface = 0
  565. RoofD.BottomSurface = 0
  566. RoofD.CanCollide = true
  567. RoofD.Anchored = false
  568. RoofD.Locked = true
  569. RoofD.BrickColor = BrickColor.new("Brown")
  570. RoofD.formFactor = "Plate"
  571. RoofD.Size = Vector3.new(48, 0.4, 14)
  572. RoofD:BreakJoints()
  573. Weld = Instance.new("Weld")
  574. Weld.Parent = GrassA
  575. Weld.Part0 = GrassA
  576. Weld.Part1 = RoofD
  577. Weld.C0 = CFrame.new(20, -0.4, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  578. WallL = Instance.new("WedgePart")
  579. WallL.Parent = Model
  580. WallL.Name = "WallL"
  581. WallL.TopSurface = 0
  582. WallL.BottomSurface = 0
  583. WallL.CanCollide = true
  584. WallL.Anchored = false
  585. WallL.Locked = true
  586. WallL.BrickColor = BrickColor.new("Brown")
  587. WallL.formFactor = "Symmetric"
  588. WallL.Size = Vector3.new(1, 3, 3)
  589. WallL:BreakJoints()
  590. Weld = Instance.new("Weld")
  591. Weld.Parent = GrassA
  592. Weld.Part0 = GrassA
  593. Weld.Part1 = WallL
  594. Weld.C0 = CFrame.new(29, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0)
  595. WallM = Instance.new("WedgePart")
  596. WallM.Parent = Model
  597. WallM.Name = "WallM"
  598. WallM.TopSurface = 0
  599. WallM.BottomSurface = 0
  600. WallM.CanCollide = true
  601. WallM.Anchored = false
  602. WallM.Locked = true
  603. WallM.BrickColor = BrickColor.new("Brown")
  604. WallM.formFactor = "Symmetric"
  605. WallM.Size = Vector3.new(1, 3, 3)
  606. WallM:BreakJoints()
  607. Weld = Instance.new("Weld")
  608. Weld.Parent = GrassA
  609. Weld.Part0 = GrassA
  610. Weld.Part1 = WallM
  611. Weld.C0 = CFrame.new(29, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0)
  612. WallN = Instance.new("WedgePart")
  613. WallN.Parent = Model
  614. WallN.Name = "WallN"
  615. WallN.TopSurface = 0
  616. WallN.BottomSurface = 0
  617. WallN.CanCollide = true
  618. WallN.Anchored = false
  619. WallN.Locked = true
  620. WallN.BrickColor = BrickColor.new("Brown")
  621. WallN.formFactor = "Symmetric"
  622. WallN.Size = Vector3.new(1, 3, 3)
  623. WallN:BreakJoints()
  624. Weld = Instance.new("Weld")
  625. Weld.Parent = GrassA
  626. Weld.Part0 = GrassA
  627. Weld.Part1 = WallN
  628. Weld.C0 = CFrame.new(9, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
  629. WallO = Instance.new("WedgePart")
  630. WallO.Parent = Model
  631. WallO.Name = "WallO"
  632. WallO.TopSurface = 0
  633. WallO.BottomSurface = 0
  634. WallO.CanCollide = true
  635. WallO.Anchored = false
  636. WallO.Locked = true
  637. WallO.BrickColor = BrickColor.new("Brown")
  638. WallO.formFactor = "Symmetric"
  639. WallO.Size = Vector3.new(1, 3, 3)
  640. WallO:BreakJoints()
  641. Weld = Instance.new("Weld")
  642. Weld.Parent = GrassA
  643. Weld.Part0 = GrassA
  644. Weld.Part1 = WallO
  645. Weld.C0 = CFrame.new(9, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
  646. RoofE = Instance.new("Part")
  647. RoofE.Parent = Model
  648. RoofE.Name = "RoofE"
  649. RoofE.TopSurface = 0
  650. RoofE.BottomSurface = 0
  651. RoofE.CanCollide = true
  652. RoofE.Anchored = false
  653. RoofE.Locked = true
  654. RoofE.BrickColor = BrickColor.new("Brown")
  655. RoofE.formFactor = "Plate"
  656. RoofE.Size = Vector3.new(24, 0.4, 36)
  657. RoofE:BreakJoints()
  658. Weld = Instance.new("Weld")
  659. Weld.Parent = GrassA
  660. Weld.Part0 = GrassA
  661. Weld.Part1 = RoofE
  662. Weld.C0 = CFrame.new(-4, -0.4, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  663. RoofF = Instance.new("Part")
  664. RoofF.Parent = Model
  665. RoofF.Name = "RoofF"
  666. RoofF.TopSurface = 0
  667. RoofF.BottomSurface = 0
  668. RoofF.CanCollide = true
  669. RoofF.Anchored = false
  670. RoofF.Locked = true
  671. RoofF.BrickColor = BrickColor.new("Brown")
  672. RoofF.formFactor = "Plate"
  673. RoofF.Size = Vector3.new(22, 0.4, 26)
  674. RoofF:BreakJoints()
  675. Weld = Instance.new("Weld")
  676. Weld.Parent = GrassA
  677. Weld.Part0 = GrassA
  678. Weld.Part1 = RoofF
  679. Weld.C0 = CFrame.new(19, -0.4, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  680. WallP = Instance.new("Part")
  681. WallP.Parent = Model
  682. WallP.Name = "WallP"
  683. WallP.TopSurface = 0
  684. WallP.BottomSurface = 0
  685. WallP.CanCollide = true
  686. WallP.Anchored = false
  687. WallP.Locked = true
  688. WallP.BrickColor = BrickColor.new("Brown")
  689. WallP.formFactor = "Symmetric"
  690. WallP.Size = Vector3.new(1, 3, 1)
  691. WallP:BreakJoints()
  692. Mesh = Instance.new("BlockMesh")
  693. Mesh.Parent = WallP
  694. Mesh.Scale = Vector3.new(1, 1, 1)
  695. Weld = Instance.new("Weld")
  696. Weld.Parent = GrassA
  697. Weld.Part0 = GrassA
  698. Weld.Part1 = WallP
  699. Weld.C0 = CFrame.new(27, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  700. WindowB = Instance.new("Part")
  701. WindowB.Parent = Model
  702. WindowB.Name = "WindowB"
  703. WindowB.TopSurface = 0
  704. WindowB.BottomSurface = 0
  705. WindowB.CanCollide = true
  706. WindowB.Anchored = false
  707. WindowB.Locked = true
  708. WindowB.BrickColor = BrickColor.new("Medium blue")
  709. WindowB.Transparency = 0.5
  710. WindowB.formFactor = "Symmetric"
  711. WindowB.Size = Vector3.new(3, 3, 1)
  712. WindowB:BreakJoints()
  713. Mesh = Instance.new("BlockMesh")
  714. Mesh.Parent = WindowB
  715. Mesh.Scale = Vector3.new(1, 1, 0.5)
  716. Weld = Instance.new("Weld")
  717. Weld.Parent = GrassA
  718. Weld.Name = "WindowWeld"
  719. Weld.Part0 = GrassA
  720. Weld.Part1 = WindowB
  721. Weld.C0 = CFrame.new(25, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  722. WallQ = Instance.new("Part")
  723. WallQ.Parent = Model
  724. WallQ.Name = "WallQ"
  725. WallQ.TopSurface = 0
  726. WallQ.BottomSurface = 0
  727. WallQ.CanCollide = true
  728. WallQ.Anchored = false
  729. WallQ.Locked = true
  730. WallQ.BrickColor = BrickColor.new("Brown")
  731. WallQ.formFactor = "Symmetric"
  732. WallQ.Size = Vector3.new(1, 3, 1)
  733. WallQ:BreakJoints()
  734. Mesh = Instance.new("BlockMesh")
  735. Mesh.Parent = WallQ
  736. Mesh.Scale = Vector3.new(1, 1, 1)
  737. Weld = Instance.new("Weld")
  738. Weld.Parent = GrassA
  739. Weld.Part0 = GrassA
  740. Weld.Part1 = WallQ
  741. Weld.C0 = CFrame.new(23, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  742. WindowC = Instance.new("Part")
  743. WindowC.Parent = Model
  744. WindowC.Name = "WindowC"
  745. WindowC.TopSurface = 0
  746. WindowC.BottomSurface = 0
  747. WindowC.CanCollide = true
  748. WindowC.Anchored = false
  749. WindowC.Locked = true
  750. WindowC.BrickColor = BrickColor.new("Medium blue")
  751. WindowC.Transparency = 0.5
  752. WindowC.formFactor = "Symmetric"
  753. WindowC.Size = Vector3.new(3, 3, 1)
  754. WindowC:BreakJoints()
  755. Mesh = Instance.new("BlockMesh")
  756. Mesh.Parent = WindowC
  757. Mesh.Scale = Vector3.new(1, 1, 0.5)
  758. Weld = Instance.new("Weld")
  759. Weld.Parent = GrassA
  760. Weld.Name = "WindowWeld"
  761. Weld.Part0 = GrassA
  762. Weld.Part1 = WindowC
  763. Weld.C0 = CFrame.new(21, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  764. WallR = Instance.new("Part")
  765. WallR.Parent = Model
  766. WallR.Name = "WallR"
  767. WallR.TopSurface = 0
  768. WallR.BottomSurface = 0
  769. WallR.CanCollide = true
  770. WallR.Anchored = false
  771. WallR.Locked = true
  772. WallR.BrickColor = BrickColor.new("Brown")
  773. WallR.formFactor = "Symmetric"
  774. WallR.Size = Vector3.new(1, 3, 1)
  775. WallR:BreakJoints()
  776. Mesh = Instance.new("BlockMesh")
  777. Mesh.Parent = WallR
  778. Mesh.Scale = Vector3.new(1, 1, 1)
  779. Weld = Instance.new("Weld")
  780. Weld.Parent = GrassA
  781. Weld.Part0 = GrassA
  782. Weld.Part1 = WallR
  783. Weld.C0 = CFrame.new(19, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  784. WindowD = Instance.new("Part")
  785. WindowD.Parent = Model
  786. WindowD.Name = "WindowD"
  787. WindowD.TopSurface = 0
  788. WindowD.BottomSurface = 0
  789. WindowD.CanCollide = true
  790. WindowD.Anchored = false
  791. WindowD.Locked = true
  792. WindowD.BrickColor = BrickColor.new("Medium blue")
  793. WindowD.Transparency = 0.5
  794. WindowD.formFactor = "Symmetric"
  795. WindowD.Size = Vector3.new(3, 3, 1)
  796. WindowD:BreakJoints()
  797. Mesh = Instance.new("BlockMesh")
  798. Mesh.Parent = WindowD
  799. Mesh.Scale = Vector3.new(1, 1, 0.5)
  800. Weld = Instance.new("Weld")
  801. Weld.Parent = GrassA
  802. Weld.Name = "WindowWeld"
  803. Weld.Part0 = GrassA
  804. Weld.Part1 = WindowD
  805. Weld.C0 = CFrame.new(17, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  806. WallS = Instance.new("Part")
  807. WallS.Parent = Model
  808. WallS.Name = "WallS"
  809. WallS.TopSurface = 0
  810. WallS.BottomSurface = 0
  811. WallS.CanCollide = true
  812. WallS.Anchored = false
  813. WallS.Locked = true
  814. WallS.BrickColor = BrickColor.new("Brown")
  815. WallS.formFactor = "Symmetric"
  816. WallS.Size = Vector3.new(1, 3, 1)
  817. WallS:BreakJoints()
  818. Mesh = Instance.new("BlockMesh")
  819. Mesh.Parent = WallS
  820. Mesh.Scale = Vector3.new(1, 1, 1)
  821. Weld = Instance.new("Weld")
  822. Weld.Parent = GrassA
  823. Weld.Part0 = GrassA
  824. Weld.Part1 = WallS
  825. Weld.C0 = CFrame.new(15, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  826. WindowE = Instance.new("Part")
  827. WindowE.Parent = Model
  828. WindowE.Name = "WindowE"
  829. WindowE.TopSurface = 0
  830. WindowE.BottomSurface = 0
  831. WindowE.CanCollide = true
  832. WindowE.Anchored = false
  833. WindowE.Locked = true
  834. WindowE.BrickColor = BrickColor.new("Medium blue")
  835. WindowE.Transparency = 0.5
  836. WindowE.formFactor = "Symmetric"
  837. WindowE.Size = Vector3.new(3, 3, 1)
  838. WindowE:BreakJoints()
  839. Mesh = Instance.new("BlockMesh")
  840. Mesh.Parent = WindowE
  841. Mesh.Scale = Vector3.new(1, 1, 0.5)
  842. Weld = Instance.new("Weld")
  843. Weld.Parent = GrassA
  844. Weld.Name = "WindowWeld"
  845. Weld.Part0 = GrassA
  846. Weld.Part1 = WindowE
  847. Weld.C0 = CFrame.new(13, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  848. WallT = Instance.new("Part")
  849. WallT.Parent = Model
  850. WallT.Name = "WallT"
  851. WallT.TopSurface = 0
  852. WallT.BottomSurface = 0
  853. WallT.CanCollide = true
  854. WallT.Anchored = false
  855. WallT.Locked = true
  856. WallT.BrickColor = BrickColor.new("Brown")
  857. WallT.formFactor = "Symmetric"
  858. WallT.Size = Vector3.new(1, 3, 1)
  859. WallT:BreakJoints()
  860. Mesh = Instance.new("BlockMesh")
  861. Mesh.Parent = WallT
  862. Mesh.Scale = Vector3.new(1, 1, 1)
  863. Weld = Instance.new("Weld")
  864. Weld.Parent = GrassA
  865. Weld.Part0 = GrassA
  866. Weld.Part1 = WallT
  867. Weld.C0 = CFrame.new(11, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  868. WallU = Instance.new("Part")
  869. WallU.Parent = Model
  870. WallU.Name = "WallU"
  871. WallU.TopSurface = 0
  872. WallU.BottomSurface = 0
  873. WallU.CanCollide = true
  874. WallU.Anchored = false
  875. WallU.Locked = true
  876. WallU.BrickColor = BrickColor.new("Brown")
  877. WallU.formFactor = "Symmetric"
  878. WallU.Size = Vector3.new(1, 3, 1)
  879. WallU:BreakJoints()
  880. Mesh = Instance.new("BlockMesh")
  881. Mesh.Parent = WallU
  882. Mesh.Scale = Vector3.new(1, 1, 1)
  883. Weld = Instance.new("Weld")
  884. Weld.Parent = GrassA
  885. Weld.Part0 = GrassA
  886. Weld.Part1 = WallU
  887. Weld.C0 = CFrame.new(27, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  888. WindowF = Instance.new("Part")
  889. WindowF.Parent = Model
  890. WindowF.Name = "WindowF"
  891. WindowF.TopSurface = 0
  892. WindowF.BottomSurface = 0
  893. WindowF.CanCollide = true
  894. WindowF.Anchored = false
  895. WindowF.Locked = true
  896. WindowF.BrickColor = BrickColor.new("Medium blue")
  897. WindowF.Transparency = 0.5
  898. WindowF.formFactor = "Symmetric"
  899. WindowF.Size = Vector3.new(3, 3, 1)
  900. WindowF:BreakJoints()
  901. Mesh = Instance.new("BlockMesh")
  902. Mesh.Parent = WindowF
  903. Mesh.Scale = Vector3.new(1, 1, 0.5)
  904. Weld = Instance.new("Weld")
  905. Weld.Parent = GrassA
  906. Weld.Name = "WindowWeld"
  907. Weld.Part0 = GrassA
  908. Weld.Part1 = WindowF
  909. Weld.C0 = CFrame.new(25, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  910. WallV = Instance.new("Part")
  911. WallV.Parent = Model
  912. WallV.Name = "WallV"
  913. WallV.TopSurface = 0
  914. WallV.BottomSurface = 0
  915. WallV.CanCollide = true
  916. WallV.Anchored = false
  917. WallV.Locked = true
  918. WallV.BrickColor = BrickColor.new("Brown")
  919. WallV.formFactor = "Symmetric"
  920. WallV.Size = Vector3.new(1, 3, 1)
  921. WallV:BreakJoints()
  922. Mesh = Instance.new("BlockMesh")
  923. Mesh.Parent = WallV
  924. Mesh.Scale = Vector3.new(1, 1, 1)
  925. Weld = Instance.new("Weld")
  926. Weld.Parent = GrassA
  927. Weld.Part0 = GrassA
  928. Weld.Part1 = WallV
  929. Weld.C0 = CFrame.new(23, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  930. WindowG = Instance.new("Part")
  931. WindowG.Parent = Model
  932. WindowG.Name = "WindowG"
  933. WindowG.TopSurface = 0
  934. WindowG.BottomSurface = 0
  935. WindowG.CanCollide = true
  936. WindowG.Anchored = false
  937. WindowG.Locked = true
  938. WindowG.BrickColor = BrickColor.new("Medium blue")
  939. WindowG.Transparency = 0.5
  940. WindowG.formFactor = "Symmetric"
  941. WindowG.Size = Vector3.new(3, 3, 1)
  942. WindowG:BreakJoints()
  943. Mesh = Instance.new("BlockMesh")
  944. Mesh.Parent = WindowG
  945. Mesh.Scale = Vector3.new(1, 1, 0.5)
  946. Weld = Instance.new("Weld")
  947. Weld.Parent = GrassA
  948. Weld.Name = "WindowWeld"
  949. Weld.Part0 = GrassA
  950. Weld.Part1 = WindowG
  951. Weld.C0 = CFrame.new(21, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  952. WallW = Instance.new("Part")
  953. WallW.Parent = Model
  954. WallW.Name = "WallW"
  955. WallW.TopSurface = 0
  956. WallW.BottomSurface = 0
  957. WallW.CanCollide = true
  958. WallW.Anchored = false
  959. WallW.Locked = true
  960. WallW.BrickColor = BrickColor.new("Brown")
  961. WallW.formFactor = "Symmetric"
  962. WallW.Size = Vector3.new(1, 3, 1)
  963. WallW:BreakJoints()
  964. Mesh = Instance.new("BlockMesh")
  965. Mesh.Parent = WallW
  966. Mesh.Scale = Vector3.new(1, 1, 1)
  967. Weld = Instance.new("Weld")
  968. Weld.Parent = GrassA
  969. Weld.Part0 = GrassA
  970. Weld.Part1 = WallW
  971. Weld.C0 = CFrame.new(19, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  972. WindowH = Instance.new("Part")
  973. WindowH.Parent = Model
  974. WindowH.Name = "WindowH"
  975. WindowH.TopSurface = 0
  976. WindowH.BottomSurface = 0
  977. WindowH.CanCollide = true
  978. WindowH.Anchored = false
  979. WindowH.Locked = true
  980. WindowH.BrickColor = BrickColor.new("Medium blue")
  981. WindowH.Transparency = 0.5
  982. WindowH.formFactor = "Symmetric"
  983. WindowH.Size = Vector3.new(3, 3, 1)
  984. WindowH:BreakJoints()
  985. Mesh = Instance.new("BlockMesh")
  986. Mesh.Parent = WindowH
  987. Mesh.Scale = Vector3.new(1, 1, 0.5)
  988. Weld = Instance.new("Weld")
  989. Weld.Parent = GrassA
  990. Weld.Name = "WindowWeld"
  991. Weld.Part0 = GrassA
  992. Weld.Part1 = WindowH
  993. Weld.C0 = CFrame.new(17, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  994. WallX = Instance.new("Part")
  995. WallX.Parent = Model
  996. WallX.Name = "WallX"
  997. WallX.TopSurface = 0
  998. WallX.BottomSurface = 0
  999. WallX.CanCollide = true
  1000. WallX.Anchored = false
  1001. WallX.Locked = true
  1002. WallX.BrickColor = BrickColor.new("Brown")
  1003. WallX.formFactor = "Symmetric"
  1004. WallX.Size = Vector3.new(1, 3, 1)
  1005. WallX:BreakJoints()
  1006. Mesh = Instance.new("BlockMesh")
  1007. Mesh.Parent = WallX
  1008. Mesh.Scale = Vector3.new(1, 1, 1)
  1009. Weld = Instance.new("Weld")
  1010. Weld.Parent = GrassA
  1011. Weld.Part0 = GrassA
  1012. Weld.Part1 = WallX
  1013. Weld.C0 = CFrame.new(15, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1014. WindowI = Instance.new("Part")
  1015. WindowI.Parent = Model
  1016. WindowI.Name = "WindowI"
  1017. WindowI.TopSurface = 0
  1018. WindowI.BottomSurface = 0
  1019. WindowI.CanCollide = true
  1020. WindowI.Anchored = false
  1021. WindowI.Locked = true
  1022. WindowI.BrickColor = BrickColor.new("Medium blue")
  1023. WindowI.Transparency = 0.5
  1024. WindowI.formFactor = "Symmetric"
  1025. WindowI.Size = Vector3.new(3, 3, 1)
  1026. WindowI:BreakJoints()
  1027. Mesh = Instance.new("BlockMesh")
  1028. Mesh.Parent = WindowI
  1029. Mesh.Scale = Vector3.new(1, 1, 0.5)
  1030. Weld = Instance.new("Weld")
  1031. Weld.Parent = GrassA
  1032. Weld.Name = "WindowWeld"
  1033. Weld.Part0 = GrassA
  1034. Weld.Part1 = WindowI
  1035. Weld.C0 = CFrame.new(13, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1036. WallY = Instance.new("Part")
  1037. WallY.Parent = Model
  1038. WallY.Name = "WallY"
  1039. WallY.TopSurface = 0
  1040. WallY.BottomSurface = 0
  1041. WallY.CanCollide = true
  1042. WallY.Anchored = false
  1043. WallY.Locked = true
  1044. WallY.BrickColor = BrickColor.new("Brown")
  1045. WallY.formFactor = "Symmetric"
  1046. WallY.Size = Vector3.new(1, 3, 1)
  1047. WallY:BreakJoints()
  1048. Mesh = Instance.new("BlockMesh")
  1049. Mesh.Parent = WallY
  1050. Mesh.Scale = Vector3.new(1, 1, 1)
  1051. Weld = Instance.new("Weld")
  1052. Weld.Parent = GrassA
  1053. Weld.Part0 = GrassA
  1054. Weld.Part1 = WallY
  1055. Weld.C0 = CFrame.new(11, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1056. RoofG = Instance.new("Part")
  1057. RoofG.Parent = Model
  1058. RoofG.Name = "RoofG"
  1059. RoofG.TopSurface = 0
  1060. RoofG.BottomSurface = 0
  1061. RoofG.CanCollide = true
  1062. RoofG.Anchored = false
  1063. RoofG.Locked = true
  1064. RoofG.BrickColor = BrickColor.new("Brown")
  1065. RoofG.formFactor = "Plate"
  1066. RoofG.Size = Vector3.new(17, 0.4, 11)
  1067. RoofG:BreakJoints()
  1068. Weld = Instance.new("Weld")
  1069. Weld.Parent = GrassA
  1070. Weld.Part0 = GrassA
  1071. Weld.Part1 = RoofG
  1072. Weld.C0 = CFrame.new(19, 2.6, 29) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1073. RoofH = Instance.new("Part")
  1074. RoofH.Parent = Model
  1075. RoofH.Name = "RoofH"
  1076. RoofH.TopSurface = 0
  1077. RoofH.BottomSurface = 0
  1078. RoofH.CanCollide = true
  1079. RoofH.Anchored = false
  1080. RoofH.Locked = true
  1081. RoofH.BrickColor = BrickColor.new("Brown")
  1082. RoofH.formFactor = "Plate"
  1083. RoofH.Size = Vector3.new(4, 0.4, 11)
  1084. RoofH:BreakJoints()
  1085. Weld = Instance.new("Weld")
  1086. Weld.Parent = GrassA
  1087. Weld.Part0 = GrassA
  1088. Weld.Part1 = RoofH
  1089. Weld.C0 = CFrame.new(9.1, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1090. RoofI = Instance.new("Part")
  1091. RoofI.Parent = Model
  1092. RoofI.Name = "RoofI"
  1093. RoofI.TopSurface = 0
  1094. RoofI.BottomSurface = 0
  1095. RoofI.CanCollide = true
  1096. RoofI.Anchored = false
  1097. RoofI.Locked = true
  1098. RoofI.BrickColor = BrickColor.new("Brown")
  1099. RoofI.formFactor = "Plate"
  1100. RoofI.Size = Vector3.new(4, 0.4, 11)
  1101. RoofI:BreakJoints()
  1102. Weld = Instance.new("Weld")
  1103. Weld.Parent = GrassA
  1104. Weld.Part0 = GrassA
  1105. Weld.Part1 = RoofI
  1106. Weld.C0 = CFrame.new(28.9, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, -(math.pi/4))
  1107. TableA = Instance.new("Part")
  1108. TableA.Parent = Model
  1109. TableA.Name = "TableA"
  1110. TableA.TopSurface = 0
  1111. TableA.BottomSurface = 0
  1112. TableA.CanCollide = true
  1113. TableA.Anchored = false
  1114. TableA.Locked = true
  1115. TableA.BrickColor = BrickColor.new("Brown")
  1116. TableA.formFactor = "Symmetric"
  1117. TableA.Size = Vector3.new(2, 2, 2)
  1118. TableA:BreakJoints()
  1119. Mesh = Instance.new("CylinderMesh")
  1120. Mesh.Parent = TableA
  1121. Mesh.Scale = Vector3.new(1, 1, 1)
  1122. Weld = Instance.new("Weld")
  1123. Weld.Parent = GrassA
  1124. Weld.Part0 = GrassA
  1125. Weld.Part1 = TableA
  1126. Weld.C0 = CFrame.new(5, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1127. TableB = Instance.new("Part")
  1128. TableB.Parent = Model
  1129. TableB.Name = "TableB"
  1130. TableB.TopSurface = 0
  1131. TableB.BottomSurface = 0
  1132. TableB.CanCollide = true
  1133. TableB.Anchored = false
  1134. TableB.Locked = true
  1135. TableB.BrickColor = BrickColor.new("Brown")
  1136. TableB.formFactor = "Symmetric"
  1137. TableB.Size = Vector3.new(2, 2, 2)
  1138. TableB:BreakJoints()
  1139. Mesh = Instance.new("CylinderMesh")
  1140. Mesh.Parent = TableB
  1141. Mesh.Scale = Vector3.new(1, 1, 1)
  1142. Weld = Instance.new("Weld")
  1143. Weld.Parent = GrassA
  1144. Weld.Part0 = GrassA
  1145. Weld.Part1 = TableB
  1146. Weld.C0 = CFrame.new(5, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1147. TableC = Instance.new("Part")
  1148. TableC.Parent = Model
  1149. TableC.Name = "TableC"
  1150. TableC.TopSurface = 0
  1151. TableC.BottomSurface = 0
  1152. TableC.CanCollide = true
  1153. TableC.Anchored = false
  1154. TableC.Locked = true
  1155. TableC.BrickColor = BrickColor.new("Brown")
  1156. TableC.formFactor = "Symmetric"
  1157. TableC.Size = Vector3.new(2, 2, 2)
  1158. TableC:BreakJoints()
  1159. Mesh = Instance.new("CylinderMesh")
  1160. Mesh.Parent = TableC
  1161. Mesh.Scale = Vector3.new(1, 1, 1)
  1162. Weld = Instance.new("Weld")
  1163. Weld.Parent = GrassA
  1164. Weld.Part0 = GrassA
  1165. Weld.Part1 = TableC
  1166. Weld.C0 = CFrame.new(15, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1167. TableD = Instance.new("Part")
  1168. TableD.Parent = Model
  1169. TableD.Name = "TableD"
  1170. TableD.TopSurface = 0
  1171. TableD.BottomSurface = 0
  1172. TableD.CanCollide = true
  1173. TableD.Anchored = false
  1174. TableD.Locked = true
  1175. TableD.BrickColor = BrickColor.new("Brown")
  1176. TableD.formFactor = "Symmetric"
  1177. TableD.Size = Vector3.new(2, 2, 2)
  1178. TableD:BreakJoints()
  1179. Mesh = Instance.new("CylinderMesh")
  1180. Mesh.Parent = TableD
  1181. Mesh.Scale = Vector3.new(1, 1, 1)
  1182. Weld = Instance.new("Weld")
  1183. Weld.Parent = GrassA
  1184. Weld.Part0 = GrassA
  1185. Weld.Part1 = TableD
  1186. Weld.C0 = CFrame.new(15, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1187. TableE = Instance.new("Part")
  1188. TableE.Parent = Model
  1189. TableE.Name = "TableE"
  1190. TableE.TopSurface = 0
  1191. TableE.BottomSurface = 0
  1192. TableE.CanCollide = true
  1193. TableE.Anchored = false
  1194. TableE.Locked = true
  1195. TableE.BrickColor = BrickColor.new("Brown")
  1196. TableE.formFactor = "Plate"
  1197. TableE.Size = Vector3.new(12, 0.4, 14)
  1198. TableE:BreakJoints()
  1199. Weld = Instance.new("Weld")
  1200. Weld.Parent = GrassA
  1201. Weld.Part0 = GrassA
  1202. Weld.Part1 = TableE
  1203. Weld.C0 = CFrame.new(10, -11.6, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1204. SeatA = Instance.new("Seat")
  1205. SeatA.Parent = Model
  1206. SeatA.Name = "SeatA"
  1207. SeatA.TopSurface = 0
  1208. SeatA.BottomSurface = 0
  1209. SeatA.CanCollide = true
  1210. SeatA.Anchored = false
  1211. SeatA.Locked = true
  1212. SeatA.BrickColor = BrickColor.new("Brown")
  1213. SeatA.formFactor = "Plate"
  1214. SeatA.Size = Vector3.new(2, 0.8, 2)
  1215. SeatA:BreakJoints()
  1216. Mesh = Instance.new("CylinderMesh")
  1217. Mesh.Parent = SeatA
  1218. Mesh.Scale = Vector3.new(1, 1, 1)
  1219. Weld = Instance.new("Weld")
  1220. Weld.Parent = GrassA
  1221. Weld.Part0 = GrassA
  1222. Weld.Part1 = SeatA
  1223. Weld.C0 = CFrame.new(8, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1224. SeatB = Instance.new("Seat")
  1225. SeatB.Parent = Model
  1226. SeatB.Name = "SeatB"
  1227. SeatB.TopSurface = 0
  1228. SeatB.BottomSurface = 0
  1229. SeatB.CanCollide = true
  1230. SeatB.Anchored = false
  1231. SeatB.Locked = true
  1232. SeatB.BrickColor = BrickColor.new("Brown")
  1233. SeatB.formFactor = "Plate"
  1234. SeatB.Size = Vector3.new(2, 0.8, 2)
  1235. SeatB:BreakJoints()
  1236. Mesh = Instance.new("CylinderMesh")
  1237. Mesh.Parent = SeatB
  1238. Mesh.Scale = Vector3.new(1, 1, 1)
  1239. Weld = Instance.new("Weld")
  1240. Weld.Parent = GrassA
  1241. Weld.Part0 = GrassA
  1242. Weld.Part1 = SeatB
  1243. Weld.C0 = CFrame.new(13, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1244. SeatC = Instance.new("Seat")
  1245. SeatC.Parent = Model
  1246. SeatC.Name = "SeatC"
  1247. SeatC.TopSurface = 0
  1248. SeatC.BottomSurface = 0
  1249. SeatC.CanCollide = true
  1250. SeatC.Anchored = false
  1251. SeatC.Locked = true
  1252. SeatC.BrickColor = BrickColor.new("Brown")
  1253. SeatC.formFactor = "Plate"
  1254. SeatC.Size = Vector3.new(2, 0.8, 2)
  1255. SeatC:BreakJoints()
  1256. Mesh = Instance.new("CylinderMesh")
  1257. Mesh.Parent = SeatC
  1258. Mesh.Scale = Vector3.new(1, 1, 1)
  1259. Weld = Instance.new("Weld")
  1260. Weld.Parent = GrassA
  1261. Weld.Part0 = GrassA
  1262. Weld.Part1 = SeatC
  1263. Weld.C0 = CFrame.new(17, -13.4, 37) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
  1264. SeatD = Instance.new("Seat")
  1265. SeatD.Parent = Model
  1266. SeatD.Name = "SeatD"
  1267. SeatD.TopSurface = 0
  1268. SeatD.BottomSurface = 0
  1269. SeatD.CanCollide = true
  1270. SeatD.Anchored = false
  1271. SeatD.Locked = true
  1272. SeatD.BrickColor = BrickColor.new("Brown")
  1273. SeatD.formFactor = "Plate"
  1274. SeatD.Size = Vector3.new(2, 0.8, 2)
  1275. SeatD:BreakJoints()
  1276. Mesh = Instance.new("CylinderMesh")
  1277. Mesh.Parent = SeatD
  1278. Mesh.Scale = Vector3.new(1, 1, 1)
  1279. Weld = Instance.new("Weld")
  1280. Weld.Parent = GrassA
  1281. Weld.Part0 = GrassA
  1282. Weld.Part1 = SeatD
  1283. Weld.C0 = CFrame.new(17, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
  1284. SeatE = Instance.new("Seat")
  1285. SeatE.Parent = Model
  1286. SeatE.Name = "SeatE"
  1287. SeatE.TopSurface = 0
  1288. SeatE.BottomSurface = 0
  1289. SeatE.CanCollide = true
  1290. SeatE.Anchored = false
  1291. SeatE.Locked = true
  1292. SeatE.BrickColor = BrickColor.new("Brown")
  1293. SeatE.formFactor = "Plate"
  1294. SeatE.Size = Vector3.new(2, 0.8, 2)
  1295. SeatE:BreakJoints()
  1296. Mesh = Instance.new("CylinderMesh")
  1297. Mesh.Parent = SeatE
  1298. Mesh.Scale = Vector3.new(1, 1, 1)
  1299. Weld = Instance.new("Weld")
  1300. Weld.Parent = GrassA
  1301. Weld.Part0 = GrassA
  1302. Weld.Part1 = SeatE
  1303. Weld.C0 = CFrame.new(3, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
  1304. SeatF = Instance.new("Seat")
  1305. SeatF.Parent = Model
  1306. SeatF.Name = "SeatF"
  1307. SeatF.TopSurface = 0
  1308. SeatF.BottomSurface = 0
  1309. SeatF.CanCollide = true
  1310. SeatF.Anchored = false
  1311. SeatF.Locked = true
  1312. SeatF.BrickColor = BrickColor.new("Brown")
  1313. SeatF.formFactor = "Plate"
  1314. SeatF.Size = Vector3.new(2, 0.8, 2)
  1315. SeatF:BreakJoints()
  1316. Mesh = Instance.new("CylinderMesh")
  1317. Mesh.Parent = SeatF
  1318. Mesh.Scale = Vector3.new(1, 1, 1)
  1319. Weld = Instance.new("Weld")
  1320. Weld.Parent = GrassA
  1321. Weld.Part0 = GrassA
  1322. Weld.Part1 = SeatF
  1323. Weld.C0 = CFrame.new(3, -13.4, 40) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
  1324. SeatG = Instance.new("Seat")
  1325. SeatG.Parent = Model
  1326. SeatG.Name = "SeatG"
  1327. SeatG.TopSurface = 0
  1328. SeatG.BottomSurface = 0
  1329. SeatG.CanCollide = true
  1330. SeatG.Anchored = false
  1331. SeatG.Locked = true
  1332. SeatG.BrickColor = BrickColor.new("Brown")
  1333. SeatG.formFactor = "Plate"
  1334. SeatG.Size = Vector3.new(2, 0.8, 2)
  1335. SeatG:BreakJoints()
  1336. Mesh = Instance.new("CylinderMesh")
  1337. Mesh.Parent = SeatG
  1338. Mesh.Scale = Vector3.new(1, 1, 1)
  1339. Weld = Instance.new("Weld")
  1340. Weld.Parent = GrassA
  1341. Weld.Part0 = GrassA
  1342. Weld.Part1 = SeatG
  1343. Weld.C0 = CFrame.new(10, -13.4, 28) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
  1344.  
  1345.  
  1346. BedA = Instance.new("Part")
  1347. BedA.Parent = Model
  1348. BedA.Name = "BedA"
  1349. BedA.TopSurface = 0
  1350. BedA.BottomSurface = 0
  1351. BedA.CanCollide = true
  1352. BedA.Anchored = false
  1353. BedA.Locked = true
  1354. BedA.BrickColor = BrickColor.new("Brown")
  1355. BedA.formFactor = "Symmetric"
  1356. BedA.Size = Vector3.new(14, 2, 10)
  1357. BedA:BreakJoints()
  1358. Weld = Instance.new("Weld")
  1359. Weld.Parent = GrassA
  1360. Weld.Part0 = GrassA
  1361. Weld.Part1 = BedA
  1362. Weld.C0 = CFrame.new(36.5, -12.8, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1363. BedB = Instance.new("Part")
  1364. BedB.Parent = Model
  1365. BedB.Name = "BedB"
  1366. BedB.TopSurface = 0
  1367. BedB.BottomSurface = 0
  1368. BedB.CanCollide = true
  1369. BedB.Anchored = false
  1370. BedB.Locked = true
  1371. BedB.BrickColor = BrickColor.new("White")
  1372. BedB.formFactor = "Plate"
  1373. BedB.Size = Vector3.new(4, 0.4, 10)
  1374. BedB:BreakJoints()
  1375. Weld = Instance.new("Weld")
  1376. Weld.Parent = GrassA
  1377. Weld.Part0 = GrassA
  1378. Weld.Part1 = BedB
  1379. Weld.C0 = CFrame.new(41.5, -11.6, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1380. BedC = Instance.new("Part")
  1381. BedC.Parent = Model
  1382. BedC.Name = "BedC"
  1383. BedC.TopSurface = 1
  1384. BedC.BottomSurface = 0
  1385. BedC.CanCollide = true
  1386. BedC.Anchored = false
  1387. BedC.Locked = true
  1388. BedC.BrickColor = BrickColor.new("Bright green")
  1389. BedC.formFactor = "Plate"
  1390. BedC.Size = Vector3.new(10, 0.8, 10)
  1391. BedC:BreakJoints()
  1392. Weld = Instance.new("Weld")
  1393. Weld.Parent = GrassA
  1394. Weld.Part0 = GrassA
  1395. Weld.Part1 = BedC
  1396. Weld.C0 = CFrame.new(34.5, -11.4, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1397. BedD = Instance.new("Part")
  1398. BedD.Parent = Model
  1399. BedD.Name = "BedD"
  1400. BedD.TopSurface = 0
  1401. BedD.BottomSurface = 0
  1402. BedD.CanCollide = true
  1403. BedD.Anchored = false
  1404. BedD.Locked = true
  1405. BedD.BrickColor = BrickColor.new("White")
  1406. BedD.formFactor = "Plate"
  1407. BedD.Size = Vector3.new(3, 0.4, 4)
  1408. BedD:BreakJoints()
  1409. Weld = Instance.new("Weld")
  1410. Weld.Parent = GrassA
  1411. Weld.Part0 = GrassA
  1412. Weld.Part1 = BedD
  1413. Weld.C0 = CFrame.new(42, -11.2, 51.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1414. BedE = Instance.new("Part")
  1415. BedE.Parent = Model
  1416. BedE.Name = "BedE"
  1417. BedE.TopSurface = 0
  1418. BedE.BottomSurface = 0
  1419. BedE.CanCollide = true
  1420. BedE.Anchored = false
  1421. BedE.Locked = true
  1422. BedE.BrickColor = BrickColor.new("White")
  1423. BedE.formFactor = "Plate"
  1424. BedE.Size = Vector3.new(3, 0.4, 4)
  1425. BedE:BreakJoints()
  1426. Weld = Instance.new("Weld")
  1427. Weld.Parent = GrassA
  1428. Weld.Part0 = GrassA
  1429. Weld.Part1 = BedE
  1430. Weld.C0 = CFrame.new(42, -11.2, 56.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1431.  
  1432. ControlPanelA = Instance.new("Part")
  1433. ControlPanelA.Parent = Model
  1434. ControlPanelA.Name = "ControlPanelA"
  1435. ControlPanelA.TopSurface = 0
  1436. ControlPanelA.BottomSurface = 0
  1437. ControlPanelA.CanCollide = true
  1438. ControlPanelA.Anchored = false
  1439. ControlPanelA.Locked = true
  1440. ControlPanelA.BrickColor = BrickColor.new("Bright green")
  1441. ControlPanelA.formFactor = "Symmetric"
  1442. ControlPanelA.Size = Vector3.new(2, 2, 3)
  1443. ControlPanelA:BreakJoints()
  1444. Weld = Instance.new("Weld")
  1445. Weld.Parent = GrassA
  1446. Weld.Part0 = GrassA
  1447. Weld.Part1 = ControlPanelA
  1448. Weld.C0 = CFrame.new(55.5, 1.2, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1449. ControlPanelB = Instance.new("Part")
  1450. ControlPanelB.Parent = Model
  1451. ControlPanelB.Name = "ControlPanelB"
  1452. ControlPanelB.TopSurface = 0
  1453. ControlPanelB.BottomSurface = 0
  1454. ControlPanelB.CanCollide = true
  1455. ControlPanelB.Anchored = false
  1456. ControlPanelB.Locked = true
  1457. ControlPanelB.BrickColor = BrickColor.new("Bright green")
  1458. ControlPanelB.formFactor = "Symmetric"
  1459. ControlPanelB.Size = Vector3.new(2, 2, 3)
  1460. ControlPanelB:BreakJoints()
  1461. Weld = Instance.new("Weld")
  1462. Weld.Parent = GrassA
  1463. Weld.Part0 = ControlPanelA
  1464. Weld.Part1 = ControlPanelB
  1465. Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1466.  
  1467. ControlPanelC = Instance.new("Part")
  1468. ControlPanelC.Parent = Model
  1469. ControlPanelC.Name = "ControlPaneC"
  1470. ControlPanelC.TopSurface = 0
  1471. ControlPanelC.BottomSurface = 0
  1472. ControlPanelC.CanCollide = true
  1473. ControlPanelC.Anchored = false
  1474. ControlPanelC.Locked = true
  1475. ControlPanelC.BrickColor = BrickColor.new("Bright green")
  1476. ControlPanelC.formFactor = "Symmetric"
  1477. ControlPanelC.Size = Vector3.new(2, 2, 3)
  1478. ControlPanelC:BreakJoints()
  1479. Weld = Instance.new("Weld")
  1480. Weld.Parent = GrassA
  1481. Weld.Part0 = GrassA
  1482. Weld.Part1 = ControlPanelC
  1483. Weld.C0 = CFrame.new(40, -12.8, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1484. ControlPanelD = Instance.new("Part")
  1485. ControlPanelD.Parent = Model
  1486. ControlPanelD.Name = "ControlPanelD"
  1487. ControlPanelD.TopSurface = 0
  1488. ControlPanelD.BottomSurface = 0
  1489. ControlPanelD.CanCollide = true
  1490. ControlPanelD.Anchored = false
  1491. ControlPanelD.Locked = true
  1492. ControlPanelD.BrickColor = BrickColor.new("Bright green")
  1493. ControlPanelD.formFactor = "Symmetric"
  1494. ControlPanelD.Size = Vector3.new(2, 2, 3)
  1495. ControlPanelD:BreakJoints()
  1496. Weld = Instance.new("Weld")
  1497. Weld.Parent = GrassA
  1498. Weld.Part0 = ControlPanelC
  1499. Weld.Part1 = ControlPanelD
  1500. Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1501. LightA = Instance.new("Part")
  1502. LightA.Parent = Model
  1503. LightA.Name = "LightA"
  1504. LightA.TopSurface = 0
  1505. LightA.BottomSurface = 0
  1506. LightA.Reflectance = 0.2
  1507. LightA.CanCollide = true
  1508. LightA.Anchored = false
  1509. LightA.Locked = true
  1510. LightA.BrickColor = BrickColor.new("Bright green")
  1511. LightA.formFactor = "Plate"
  1512. LightA.Size = Vector3.new(1, 0.4, 1)
  1513. LightA:BreakJoints()
  1514. Mesh = Instance.new("CylinderMesh")
  1515. Mesh.Parent = LightA
  1516. Mesh.Scale = Vector3.new(1, 1, 1)
  1517. Weld = Instance.new("Weld")
  1518. Weld.Parent = GrassA
  1519. Weld.Part0 = GrassA
  1520. Weld.Part1 = LightA
  1521. Weld.C0 = CFrame.new(44.5, 0.4, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1522. LightB = Instance.new("Part")
  1523. LightB.Parent = Model
  1524. LightB.Name = "LightB"
  1525. LightB.TopSurface = 0
  1526. LightB.BottomSurface = 0
  1527. LightB.Transparency = 0.5
  1528. LightB.CanCollide = true
  1529. LightB.Anchored = false
  1530. LightB.Locked = true
  1531. LightB.BrickColor = BrickColor.new("Bright green")
  1532. LightB.formFactor = "Plate"
  1533. LightB.Size = Vector3.new(1, 0.4, 1)
  1534. LightB:BreakJoints()
  1535. Mesh = Instance.new("CylinderMesh")
  1536. Mesh.Parent = LightB
  1537. Mesh.Scale = Vector3.new(0.9, 1, 0.9)
  1538. Weld = Instance.new("Weld")
  1539. Weld.Parent = GrassA
  1540. Weld.Part0 = GrassA
  1541. Weld.Part1 = LightB
  1542. Weld.C0 = CFrame.new(44.5, 0.6, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1543. LightC = Instance.new("Part")
  1544. LightC.Parent = Model
  1545. LightC.Name = "LightC"
  1546. LightC.TopSurface = 0
  1547. LightC.BottomSurface = 0
  1548. LightC.Reflectance = 0.2
  1549. LightC.CanCollide = true
  1550. LightC.Anchored = false
  1551. LightC.Locked = true
  1552. LightC.BrickColor = BrickColor.new("Brigt green")
  1553. LightC.formFactor = "Plate"
  1554. LightC.Size = Vector3.new(1, 0.4, 1)
  1555. LightC:BreakJoints()
  1556. Mesh = Instance.new("CylinderMesh")
  1557. Mesh.Parent = LightC
  1558. Mesh.Scale = Vector3.new(1, 1, 1)
  1559. Weld = Instance.new("Weld")
  1560. Weld.Parent = GrassA
  1561. Weld.Part0 = GrassA
  1562. Weld.Part1 = LightC
  1563. Weld.C0 = CFrame.new(42.8, -1.1, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  1564. LightD = Instance.new("Part")
  1565. LightD.Parent = Model
  1566. LightD.Name = "LightD"
  1567. LightD.TopSurface = 0
  1568. LightD.BottomSurface = 0
  1569. LightD.Transparency = 0.5
  1570. LightD.CanCollide = true
  1571. LightD.Anchored = false
  1572. LightD.Locked = true
  1573. LightD.BrickColor = BrickColor.new("Bright green")
  1574. LightD.formFactor = "Plate"
  1575. LightD.Size = Vector3.new(1, 0.4, 1)
  1576. LightD:BreakJoints()
  1577. Mesh = Instance.new("CylinderMesh")
  1578. Mesh.Parent = LightD
  1579. Mesh.Scale = Vector3.new(0.9, 1, 0.9)
  1580. Weld = Instance.new("Weld")
  1581. Weld.Parent = GrassA
  1582. Weld.Part0 = LightC
  1583. Weld.Part1 = LightD
  1584. Weld.C0 = CFrame.new(0, 0.2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1585.  
  1586. FurnaceA = Instance.new("Part")
  1587. FurnaceA.Parent = Model
  1588. FurnaceA.Name = "FurnaceA"
  1589. FurnaceA.TopSurface = 0
  1590. FurnaceA.BottomSurface = 0
  1591. FurnaceA.CanCollide = true
  1592. FurnaceA.Anchored = false
  1593. FurnaceA.Locked = true
  1594. FurnaceA.BrickColor = BrickColor.new("Black")
  1595. FurnaceA.formFactor = "Symmetric"
  1596. FurnaceA.Size = Vector3.new(1, 1, 1)
  1597. FurnaceA:BreakJoints()
  1598. Mesh = Instance.new("CylinderMesh")
  1599. Mesh.Parent = FurnaceA
  1600. Mesh.Scale = Vector3.new(1, 1, 1)
  1601. Weld = Instance.new("Weld")
  1602. Weld.Parent = GrassA
  1603. Weld.Part0 = GrassA
  1604. Weld.Part1 = FurnaceA
  1605. Weld.C0 = CFrame.new(42.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1606. FurnaceB = Instance.new("Part")
  1607. FurnaceB.Parent = Model
  1608. FurnaceB.Name = "FurnaceB"
  1609. FurnaceB.TopSurface = 0
  1610. FurnaceB.BottomSurface = 0
  1611. FurnaceB.CanCollide = true
  1612. FurnaceB.Anchored = false
  1613. FurnaceB.Locked = true
  1614. FurnaceB.BrickColor = BrickColor.new("Black")
  1615. FurnaceB.formFactor = "Symmetric"
  1616. FurnaceB.Size = Vector3.new(1, 1, 1)
  1617. FurnaceB:BreakJoints()
  1618. Mesh = Instance.new("CylinderMesh")
  1619. Mesh.Parent = FurnaceB
  1620. Mesh.Scale = Vector3.new(1, 1, 1)
  1621. Weld = Instance.new("Weld")
  1622. Weld.Parent = GrassA
  1623. Weld.Part0 = GrassA
  1624. Weld.Part1 = FurnaceB
  1625. Weld.C0 = CFrame.new(42.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1626. FurnaceC = Instance.new("Part")
  1627. FurnaceC.Parent = Model
  1628. FurnaceC.Name = "FurnaceC"
  1629. FurnaceC.TopSurface = 0
  1630. FurnaceC.BottomSurface = 0
  1631. FurnaceC.CanCollide = true
  1632. FurnaceC.Anchored = false
  1633. FurnaceC.Locked = true
  1634. FurnaceC.BrickColor = BrickColor.new("Black")
  1635. FurnaceC.formFactor = "Symmetric"
  1636. FurnaceC.Size = Vector3.new(1, 1, 1)
  1637. FurnaceC:BreakJoints()
  1638. Mesh = Instance.new("CylinderMesh")
  1639. Mesh.Parent = FurnaceC
  1640. Mesh.Scale = Vector3.new(1, 1, 1)
  1641. Weld = Instance.new("Weld")
  1642. Weld.Parent = GrassA
  1643. Weld.Part0 = GrassA
  1644. Weld.Part1 = FurnaceC
  1645. Weld.C0 = CFrame.new(35.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1646. FurnaceD = Instance.new("Part")
  1647. FurnaceD.Parent = Model
  1648. FurnaceD.Name = "FurnaceD"
  1649. FurnaceD.TopSurface = 0
  1650. FurnaceD.BottomSurface = 0
  1651. FurnaceD.CanCollide = true
  1652. FurnaceD.Anchored = false
  1653. FurnaceD.Locked = true
  1654. FurnaceD.BrickColor = BrickColor.new("Black")
  1655. FurnaceD.formFactor = "Symmetric"
  1656. FurnaceD.Size = Vector3.new(1, 1, 1)
  1657. FurnaceD:BreakJoints()
  1658. Mesh = Instance.new("CylinderMesh")
  1659. Mesh.Parent = FurnaceD
  1660. Mesh.Scale = Vector3.new(1, 1, 1)
  1661. Weld = Instance.new("Weld")
  1662. Weld.Parent = GrassA
  1663. Weld.Part0 = GrassA
  1664. Weld.Part1 = FurnaceD
  1665. Weld.C0 = CFrame.new(35.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1666. FurnaceE = Instance.new("WedgePart")
  1667. FurnaceE.Parent = Model
  1668. FurnaceE.Name = "FurnaceE"
  1669. FurnaceE.TopSurface = 0
  1670. FurnaceE.BottomSurface = 0
  1671. FurnaceE.CanCollide = true
  1672. FurnaceE.Anchored = false
  1673. FurnaceE.Locked = true
  1674. FurnaceE.BrickColor = BrickColor.new("Black")
  1675. FurnaceE.formFactor = "Symmetric"
  1676. FurnaceE.Size = Vector3.new(6, 4, 4)
  1677. FurnaceE:BreakJoints()
  1678. Weld = Instance.new("Weld")
  1679. Weld.Parent = GrassA
  1680. Weld.Part0 = GrassA
  1681. Weld.Part1 = FurnaceE
  1682. Weld.C0 = CFrame.new(41, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
  1683. FurnaceF = Instance.new("WedgePart")
  1684. FurnaceF.Parent = Model
  1685. FurnaceF.Name = "FurnaceF"
  1686. FurnaceF.TopSurface = 0
  1687. FurnaceF.BottomSurface = 0
  1688. FurnaceF.CanCollide = true
  1689. FurnaceF.Anchored = false
  1690. FurnaceF.Locked = true
  1691. FurnaceF.BrickColor = BrickColor.new("Black")
  1692. FurnaceF.formFactor = "Symmetric"
  1693. FurnaceF.Size = Vector3.new(6, 4, 4)
  1694. FurnaceF:BreakJoints()
  1695. Weld = Instance.new("Weld")
  1696. Weld.Parent = GrassA
  1697. Weld.Part0 = GrassA
  1698. Weld.Part1 = FurnaceF
  1699. Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
  1700. FurnaceG = Instance.new("Part")
  1701. FurnaceG.Parent = Model
  1702. FurnaceG.Name = "FurnaceG"
  1703. FurnaceG.TopSurface = 0
  1704. FurnaceG.BottomSurface = 0
  1705. FurnaceG.CanCollide = true
  1706. FurnaceG.Anchored = false
  1707. FurnaceG.Locked = true
  1708. FurnaceG.BrickColor = BrickColor.new("Bright orange")
  1709. FurnaceG.formFactor = "Symmetric"
  1710. FurnaceG.Size = Vector3.new(4, 1, 4)
  1711. FurnaceG:BreakJoints()
  1712. Mesh = Instance.new("BlockMesh")
  1713. Mesh.Parent = FurnaceG
  1714. Mesh.Scale = Vector3.new(1, 0.02, 1)
  1715. Weld = Instance.new("Weld")
  1716. Weld.Parent = GrassA
  1717. Weld.Part0 = GrassA
  1718. Weld.Part1 = FurnaceG
  1719. Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1720. FurnaceH = Instance.new("Part")
  1721. FurnaceH.Parent = Model
  1722. FurnaceH.Name = "FurnaceH"
  1723. FurnaceH.TopSurface = 0
  1724. FurnaceH.BottomSurface = 0
  1725. FurnaceH.CanCollide = true
  1726. FurnaceH.Anchored = false
  1727. FurnaceH.Locked = true
  1728. FurnaceH.BrickColor = BrickColor.new("Black")
  1729. FurnaceH.formFactor = "Symmetric"
  1730. FurnaceH.Size = Vector3.new(4, 1, 1)
  1731. FurnaceH:BreakJoints()
  1732. Mesh = Instance.new("BlockMesh")
  1733. Mesh.Parent = FurnaceH
  1734. Mesh.Scale = Vector3.new(1, 0.03, 1)
  1735. Weld = Instance.new("Weld")
  1736. Weld.Parent = GrassA
  1737. Weld.Part0 = GrassA
  1738. Weld.Part1 = FurnaceH
  1739. Weld.C0 = CFrame.new(37, -10.8, 15) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1740. FurnaceI = Instance.new("Part")
  1741. FurnaceI.Parent = Model
  1742. FurnaceI.Name = "FurnaceI"
  1743. FurnaceI.TopSurface = 0
  1744. FurnaceI.BottomSurface = 0
  1745. FurnaceI.CanCollide = true
  1746. FurnaceI.Anchored = false
  1747. FurnaceI.Locked = true
  1748. FurnaceI.BrickColor = BrickColor.new("Black")
  1749. FurnaceI.formFactor = "Symmetric"
  1750. FurnaceI.Size = Vector3.new(4, 1, 1)
  1751. FurnaceI:BreakJoints()
  1752. Mesh = Instance.new("BlockMesh")
  1753. Mesh.Parent = FurnaceI
  1754. Mesh.Scale = Vector3.new(1, 0.03, 1)
  1755. Weld = Instance.new("Weld")
  1756. Weld.Parent = GrassA
  1757. Weld.Part0 = GrassA
  1758. Weld.Part1 = FurnaceI
  1759. Weld.C0 = CFrame.new(37, -10.8, 13) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
  1760. FurnaceJ = Instance.new("Part")
  1761. FurnaceJ.Parent = Model
  1762. FurnaceJ.Name = "FurnaceJ"
  1763. FurnaceJ.TopSurface = 0
  1764. FurnaceJ.BottomSurface = 0
  1765. FurnaceJ.CanCollide = true
  1766. FurnaceJ.Anchored = false
  1767. FurnaceJ.Locked = true
  1768. FurnaceJ.BrickColor = BrickColor.new("Black")
  1769. FurnaceJ.formFactor = "Symmetric"
  1770. FurnaceJ.Size = Vector3.new(2, 20, 2)
  1771. FurnaceJ:BreakJoints()
  1772. Mesh = Instance.new("CylinderMesh")
  1773. Mesh.Parent = FurnaceJ
  1774. Mesh.Scale = Vector3.new(1, 1, 1)
  1775. Weld = Instance.new("Weld")
  1776. Weld.Parent = GrassA
  1777. Weld.Part0 = GrassA
  1778. Weld.Part1 = FurnaceJ
  1779. Weld.C0 = CFrame.new(41, -2.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1780. FurnaceK = Instance.new("Part")
  1781. FurnaceK.Parent = Model
  1782. FurnaceK.Name = "FurnaceK"
  1783. FurnaceK.TopSurface = 0
  1784. FurnaceK.BottomSurface = 0
  1785. FurnaceK.CanCollide = true
  1786. FurnaceK.Anchored = false
  1787. FurnaceK.Locked = true
  1788. FurnaceK.Transparency = 1
  1789. FurnaceK.BrickColor = BrickColor.new("Black")
  1790. FurnaceK.formFactor = "Symmetric"
  1791. FurnaceK.Size = Vector3.new(1, 1, 1)
  1792. FurnaceK:BreakJoints()
  1793. Weld = Instance.new("Weld")
  1794. Weld.Parent = GrassA
  1795. Weld.Part0 = FurnaceJ
  1796. Weld.Part1 = FurnaceK
  1797. Weld.C0 = CFrame.new(0, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1798. Smoke = Instance.new("Smoke")
  1799. Smoke.Parent = FurnaceK
  1800. Smoke.Enabled = false
  1801. Smoke.Size = 10
  1802. Smoke.Opacity = 100
  1803.  
  1804. DeskA = Instance.new("Part")
  1805. DeskA.Parent = Model
  1806. DeskA.Name = "DeskA"
  1807. DeskA.TopSurface = 0
  1808. DeskA.BottomSurface = 0
  1809. DeskA.CanCollide = true
  1810. DeskA.Anchored = false
  1811. DeskA.Locked = true
  1812. DeskA.BrickColor = BrickColor.new("Brown")
  1813. DeskA.formFactor = "Symmetric"
  1814. DeskA.Size = Vector3.new(1, 2, 1)
  1815. DeskA:BreakJoints()
  1816. Mesh = Instance.new("CylinderMesh")
  1817. Mesh.Parent = DeskA
  1818. Mesh.Scale = Vector3.new(1, 1, 1)
  1819. Weld = Instance.new("Weld")
  1820. Weld.Parent = GrassA
  1821. Weld.Part0 = GrassA
  1822. Weld.Part1 = DeskA
  1823. Weld.C0 = CFrame.new(5, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1824. DeskB = Instance.new("Part")
  1825. DeskB.Parent = Model
  1826. DeskB.Name = "DeskB"
  1827. DeskB.TopSurface = 0
  1828. DeskB.BottomSurface = 0
  1829. DeskB.CanCollide = true
  1830. DeskB.Anchored = false
  1831. DeskB.Locked = true
  1832. DeskB.BrickColor = BrickColor.new("Brown")
  1833. DeskB.formFactor = "Symmetric"
  1834. DeskB.Size = Vector3.new(1, 2, 1)
  1835. DeskB:BreakJoints()
  1836. Mesh = Instance.new("CylinderMesh")
  1837. Mesh.Parent = DeskB
  1838. Mesh.Scale = Vector3.new(1, 1, 1)
  1839. Weld = Instance.new("Weld")
  1840. Weld.Parent = GrassA
  1841. Weld.Part0 = GrassA
  1842. Weld.Part1 = DeskB
  1843. Weld.C0 = CFrame.new(15, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1844. DeskC = Instance.new("Part")
  1845. DeskC.Parent = Model
  1846. DeskC.Name = "DeskC"
  1847. DeskC.TopSurface = 0
  1848. DeskC.BottomSurface = 0
  1849. DeskC.CanCollide = true
  1850. DeskC.Anchored = false
  1851. DeskC.Locked = true
  1852. DeskC.BrickColor = BrickColor.new("Brown")
  1853. DeskC.formFactor = "Symmetric"
  1854. DeskC.Size = Vector3.new(1, 2, 1)
  1855. DeskC:BreakJoints()
  1856. Mesh = Instance.new("CylinderMesh")
  1857. Mesh.Parent = DeskC
  1858. Mesh.Scale = Vector3.new(1, 1, 1)
  1859. Weld = Instance.new("Weld")
  1860. Weld.Parent = GrassA
  1861. Weld.Part0 = GrassA
  1862. Weld.Part1 = DeskC
  1863. Weld.C0 = CFrame.new(15, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1864. DeskD = Instance.new("Part")
  1865. DeskD.Parent = Model
  1866. DeskD.Name = "DeskD"
  1867. DeskD.TopSurface = 0
  1868. DeskD.BottomSurface = 0
  1869. DeskD.CanCollide = true
  1870. DeskD.Anchored = false
  1871. DeskD.Locked = true
  1872. DeskD.BrickColor = BrickColor.new("Brown")
  1873. DeskD.formFactor = "Symmetric"
  1874. DeskD.Size = Vector3.new(1, 2, 1)
  1875. DeskD:BreakJoints()
  1876. Mesh = Instance.new("CylinderMesh")
  1877. Mesh.Parent = DeskD
  1878. Mesh.Scale = Vector3.new(1, 1, 1)
  1879. Weld = Instance.new("Weld")
  1880. Weld.Parent = GrassA
  1881. Weld.Part0 = GrassA
  1882. Weld.Part1 = DeskD
  1883. Weld.C0 = CFrame.new(5, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1884. DeskE = Instance.new("Part")
  1885. DeskE.Parent = Model
  1886. DeskE.Name = "DeskE"
  1887. DeskE.TopSurface = 0
  1888. DeskE.BottomSurface = 0
  1889. DeskE.CanCollide = true
  1890. DeskE.Anchored = false
  1891. DeskE.Locked = true
  1892. DeskE.BrickColor = BrickColor.new("Brown")
  1893. DeskE.formFactor = "Plate"
  1894. DeskE.Size = Vector3.new(11, 0.4, 6)
  1895. DeskE:BreakJoints()
  1896. Weld = Instance.new("Weld")
  1897. Weld.Parent = GrassA
  1898. Weld.Part0 = GrassA
  1899. Weld.Part1 = DeskE
  1900. Weld.C0 = CFrame.new(10, -11.6, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1901. SeatH = Instance.new("Seat")
  1902. SeatH.Parent = Model
  1903. SeatH.Name = "SeatH"
  1904. SeatH.TopSurface = 0
  1905. SeatH.BottomSurface = 0
  1906. SeatH.CanCollide = true
  1907. SeatH.Anchored = false
  1908. SeatH.Locked = true
  1909. SeatH.BrickColor = BrickColor.new("Brown")
  1910. SeatH.formFactor = "Plate"
  1911. SeatH.Size = Vector3.new(2, 0.8, 2)
  1912. SeatH:BreakJoints()
  1913. Mesh = Instance.new("CylinderMesh")
  1914. Mesh.Parent = SeatH
  1915. Mesh.Scale = Vector3.new(1, 1, 1)
  1916. Weld = Instance.new("Weld")
  1917. Weld.Parent = GrassA
  1918. Weld.Part0 = GrassA
  1919. Weld.Part1 = SeatH
  1920. Weld.C0 = CFrame.new(10, -13.4, 18) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1921.  
  1922. LadderA = Instance.new("Part")
  1923. LadderA.Parent = Model
  1924. LadderA.Name = "LadderA"
  1925. LadderA.TopSurface = 0
  1926. LadderA.BottomSurface = 0
  1927. LadderA.CanCollide = true
  1928. LadderA.Anchored = false
  1929. LadderA.Locked = true
  1930. LadderA.BrickColor = BrickColor.new("Brown")
  1931. LadderA.formFactor = "Symmetric"
  1932. LadderA.Size = Vector3.new(1, 5, 1)
  1933. LadderA:BreakJoints()
  1934. Mesh = Instance.new("CylinderMesh")
  1935. Mesh.Parent = LadderA
  1936. Mesh.Scale = Vector3.new(1, 1, 1)
  1937. Status = Instance.new("IntValue")
  1938. Status.Parent = LadderA
  1939. Status.Name = "Status"
  1940. Status.Value = 1
  1941. Weld = Instance.new("Weld")
  1942. Weld.Parent = GrassA
  1943. Weld.Name = "LadderA"
  1944. Weld.Part0 = GrassA
  1945. Weld.Part1 = LadderA
  1946. Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1947. LadderB = Instance.new("Part")
  1948. LadderB.Parent = Model
  1949. LadderB.Name = "LadderB"
  1950. LadderB.TopSurface = 0
  1951. LadderB.BottomSurface = 0
  1952. LadderB.CanCollide = true
  1953. LadderB.Anchored = false
  1954. LadderB.Locked = true
  1955. LadderB.BrickColor = BrickColor.new("Brown")
  1956. LadderB.formFactor = "Symmetric"
  1957. LadderB.Size = Vector3.new(1, 5, 1)
  1958. LadderB:BreakJoints()
  1959. Mesh = Instance.new("CylinderMesh")
  1960. Mesh.Parent = LadderB
  1961. Mesh.Scale = Vector3.new(1, 1, 1)
  1962. Weld = Instance.new("Weld")
  1963. Weld.Parent = GrassA
  1964. Weld.Name = "LadderB"
  1965. Weld.Part0 = GrassA
  1966. Weld.Part1 = LadderB
  1967. Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1968. LadderC = Instance.new("Part")
  1969. LadderC.Parent = Model
  1970. LadderC.Name = "LadderC"
  1971. LadderC.TopSurface = 0
  1972. LadderC.BottomSurface = 0
  1973. LadderC.CanCollide = true
  1974. LadderC.Anchored = false
  1975. LadderC.Locked = true
  1976. LadderC.BrickColor = BrickColor.new("Brown")
  1977. LadderC.formFactor = "Symmetric"
  1978. LadderC.Size = Vector3.new(1, 5, 1)
  1979. LadderC:BreakJoints()
  1980. Mesh = Instance.new("CylinderMesh")
  1981. Mesh.Parent = LadderC
  1982. Mesh.Scale = Vector3.new(1, 1, 1)
  1983. Weld = Instance.new("Weld")
  1984. Weld.Parent = GrassA
  1985. Weld.Name = "LadderC"
  1986. Weld.Part0 = GrassA
  1987. Weld.Part1 = LadderC
  1988. Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1989. LadderD = Instance.new("Part")
  1990. LadderD.Parent = Model
  1991. LadderD.Name = "LadderD"
  1992. LadderD.TopSurface = 0
  1993. LadderD.BottomSurface = 0
  1994. LadderD.CanCollide = true
  1995. LadderD.Anchored = false
  1996. LadderD.Locked = true
  1997. LadderD.BrickColor = BrickColor.new("Brown")
  1998. LadderD.formFactor = "Symmetric"
  1999. LadderD.Size = Vector3.new(1, 5, 1)
  2000. LadderD:BreakJoints()
  2001. Mesh = Instance.new("CylinderMesh")
  2002. Mesh.Parent = LadderD
  2003. Mesh.Scale = Vector3.new(1, 1, 1)
  2004. Weld = Instance.new("Weld")
  2005. Weld.Parent = GrassA
  2006. Weld.Name = "LadderD"
  2007. Weld.Part0 = GrassA
  2008. Weld.Part1 = LadderD
  2009. Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2010. LadderE = Instance.new("Part")
  2011. LadderE.Parent = Model
  2012. LadderE.Name = "LadderE"
  2013. LadderE.TopSurface = 0
  2014. LadderE.BottomSurface = 0
  2015. LadderE.CanCollide = true
  2016. LadderE.Anchored = false
  2017. LadderE.Locked = true
  2018. LadderE.BrickColor = BrickColor.new("Brown")
  2019. LadderE.formFactor = "Symmetric"
  2020. LadderE.Size = Vector3.new(1, 5, 1)
  2021. LadderE:BreakJoints()
  2022. Mesh = Instance.new("CylinderMesh")
  2023. Mesh.Parent = LadderE
  2024. Mesh.Scale = Vector3.new(1, 1, 1)
  2025. Weld = Instance.new("Weld")
  2026. Weld.Parent = GrassA
  2027. Weld.Name = "LadderE"
  2028. Weld.Part0 = GrassA
  2029. Weld.Part1 = LadderE
  2030. Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2031.  
  2032. TurretA = Instance.new("Part")
  2033. TurretA.Parent = Model
  2034. TurretA.Name = "TurretA"
  2035. TurretA.TopSurface = 0
  2036. TurretA.BottomSurface = 0
  2037. TurretA.CanCollide = true
  2038. TurretA.Anchored = false
  2039. TurretA.Locked = true
  2040. TurretA.BrickColor = BrickColor.new("Dark orange")
  2041. TurretA.Reflectance = 0.2
  2042. TurretA.formFactor = "Symmetric"
  2043. TurretA.Size = Vector3.new(5, 1, 5)
  2044. TurretA:BreakJoints()
  2045. Mesh = Instance.new("CylinderMesh")
  2046. Mesh.Parent = TurretA
  2047. Mesh.Scale = Vector3.new(1, 1, 1)
  2048. Weld = Instance.new("Weld")
  2049. Weld.Parent = GrassA
  2050. Weld.Name = "TurretA"
  2051. Weld.Part0 = GrassA
  2052. Weld.Part1 = TurretA
  2053. Weld.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2054. TurretB = Instance.new("Part")
  2055. TurretB.Parent = Model
  2056. TurretB.Name = "TurretB"
  2057. TurretB.TopSurface = 0
  2058. TurretB.BottomSurface = 0
  2059. TurretB.CanCollide = true
  2060. TurretB.Anchored = false
  2061. TurretB.Locked = true
  2062. TurretB.BrickColor = BrickColor.new("Dark orange")
  2063. TurretB.Reflectance = 0.2
  2064. TurretB.formFactor = "Symmetric"
  2065. TurretB.Shape = "Ball"
  2066. TurretB.Size = Vector3.new(4, 4, 4)
  2067. TurretB:BreakJoints()
  2068. Reloading = Instance.new("BoolValue")
  2069. Reloading.Parent = TurretB
  2070. Reloading.Name = "Reload"
  2071. Reloading.Value = false
  2072. VX = Instance.new("NumberValue")
  2073. VX .Parent = TurretB
  2074. VX.Name = "VX"
  2075. VX.Value = 0.3
  2076. VY = Instance.new("NumberValue")
  2077. VY.Parent = TurretB
  2078. VY.Name = "VY"
  2079. VY.Value = 0
  2080. Weld = Instance.new("Weld")
  2081. Weld.Parent = GrassA
  2082. Weld.Name = "TurretB"
  2083. Weld.Part0 = TurretA
  2084. Weld.Part1 = TurretB
  2085. Weld.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0)
  2086. TurretD = Instance.new("Part")
  2087. TurretD.Parent = Model
  2088. TurretD.Name = "TurretD"
  2089. TurretD.TopSurface = 0
  2090. TurretD.BottomSurface = 0
  2091. TurretD.CanCollide = true
  2092. TurretD.Anchored = false
  2093. TurretD.Locked = true
  2094. TurretD.BrickColor = BrickColor.new("Dark orange")
  2095. TurretD.Reflectance = 0.2
  2096. TurretD.formFactor = "Symmetric"
  2097. TurretD.Size = Vector3.new(1, 1, 1)
  2098. TurretD:BreakJoints()
  2099. Mesh = Instance.new("CylinderMesh")
  2100. Mesh.Parent = TurretD
  2101. Mesh.Scale = Vector3.new(1.1, 1, 1.1)
  2102. Weld = Instance.new("Weld")
  2103. Weld.Parent = GrassA
  2104. Weld.Part0 = TurretB
  2105. Weld.Part1 = TurretD
  2106. Weld.C0 = CFrame.new(0, 0, -1.7) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2107. TurretE = Instance.new("Part")
  2108. TurretE.Parent = Model
  2109. TurretE.Name = "TurretE"
  2110. TurretE.TopSurface = 0
  2111. TurretE.BottomSurface = 0
  2112. TurretE.CanCollide = true
  2113. TurretE.Anchored = false
  2114. TurretE.Locked = true
  2115. TurretE.BrickColor = BrickColor.new("Really black")
  2116. TurretE.formFactor = "Symmetric"
  2117. TurretE.Size = Vector3.new(1, 1, 1)
  2118. TurretE:BreakJoints()
  2119. Mesh = Instance.new("CylinderMesh")
  2120. Mesh.Parent = TurretE
  2121. Mesh.Scale = Vector3.new(1, 1, 1)
  2122. Smoke = Instance.new("Smoke")
  2123. Smoke.Parent = TurretE
  2124. Smoke.Enabled = false
  2125. Smoke.Size = 1
  2126. Smoke.Opacity = 1
  2127. Smoke.RiseVelocity = -25
  2128. Weld = Instance.new("Weld")
  2129. Weld.Parent = GrassA
  2130. Weld.Part0 = TurretD
  2131. Weld.Part1 = TurretE
  2132. Weld.C0 = CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2133. TurretF = Instance.new("Part")
  2134. TurretF.Parent = Model
  2135. TurretF.Name = "TurretF"
  2136. TurretF.TopSurface = 0
  2137. TurretF.BottomSurface = 0
  2138. TurretF.CanCollide = false
  2139. TurretF.Anchored = false
  2140. TurretF.Locked = true
  2141. TurretF.BrickColor = BrickColor.new("Dark orange")
  2142. TurretF.Reflectance = 0.2
  2143. TurretF.formFactor = "Symmetric"
  2144. TurretF.Size = Vector3.new(1, 1, 1)
  2145. TurretF:BreakJoints()
  2146. Mesh = Instance.new("CylinderMesh")
  2147. Mesh.Parent = TurretF
  2148. Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  2149. Weld = Instance.new("Weld")
  2150. Weld.Parent = GrassA
  2151. Weld.Part0 = TurretD
  2152. Weld.Part1 = TurretF
  2153. Weld.C0 = CFrame.new(0.4, 0, -0.4) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2154. TurretG = Instance.new("Part")
  2155. TurretG.Parent = Model
  2156. TurretG.Name = "TurretG"
  2157. TurretG.TopSurface = 0
  2158. TurretG.BottomSurface = 0
  2159. TurretG.CanCollide = false
  2160. TurretG.Anchored = false
  2161. TurretG.Locked = true
  2162. TurretG.BrickColor = BrickColor.new("Bright green")
  2163. TurretG.Transparency = 0.5
  2164. TurretG.formFactor = "Symmetric"
  2165. TurretG.Size = Vector3.new(1, 1, 1)
  2166. TurretG:BreakJoints()
  2167. Mesh = Instance.new("CylinderMesh")
  2168. Mesh.Parent = TurretG
  2169. Mesh.Scale = Vector3.new(0.18, 0.05, 0.18)
  2170. Weld = Instance.new("Weld")
  2171. Weld.Parent = GrassA
  2172. Weld.Part0 = TurretF
  2173. Weld.Part1 = TurretG
  2174. Weld.C0 = CFrame.new(0, -0.525, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2175.  
  2176.  
  2177.  
  2178. BP = Instance.new("BodyPosition")
  2179. BP.Parent = FloorA
  2180. BP.maxForce = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge)
  2181. BP.position = Altitude
  2182. BG = Instance.new("BodyGyro")
  2183. BG.Parent = FloorA
  2184. BG.maxTorque = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge)
  2185.  
  2186. function Touch(Hit)
  2187. if (Controls == true) then
  2188. if (Controller == nil) then
  2189. if (Hit ~= nil) then
  2190. if (Hit.Parent ~= nil) then
  2191. if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then
  2192. Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  2193. if (Player:findFirstChild("PlayerGui") == nil) then
  2194. Instance.new("PlayerGui").Parent = Player
  2195. end
  2196. if (Player.Character:findFirstChild("Humanoid") ~= nil) then
  2197. if (Player.Character:findFirstChild("Torso") ~= nil) then
  2198. if (Player.Character.Humanoid.Health > 0) then
  2199. Controller = Player
  2200. Button = nil
  2201. X = 0
  2202. Y = 0
  2203. LightB.BrickColor = BrickColor.new("Bright yellow")
  2204. LightD.BrickColor = BrickColor.new("Bright yellow")
  2205. Player.Character.Humanoid.PlatformStand = true
  2206. Weld = Instance.new("Weld")
  2207. Weld.Part0 = ControlPanelB
  2208. Weld.Part1 = Player.Character.Torso
  2209. HitPos = ControlPanelB.Position
  2210. CJ = CFrame.new(HitPos)
  2211. C0 = ControlPanelB.CFrame:inverse() *CJ
  2212. C1 = Player.Character.Torso.CFrame:inverse() * CJ
  2213. Weld.C0 = C0
  2214. Weld.C1 = C1
  2215. Weld.Parent = ControlPanelB
  2216. G = Instance.new("GuiMain")
  2217. G.Parent = Player.PlayerGui
  2218. G.Name = "MahGoey"
  2219. F = Instance.new("Frame")
  2220. F.Parent = G
  2221. F.Size = UDim2.new(0, 160, 0, 160)
  2222. F.Position = UDim2.new(0, 100, 0, 150)
  2223. F.BorderSizePixel = 0
  2224. F.BackgroundColor3 = Color3.new(0, 0, 0)
  2225. F.BackgroundTransparency = 0.3
  2226. Close = Instance.new("TextButton")
  2227. Close.Parent = F
  2228. Close.Name = "Close"
  2229. Close.Text = "X"
  2230. Close.Size = UDim2.new(0, 20, 0, 20)
  2231. Close.Position = UDim2.new(0, 0, 0, 160)
  2232. Close.BorderSizePixel = 0
  2233. Close.BackgroundColor3 = Color3.new(0, 0, 0)
  2234. Close.TextColor3 = Color3.new(1, 1, 1)
  2235. Close.BackgroundTransparency = 0.3
  2236. Close.MouseButton1Click:connect(function()
  2237. Weld:remove()
  2238. end)
  2239. T = Instance.new("TextButton")
  2240. T.Parent = F
  2241. T.Name = "Label"
  2242. T.Text = "Controls"
  2243. T.AutoButtonColor = false
  2244. T.Size = UDim2.new(0, 140, 0, 20)
  2245. T.Position = UDim2.new(0, 20, 0, 160)
  2246. T.BorderSizePixel = 0
  2247. T.BackgroundColor3 = Color3.new(0, 0, 0)
  2248. T.TextColor3 = Color3.new(1, 1, 1)
  2249. T.BackgroundTransparency = 0.3
  2250. T.MouseButton1Down:connect(function(IntX, IntY)
  2251. Button = T
  2252. X = IntX
  2253. Y = IntY
  2254. Yc = IntY - (160 + F.Position.Y.Offset)
  2255. Xc = IntX - (160 + F.Position.X.Offset)
  2256. while true do
  2257. if (Button ~= T) then
  2258. break
  2259. end
  2260. F.Position = UDim2.new(0, (X - 160) - Xc, 0, (Y - 160) - Yc)
  2261. wait(0.0)
  2262. end
  2263. end)
  2264. T.MouseButton1Up:connect(function()
  2265. Button = nil
  2266. end)
  2267. T.MouseLeave:connect(function()
  2268. Button = nil
  2269. end)
  2270. T.MouseMoved:connect(function(IntX, IntY)
  2271. X = IntX
  2272. Y = IntY
  2273. end)
  2274. Minus = Instance.new("TextButton")
  2275. Minus.Parent = F
  2276. Minus.Name = "Minus"
  2277. Minus.Text = "-"
  2278. Minus.Size = UDim2.new(0, 40, 0, 40)
  2279. Minus.Position = UDim2.new(0, 10, 0, 10)
  2280. Minus.BorderSizePixel = 0
  2281. Minus.BackgroundColor3 = Color3.new(0, 0, 0)
  2282. Minus.TextColor3 = Color3.new(1, 1, 1)
  2283. Minus.MouseButton1Down:connect(function()
  2284. Button = Minus
  2285. LightB.BrickColor = BrickColor.new("Bright red")
  2286. LightD.BrickColor = BrickColor.new("Bright red")
  2287. FurnaceK.Smoke.Enabled = true
  2288. while true do
  2289. if (Button ~= Minus) then
  2290. break
  2291. end
  2292. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y - 1, FloorA.BodyPosition.position.z)
  2293. wait(0.0)
  2294. end
  2295. FurnaceK.Smoke.Enabled = false
  2296. LightB.BrickColor = BrickColor.new("Bright yellow")
  2297. LightD.BrickColor = BrickColor.new("Bright yellow")
  2298. end)
  2299. Minus.MouseButton1Up:connect(function()
  2300. Button = nil
  2301. end)
  2302. Minus.MouseLeave:connect(function()
  2303. Button = nil
  2304. end)
  2305. Up = Instance.new("ImageButton")
  2306. Up.Parent = F
  2307. Up.Name = "Up"
  2308. Up.Image = "http://www.roblox.com/asset/?id=30390203"
  2309. Up.Size = UDim2.new(0, 40, 0, 40)
  2310. Up.Position = UDim2.new(0, 60, 0, 10)
  2311. Up.BorderSizePixel = 0
  2312. Up.BackgroundColor3 = Color3.new(0, 0, 0)
  2313. Up.MouseButton1Down:connect(function()
  2314. Button = Up
  2315. LightB.BrickColor = BrickColor.new("Bright red")
  2316. LightD.BrickColor = BrickColor.new("Bright red")
  2317. FurnaceK.Smoke.Enabled = true
  2318. while true do
  2319. if (Button ~= Up) then
  2320. break
  2321. end
  2322. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x + 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z)
  2323. wait(0.0)
  2324. end
  2325. FurnaceK.Smoke.Enabled = false
  2326. LightB.BrickColor = BrickColor.new("Bright yellow")
  2327. LightD.BrickColor = BrickColor.new("Bright yellow")
  2328. end)
  2329. Up.MouseButton1Up:connect(function()
  2330. Button = nil
  2331. end)
  2332. Up.MouseLeave:connect(function()
  2333. Button = nil
  2334. end)
  2335. Plus = Instance.new("TextButton")
  2336. Plus.Parent = F
  2337. Plus.Name = "Plus"
  2338. Plus.Text = "+"
  2339. Plus.Size = UDim2.new(0, 40, 0, 40)
  2340. Plus.Position = UDim2.new(0, 110, 0, 10)
  2341. Plus.BorderSizePixel = 0
  2342. Plus.BackgroundColor3 = Color3.new(0, 0, 0)
  2343. Plus.TextColor3 = Color3.new(1, 1, 1)
  2344. Plus.MouseButton1Down:connect(function()
  2345. Button = Plus
  2346. LightB.BrickColor = BrickColor.new("Bright red")
  2347. LightD.BrickColor = BrickColor.new("Bright red")
  2348. FurnaceK.Smoke.Enabled = true
  2349. while true do
  2350. if (Button ~= Plus) then
  2351. break
  2352. end
  2353. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y + 1, FloorA.BodyPosition.position.z)
  2354. wait(0.0)
  2355. end
  2356. FurnaceK.Smoke.Enabled = false
  2357. LightB.BrickColor = BrickColor.new("Bright yellow")
  2358. LightD.BrickColor = BrickColor.new("Bright yellow")
  2359. end)
  2360. Plus.MouseButton1Up:connect(function()
  2361. Button = nil
  2362. end)
  2363. Plus.MouseLeave:connect(function()
  2364. Button = nil
  2365. end)
  2366. Left = Instance.new("ImageButton")
  2367. Left.Parent = F
  2368. Left.Name = "Left"
  2369. Left.Image = "http://www.roblox.com/asset/?id=30390075"
  2370. Left.Size = UDim2.new(0, 40, 0, 40)
  2371. Left.Position = UDim2.new(0, 10, 0, 60)
  2372. Left.BorderSizePixel = 0
  2373. Left.BackgroundColor3 = Color3.new(0, 0, 0)
  2374. Left.MouseButton1Down:connect(function()
  2375. Button = Left
  2376. LightB.BrickColor = BrickColor.new("Bright red")
  2377. LightD.BrickColor = BrickColor.new("Bright red")
  2378. FurnaceK.Smoke.Enabled = true
  2379. while true do
  2380. if (Button ~= Left) then
  2381. break
  2382. end
  2383. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z - 1)
  2384. wait(0.0)
  2385. end
  2386. FurnaceK.Smoke.Enabled = false
  2387. LightB.BrickColor = BrickColor.new("Bright yellow")
  2388. LightD.BrickColor = BrickColor.new("Bright yellow")
  2389. end)
  2390. Left.MouseButton1Up:connect(function()
  2391. Button = nil
  2392. end)
  2393. Left.MouseLeave:connect(function()
  2394. Button = nil
  2395. end)
  2396. Right = Instance.new("ImageButton")
  2397. Right.Parent = F
  2398. Right.Name = "Right"
  2399. Right.Image = "http://www.roblox.com/asset/?id=30390056"
  2400. Right.Size = UDim2.new(0, 40, 0, 40)
  2401. Right.Position = UDim2.new(0, 110, 0, 60)
  2402. Right.BorderSizePixel = 0
  2403. Right.BackgroundColor3 = Color3.new(0, 0, 0)
  2404. Right.MouseButton1Down:connect(function()
  2405. Button = Right
  2406. LightB.BrickColor = BrickColor.new("Bright red")
  2407. LightD.BrickColor = BrickColor.new("Bright red")
  2408. FurnaceK.Smoke.Enabled = true
  2409. while true do
  2410. if (Button ~= Right) then
  2411. break
  2412. end
  2413. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z + 1)
  2414. wait(0.0)
  2415. end
  2416. FurnaceK.Smoke.Enabled = false
  2417. LightB.BrickColor = BrickColor.new("Bright yellow")
  2418. LightD.BrickColor = BrickColor.new("Bright yellow")
  2419. end)
  2420. Right.MouseButton1Up:connect(function()
  2421. Button = nil
  2422. end)
  2423. Right.MouseLeave:connect(function()
  2424. Button = nil
  2425. end)
  2426. Down = Instance.new("ImageButton")
  2427. Down.Parent = F
  2428. Down.Name = "Down"
  2429. Down.Image = "http://www.roblox.com/asset/?id=30390064"
  2430. Down.Size = UDim2.new(0, 40, 0, 40)
  2431. Down.Position = UDim2.new(0, 60, 0, 110)
  2432. Down.BorderSizePixel = 0
  2433. Down.BackgroundColor3 = Color3.new(0, 0, 0)
  2434. Down.MouseButton1Down:connect(function()
  2435. Button = Down
  2436. LightB.BrickColor = BrickColor.new("Bright red")
  2437. LightD.BrickColor = BrickColor.new("Bright red")
  2438. FurnaceK.Smoke.Enabled = true
  2439. while true do
  2440. if (Button ~= Down) then
  2441. break
  2442. end
  2443. FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x - 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z)
  2444. wait(0.0)
  2445. end
  2446. FurnaceK.Smoke.Enabled = false
  2447. LightB.BrickColor = BrickColor.new("Bright yellow")
  2448. LightD.BrickColor = BrickColor.new("Bright yellow")
  2449. end)
  2450. Down.MouseButton1Up:connect(function()
  2451. Button = nil
  2452. end)
  2453. Down.MouseLeave:connect(function()
  2454. Button = nil
  2455. end)
  2456. while true do
  2457. if (Player == nil) then
  2458. break
  2459. end
  2460. if (Player.Parent == nil) then
  2461. break
  2462. end
  2463. if (Player.Character == nil) then
  2464. break
  2465. end
  2466. if (Player.Character.Parent == nil) then
  2467. break
  2468. end
  2469. if (Player.Character:findFirstChild("Humanoid") == nil) then
  2470. break
  2471. end
  2472. if (Player.Character:findFirstChild("Torso") == nil) then
  2473. break
  2474. end
  2475. if (Player.Character.Humanoid.Health < 0.01) then
  2476. break
  2477. end
  2478. if (Weld == nil) then
  2479. break
  2480. end
  2481. if (Weld.Parent == nil) then
  2482. break
  2483. end
  2484. if (Controls == false) then
  2485. break
  2486. end
  2487. Player.Character.Humanoid.PlatformStand = true
  2488. wait()
  2489. end
  2490. if (Player ~= nil) then
  2491. if (Player.Parent ~= nil) then
  2492. if (Player.Character ~= nil) then
  2493. if (Player.Character.Parent ~= nil) then
  2494. if (Player.Character:findFirstChild("Humanoid") ~= nil) then
  2495. Player.Character.Humanoid.PlatformStand = false
  2496. end
  2497. end
  2498. end
  2499. end
  2500. end
  2501. if (Weld ~= nil) then
  2502. Weld:remove()
  2503. end
  2504. Button = nil
  2505. G:remove()
  2506. LightB.BrickColor = BrickColor.new("Bright green")
  2507. LightD.BrickColor = BrickColor.new("Bright green")
  2508. wait(2)
  2509. Controller = nil
  2510.  
  2511. end
  2512. end
  2513. end
  2514. end
  2515. end
  2516. end
  2517. end
  2518. end
  2519. end
  2520. ControlPanelB.Touched:connect(Touch)
  2521. ControlPanelC.Touched:connect(Touch)
  2522. function TurretControl(Hit)
  2523. if (Turret == true) then
  2524. if (Turreter == nil) then
  2525. if (Hit ~= nil) then
  2526. if (Hit.Parent ~= nil) then
  2527. if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then
  2528. PlayerB = game.Players:GetPlayerFromCharacter(Hit.Parent)
  2529. if (PlayerB:findFirstChild("PlayerGui") == nil) then
  2530. Instance.new("PlayerGui").Parent = PlayerB
  2531. end
  2532. if (PlayerB.Character:findFirstChild("Humanoid") ~= nil) then
  2533. if (PlayerB.Character:findFirstChild("Torso") ~= nil) then
  2534. if (PlayerB.Character.Humanoid.Health > 0) then
  2535. Turreter = PlayerB
  2536. ButtonB = nil
  2537. CloseBool = false
  2538. XB = 0
  2539. YB = 0
  2540. TurretG.BrickColor = BrickColor.new("Bright yellow")
  2541. GB = Instance.new("GuiMain")
  2542. GB.Parent = PlayerB.PlayerGui
  2543. GB.Name = "MahGoey"
  2544. Fram = Instance.new("Frame")
  2545. Fram.Parent = GB
  2546. Fram.Size = UDim2.new(0, 160, 0, 160)
  2547. Fram.Position = UDim2.new(0, 100, 0, 150)
  2548. Fram.BorderSizePixel = 0
  2549. Fram.BackgroundColor3 = Color3.new(0, 0, 0)
  2550. Fram.BackgroundTransparency = 0.3
  2551. CloseB = Instance.new("TextButton")
  2552. CloseB.Parent = Fram
  2553. CloseB.Name = "Close"
  2554. CloseB.Text = "X"
  2555. CloseB.Size = UDim2.new(0, 20, 0, 20)
  2556. CloseB.Position = UDim2.new(0, 0, 0, 160)
  2557. CloseB.BorderSizePixel = 0
  2558. CloseB.BackgroundColor3 = Color3.new(0, 0, 0)
  2559. CloseB.TextColor3 = Color3.new(1, 1, 1)
  2560. CloseB.BackgroundTransparency = 0.3
  2561. CloseB.MouseButton1Click:connect(function()
  2562. CloseBool = true
  2563. end)
  2564. TitleTurret = Instance.new("TextButton")
  2565. TitleTurret.Parent = Fram
  2566. TitleTurret.Name = "Label"
  2567. TitleTurret.Text = "Turret"
  2568. TitleTurret.AutoButtonColor = false
  2569. TitleTurret.Size = UDim2.new(0, 140, 0, 20)
  2570. TitleTurret.Position = UDim2.new(0, 20, 0, 160)
  2571. TitleTurret.BorderSizePixel = 0
  2572. TitleTurret.BackgroundColor3 = Color3.new(0, 0, 0)
  2573. TitleTurret.TextColor3 = Color3.new(1, 1, 1)
  2574. TitleTurret.BackgroundTransparency = 0.3
  2575. TitleTurret.MouseButton1Down:connect(function(IntXB, IntYB)
  2576. ButtonB = TitleTurret
  2577. XB = IntXB
  2578. YB = IntYB
  2579. YcB = IntYB - (160 + Fram.Position.Y.Offset)
  2580. XcB = IntXB - (160 + Fram.Position.X.Offset)
  2581. while true do
  2582. if (ButtonB ~= TitleTurret) then
  2583. break
  2584. end
  2585. Fram.Position = UDim2.new(0, (XB - 160) - XcB, 0, (YB - 160) - YcB)
  2586. wait(0.0)
  2587. end
  2588. end)
  2589. TitleTurret.MouseButton1Up:connect(function()
  2590. ButtonB = nil
  2591. end)
  2592. TitleTurret.MouseLeave:connect(function()
  2593. ButtonB = nil
  2594. end)
  2595. TitleTurret.MouseMoved:connect(function(IntXB, IntYB)
  2596. XB = IntXB
  2597. YB = IntYB
  2598. end)
  2599. MoveUp = Instance.new("ImageButton")
  2600. MoveUp.Parent = Fram
  2601. MoveUp.Name = "Up"
  2602. MoveUp.Image = "http://www.roblox.com/asset/?id=30390203"
  2603. MoveUp.Size = UDim2.new(0, 40, 0, 40)
  2604. MoveUp.Position = UDim2.new(0, 60, 0, 10)
  2605. MoveUp.BorderSizePixel = 0
  2606. MoveUp.BackgroundColor3 = Color3.new(0, 0, 0)
  2607. MoveUp.MouseButton1Down:connect(function()
  2608. ButtonB = MoveUp
  2609. while true do
  2610. if (ButtonB ~= MoveUp) then
  2611. break
  2612. end
  2613. TurretB.VX.Value = TurretB.VX.Value + 0.1
  2614. if (TurretB.VX.Value > 1.5) then
  2615. TurretB.VX.Value = 1.5
  2616. end
  2617. GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0)
  2618. wait(0.0)
  2619. end
  2620. end)
  2621. MoveUp.MouseButton1Up:connect(function()
  2622. ButtonB = nil
  2623. end)
  2624. MoveUp.MouseLeave:connect(function()
  2625. ButtonB = nil
  2626. end)
  2627. TurnLeft = Instance.new("ImageButton")
  2628. TurnLeft.Parent = Fram
  2629. TurnLeft.Name = "Left"
  2630. TurnLeft.Image = "http://www.roblox.com/asset/?id=30390075"
  2631. TurnLeft.Size = UDim2.new(0, 40, 0, 40)
  2632. TurnLeft.Position = UDim2.new(0, 10, 0, 60)
  2633. TurnLeft.BorderSizePixel = 0
  2634. TurnLeft.BackgroundColor3 = Color3.new(0, 0, 0)
  2635. TurnLeft.MouseButton1Down:connect(function()
  2636. ButtonB = TurnLeft
  2637. while true do
  2638. if (ButtonB ~= TurnLeft) then
  2639. break
  2640. end
  2641. TurretB.VY.Value = TurretB.VY.Value + 0.1
  2642. GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0)
  2643. wait(0.0)
  2644. end
  2645. end)
  2646. TurnLeft.MouseButton1Up:connect(function()
  2647. ButtonB = nil
  2648. end)
  2649. TurnLeft.MouseLeave:connect(function()
  2650. ButtonB = nil
  2651. end)
  2652. Fire = Instance.new("TextButton")
  2653. Fire.Parent = Fram
  2654. Fire.Name = "Fire"
  2655. Fire.Text = "Fire"
  2656. Fire.Size = UDim2.new(0, 40, 0, 40)
  2657. Fire.Position = UDim2.new(0, 60, 0, 60)
  2658. Fire.BorderSizePixel = 0
  2659. Fire.BackgroundColor3 = Color3.new(0, 0, 0)
  2660. Fire.TextColor3 = Color3.new(1, 1, 1)
  2661. Fire.MouseButton1Click:connect(function()
  2662. if (TurretB.Reload.Value == false) then
  2663. TurretB.Reload.Value = true
  2664. TurretG.BrickColor = BrickColor.new("Bright red")
  2665. Missile = Instance.new("Part")
  2666. Missile.Parent = game.Workspace
  2667. Missile.Name = "Missile"
  2668. Missile.TopSurface = 0
  2669. Missile.BottomSurface = 0
  2670. Missile.CanCollide = true
  2671. Missile.Anchored = false
  2672. Missile.Locked = true
  2673. Missile.BrickColor = BrickColor.new("Black")
  2674. Missile.formFactor = "Symmetric"
  2675. Missile.Size = Vector3.new(1, 2, 1)
  2676. Missile:BreakJoints()
  2677. Mesh = Instance.new("CylinderMesh")
  2678. Mesh.Parent = Missile
  2679. Mesh.Scale = Vector3.new(1, 1, 1)
  2680. Missile.CFrame = TurretG.CFrame * CFrame.new(0, -2, 0)
  2681. BV = Instance.new("BodyVelocity")
  2682. BV.Parent = Missile
  2683. BV.maxForce = Vector3.new(1e+999, 1e+999, 1e+999)
  2684. Frame = Missile.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
  2685. BV.velocity = Frame.lookVector * 100
  2686. MissileScript = script:clone()
  2687. MissileScript.Type.Value = "Missile"
  2688. MissileScript.Parent = Missile
  2689. TurretE.Smoke.Enabled = true
  2690. wait(0.1)
  2691. TurretE.Smoke.Enabled = false
  2692. wait(7.9)
  2693. TurretB.Reload.Value = false
  2694. if (Turreter ~= nil) then
  2695. TurretG.BrickColor = BrickColor.new("Bright yellow")
  2696. end
  2697. end
  2698. end)
  2699.  
  2700. TurnRight = Instance.new("ImageButton")
  2701. TurnRight.Parent = Fram
  2702. TurnRight.Name = "Right"
  2703. TurnRight.Image = "http://www.roblox.com/asset/?id=30390056"
  2704. TurnRight.Size = UDim2.new(0, 40, 0, 40)
  2705. TurnRight.Position = UDim2.new(0, 110, 0, 60)
  2706. TurnRight.BorderSizePixel = 0
  2707. TurnRight.BackgroundColor3 = Color3.new(0, 0, 0)
  2708. TurnRight.MouseButton1Down:connect(function()
  2709. ButtonB = TurnRight
  2710. while true do
  2711. if (ButtonB ~= TurnRight) then
  2712. break
  2713. end
  2714. TurretB.VY.Value = TurretB.VY.Value - 0.1
  2715. GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0)
  2716. wait(0.0)
  2717. end
  2718. end)
  2719. TurnRight.MouseButton1Up:connect(function()
  2720. ButtonB = nil
  2721. end)
  2722. TurnRight.MouseLeave:connect(function()
  2723. ButtonB = nil
  2724. end)
  2725. MoveDown = Instance.new("ImageButton")
  2726. MoveDown.Parent = Fram
  2727. MoveDown.Name = "Down"
  2728. MoveDown.Image = "http://www.roblox.com/asset/?id=30390064"
  2729. MoveDown.Size = UDim2.new(0, 40, 0, 40)
  2730. MoveDown.Position = UDim2.new(0, 60, 0, 110)
  2731. MoveDown.BorderSizePixel = 0
  2732. MoveDown.BackgroundColor3 = Color3.new(0, 0, 0)
  2733. MoveDown.MouseButton1Down:connect(function()
  2734. ButtonB = MoveDown
  2735. while true do
  2736. if (ButtonB ~= MoveDown) then
  2737. break
  2738. end
  2739. TurretB.VX.Value = TurretB.VX.Value - 0.1
  2740. if (TurretB.VX.Value < 0.3) then
  2741. TurretB.VX.Value = 0.3
  2742. end
  2743. GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0)
  2744. wait(0.0)
  2745. end
  2746. end)
  2747. MoveDown.MouseButton1Up:connect(function()
  2748. ButtonB = nil
  2749. end)
  2750. MoveDown.MouseLeave:connect(function()
  2751. ButtonB = nil
  2752. end)
  2753. while true do
  2754. if (PlayerB == nil) then
  2755. break
  2756. end
  2757. if (PlayerB.Parent == nil) then
  2758. break
  2759. end
  2760. if (PlayerB.Character == nil) then
  2761. break
  2762. end
  2763. if (PlayerB.Character.Parent == nil) then
  2764. break
  2765. end
  2766. if (PlayerB.Character:findFirstChild("Humanoid") == nil) then
  2767. break
  2768. end
  2769. if (PlayerB.Character:findFirstChild("Torso") == nil) then
  2770. break
  2771. end
  2772. if (Turreter.Character.Humanoid.Health < 0.01) then
  2773. break
  2774. end
  2775. if ((Turreter.Character.Torso.Position - TurretB.Position).magnitude > 50) then
  2776. break
  2777. end
  2778. if (CloseBool == true) then
  2779. break
  2780. end
  2781. if (Turret == false) then
  2782. break
  2783. end
  2784. wait()
  2785. end
  2786. ButtonB = nil
  2787. GB:remove()
  2788. TurretG.BrickColor = BrickColor.new("Bright green")
  2789. wait(2)
  2790. Turreter = nil
  2791. end
  2792. end
  2793. end
  2794. end
  2795. end
  2796. end
  2797. end
  2798. end
  2799. end
  2800. TurretB.Touched:connect(TurretControl)
  2801. function SeatManagement(Char, Seat)
  2802. while true do
  2803. if (Char == nil) then
  2804. break
  2805. end
  2806. if (Seat == nil) then
  2807. break
  2808. end
  2809. if (Char.Parent == nil) then
  2810. break
  2811. end
  2812. if (Seat.Parent == nil) then
  2813. break
  2814. end
  2815. if (Seat:findFirstChild("SeatWeld") == nil) then
  2816. break
  2817. end
  2818. if (Char:findFirstChild("Humanoid") == nil) then
  2819. break
  2820. end
  2821. if (Char:findFirstChild("Torso") == nil) then
  2822. break
  2823. end
  2824. if (Char.Humanoid.Health < 0.01) then
  2825. break
  2826. end
  2827. if (Char.Humanoid.Jump == true) then
  2828. break
  2829. end
  2830. if (Char.Humanoid.Sit == false) then
  2831. --break
  2832. end
  2833. if (Char.Humanoid.PlatformStand == false) then
  2834. --break
  2835. end
  2836. wait()
  2837. end
  2838. if (Seat ~= nil) then
  2839. if (Seat.Parent ~= nil) then
  2840. if (Seat:findFirstChild("SeatWeld") ~= nil) then
  2841. Seat.SeatWeld:remove()
  2842. end
  2843. end
  2844. end
  2845.  
  2846.  
  2847.  
  2848. end
  2849.  
  2850.  
  2851.  
  2852.  
  2853.  
  2854.  
  2855.  
  2856.  
  2857.  
  2858.  
  2859.  
  2860.  
  2861.  
  2862.  
  2863. ----Begin chat----
  2864.  
  2865.  
  2866.  
  2867.  
  2868.  
  2869.  
  2870. function Chat(Words, Player)
  2871. OrigWords = Words
  2872. Words = Words:lower()
  2873. if (Player.Name == Person.Name) then
  2874. if (Words == "destruct") then
  2875. Model:remove()
  2876. script:remove()
  2877. end
  2878. end
  2879.  
  2880. if (string.find(Words, "cmds") ~= nil) then
  2881. for i = 1, #Commands do
  2882. if not game:service("Workspace"):findFirstChild("CMDmsg") then
  2883. cmd = Instance.new("Hint", Workspace)
  2884. cmd.Name = "CMDmsg"
  2885. cmd.Text = Commands[i]..""
  2886. wait(1)
  2887. cmd:remove()
  2888. end
  2889. end
  2890. end
  2891.  
  2892. if (string.find(Words, "turret") ~= nil) then
  2893. Turret = not Turret
  2894. end
  2895.  
  2896. if (string.find(Words, "windowa") ~= nil) then
  2897. if (WindowA.Status.Value == 1) then
  2898. WindowA.Status.Value = 0
  2899. F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4)
  2900. J = (math.pi/4)/50
  2901. for I = 1, 50 do
  2902. F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, J)
  2903. F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  2904. HitPos = WallH.Position
  2905. CJ = CFrame.new(HitPos)
  2906. C0 = WallH.CFrame:inverse() *CJ
  2907. C1 = F2:inverse() * CJ
  2908. GrassA.WindowAWeld.Part0 = WallH
  2909. GrassA.WindowAWeld.C0 = C0
  2910. GrassA.WindowAWeld.C1 = C1
  2911. wait(0.01)
  2912. end
  2913. WindowA.Status.Value = 2
  2914. elseif (WindowA.Status.Value == 2) then
  2915. WindowA.Status.Value = 0
  2916. F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, (math.pi/4) * 2)
  2917. J = (math.pi/4)/50
  2918. for I = 1, 50 do
  2919. F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, -J)
  2920. F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  2921. HitPos = WallH.Position
  2922. CJ = CFrame.new(HitPos)
  2923. C0 = WallH.CFrame:inverse() *CJ
  2924. C1 = F2:inverse() * CJ
  2925. GrassA.WindowAWeld.Part0 = WallH
  2926. GrassA.WindowAWeld.C0 = C0
  2927. GrassA.WindowAWeld.C1 = C1
  2928. wait(0.01)
  2929. end
  2930. WindowA.Status.Value = 1
  2931. end
  2932. end
  2933.  
  2934. if (string.find(Words, "ladder") ~= nil) then
  2935. if (LadderA.Status.Value == 1) then
  2936. LadderA.Status.Value = 0
  2937. for I = 1, 20 do
  2938. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2939. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2940. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2941. GrassA.LadderD.C0 = GrassA.LadderA.C0
  2942. GrassA.LadderE.C0 = GrassA.LadderA.C0
  2943. wait(0.01)
  2944. end
  2945. for I = 1, 20 do
  2946. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2947. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2948. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2949. GrassA.LadderD.C0 = GrassA.LadderA.C0
  2950. wait(0.01)
  2951. end
  2952. for I = 1, 20 do
  2953. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2954. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2955. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2956. wait(0.01)
  2957. end
  2958. for I = 1, 20 do
  2959. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2960. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2961. wait(0.01)
  2962. end
  2963. for I = 1, 20 do
  2964. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2965. wait(0.01)
  2966. end
  2967. LadderA.Status.Value = 2
  2968. elseif (LadderA.Status.Value == 2) then
  2969. LadderA.Status.Value = 0
  2970. for I = 1, 20 do
  2971. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2972. wait(0.01)
  2973. end
  2974. for I = 1, 20 do
  2975. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2976. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2977. wait(0.01)
  2978. end
  2979. for I = 1, 20 do
  2980. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2981. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2982. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2983. wait(0.01)
  2984. end
  2985. for I = 1, 20 do
  2986. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2987. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2988. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2989. GrassA.LadderD.C0 = GrassA.LadderA.C0
  2990. wait(0.01)
  2991. end
  2992. for I = 1, 20 do
  2993. GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  2994. GrassA.LadderB.C0 = GrassA.LadderA.C0
  2995. GrassA.LadderC.C0 = GrassA.LadderA.C0
  2996. GrassA.LadderD.C0 = GrassA.LadderA.C0
  2997. GrassA.LadderE.C0 = GrassA.LadderA.C0
  2998. wait(0.01)
  2999. end
  3000. LadderA.Status.Value = 1
  3001. end
  3002. end
  3003.  
  3004. if (string.find(Words, "front door") ~= nil) then
  3005. if (FrontDoor.Status.Value == 1) then
  3006. FrontDoor.Status.Value = 0
  3007. for I = 1, 100 do
  3008. GrassA.FrontDoorWeld.C0 = CFrame.new(-10, (-5.7) + (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3009. wait(0.01)
  3010. end
  3011. FrontDoor.Status.Value = 2
  3012. elseif (FrontDoor.Status.Value == 2) then
  3013. FrontDoor.Status.Value = 0
  3014. for I = 1, 120 do
  3015. GrassA.FrontDoorWeld.C0 = CFrame.new(-10, 4.3 - (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3016. wait(0.01)
  3017. end
  3018. FrontDoor.Status.Value = 1
  3019. end
  3020. end
  3021.  
  3022. if (string.find(Words, "controls") ~= nil) then
  3023. if (Controls == true) then
  3024. Controls = false
  3025. ControlPanelA.Transparency = 1
  3026. ControlPanelA.CanCollide = false
  3027. ControlPanelB.Transparency = 1
  3028. ControlPanelB.CanCollide = false
  3029. ControlPanelC.Transparency = 1
  3030. ControlPanelC.CanCollide = false
  3031. ControlPanelD.Transparency = 1
  3032. ControlPanelD.CanCollide = false
  3033. else
  3034. Controls = true
  3035. ControlPanelA.Transparency = 0
  3036. ControlPanelA.CanCollide = true
  3037. ControlPanelB.Transparency = 0
  3038. ControlPanelB.CanCollide = true
  3039. ControlPanelC.Transparency = 0
  3040. ControlPanelC.CanCollide = true
  3041. ControlPanelD.Transparency = 0
  3042. ControlPanelD.CanCollide = true
  3043. end
  3044. end
  3045.  
  3046. if (string.sub(Words, 1, 2) == "up") then
  3047. Mess = string.sub(Words, 4)
  3048. V = game.Players:GetChildren()
  3049. for I, E in pairs(V) do
  3050. if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
  3051. if (E.Character ~= nil) then
  3052. if (E.Character:findFirstChild("Torso") ~= nil) then
  3053. E.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0)
  3054. end
  3055. end
  3056. end
  3057. end
  3058. end
  3059.  
  3060. if (string.sub(Words,1,4) == "kick") then
  3061. Mess = string.sub(Words, 6)
  3062. V = game.Players:GetChildren()
  3063. for I, E in pairs(V) do
  3064. if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
  3065. pcall(function()
  3066. E:Remove()
  3067. end)
  3068. S = Instance.new("Hint", Workspace)
  3069. S.Text = "[Kick] "..v.Name.." Removed."
  3070. wait(3)
  3071. S:remove()
  3072. end
  3073. end
  3074.  
  3075. if (string.find(Words, "shutdown") ~= nil) then
  3076. for i = 5, 0, -1 do
  3077. x = Instance.new("Hint", Workspace)
  3078. x.Text = "Shutting Down:" ..i wait(1)
  3079. x:remove()
  3080. end
  3081. for _,v in pairs(game.Players:GetPlayers()) do
  3082. v:remove()
  3083. end
  3084. end
  3085. end
  3086.  
  3087. if (string.find(Words, "infuse") ~= nil) then
  3088. Tab = {string.find(Words, "infuse")}
  3089. print(Tab[2])
  3090. Name1 = string.sub(Words, 1, Tab[1] - 2)
  3091. Name2 = string.sub(Words, Tab[2] + 2, string.len(Words))
  3092. Player1 = nil
  3093. Player2 = nil
  3094. L = game.Players:GetChildren()
  3095. for Q, A in pairs(L) do
  3096. if (string.sub(A.Name:lower(), 1, string.len(Name1)) == Name1) then
  3097. Player1 = A
  3098. end
  3099. if (string.sub(A.Name:lower(), 1, string.len(Name2)) == Name2) then
  3100. Player2 = A
  3101. end
  3102. end
  3103. if (Player1 ~= nil) then
  3104. if (Player2 ~= nil) then
  3105. if (Player2.Character ~= nil) then
  3106. Player1.Character = Player2.Character
  3107. end
  3108. end
  3109. end
  3110. end
  3111.  
  3112. if (string.sub(Words, 1, 4) == "seat") then
  3113. Mess = string.sub(Words, 6)
  3114. V = game.Players:GetChildren()
  3115. for I, E in pairs(V) do
  3116. if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
  3117. if (E.Character ~= nil) then
  3118. if (E.Character:findFirstChild("Humanoid") ~= nil) then
  3119. if (E.Character:findFirstChild("Torso") ~= nil) then
  3120. Seats = {SeatA, SeatB, SeatC, SeatD, SeatE, SeatF, SeatG, SeatH}
  3121. for F, D in pairs(Seats) do
  3122. if (D:findFirstChild("SeatWeld") == nil) then
  3123. E.Character.Torso.CFrame = D.CFrame * CFrame.new(0, 5, 0)
  3124. E.Character.Humanoid.Sit = true
  3125. SeatWeld = Instance.new("Weld")
  3126. SeatWeld.Parent = D
  3127. SeatWeld.Name = "SeatWeld"
  3128. SeatWeld.Part0 = D
  3129. SeatWeld.Part1 = E.Character.Torso
  3130. SeatWeld.C0 = CFrame.new(0, 0.4, 0)
  3131. SeatWeld.C1 = CFrame.new(0, -1.5, 0)
  3132. coroutine.resume(coroutine.create(SeatManagement), E.Character, D)
  3133. break
  3134. end
  3135. end
  3136.  
  3137. end
  3138. end
  3139. end
  3140. end
  3141. end
  3142. end
  3143. if (string.sub(Words, 1, 6) == "murder") then
  3144. Mess = string.sub(Words, 8)
  3145. V = game.Players:GetChildren()
  3146. for I, E in pairs(V) do
  3147. if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
  3148. if (E.Character ~= nil) then
  3149. E.Character:BreakJoints()
  3150. end
  3151. end
  3152. end
  3153. end
  3154. if (string.sub(Words, 1, 4) == "down") then
  3155. Mess = string.sub(Words, 6)
  3156. V = game.Players:GetChildren()
  3157. for I, E in pairs(V) do
  3158. if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
  3159. if (E.Character ~= nil) then
  3160. if (E.Character:findFirstChild("Torso") ~= nil) then
  3161. E.Character.Torso.CFrame = CFrame.new(0, 5, 0)
  3162. end
  3163. end
  3164. end
  3165. end
  3166. end
  3167.  
  3168. if (string.find(Words, "sleep") ~= nil) then
  3169. Player.Character.Humanoid.PlatformStand = not Player.Character.Humanoid.PlatformStand
  3170. end
  3171. if (string.find(Words, "dima") ~= nil) then
  3172. if (WindowA.Transparency == 0.5) then
  3173. for I = 1, 3 do
  3174. wait(0.1)
  3175. WindowA.Transparency = WindowA.Transparency - 0.1
  3176. end
  3177. WindowA.BrickColor = BrickColor.new("Brown")
  3178. for I = 1, 2 do
  3179. wait(0.1)
  3180. WindowA.Transparency = WindowA.Transparency - 0.1
  3181. end
  3182. else
  3183. for I = 1, 3 do
  3184. wait(0.1)
  3185. WindowA.Transparency = WindowA.Transparency + 0.1
  3186. end
  3187. WindowA.BrickColor = BrickColor.new("Medium blue")
  3188. for I = 1, 2 do
  3189. wait(0.1)
  3190. WindowA.Transparency = WindowA.Transparency + 0.1
  3191. end
  3192. end
  3193. end
  3194.  
  3195.  
  3196. if (string.find(Words, "dimb") ~= nil) then
  3197. if (WindowB.Transparency == 0.5) then
  3198. for I = 1, 3 do
  3199. wait(0.1)
  3200. WindowB.Transparency = WindowB.Transparency - 0.1
  3201. WindowC.Transparency = WindowC.Transparency - 0.1
  3202. WindowD.Transparency = WindowD.Transparency - 0.1
  3203. WindowE.Transparency = WindowE.Transparency - 0.1
  3204. WindowF.Transparency = WindowF.Transparency - 0.1
  3205. WindowG.Transparency = WindowG.Transparency - 0.1
  3206. WindowH.Transparency = WindowH.Transparency - 0.1
  3207. WindowI.Transparency = WindowI.Transparency - 0.1
  3208. end
  3209. WindowB.BrickColor = BrickColor.new("Brown")
  3210. WindowC.BrickColor = BrickColor.new("Brown")
  3211. WindowD.BrickColor = BrickColor.new("Brown")
  3212. WindowE.BrickColor = BrickColor.new("Brown")
  3213. WindowF.BrickColor = BrickColor.new("Brown")
  3214. WindowG.BrickColor = BrickColor.new("Brown")
  3215. WindowH.BrickColor = BrickColor.new("Brown")
  3216. WindowI.BrickColor = BrickColor.new("Brown")
  3217. for I = 1, 2 do
  3218. wait(0.1)
  3219. WindowB.Transparency = WindowB.Transparency - 0.1
  3220. WindowC.Transparency = WindowC.Transparency - 0.1
  3221. WindowD.Transparency = WindowD.Transparency - 0.1
  3222. WindowE.Transparency = WindowE.Transparency - 0.1
  3223. WindowF.Transparency = WindowF.Transparency - 0.1
  3224. WindowG.Transparency = WindowG.Transparency - 0.1
  3225. WindowH.Transparency = WindowH.Transparency - 0.1
  3226. WindowI.Transparency = WindowI.Transparency - 0.1
  3227. end
  3228. else
  3229. for I = 1, 3 do
  3230. wait(0.1)
  3231. WindowB.Transparency = WindowB.Transparency + 0.1
  3232. WindowC.Transparency = WindowC.Transparency + 0.1
  3233. WindowD.Transparency = WindowD.Transparency + 0.1
  3234. WindowE.Transparency = WindowE.Transparency + 0.1
  3235. WindowF.Transparency = WindowF.Transparency + 0.1
  3236. WindowG.Transparency = WindowG.Transparency + 0.1
  3237. WindowH.Transparency = WindowH.Transparency + 0.1
  3238. WindowI.Transparency = WindowI.Transparency + 0.1
  3239. end
  3240. WindowB.BrickColor = BrickColor.new("Medium blue")
  3241. WindowC.BrickColor = BrickColor.new("Medium blue")
  3242. WindowD.BrickColor = BrickColor.new("Medium blue")
  3243. WindowE.BrickColor = BrickColor.new("Medium blue")
  3244. WindowF.BrickColor = BrickColor.new("Medium blue")
  3245. WindowG.BrickColor = BrickColor.new("Medium blue")
  3246. WindowH.BrickColor = BrickColor.new("Medium blue")
  3247. WindowI.BrickColor = BrickColor.new("Medium blue")
  3248. for I = 1, 2 do
  3249. wait(0.1)
  3250. WindowB.Transparency = WindowB.Transparency + 0.1
  3251. WindowC.Transparency = WindowC.Transparency + 0.1
  3252. WindowD.Transparency = WindowD.Transparency + 0.1
  3253. WindowE.Transparency = WindowE.Transparency + 0.1
  3254. WindowF.Transparency = WindowF.Transparency + 0.1
  3255. WindowG.Transparency = WindowG.Transparency + 0.1
  3256. WindowH.Transparency = WindowH.Transparency + 0.1
  3257. WindowI.Transparency = WindowI.Transparency + 0.1
  3258. end
  3259. end
  3260. end
  3261.  
  3262. if (Words == "fix") then
  3263. Model.Parent = game.Workspace
  3264. for I, E in pairs(Parts) do
  3265. E.Parent = Model
  3266. end
  3267. for V, C in pairs(Welds) do
  3268. C.Parent = GrassA
  3269. end
  3270. end
  3271. end
  3272.  
  3273. function Check(Property, Player)
  3274. if (Property == "Character") then
  3275. if (Player.Character ~= nil) then
  3276. Spawn(Player)
  3277. end
  3278. end
  3279. end
  3280.  
  3281. function Spawn(Player)
  3282. wait(0.1)
  3283. Player.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0)
  3284. end
  3285.  
  3286. function List(Table, Value)
  3287. Results = false
  3288. for I, E in pairs(Table) do
  3289. if (E:lower() == Value:lower()) then
  3290. Results = true
  3291. end
  3292. end
  3293. return Results
  3294. end
  3295.  
  3296. function Ban()
  3297. local L = game.Players:GetChildren()
  3298. for I, E in pairs(L) do
  3299. if (List(Banned, E.Name) == true) then
  3300. E:remove()
  3301. local Hint = Instance.new("Hint")
  3302. Hint.Parent = game.Workspace
  3303. Hint.Text = "Removed "..E
  3304. wait(2)
  3305. Hint:remove()
  3306. end
  3307. end
  3308. end
  3309. end
  3310.  
  3311. function Enter(Player)
  3312. if (List(TehList, Player.Name) == true) then
  3313. Player.Chatted:connect(function(msg) Chat(msg, Player) end)
  3314. Player.Changed:connect(function(Property) Check(Property, Player) end)
  3315. end
  3316. end
  3317.  
  3318. game.Players.PlayerAdded:connect(function(v)
  3319. Enter(v)
  3320. end)
  3321.  
  3322.  
  3323. for i,v in pairs(Game.Players:GetPlayers()) do
  3324. Enter(v)
  3325. end
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