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- -- *** Amadis Blue Mage Gearswap Lua File *** --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC","MaxACC"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. Default ACC Set Is LowACC. The First TP Set Of Your Main Weapon Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
- IdleIndex = 1
- IdleArray = {"Solo","Party","Adoulin","Assault"} -- Default Idle Set Is Solo --
- Armor = 'None'
- target_distance = 6 -- Set Default Distance Here --
- Thaumas = 'OFF' -- Set Default Thaumas Coat ON or OFF Here --
- Attack = 'OFF' -- Set Default Attack Set ON or OFF Here --
- Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
- Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
- send_command('input /macro book 20;wait .1;input /macro set 1') -- Change Default Macro Book Here --
- sc_map = {SC1="ChantduCygne", SC2="Berserk", SC3="HeadButt"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- PhysicalBlueMagic = S{
- 'Asuran Claws','Bludgeon','Body Slam','Feather Storm','Mandibular Bite',
- 'Queasyshroom','Power Attack','Ram Charge','Screwdriver','Sickle Slash',
- 'Smite of Rage','Spinal Cleave','Spiral Spin','Terror Touch'}
- PhysicalBlueMagic_STR = S{
- 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death','Empty Thrash',
- 'Heavy Strike','Quadrastrike','Uppercut','Tourbillion','Thrashing Assault','Vertical Cleave',
- 'Whirl of Rage'}
- PhysicalBlueMagic_DEX = S{
- 'Amorphic Spikes','Barbed Crescent','Claw Cyclone','Disseverment','Foot Kick',
- 'Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad','Seedspray',
- 'Sinker Drill','Vanity Dive'}
- PhysicalBlueMagic_VIT = S{
- 'Cannonball','Delta Thrust','Glutinous Dart','Grand Slam','Quad. Continuum',
- 'Sprout Smack'}
- PhysicalBlueMagic_AGI = S{
- 'Benthic Typhoon','Helldive','Hydro Shot','Jet Stream','Pinecone Bomb',
- 'Wild Oats'}
- MagicalBlueMagic = S{
- 'Acrid Stream','Crashing Thunder','Dark Orb','Diffusion Ray','Droning Whirlwind','Embalming Earth','Evryone. Grudge',
- 'Firespit','Foul Waters','Gates of Hades','Leafstorm','Magic Hammer','Polar Roar','Rail Cannon',
- 'Regurgitation','Rending Deluge','Subduction','Tem. Upheaval','Thermal Pulse','Thunderbolt','Uproot','Water Bomb'}
- BlueMagic_Accuracy = S{
- '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
- 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
- 'Cimicine Discharge','Cold Wave','Digest','Corrosive Ooze','Demoralizing Roar',
- 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
- 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance','Lowing',
- 'Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind','Sandspin',
- 'Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas','Sub-zero Smash',
- 'Triumphant Roar','Venom Shell','Voracious Trunk','Yawn'}
- BlueMagic_Breath = S{
- 'Bad Breath','Flying Hip Press','Final Sting','Frost Breath','Heat Breath',
- 'Magnetite Cloud','Poison Breath','Radiant Breath','Self Destruct','Thunder Breath',
- 'Wind Breath'}
- BlueMagic_Buff = S{
- 'Barrier Tusk','Carcharian Verve','Diamondhide','Metallic Body','Magic Barrier',
- "Occultation",'Orcish Counterstance','Nature\'s Meditation','Plasma Charge',
- 'Pyric Bulwark','Reactor Cool'}
- BlueMagic_Diffusion = S{
- 'Amplification','Cocoon','Exuviation','Feather Barrier','Harden Shell','Memento Mori',
- 'Metallic Body','Plasma Charge','Reactor Cool','Refueling','Saline Coat','Warm-Up',
- 'Zephyr Mantle'}
- BlueMagic_Healing = S{
- 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
- 'Wild Carrot'}
- BlueMagic_Stun = S{
- 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift','Whirl of Rage'}
- BlueMagic_Unbridled = S{
- 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
- 'Droning Whirlwind','Gates of Hades','Harden Shell','Pyric Bulwark','Thunderbolt',
- 'Tourbillion'}
- -- Idle/Town Sets --
- sets.Idle = {}
- sets.Idle.Solo = {
- ammo="Iron Gobbet",
- head="Spurrina coif",
- neck="Wiglen Gorget",
- ear1="Ethereal Earring",
- ear2="Darkness Earring",
- body="Luhlaza Jubbah +1",
- hands="Serpentes Cuffs",
- ring1="Defending Ring",
- ring2="Paguroidea Ring",
- back="Umbra Cape",
- waist="Flume Belt",
- legs="Blood Cuisses",
- feet="Serpentes Sabots"}
- sets.Idle.Party = set_combine(sets.Idle.Solo,{}) --- Incursion Body goes here ---
- sets.Idle.Adoulin = set_combine(sets.Idle.Solo,{
- body="Councilor's Garb",
- legs="Iuitl Tights +1"})
- sets.Idle.Assault = set_combine(sets.Idle.Solo,{ring2="Balrahn's Ring"})
- sets.Resting = set_combine(sets.Idle.Solo)
- -- TP Sets --
- sets.TP = {
- ammo="Ginsen",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -3%','"Dbl.Atk."+1',}},
- neck="Asperity Necklace",
- ear1="Dudgeon Earring",
- ear2="Heartseeker Earring",
- body={ name="Qaaxo Harness", augments={'Attack+15','Evasion+15','"Dbl.Atk."+2',}},
- hands="Nomkah. Mittens +1",
- ring1="Haverton Ring",
- ring2="Epona's Ring",
- back="Bleating Mantle",
- waist="Shetal Stone",
- legs="Iuitl Tights +1",
- feet="Qaaxo Leggings"}
- sets.TP.MidACC = set_combine(sets.TP,{
- ammo="Honed Tathlum",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -2%','Accuracy+8',}},
- hands="Qaaxo Mitaines",
- back="Letalis Mantle"})
- sets.TP.HighACC = set_combine(sets.TP.MidACC,{
- head="Whirlpool Mask",
- neck="Iqabi Necklace",
- body={ name="Qaaxo Harness", augments={'Accuracy+15','STR+7','Phys. dmg. taken -3',}},
- legs="Manibozho Brais"})
- sets.TP.MaxACC = set_combine(sets.TP.HighACC,{
- ear1="Suppanomimi",
- ear2="Zennaroi Earring",
- body="Luhlaza Jubbah +1",
- hands="Buremte Gloves",
- feet="Assim. Charuqs +1"})
- -- Capped Magic Haste --
- sets.TP.HighHaste = set_combine(sets.TP,{
- ammo="Ginsen",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -3%','"Dbl.Atk."+1',}},
- neck="Asperity Necklace",
- ear1="Suppanomimi",
- ear2="Brutal Earring",
- body={ name="Qaaxo Harness", augments={'Attack+15','Evasion+15','"Dbl.Atk."+2',}},
- hands="Nomkah. Mittens +1",
- ring1="Haverton Ring",
- ring2="Epona's Ring",
- back="Bleating Mantle",
- waist="Windbuffet Belt +1",
- legs="Iuitl Tights +1",
- feet="Qaaxo Leggings"})
- sets.TP.MidACC.HighHaste = set_combine(sets.TP.HighHaste,{
- ammo="Honed Tathlum",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -2%','Accuracy+8',}},
- hands="Qaaxo Mitaines",
- back="Letalis Mantle"})
- sets.TP.HighACC.HighHaste = set_combine(sets.TP.MidACC.HighHaste,{
- head="Whirlpool Mask",
- neck="Iqabi Necklace",
- body={ name="Qaaxo Harness", augments={'Accuracy+15','STR+7','Phys. dmg. taken -3',}},
- legs="Manibozho Brais"})
- sets.TP.MaxACC.HighHaste = set_combine(sets.TP.HighACC.HighHaste,{
- ear2="Zennaroi Earring",
- body="Luhlaza Jubbah +1",
- hands="Buremte Gloves",
- waist="Anguinus Belt",
- feet="Assim. Charuqs +1"})
- -- Capped Magic Haste + Haste Samba --
- sets.TP.MaxHaste = set_combine(sets.TP,{
- ammo="Ginsen",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -3%','"Dbl.Atk."+1',}},
- neck="Asperity Necklace",
- ear1="Suppanomimi",
- ear2="Brutal Earring",
- body={ name="Qaaxo Harness", augments={'Attack+15','Evasion+15','"Dbl.Atk."+2',}},
- hands="Nomkah. Mittens +1",
- ring1="Rajas Ring",
- ring2="Epona's Ring",
- back="Bleating Mantle",
- waist="Windbuffet Belt +1",
- legs="Iuitl Tights +1",
- feet="Qaaxo Leggings"})
- sets.TP.MidACC.MaxHaste = set_combine(sets.TP.MaxHaste,{
- ammo="Honed Tathlum",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -2%','Accuracy+8',}},
- hands="Qaaxo Mitaines",
- back="Letalis Mantle"})
- sets.TP.HighACC.MaxHaste = set_combine(sets.TP.MidACC.MaxHaste,{
- head="Whirlpool Mask",
- neck="Iqabi Necklace",
- body={ name="Qaaxo Harness", augments={'Accuracy+15','STR+7','Phys. dmg. taken -3',}},
- ring1="Patricius Ring",
- legs="Manibozho Brais"})
- sets.TP.MaxACC.MaxHaste = set_combine(sets.TP.HighACC.Maxhaste,{
- ear2="Zennaroi Earring",
- body="Luhlaza Jubbah +1",
- hands="Buremte Gloves",
- waist="Anguinus Belt",
- feet="Assim. Charuqs +1"})
- -- TP Thaumas Coat --
- sets.TP.Thaumas = {body="Thaumas Coat"}
- -- PDT Set --
- sets.PDT = {
- ammo="Iron Gobbet",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -3%','"Dbl.Atk."+1',}},
- neck="Twilight Torque",
- ear1="Ethereal Earring",
- ear2="Darkness Earring",
- body="Iuitl Vest +1",
- hands="Iuitl Wristbands +1",
- ring1="Defending Ring",
- ring2="Dark Ring",
- back="Umbra Cape",
- waist="Flume Belt",
- legs="Iuitl Tights +1",
- feet="Iuitl Gaiters +1"}
- -- MDT Set --
- sets.MDT = set_combine(sets.PDT,{
- ammo="Vanir Battery",
- ear2="Sanare Earring",
- Ring2="Shadow Ring",
- back="Engulfer Cape +1",
- legs="Mes'yohi Slacks"})
- -- Hybrid Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{
- ammo="Ginsen",
- head={ name="Iuitl Headgear +1", augments={'Phys. dmg. taken -3%','Magic dmg. taken -3%','"Dbl.Atk."+1',}},
- neck="Twilight Torque",
- ear1="Suppanomimi",
- ear2="Brutal Earring",
- body={ name="Qaaxo Harness", augments={'Accuracy+15','STR+7','Phys. dmg. taken -3',}},
- hands="Iuilt Wristbands +1",
- ring1="Defending Ring",
- ring2="Epona's Ring",
- back="Umbra Cape",
- waist="Shetal Stone",
- legs="Iuitl Tights +1",
- feet="Iuitl Gaiters +1"})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{})
- sets.TP.Hybrid.MaxACC = set_combine(sets.TP.Hybrid.HighACC,{})
- -- Kiting Set --
- sets.Kiting = set_combine(sets.PDT,{
- legs="Blood Cuisses"})
- -- WS Base Set --
- sets.WS = {
- ammo="Cheruski Needle",
- head="Whirlpool Mask",
- neck="Asperity Necklace",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Luhlaza Jubbah +1",
- hands="Nomkah. Mittens +1",
- ring1="Rajas Ring",
- ring2="Epona's Ring",
- back="Bleating Mantle",
- waist="Windbuffet Belt +1",
- legs="Manibozho Brais",
- feet="Qaaxo Leggings"}
- -- Chant du Cygne Sets --
- sets.WS["Chant du Cygne"] = {
- ammo="Jukukik Feather",
- head="Uk'uxkaj Cap",
- neck="Breeze Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Assim. Jubbah +1",
- hands="Nomkah. Mittens +1",
- ring1="Rajas Ring",
- ring2="Epona's Ring",
- back="Rancorous Mantle",
- waist="Breeze Belt",
- legs="Manibozho Brais",
- feet="Luhlaza Charuqs +1"}
- sets.WS["Chant du Cygne"].MidACC = set_combine(sets.WS["Chant du Cygne"],{
- ammo="Honed Tathlum",
- feet="Assim. Charuqs +1"})
- sets.WS["Chant du Cygne"].HighACC = set_combine(sets.WS["Chant du Cygne"].MidACC,{
- head="Whirlpool Mask",
- hands="Buremte Gloves",
- back="Letalis Mantle"})
- sets.WS["Chant du Cygne"].MaxACC = set_combine(sets.WS["Chant du Cygne"].HighACC,{
- neck="Iqabi Necklace",
- ear2="Zennaroi Earring",
- body="Luhlaza Jubbah +1",})
- -- Chant du Cygne(Attack) Set --
- sets.WS["Chant du Cygne"].ATT = set_combine(sets.WS["Chant du Cygne"],{body="Luhlaza Jubbah +1"})
- -- Requiescat Sets --
- sets.WS.Requiescat = {
- ammo="Aqua Sachet",
- head="Whirlpool Mask",
- neck="Soil Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Vanir Cotehardie",
- hands="Nomkah. Mittens +1",
- ring1="Levia. Ring",
- ring2="Epona's Ring",
- back="Bleating Mantle",
- waist="Soil Belt",
- legs="Quiahuiz Trousers",
- feet="Luhlaza Charuqs +1"}
- sets.WS.Requiescat.MidACC = set_combine(sets.WS.Requiescat,{
- ammo="Honed Tathlum",
- feet="Assim. Charuqs +1"})
- sets.WS.Requiescat.HighACC = set_combine(sets.WS.Requiescat.MidACC,{
- body="Luhlaza Jubbah +1",
- hands="Buremte Gloves",
- back="Letalis Mantle"})
- sets.WS.Requiescat.MaxACC = set_combine(sets.WS.Requiescat.HighACC,{
- ear2="Zennaroi Earring",
- ring1="Mars's Ring",
- legs="Manibozho Brais"})
- -- Requiescat(Attack) Set --
- sets.WS.Requiescat.ATT = set_combine(sets.WS.Requiescat,{})
- -- Expiacion Sets --
- sets.WS.Expiacion = {ammo="Cheruski needle",
- head="Uk'uxkaj cap",
- neck="Soil Gorget",
- ear1="Moonshade earring",
- ear2="Brutal earring",
- body="Assim. jubbah +1",
- hands="Nomkah. Mittens +1",
- ring1="Ifrit ring",
- ring2="Epona's ring",
- back="Bleating Mantle",
- waist="Soil belt",
- legs="Quiahuiz trousers",
- feet="Luhlaza charuqs +1"}
- sets.WS.Expiacion.MidACC = set_combine(sets.WS.Expiacion,{
- ammo="Honed Tathlum",
- body="Luhlaza Jubbah +1",
- back="Letalis Mantle",
- feet="Assim. Charuqs +1"})
- sets.WS.Expiacion.HighACC = set_combine(sets.WS.Expiacion.MidACC,{
- head="Whirlpool Mask",
- hands="Buremte Gloves",
- legs="Manibozho Brais"})
- sets.WS.Expiacion.MaxACC = set_combine(sets.WS.Expiacion.HighACC,{
- neck="Iqabi Necklace",
- ear2="Zennaroi Earring",
- waist="Anguinus Belt"})
- -- Expiacion(Attack) Set --
- sets.WS.Expiacion.ATT = set_combine(sets.WS.Expiacion,{body="Luhlaza Jubbah +1"})
- -- Sanguine Blade Set --
- sets.WS["Sanguine Blade"] = {
- ammo="Erlene's Notebook",
- head="Hagondes Hat",
- neck="Eddy Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Hagondes Coat",
- hands="Hagondes Cuffs",
- ring1="Acumen Ring",
- ring2="Archon Ring",
- back="Cornflower Cape",
- waist="Anrin Obi",
- legs="Hagondes Pants",
- feet="Hagondes Sabots"}
- sets.WS["Sanguine Blade"].MidACC = set_combine(sets.WS["Sanguine Blade"],{})
- sets.WS["Sanguine Blade"].HighACC = set_combine(sets.WS["Sanguine Blade"].MidACC,{})
- sets.WS["Sanguine Blade"].MaxACC = set_combine(sets.WS["Sanguine Blade"].HighACC,{})
- -- Sanguine Blade (Attack) Set --
- sets.WS["Sanguine Blade"].ATT = set_combine(sets.WS["Sanguine Blade"],{waist="Yamabuki-no-Obi"})
- -- Flash Nova Set --
- sets.WS["Flash Nova"] = {
- ammo="Erlene's Notebook",
- head="Hagondes Hat",
- neck="Eddy Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Hagondes Coat",
- hands="Hagondes Cuffs",
- ring1="Acumen Ring",
- ring2="Strendu Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes Pants",
- feet="Hagondes Sabots"}
- sets.WS["Flash Nova"].MidACC = set_combine(sets.WS["Flash Nova"],{})
- sets.WS["Flash Nova"].HighACC = set_combine(sets.WS["Flash Nova"].MidACC,{})
- sets.WS["Flash Nova"].MaxACC = set_combine(sets.WS["Flash Nova"].HighACC,{})
- -- Flash Nova (Attack) Set --
- sets.WS["Flash Nova"].ATT = set_combine(sets.WS["Flash Nova"],{})
- -- JA Sets --
- sets.JA = {}
- sets.JA['Azure Lore'] = {hands="Luh. Bazubands +1"}
- -- Waltz Set --
- sets.Waltz = {
- ammo="Iron Gobbet",
- head="Haruspex Hat",
- neck="Twilight Torque",
- ear1="Ethereal Earring",
- ear2="Darkness Earring",
- body="Vanir Cotehardie",
- hands="Nomkah. Mittens +1",
- ring1="Defending Ring",
- ring2="Spiral Ring",
- back="Swith Cape",
- waist="Chaac Belt",
- legs="Hagondes Pants",
- feet="Luhlaza Charuqs +1"}
- -- Step Set --
- sets.Step = {waist="Chaac Belt"}
- -- Precast Set --
- sets.Precast = {}
- -- Fastcast Set --
- sets.Precast.FastCast = {
- ammo="Impatiens",
- head="Haruspex Hat",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Darkness Earring",
- body="Luhlaza Jubbah +1",
- hands="Iuitl Wristbands +1",
- ring1="Veneficium Ring",
- ring2="Prolix Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Enif Cosciales",
- feet="Iuitl Gaiters +1"}
- -- Midcast Base Set --
- sets.Midcast = {
- ammo="Impatiens",
- head="Haruspex Hat",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Darkness Earring",
- body="Luhlaza Jubbah +1",
- hands="Iuitl Wristbands +1",
- ring1="Defending Ring",
- ring2="Prolix Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Enif Cosciales",
- feet="Iuitl Gaiters +1"}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{
- ammo="Impatiens",
- head="Haruspex Hat",
- neck="Orunmila's Torque",
- ear1="Loquac. Earring",
- ear2="Darkness Earring",
- body="Luhlaza Jubbah +1",
- hands="Iuitl Wristbands +1",
- ring1="Defending Ring",
- ring2="Prolix Ring",
- back="Swith Cape",
- waist="Witful Belt",
- legs="Enif Cosciales",
- feet="Iuitl Gaiters +1"})
- -- Enhancing Magic Base Set --
- sets.Midcast['Enhancing Magic'] = {
- neck="Colossus's Torque",
- hands="Ayao's Gages",
- back="Merciful Cape",
- waist="Olympus Sash",
- legs="Shedir Seraweels"}
- -- Elemental Magic Set --
- sets.Midcast['Elemental Magic'] = {
- main="Bolelabunga",
- sub="Gabaxorea",
- ammo="Erlene's Notebook",
- head="Hagondes Hat",
- neck="Eddy Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Hagondes Coat",
- hands="Hagondes Cuffs",
- ring1="Acumen Ring",
- ring2="Strendu Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes Pants",
- feet="Hagondes Sabots"}
- -- Enfeebling Magic Set --
- sets.Midcast['Enfeebling Magic'] = {
- head="Assim. Keffiyeh +1",
- neck="Eddy Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Vanir Cotehardie",
- hands="Hagondes Cuffs",
- ring1="Balrahn's Ring",
- ring2="Sangoma Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Mes'yohi Slacks",
- feet="Iuitl Gaiters +1"}
- -- Ninjutsu Set --
- sets.Midcast.Ninjutsu = {
- head="Assim. Keffiyeh +1",
- neck="Eddy Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Vanir Cotehardie",
- hands="Hagondes Cuffs",
- ring1="Balrahn's Ring",
- ring2="Sangoma Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Mes'yohi Slacks",
- feet="Iuitl Gaiters +1"}
- -- Stoneskin Set --
- sets.Midcast.Stoneskin = set_combine(sets.Midcast['Enhancing Magic'],{waist="Siegel Sash"})
- -- For Cure Spells & The Listed Healing BlueMagic --
- sets.Midcast.Cure = {
- ammo="Aqua Sachet",
- head="Uk'uxkaj Cap",
- neck="Phalaina Locket",
- ear1="Lifestorm Earring",
- ear2="Neptune's Pearl",
- body="Chelona Blazer",
- hands="Buremte Gloves",
- ring1="Levia. Ring",
- ring2="Kunaji Ring",
- back="Tempered Cape",
- waist="Chuq'aba Belt",
- legs="Magavan Slops",
- feet="Hagondes Sabots"}
- -- For The Listed Physical Type BlueMagic --
- sets.Midcast.PhysicalBlueMagic = {
- ammo="Cheruski Needle",
- head="Whirlpool Mask",
- neck="Tlamiztli Collar",
- ear1="Dudgeon Earring",
- ear2="Bladeborn Earring",
- body="Assim. Jubbah +1",
- hands="Nomkah. Mittens +1",
- ring1="Ifrit Ring",
- ring2="Ifrit Ring",
- back="Cornflower Cape",
- waist="Prosilio Belt",
- legs="Quiahuiz Trousers",
- feet="Luhlaza Charuqs +1"}
- -- BlueMagic STR Set --
- sets.Midcast.PhysicalBlueMagic_STR = set_combine(sets.Midcast.PhysicalBlueMagic,{})
- -- BlueMagic STR/DEX Set --
- sets.Midcast.PhysicalBlueMagic_DEX = set_combine(sets.Midcast.PhysicalBlueMagic,{
- legs="Manibozho Brais",
- ring1="Rajas Ring"})
- -- BlueMagic STR/VIT Set --
- sets.Midcast.PhysicalBlueMagic_VIT = set_combine(sets.Midcast.PhysicalBlueMagic,{
- ring1="Spiral Ring"})
- -- BlueMagic STR/AGI Set --
- sets.Midcast.PhysicalBlueMagic_AGI = set_combine(sets.Midcast.PhysicalBlueMagic,{})
- -- For The Listed Magical Type BlueMagic --
- sets.Midcast.MagicalBlueMagic = {
- main="Bolelabunga",
- sub="Gabaxorea",
- ammo="Erlene's Notebook",
- head="Hagondes Hat",
- neck="Eddy Necklace",
- ear1="Friomisi Earring",
- ear2="Crematio Earring",
- body="Hagondes Coat",
- hands="Hagondes Cuffs",
- ring1="Acumen Ring",
- ring2="Strendu Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Hagondes Pants",
- feet="Hagondes Sabots"}
- -- Magic Accuracy For The Listed BlueMagic --
- sets.Midcast.BlueMagic_Accuracy = {
- ammo="Mavi Tathlum",
- head="Assim. Keffiyeh +1",
- neck="Eddy Necklace",
- ear1="Lifestorm Earring",
- ear2="Psystorm Earring",
- body="Assim. Jubbah +1",
- hands="Hagondes Cuffs",
- ring1="Balrahn's Ring",
- ring2="Sangoma Ring",
- back="Cornflower Cape",
- waist="Yamabuki-no-Obi",
- legs="Mavi Tayt +2",
- feet="Iuitl Gaiters +1"}
- -- Stun Set For The Listed BlueMagic --
- sets.Midcast.BlueMagic_Stun = set_combine(sets.Midcast.BlueMagic_Accuracy,{
- neck="Orunmila's Torque",
- body="Vanir cotehardie",
- legs="Enif Cosciales"})
- -- Buff Set For The Listed BlueMagic --
- sets.Midcast.BlueMagic_Buff = {
- ammo="Mavi Tathlum",
- head="Luh. Keffiyeh +1",
- neck="Mavi Scarf",
- ear1="Loquac. Earring",
- ear2="Darkness Earring",
- body="Assim. Jubbah +1",
- hands="Ayao's Gages",
- ring1="Defending Ring",
- ring2="Dark Ring",
- back="Cornflower Cape",
- legs="Mavi Tayt +2",
- feet="Luhlaza Charuqs +1"}
- -- Breath Set For The Listed BlueMagic --
- sets.Midcast.BlueMagic_Breath = {}
- -- BlueMagic Base Set For Any Non Listed BlueMagic --
- sets.Midcast.BlueMagic = {}
- -- Charged Whisker --
- sets.Midcast['Charged Whisker'] = set_combine(sets.Midcast.MagicalBlueMagic,{})
- end
- function pretarget(spell,action)
- if (spell.type:endswith('Magic') or spell.type == "Ninjutsu") and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif BlueMagic_Unbridled:contains(spell.english) and not buffactive['Unbridled Learning'] then -- Auto Use Unbridled Learning When You Cast One of The Unbridled Spells.
- cancel_spell()
- send_command('input /ja "Unbridled Learning" <me>;wait 1;input /ma "'..spell.english..'" '..spell.target.name)
- elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Cure_Spells)
- elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
- degrade_spell(spell,Curaga_Spells)
- elseif spell.type == "WeaponSkill" and spell.target.distance > target_distance and player.status == 'Engaged' then -- Cancel WS If You Are Out Of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- function precast(spell,action)
- if spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if spell.english == "Requiescat" and player.tp > 2999 then
- equipSet = set_combine(equipSet,{ear1="Steelflash Earring",ear2="Bladeborn Earring"})
- elseif spell.english == "Chant du Cygne" and player.tp > 2999 then
- equipSet = set_combine(equipSet,{ear1="Steelflash Earring",ear2="Bladeborn Earring"})
- elseif spell.english == "Expiacion" and player.tp > 2999 then
- equipSet = set_combine(equipSet,{ear1="Steelflash Earring",ear2="Bladeborn Earring"})
- end
- equip(equipSet)
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
- if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
- return
- else
- if string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.english .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.Utsusemi)
- end
- else
- equip(sets.Precast.FastCast)
- end
- end
- elseif spell.type == "Waltz" then
- equip(sets.Waltz)
- elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
- cast_delay(0.2)
- send_command('cancel Sneak')
- elseif spell.type == "Step" then
- equip(sets.Step)
- end
- end
- function midcast(spell,action)
- equipSet = {}
- if spell.type:endswith('Magic') or spell.type == 'Ninjutsu' then
- equipSet = sets.Midcast
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- elseif (string.find(spell.english,'Cur') or BlueMagic_Healing:contains(spell.english)) and spell.english ~= "Cursna" then
- if string.find(spell.english,'Cure') or BlueMagic_Healing:contains(spell.english) then
- equipSet = equipSet.Cure
- elseif string.find(spell.english,'Cura') then
- equipSet = equipSet.Curaga
- end
- if world.day_element == spell.element or world.weather_element == spell.element then
- equipSet = set_combine(equipSet,{})
- end
- elseif PhysicalBlueMagic:contains(spell.english) or PhysicalBlueMagic_STR:contains(spell.english) or PhysicalBlueMagic_DEX:contains(spell.english) or PhysicalBlueMagic_VIT:contains(spell.english) or PhysicalBlueMagic_AGI:contains(spell.english) then
- if PhysicalBlueMagic_STR:contains(spell.english) then
- equipSet = equipSet.PhysicalBlueMagic_STR
- elseif PhysicalBlueMagic_DEX:contains(spell.english) then
- equipSet = equipSet.PhysicalBlueMagic_DEX
- elseif PhysicalBlueMagic_VIT:contains(spell.english) then
- equipSet = equipSet.PhysicalBlueMagic_VIT
- elseif PhysicalBlueMagic_AGI:contains(spell.english) then
- equipSet = equipSet.PhysicalBlueMagic_AGI
- elseif PhysicalBlueMagic:contains(spell.english) then
- equipSet = equipSet.PhysicalBlueMagic
- end
- if buffactive['Chain Affinity'] then
- equipSet = set_combine(equipSet,{feet="Assim. Charuqs +1"})
- end
- if buffactive.Efflux then
- equipSet = set_combine(equipSet,{legs="Mavi Tayt +2"})
- end
- elseif MagicalBlueMagic:contains(spell.english) or spell.english == "Charged Whisker" then
- if MagicalBlueMagic:contains(spell.english) then
- equipSet = equipSet.MagicalBlueMagic
- elseif spell.english == "Charged Whisker" then
- equipSet = equipSet[spell.name]
- end
- if buffactive['Burst Affinity'] then
- equipSet = set_combine(equipSet,{})
- end
- if buffactive.Convergence then
- equipSet = set_combine(equipSet,{head="Luh. Keffiyeh +1"})
- end
- elseif BlueMagic_Accuracy:contains(spell.english) then
- equipSet = equipSet.BlueMagic_Accuracy
- elseif BlueMagic_Stun:contains(spell.english) then
- equipSet = equipSet.BlueMagic_Stun
- elseif BlueMagic_Buff:contains(spell.english) then
- equipSet = equipSet.BlueMagic_Buff
- elseif BlueMagic_Diffusion:contains(spell.english) and buffactive.Diffusion then
- equipSet = set_combine(equipSet,{feet="Luhlaza Charuqs +1"})
- elseif BlueMagic_Breath:contains(spell.english) then
- equipSet = equipSet.BlueMagic_Breath
- elseif spell.english == "Stoneskin" then
- if buffactive.Stoneskin then
- send_command('@wait 2.8;cancel stoneskin')
- end
- equipSet = equipSet.Stoneskin
- elseif spell.english == "Sneak" then
- if spell.target.name == player.name and buffactive['Sneak'] then
- send_command('cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equipSet = equipSet.Haste
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equipSet = equipSet.Haste
- elseif equipSet[spell.skill] then
- equipSet = equipSet[spell.skill]
- end
- elseif equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- equip(equipSet)
- end
- function aftercast(spell,action)
- if spell.type == "WeaponSkill" and not spell.interrupted then
- send_command('wait 0.2;gs c TP')
- end
- status_change(player.status)
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif Armor == 'Kiting' then
- equip(sets.Kiting)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if (buffactive.March and buffactive['Haste Samba'] and (buffactive.Embrava or buffactive.Haste)) or (buffactive.March == 2 and buffactive['Haste Samba']) and equipSet["MaxHaste"] then
- equipSet = equipSet["MaxHaste"]
- end
- if (buffactive.March and (buffactive.Embrava or buffactive.Haste)) or (buffactive.Haste == 2) and equipSet["HighHaste"] then
- equipSet = equipSet["HighHaste"]
- end
- if Thaumas == 'ON' then -- Use Thaumas Coat Toggle --
- equipSet = set_combine(equipSet,sets.TP.Thaumas)
- end
- equip(equipSet)
- elseif new == 'Idle' then
- equip(sets.Idle[IdleArray[IdleIndex]])
- elseif new == 'Resting' then
- equip(sets.Resting)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if not midaction() then
- status_change(player.status)
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Level Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: ' .. AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Kiting Toggle --
- if Armor == 'Kiting' then
- Armor = 'None'
- add_to_chat(123,'Kiting Set: [Unlocked]')
- else
- Armor = 'Kiting'
- add_to_chat(158,'Kiting Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Thaumas Coat Toggle --
- if Thaumas == 'ON' then
- Thaumas = 'OFF'
- add_to_chat(123,'Thaumas Coat: [OFF]')
- else
- Thaumas = 'ON'
- add_to_chat(158,'Thaumas Coat: [ON]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: ' .. IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//' .. sc_map[command])
- end
- end
- function actualCost(originalCost)
- if buffactive["Penury"] then
- return originalCost*.5
- elseif buffactive["Light Arts"] then
- return originalCost*.9
- else
- return originalCost
- end
- end
- function degrade_spell(spell,degrade_array)
- spell_index = table.find(degrade_array,spell.name)
- if spell_index > 1 then
- new_spell = degrade_array[spell_index - 1]
- change_spell(new_spell,spell.target.raw)
- add_to_chat(8,spell.name..' Canceled: ['..player.mp..'/'..player.max_mp..'MP::'..player.mpp..'%] Casting '..new_spell..' instead.')
- end
- end
- function change_spell(spell_name,target)
- cancel_spell()
- send_command('//'..spell_name..' '..target)
- end
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