Advertisement
Guest User

Untitled

a guest
Aug 21st, 2014
487
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.39 KB | None | 0 0
  1. glm::mat4 matrix;
  2. std::cout<<glm::to_string(matrix)<<std::endl; //output correct identity matrix
  3. glm::translate(matrix,glm::vec3(0.0,3.3,0.0));
  4. std::cout<<glm::to_string(matrix)<<std::endl;
  5.  
  6. mat4x4((1.000000, 0.000000, 0.000000, 0.000000),
  7. (0.000000, 1.000000, 0.000000, 0.000000),
  8. (0.000000, 0.000000, 1.000000, 0.000000),
  9. (0.000000, 3.300000, 0.000000, 1.000000))
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement