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- WebCore config: library(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
- Loading WebCore: loaded!
- [CPU] Detected 8 CPUs
- OpenAL device available: OpenAL Soft (default OpenAL Soft)
- Available video driver: windows
- Available video driver: dummy
- NO SELFEXE: bootstrapping from CWD
- Creating save thread
- ===top 2
- Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
- SelfExe gave us app directory of: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
- LuaVM: LuaJIT 2.0.2 x86
- Creating particles thread 0
- Creating particles thread 1
- Creating particles thread 2
- Creating particles thread 3
- Creating particles thread 4
- Creating particles thread 5
- Creating particles thread 6
- [DO RESIZE] Requested: 800x600 (0, 0)
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- [DO RESIZE] Got: 800x600 (0, 0)
- OpenGL max texture size: 16384
- OpenGL max texture size: 16384
- Upgrading black texture to size 64
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from teae: te4-1.3.3
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.3.teae" , } , } __byname={["te4-1.3.3"]=true , }
- [ENGINE LOADER] looked in:
- C:\Users\Skafsgaard\\T-Engine\4.0
- bootstrap
- C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
- C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
- [ENGINE LOADER] sorted: te4 1 3 3
- [ENGINE LOADER] loading engine: 1 3 3 te4
- [ENGINE LOADER] using archived engine: /engines/te4-1.3.3.teae
- Available resolutions: 1680x1050x32
- Available resolutions: 1600x900x32
- Available resolutions: 1440x900x32
- Available resolutions: 1400x1050x32
- Available resolutions: 1366x768x32
- Available resolutions: 1360x768x32
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x800x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1280x600x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 800x600x32
- Available resolutions: 640x480x32
- Available resolutions: 640x400x32
- Available resolutions: 512x384x32
- Available resolutions: 400x300x32
- Available resolutions: 320x240x32
- Available resolutions: 320x200x32
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Remapping HOTKEY_SECOND_2 table: 0x0d5205a0
- Remapping HOTKEY_FIFTH_7 table: 0x0d502c20
- Remapping HOTKEY_10 table: 0x0d517cc8
- Remapping HOTKEY_FOURTH_7 table: 0x0d5018a8
- Remapping SHOW_MAP table: 0x0d510398
- Remapping HOTKEY_11 table: 0x0d5104b0
- Remapping HOTKEY_FIFTH_1 table: 0x0d501840
- Remapping HOTKEY_FOURTH_5 table: 0x0d4ff448
- Remapping HOTKEY_THIRD_1 table: 0x0d4ff4c8
- Remapping HOTKEY_FOURTH_2 table: 0x0d4ff548
- Remapping HOTKEY_5 table: 0x0d5293e0
- Remapping HOTKEY_FIFTH_3 table: 0x0d51e5f8
- Remapping HOTKEY_PREV_PAGE table: 0x0d51e678
- Remapping HOTKEY_9 table: 0x0d51e6c8
- Remapping HOTKEY_THIRD_9 table: 0x0d51e718
- Remapping MOVE_LEFT_DOWN table: 0x0d516cb0
- Remapping SHOW_INVENTORY table: 0x0d516d00
- Remapping HOTKEY_FOURTH_9 table: 0x0d516d50
- Remapping HOTKEY_SECOND_5 table: 0x0d516dd0
- Remapping HOTKEY_FOURTH_6 table: 0x0d50fb78
- Remapping HOTKEY_SECOND_10 table: 0x0d50fbf8
- Remapping MOVE_UP table: 0x0d50fc48
- Remapping RUN_LEFT_UP table: 0x0d50fc98
- Remapping SHOW_CHARACTER_SHEET table: 0x0d52e478
- Remapping HOTKEY_FIFTH_2 table: 0x0d520920
- Remapping RUN_RIGHT_DOWN table: 0x0d50c898
- Remapping HOTKEY_FIFTH_8 table: 0x0d53e6f0
- Remapping LEVELUP table: 0x0d508820
- Remapping HOTKEY_SECOND_8 table: 0x0d508870
- Remapping HOTKEY_12 table: 0x0d5088f0
- Remapping HOTKEY_FIFTH_4 table: 0x0d5181b0
- Remapping HOTKEY_FOURTH_12 table: 0x0d518230
- Remapping MOVE_RIGHT_UP table: 0x0d53e650
- Remapping HOTKEY_THIRD_8 table: 0x0d53e600
- Remapping HOTKEY_FOURTH_10 table: 0x0d518be0
- Remapping TOGGLE_NPC_LIST table: 0x0d4f1410
- Remapping USERCHAT_TALK table: 0x0d4fa420
- Remapping HOTKEY_THIRD_7 table: 0x0d4f14b0
- Remapping SWITCH_PARTY table: 0x0d52d760
- Remapping HOTKEY_FOURTH_1 table: 0x0d52e898
- Remapping HOTKEY_THIRD_2 table: 0x0d52e848
- Remapping HOTKEY_THIRD_10 table: 0x0d52d848
- Remapping HOTKEY_FIFTH_11 table: 0x0d52d898
- Remapping HOTKEY_FIFTH_12 table: 0x0d518b60
- Remapping HOTKEY_7 table: 0x0d4f13c0
- Remapping HOTKEY_SECOND_1 table: 0x0d518c60
- Remapping HOTKEY_SECOND_9 table: 0x0d50c7f8
- Remapping RUN_RIGHT_UP table: 0x0d52e4c8
- Remapping MOVE_LEFT_UP table: 0x0d52e730
- Remapping HOTKEY_SECOND_7 table: 0x0d52e598
- Remapping HOTKEY_THIRD_4 table: 0x0d4fa380
- Remapping SHOW_QUESTS table: 0x0d4fa3d0
- Remapping MOVE_DOWN table: 0x0d505b10
- Remapping HOTKEY_THIRD_12 table: 0x0d4fa470
- Remapping MOVE_STAY table: 0x0d505ac0
- Remapping HOTKEY_SECOND_6 table: 0x0d529428
- Remapping HOTKEY_SECOND_11 table: 0x0d529478
- Remapping HOTKEY_6 table: 0x0d5294c8
- Remapping CHANGE_LEVEL table: 0x0d529518
- Remapping EDIT_NOTES table: 0x0d52ce00
- Remapping HOTKEY_THIRD_3 table: 0x0d52ce50
- Remapping HOTKEY_FOURTH_11 table: 0x0d52cea0
- Remapping HOTKEY_THIRD_6 table: 0x0d52cf20
- Remapping HOTKEY_FIFTH_10 table: 0x0d51a958
- Remapping USERCHAT_SWITCH_CHANNEL table: 0x0d51a9d8
- Remapping RUN_UP table: 0x0d505a70
- Remapping USE_TALENTS table: 0x0d51aa58
- Remapping LOCK_TOOLTIP_COMPARE table: 0x0d4f85c0
- Remapping RUN_LEFT table: 0x0d505a20
- Remapping MOVE_LEFT table: 0x0d4f8710
- Remapping HOTKEY_FIFTH_6 table: 0x0d4f8690
- Remapping HOTKEY_SECOND_4 table: 0x0d50eb20
- Remapping HOTKEY_THIRD_11 table: 0x0d50eb70
- Remapping DROP_FLOOR table: 0x0d50ec08
- Remapping HOTKEY_NEXT_PAGE table: 0x0d50ebb8
- Remapping HOTKEY_FOURTH_3 table: 0x0d50ec58
- Remapping RUN_LEFT_DOWN table: 0x0d50ecd8
- Remapping HOTKEY_FOURTH_8 table: 0x0d5059a0
- Remapping HOTKEY_FIFTH_9 table: 0x0d4f8610
- Remapping HOTKEY_SECOND_12 table: 0x0d51aaa8
- Remapping TACTICAL_DISPLAY table: 0x0d510420
- Remapping MOVE_RIGHT_DOWN table: 0x0d52e548
- Remapping MOVE_RIGHT table: 0x0d52e6e0
- Remapping HOTKEY_8 table: 0x0d4f1460
- Remapping HOTKEY_FIFTH_5 table: 0x0d52e780
- Remapping HOTKEY_FOURTH_4 table: 0x0d52e7c8
- Remapping SHOW_EQUIPMENT table: 0x0d52d800
- Remapping RUN_AUTO table: 0x0d52d7b0
- Remapping HOTKEY_THIRD_5 table: 0x0d53e530
- Remapping HOTKEY_SECOND_3 table: 0x0d53e580
- Remapping TAKEOFF_ITEM table: 0x0d4f1370
- Remapping QUICK_SWITCH_WEAPON table: 0x0d5182b0
- Remapping RUN_DOWN table: 0x0d53e6a0
- Remapping TOGGLE_MINIMAP table: 0x0d5087d0
- Remapping RUN_RIGHT table: 0x0d50c848
- setResolution: switching resolution to 1680x1050 Fullscreen 1680 1050 true nil (forced)
- Setting resolution to 1680x1050 (fullscreen, with borders)
- [DO RESIZE] Requested: 1680x1050 (1, 0)
- [DO RESIZE] Got: 1680x1050 (1, 0)
- OpenGL max texture size: 16384
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1680 1050 from nil nil
- onResolutionChange: no game yet!
- Creating profile thread
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- LuaVM: LuaJIT 2.0.2 x86
- TE4Online starting...
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [PROFILE] waiting cancelled, got disconnect event
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot-te4-1.3.0.team :: (as dir) false :: (as team) 15
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-1.3.0-gfx.team :: (as dir) false :: (as team) 15
- [PROFILE] Got metaserver infos
- [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
- [PROFILE] Thread connected to profiles.te4.org
- Creating module tome-1.3.0-music.team :: (as dir) false :: (as team) 17
- Creating module tome-1.3.0.team :: (as dir) false :: (as team) 11
- Module mismatch engine version tome-1.3.0 using engine te4-1.3.0
- Loaded module definition for tome-1.3.0 using engine te4-1.3.0
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.3.3 using engine te4-1.3.3
- * Module: tome
- ** 1.3.3
- ** 1.3.0
- * Module: boot
- ** 1.0.0
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.3.teae
- }
- [MODULE] booting module version boot-1.0.0
- [ENGINE] Switching to turn based
- Loading savefile /save//
- Loading savefile /save/player/
- Make wait background texture 2 : 1680x1050 (2048, 2048)
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = ashes1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- Upgrading black texture to size 1048576
- Upgrading black texture to size 4194304
- Checking addon ashes-urhrok.teaac :: (as dir) false :: (as teaa) nil
- * Addon collection subaddon boot-ashes-urhrok
- * Addon collection subaddon boot-screen
- * Addon collection subaddon tome-ashes-urhrok
- Checking addon boot-steamui.teaa :: (as dir) false :: (as teaa) 13
- Binding addon Ashes of Urh'Rok DLC - boot menu /dlcs/ashes-urhrok.teaac boot-ashes-urhrok-1.0.0
- * with data
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
- [1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
- [2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
- [3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
- [4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
- [5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
- [6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
- [7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
- [8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
- [9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
- [10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
- [11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
- [12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
- [13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
- [14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
- [15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
- [16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
- [17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
- [18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
- [19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
- [20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
- [21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
- [22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
- [23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
- [24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
- [25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
- [26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
- [27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
- [28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
- [29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
- [30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
- [31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
- [32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
- [33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
- [34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
- [35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
- [36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
- [37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
- [38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
- [39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
- [40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
- [41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
- [42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
- [43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
- [44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
- [45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
- [46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
- [47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
- [48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
- [49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
- [50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
- [51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
- [52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
- [53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
- [54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
- [55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
- [56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
- [57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
- [58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
- [59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
- [60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
- [61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
- [62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
- [63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
- [64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
- [65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
- [66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
- [67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
- [68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
- [69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
- [70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
- [71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
- [72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
- [73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
- [74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
- [75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
- [76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
- [77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
- [78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
- [79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
- [80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
- [MODULE LOADER] addon ashes-urhrok MD5 d092784750bbb1fff44eb3d03d5364d0 computed in 167 nil
- Binding addon Steamtech UI /dlcs/boot-steamui.teaa boot-steamui-1.0.0
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\boot-steamui.teaa
- [1] = /loaded-addons/steamui/hooks/load.lua:25d7a29759a74e94d960712e9c7e6b87
- [2] = /loaded-addons/steamui/init.lua:ce737d5cdeeda39326daa36dcccf1f79
- [3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed
- [4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca
- [MODULE LOADER] addon steamui MD5 652452d883b9551e26440f69e1988c4b computed in 29 nil
- Post-processing hooks.
- [MODULE] All hashes validation: nil no online profile active
- Using cached font /data/font/Salsa-Regular.ttf 18
- Using cached font /data/font/Salsa-Regular.ttf 18
- [ENGINE] Switching to realtime, interval 125 ms
- [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- Using cached font /data/font/Salsa-Regular.ttf 18
- [ENGINE] Switching to turn based
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- Loading savefile /save/player/
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- Using cached font /data/font/DroidSansMono.ttf 22
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 1
- [PROFILE] logged in! Skafsgaard
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 1: Uniform: 0: 1406 blur
- *p 1: Uniform: 1: 8B52 colorize
- *p 1: Uniform: 2: 1406 hp_warning
- *p 1: Uniform: 3: 1406 motionblur
- *p 1: Uniform: 4: 8B5E noisevol
- *p 1: Uniform: 5: 8B5E tex
- *p 1: Uniform: 6: 8B50 texSize
- *p 1: Uniform: 7: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 3: Uniform: 0: 1406 gamma
- *p 3: Uniform: 1: 8B5E sceneBuffer
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- Loading savefile /save/player/
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- Creating level dungeon 1
- [PROFILE] Pull socket connected to profiles.te4.org
- [ONLINE PROFILE] reconnecting to channels
- C Map size 35:21 :: 735
- C Map seens texture: 43 (60x60)
- [PROFILE THREAD] batching CSETs
- End Room: nil
- Loading tile terrain/grass.png
- Loading tile terrain/tree.png
- Loading tile terrain/flower.png
- Loading tile terrain/water_grass_5_1.png
- [SHADER] Loading from /data/gfx/shaders/water.lua
- [SHADER] Loaded shader with totalname water[]
- New GL Shader program 5
- New GL Shader 6 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/water.frag
- *p 5: Uniform: 0: 8B50 mapCoord
- *p 5: Uniform: 1: 8B5E tex
- *p 5: Uniform: 2: 8B52 texCoord
- *p 5: Uniform: 3: 8B50 texSize
- *p 5: Uniform: 4: 1406 tick
- Loading tile npc/troll_f.png
- Loading tile npc/troll_mt.png
- Loading tile npc/troll_m.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/canine_fox.png
- Loading tile npc/canine_w.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/canine_ww.png
- Loading tile npc/troll_c.png
- Loading tile npc/skeleton_mage.png
- Loading tile npc/troll_s.png
- Loading tile terrain/grass/grass_main_02.png
- Loading tile terrain/grass/grass_main_09.png
- Loading tile terrain/grass/grass_main_05.png
- Loading tile invis.png
- Loading tile terrain/trees/small_oak_shadow.png
- Loading tile terrain/trees/small_oak_trunk_02.png
- Loading tile terrain/trees/small_cypress_shadow.png
- Loading tile terrain/trees/small_cypress_trunk.png
- Loading tile terrain/trees/oak_shadow.png
- Loading tile terrain/trees/oak_trunk_01.png
- Loading tile terrain/trees/small_oak_foliage_summer_04.png
- [SHADER] Loading from /data/gfx/shaders/tree.lua
- [SHADER] Loaded shader with totalname tree[]
- New GL Shader program 7
- New GL Shader 8 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
- *p 7: Uniform: 0: 1406 attenuation
- *p 7: Uniform: 1: 8B50 mapCoord
- *p 7: Uniform: 2: 8B5E tex
- *p 7: Uniform: 3: 8B52 texCoord
- *p 7: Uniform: 4: 1406 tick
- Loading tile terrain/trees/small_cypress_foliage_01.png
- Loading tile terrain/trees/oak_foliage_summer_01.png
- Loading tile terrain/grass/grass_main_12.png
- Loading tile terrain/grass/grass_main_06.png
- Loading tile terrain/trees/tiny_cypress_shadow.png
- Loading tile terrain/trees/tiny_cypress_trunk.png
- Loading tile terrain/trees/small_elm_shadow.png
- Loading tile terrain/trees/small_elm_trunk.png
- Loading tile terrain/trees/tiny_cypress_foliage_03.png
- Loading tile terrain/trees/oak_foliage_summer_02.png
- Loading tile terrain/trees/small_elm_foliage_summer.png
- Loading tile terrain/trees/light_pine_shadow.png
- Loading tile terrain/trees/light_pine_trunk.png
- Loading tile terrain/trees/elm_shadow.png
- Loading tile terrain/trees/elm_trunk.png
- Loading tile terrain/trees/light_pine_foliage_03.png
- Loading tile terrain/trees/elm_foliage_summer.png
- Loading tile terrain/grass/grass_main_11.png
- Loading tile terrain/grass/grass_main_03.png
- Loading tile terrain/grass/grass_main_07.png
- Loading tile terrain/grass/grass_main_13.png
- Loading tile terrain/trees/light_small_wider_pine_shadow.png
- Loading tile terrain/trees/light_small_wider_pine_trunk.png
- Loading tile terrain/trees/cypress_shadow.png
- Loading tile terrain/trees/cypress_trunk.png
- Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
- Loading tile terrain/trees/tiny_cypress_foliage_04.png
- Loading tile terrain/trees/cypress_foliage_04.png
- Loading tile terrain/trees/small_oak_foliage_summer_03.png
- Loading tile terrain/trees/light_small_narrow_pine_shadow.png
- Loading tile terrain/trees/light_small_narrow_pine_trunk.png
- Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
- Loading tile terrain/grass/grass_main_10.png
- Loading tile terrain/grass/grass_main_04.png
- Loading tile terrain/trees/oak_trunk_02.png
- Loading tile terrain/trees/oak_foliage_summer_03.png
- Loading tile terrain/trees/oak_foliage_summer_04.png
- Loading tile terrain/grass/grass_main_08.png
- Loading tile terrain/trees/light_pine_foliage_01.png
- Loading tile terrain/grass/grass_main_14.png
- Loading tile terrain/trees/tiny_cypress_foliage_01.png
- Loading tile terrain/grass/grass_main_01.png
- Loading tile terrain/trees/small_oak_trunk_01.png
- Loading tile terrain/trees/small_oak_foliage_summer_02.png
- Loading tile terrain/trees/small_cypress_foliage_02.png
- Loading tile terrain/trees/cypress_foliage_02.png
- Loading tile terrain/trees/light_pine_foliage_04.png
- Loading tile terrain/trees/cypress_foliage_01.png
- Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
- Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
- Loading tile terrain/trees/small_oak_foliage_summer_01.png
- Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
- Loading tile terrain/grass.png
- Loading tile terrain/mushroom_07.png
- Loading tile terrain/mushroom_05.png
- Loading tile terrain/flower_05.png
- Loading tile terrain/mushroom_04.png
- Loading tile terrain/flower_06.png
- Loading tile terrain/mushroom_06.png
- Loading tile terrain/flower_03.png
- Loading tile terrain/flower_04.png
- Loading tile terrain/mushroom_03.png
- Loading tile terrain/mushroom_01.png
- Loading tile terrain/flower_02.png
- Loading tile terrain/flower_01.png
- Loading tile terrain/mushroom_02.png
- Loading tile terrain/grass/grass_8_01.png
- Loading tile terrain/grass/grass_2_01.png
- Loading tile terrain/grass/grass_6_01.png
- Loading tile terrain/grass/grass_inner_7_01.png
- Loading tile terrain/grass/grass_inner_1_01.png
- Loading tile terrain/grass/grass_9_01.png
- Loading tile terrain/grass/grass_3_01.png
- Loading tile terrain/grass/grass_4_01.png
- Loading tile terrain/grass/grass_inner_9_01.png
- Loading tile terrain/grass/grass_1_01.png
- Loading tile terrain/grass/grass_inner_3_01.png
- Loading tile terrain/grass/grass_7_01.png
- Loading tile player/humanoid_halfling_protector_myssil.png
- Using cached font /data/font/Salsa-Regular.ttf 18
- [KEYBINDER] Loaded keybinds: chat
- [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
- [COROUTINE] registering getnews thread: 0x0d91da08
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
- Joining selected channels
- [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] waiting for first auth
- [PROFILE] waiting cancelled, connected = false
- Wait finished, counted 1463, 1641 ticks
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE] Main thread got authed Skafsgaard
- Using cached font /data/font/Salsa-Regular.ttf 10
- Using cached font /data/font/Salsa-Regular.ttf 18
- Creating WebView with url http://te4.org/tooltip-ingame?steam=1&vM=1&vm=3&vp=3&_te4ah=fccf2495-3c62-4d1a-82b5-2a1def65a137&_te4ad=131531&_te4
- Using cached font /data/font/Salsa-Regular.ttf 10
- Using cached font /data/font/Salsa-Regular.ttf 18
- [WEBCORE] Browser count 1
- [ONLINE PROFILE] get news
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [COROUTINE] dead getnews
- [PROFILE THREAD] batching CSETs
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [LOG] #{italic}#Starting download of #LIGHT_GREEN#Marson's UI Modifications#LAST# (update)...#{normal}#
- [LOG] #{italic}#Download of #LIGHT_GREEN#Marson's UI Modifications#LAST# finished.#{normal}#
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- Creating module boot-te4-1.3.0.team :: (as dir) false :: (as team) 15
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-1.3.0-gfx.team :: (as dir) false :: (as team) 15
- Creating module tome-1.3.0-music.team :: (as dir) false :: (as team) 17
- Creating module tome-1.3.0.team :: (as dir) false :: (as team) 11
- Module mismatch engine version tome-1.3.0 using engine te4-1.3.0
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.3.3 using engine te4-1.3.3
- * Module: tome
- ** 1.3.3
- After fs.reset
- [1] = {
- [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.3.teae
- }
- Listing saves for module tome
- * save /tmp/listsaves/tome/save/arkbas
- * save /tmp/listsaves/tome/save/asiclee
- * save /tmp/listsaves/tome/save/bad_breath_brian
- * save /tmp/listsaves/tome/save/balen
- * save /tmp/listsaves/tome/save/beyruidohir
- * save /tmp/listsaves/tome/save/borer
- * save /tmp/listsaves/tome/save/edlobur
- * save /tmp/listsaves/tome/save/emruate
- * save /tmp/listsaves/tome/save/gunnar
- * save /tmp/listsaves/tome/save/hetturach
- * save /tmp/listsaves/tome/save/jaleiir
- * save /tmp/listsaves/tome/save/k__re_raptor
- * save /tmp/listsaves/tome/save/kelefzee
- * save /tmp/listsaves/tome/save/kinik
- * save /tmp/listsaves/tome/save/ldiari
- * save /tmp/listsaves/tome/save/lwalhi
- * save /tmp/listsaves/tome/save/lyndanad
- * save /tmp/listsaves/tome/save/lyndel
- * save /tmp/listsaves/tome/save/maier
- * save /tmp/listsaves/tome/save/mawhi
- * save /tmp/listsaves/tome/save/necro_phil
- * save /tmp/listsaves/tome/save/nesse
- * save /tmp/listsaves/tome/save/nntyshe
- * save /tmp/listsaves/tome/save/onurar
- * save /tmp/listsaves/tome/save/organd
- * save /tmp/listsaves/tome/save/oron
- * save /tmp/listsaves/tome/save/piemodan
- * save /tmp/listsaves/tome/save/renveer
- * save /tmp/listsaves/tome/save/riff_raff
- * save /tmp/listsaves/tome/save/roan
- * save /tmp/listsaves/tome/save/ryogu
- * save /tmp/listsaves/tome/save/scooby_ghoul_the_fishyman
- * save /tmp/listsaves/tome/save/sijan
- * save /tmp/listsaves/tome/save/sion
- * save /tmp/listsaves/tome/save/slybrush_threepelf
- * save /tmp/listsaves/tome/save/soner
- * save /tmp/listsaves/tome/save/steve_alchemi
- * save /tmp/listsaves/tome/save/stinky_sting
- * save /tmp/listsaves/tome/save/tedaara
- * save /tmp/listsaves/tome/save/the_bride
- * save /tmp/listsaves/tome/save/tolre
- * save /tmp/listsaves/tome/save/turedugohek
- * save /tmp/listsaves/tome/save/ystbro
- * save /tmp/listsaves/tome/save/zsiri
- After fs.reset
- [1] = {
- [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.3.teae
- }
- Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-compare.teaa :: (as dir) false :: (as teaa) 13
- Checking addon tome-custom_auto_use.teaa :: (as dir) false :: (as teaa) 21
- Checking addon tome-faster_rre.teaa :: (as dir) false :: (as teaa) 16
- Checking addon tome-gem_transmo.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-improved-restauto.teaa :: (as dir) false :: (as teaa) 23
- Checking addon tome-invorder.teaa :: (as dir) false :: (as teaa) 14
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-landmark.teaa :: (as dir) false :: (as teaa) 14
- Checking addon tome-marson-autoexplore.teaa :: (as dir) false :: (as teaa) 24
- Checking addon tome-marson-ui.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-notestoself.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-online_icon.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-opt_skip_t1.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-plenumtooltip.teaa :: (as dir) false :: (as teaa) 19
- Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
- Checking addon tome-timedrest.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-verbose-enemies.teaa :: (as dir) false :: (as teaa) 21
- Checking addon ashes-urhrok.teaac :: (as dir) false :: (as teaa) nil
- * Addon collection subaddon boot-ashes-urhrok
- * Addon collection subaddon boot-screen
- * Addon collection subaddon tome-ashes-urhrok
- Checking addon tome-steamui.teaa :: (as dir) false :: (as teaa) 13
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [MAIN] rebooting lua state: te4 1.3.3 tome-1.3.3 riff_raff false
- [ENGINE] Switching to turn based
- Deleting shader 7 (is clone 0)
- Deleting shader 5 (is clone 0)
- Deleting shader 3 (is clone 0)
- Deleting shader 1 (is clone 0)
- NO SELFEXE: bootstrapping from CWD
- ===top 2
- Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
- SelfExe gave us app directory of: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
- LuaVM: LuaJIT 2.0.2 x86
- Destroying particle thread 0 (waiting for mutex)
- Destroying particle thread 0
- Destroying particle thread 0 (waiting for thread 6b7cab8)
- Cleaning up particle thread 0
- Cleaned up particle thread 0
- Destroyed particle thread 0 (0)
- Destroying particle thread 1 (waiting for mutex)
- Destroying particle thread 1
- Destroying particle thread 1 (waiting for thread 6b7d1e8)
- Cleaning up particle thread 1
- Cleaned up particle thread 1
- Destroyed particle thread 1 (0)
- Destroying particle thread 2 (waiting for mutex)
- Destroying particle thread 2
- Destroying particle thread 2 (waiting for thread 6b7d510)
- Cleaning up particle thread 2
- Cleaned up particle thread 2
- Destroyed particle thread 2 (0)
- Destroying particle thread 3 (waiting for mutex)
- Destroying particle thread 3
- Destroying particle thread 3 (waiting for thread 6b7d838)
- Cleaning up particle thread 3
- Cleaned up particle thread 3
- Destroyed particle thread 3 (0)
- Destroying particle thread 4 (waiting for mutex)
- Destroying particle thread 4
- Destroying particle thread 4 (waiting for thread 6b7dd68)
- Cleaning up particle thread 4
- Cleaned up particle thread 4
- Destroyed particle thread 4 (0)
- Destroying particle thread 5 (waiting for mutex)
- Destroying particle thread 5
- Destroying particle thread 5 (waiting for thread 6b7e090)
- Cleaning up particle thread 5
- Cleaned up particle thread 5
- Destroyed particle thread 5 (0)
- Destroying particle thread 6 (waiting for mutex)
- Destroying particle thread 6
- Destroying particle thread 6 (waiting for thread 6b7e3b8)
- Cleaning up particle thread 6
- Cleaned up particle thread 6
- Destroyed particle thread 6 (0)
- Creating particles thread 0
- Creating particles thread 1
- Creating particles thread 2
- Creating particles thread 3
- Creating particles thread 4
- Creating particles thread 5
- Creating particles thread 6
- Running lua loader code...
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- LuaVM: LuaJIT 2.0.2 x86
- ===
- Reboot using te4 1.3.3 tome-1.3.3 riff_raff false
- LuaVM: LuaJIT 2.0.2 x86
- [ENGINE LOADER] available from teae: te4-1.3.3
- [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.3.teae" , } , } __byname={["te4-1.3.3"]=true , }
- [ENGINE LOADER] looked in:
- C:\Users\Skafsgaard\\T-Engine\4.0
- bootstrap
- C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
- C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
- [ENGINE LOADER] loading engine: 1 3 3 te4
- [ENGINE LOADER] using archived engine: /engines/te4-1.3.3.teae
- Available resolutions: 1680x1050x32
- Available resolutions: 1600x900x32
- Available resolutions: 1440x900x32
- Available resolutions: 1400x1050x32
- Available resolutions: 1366x768x32
- Available resolutions: 1360x768x32
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x800x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1280x600x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 800x600x32
- Available resolutions: 640x480x32
- Available resolutions: 640x400x32
- Available resolutions: 512x384x32
- Available resolutions: 400x300x32
- Available resolutions: 320x240x32
- Available resolutions: 320x200x32
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Remapping HOTKEY_SECOND_2 table: 0x0a1e20f8
- Remapping HOTKEY_FIFTH_7 table: 0x0a1e3ec8
- Remapping HOTKEY_10 table: 0x0a1e2180
- Remapping HOTKEY_FOURTH_7 table: 0x0a1e2268
- Remapping SHOW_MAP table: 0x0a1e22b0
- Remapping HOTKEY_11 table: 0x0a1e23c8
- Remapping HOTKEY_FIFTH_1 table: 0x0a1e2418
- Remapping HOTKEY_FOURTH_5 table: 0x0a1e2498
- Remapping HOTKEY_THIRD_1 table: 0x0a1e2518
- Remapping HOTKEY_FOURTH_2 table: 0x0a1e2598
- Remapping HOTKEY_5 table: 0x0a209be8
- Remapping HOTKEY_FIFTH_3 table: 0x0a1e2698
- Remapping HOTKEY_PREV_PAGE table: 0x0a1e2300
- Remapping HOTKEY_9 table: 0x0a1e2350
- Remapping HOTKEY_THIRD_9 table: 0x0a1f86c0
- Remapping MOVE_LEFT_DOWN table: 0x0a1f8710
- Remapping SHOW_INVENTORY table: 0x0a1f8760
- Remapping HOTKEY_FOURTH_9 table: 0x0a1f87b0
- Remapping HOTKEY_SECOND_5 table: 0x0a1f8830
- Remapping HOTKEY_FOURTH_6 table: 0x0a1f8880
- Remapping HOTKEY_SECOND_10 table: 0x0a1f8900
- Remapping MOVE_UP table: 0x0a1f8950
- Remapping RUN_LEFT_UP table: 0x0a1f89a0
- Remapping SHOW_CHARACTER_SHEET table: 0x0a1d8690
- Remapping HOTKEY_FIFTH_2 table: 0x0a209398
- Remapping RUN_RIGHT_DOWN table: 0x0a1f85d8
- Remapping HOTKEY_FIFTH_8 table: 0x0a20aae8
- Remapping LEVELUP table: 0x0a1d8740
- Remapping HOTKEY_SECOND_8 table: 0x0a1d8790
- Remapping HOTKEY_12 table: 0x0a1d8810
- Remapping HOTKEY_FIFTH_4 table: 0x0a1d8860
- Remapping HOTKEY_FOURTH_12 table: 0x0a1d88e0
- Remapping MOVE_RIGHT_UP table: 0x0a20aa48
- Remapping HOTKEY_THIRD_8 table: 0x0a20a9f8
- Remapping HOTKEY_FOURTH_10 table: 0x0a1d85c0
- Remapping TOGGLE_NPC_LIST table: 0x0a1d8a50
- Remapping USERCHAT_TALK table: 0x0a209b18
- Remapping HOTKEY_THIRD_7 table: 0x0a1d8af0
- Remapping SWITCH_PARTY table: 0x0a1d8b40
- Remapping HOTKEY_FOURTH_1 table: 0x0a20a8a8
- Remapping HOTKEY_THIRD_2 table: 0x0a20a858
- Remapping HOTKEY_THIRD_10 table: 0x0a1d8470
- Remapping HOTKEY_FIFTH_11 table: 0x0a1d84c0
- Remapping HOTKEY_FIFTH_12 table: 0x0a1d8540
- Remapping HOTKEY_7 table: 0x0a1d8a00
- Remapping HOTKEY_SECOND_1 table: 0x0a1d8640
- Remapping HOTKEY_SECOND_9 table: 0x0a1f8538
- Remapping RUN_RIGHT_UP table: 0x0a1d86e0
- Remapping MOVE_LEFT_UP table: 0x0a20a708
- Remapping HOTKEY_SECOND_7 table: 0x0a209a28
- Remapping HOTKEY_THIRD_4 table: 0x0a209a78
- Remapping SHOW_QUESTS table: 0x0a209ac8
- Remapping MOVE_DOWN table: 0x0a20a668
- Remapping HOTKEY_THIRD_12 table: 0x0a209b68
- Remapping MOVE_STAY table: 0x0a20a618
- Remapping HOTKEY_SECOND_6 table: 0x0a209c68
- Remapping HOTKEY_SECOND_11 table: 0x0a209cb8
- Remapping HOTKEY_6 table: 0x0a209d08
- Remapping CHANGE_LEVEL table: 0x0a209d58
- Remapping EDIT_NOTES table: 0x0a209da8
- Remapping HOTKEY_THIRD_3 table: 0x0a209df8
- Remapping HOTKEY_FOURTH_11 table: 0x0a209e48
- Remapping HOTKEY_THIRD_6 table: 0x0a209ec8
- Remapping HOTKEY_FIFTH_10 table: 0x0a209f48
- Remapping USERCHAT_SWITCH_CHANNEL table: 0x0a209fc8
- Remapping RUN_UP table: 0x0a20a5c8
- Remapping USE_TALENTS table: 0x0a20a048
- Remapping LOCK_TOOLTIP_COMPARE table: 0x0a20a0e8
- Remapping RUN_LEFT table: 0x0a20a578
- Remapping MOVE_LEFT table: 0x0a20a238
- Remapping HOTKEY_FIFTH_6 table: 0x0a20a1b8
- Remapping HOTKEY_SECOND_4 table: 0x0a20a288
- Remapping HOTKEY_THIRD_11 table: 0x0a20a2d8
- Remapping DROP_FLOOR table: 0x0a20a3a8
- Remapping HOTKEY_NEXT_PAGE table: 0x0a20a358
- Remapping HOTKEY_FOURTH_3 table: 0x0a20a3f8
- Remapping RUN_LEFT_DOWN table: 0x0a20a478
- Remapping HOTKEY_FOURTH_8 table: 0x0a20a4f8
- Remapping HOTKEY_FIFTH_9 table: 0x0a20a138
- Remapping HOTKEY_SECOND_12 table: 0x0a20a098
- Remapping TACTICAL_DISPLAY table: 0x0a1e2618
- Remapping MOVE_RIGHT_DOWN table: 0x0a2099d8
- Remapping MOVE_RIGHT table: 0x0a20a6b8
- Remapping HOTKEY_8 table: 0x0a1d8aa0
- Remapping HOTKEY_FIFTH_5 table: 0x0a20a758
- Remapping HOTKEY_FOURTH_4 table: 0x0a20a7d8
- Remapping SHOW_EQUIPMENT table: 0x0a1d8be0
- Remapping RUN_AUTO table: 0x0a1d8b90
- Remapping HOTKEY_THIRD_5 table: 0x0a20a928
- Remapping HOTKEY_SECOND_3 table: 0x0a20a978
- Remapping TAKEOFF_ITEM table: 0x0a1d89b0
- Remapping QUICK_SWITCH_WEAPON table: 0x0a1d8960
- Remapping RUN_DOWN table: 0x0a20aa98
- Remapping TOGGLE_MINIMAP table: 0x0a1f8658
- Remapping RUN_RIGHT table: 0x0a1f8588
- setResolution: switching resolution to 1680x1050 Fullscreen 1680 1050 true nil (forced)
- Setting resolution to 1680x1050 (fullscreen, with borders)
- [DO RESIZE] Requested: 1680x1050 (1, 0)
- [DO RESIZE] Got: 1680x1050 (1, 0)
- OpenGL max texture size: 16384
- setResolution: performing onResolutionChange...
- onResolutionChange: resolution changed to 1680 1050 from nil nil
- onResolutionChange: no game yet!
- [ONLINE PROFILE] fun facts nil
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] auth
- [PROFILE] waiting for first auth
- [WEBCORE] Browser count 0
- [PROFILE] reusing login Skafsgaard
- [ONLINE PROFILE] forwarding friends to client
- [PROFILE] Main thread got authed Skafsgaard
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- [SAVEFILE PIPE] force waiting
- Creating module boot-te4-1.3.0.team :: (as dir) false :: (as team) 15
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module boot-te4.team :: (as dir) false :: (as team) 9
- Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
- Loaded module definition for boot-1.0.0 using engine te4-1.0.1
- Creating module example :: (as dir) true :: (as team) nil
- Module mismatch engine version example-1.1.5 using engine te4-1.1.5
- Loaded module definition for example-1.1.5 using engine te4-1.1.5
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
- Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
- Creating module tome-1.3.0-gfx.team :: (as dir) false :: (as team) 15
- Creating module tome-1.3.0-music.team :: (as dir) false :: (as team) 17
- Creating module tome-1.3.0.team :: (as dir) false :: (as team) 11
- Module mismatch engine version tome-1.3.0 using engine te4-1.3.0
- Loaded module definition for tome-1.3.0 using engine te4-1.3.0
- Creating module tome-gfx.team :: (as dir) false :: (as team) 9
- Creating module tome-music.team :: (as dir) false :: (as team) 11
- Creating module tome.team :: (as dir) false :: (as team) 5
- Loaded module definition for tome-1.3.3 using engine te4-1.3.3
- * Module: tome
- ** 1.3.3
- ** 1.3.0
- * Module: boot
- ** 1.0.0
- ** 1.0.0
- * Module: example
- ** 1.1.5
- * Module: example_realtime
- ** 1.1.5
- After fs.reset
- [1] = {
- [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.3.teae
- }
- [MODULE] booting module version tome-1.3.3
- [ENGINE] Switching to turn based
- Mounting additional team file: /modules/tome-music.team
- Mounting additional team file: /modules/tome-gfx.team
- Loading savefile /save//
- Loading savefile /save/riff_raff/
- * save /save/riff_raff/
- Make wait background texture 2 : 1680x1050 (2048, 2048)
- [add_backgrounds] = {
- [1] = {
- [logo] = logo.png
- [name] = ashes1.png
- [chance] = 100
- }
- }
- [for_modules] = {
- [1] = boot
- [2] = tome
- }
- Upgrading black texture to size 16777216
- Computing fun facts
- true
- [MODULE LOADER] module MD5 0fb38c962e37d76ccb8bd0f871d55bc8 computed in 797
- Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-compare.teaa :: (as dir) false :: (as teaa) 13
- Checking addon tome-custom_auto_use.teaa :: (as dir) false :: (as teaa) 21
- Checking addon tome-faster_rre.teaa :: (as dir) false :: (as teaa) 16
- Checking addon tome-gem_transmo.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-improved-restauto.teaa :: (as dir) false :: (as teaa) 23
- Checking addon tome-invorder.teaa :: (as dir) false :: (as teaa) 14
- Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-landmark.teaa :: (as dir) false :: (as teaa) 14
- Checking addon tome-marson-autoexplore.teaa :: (as dir) false :: (as teaa) 24
- Checking addon tome-marson-ui.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-notestoself.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-online_icon.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-opt_skip_t1.teaa :: (as dir) false :: (as teaa) 17
- Checking addon tome-plenumtooltip.teaa :: (as dir) false :: (as teaa) 19
- Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
- Checking addon tome-timedrest.teaa :: (as dir) false :: (as teaa) 15
- Checking addon tome-verbose-enemies.teaa :: (as dir) false :: (as teaa) 21
- Checking addon ashes-urhrok.teaac :: (as dir) false :: (as teaa) nil
- * Addon collection subaddon boot-ashes-urhrok
- * Addon collection subaddon boot-screen
- * Addon collection subaddon tome-ashes-urhrok
- Checking addon tome-steamui.teaa :: (as dir) false :: (as teaa) 13
- Removing addon custom_auto_use: not allowed by savefile
- Removing addon marson-autoexplore: not allowed by savefile
- Removing addon verbose-enemies: not allowed by savefile
- Removing addon addon-dev: not allowed by savefile
- Binding addon Stone Wardens Bonus Class /addons/tome-stone-wardens.teaa tome-stone-wardens-1.2.3
- * with data
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-stone-wardens.teaa
- [1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:34a56069d6dd4f32cb4024b6387ee7ec
- [2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:5aed2bc52a1fb89d0c87663da90198b9
- [3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:d65950333813a31898f2bba2f8196f89
- [4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:6522ab43edd13a6892b936a04f7d61e9
- [5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:2373b92d1eadb506b33c80474a0b9d76
- [6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:9c0e3f451b9cc14daad29f1dd5a416a2
- [7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:689a1dce75507e3866604e1473881f09
- [8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:05ab16533aabb9e6f889839b22afe661
- [9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:f3097426a6c537c65c53b1a1202cabac
- [10] = /loaded-addons/stone-wardens/data/timed_effects.lua:9143c992c6fc21cd067a3252f09819a4
- [11] = /loaded-addons/stone-wardens/hooks/load.lua:dbaaa6c8fada188507ee4f7b66c485f8
- [12] = /loaded-addons/stone-wardens/init.lua:5c9a306153513ad89aa311bf42483c45
- [13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:4ee02e4bac12ab7b353b3f094a9d5c71
- [14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:4fababfd9f4a106a084d353f0d599164
- [15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:8f184aa9782018d322f4b6bb74d1cc3b
- [16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:1a4dd04f34212fc79106693d12a95edf
- [17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:e03a641cfaaa41111658f5075e4aebd1
- [18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:896fe211e05f797d157d2bef4010d3cd
- [19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:48895906f58c1039b85ca5cf2c58b971
- [20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:23bad60e5716c01021e469d775b7e4bb
- [21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:eda24ae793d80f20eb08107d3ad0cc2b
- [22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:9dd43be3b732520706ba9c5202107ff4
- [MODULE LOADER] addon stone-wardens MD5 6e3fdeea5fad9caeaa32354a9b99b4f7 computed in 17 nil
- Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.3.0
- * with data
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
- [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:813944099bca514e718f250a98d92d1c
- [2] = /loaded-addons/items-vault/hooks/load.lua:92a1176fe2bb6e17e1ba155e1447d069
- [3] = /loaded-addons/items-vault/init.lua:a20c22941e1a31cc5a68de3d9f9a6605
- [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:75571c23adf8149d542869c1985aa7cc
- [5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7895f8168ed725d2f5b7236040abb412
- [6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:b1c4598cc4b53525b47c788b2c6b1a05
- [7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:aa64e22c7a3b45eca4ae95ce6450f1e9
- [8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d41ba10949a5bf832ad2fc3eb03a9b4c
- [9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:700c95e9c0f313250e00b4045104072a
- [10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cec136b6e6b97c34749687eee72e8c4d
- [MODULE LOADER] addon items-vault MD5 0cc80c9e99f350d8f2cf6fa99ae7fbf8 computed in 8 nil
- Binding addon Ashes of Urh'Rok /dlcs/ashes-urhrok.teaac tome-ashes-urhrok-1.2.4
- * with data
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
- [1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
- [2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
- [3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
- [4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
- [5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
- [6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
- [7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
- [8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
- [9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
- [10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
- [11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
- [12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
- [13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
- [14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
- [15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
- [16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
- [17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
- [18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
- [19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
- [20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
- [21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
- [22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
- [23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
- [24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
- [25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
- [26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
- [27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
- [28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
- [29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
- [30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
- [31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
- [32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
- [33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
- [34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
- [35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
- [36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
- [37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
- [38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
- [39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
- [40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
- [41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
- [42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
- [43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
- [44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
- [45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
- [46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
- [47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
- [48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
- [49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
- [50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
- [51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
- [52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
- [53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
- [54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
- [55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
- [56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
- [57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
- [58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
- [59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
- [60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
- [61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
- [62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
- [63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
- [64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
- [65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
- [66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
- [67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
- [68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
- [69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
- [70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
- [71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
- [72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
- [73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
- [74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
- [75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
- [76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
- [77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
- [78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
- [79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
- [80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
- [MODULE LOADER] addon ashes-urhrok MD5 d092784750bbb1fff44eb3d03d5364d0 computed in 177 nil
- Binding addon Marson's UI Modifications /addons/tome-marson-ui.teaa tome-marson-ui-1.3.0
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-marson-ui.teaa
- [1] = /loaded-addons/marson-ui/hooks/load.lua:dec4c8122ba063e9a736de9cc8357e14
- [2] = /loaded-addons/marson-ui/init.lua:9b8f6d044005383e941121f5894be32f
- [3] = /loaded-addons/marson-ui/overload/data/quests/brotherhood-of-alchemists.lua:2a035138a417cc4637c93c38bbae611d
- [4] = /loaded-addons/marson-ui/overload/data/talents/gifts/antimagic.lua:96911a9abac2fffff80c9c8e9aae21fb
- [5] = /loaded-addons/marson-ui/overload/data/zones/town-derth/zone.lua:8d0798f00831ab59aa00b3eb31339184
- [6] = /loaded-addons/marson-ui/overload/engine/ActorsSeenDisplayMin.lua:5023ba7974964c9d564b220d28447515
- [7] = /loaded-addons/marson-ui/overload/engine/Birther.lua:9b6ecd7b37c233542015a5bb8f411613
- [8] = /loaded-addons/marson-ui/overload/engine/FlyingText.lua:3edbaa4894f15e21d97672cd099bae6b
- [9] = /loaded-addons/marson-ui/overload/engine/HotkeysIconsDisplay.lua:ce2f3d3578751ee34136e1549d27dfc3
- [10] = /loaded-addons/marson-ui/overload/engine/Map.lua:5871edbea9b1f4850f6aaa5bebccc032
- [11] = /loaded-addons/marson-ui/overload/engine/Tooltip.lua:66864a84f0a53a67d57284eac38633c1
- [12] = /loaded-addons/marson-ui/overload/engine/dialogs/ShowErrorStack.lua:e1f42d7897e079c6edf4dcd2dbe32a85
- [13] = /loaded-addons/marson-ui/overload/engine/dialogs/Talkbox.lua:5e4e6a0821418e8acbb93df3c129906b
- [14] = /loaded-addons/marson-ui/overload/engine/interface/ActorTemporaryEffects.lua:b0fb24e79596eaa9193c5eb3af8bbd5e
- [15] = /loaded-addons/marson-ui/overload/engine/interface/GameTargeting.lua:23988f101a81b6c43d38f0b7b95b4492
- [16] = /loaded-addons/marson-ui/overload/engine/interface/PlayerMouse.lua:188cdabb5ebebb8180f1da74cc1353ef
- [17] = /loaded-addons/marson-ui/overload/engine/ui/Dialog.lua:9c3a08572652d7e7705e22febd968886
- [18] = /loaded-addons/marson-ui/overload/engine/ui/EquipDollFrame.lua:9ce194ee4766658bfd511328a1a06d4f
- [19] = /loaded-addons/marson-ui/overload/engine/ui/FontList.lua:08516fe86dc8ac952ad9ba1565fff721
- [20] = /loaded-addons/marson-ui/overload/engine/ui/Inventory.lua:ac11fc9ba3de42a2fb7e45020db71914
- [21] = /loaded-addons/marson-ui/overload/engine/ui/Textzone.lua:aba0470c989bef4b7b6814fb4d16226e
- [22] = /loaded-addons/marson-ui/overload/mod/class/Game.lua:f586f43544b26231bdf0fdde742c37ed
- [23] = /loaded-addons/marson-ui/overload/mod/class/Grid.lua:c4afbb516a4a171348d4e284b91275a0
- [24] = /loaded-addons/marson-ui/overload/mod/class/uiset/Minimalist.lua:cd6a4a7e23bac8961f1bc751995b3948
- [25] = /loaded-addons/marson-ui/overload/mod/dialogs/Birther.lua:42ceccf46efe3c9f7215900bb8962d96
- [26] = /loaded-addons/marson-ui/overload/mod/dialogs/CharacterSheet.lua:8fb7c572101f203971bebbd1da708924
- [27] = /loaded-addons/marson-ui/overload/mod/dialogs/GameOptions.lua:d12d9be92711c745a9d837aba779f376
- [28] = /loaded-addons/marson-ui/overload/mod/dialogs/LevelupDialog.lua:edadb63d47722bfd5cf32ca64eb0527f
- [29] = /loaded-addons/marson-ui/overload/mod/dialogs/LorePopup.lua:f2969f34f9037928b8c8f16209577452
- [30] = /loaded-addons/marson-ui/overload/mod/dialogs/ShowEquipInven.lua:71b380ed0b308baec3ae054c92a5a111
- [31] = /loaded-addons/marson-ui/overload/mod/dialogs/ShowStore.lua:ee86a2790e6b1b60aaac61d563a2867b
- [32] = /loaded-addons/marson-ui/overload/mod/dialogs/UberTalent.lua:03edf11f7facac96e9e0b08a06b7e5f0
- [33] = /loaded-addons/marson-ui/overload/mod/dialogs/UseItemDialog.lua:f59f7d4e2c1d184604c8703f1cfa09c7
- [34] = /loaded-addons/marson-ui/overload/mod/dialogs/UseTalents.lua:9e1a2b597a29a05ea3a5d8b1211d1633
- [35] = /loaded-addons/marson-ui/overload/mod/dialogs/elements/TalentTrees.lua:6b26fa6219c168459dbbbe46ac48f7d6
- [MODULE LOADER] addon marson-ui MD5 189c7396d307b64946db9a3a0ecdde39 computed in 43 nil
- Binding addon Go to Landmark /addons/tome-landmark.teaa tome-landmark-1.1.0
- * with data
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-landmark.teaa
- [1] = /loaded-addons/landmark/data/timed_effects.lua:e8b187039dea5d059afd9c771bd406c9
- [2] = /loaded-addons/landmark/hooks/load.lua:b7336b74f577cea83fe4bbde620f0ce6
- [3] = /loaded-addons/landmark/init.lua:bee136efd1177f165ec7ce7188f6e140
- [4] = /loaded-addons/landmark/superload/mod/class/Player.lua:d5fca8046bb9436808c74c6a390857cc
- [MODULE LOADER] addon landmark MD5 9bbc06cbd9c281809c84bb12b6a37a5f computed in 5 nil
- Binding addon Notes to Self /addons/tome-notestoself.teaa tome-notestoself-1.3.0
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-notestoself.teaa
- [1] = /loaded-addons/notestoself/hooks/load.lua:18fce8884c4c2730225fc7fbd2880b07
- [2] = /loaded-addons/notestoself/init.lua:d6ecbd046e69f9b86bbc2e1c194e3d83
- [3] = /loaded-addons/notestoself/overload/mod/dialogs/ShowNotes.lua:35d5dc3c52a1aae3b9776a8f447734d5
- [4] = /loaded-addons/notestoself/superload/mod/class/Game.lua:9bf905afb576d5ba500ba9eb9300cb27
- [MODULE LOADER] addon notestoself MD5 8556bc88f4167b26f793603ee5395435 computed in 4 nil
- Binding addon Inventory Sort Order /addons/tome-invorder.teaa tome-invorder-1.3.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-invorder.teaa
- [1] = /loaded-addons/invorder/hooks/load.lua:96cfe982dc84f810404a253fcc8fe519
- [2] = /loaded-addons/invorder/init.lua:9fddf61175e1fc851c4624206c150589
- [3] = /loaded-addons/invorder/superload/mod/class/Player.lua:ff64040540617d627e8d119ec65c82b2
- [MODULE LOADER] addon invorder MD5 9b62b275d60bb0072e6eb1b742c032b4 computed in 3 nil
- Binding addon Auto-Transmo Gems /addons/tome-gem_transmo.teaa tome-gem_transmo-1.1.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-gem_transmo.teaa
- [1] = /loaded-addons/gem_transmo/hooks/load.lua:ef6a83de04fe7cb9699e2d0b4991905f
- [2] = /loaded-addons/gem_transmo/init.lua:967216fb165111439186c90b23fe181c
- [3] = /loaded-addons/gem_transmo/superload/mod/class/Player.lua:d373e3b73b7838d30b7070585beb9c77
- [MODULE LOADER] addon gem_transmo MD5 c78b633c10de4add90cfd975e280245b computed in 3 nil
- Binding addon Enhanced Object Compare /addons/tome-compare.teaa tome-compare-1.3.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-compare.teaa
- [1] = /loaded-addons/compare/hooks/load.lua:b7e43b90bcb2a8ea9e20dce9b930e96b
- [2] = /loaded-addons/compare/init.lua:eb6abec4807de36364a8eb2bff0b6e6a
- [3] = /loaded-addons/compare/superload/mod/class/Game.lua:da65192ec3d0ba28768ac972bac8ff23
- [4] = /loaded-addons/compare/superload/mod/class/Object.lua:99ede7fdc6315e278c6e77309af1f5e9
- [5] = /loaded-addons/compare/superload/mod/dialogs/ShowEquipInven.lua:a9af72e744f131c2759d10c09b93a340
- [6] = /loaded-addons/compare/superload/mod/dialogs/ShowInventory.lua:6ced1abd01a5f81e62557a61bcfea745
- [7] = /loaded-addons/compare/superload/mod/dialogs/ShowPickupFloor.lua:8d64be4ea200b72c7d717e84a9924f3d
- [8] = /loaded-addons/compare/superload/mod/dialogs/ShowStore.lua:3f0fb06f5a67e205c943093f054eb3df
- [MODULE LOADER] addon compare MD5 6911b391783977aa35316795a4f0d994 computed in 7 nil
- Binding addon Online Indicator /addons/tome-online_icon.teaa tome-online_icon-1.1.0
- * with data
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-online_icon.teaa
- [1] = /loaded-addons/online_icon/hooks/load.lua:1410ece76b47ded5521be2a5ca5ad47c
- [2] = /loaded-addons/online_icon/init.lua:0d57a53217e5e568c70718e9246e332b
- [3] = /loaded-addons/online_icon/superload/mod/class/uiset/Minimalist.lua:c279b0b10a51970f36f1a5bbbd5dc2b0
- [MODULE LOADER] addon online_icon MD5 4eafb4db7e8a0fc86f3c1746d5c901c8 computed in 4 nil
- Binding addon Tier-1 Short Circuit Option /addons/tome-opt_skip_t1.teaa tome-opt_skip_t1-1.1.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-opt_skip_t1.teaa
- [1] = /loaded-addons/opt_skip_t1/hooks/load.lua:151335048cdbe244fd8182a155e4fe63
- [2] = /loaded-addons/opt_skip_t1/init.lua:82b77008671cc1293bafe62c124aefbf
- [3] = /loaded-addons/opt_skip_t1/superload/mod/class/GameState.lua:c625a897f4d7366c0c11167268f4f72b
- [MODULE LOADER] addon opt_skip_t1 MD5 8a7004a04563bf62dc963d290924f340 computed in 3 nil
- Binding addon Timed Rest /addons/tome-timedrest.teaa tome-timedrest-1.1.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-timedrest.teaa
- [1] = /loaded-addons/timedrest/hooks/load.lua:e7d22c7cb99fc5b36b6ae8f6571470e4
- [2] = /loaded-addons/timedrest/init.lua:54b07e6f16729b1341d75e2eb6bad083
- [3] = /loaded-addons/timedrest/superload/mod/class/Game.lua:9e35cb2a2980c13e60146c9302d75be0
- [MODULE LOADER] addon timedrest MD5 209349c58a5aba65c34060c453e97c29 computed in 3 nil
- Binding addon Faster Run/Rest/Explore /addons/tome-faster_rre.teaa tome-faster_rre-1.0.6
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-faster_rre.teaa
- [1] = /loaded-addons/faster_rre/hooks/load.lua:71f7283d5055067ea88095f824cd1bd6
- [2] = /loaded-addons/faster_rre/init.lua:523be6de0d561b227f8d7f7075c1268c
- [3] = /loaded-addons/faster_rre/superload/engine/dialogs/VideoOptions.lua:49efa423abdc7ec3f0633a929af8f1e2
- [4] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRest.lua:55a051e6eee514872f89764b05cc650b
- [5] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRun.lua:ed4eae5f1c9ee3862569b9cafc3ed2c1
- [6] = /loaded-addons/faster_rre/superload/mod/class/Game.lua:73450a763f6a1a0d175da18b8fb855fa
- [MODULE LOADER] addon faster_rre MD5 ee6fd8a91e4e9680d5d10b5c2885e408 computed in 5 nil
- Binding addon Improved Auto-explore and Rest /addons/tome-improved-restauto.teaa tome-improved-restauto-1.3.1
- * with superload
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-improved-restauto.teaa
- [1] = /loaded-addons/improved-restauto/hooks/load.lua:0016051085a7b7525f2feba63780abef
- [2] = /loaded-addons/improved-restauto/init.lua:0984d74d11c8940d679de10a3f985aef
- [3] = /loaded-addons/improved-restauto/overload/mod/class/interface/PlayerExplore.lua:10dfe139d85d9064f390ae314743ac9d
- [4] = /loaded-addons/improved-restauto/superload/mod/class/Actor.lua:f533ba9762cd5ff7a0772722fb19f17a
- [5] = /loaded-addons/improved-restauto/superload/mod/class/Player.lua:f932f43796217f322dfb0f4ac4cc8883
- [6] = /loaded-addons/improved-restauto/superload/mod/class/interface/PartyLore.lua:dd4be2aa00183808fce0e17773dc05e7
- [MODULE LOADER] addon improved-restauto MD5 7b80bb8b3a8de287e504fd508661e150 computed in 9 nil
- Binding addon Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 /addons/tome-plenumtooltip.teaa tome-PlenumTooltip-1.3.0
- * with superload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-plenumtooltip.teaa
- [1] = /loaded-addons/PlenumTooltip/hooks/load.lua:c14c4a026e31d82ba651175f5828d522
- [2] = /loaded-addons/PlenumTooltip/init.lua:2f0bff6f1d62b343c1fbf53b0203f0eb
- [3] = /loaded-addons/PlenumTooltip/superload/mod/class/Actor.lua:933e61b0b5714ac460bb8bb86c917f1b
- [4] = /loaded-addons/PlenumTooltip/superload/mod/class/Grid.lua:cc5d30f49eefa74877d6c968ac2545fb
- [5] = /loaded-addons/PlenumTooltip/superload/mod/class/_NPC.lua:ecc7ad1ae7ad276dc7ed6b14ad800e76
- [6] = /loaded-addons/PlenumTooltip/superload/mod/class/_Trap.lua:4875c5d14e27a066b851af30ab8462c4
- [7] = /loaded-addons/PlenumTooltip/superload/mod/class/interface/Combat.lua:23f6a0146337eff8e901e209f0516046
- [MODULE LOADER] addon PlenumTooltip MD5 42df520800d4e1bb0bef1bc3e9b9456e computed in 7 nil
- Binding addon Steamtech UI /dlcs/tome-steamui.teaa tome-steamui-1.1.4
- * with data
- * with overload
- * with hooks
- [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\tome-steamui.teaa
- [1] = /loaded-addons/steamui/hooks/load.lua:d04e9a0f3b0e840715176177f4fbcef7
- [2] = /loaded-addons/steamui/init.lua:da3bfa251962639380f7fe36a60bd8dc
- [3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed
- [4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca
- [MODULE LOADER] addon steamui MD5 9396b2d1d4eb44b35d0d8817502baac6 computed in 38 nil
- Post-processing hooks.
- Using cached font /data/font/DroidSans.ttf 12
- Using cached font /data/font/DroidSansMono.ttf 12
- Using cached font /data/font/DroidSans-Bold.ttf 12
- [ONLINE PROFILE] all hashes are valid
- [MODULE] All hashes validation: true nil
- [PROFILE] mounted offline on /current-profile
- [PROFILE] filtering load of achievements from profile offline => disallowed
- [PROFILE] filtering load of allow_build from profile offline => allowed
- [PROFILE THREAD] batching CSETs
- [PROFILE] filtering load of donations from profile offline => allowed
- [PROFILE] unmounted offline from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE] filtering load of achievements from profile online => allowed
- [PROFILE] filtering load of allow_build from profile online => allowed
- [PROFILE] filtering load of artifacts from profile online => allowed
- [PROFILE] filtering load of characters from profile online => allowed
- [PROFILE] filtering load of deaths from profile online => allowed
- [PROFILE] filtering load of escorts from profile online => allowed
- [PROFILE] filtering load of lore from profile online => allowed
- [PROFILE] filtering load of scores from profile online => allowed
- [PROFILE] filtering load of uniques from profile online => allowed
- [PROFILE] unmounted online from /current-profile
- [ONLINE PROFILE] current character game did not tell us
- [TOME] Loaded default settings
- Using cached font /data/font/Salsa-Regular.ttf 18
- Using cached font /data/font/Salsa-Regular.ttf 18
- FROM /mod/addons/compare/superload/mod/dialogs/ShowInventory.lua loading previous!
- FROM /mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua loading previous!
- FROM /mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua loading previous!
- [INVENTORY] define slot 1 In inventory
- FROM /mod/addons/compare/superload/mod/dialogs/ShowStore.lua loading previous!
- FROM /mod/addons/improved-restauto/superload/mod/class/interface/PartyLore.lua loading previous!
- Lua Error: attempt to call a nil value
- At [C]:-1
- At /engine/interface/WorldAchievements.lua:50 newAchievement
- At /mod/class/interface/WorldAchievements.lua:50 newAchievement
- At /engine/interface/WorldAchievements.lua:36 newAchievement
- At /data/achievements//arena.lua:38 f
- At /engine/interface/WorldAchievements.lua:38 loadDefinition
- At /mod/load.lua:108
- At [C]:-1 require
- At /engine/Module.lua:160 load
- At /engine/Module.lua:955 instanciate
- At /engine/utils.lua:2207 showMainMenu
- At /engine/init.lua:162
- At [C]:-1 dofile
- At /loader/init.lua:204
- Achievement with default image not found THE_CURE /data/gfx/achievements/the_cure.png
- Achievement with default image not found NORMAL_ROGUELIKE_THE_CURE /data/gfx/achievements/normal_roguelike_the_cure.png
- Achievement with default image not found EXPLORATION_THE_CURE /data/gfx/achievements/exploration_the_cure.png
- Achievement with default image not found NIGHTMARE_ADVENTURE_THE_CURE /data/gfx/achievements/nightmare_adventure_the_cure.png
- Achievement with default image not found NIGHTMARE_THE_CURE /data/gfx/achievements/nightmare_the_cure.png
- Achievement with default image not found INSANE_ADVENTURE_THE_CURE /data/gfx/achievements/insane_adventure_the_cure.png
- Achievement with default image not found INSANE_THE_CURE /data/gfx/achievements/insane_the_cure.png
- Achievement with default image not found MADNESS_ADVENTURE_THE_CURE /data/gfx/achievements/madness_adventure_the_cure.png
- Achievement with default image not found MADNESS_THE_CURE /data/gfx/achievements/madness_the_cure.png
- Made 44 last hope graveyard stones
- [KEYBINDER] Loaded keybinds: tome
- [INVENTORY] define slot 2 In main hand
- [INVENTORY] define slot 3 In off hand
- [INVENTORY] define slot 4 Psionic focus
- [INVENTORY] define slot 5 On fingers
- [INVENTORY] define slot 6 Around neck
- [INVENTORY] define slot 7 Light source
- [INVENTORY] define slot 8 Main armor
- [INVENTORY] define slot 9 Cloak
- [INVENTORY] define slot 10 On head
- [INVENTORY] define slot 11 Around waist
- [INVENTORY] define slot 12 On hands
- [INVENTORY] define slot 13 On feet
- [INVENTORY] define slot 14 Tool
- [INVENTORY] define slot 15 Quiver
- [INVENTORY] define slot 16 Socketed Gems
- [INVENTORY] define slot 17 Second weapon set: In main hand
- [INVENTORY] define slot 18 Second weapon set: In off hand
- [INVENTORY] define slot 19 Second weapon set: psionic focus
- [INVENTORY] define slot 20 Second weapon set: Quiver
- FROM /mod/addons/compare/superload/mod/class/Object.lua loading previous!
- FROM /mod/addons/PlenumTooltip/superload/mod/class/interface/Combat.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua loading previous!
- FROM /mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua loading previous!
- [PROFILE THREAD] batching CSETs
- [TALENTS TACTICS]
- * cure
- * mana
- * heal
- * special
- * paradox
- * attackarea
- * areaattack
- * equilibrium
- * positive
- * stamina
- * closein
- * negative
- * attack
- * escape
- * hate
- * feedback
- * surrounded
- * defend
- * protect
- * ammo
- * vim
- * buff
- * disable
- * psi
- * attackall
- === magical LIGHT_BURST
- === physical SKIRMISHER_STUN_INCREASE
- === mental MALIGNED
- === other AEONS_STASIS
- [FACTION] tried to redefine Enemies
- [FACTION] added enemies Enemies
- [FACTION] added undead Undead
- [FACTION] added allied-kingdoms Allied Kingdoms
- [FACTION] added shalore Shalore
- [FACTION] added thalore Thalore
- [FACTION] added iron-throne Iron Throne
- [FACTION] added the-way The Way
- [FACTION] added angolwen Angolwen
- [FACTION] added keepers-of-reality Keepers of Reality
- [FACTION] added dreadfell Dreadfell
- [FACTION] added temple-of-creation Temple of Creation
- [FACTION] added water-lair Water lair
- [FACTION] added assassin-lair Assassin lair
- [FACTION] added rhalore Rhalore
- [FACTION] added zigur Zigur
- [FACTION] added vargh-republic Vargh Republic
- [FACTION] added sunwall Sunwall
- [FACTION] added orc-pride Orc Pride
- [FACTION] added sandworm-burrowers Sandworm Burrowers
- [FACTION] added victim Victim
- [FACTION] added slavers Slavers
- [FACTION] added sorcerers Sorcerers
- [FACTION] added fearscape Fearscape
- [FACTION] added sher'tul Sher'Tul
- [FACTION] added cosmic-fauna Cosmic Fauna
- Loading entities file from file /data/general/stores/basic.lua
- === physical STONE_VINE
- === magical FIERY_TORMENT
- === magical ACIDIC_BATH
- === magical BLACKICE
- === magical BLACKICE_DET
- Loading entities file from file /data/general/objects/brotherhood-artifacts.lua
- Loading entities file from file /data/general/objects/scrolls.lua
- Loading entities file from file /data/general/objects/gem.lua
- FROM /mod/addons/faster_rre/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/timedrest/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/compare/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/notestoself/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/stone-wardens/superload/mod/class/Game.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua loading previous!
- FROM /mod/addons/opt_skip_t1/superload/mod/class/GameState.lua loading previous!
- FROM /mod/addons/PlenumTooltip/superload/mod/class/Grid.lua loading previous!
- FROM /mod/addons/PlenumTooltip/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/improved-restauto/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/stone-wardens/superload/mod/class/Actor.lua loading previous!
- FROM /mod/addons/improved-restauto/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/gem_transmo/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/invorder/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/landmark/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/ashes-urhrok/superload/mod/class/Player.lua loading previous!
- FROM /mod/addons/faster_rre/superload/engine/interface/PlayerRest.lua loading previous!
- FROM /mod/addons/faster_rre/superload/engine/interface/PlayerRun.lua loading previous!
- [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- FROM /mod/addons/online_icon/superload/mod/class/uiset/Minimalist.lua loading previous!
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- Using cached font /data/font/DroidSansMono.ttf 14
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [MAP] Reseting tiles caches
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [GAME] Creating FBOs
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- [SHADER] Loaded shader with totalname main_fbo[]
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- *p 1: Uniform: 0: 1406 air_warning
- *p 1: Uniform: 1: 8B52 colorize
- *p 1: Uniform: 2: 1406 hp_warning
- *p 1: Uniform: 3: 8B52 intensify
- *p 1: Uniform: 4: 1406 solipsism_warning
- *p 1: Uniform: 5: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
- [SHADER] Loaded shader with totalname main_fbo/wobbling[]
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
- *p 3: Uniform: 0: 8B5E tex
- *p 3: Uniform: 1: 8B50 texSize
- *p 3: Uniform: 2: 1406 tick
- *p 3: Uniform: 3: 1406 wobbling
- [SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
- [SHADER] Loaded shader with totalname main_fbo/underwater[]
- New GL Shader program 5
- New GL Shader 6 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
- *p 5: Uniform: 0: 8B50 mapCoord
- *p 5: Uniform: 1: 8B5E tex
- *p 5: Uniform: 2: 8B50 texSize
- *p 5: Uniform: 3: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
- [SHADER] Loaded shader with totalname main_fbo/motionblur[]
- New GL Shader program 7
- New GL Shader 8 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
- *p 7: Uniform: 0: 1406 motionblur
- *p 7: Uniform: 1: 8B5E noisevol
- *p 7: Uniform: 2: 8B5E tex
- *p 7: Uniform: 3: 8B50 texSize
- *p 7: Uniform: 4: 1406 tick
- [SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
- [SHADER] Loaded shader with totalname main_fbo/blur[]
- New GL Shader program 9
- New GL Shader 10 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
- *p 9: Uniform: 0: 1406 blur
- *p 9: Uniform: 1: 8B5E tex
- *p 9: Uniform: 2: 8B50 texSize
- [SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
- [SHADER] Loaded shader with totalname main_fbo/timestop[]
- New GL Shader program 11
- New GL Shader 12 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
- *p 11: Uniform: 0: 1406 growSpeed
- *p 11: Uniform: 1: 1406 innerRadius
- *p 11: Uniform: 2: 1406 outerRadius
- *p 11: Uniform: 3: 8B50 playerPos
- *p 11: Uniform: 4: 8B5E tex
- *p 11: Uniform: 5: 8B50 texSize
- *p 11: Uniform: 6: 1406 tick_real
- *p 11: Uniform: 7: 1406 tick_start
- [SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
- [SHADER] Loaded shader with totalname main_fbo/line_grids[]
- New GL Shader program 13
- New GL Shader 14 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
- *p 13: Uniform: 0: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
- [SHADER] Loaded shader with totalname main_fbo/gestures[]
- New GL Shader program 15
- New GL Shader 16 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
- *p 15: Uniform: 0: 1406 fade
- *p 15: Uniform: 1: 1406 intensity
- *p 15: Uniform: 2: 8B5E tex
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- [SHADER] Loaded shader with totalname full_fbo[]
- New GL Shader program 17
- New GL Shader 18 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 17: Uniform: 0: 1406 gamma
- *p 17: Uniform: 1: 8B5E sceneBuffer
- [SHADER] Loading from /data/gfx/shaders/target_fbo.lua
- [SHADER] Loaded shader with totalname target_fbo[]
- New GL Shader program 19
- New GL Shader 20 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
- *p 19: Uniform: 0: 8B5E fboTex
- *p 19: Uniform: 1: 8B50 mapCoord
- *p 19: Uniform: 2: 8B50 scrollOffset
- *p 19: Uniform: 3: 8B5E targetSkin
- *p 19: Uniform: 4: 8B50 tileSize
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [GAME] Creating FBOs
- Loading savefile /save//
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
- New GL Shader program 21
- New GL Shader 22 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/healing.frag
- *p 21: Uniform: 0: 8B52 beamColor1
- *p 21: Uniform: 1: 8B52 beamColor2
- *p 21: Uniform: 2: 1406 beamsCount
- *p 21: Uniform: 3: 8B52 circleColor
- *p 21: Uniform: 4: 1406 circleDescendSpeed
- *p 21: Uniform: 5: 1406 circleRotationSpeed
- *p 21: Uniform: 6: 1406 noup
- *p 21: Uniform: 7: 8B5E tex
- *p 21: Uniform: 8: 1406 tick
- *p 21: Uniform: 9: 1406 tick_start
- *p 21: Uniform: 10: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
- New GL Shader program 23
- *p 23: Uniform: 0: 8B52 beamColor1
- *p 23: Uniform: 1: 8B52 beamColor2
- *p 23: Uniform: 2: 1406 beamsCount
- *p 23: Uniform: 3: 8B52 circleColor
- *p 23: Uniform: 4: 1406 circleDescendSpeed
- *p 23: Uniform: 5: 1406 circleRotationSpeed
- *p 23: Uniform: 6: 1406 noup
- *p 23: Uniform: 7: 8B5E tex
- *p 23: Uniform: 8: 1406 tick
- *p 23: Uniform: 9: 1406 tick_start
- *p 23: Uniform: 10: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/sunaura.lua
- [SHADER] Loaded shader with totalname sunaura[time_factor=5000]
- New GL Shader program 24
- New GL Shader 25 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/sunaura.frag
- *p 24: Uniform: 0: 8B50 ellipsoidalFactor
- *p 24: Uniform: 1: 8B5E tex
- *p 24: Uniform: 2: 1406 tick
- *p 24: Uniform: 3: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/runicshield.lua
- [SHADER] Loaded shader with totalname runicshield[auraColor=vec4(0.85,0.3,1,1),bubbleColor=vec4(0.8,0.1,1,1),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.14,time_factor=12000]
- New GL Shader program 26
- New GL Shader 27 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
- *p 26: Uniform: 0: 1406 aadjust
- *p 26: Uniform: 1: 8B52 auraColor
- *p 26: Uniform: 2: 1406 auraWidth
- *p 26: Uniform: 3: 8B52 bubbleColor
- *p 26: Uniform: 4: 1406 ellipsoidalFactor
- *p 26: Uniform: 5: 8B50 impact
- *p 26: Uniform: 6: 8B51 impact_color
- *p 26: Uniform: 7: 1406 impact_tick
- *p 26: Uniform: 8: 1406 impact_time
- *p 26: Uniform: 9: 1406 oscillationSpeed
- *p 26: Uniform: 10: 1406 scrollingSpeed
- *p 26: Uniform: 11: 1406 shieldIntensity
- *p 26: Uniform: 12: 8B5E tex
- *p 26: Uniform: 13: 1406 tick
- *p 26: Uniform: 14: 1406 tick_start
- *p 26: Uniform: 15: 1406 time_factor
- *p 26: Uniform: 16: 1406 wobblingPower
- *p 26: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 9732
- Loading savefile /save/riff_raff/
- [SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
- [SHADER] Loaded shader with totalname crystalineaura[color=vec3(0.58823529411765,0.58823529411765,0.19607843137255),growthSpeed=2,spikeLength=0.6,spikeOffset=0.123123,spikeWidth=4,time_factor=1000]
- New GL Shader program 28
- New GL Shader 29 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
- *p 28: Uniform: 0: 8B51 color
- *p 28: Uniform: 1: 8B5E displMapTex
- *p 28: Uniform: 2: 1406 growthSpeed
- *p 28: Uniform: 3: 8B5E normalMapTex
- *p 28: Uniform: 4: 1406 spikeLength
- *p 28: Uniform: 5: 1406 spikeOffset
- *p 28: Uniform: 6: 1406 spikeWidth
- *p 28: Uniform: 7: 1406 tick
- *p 28: Uniform: 8: 1406 tick_start
- *p 28: Uniform: 9: 1406 time_factor
- [SHADER] setting reset param tick_start 14431
- Check MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 758c107b447ba647fc738615617bfeeb game game.teag
- [ONLINE PROFILE] checking character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag 758c107b447ba647fc738615617bfeeb
- [GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- Using cached font /data/font/DroidSansMono.ttf 51
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- [GAME] Creating FBOs
- [ONLINE PROFILE] current character Riff Raff the level 34 Shalore Paradox Mage
- C Map size 35:1 :: 35
- C Map seens texture: 160 (70x70)
- Loading tile terrain/granite_wall_lichen.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Upgrading black texture to size 67108864
- Loading tileset /data/gfx/ts-gfx-terrain1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/oldstone_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_block1.png
- Loading tile from tileset /data/gfx/shockbolt/object/rune_green.png
- Loading tileset /data/gfx/ts-gfx-object1.png
- Loading tile from tileset /data/gfx/shockbolt/object/amulet_steel.png
- Loading tile from tileset /data/gfx/shockbolt/object/ring_steel.png
- Loading tile from tileset /data/gfx/shockbolt/object/staff_ash.png
- Loading tile from tileset /data/gfx/shockbolt/object/2haxe_steel.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/pedestal_orb_02.png
- Loading tile from tileset /data/gfx/shockbolt/object/2hsword_iron.png
- Loading tile from tileset /data/gfx/shockbolt/object/sword_steel.png
- Loading tile from tileset /data/gfx/shockbolt/object/mace_voratun.png
- Loading tile from tileset /data/gfx/shockbolt/object/knife_steel.png
- Loading tile from tileset /data/gfx/shockbolt/object/longbow_ash.png
- Loading tile from tileset /data/gfx/shockbolt/object/sling_rough.png
- Loading tile from tileset /data/gfx/shockbolt/object/shield_steel.png
- Loading tile from tileset /data/gfx/shockbolt/object/robe_cashmere.png
- Loading tile from tileset /data/gfx/shockbolt/object/leather_cured.png
- Loading tile from tileset /data/gfx/shockbolt/object/belt_rough.png
- Loading tile from tileset /data/gfx/shockbolt/object/cloak_cashmere.png
- Loading tile from tileset /data/gfx/shockbolt/object/hboots_iron.png
- Loading tile from tileset /data/gfx/shockbolt/object/gloves_hardened.png
- Loading tile from tileset /data/gfx/shockbolt/object/cap_hardened.png
- Loading tile from tileset /data/gfx/shockbolt/object/pickaxe_iron.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/maze_teleport.png
- Loading tile player/elf_male/base_shadow_01.png
- Loading tile player/elf_male/cloak_behind_01.png
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Loading tile particles_images/spikes.png
- Cloned shader 28
- [SHADER] setting reset param tick_start 15949
- Loading tile player/elf_male/base_shalore_01.png
- Loading tile player/elf_male/cloak_shoulder_01.png
- Loading tile player/elf_male/feet_06.png
- Loading tile player/elf_male/lower_body_01.png
- Loading tile player/elf_male/upper_body_16.png
- Loading tile player/elf_male/special/fez.png
- Loading tile player/elf_male/hands_02.png
- Loading tile player/elf_male/right_hand_08.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- [SHADER] Loading from /data/gfx/shaders/runicshield.lua
- [SHADER] Loaded shader with totalname runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
- New GL Shader program 30
- *p 30: Uniform: 0: 1406 aadjust
- *p 30: Uniform: 1: 8B52 auraColor
- *p 30: Uniform: 2: 1406 auraWidth
- *p 30: Uniform: 3: 8B52 bubbleColor
- *p 30: Uniform: 4: 1406 ellipsoidalFactor
- *p 30: Uniform: 5: 8B50 impact
- *p 30: Uniform: 6: 8B51 impact_color
- *p 30: Uniform: 7: 1406 impact_tick
- *p 30: Uniform: 8: 1406 impact_time
- *p 30: Uniform: 9: 1406 oscillationSpeed
- *p 30: Uniform: 10: 1406 scrollingSpeed
- *p 30: Uniform: 11: 1406 shieldIntensity
- *p 30: Uniform: 12: 8B5E tex
- *p 30: Uniform: 13: 1406 tick
- *p 30: Uniform: 14: 1406 tick_start
- *p 30: Uniform: 15: 1406 time_factor
- *p 30: Uniform: 16: 1406 wobblingPower
- *p 30: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 9732
- [SHADER] Loading from /data/gfx/shaders/stone.lua
- [SHADER] Loaded shader with totalname stone[color1=vec4(0.4,0.4,0,1),color2=vec4(0.5,0.5,0,1),hide_center=1,xy=vec2(16,37),zoom=0.6]
- New GL Shader program 31
- New GL Shader 32 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/stone.frag
- *p 31: Uniform: 0: 8B52 color1
- *p 31: Uniform: 1: 8B52 color2
- *p 31: Uniform: 2: 1406 hide_center
- *p 31: Uniform: 3: 1406 npow
- *p 31: Uniform: 4: 8B5E tex
- *p 31: Uniform: 5: 1406 tick
- *p 31: Uniform: 6: 1406 time_factor
- *p 31: Uniform: 7: 8B50 xy
- *p 31: Uniform: 8: 1406 zoom
- Loading tile from tileset /data/gfx/shockbolt/object/mindstar_vined.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/thalore_wood_cuirass.png
- Loading tile from tileset /data/gfx/shockbolt/object/lite_dwarven.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/telekinetic_core.png
- Loading tile from tileset /data/gfx/shockbolt/object/2hmace_steel.png
- Loading tile from tileset /data/gfx/shockbolt/npc/sage_kitty.png
- Loading tileset /data/gfx/ts-gfx-npc1.png
- Loading tile from tileset /data/gfx/shockbolt/object/rune_red.png
- Loading tile from tileset /data/gfx/shockbolt/object/bear_paw.png
- Loading tile from tileset /data/gfx/shockbolt/object/axe_stralite.png
- Loading tile from tileset /data/gfx/shockbolt/object/trident_orite.png
- Loading tile from tileset /data/gfx/shockbolt/object/totem_ash.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/temporal_instability_blue.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/shertul_control_orb_greenish.png
- Using cached font /data/font/Salsa-Mono.ttf 18
- Loading tile from tileset /data/gfx/shockbolt/npc/horror_sher_tul_fortress_shadow.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/shertul_control_orb_blue.png
- Using cached font /data/font/Salsa-Mono.ttf 18
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul3.png
- Using cached font /data/font/Salsa-Mono.ttf 18
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul7.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/farportal-base.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul8.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/solidwall/solid_wall_mural_shertul9.png
- [SHADER] Loading from /data/gfx/shaders/shield.lua
- [SHADER] Loaded shader with totalname shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
- New GL Shader program 33
- New GL Shader 34 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/shield.frag
- *p 33: Uniform: 0: 1406 aadjust
- *p 33: Uniform: 1: 1406 antialiasingRadius
- *p 33: Uniform: 2: 8B51 color
- *p 33: Uniform: 3: 1406 ellipsoidalFactor
- *p 33: Uniform: 4: 1406 horizontalScrollingSpeed
- *p 33: Uniform: 5: 8B50 impact
- *p 33: Uniform: 6: 8B51 impact_color
- *p 33: Uniform: 7: 1406 impact_tick
- *p 33: Uniform: 8: 1406 impact_time
- *p 33: Uniform: 9: 1406 oscillationSpeed
- *p 33: Uniform: 10: 1406 shieldIntensity
- *p 33: Uniform: 11: 8B5E tex
- *p 33: Uniform: 12: 1406 tick
- *p 33: Uniform: 13: 1406 tick_start
- *p 33: Uniform: 14: 1406 time_factor
- *p 33: Uniform: 15: 1406 verticalScrollingSpeed
- *p 33: Uniform: 16: 1406 wobblingPower
- *p 33: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 9732
- Loading entities file from file /data/zones/shertul-fortress/npcs.lua
- Loading entities file from file /data/general/npcs/horror.lua
- Loading entities file from file /data/general/npcs/feline.lua
- Loading entities file from file /data/zones/shertul-fortress/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/fortress.lua
- Loading entities file from file /data-items-vault/entities/fortress-grids.lua
- Loading entities file from file /data/zones/shertul-fortress/objects.lua
- Loading entities file from file /data/general/objects/objects-maj-eyal.lua
- Loading entities file from file /data/general/objects/objects.lua
- Loading entities file from file /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from file /data/general/objects/lites.lua
- Loading entities file from file /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from file /data/general/objects/rods.lua
- Loading entities file from file /data/general/objects/wands.lua
- Loading entities file from file /data/general/objects/totems.lua
- Loading entities file from file /data/general/objects/torques.lua
- Loading entities file from file /data/general/objects/digger.lua
- Loading entities file from file /data/general/objects/misc-tools.lua
- Loading entities file from file /data/general/objects/jewelry.lua
- Loading entities file from file /data/general/objects/staves.lua
- Loading entities file from file /data/general/objects/mindstars.lua
- Loading entities file from file /data/general/objects/knifes.lua
- Loading entities file from file /data/general/objects/whips.lua
- Loading entities file from file /data/general/objects/swords.lua
- Loading entities file from file /data/general/objects/2hswords.lua
- Loading entities file from file /data/general/objects/maces.lua
- Loading entities file from file /data/general/objects/2hmaces.lua
- Loading entities file from file /data/general/objects/axes.lua
- Loading entities file from file /data/general/objects/2haxes.lua
- Loading entities file from file /data/general/objects/2htridents.lua
- Loading entities file from file /data/general/objects/bows.lua
- Loading entities file from file /data/general/objects/slings.lua
- Loading entities file from file /data/general/objects/shields.lua
- Loading entities file from file /data/general/objects/cloth-armors.lua
- Loading entities file from file /data/general/objects/light-armors.lua
- Loading entities file from file /data/general/objects/heavy-armors.lua
- Loading entities file from file /data/general/objects/massive-armors.lua
- Loading entities file from file /data/general/objects/leather-caps.lua
- Loading entities file from file /data/general/objects/helms.lua
- Loading entities file from file /data/general/objects/wizard-hat.lua
- Loading entities file from file /data/general/objects/leather-boots.lua
- Loading entities file from file /data/general/objects/heavy-boots.lua
- Loading entities file from file /data/general/objects/gloves.lua
- Loading entities file from file /data/general/objects/gauntlets.lua
- Loading entities file from file /data/general/objects/cloak.lua
- Loading entities file from file /data/general/objects/leather-belt.lua
- Loading entities file from file /data/general/objects/world-artifacts.lua
- Importing Sulfurclash the dwarven lantern into world artifacts
- Importing Bokedor the Jetprophet into world artifacts
- Importing Issyhor the pulsing mindstar into world artifacts
- Importing Voryba the stralite shield into world artifacts
- Importing Rhitodin into world artifacts
- Importing Layiravena into world artifacts
- Importing Zerastir the Flashgrind into world artifacts
- Importing Adyrin the Chargeborn into world artifacts
- Importing elven-wood longbow 'Cinderwinter' into world artifacts
- Importing Radhokhad the steel mail armour into world artifacts
- Importing yew vilestaff 'Belurimira' into world artifacts
- Importing dragonbone longbow 'Curesweep' into world artifacts
- Importing gold amulet 'Chamadodil' into world artifacts
- Importing dwarven-steel pickaxe 'Aruriamita' into world artifacts
- Importing Torosin the hardened leather cap into world artifacts
- Importing stralite greatsword 'Barohor' into world artifacts
- Importing yew starstaff 'Adeta' into world artifacts
- Importing Shimmerraze the hardened leather belt into world artifacts
- Importing Mirecrack the voratun waraxe into world artifacts
- Importing Furnacebliss into world artifacts
- Importing Armaregoyon the dwarven-steel dagger into world artifacts
- Importing cashmere wizard hat 'Ginik' into world artifacts
- Importing elven-silk wizard hat 'Xanussra' into world artifacts
- Importing hardened leather belt 'Hathyregolar' into world artifacts
- Importing Manalasus the voratun longsword into world artifacts
- Importing Silutta into world artifacts
- Importing Bearahad the Moldstoker into world artifacts
- Importing yew longbow 'Vorugaba' into world artifacts
- Importing dragonbone vilestaff 'Blazemonster' into world artifacts
- Importing stralite longsword 'Urthihek' into world artifacts
- Importing stralite battleaxe 'Aerenn' into world artifacts
- Importing Darkjustice into world artifacts
- Importing Isoldatira into world artifacts
- Importing Oluregogrim into world artifacts
- Importing Radhildir into world artifacts
- Importing dwarven-steel waraxe 'Betywen' into world artifacts
- Importing Layewyn the steel plate armour into world artifacts
- Importing Rainransom the pouch of steel shots into world artifacts
- Importing dwarven-steel torque of kinetic psionic shield 'Plaguebender' into world artifacts
- Importing Betheldamina the Obsidianwasp into world artifacts
- Importing Airthorn the woollen robe into world artifacts
- Importing Treehacker into world artifacts
- Importing Xanena into world artifacts
- Importing Furnacerock into world artifacts
- Importing Porubeth the Corpserazor into world artifacts
- Importing steel ring 'Islemina' into world artifacts
- Importing Blazehunger the voratun ring into world artifacts
- Importing drakeskin leather cap 'Duriroddamnir' into world artifacts
- Importing dwarven-steel plate armour 'Tulogahell' into world artifacts
- Importing dragonbone starstaff 'Polyda' into world artifacts
- Loading entities file from file /data/general/objects/boss-artifacts.lua
- Loading entities file from file /data/general/objects/quest-artifacts.lua
- Loading entities file from file /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from file /data-ashes-urhrok/general/objects/world-artifacts.lua
- Loading entities file from file /data/general/objects/lore/spellhunt.lua
- Loading entities file from file /data/general/objects/lore/fun.lua
- Loading entities file from file /data/general/objects/lore/misc.lua
- Loading entities file from file /data/general/objects/lore/maj-eyal.lua
- Loading entities file from file /data/general/objects/world-artifacts-maj-eyal.lua
- Loading entities file from file /data/general/objects/boss-artifacts-maj-eyal.lua
- Loading entities file from file /data/zones/shertul-fortress/traps.lua which does not exists!
- [SHADER] Loading from /data/gfx/shaders/textoutline.lua
- [SHADER] Loaded shader with totalname textoutline[]
- New GL Shader program 35
- New GL Shader 36 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
- *p 35: Uniform: 0: 1406 intensity
- *p 35: Uniform: 1: 8B52 outlineColor
- *p 35: Uniform: 2: 8B50 outlineSize
- *p 35: Uniform: 3: 8B5E tex
- *p 35: Uniform: 4: 8B50 textSize
- Using cached font /data/font/Salsa-Regular.ttf 12.8
- Using cached font /data/font/Salsa-Regular.ttf 12.8
- Using cached font /data/font/Salsa-Regular.ttf 18
- Using cached font /data/font/Salsa-Regular.ttf 18
- Using cached font /data/font/Salsa-Mono.ttf 18
- Using cached font /data/font/Salsa-Mono.ttf 18
- Using cached font /data/font/Salsa-Regular.ttf 18
- [DISPLAY MODE] Tileset: shockbolt
- [DISPLAY MODE] Size: 48x48
- Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
- Loading tileset facings from /data/gfx/shockbolt/facings.lua
- C Map size 35:21 :: 735
- C Map seens texture: 226 (70x70)
- Using cached font /data/font/Salsa-Mono.ttf 18
- Using cached font /data/font/Salsa-Mono.ttf 18
- Using cached font /data/font/Salsa-Mono.ttf 18
- [GAME] Creating FBOs
- Using cached font /data/font/DroidSans.ttf 12
- [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
- [SHADER] Loaded shader with totalname objectsoutline[]
- New GL Shader program 37
- New GL Shader 38 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
- *p 37: Uniform: 0: 1406 intensity
- *p 37: Uniform: 1: 8B52 outlineColor
- *p 37: Uniform: 2: 8B50 outlineSize
- *p 37: Uniform: 3: 8B5E tex
- *p 37: Uniform: 4: 8B52 texCoord
- *p 37: Uniform: 5: 8B50 textSize
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
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- [SOUND] loading from /data/sound/actions/read.ogg :=: sound "/data/sound/actions/read.ogg" : <static>
- [KEYBINDER] Loaded keybinds: chat
- Joining selected channels
- [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
- [PROFILE] mounted online on /current-profile
- [ONLINE PROFILE] connected to channel global
- [PROFILE] unmounted online from /current-profile
- [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
- [QUICK HOTKEYS] Successfully loaded quick hotkey settings.
- Wait finished, counted 2882, 7234 ticks
- Loading tile tactical_self.png
- Loading tile tactical_powerful.png
- Loading tile tactical_danger.png
- Loading tile tactical_enemy_strong.png
- Loading tile tactical_friend.png
- Loading tile tactical_enemy.png
- Loading tile tactical_neutral.png
- Updating zone name Portal Room (Yiilkgur, the Sher'Tul Fortress)
- C Map minimap texture: 242 (50x50; 64x64)
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(0.58823529411765,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
- New GL Shader program 39
- New GL Shader 40 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/resources.frag
- *p 39: Uniform: 0: 1406 a
- *p 39: Uniform: 1: 1406 amp
- *p 39: Uniform: 2: 8B51 color
- *p 39: Uniform: 3: 8B50 p2
- *p 39: Uniform: 4: 1406 speed
- *p 39: Uniform: 5: 8B5E tex
- *p 39: Uniform: 6: 1406 tick
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(0.29803921568627,0.4156862745098,0.7921568627451),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
- New GL Shader program 41
- *p 41: Uniform: 0: 1406 a
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- *p 41: Uniform: 6: 1406 tick
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
- New GL Shader program 42
- *p 42: Uniform: 0: 1406 a
- *p 42: Uniform: 1: 1406 amp
- *p 42: Uniform: 2: 8B51 color
- *p 42: Uniform: 3: 8B50 p2
- *p 42: Uniform: 4: 1406 speed
- *p 42: Uniform: 5: 8B5E tex
- *p 42: Uniform: 6: 1406 tick
- Shader delayed load running for resources2
- [SHADER] Loading from /data/gfx/shaders/resources2.lua
- [SHADER] Loaded shader with totalname resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
- New GL Shader program 43
- New GL Shader 44 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
- *p 43: Uniform: 0: 1406 a
- *p 43: Uniform: 1: 1406 amp
- *p 43: Uniform: 2: 8B51 color1
- *p 43: Uniform: 3: 8B51 color2
- *p 43: Uniform: 4: 8B50 p2
- *p 43: Uniform: 5: 1406 pivot
- *p 43: Uniform: 6: 1406 speed
- *p 43: Uniform: 7: 8B5E tex
- *p 43: Uniform: 8: 1406 tick
- Loading tile from tileset /data/gfx/talents/secrets_of_the_eternals.png
- [ONLINE PROFILE] connected to channel tome
- [ONLINE PROFILE] connected to channel tome-spoiler
- [PROFILE THREAD] flushing CSETs
- Loading tileset /data/gfx/ts-gfx-talents-effects1.png
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- Loading tile from tileset /data/gfx/shockbolt/object/artifact/rod_of_recall.png
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of uniques to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of allow_build to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] filtering save of artifacts to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE] filtering save of deaths to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE] filtering save of achievements to profile online
- [PROFILE THREAD] batching CSETs
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of characters to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE] filtering save of escorts to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- [PROFILE THREAD] batching CSETs
- [PROFILE] unmounted online from /current-profile
- [PROFILE THREAD] flushing CSETs
- [PROFILE THREAD] flushing CSETs ignored, empty dataset
- SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : <static>
- Loading tile from tileset /data/gfx/talents/shaloren_speed.png
- Loading tile from tileset /data/gfx/talents/magic_of_the_eternals.png
- Loading tile from tileset /data/gfx/talents/thick_skin.png
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- Loading tile from tileset /data/gfx/talents/phase_pulse.png
- Loading tile from tileset /data/gfx/stats/strength.png
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- Loading tile from tileset /data/gfx/stats/willpower.png
- Loading tile from tileset /data/gfx/stats/cunning.png
- [USERCHAT] channel achievement kahirus tome Exterminator false true
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [LOG] Today is the 44th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 03:43.
- [LOG]
- [LOG] #YELLOW_GREEN#There is a teleportation circle to the surface here (press '<', '>' or right click to use).
- [LOG]
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/belt_mighty_girdle.png
- Loading tile from tileset /data/gfx/shockbolt/object/boots_drakeskin.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/windborn_azurite.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/prothotipes_prismatic_eye.png
- Loading tile from tileset /data/gfx/shockbolt/object/lava_boulder.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/tooth_of_the_mouth.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/proxs_lucky_halfling_foot.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/orb_scrying.png
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- Loading tile from tileset /data/gfx/shockbolt/object/totem_yew.png
- Loading tile from tileset /data/gfx/shockbolt/object/wand_yew.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/staff_of_destruction.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/robe_vestments_of_the_conclave.png
- Loading tile from tileset /data/gfx/shockbolt/object/ring_voratun.png
- Loading tile from tileset /data/gfx/shockbolt/object/lite_faenorian.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/time_shard.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/emblem_of_evasion.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/crystles_astral_bindings.png
- Loading tile from tileset /data/gfx/shockbolt/object/cloak_linen.png
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/fez.png
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [COROUTINE] registering savefilepipe thread: 0x14cc3250
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ZONE] Left zone Yiilkgur, the Sher'Tul Fortress
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe level-shertul-fortress-1.teal ?=? zone-wilderness.teaz
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-shertul-fortress.teaz ?=? zone-wilderness.teaz
- Loading savefile /save/riff_raff/
- Check MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 8279521ef718262596672bf9220c5664 zone zone-wilderness.teaz
- [ONLINE PROFILE] checking character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec zone-wilderness.teaz 8279521ef718262596672bf9220c5664
- Make wait background texture 7 : 1680x1050 (2048, 2048)
- Loading entities file from file /data/zones/wilderness/npcs.lua
- Loading entities file from file /data/zones/wilderness/grids.lua
- Loading entities file from file /data/zones/wilderness/objects.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing Sulfurclash the dwarven lantern into world artifacts
- Importing Bokedor the Jetprophet into world artifacts
- Importing Issyhor the pulsing mindstar into world artifacts
- Importing Voryba the stralite shield into world artifacts
- Importing Rhitodin into world artifacts
- Importing Layiravena into world artifacts
- Importing Zerastir the Flashgrind into world artifacts
- Importing Adyrin the Chargeborn into world artifacts
- Importing elven-wood longbow 'Cinderwinter' into world artifacts
- Importing Radhokhad the steel mail armour into world artifacts
- Importing yew vilestaff 'Belurimira' into world artifacts
- Importing dragonbone longbow 'Curesweep' into world artifacts
- Importing gold amulet 'Chamadodil' into world artifacts
- Importing dwarven-steel pickaxe 'Aruriamita' into world artifacts
- Importing Torosin the hardened leather cap into world artifacts
- Importing stralite greatsword 'Barohor' into world artifacts
- Importing yew starstaff 'Adeta' into world artifacts
- Importing Shimmerraze the hardened leather belt into world artifacts
- Importing Mirecrack the voratun waraxe into world artifacts
- Importing Furnacebliss into world artifacts
- Importing Armaregoyon the dwarven-steel dagger into world artifacts
- Importing cashmere wizard hat 'Ginik' into world artifacts
- Importing elven-silk wizard hat 'Xanussra' into world artifacts
- Importing hardened leather belt 'Hathyregolar' into world artifacts
- Importing Manalasus the voratun longsword into world artifacts
- Importing Silutta into world artifacts
- Importing Bearahad the Moldstoker into world artifacts
- Importing yew longbow 'Vorugaba' into world artifacts
- Importing dragonbone vilestaff 'Blazemonster' into world artifacts
- Importing stralite longsword 'Urthihek' into world artifacts
- Importing stralite battleaxe 'Aerenn' into world artifacts
- Importing Darkjustice into world artifacts
- Importing Isoldatira into world artifacts
- Importing Oluregogrim into world artifacts
- Importing Radhildir into world artifacts
- Importing dwarven-steel waraxe 'Betywen' into world artifacts
- Importing Layewyn the steel plate armour into world artifacts
- Importing Rainransom the pouch of steel shots into world artifacts
- Importing dwarven-steel torque of kinetic psionic shield 'Plaguebender' into world artifacts
- Importing Betheldamina the Obsidianwasp into world artifacts
- Importing Airthorn the woollen robe into world artifacts
- Importing Treehacker into world artifacts
- Importing Xanena into world artifacts
- Importing Furnacerock into world artifacts
- Importing Porubeth the Corpserazor into world artifacts
- Importing steel ring 'Islemina' into world artifacts
- Importing Blazehunger the voratun ring into world artifacts
- Importing drakeskin leather cap 'Duriroddamnir' into world artifacts
- Importing dwarven-steel plate armour 'Tulogahell' into world artifacts
- Importing dragonbone starstaff 'Polyda' into world artifacts
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data-ashes-urhrok/general/objects/world-artifacts.lua
- Loading entities file from file /data/zones/wilderness/traps.lua which does not exists!
- Wait finished, counted 1, 145 ticks
- Loaded zone World of Eyal with base_level 4.5
- [ZONE] persisting to persist_last_zones wilderness
- Loading level persistance level wilderness 1
- Make wait background texture 400 : 1680x1050 (2048, 2048)
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe level-shertul-fortress-1.teal ?=? level-wilderness-1.teal
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-shertul-fortress.teaz ?=? level-wilderness-1.teal
- Loading savefile /save/riff_raff/
- Check MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 5507c97f75bcbed6146eed893975fc92 level level-wilderness-1.teal
- [ONLINE PROFILE] checking character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec level-wilderness-1.teal 5507c97f75bcbed6146eed893975fc92
- C Map size 35:21 :: 735
- C Map seens texture: 8 (180x110)
- Loading tile from tileset /data/gfx/shockbolt/terrain/water_grass_5_1.png
- [SHADER] Loading from /data/gfx/shaders/water.lua
- [SHADER] Loaded shader with totalname water[]
- New GL Shader program 45
- New GL Shader 46 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/water.frag
- *p 45: Uniform: 0: 8B50 mapCoord
- *p 45: Uniform: 1: 8B5E tex
- *p 45: Uniform: 2: 8B52 texCoord
- *p 45: Uniform: 3: 8B50 texSize
- *p 45: Uniform: 4: 1406 tick
- Loading tile from tileset /data/gfx/shockbolt/terrain/water_grass_5_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sandfloor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sandfloor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ladder_down.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
- Loading tile terrain/tree.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/rocky_mountain.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_2_01.png
- Loading tile bearscape/portal.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cave_entrance02.png
- Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_halfling_agrimley_the_hermit.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/town1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation.png
- Loading tile terrain/palmtree.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/dungeon_entrance02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/village_01.png
- Loading tile from tileset /data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
- Loading tile from tileset /data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/demon_portal4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ruin_tower01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/road_going_right_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/water_grass_5_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ruin_entrance01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/maze_teleport.png
- Loading tile from tileset /data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/road_going_left_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cave_entrance_closed02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/dungeon_entrance_closed02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/town1.png
- Loading tile terrain/burnt_tree.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/floor_pentagram.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cave_entrance_closed01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_4_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/tower_entrance02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/tower_entrance_up02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/npc/alchemist_golem.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_tree_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/volcano_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/volcano_02_up.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/road_upwards_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/dungeon_entrance01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ruin_entrance_closed01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_09.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cave_entrance01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_cave_entrance02.png
- Wait finished, counted 1553, 858 ticks
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_10.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_08.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_09.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_13.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_09.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_pines_5_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/frozen_ground.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_14.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_10.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_12.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_12.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_hill_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_07.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_pine_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/mountain5_4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_main_08.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sandfloor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_palms_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/cultivation01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_palms_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_palms_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_07.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_palms_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_palms_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_oldforest_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_plant_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_plant_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_jungle_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_2_64_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_10_128_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_8_64_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_green_elvenwood_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/jungle/jungle_brush_4_64_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_07.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_snow_elvenwood_5_06.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_burnttrees_5_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor7.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor15.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor16.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor14.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor8.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor12.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor9.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor10.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor13.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_2.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_2_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_8_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_6_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_4_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_1_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_3_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_4_04.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_8_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_6_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_9_02.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_8_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_9_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_7_01.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_2_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_6_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_inner_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_6_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_6_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_8_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_inner_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_inner_9_02.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_9_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_2_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_8_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_6_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_2_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_6_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_inner_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_9_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/ice/frozen_ground_9_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/sand/sand_2_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_8_01.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/grass_worldmap/grass_inner_1_01.png
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- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_8_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_9_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_8_07.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_3_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_1_04.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_8_03.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/lava/lava_floor_6_05.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain8.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain7.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain9.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain1i.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_4.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_5.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain9i.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain7i.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain3i.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_6.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/golden_mountain5_2.png
- Not gone east, no backup guardian
- Running on level loads wilderness-1
- [LOG] #YELLOW_GREEN#There is a Way into a strange lush forest here (press '<', '>' or right click to use).
- Updating zone name Maj'Eyal
- [PARTY] New member, add after Riff Raff Riff Raff
- Adding entity 2822 after 2822
- [MUSIC] stoping Dreaming of Flying.ogg
- [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static>
- [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : <static>
- [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
- Updating zone name Maj'Eyal
- C Map minimap texture: 404 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff level :: level-shertul-fortress-1.teal :: table: 0x11d74648 => table: 0x0b7da4c8 (4028)
- Loading savefile /save/riff_raff/
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff deactivates Premonition.
- [LOG] Riff Raff deactivates Matter Weaving.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 37540
- [LOG] Riff Raff deactivates Reality Smearing.
- [LOG] Riff Raff deactivates Gravity Locus.
- [LOG] Riff Raff deactivates Chant of Fortress.
- [LOG] Riff Raff deactivates Contingency.
- [LOG] Riff Raff deactivates Disintegration.
- [LOG] Riff Raff deactivates Secrets of the Eternals.
- [ONLINE PROFILE] saved character 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Saving JSON true
- [LOG] Saving game...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SAVEFILE PIPE] Already saving data game Riff Raff waiting for finish before piping...
- [SAVEFILE PIPE] force waiting
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 37751
- Make wait background texture 421 : 1680x1050 (2048, 2048)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff zone :: zone-shertul-fortress.teaz :: table: 0x111b9950 => table: 0x14cc33c8 (1383)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff game :: game.teag :: table: 0x103bfb18 => table: 0x18627608 (8651)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x11124e68 => table: 0x14ede8d8 (343)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball :: table: 0x14c44b58 => table: 0x182fe5a0 (79)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/riff_raff/level-shertul-fortress-1.teal.tmp
- Saved zipname /save/riff_raff/level-shertul-fortress-1.teal.tmp
- [SAVEFILE PIPE] Checking save Riff Raff level /save/riff_raff/level-shertul-fortress-1.teal.tmp
- Loading savefile /save/riff_raff/
- Saved zipname /save/riff_raff/zone-shertul-fortress.teaz.tmp
- [SAVEFILE] checked validity of type level => all fine
- [SAVEFILE PIPE] Checking save Riff Raff zone /save/riff_raff/zone-shertul-fortress.teaz.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/riff_raff/game.teag.tmp
- [SAVEFILE PIPE] Checking save Riff Raff game /save/riff_raff/game.teag.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type game => all fine
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- Saved zipname /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveLevel_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec ac54638694143a7e972cc630ad75d07a level /save/riff_raff/level-shertul-fortress-1.teal
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec level-shertul-fortress-1.teal ac54638694143a7e972cc630ad75d07a
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 568487520d71e4811dac1a7d398b5192 zone /save/riff_raff/zone-shertul-fortress.teaz
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec zone-shertul-fortress.teaz 568487520d71e4811dac1a7d398b5192
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 1fdd55d6fe9b20ffb34807d3493b867b game /save/riff_raff/game.teag
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag 1fdd55d6fe9b20ffb34807d3493b867b
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [SAVEFILE PIPE] saving took 6 seconds
- Wait finished, counted 3041, 1825 ticks
- [SAVEFILE PIPE] All pipe saving emptied, resuming next save
- [COROUTINE] registering savefilepipe thread: 0x1f4eacd0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff deactivates Secrets of the Eternals.
- [LOG] Riff Raff deactivates Gravity Locus.
- [LOG] Riff Raff deactivates Premonition.
- [LOG] Riff Raff deactivates Contingency.
- [LOG] Riff Raff deactivates Reality Smearing.
- [LOG] Riff Raff deactivates Disintegration.
- [LOG] Riff Raff deactivates Chant of Fortress.
- [LOG] Riff Raff deactivates Matter Weaving.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 40279
- [ONLINE PROFILE] saved character 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Saving JSON true
- [LOG] Saving game...
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 40467
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff game :: game.teag :: table: 0x103bfb18 => table: 0x1f132dc8 (8846)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x11124e68 => table: 0x1a4c2d20 (343)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball :: table: 0x1f3541e0 => table: 0x18a7d8c0 (79)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/riff_raff/game.teag.tmp
- Saved zipname /save/riff_raff/game.teag.tmp
- [SAVEFILE PIPE] Checking save Riff Raff game /save/riff_raff/game.teag.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type game => all fine
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- Saved zipname /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec d98463dba0b44e7945f4fe4bf13204cb game /save/riff_raff/game.teag
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag d98463dba0b44e7945f4fe4bf13204cb
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [SAVEFILE PIPE] saving took 3 seconds
- [COROUTINE] dead savefilepipe
- [USERCHAT] channel achievement julchiar tome Oozemancer (Exploration mode) false true
- [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = BIGWORM
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = OVERGROUND
- [2] = 1
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = COLLAPSED
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = TWISTED
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = HIDEOUT
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = CRYSTALINE
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = FLOODED
- [2] = 1
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = INVADED
- [2] = 1
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = PURIFIED
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = VOLCANO
- [2] = 2
- }
- [ZONE] Alternate layout computing for
- [1] = {
- [1] = DEFAULT
- [2] = 1
- }
- [2] = {
- [1] = ALT1
- [2] = 1
- }
- Deleting shader 28 (is clone 1)
- Deleting shader 28 (is clone 1)
- [USERCHAT] channel serial data seg tome 470
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 2 (500 ms)
- [USERCHAT] channel achievement DarkCurse22 tome Level 10 (Exploration mode) false false
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Server latency 36
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 2 (500 ms)
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Today is the 45th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 04:55.
- [LOG] Today is the 46th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:30.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 24 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
- [LOG]
- [LOG] Today is the 47th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 01:45.
- [LOG]
- [LOG] Today is the 48th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:13.
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Today is the 49th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 01:23.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Today is the 50th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 02:35.
- [LOG] Today is the 51st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 03:45.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Today is the 52nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 02:08.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Today is the 53rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:31.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 6 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
- [LOG]
- Deleting shader 28 (is clone 1)
- [LOG] Today is the 54th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 01:43.
- [LOG]
- [USERCHAT] channel achievement jirosima tome Dreaming my dreams (Exploration mode) false true
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] #YELLOW_GREEN#There is a A gate into Last Hope's graveyard here (press '<', '>' or right click to use).
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 8 turns (stop reason: interesting terrain).
- [LOG] Today is the 55th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 02:53.
- [LOG]
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [COROUTINE] registering savefilepipe thread: 0x14de6f98
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ZONE] Left zone World of Eyal
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe level-wilderness-1.teal ?=? zone-last-hope-graveyard.teaz
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-wilderness.teaz ?=? zone-last-hope-graveyard.teaz
- Loading savefile /save/riff_raff/
- Loading entities file from file /data/zones/last-hope-graveyard/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/ghoul.lua
- Loading entities file from file /data/general/npcs/vampire.lua
- Loading entities file from file /data/general/npcs/bone-giant.lua
- Loading entities file from file /data/general/npcs/lich.lua
- Loading entities file from file /data/zones/last-hope-graveyard/grids.lua
- Loading entities file from memory /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/zones/last-hope-graveyard/objects.lua
- Loading entities file from memory /data/general/objects/objects-maj-eyal.lua
- Loading entities file from memory /data/general/objects/objects.lua
- Loading entities file from memory /data/general/objects/money.lua
- Loading entities file from memory /data/general/objects/gem.lua
- Loading entities file from memory /data/general/objects/lites.lua
- Loading entities file from memory /data/general/objects/potions.lua
- Loading entities file from memory /data/general/objects/scrolls.lua
- Loading entities file from memory /data/general/objects/rods.lua
- Loading entities file from memory /data/general/objects/wands.lua
- Loading entities file from memory /data/general/objects/totems.lua
- Loading entities file from memory /data/general/objects/torques.lua
- Loading entities file from memory /data/general/objects/digger.lua
- Loading entities file from memory /data/general/objects/misc-tools.lua
- Loading entities file from memory /data/general/objects/jewelry.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data/general/objects/mindstars.lua
- Loading entities file from memory /data/general/objects/knifes.lua
- Loading entities file from memory /data/general/objects/whips.lua
- Loading entities file from memory /data/general/objects/swords.lua
- Loading entities file from memory /data/general/objects/2hswords.lua
- Loading entities file from memory /data/general/objects/maces.lua
- Loading entities file from memory /data/general/objects/2hmaces.lua
- Loading entities file from memory /data/general/objects/axes.lua
- Loading entities file from memory /data/general/objects/2haxes.lua
- Loading entities file from memory /data/general/objects/2htridents.lua
- Loading entities file from memory /data/general/objects/bows.lua
- Loading entities file from memory /data/general/objects/slings.lua
- Loading entities file from memory /data/general/objects/shields.lua
- Loading entities file from memory /data/general/objects/cloth-armors.lua
- Loading entities file from memory /data/general/objects/light-armors.lua
- Loading entities file from memory /data/general/objects/heavy-armors.lua
- Loading entities file from memory /data/general/objects/massive-armors.lua
- Loading entities file from memory /data/general/objects/leather-caps.lua
- Loading entities file from memory /data/general/objects/helms.lua
- Loading entities file from memory /data/general/objects/wizard-hat.lua
- Loading entities file from memory /data/general/objects/leather-boots.lua
- Loading entities file from memory /data/general/objects/heavy-boots.lua
- Loading entities file from memory /data/general/objects/gloves.lua
- Loading entities file from memory /data/general/objects/gauntlets.lua
- Loading entities file from memory /data/general/objects/cloak.lua
- Loading entities file from memory /data/general/objects/leather-belt.lua
- Loading entities file from memory /data/general/objects/world-artifacts.lua
- Importing Sulfurclash the dwarven lantern into world artifacts
- Importing Bokedor the Jetprophet into world artifacts
- Importing Issyhor the pulsing mindstar into world artifacts
- Importing Voryba the stralite shield into world artifacts
- Importing Rhitodin into world artifacts
- Importing Layiravena into world artifacts
- Importing Zerastir the Flashgrind into world artifacts
- Importing Adyrin the Chargeborn into world artifacts
- Importing elven-wood longbow 'Cinderwinter' into world artifacts
- Importing Radhokhad the steel mail armour into world artifacts
- Importing yew vilestaff 'Belurimira' into world artifacts
- Importing dragonbone longbow 'Curesweep' into world artifacts
- Importing gold amulet 'Chamadodil' into world artifacts
- Importing dwarven-steel pickaxe 'Aruriamita' into world artifacts
- Importing Torosin the hardened leather cap into world artifacts
- Importing stralite greatsword 'Barohor' into world artifacts
- Importing yew starstaff 'Adeta' into world artifacts
- Importing Shimmerraze the hardened leather belt into world artifacts
- Importing Mirecrack the voratun waraxe into world artifacts
- Importing Furnacebliss into world artifacts
- Importing Armaregoyon the dwarven-steel dagger into world artifacts
- Importing cashmere wizard hat 'Ginik' into world artifacts
- Importing elven-silk wizard hat 'Xanussra' into world artifacts
- Importing hardened leather belt 'Hathyregolar' into world artifacts
- Importing Manalasus the voratun longsword into world artifacts
- Importing Silutta into world artifacts
- Importing Bearahad the Moldstoker into world artifacts
- Importing yew longbow 'Vorugaba' into world artifacts
- Importing dragonbone vilestaff 'Blazemonster' into world artifacts
- Importing stralite longsword 'Urthihek' into world artifacts
- Importing stralite battleaxe 'Aerenn' into world artifacts
- Importing Darkjustice into world artifacts
- Importing Isoldatira into world artifacts
- Importing Oluregogrim into world artifacts
- Importing Radhildir into world artifacts
- Importing dwarven-steel waraxe 'Betywen' into world artifacts
- Importing Layewyn the steel plate armour into world artifacts
- Importing Rainransom the pouch of steel shots into world artifacts
- Importing dwarven-steel torque of kinetic psionic shield 'Plaguebender' into world artifacts
- Importing Betheldamina the Obsidianwasp into world artifacts
- Importing Airthorn the woollen robe into world artifacts
- Importing Treehacker into world artifacts
- Importing Xanena into world artifacts
- Importing Furnacerock into world artifacts
- Importing Porubeth the Corpserazor into world artifacts
- Importing steel ring 'Islemina' into world artifacts
- Importing Blazehunger the voratun ring into world artifacts
- Importing drakeskin leather cap 'Duriroddamnir' into world artifacts
- Importing dwarven-steel plate armour 'Tulogahell' into world artifacts
- Importing dragonbone starstaff 'Polyda' into world artifacts
- Loading entities file from memory /data/general/objects/boss-artifacts.lua
- Loading entities file from memory /data/general/objects/quest-artifacts.lua
- Loading entities file from memory /data/general/objects/special-artifacts.lua
- Loading entities file from memory /data/general/objects/staves.lua
- Loading entities file from memory /data-ashes-urhrok/general/objects/world-artifacts.lua
- Loading entities file from memory /data/general/objects/lore/spellhunt.lua
- Loading entities file from memory /data/general/objects/lore/fun.lua
- Loading entities file from memory /data/general/objects/lore/misc.lua
- Loading entities file from memory /data/general/objects/lore/maj-eyal.lua
- Loading entities file from memory /data/general/objects/world-artifacts-maj-eyal.lua
- Loading entities file from memory /data/general/objects/boss-artifacts-maj-eyal.lua
- Loading entities file from file /data/zones/last-hope-graveyard/traps.lua
- Loading entities file from file /data/general/traps/water.lua
- Initiated zone Last Hope Graveyard with base_level 34
- [ZONE] persisting to persist_last_zones last-hope-graveyard
- Loading level persistance level last-hope-graveyard 1
- Make wait background texture 14 : 1680x1050 (2048, 2048)
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe level-wilderness-1.teal ?=? level-last-hope-graveyard-1.teal
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-wilderness.teaz ?=? level-last-hope-graveyard-1.teal
- Loading savefile /save/riff_raff/
- Wait finished, counted 0, 53 ticks
- Creating level last-hope-graveyard 1
- Make wait background texture 502 : 1680x1050 (2048, 2048)
- C Map size 35:21 :: 735
- C Map seens texture: 507 (60x60)
- Loading entities file from file /data/general/objects/egos/lite.lua
- Loading entities file from file /data/general/objects/egos/infusions.lua
- Loading entities file from file /data/general/objects/egos/wands.lua
- Loading entities file from file /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/wands-powers.lua
- Loading entities file from file /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/totems-powers.lua
- Loading entities file from file /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/torques-powers.lua
- Loading entities file from file /data/general/objects/egos/digger.lua
- Loading entities file from file /data/general/objects/egos/rings.lua
- Loading entities file from file /data/general/objects/egos/amulets.lua
- Loading entities file from file /data/general/objects/egos/staves.lua
- Loading entities file from file /data/general/objects/egos/mindstars.lua
- Loading entities file from file /data/general/objects/egos/weapon.lua
- Loading entities file from file /data/general/objects/egos/bow.lua
- Loading entities file from file /data/general/objects/egos/ranged.lua
- Loading entities file from file /data/general/objects/egos/ammo.lua
- Loading entities file from file /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from file /data/general/objects/egos/shield.lua
- Loading entities file from file /data/general/objects/egos/robe.lua
- Loading entities file from file /data/general/objects/egos/light-armor.lua
- Loading entities file from file /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/helm.lua
- Loading entities file from file /data/general/objects/egos/wizard-hat.lua
- Loading entities file from file /data/general/objects/egos/light-boots.lua
- Loading entities file from file /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from file /data/general/objects/egos/gloves.lua
- Loading entities file from file /data/general/objects/egos/cloak.lua
- Loading entities file from file /data/general/objects/egos/belt.lua
- Static generator using file /data/maps/zones/last-hope-graveyard.lua
- [STATIC MAP] size 20 20
- Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/worldmap.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_01_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_03_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grave_unopened_02_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/stone_road1.png
- Wait finished, counted 280, 238 ticks
- No zone events loaded
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree1.png
- [SHADER] Loading from /data/gfx/shaders/tree.lua
- [SHADER] Loaded shader with totalname tree[]
- New GL Shader program 47
- New GL Shader 48 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/tree.frag
- *p 47: Uniform: 0: 1406 attenuation
- *p 47: Uniform: 1: 8B50 mapCoord
- *p 47: Uniform: 2: 8B5E tex
- *p 47: Uniform: 3: 8B52 texCoord
- *p 47: Uniform: 4: 1406 tick
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree2.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/swamptree3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_4_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_2_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_8_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_9_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_6_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_3_01.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_1_02.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
- Not gone east, no backup guardian
- Running on level loads last-hope-graveyard-1
- [LOG] #YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
- [PARTY] New member, add after Riff Raff Riff Raff
- Adding entity 2822 after 2822
- [MUSIC] stoping Remembrance.ogg
- [MUSIC] loading Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
- [MUSIC] playing Inside a dream.ogg sound "/data/music/Inside a dream.ogg" : <static>
- Updating zone name Last Hope Graveyard
- C Map minimap texture: 23 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff level :: level-wilderness-1.teal :: table: 0x0f5e1948 => table: 0x1531ccb0 (6627)
- Loading savefile /save/riff_raff/
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff deactivates Reality Smearing.
- [LOG] Riff Raff deactivates Chant of Fortress.
- [LOG] Riff Raff deactivates Secrets of the Eternals.
- [LOG] Riff Raff deactivates Premonition.
- [LOG] Riff Raff deactivates Disintegration.
- [LOG] Riff Raff deactivates Gravity Locus.
- [LOG] Riff Raff deactivates Contingency.
- [LOG] Riff Raff deactivates Matter Weaving.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 108165
- [ONLINE PROFILE] saved character 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Saving JSON true
- [LOG] Saving game...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SAVEFILE PIPE] Already saving data game Riff Raff waiting for finish before piping...
- [SAVEFILE PIPE] force waiting
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 108353
- Make wait background texture 200 : 1680x1050 (2048, 2048)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff zone :: zone-wilderness.teaz :: table: 0x0f2437a0 => table: 0x16305e50 (1305)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff game :: game.teag :: table: 0x103bfb18 => table: 0x1a2b2100 (3635)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x11124e68 => table: 0x1f00a230 (343)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball :: table: 0x169a8920 => table: 0x0e083ae0 (79)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/riff_raff/level-wilderness-1.teal.tmp
- Saved zipname /save/riff_raff/level-wilderness-1.teal.tmp
- [SAVEFILE PIPE] Checking save Riff Raff level /save/riff_raff/level-wilderness-1.teal.tmp
- Loading savefile /save/riff_raff/
- Saved zipname /save/riff_raff/zone-wilderness.teaz.tmp
- [SAVEFILE] checked validity of type level => all fine
- [SAVEFILE PIPE] Checking save Riff Raff zone /save/riff_raff/zone-wilderness.teaz.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type zone => all fine
- Saved zipname /save/riff_raff/game.teag.tmp
- [SAVEFILE PIPE] Checking save Riff Raff game /save/riff_raff/game.teag.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type game => all fine
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- Saved zipname /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveLevel_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 9480623082ec9abde0fc4a4c5abd0a49 level /save/riff_raff/level-wilderness-1.teal
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec level-wilderness-1.teal 9480623082ec9abde0fc4a4c5abd0a49
- [SAVEFILE PIPE] on end saveZone_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 86709ed10f73ad7deb69dc4485f9f1ff zone /save/riff_raff/zone-wilderness.teaz
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec zone-wilderness.teaz 86709ed10f73ad7deb69dc4485f9f1ff
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 51d4d3fc9321d8c6567056c3f7bc25d1 game /save/riff_raff/game.teag
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag 51d4d3fc9321d8c6567056c3f7bc25d1
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [SAVEFILE PIPE] saving took 3 seconds
- Wait finished, counted 2334, 1489 ticks
- [SAVEFILE PIPE] All pipe saving emptied, resuming next save
- [COROUTINE] registering savefilepipe thread: 0x1ed08e08
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff deactivates Contingency.
- [LOG] Riff Raff deactivates Disintegration.
- [LOG] Riff Raff deactivates Chant of Fortress.
- [LOG] Riff Raff deactivates Premonition.
- [LOG] Riff Raff deactivates Matter Weaving.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 110274
- [LOG] Riff Raff deactivates Gravity Locus.
- [LOG] Riff Raff deactivates Reality Smearing.
- [LOG] Riff Raff deactivates Secrets of the Eternals.
- [ONLINE PROFILE] saved character 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Saving JSON true
- [LOG] Saving game...
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 110498
- Deleting shader 28 (is clone 1)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff game :: game.teag :: table: 0x103bfb18 => table: 0x15f4d988 (3755)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x11124e68 => table: 0x1a22fb38 (343)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball :: table: 0x1ec21f20 => table: 0x11c8d758 (79)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/riff_raff/game.teag.tmp
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- Saved zipname /save/riff_raff/game.teag.tmp
- [SAVEFILE PIPE] Checking save Riff Raff game /save/riff_raff/game.teag.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type game => all fine
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- Saved zipname /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 9c03b47fd31a8768e6702e88188fb2a8 game /save/riff_raff/game.teag
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag 9c03b47fd31a8768e6702e88188fb2a8
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [SAVEFILE PIPE] saving took 1 seconds
- [COROUTINE] dead savefilepipe
- [LOG] #YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 19 turns (stop reason: at exit).
- [LOG]
- Astar fail: destination unreachable
- Astar fail: destination unreachable
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-33
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-33
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 28 (is clone 1)
- Deleting shader 28 (is clone 1)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Server latency 34
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-4
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 28 (is clone 1)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-37
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-26
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [USERCHAT] channel achievement Xoedus tome A living one! true true
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-10
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel serial data rancarmel tome 509
- [USERCHAT] channel achievement rancarmel tome Unstoppable false false
- [USERCHAT] channel achievement Isotope-X tome Fear of Fours (Insane (Adventure) difficulty) true true
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [USERCHAT] channel serial data spazztik20 tome 657
- [USERCHAT] channel talk Isotope-X tome Ok. Ok.
- Lore
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-29
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-17
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-32
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Server latency 38
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-3
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-31
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-41
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-42
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-6
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement erikkustrife tome Curse Lifter (Roguelike) false false
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-39
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement valankir tome-spoiler Clone War false false
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-13
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-25
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement blackcat12951 tome Rescuer of the lost false true
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-1
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-14
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-27
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-23
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-44
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-9
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-11
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement kultako tome The Arena false false
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-15
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-30
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-36
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-21
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-7
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-12
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement neludz tome Utterly Destroyed false false
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-24
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-20
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-19
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-2
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement Zainde global Treasure Hoarder false false
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-16
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-38
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-22
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-35
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-8
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-43
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-40
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-5
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-33
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Server latency 34
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-28
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-18
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] Lore found: #0080FF#gravestone
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt last-hope-graveyard-34
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Lore
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] #YELLOW_GREEN#There is an open mausoleum here (press '<', '>' or right click to use).
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 16 turns (stop reason: at exit).
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Deleting temp shader main_fbo/wobbling[]
- Deleting temp shader main_fbo/timestop[]
- Deleting temp shader full_fbo[]
- Deleting temp shader main_fbo/gestures[]
- Deleting temp shader main_fbo/blur[]
- Deleting temp shader main_fbo/line_grids[]
- Deleting temp shader main_fbo/motionblur[]
- Deleting temp shader target_fbo[]
- Deleting temp shader main_fbo/underwater[]
- Deleting temp shader main_fbo[]
- Deleting temp shader resources[color=vec3(0.29803921568627,0.4156862745098,0.7921568627451),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
- Deleting temp shader textoutline[]
- Deleting temp shader sunaura[time_factor=5000]
- Deleting temp shader resources[color=vec3(0.58823529411765,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
- Deleting temp shader resources2[amp=0.8,color1=vec3(0.1843137254902,0.62745098039216,0.70588235294118),color2=vec3(0.56078431372549,0.50196078431373,0.26666666666667),distort=vec2(0.1,0.25),require_shader=4,speed=20000]
- Deleting temp shader stone[color1=vec4(0.4,0.4,0,1),color2=vec4(0.5,0.5,0,1),hide_center=1,xy=vec2(16,37),zoom=0.6]
- Deleting temp shader runicshield[auraColor=vec4(0.85,0.3,1,1),bubbleColor=vec4(0.8,0.1,1,1),ellipsoidalFactor=1,scrollingSpeed=-1,shieldIntensity=0.14,time_factor=12000]
- Deleting temp shader runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
- Deleting temp shader healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
- Deleting temp shader healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
- Deleting temp shader resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
- Deleting temp shader shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
- Deleting temp shader objectsoutline[]
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [COROUTINE] registering savefilepipe thread: 0x14674418
- Loading level persistance level last-hope-graveyard 2
- Make wait background texture 13 : 1680x1050 (2048, 2048)
- [SAVEFILE PIPE] looking for savefile to recover in the memory pipe level-last-hope-graveyard-1.teal ?=? level-last-hope-graveyard-2.teal
- Loading savefile /save/riff_raff/
- Wait finished, counted 0, 44 ticks
- Creating level last-hope-graveyard 2
- Make wait background texture 415 : 1680x1050 (2048, 2048)
- C Map size 35:21 :: 735
- C Map seens texture: 423 (60x60)
- Loading entities file from memory /data/general/objects/egos/lite.lua
- Loading entities file from memory /data/general/objects/egos/infusions.lua
- Loading entities file from memory /data/general/objects/egos/wands.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/wands-powers.lua
- Loading entities file from memory /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/totems-powers.lua
- Loading entities file from memory /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from memory /data/general/objects/egos/torques-powers.lua
- Loading entities file from memory /data/general/objects/egos/digger.lua
- Loading entities file from memory /data/general/objects/egos/rings.lua
- Loading entities file from memory /data/general/objects/egos/amulets.lua
- Loading entities file from memory /data/general/objects/egos/staves.lua
- Loading entities file from memory /data/general/objects/egos/mindstars.lua
- Loading entities file from memory /data/general/objects/egos/weapon.lua
- Loading entities file from memory /data/general/objects/egos/bow.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/ammo.lua
- Loading entities file from memory /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from memory /data/general/objects/egos/shield.lua
- Loading entities file from memory /data/general/objects/egos/robe.lua
- Loading entities file from memory /data/general/objects/egos/light-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from memory /data/general/objects/egos/helm.lua
- Loading entities file from memory /data/general/objects/egos/wizard-hat.lua
- Loading entities file from memory /data/general/objects/egos/light-boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/gloves.lua
- Loading entities file from memory /data/general/objects/egos/cloak.lua
- Loading entities file from memory /data/general/objects/egos/belt.lua
- Static generator using file /data/maps/zones/last-hope-mausoleum.lua
- [STATIC MAP] size 50 25
- Creating random boss Lisamina the bone giant 35 level 1 classes
- Adding to random boss class Doomed Afflicted
- power types: not_power_source = antimagic,nature power_source = psionic
- Adding 8 random class talents to boss
- * talent T_UNSEEN_FORCE
- * talent T_DARK_TENDRILS
- * talent T_REPROACH
- * talent T_DEVOUR_LIFE
- * talent T_FEED_POWER
- * talent T_AGONY
- * talent T_WILLFUL_STRIKE
- * talent T_INSTILL_FEAR
- [TOME ENTITY FILTER] selected Double Ego 48.706835901529 53
- [TOME ENTITY FILTER] selected Ego 66.331082650072 98
- [TOME ENTITY FILTER] selected Ego 57.186327287738 98
- Creating random boss Velessra the skeleton warrior 35 level 1 classes
- Adding to random boss class Corruptor Defiler
- power types: not_power_source = antimagic,nature power_source = arcane
- Adding 12 random class talents to boss
- * talent T_CATALEPSY
- * talent T_VIRULENT_DISEASE
- * talent T_LIFE_TAP
- * talent T_BLOOD_FRENZY
- * talent T_CURSE_OF_IMPOTENCE
- * talent T_DEATH_BLOW
- * talent T_EVASION
- * talent T_WARSHOUT
- * talent T_BLOOD_VENGEANCE
- * talent T_OVERKILL
- * talent T_STUNNING_BLOW
- * talent T_BONE_GRAB
- [TOME ENTITY FILTER] selected Double Ego 25.371258105005 53
- [TOME ENTITY FILTER] selected Ego 74.288371595156 98
- fight: silk robe of the mind (#RESIST#) shimmering elven-wood starstaff of might :: OFFHAND BODY
- Creating random boss Cyrebrelrana the bone giant 35 level 1 classes
- Adding to random boss class Corruptor Defiler
- power types: not_power_source = antimagic,nature power_source = arcane
- Adding 7 random class talents to boss
- * talent T_BONE_SPEAR
- * talent T_CORRUPTED_NEGATION
- * talent T_CHARM_MASTERY
- * talent T_BLOOD_VENGEANCE
- * talent T_SOUL_ROT
- * talent T_BONE_SHIELD
- * talent T_CURSE_OF_DEFENSELESSNESS
- [TOME ENTITY FILTER] selected Ego 65.163065308044 98
- [TOME ENTITY FILTER] selected Ego 64.875182149204 98
- fight: mindwoven silk robe yew vilestaff of fate :: OFFHAND BODY
- Creating random boss Isluta the skeleton archer 35 level 1 classes
- Adding to random boss class Cursed Afflicted
- power types: not_power_source = antimagic,nature power_source = technique,psionic
- Adding 9 random class talents to boss
- * talent T_SANCTUARY
- * talent T_FRENZY
- * talent T_BECKON
- * talent T_BLOOD_FRENZY
- * talent T_DISMAY
- * talent T_SUNDER_ARMOUR
- * talent T_REPEL
- * talent T_RAMPAGE
- * talent T_EVASION
- [TOME ENTITY FILTER] selected Ego 95.481120657521 98
- [TOME ENTITY FILTER] selected Ego 67.162308665263 98
- fight: stralite mail armour of stability stralite battleaxe of daylight :: OFFHAND BODY
- Creating random boss Emille the vampire 35 level 1 classes
- Adding to random boss class Skirmisher Rogue
- power types: not_power_source = antimagic,nature power_source = technique
- Adding 6 random class talents to boss
- * talent T_SKIRMISHER_SUPERB_AGILITY
- * talent T_VILE_POISONS
- * talent T_STICKY_SMOKE
- * talent T_SKIRMISHER_PACE_YOURSELF
- * talent T_ARMOUR_TRAINING
- * talent T_SKIRMISHER_BUCKLER_MASTERY
- [TOME ENTITY FILTER] selected Ego 95.169467971001 98
- [TOME ENTITY FILTER] selected Double Ego 37.670891025027 53
- fight: steady reinforced leather sling of lightning spiked reinforced leather armour :: nil MAINHAND
- [TOME ENTITY FILTER] selected Ego 84.409017133622 98
- [TOME ENTITY FILTER] selected Double Ego 12.768156895593 53
- fight: deadly pouch of stralite shots of accuracy steady reinforced leather sling of lightning :: nil QUIVER
- fight: deadly pouch of stralite shots of accuracy spiked reinforced leather armour :: nil QUIVER
- Creating random boss Xeraldann the vampire lord 35 level 1 classes
- Adding to random boss class Marauder Rogue
- power types: not_power_source = antimagic,nature power_source = technique_ranged,technique,arcane,psionic
- Adding 11 random class talents to boss
- * talent T_UNENDING_FRENZY
- * talent T_TOXIC_DEATH
- * talent T_EXPLOIT_WEAKNESS
- * talent T_ADRENALINE_SURGE
- * talent T_PRECISION
- * talent T_COUNTER_ATTACK
- * talent T_SET_UP
- * talent T_SPELL_SHIELD
- * talent T_BLOODY_BUTCHER
- * talent T_CHARM_MASTERY
- * talent T_HEIGHTENED_SENSES
- [TOME ENTITY FILTER] selected Ego 69.825402004138 98
- [TOME ENTITY FILTER] selected Double Ego 35.107651022986 53
- fight: acidic stralite dagger of massacre stralite dagger of phasing :: nil MAINHAND
- fight: acidic stralite dagger of massacre stralite dagger of phasing :: nil OFFHAND
- [TOME ENTITY FILTER] selected Ego 80.768325462185 98
- fight: prismatic drakeskin leather armour stralite dagger of phasing :: nil BODY
- fight: prismatic drakeskin leather armour acidic stralite dagger of massacre :: nil BODY
- [TOME ENTITY FILTER] selected Double Ego 22.121095345849 53
- fight: miner's drakeskin leather cap of strength (#STATBONUS#) stralite dagger of phasing :: nil HEAD
- fight: miner's drakeskin leather cap of strength (#STATBONUS#) acidic stralite dagger of massacre :: nil HEAD
- fight: miner's drakeskin leather cap of strength (#STATBONUS#) prismatic drakeskin leather armour :: nil HEAD
- Creating random boss Xanyra the skeleton archer 35 level 1 classes
- Adding to random boss class Skirmisher Rogue
- power types: not_power_source = antimagic,nature power_source = technique
- Adding 8 random class talents to boss
- * talent T_KNIFE_MASTERY
- * talent T_STICKY_SMOKE
- * talent T_SKIRMISHER_BOMBARDMENT
- * talent T_DISENGAGE
- * talent T_SKIRMISHER_KNEECAPPER
- * talent T_EMPOWER_POISONS
- * talent T_HEAVE
- * talent T_SKIRMISHER_NOGGIN_KNOCKER
- [TOME ENTITY FILTER] selected Double Ego 36.908937710083 53
- [TOME ENTITY FILTER] selected Ego 93.804253846827 98
- fight: ranger's drakeskin leather sling spiked hardened leather armour of lightning resistance :: nil MAINHAND
- [TOME ENTITY FILTER] selected Ego 95.169849797424 98
- [TOME ENTITY FILTER] selected Double Ego 9.8302947915695 53
- fight: icy pouch of stralite shots of accuracy ranger's drakeskin leather sling :: nil QUIVER
- fight: icy pouch of stralite shots of accuracy spiked hardened leather armour of lightning resistance :: nil QUIVER
- Creating random boss Salitira the vampire lord 35 level 1 classes
- class Wyrmic rejected due to power source
- Adding to random boss class Cursed Afflicted
- power types: not_power_source = antimagic,nature power_source = technique,psionic
- Adding 8 random class talents to boss
- * talent T_EXOTIC_WEAPONS_MASTERY
- * talent T_HARASS_PREY
- * talent T_SANCTUARY
- * talent T_TENACITY
- * talent T_CHARM_MASTERY
- * talent T_DOMINATE
- * talent T_PRETERNATURAL_SENSES
- * talent T_SLASH
- [TOME ENTITY FILTER] selected Double Ego 19.212233773249 53
- [TOME ENTITY FILTER] selected Ego 97.797303379466 98
- fight: prismatic stralite mail armour hateful stralite battleaxe of daylight :: OFFHAND BODY
- [TOME ENTITY FILTER] selected Double Ego 23.818512879735 53
- [TOME ENTITY FILTER] selected Ego 57.971133590204 98
- [TOME ENTITY FILTER] selected Double Ego 44.985886239211 53
- Added unique mod.class.Object/Golden Three-Edged Sword 'The Truth' :: 1
- [TOME ENTITY FILTER] selected Double Ego 8.0426012529159 53
- [TOME ENTITY FILTER] selected Double Ego 14.933775378143 53
- fight: mindwoven woollen robe of light (#RESIST#) potent yew vilestaff of might :: OFFHAND BODY
- Added unique mod.class.NPC/Celia :: 1
- [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
- [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
- New GL Shader program 49
- New GL Shader 50 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
- *p 49: Uniform: 0: 8B50 ellipsoidalFactor
- *p 49: Uniform: 1: 1406 noup
- *p 49: Uniform: 2: 8B5E tex
- *p 49: Uniform: 3: 1406 tick
- *p 49: Uniform: 4: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
- [SHADER] Loaded shader with totalname spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
- New GL Shader program 51
- *p 51: Uniform: 0: 8B50 ellipsoidalFactor
- *p 51: Uniform: 1: 1406 noup
- *p 51: Uniform: 2: 8B5E tex
- *p 51: Uniform: 3: 1406 tick
- *p 51: Uniform: 4: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/flamewings.lua
- [SHADER] Loaded shader with totalname flamewings[]
- New GL Shader program 52
- New GL Shader 53 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
- *p 52: Uniform: 0: 1406 deploy_factor
- *p 52: Uniform: 1: 1406 ellipsoidalFactor
- *p 52: Uniform: 2: 1406 flap
- *p 52: Uniform: 3: 8B5E tex
- *p 52: Uniform: 4: 1406 tick
- *p 52: Uniform: 5: 1406 tick_start
- *p 52: Uniform: 6: 1406 time_factor
- [SHADER] setting reset param tick_start 259774
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/stair_up.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/object/scroll-lore.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/coffin_unopened_01_64.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1.png
- Deleting shader 33 (is clone 0)
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/floor_pentagram.png
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/npc/humanoid_human_celia.png
- Wait finished, counted 810, 426 ticks
- No zone events loaded
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_3.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_13.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_11.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_1.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall2_15.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_vert.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_vert_north.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
- Not gone east, no backup guardian
- Running on level loads last-hope-graveyard-2
- [LOG] #YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
- [PARTY] New member, add after Riff Raff Riff Raff
- Adding entity 2822 after 2822
- Updating zone name Mausoleum
- C Map minimap texture: 453 (50x50; 64x64)
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff level :: level-last-hope-graveyard-1.teal :: table: 0x1ecd1e38 => table: 0x1687a298 (2123)
- Loading savefile /save/riff_raff/
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff deactivates Contingency.
- [LOG] Riff Raff deactivates Secrets of the Eternals.
- [LOG] Riff Raff deactivates Reality Smearing.
- [LOG] Riff Raff deactivates Disintegration.
- [LOG] Riff Raff deactivates Gravity Locus.
- [LOG] Riff Raff deactivates Matter Weaving.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 260915
- [LOG] Riff Raff deactivates Premonition.
- [LOG] Riff Raff deactivates Chant of Fortress.
- [ONLINE PROFILE] saved character 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Saving JSON true
- [LOG] Saving game...
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 261088
- [SAVEFILE PIPE] new save running in the pipe: Riff Raff game :: game.teag :: table: 0x103bfb18 => table: 0x1ef9bff8 (4462)
- Loading savefile /save/riff_raff/
- [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x11124e68 => table: 0x1ec4ec00 (343)
- Loading savefile /save//
- [SAVEFILE PIPE] new save running in the pipe: party entity :: 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball :: table: 0x16af9658 => table: 0x0e3596a0 (108)
- Loading savefile /save/party/
- [SAVEFILE PIPE] unleashing save thread
- Saving zipname /save/riff_raff/level-last-hope-graveyard-1.teal.tmp
- Saved zipname /save/riff_raff/level-last-hope-graveyard-1.teal.tmp
- [SAVEFILE PIPE] Checking save Riff Raff level /save/riff_raff/level-last-hope-graveyard-1.teal.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type level => all fine
- Saved zipname /save/riff_raff/game.teag.tmp
- [SAVEFILE PIPE] Checking save Riff Raff game /save/riff_raff/game.teag.tmp
- Loading savefile /save/riff_raff/
- [SAVEFILE] checked validity of type game => all fine
- Saved zipname /save//world.teaw.tmp
- [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
- Loading savefile /save//
- Saved zipname /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- [SAVEFILE] checked validity of type world => all fine
- [SAVEFILE PIPE] Checking save party entity /charballs/8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec-1.3.3.charball.tmp
- Loading savefile /save/party/
- [SAVEFILE] checked validity of type entity => all fine
- [ONLINE PROFILE] saved character charball 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec
- [LOG] Saving done.
- [SAVEFILE PIPE] on end saveModuleProfile
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [SAVEFILE PIPE] on end saveLevel_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 79e8a0fcf4555a09c3c968ff1fbec21a level /save/riff_raff/level-last-hope-graveyard-1.teal
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec level-last-hope-graveyard-1.teal 79e8a0fcf4555a09c3c968ff1fbec21a
- [SAVEFILE PIPE] on end saveGame_md5
- Save MD5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec 4dea2b16110cbb9a8d869605d01c5489 game /save/riff_raff/game.teag
- [ONLINE PROFILE] saved character md5 8e6bf0b9-fc0f-4018-90c1-3f7df63f7fec game.teag 4dea2b16110cbb9a8d869605d01c5489
- [SAVEFILE PIPE] on end saveWorld_md5
- [SAVEFILE PIPE] on end saveEntity_md5
- [SAVEFILE PIPE] saving took 3 seconds
- [COROUTINE] dead savefilepipe
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [LOG] Lore found: #0080FF#A creased letter
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [PROFILE] filtering save of lore to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [LORE] learnt celia-letter
- [QUEST] try update status on Riff Raff grave-necromancer 1 note
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 2 turns (stop reason: learnt lore).
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [USERCHAT] channel achievement fumbykid tome Level 40 true false
- Loading tile from tileset /data/gfx/shockbolt/terrain/marble_floor.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open.png
- [SOUND] loading from /data/sound/ambient/door_creaks/creak_3.lua :=: /data/sound/ambient/door_creaks/creak_3.ogg :>
- [SOUND] :=> sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
- Deleting shader 28 (is clone 1)
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_giant_bone_giant.png
- Added unique mod.class.NPC/Lisamina the bone giant :: 1
- [LOG] Lisamina the bone giant activates Call Shadows.
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [LOG] Lisamina the bone giant activates Gesture of Pain.
- [LOG] You were not the first here: the corpse was turned into an undead.
- Loading tile from tileset /data/gfx/shockbolt/terrain/coffin_opened_01_64.png
- Deleting temp shader water[]
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [SHADER] Loading from /data/gfx/shaders/lightning.lua
- [SHADER] Loaded shader with totalname lightning[]
- New GL Shader program 33
- New GL Shader 54 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
- *p 33: Uniform: 0: 8B51 color1
- *p 33: Uniform: 1: 8B51 color2
- *p 33: Uniform: 2: 8B5E tex
- [SOUND] loading from /data/sound/talents/arcane.ogg :=: sound "/data/sound/talents/arcane.ogg" : <static>
- checkHit 69.5 36.540999839946
- => chance to hit 100
- [LOG] Lisamina the bone giant looks a little pale around the edges.
- [LOG] Lisamina the bone giant has moved forward in time!
- Loading tile from tileset /data/gfx/talents/gather_the_threads.png
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Lisamina the bone giant for #aaaaaa#18 physical#LAST#, #{bold}##LIGHT_STEEL_BLUE#183 temporal#{normal}##LAST#, #{bold}##aaaaaa#130 physical#{normal}##LAST#, #LIGHT_STEEL_BLUE#157 temporal#LAST# (487 total damage).
- [LOG]
- Added unique mod.class.NPC/Lisamina the bone giant :: 2
- [LOG] Lisamina the bone giant uses Dark Tendrils.
- [MIND CRIT %] 24.7
- [LOG] #{bold}#Lisamina the bone giant's mind surges with critical power!#{normal}#
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x1ee18240
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x144e6d30
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x1edb1ac8
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- Loading tile from tileset /data/gfx/shockbolt/npc/elemental_temporal_telugoroth.png
- [SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
- [SHADER] Loaded shader with totalname shadow_simulacrum[base=0.5,color=vec3(0.2,0.1,0.8),time_factor=500]
- New GL Shader program 55
- New GL Shader 56 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
- *p 55: Uniform: 0: 1406 base
- *p 55: Uniform: 1: 8B51 color
- *p 55: Uniform: 2: 8B50 p2
- *p 55: Uniform: 3: 8B5E tex
- *p 55: Uniform: 4: 1406 tick
- *p 55: Uniform: 5: 1406 time_factor
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- Loading tile from tileset /data/gfx/talents/temporal_form.png
- Loading tile from tileset /data/gfx/talents/anomaly_rearrange.png
- Loading tile from tileset /data/gfx/talents/anomaly_temporal_storm.png
- [USERCHAT] channel achievement blackcat12951 tome The secret city false true
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 69.5 57.390999839946
- => chance to hit 81
- [SPELL CRIT %] 55.7
- [LOG] Lisamina the bone giant has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Lisamina the bone giant for #LIGHT_STEEL_BLUE#886 temporal#LAST# damage.
- [LOG]
- Loading tile from tileset /data/gfx/effects/rune_cooldown.png
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
- New GL Shader program 57
- *p 57: Uniform: 0: 8B52 beamColor1
- *p 57: Uniform: 1: 8B52 beamColor2
- *p 57: Uniform: 2: 1406 beamsCount
- *p 57: Uniform: 3: 8B52 circleColor
- *p 57: Uniform: 4: 1406 circleDescendSpeed
- *p 57: Uniform: 5: 1406 circleRotationSpeed
- *p 57: Uniform: 6: 1406 noup
- *p 57: Uniform: 7: 8B5E tex
- *p 57: Uniform: 8: 1406 tick
- *p 57: Uniform: 9: 1406 tick_start
- *p 57: Uniform: 10: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
- New GL Shader program 58
- *p 58: Uniform: 0: 8B52 beamColor1
- *p 58: Uniform: 1: 8B52 beamColor2
- *p 58: Uniform: 2: 1406 beamsCount
- *p 58: Uniform: 3: 8B52 circleColor
- *p 58: Uniform: 4: 1406 circleDescendSpeed
- *p 58: Uniform: 5: 1406 circleRotationSpeed
- *p 58: Uniform: 6: 1406 noup
- *p 58: Uniform: 7: 8B5E tex
- *p 58: Uniform: 8: 1406 tick
- *p 58: Uniform: 9: 1406 tick_start
- *p 58: Uniform: 10: 1406 time_factor
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Riff Raff casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [LOG] Riff Raff spins fate.
- [SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/conic_cylinder[growSpeed=0.004,noup=2]
- New GL Shader program 59
- New GL Shader 60 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
- *p 59: Uniform: 0: 1406 coneAngle
- *p 59: Uniform: 1: 1406 cylinderHeight
- *p 59: Uniform: 2: 1406 cylinderRadius
- *p 59: Uniform: 3: 1406 density
- *p 59: Uniform: 4: 1406 growSpeed
- *p 59: Uniform: 5: 1406 isSphere
- *p 59: Uniform: 6: 1406 scrollingSpeed
- *p 59: Uniform: 7: 1406 shininess
- *p 59: Uniform: 8: 1406 side
- *p 59: Uniform: 9: 8B5E tex
- *p 59: Uniform: 10: 1406 tick
- *p 59: Uniform: 11: 1406 tick_start
- *p 59: Uniform: 12: 1406 topTransperency
- *p 59: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 282483
- [SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/conic_cylinder[growSpeed=0.004,noup=1]
- New GL Shader program 61
- *p 61: Uniform: 0: 1406 coneAngle
- *p 61: Uniform: 1: 1406 cylinderHeight
- *p 61: Uniform: 2: 1406 cylinderRadius
- *p 61: Uniform: 3: 1406 density
- *p 61: Uniform: 4: 1406 growSpeed
- *p 61: Uniform: 5: 1406 isSphere
- *p 61: Uniform: 6: 1406 scrollingSpeed
- *p 61: Uniform: 7: 1406 shininess
- *p 61: Uniform: 8: 1406 side
- *p 61: Uniform: 9: 8B5E tex
- *p 61: Uniform: 10: 1406 tick
- *p 61: Uniform: 11: 1406 tick_start
- *p 61: Uniform: 12: 1406 topTransperency
- *p 61: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 282483
- [LOG] Riff Raff weaves fate.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff converts damage into paradox.
- [SHADER] Loading from /data/gfx/shaders/volumetric/transparent_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=2,scrollingSpeed=0.0002]
- New GL Shader program 62
- *p 62: Uniform: 0: 1406 coneAngle
- *p 62: Uniform: 1: 1406 cylinderHeight
- *p 62: Uniform: 2: 1406 cylinderRadius
- *p 62: Uniform: 3: 1406 density
- *p 62: Uniform: 4: 1406 growSpeed
- *p 62: Uniform: 5: 1406 isSphere
- *p 62: Uniform: 6: 1406 scrollingSpeed
- *p 62: Uniform: 7: 1406 shininess
- *p 62: Uniform: 8: 1406 side
- *p 62: Uniform: 9: 8B5E tex
- *p 62: Uniform: 10: 1406 tick
- *p 62: Uniform: 11: 1406 tick_start
- *p 62: Uniform: 12: 1406 topTransperency
- *p 62: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 282483
- [SHADER] Loading from /data/gfx/shaders/volumetric/transparent_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=1,scrollingSpeed=0.0002]
- New GL Shader program 63
- *p 63: Uniform: 0: 1406 coneAngle
- *p 63: Uniform: 1: 1406 cylinderHeight
- *p 63: Uniform: 2: 1406 cylinderRadius
- *p 63: Uniform: 3: 1406 density
- *p 63: Uniform: 4: 1406 growSpeed
- *p 63: Uniform: 5: 1406 isSphere
- *p 63: Uniform: 6: 1406 scrollingSpeed
- *p 63: Uniform: 7: 1406 shininess
- *p 63: Uniform: 8: 1406 side
- *p 63: Uniform: 9: 8B5E tex
- *p 63: Uniform: 10: 1406 tick
- *p 63: Uniform: 11: 1406 tick_start
- *p 63: Uniform: 12: 1406 topTransperency
- *p 63: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 282483
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 4 turns (stop reason: taken damage).
- [LOG] #LIGHT_BLUE##UID:2822:0##fbd578#Riff Raff#LAST# converts damage to paradox!
- [LOG] Lisamina the bone giant's creeping dark hits #fbd578#Riff Raff#LAST# for #LIGHT_BLUE#(14 converted)#LAST#, #{bold}##GREY#33 darkness#{normal}##LAST# (33 total damage).
- [LOG]
- Added unique mod.class.NPC/Lisamina the bone giant :: 3
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_shadow_shadow.png
- [SOUND] loading from /data/sound/talents/spell_generic.ogg :=: sound "/data/sound/talents/spell_generic.ogg" : <static>
- [TARGET] Passing target shadow from Lisamina the bone giant to Riff Raff
- [LOG] Lisamina the bone giant uses Willful Strike.
- [MIND CRIT %] 24.7
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff was smashed!
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] #LIGHT_BLUE##UID:2822:0##fbd578#Riff Raff#LAST# converts damage to paradox!
- [LOG] #UID:33283:0#Lisamina the bone giant hits #fbd578#Riff Raff#LAST# for #LIGHT_BLUE#(53 converted)#LAST#, #aaaaaa#124 physical#LAST#, #LIGHT_BLUE#(7 converted)#LAST#, #aaaaaa#17 physical#LAST# (142 total damage).
- [LOG]
- Deleting shader 28 (is clone 1)
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- [SHADER] Loading from /data/gfx/shaders/shield.lua
- [SHADER] Loaded shader with totalname shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
- New GL Shader program 64
- *p 64: Uniform: 0: 1406 aadjust
- *p 64: Uniform: 1: 1406 antialiasingRadius
- *p 64: Uniform: 2: 8B51 color
- *p 64: Uniform: 3: 1406 ellipsoidalFactor
- *p 64: Uniform: 4: 1406 horizontalScrollingSpeed
- *p 64: Uniform: 5: 8B50 impact
- *p 64: Uniform: 6: 8B51 impact_color
- *p 64: Uniform: 7: 1406 impact_tick
- *p 64: Uniform: 8: 1406 impact_time
- *p 64: Uniform: 9: 1406 oscillationSpeed
- *p 64: Uniform: 10: 1406 shieldIntensity
- *p 64: Uniform: 11: 8B5E tex
- *p 64: Uniform: 12: 1406 tick
- *p 64: Uniform: 13: 1406 tick_start
- *p 64: Uniform: 14: 1406 time_factor
- *p 64: Uniform: 15: 1406 verticalScrollingSpeed
- *p 64: Uniform: 16: 1406 wobblingPower
- *p 64: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 286734
- Shader delayed load running for resources
- [SHADER] Loading from /data/gfx/shaders/resources.lua
- [SHADER] Loaded shader with totalname resources[a=0.7,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
- New GL Shader program 65
- *p 65: Uniform: 0: 1406 a
- *p 65: Uniform: 1: 1406 amp
- *p 65: Uniform: 2: 8B51 color
- *p 65: Uniform: 3: 8B50 p2
- *p 65: Uniform: 4: 1406 speed
- *p 65: Uniform: 5: 8B5E tex
- *p 65: Uniform: 6: 1406 tick
- Loading tile from tileset /data/gfx/talents/time_shield.png
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 75.952507950044 78.240999839946
- => chance to hit 45
- [LOG] Lisamina the bone giant resists!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Lisamina the bone giant for #{bold}##LIGHT_STEEL_BLUE#498 temporal#{normal}##LAST# damage.
- [LOG]
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:8:0#pouch of bone giant dust#WHITE#.
- [SOUND] loading from /data/sound/talents/tidalwave.ogg :=: sound "/data/sound/talents/tidalwave.ogg" : <static>
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Lisamina the bone giant for #LIGHT_STEEL_BLUE#401 temporal#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Shadow for #LIGHT_STEEL_BLUE#334 temporal#LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Lisamina the bone giant!#{normal}#
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Shadow!#{normal}#
- Loading tile from tileset /data/gfx/shockbolt/object/pouch_bone_giant_dust.png
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff slows down.
- [LOG] Riff Raff stops spinning fate.
- [LOG] Riff Raff stops converting damage to paradox..
- [LOG] Riff Raff stops weaving fate.
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] The protective shield of Riff Raff disappears.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 292044
- [LOG] The dark tendrils lash at Riff Raff.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is pinned to the ground.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] Riff Raff is no longer pinned.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] The dark tendrils dissipate.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- Loading tile from tileset /data/gfx/talents/temporal_form.png
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 106 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] mindwoven cashmere robe true
- [LOG] Riff Raff picks up (a.): #00FF80##UID:33284:0#mindwoven cashmere robe (2 def, 0 armour)#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 6 turns (stop reason: interesting terrain).
- [LOG]
- [SOUND] loading from /data/sound/ambient/door_creaks/creak_2.lua :=: /data/sound/ambient/door_creaks/creak_2.ogg :>
- [SOUND] :=> sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel serial data rancarmel tome 488
- Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_warrior.png
- Added unique mod.class.NPC/Velessra the skeleton warrior :: 1
- [LOG] Velessra the skeleton warrior activates Blood Frenzy.
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [LOG] Velessra the skeleton warrior activates Overkill.
- [SOUND] loading from /data/sound/talents/flame.ogg :=: unknown file
- [LOG] Velessra the skeleton warrior activates Blood Vengeance.
- [LOG] You were not the first here: the corpse was turned into an undead.
- Deleting shader 28 (is clone 1)
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- checkHit 67.5 44.037995274942
- => chance to hit 100
- [LOG] Velessra the skeleton warrior looks a little pale around the edges.
- [LOG] Velessra the skeleton warrior has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Velessra the skeleton warrior for #aaaaaa#22 physical#LAST#, #LIGHT_STEEL_BLUE#157 temporal#LAST# (179 total damage).
- [LOG]
- Added unique mod.class.NPC/Velessra the skeleton warrior :: 2
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x1112c680
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x144830e0
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x1112c330
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 67.5 64.287995274942
- => chance to hit 59
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [LOG] Velessra the skeleton warrior has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Velessra the skeleton warrior for #{bold}##LIGHT_STEEL_BLUE#1550 temporal#{normal}##LAST# damage.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- Added unique mod.class.NPC/Velessra the skeleton warrior :: 3
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 5 turns (stop reason: hostile spotted to the south (Velessra the skeleton warrior)).
- [LOG]
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- Loading tile from tileset /data/gfx/shockbolt/object/staff_elvenwood.png
- [SOUND] loading from /data/sound/creatures/skeletons/skell_die.ogg :=: sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Velessra the skeleton warrior for #LIGHT_STEEL_BLUE#271 temporal#LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Velessra the skeleton warrior!#{normal}#
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff slows down.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 303456
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 43 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] silk robe of the mind (#RESIST#) true
- [LOG] Riff Raff picks up (b.): #00FF80##UID:33297:0#silk robe of the mind (+15%) (3 def, 0 armour)#LAST#.
- [Identify] shimmering elven-wood starstaff of might true
- [LOG] Riff Raff picks up (a.): #00FF80##UID:33291:0#shimmering elven-wood starstaff of might (25-30 power, 5 apr, light element)#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/robe_silk.png
- Server latency 35
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SOUND] loading from /data/sound/ambient/door_creaks/creak_1.lua :=: /data/sound/ambient/door_creaks/creak_1.ogg :>
- [SOUND] :=> sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] There is nothing there.
- [USERCHAT] channel achievement cezar0002 tome The sky is falling! false false
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 6 turns (stop reason: interesting terrain).
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Added unique mod.class.NPC/Cyrebrelrana the bone giant :: 1
- [LOG] Cyrebrelrana the bone giant activates Bone Shield.
- [SHADER] Loading from /data/gfx/shaders/boneshield.lua
- [SHADER] Loaded shader with totalname boneshield[]
- New GL Shader program 66
- New GL Shader 67 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/boneshield.frag
- *p 66: Uniform: 0: 1406 chargesCount
- *p 66: Uniform: 1: 8B50 ellipsoidalFactor
- *p 66: Uniform: 2: 1406 scrollingSpeed
- *p 66: Uniform: 3: 1406 side
- *p 66: Uniform: 4: 8B5E tex
- *p 66: Uniform: 5: 1406 tick
- [SHADER] setting reset param chargesCount 0
- [SHADER] setting reset param chargesCount 6
- [SOUND] loading from /data/sound/talents/spell_generic2.ogg :=: sound "/data/sound/talents/spell_generic2.ogg" : <static>
- [CALLBACK] upgrading to prioritized talents_on_rest
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [LOG] Cyrebrelrana the bone giant activates Blood Vengeance.
- [LOG] You were not the first here: the corpse was turned into an undead.
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [SHADER] setting reset param chargesCount 5
- [SHADER] setting reset param chargesCount 4
- checkHit 67.5 48.334506308864
- => chance to hit 98
- [LOG] Cyrebrelrana the bone giant looks a little pale around the edges.
- [LOG] Cyrebrelrana the bone giant has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #SLATE#(18 to bones)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(157 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
- [LOG]
- Added unique mod.class.NPC/Cyrebrelrana the bone giant :: 2
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x1687cdb8
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x116b33b0
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x1ea58220
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 67.5 68.584506308864
- => chance to hit 48
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [SHADER] setting reset param chargesCount 3
- [LOG] Cyrebrelrana the bone giant has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #SLATE#(1550 to bones)#LAST#, #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST# (0 total damage).
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- Added unique mod.class.NPC/Cyrebrelrana the bone giant :: 3
- AI took for target 33304 Cyrebrelrana the bone giant :: 2822 Riff Raff 9 < 100
- [LOG] Cyrebrelrana the bone giant casts Pacification Hex.
- checkHit 42.433333333333 49.333333333333
- => chance to hit 33
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is hexed!
- [SOUND] loading from /data/sound/talents/slime.ogg :=: sound "/data/sound/talents/slime.ogg" : <static>
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 6 turns (stop reason: hostile spotted to the south (Cyrebrelrana the bone giant)).
- [LOG]
- Loading tile from tileset /data/gfx/talents/pacification_hex.png
- [LOG] Riff Raff casts Time Skip.
- Deleting shader 28 (is clone 1)
- [USERCHAT] channel serial data erikkustrife tome 646
- [LOG] Riff Raff uses Infusion: Wild.
- [LOG] Riff Raff is free from the hex.
- [LOG] Riff Raff is cured!
- [LOG] Riff Raff lessens the pain.
- Loading tile from tileset /data/gfx/effects/infusion_cooldown.png
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [SHADER] setting reset param chargesCount 2
- checkHit 69.5 89.434506308864
- => chance to hit 1
- [LOG] Cyrebrelrana the bone giant resists!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #SLATE#(271 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
- [LOG]
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 333302
- [LOG] Riff Raff casts Seal Fate.
- [SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
- [SHADER] Loaded shader with totalname volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
- New GL Shader program 68
- *p 68: Uniform: 0: 1406 coneAngle
- *p 68: Uniform: 1: 1406 cylinderHeight
- *p 68: Uniform: 2: 1406 cylinderRadius
- *p 68: Uniform: 3: 1406 density
- *p 68: Uniform: 4: 1406 growSpeed
- *p 68: Uniform: 5: 1406 isSphere
- *p 68: Uniform: 6: 1406 scrollingSpeed
- *p 68: Uniform: 7: 1406 shininess
- *p 68: Uniform: 8: 1406 side
- *p 68: Uniform: 9: 8B5E tex
- *p 68: Uniform: 10: 1406 tick
- *p 68: Uniform: 11: 1406 tick_start
- *p 68: Uniform: 12: 1406 topTransperency
- *p 68: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 335427
- [SHADER] Loading from /data/gfx/shaders/volumetric/no_idea_but_looks_cool.lua
- [SHADER] Loaded shader with totalname volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
- New GL Shader program 69
- *p 69: Uniform: 0: 1406 coneAngle
- *p 69: Uniform: 1: 1406 cylinderHeight
- *p 69: Uniform: 2: 1406 cylinderRadius
- *p 69: Uniform: 3: 1406 density
- *p 69: Uniform: 4: 1406 growSpeed
- *p 69: Uniform: 5: 1406 isSphere
- *p 69: Uniform: 6: 1406 scrollingSpeed
- *p 69: Uniform: 7: 1406 shininess
- *p 69: Uniform: 8: 1406 side
- *p 69: Uniform: 9: 8B5E tex
- *p 69: Uniform: 10: 1406 tick
- *p 69: Uniform: 11: 1406 tick_start
- *p 69: Uniform: 12: 1406 topTransperency
- *p 69: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 335427
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [LOG] Riff Raff casts Webs of Fate.
- [SHADER] Loading from /data/gfx/shaders/volumetric/fast_sphere.lua
- [SHADER] Loaded shader with totalname volumetric/fast_sphere[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.001,shininess=40]
- New GL Shader program 70
- *p 70: Uniform: 0: 1406 coneAngle
- *p 70: Uniform: 1: 1406 cylinderHeight
- *p 70: Uniform: 2: 1406 cylinderRadius
- *p 70: Uniform: 3: 1406 density
- *p 70: Uniform: 4: 1406 growSpeed
- *p 70: Uniform: 5: 1406 isSphere
- *p 70: Uniform: 6: 1406 scrollingSpeed
- *p 70: Uniform: 7: 1406 shininess
- *p 70: Uniform: 8: 1406 side
- *p 70: Uniform: 9: 8B5E tex
- *p 70: Uniform: 10: 1406 tick
- *p 70: Uniform: 11: 1406 tick_start
- *p 70: Uniform: 12: 1406 topTransperency
- *p 70: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 335959
- [SHADER] Loading from /data/gfx/shaders/volumetric/fast_sphere.lua
- [SHADER] Loaded shader with totalname volumetric/fast_sphere[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.001,shininess=40]
- New GL Shader program 71
- *p 71: Uniform: 0: 1406 coneAngle
- *p 71: Uniform: 1: 1406 cylinderHeight
- *p 71: Uniform: 2: 1406 cylinderRadius
- *p 71: Uniform: 3: 1406 density
- *p 71: Uniform: 4: 1406 growSpeed
- *p 71: Uniform: 5: 1406 isSphere
- *p 71: Uniform: 6: 1406 scrollingSpeed
- *p 71: Uniform: 7: 1406 shininess
- *p 71: Uniform: 8: 1406 side
- *p 71: Uniform: 9: 8B5E tex
- *p 71: Uniform: 10: 1406 tick
- *p 71: Uniform: 11: 1406 tick_start
- *p 71: Uniform: 12: 1406 topTransperency
- *p 71: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 335959
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [SHADER] setting reset param chargesCount 1
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #SLATE#(396 to bones)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
- [LOG] Cyrebrelrana the bone giant casts Curse of Defenselessness.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 39.4 49.333333333333
- => chance to hit 26
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is cursed.
- [LOG]
- Loading tile from tileset /data/gfx/talents/curse_of_defenselessness.png
- Loading tile from tileset /data/gfx/effects/spellshocked.png
- [USERCHAT] channel achievement Bouree tome Best album ever! (Nightmare (Roguelike) difficulty) false true
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 48.334506308864 82.828341364435
- => chance to hit 0
- [LOG] Cyrebrelrana the bone giant is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [SHADER] setting reset param chargesCount 0
- [LOG] Cyrebrelrana the bone giant casts Soul Rot.
- [SPELL CRIT %] 51.797836696677
- [LOG] #{bold}#Cyrebrelrana the bone giant's spell attains critical power!#{normal}#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# deflects the projectile from Cyrebrelrana the bone giant to the north!
- Adding entity 33601 after 33304
- [LOG] Attenuate from Riff Raff hits Cyrebrelrana the bone giant for #SLATE#(272 to bones)#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #{bold}##LIGHT_STEEL_BLUE#0 temporal#{normal}##LAST# damage.
- [LOG]
- Deleting temp shader tree[]
- [LOG] Riff Raff casts Repulsion Blast.
- [SPELL CRIT %] 55.7
- [LOG] Riff Raff spins fate.
- Cloned shader 59
- [SHADER] setting reset param tick_start 361226
- Cloned shader 61
- [SHADER] setting reset param tick_start 361226
- [LOG] Riff Raff weaves fate.
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- checkHit 84.747288772739 35.250300386204
- => chance to hit 95
- [KNOCKBACK] from 6 6 over 4
- [KNOCKBACK] try 9 18 3
- [LOG] Cyrebrelrana the bone giant slams into something solid!
- [SHADER] Loading from /data/gfx/shaders/distort.lua
- [SHADER] Loaded shader with totalname distort[blacken=30,power=0.06,power_time=1000000]
- New GL Shader program 72
- New GL Shader 73 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/distort.frag
- *p 72: Uniform: 0: 1406 blacken
- *p 72: Uniform: 1: 8B5E mainfbo
- *p 72: Uniform: 2: 1406 power
- *p 72: Uniform: 3: 1406 power_amp
- *p 72: Uniform: 4: 1406 power_time
- *p 72: Uniform: 5: 8B5E tex
- *p 72: Uniform: 6: 8B50 texSize
- *p 72: Uniform: 7: 1406 tick
- [SOUND] loading from /data/sound/talents/earth.ogg :=: sound "/data/sound/talents/earth.ogg" : <static>
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #LIGHT_STEEL_BLUE#200 temporal#LAST#, #LIGHT_STEEL_BLUE#184 temporal#LAST#, #aaaaaa#108 physical#LAST#, #aaaaaa#117 physical#LAST#, #LIGHT_STEEL_BLUE#50 temporal#LAST#, #aaaaaa#29 physical#LAST# (688 total damage).
- [LOG] Riff Raff slows down.
- [LOG] Cyrebrelrana the bone giant casts Drain.
- [SPELL CRIT %] 8
- Projectile slowing down from 15
- Projectile slowing down to 8.0454545454546
- Adding entity 33602 after 33304
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #LIGHT_STEEL_BLUE#272 temporal#LAST# damage.
- [LOG]
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- [LOG]
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- Server latency 39
- checkHit 85.655324655536 35.250300386204
- => chance to hit 95
- [PULL] from 8 8 towards 8 17 over 3
- [PULL] try nil nil 2
- [LOG] Cyrebrelrana the bone giant is drawn in by the singularity!
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [SHADER] Loading from /data/gfx/shaders/distort.lua
- [SHADER] Loaded shader with totalname distort[]
- New GL Shader program 74
- *p 74: Uniform: 0: 1406 blacken
- *p 74: Uniform: 1: 8B5E mainfbo
- *p 74: Uniform: 2: 1406 power
- *p 74: Uniform: 3: 1406 power_amp
- *p 74: Uniform: 4: 1406 power_time
- *p 74: Uniform: 5: 8B5E tex
- *p 74: Uniform: 6: 8B50 texSize
- *p 74: Uniform: 7: 1406 tick
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #LIGHT_STEEL_BLUE#393 temporal#LAST#, #aaaaaa#230 physical#LAST# (623 total damage).
- [SHADER] setting reset param chargesCount 1
- [LOG] A part of Cyrebrelrana the bone giant's bone shield regenerates.
- [LOG] Cyrebrelrana the bone giant casts Soul Rot.
- [SPELL CRIT %] 51.797836696677
- Projectile slowing down from 10
- Projectile slowing down to 5.3636363636364
- Adding entity 33603 after 33304
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #LIGHT_STEEL_BLUE#272 temporal#LAST# damage.
- [LOG]
- [LOG] Riff Raff casts Dust to Dust.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [SHADER] setting reset param chargesCount 0
- [LOG] Cyrebrelrana the bone giant casts Bone Spear.
- [SPELL CRIT %] 8
- [LOG] Cyrebrelrana the bone giant has been removed from the timeline!
- Loading tile from tileset /data/gfx/shockbolt/object/staff_yew.png
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:8:0#pouch of bone giant dust#WHITE#.
- [LOG] #UID:33304:0#Cyrebrelrana the bone giant hits #fbd578#Riff Raff#LAST# for #aaaaaa#(10 webs of fate)#LAST#, #STEEL_BLUE#(70 to time)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] Attenuate from Riff Raff hits Cyrebrelrana the bone giant for #SLATE#(227 to bones)#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Cyrebrelrana the bone giant for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST# (9 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Cyrebrelrana the bone giant!#{normal}#
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff feels pain again.
- [LOG] #00ff00##UID:1033:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 371946
- [LOG] Riff Raff is no longer cursed.
- [LOG] Riff Raff stops spinning fate.
- [LOG] Riff Raff stops weaving fate.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- Time shield restoration field 69.865487070088 6.9865487070088
- [LOG] The powerful time-altering energies generate a restoration field on Riff Raff.
- [LOG] #00ff00##UID:1034:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] #00ff00##UID:1026:0#Talent Seal Fate is ready to use.
- [LOG] #00ff00##UID:1028:0#Talent Webs of Fate is ready to use.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] The fabric of time around Riff Raff returns to normal.
- [LOG] #00ff00##UID:68:0#Talent Infusion: Wild is ready to use.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 37 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] mindwoven silk robe true
- [LOG] Riff Raff picks up (c.): #00FF80##UID:33309:0#mindwoven silk robe (3 def, 0 armour)#LAST#.
- [Identify] yew vilestaff of fate true
- [LOG] Riff Raff picks up (a.): #00FF80##UID:33305:0#yew vilestaff of fate (20-24 power, 4 apr, acid element)#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SOUND] loading from /data/sound/ambient/door_creaks/creak_4.lua :=: /data/sound/ambient/door_creaks/creak_4.ogg :>
- [SOUND] :=> sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 28 (is clone 1)
- [USERCHAT] channel serial data seg tome 472
- Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
- Added unique mod.class.NPC/Isluta the skeleton archer :: 1
- [LOG] Isluta the skeleton archer activates Repel.
- [LOG] Isluta the skeleton archer activates Gloom.
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [LOG] Isluta the skeleton archer activates Blood Frenzy.
- [LOG] You were not the first here: the corpse was turned into an undead.
- [LOG] Riff Raff casts Time Skip.
- Deleting shader 59 (is clone 1)
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [LOG] #F53CBE#Isluta the skeleton archer begins rampaging!
- Loading tile npc/skeleton_archer.png
- ==SDM 64x64 :: 64x128
- Loading tile particles_images/bloodwings.png
- [SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
- [SHADER] Loaded shader with totalname awesomeaura[alpha=0.7,time_factor=5000]
- New GL Shader program 75
- New GL Shader 76 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
- *p 75: Uniform: 0: 1406 alpha
- *p 75: Uniform: 1: 1406 flameScale
- *p 75: Uniform: 2: 8B5E flames
- *p 75: Uniform: 3: 8B5E tex
- *p 75: Uniform: 4: 1406 tick
- *p 75: Uniform: 5: 1406 time_factor
- Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
- checkHit 69.5 34.978174965067
- => chance to hit 100
- [LOG] Isluta the skeleton archer looks a little pale around the edges.
- [LOG] Isluta the skeleton archer has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Isluta the skeleton archer for #{bold}##aaaaaa#36 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#274 temporal#{normal}##LAST# (310 total damage).
- [LOG]
- Added unique mod.class.NPC/Isluta the skeleton archer :: 2
- AI took for target 33315 Isluta the skeleton archer :: 2822 Riff Raff 9 < 100
- [LOG] Isluta the skeleton archer uses Beckon.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff has been beckoned.
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x184b02f8
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x1627e3f8
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x11c2c490
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG]
- Loading tile from tileset /data/gfx/talents/beckon.png
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 63.857473810454 55.828174965067
- => chance to hit 71
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Isluta the skeleton archer has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Isluta the skeleton archer for #{bold}##LIGHT_STEEL_BLUE#1550 temporal#{normal}##LAST# damage.
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG] #F53CBE#Riff Raff struggles against the beckoning.
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG]
- Deleting shader 61 (is clone 1)
- Deleting shader 64 (is clone 1)
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG] #F53CBE#Riff Raff struggles against the beckoning.
- [LOG]
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- checkHit 40 42.433333333333
- => chance to hit 44
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG] #F53CBE#Riff Raff struggles against the beckoning.
- [LOG]
- checkHit 40 42.433333333333
- => chance to hit 44
- checkHit 40 42.433333333333
- => chance to hit 44
- Added unique mod.class.NPC/Isluta the skeleton archer :: 3
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG] Isluta the skeleton archer uses Re-assemble.
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
- New GL Shader program 77
- *p 77: Uniform: 0: 8B52 beamColor1
- *p 77: Uniform: 1: 8B52 beamColor2
- *p 77: Uniform: 2: 1406 beamsCount
- *p 77: Uniform: 3: 8B52 circleColor
- *p 77: Uniform: 4: 1406 circleDescendSpeed
- *p 77: Uniform: 5: 1406 circleRotationSpeed
- *p 77: Uniform: 6: 1406 noup
- *p 77: Uniform: 7: 8B5E tex
- *p 77: Uniform: 8: 1406 tick
- *p 77: Uniform: 9: 1406 tick_start
- *p 77: Uniform: 10: 1406 time_factor
- [SHADER] Loading from /data/gfx/shaders/healing.lua
- [SHADER] Loaded shader with totalname healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
- New GL Shader program 78
- *p 78: Uniform: 0: 8B52 beamColor1
- *p 78: Uniform: 1: 8B52 beamColor2
- *p 78: Uniform: 2: 1406 beamsCount
- *p 78: Uniform: 3: 8B52 circleColor
- *p 78: Uniform: 4: 1406 circleDescendSpeed
- *p 78: Uniform: 5: 1406 circleRotationSpeed
- *p 78: Uniform: 6: 1406 noup
- *p 78: Uniform: 7: 8B5E tex
- *p 78: Uniform: 8: 1406 tick
- *p 78: Uniform: 9: 1406 tick_start
- *p 78: Uniform: 10: 1406 time_factor
- [SOUND] loading from /data/sound/talents/heal.ogg :=: sound "/data/sound/talents/heal.ogg" : <static>
- [LOG] Isluta the skeleton archer receives #LIGHT_GREEN#289 healing#LAST# from Re-assemble.
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG]
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- checkHit 66.313522833953 75.585417108204
- => chance to hit 27
- [LOG] Isluta the skeleton archer resists!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Isluta the skeleton archer for #LIGHT_STEEL_BLUE#262 temporal#LAST# damage.
- AI took for target 33315 Isluta the skeleton archer :: 2822 Riff Raff 9 < 100
- [LOG] Isluta the skeleton archer uses Evasion.
- [LOG] Isluta the skeleton archer tries to evade attacks.
- checkHit 40 42.433333333333
- => chance to hit 44
- checkHit 40 42.433333333333
- => chance to hit 44
- [LOG]
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 398559
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- Loading tile from tileset /data/gfx/shockbolt/object/2haxe_stralite.png
- checkHit 39.329153287868 73.062459351632
- => chance to hit 0
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Isluta the skeleton archer for #{bold}##LIGHT_STEEL_BLUE#639 temporal#{normal}##LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Isluta the skeleton archer!#{normal}#
- [LOG] Riff Raff slows down.
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] Riff Raff is no longer beckoned.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff slows down.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 400957
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 40 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] stralite mail armour of stability true
- [LOG] Riff Raff picks up (f.): #00FF80##UID:33320:0#stralite mail armour of stability (4 def, 8 armour)#LAST#.
- [Identify] stralite battleaxe of daylight true
- [LOG] Riff Raff picks up (c.): #00FF80##UID:33316:0#stralite battleaxe of daylight (40.5-60.75 power, 3 apr)#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/mail_stralite.png
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Loading tile from tileset /data/gfx/shockbolt/npc/vampire.png
- Added unique mod.class.NPC/Emille the vampire :: 1
- [LOG] Emille the vampire activates Deadly Poison.
- [LOG] Emille the vampire activates Blurred Mortality.
- [LOG] Emille the vampire activates Blur Sight.
- [LOG] Emille the vampire activates Insidious Poison.
- [LOG] Emille the vampire activates Crippling Poison.
- [LOG] Emille the vampire deactivates Insidious Poison.
- [LOG] Emille the vampire activates Stoning Poison.
- [LOG] Emille the vampire deactivates Crippling Poison.
- [LOG] Emille the vampire activates Pace Yourself.
- [LOG] Emille the vampire activates Vampiric Gift.
- Cloned shader 52
- [SHADER] setting reset param tick_start 404812
- [LOG] Emille the vampire activates Numbing Poison.
- [LOG] Emille the vampire deactivates Deadly Poison.
- [LOG] You were not the first here: the corpse was turned into an undead.
- Deleting shader 28 (is clone 1)
- [USERCHAT] channel achievement Leonard Wolfe tome The secret city false false
- [USERCHAT] channel achievement CremeDelight tome The secret city false false
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- checkHit 67.5 20.86998783434
- => chance to hit 100
- [LOG] Emille the vampire looks a little pale around the edges.
- [LOG] Emille the vampire has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Emille the vampire for #aaaaaa#22 physical#LAST#, #LIGHT_STEEL_BLUE#157 temporal#LAST# (179 total damage).
- [LOG]
- Added unique mod.class.NPC/Emille the vampire :: 2
- [LOG] Emille the vampire uses Sticky Smoke.
- Projectile slowing down from 10
- Projectile slowing down to 5.3636363636364
- Adding entity 33617 after 33330
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x1eb332e0
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x1eb33920
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x1e964c28
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- [LOG] Riff Raff casts Rune of the Rift.
- [USERCHAT] channel serial data marchello tome 817
- Deleting shader 64 (is clone 1)
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 67.5 41.11998783434
- => chance to hit 100
- [SPELL CRIT %] 55.7
- [LOG] Emille the vampire has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Emille the vampire for #LIGHT_STEEL_BLUE#886 temporal#LAST# damage.
- [LOG] Riff Raff resists!
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- Added unique mod.class.NPC/Emille the vampire :: 3
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 6 turns (stop reason: hostile spotted to the south (Emille the vampire)).
- [LOG]
- [USERCHAT] channel achievement marchello tome Unstoppable (Nightmare (Roguelike) difficulty) false false
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- checkHit 67.5 61.36998783434
- => chance to hit 66
- [LOG] Emille the vampire resists!
- [LOG] Emille the vampire casts Circle of Death.
- [SPELL CRIT %] 16.6
- [SOUND] loading from /data/sound/talents/fire.ogg :=: sound "/data/sound/talents/fire.ogg" : <static>
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Emille the vampire for #LIGHT_STEEL_BLUE#265 temporal#LAST# damage.
- [LOG]
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 425788
- Server latency 47
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- checkHit 20.527431420333 72.208542152222
- => chance to hit 0
- [LOG] Emille the vampire is stunned!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Emille the vampire for #LIGHT_STEEL_BLUE#371 temporal#LAST# damage.
- [LOG] Riff Raff resists the baneful energy!
- [LOG] Emille the vampire uses Kneecapper.
- [ARCHERY ACQUIRE TARGETS WITH] steady reinforced leather sling of lightning deadly pouch of stralite shots of accuracy
- [PROJECTILE SPEED] :: 10
- [SHOOT] speed 0.8 => 800
- [SOUND] loading from /data/sound/actions/sling.ogg :=: sound "/data/sound/actions/sling.ogg" : <static>
- [SHOOT WITH] steady reinforced leather sling of lightning deadly pouch of stralite shots of accuracy
- Projectile slowing down from 200
- Projectile slowing down to 107.27272727273
- Adding entity 33623 after 33330
- [ATTACK ARCHERY] to Riff Raff :: 147.04407547293 5 22.398720652434 :: 2.0768882040742
- checkHit 78.75 37.074360326217
- => chance to hit 100
- [ATTACK ARCHERY] raw dam 147.04407547293 versus 22.398720652434 with APR 5
- [ATTACK ARCHERY] after armor 129.6453548205
- [ATTACK ARCHERY] after range 153
- [PHYS CRIT %] 21.1
- [ATTACK ARCHERY] after crit 153
- [ATTACK ARCHERY] after mult 317.76389522336
- [ATTACK] mace accuracy bonus 78.75 37.074360326217 = 1.0416756396738
- [ATTACK ARCHERY] after hook 331.00690882202
- [LOG] Riff Raff spins fate.
- Cloned shader 59
- [SHADER] setting reset param tick_start 428281
- Cloned shader 61
- [SHADER] setting reset param tick_start 428281
- [LOG] Riff Raff weaves fate.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 21.175 79
- => chance to hit 0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff resists being knocked down.
- [LOG] Riff Raff casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is poisoned!
- [LOG] Emille the vampire's Kneecapper hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(82 to time)#LAST#, #aaaaaa#0 physical#LAST#, #STEEL_BLUE#(2 to time)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
- Loading tile from tileset /data/gfx/talents/slow.png
- Loading tile from tileset /data/gfx/effects/numbing_poison.png
- Loading tile from tileset /data/gfx/effects/offbalance.png
- [LOG]
- [LOG] Numbing Poison from Emille the vampire hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
- [USERCHAT] channel achievement amiable global Level 10 (Nightmare (Roguelike) difficulty) false false
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- checkHit 20.86998783434 75.104983100498
- => chance to hit 0
- [LOG] Emille the vampire is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] Riff Raff resists the baneful energy!
- [LOG]
- [USERCHAT] channel serial data seg tome 445
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- [LOG] Riff Raff casts Repulsion Blast.
- [SPELL CRIT %] 55.7
- checkHit 76.233997160583 20.527431420333
- => chance to hit 95
- [KNOCKBACK] from 11 11 over 4
- [KNOCKBACK] try 10 18 3
- [KNOCKBACK] try 9 19 2 :: true
- [LOG] Emille the vampire has been removed from the timeline!
- Loading tile from tileset /data/gfx/shockbolt/object/sling_reinforced.png
- [KNOCKBACK] failsafe knocked to 10 18 ::
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Emille the vampire for #LIGHT_STEEL_BLUE#106 temporal#LAST#, #aaaaaa#78 physical#LAST#, #LIGHT_STEEL_BLUE#27 temporal#LAST#, #aaaaaa#19 physical#LAST# (230 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Emille the vampire!#{normal}#
- [LOG] Riff Raff slows down.
- [LOG] Numbing Poison from Emille the vampire hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff resists the baneful energy!
- [LOG] Numbing Poison from Emille the vampire hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
- [LOG] Riff Raff resists the baneful energy!
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] Riff Raff slows down.
- [LOG] Numbing Poison from Emille the vampire hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
- [LOG] Riff Raff resists the baneful energy!
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [LOG] #00ff00##UID:1033:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Numbing Poison from Emille the vampire hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(5 to time)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
- [LOG] The protective shield of Riff Raff disappears.
- [LOG] Riff Raff is no longer poisoned.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 441696
- [LOG] Riff Raff stops spinning fate.
- [LOG] Riff Raff stops weaving fate.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- Time shield restoration field 109.49497528601 10.949497528601
- [LOG] The powerful time-altering energies generate a restoration field on Riff Raff.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] The fabric of time around Riff Raff returns to normal.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 40 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] iron shield of lightning resistance (#RESIST#) true
- [LOG] Riff Raff picks up (d.): #00FF80##UID:33341:0#iron shield of lightning resistance (+15%) (4 def, 2 armour, 18.5 block)#LAST#.
- [Identify] deadly pouch of stralite shots of accuracy true
- [LOG] Riff Raff picks up (d.): #00FF80##UID:33345:0#deadly pouch of stralite shots of accuracy (19/20, 48.5-58.2 power, 5 apr)#LAST#.
- [Identify] spiked reinforced leather armour true
- [LOG] Riff Raff picks up (i.): #00FF80##UID:33331:0#spiked reinforced leather armour (4 def, 7 armour)#LAST#.
- [Identify] steady reinforced leather sling of lightning true
- [LOG] Riff Raff picks up (d.): #00FF80##UID:33335:0#steady reinforced leather sling of lightning#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/leather_reinforced.png
- Loading tile from tileset /data/gfx/shockbolt/object/shot_stralite.png
- Loading tile from tileset /data/gfx/shockbolt/object/shield_iron.png
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 28 (is clone 1)
- Deleting shader 59 (is clone 1)
- Deleting shader 61 (is clone 1)
- Deleting shader 64 (is clone 1)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Loading tile from tileset /data/gfx/shockbolt/npc/vampire_lord.png
- Added unique mod.class.NPC/Xeraldann the vampire lord :: 1
- [TOME ENTITY FILTER] selected Ego 62.669178353778 65.5
- [TOME ENTITY FILTER] selected Ego 49.419090981693 65.5
- [TOME ENTITY FILTER] selected basic 97.892558615863 103.5
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
- [LOG] Xeraldann the vampire lord activates Blurred Mortality.
- [LOG] Xeraldann the vampire lord activates Precision.
- [LOG] Xeraldann the vampire lord activates Vampiric Gift.
- Cloned shader 52
- [SHADER] setting reset param tick_start 460963
- [LOG] Xeraldann the vampire lord activates Phantasmal Shield.
- [LOG] Xeraldann the vampire lord activates Exploit Weakness.
- [LOG] Xeraldann the vampire lord activates Blur Sight.
- [LOG] You were not the first here: the corpse was turned into an undead.
- [USERCHAT] channel serial data vakna global 623
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 465640
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [LOG] Riff Raff casts Seal Fate.
- Cloned shader 68
- [SHADER] setting reset param tick_start 472387
- Cloned shader 69
- [SHADER] setting reset param tick_start 472387
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [LOG] Riff Raff casts Webs of Fate.
- Cloned shader 70
- [SHADER] setting reset param tick_start 472754
- Cloned shader 71
- [SHADER] setting reset param tick_start 472754
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [LOG] Riff Raff spins fate.
- Cloned shader 59
- [SHADER] setting reset param tick_start 474756
- Cloned shader 61
- [SHADER] setting reset param tick_start 474756
- [LOG] Riff Raff weaves fate.
- checkHit 35.9626118762 76.926228427616
- => chance to hit 0
- [LOG] Xeraldann the vampire lord is stunned!
- [TAKE HIT] after flat damage cap 35.491312647209
- [TAKE HIT] after flat damage cap 373.525
- checkHit 39.4949682295 76.926228427616
- => chance to hit 0
- [LOG] Ghoul is stunned!
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #aaaaaa#35 physical#LAST#, #LIGHT_GREY#(16 resilience)#LAST#, #LIGHT_STEEL_BLUE#374 temporal#LAST# (409 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #{bold}##aaaaaa#55 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#390 temporal#{normal}##LAST# (445 total damage).
- [TARGET] Passing target skeleton warrior from Xeraldann the vampire lord to Riff Raff
- [LOG] Xeraldann the vampire lord uses Stun.
- [ATTACK] attacking with stralite dagger of phasing
- [ATTACK] to Riff Raff :: 59.875814158901 41.175557665328 22.398720652434 28.574360326217 :: 1.1324555320337
- checkHit 44.333333333333 28.574360326217
- => chance to hit 90
- [ATTACJ] dagger accuracy bonus 44.333333333333 28.574360326217 = 1.0787948650356 previous 41.175557665328
- [ATTACK] raw dam 59.875814158901 versus 22.398720652434 0.3 with APR 44.419980174332
- [ATTACK] after armor 59.875814158901
- [ATTACK] after range 59
- [PHYS CRIT %] 11.9
- [ATTACK] after crit 88.5
- [ATTACK] after mult 100.22231458498
- [LOG] #{bold}##UID:33355:0#Xeraldann the vampire lord performs a melee critical strike against #fbd578#Riff Raff#LAST#!#{normal}#
- [LOG] #CRIMSON#Xeraldann the vampire lord's beneficial effect was stripped!#LAST#
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ATTACK] attacking with acidic stralite dagger of massacre
- [ATTACK] to Riff Raff :: 65.4854417575 33.175557665328 22.398720652434 31.574360326217 :: 0.56622776601684
- checkHit 44.333333333333 31.574360326217
- => chance to hit 82
- [ATTACJ] dagger accuracy bonus 44.333333333333 31.574360326217 = 1.0637948650356 previous 33.175557665328
- [ATTACK] raw dam 65.4854417575 versus 22.398720652434 0.3 with APR 35.291987889067
- [ATTACK] after armor 65.4854417575
- [ATTACK] after range 66
- [PHYS CRIT %] 11.9
- [ATTACK] after crit 66
- [ATTACK] after mult 37.371032557111
- [LOG] Riff Raff casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SOUND] loading from /data/sound/actions/melee.lua :=: /data/sound/actions/melee.ogg :>
- [SOUND] :=> sound "/data/sound/actions/melee.ogg" : <static>
- [SOUND] loading from /data/sound/actions/melee_hit_squish.lua :=: /data/sound/actions/melee_hit_squish.ogg :>
- [SOUND] :=> sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 24.175 57.191632668417
- => chance to hit 0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is stunned!
- skeleton warrior 33624 dumb ai talents can use Stunning Blow T_STUNNING_BLOW
- skeleton warrior 33624 dumb ai talents can use Attack T_ATTACK
- skeleton warrior 33624 dumb ai talents can use Bone Armour T_BONE_ARMOUR
- dumb ai uses T_ATTACK
- [ATTACK] attacking with arcing dwarven-steel greatsword
- [ATTACK] to Riff Raff :: 119.69021813071 2 22.398720652434 31.574360326217 :: 1
- checkHit 52 31.574360326217
- => chance to hit 100
- [ATTACK] raw dam 119.69021813071 versus 22.398720652434 0.3 with APR 2
- [ATTACK] after armor 99.291497478276
- [ATTACK] after range 102
- [PHYS CRIT %] 3.5
- [ATTACK] after crit 102
- [ATTACK] after mult 102
- [TAKE HIT] after flat damage cap 3.2265011303672
- [LOG] #UID:33624:0#Skeleton warrior hits #fbd578#Riff Raff#LAST# for #aaaaaa#(12 webs of fate)#LAST#, #STEEL_BLUE#(83 to time)#LAST#, #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#(1 webs of fate)#LAST#, #STEEL_BLUE#(7 to time)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Skeleton warrior for #aaaaaa#2 physical#LAST#, #aaaaaa#0 physical#LAST#, #GREEN#0 acid#LAST#, #aaaaaa#1 physical#LAST#, #GREY#6 darkness#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#3 light#LAST# (12 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #aaaaaa#3 physical#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #{bold}##aaaaaa#4 physical#{normal}##LAST#, #aaaaaa#3 physical#LAST#, #GREY#16 darkness#LAST#, #aaaaaa#1 physical#LAST#, #YELLOW#13 light#LAST#, #aaaaaa#3 physical#LAST#, #GREY#16 darkness#LAST#, #aaaaaa#1 physical#LAST#, #YELLOW#13 light#LAST#, #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#0 lightning#LAST# (69 total damage).
- [LOG] #UID:33355:0#Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #aaaaaa#(3 webs of fate)#LAST#, #STEEL_BLUE#(22 to time)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #aaaaaa#(1 webs of fate)#LAST#, #STEEL_BLUE#(9 to time)#LAST#, #aaaaaa#0 physical#LAST#, #GREEN#(0 webs of fate)#LAST#, #STEEL_BLUE#(2 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x1410d428
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x1eca5080
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x184e7650
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- Loading tile from tileset /data/gfx/talents/exploit_weakness.png
- Loading tile from tileset /data/gfx/effects/stunned.png
- [USERCHAT] channel serial data ephialtis tome 437
- [LOG] Riff Raff uses Infusion: Wild.
- [LOG] Riff Raff is cured!
- [LOG] Riff Raff lessens the pain.
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- checkHit 11.288268193821 83.131836237452
- => chance to hit 0
- [LOG] Skeleton warrior is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- checkHit 40.214885310105 83.131836237452
- => chance to hit 0
- [LOG] Xeraldann the vampire lord is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [LOG] Riff Raff is being being grounded in the timeline!
- checkHit 11.521946073771 83.131836237452
- => chance to hit 0
- [LOG] Ghoul is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- checkHit 84.174712868663 32.579744420632
- => chance to hit 95
- [PULL] from 16 16 towards 16 8 over 3
- [PULL] try 16 8 2
- checkHit 84.174712868663 35.9626118762
- => chance to hit 95
- [PULL] from 16 16 towards 16 8 over 2
- [PULL] try nil nil 1
- [LOG] Skeleton warrior is drawn in by the singularity!
- checkHit 84.174712868663 35.9626118762
- => chance to hit 95
- [PULL] from 16 16 towards 16 8 over 3
- [PULL] try nil nil 2
- [LOG] Xeraldann the vampire lord is drawn in by the singularity!
- checkHit 84.174712868663 39.4949682295
- => chance to hit 95
- [PULL] from 15 15 towards 16 8 over 3
- [PULL] try 16 8 2
- checkHit 84.174712868663 35.9626118762
- => chance to hit 95
- [PULL] from 16 16 towards 16 8 over 2
- [PULL] try nil nil 1
- [LOG] Ghoul is drawn in by the singularity!
- [SPELL CRIT %] 55.7
- [LOG] Riff Raff casts Impending Doom.
- checkHit 11.288268193821 72.5
- => chance to hit 0
- [LOG] Skeleton warrior is doomed!
- [TAKE HIT] after flat damage cap 92.378638416994
- [TAKE HIT] after flat damage cap 43.357610064301
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Skeleton warrior for #LIGHT_STEEL_BLUE#92 temporal#LAST#, #aaaaaa#67 physical#LAST# (160 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #LIGHT_STEEL_BLUE#92 temporal#LAST#, #aaaaaa#43 physical#LAST# (136 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #LIGHT_STEEL_BLUE#111 temporal#LAST#, #aaaaaa#81 physical#LAST# (192 total damage).
- [LOG] Xeraldann the vampire lord diseases Riff Raff.
- [ATTACK] attacking with stralite dagger of phasing
- [ATTACK] to Riff Raff :: 59.875814158901 41.175557665328 22.398720652434 33.074360326217 :: 1.1708203932499
- checkHit 44.333333333333 33.074360326217
- => chance to hit 79
- [ATTACJ] dagger accuracy bonus 44.333333333333 33.074360326217 = 1.0562948650356 previous 41.175557665328
- [ATTACK] raw dam 59.875814158901 versus 22.398720652434 0.3 with APR 43.493530126862
- [ATTACK] after armor 59.875814158901
- [ATTACK] after range 73
- [PHYS CRIT %] 11.9
- [ATTACK] after crit 73
- [ATTACK] after mult 85.469888707245
- [TAKE HIT] after flat damage cap 0.91347197851278
- [TAKE HIT] after flat damage cap 0.42873506827675
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ATTACK] attacking with acidic stralite dagger of massacre
- [ATTACK] to Riff Raff :: 65.4854417575 33.175557665328 22.398720652434 36.074360326217 :: 0.58541019662497
- checkHit 44.333333333333 36.074360326217
- => chance to hit 71
- [ATTACJ] dagger accuracy bonus 44.333333333333 36.074360326217 = 1.0412948650356 previous 33.175557665328
- [ATTACK] raw dam 65.4854417575 versus 22.398720652434 0.3 with APR 34.545537841597
- [ATTACK] after armor 65.4854417575
- [ATTACK] after range 66
- [PHYS CRIT %] 11.9
- [ATTACK] after crit 66
- [ATTACK] after mult 38.637072977248
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 45.6 57.191632668417
- => chance to hit 22
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is afflicted by a rotting disease!
- skeleton warrior 33624 dumb ai talents can use Stunning Blow T_STUNNING_BLOW
- skeleton warrior 33624 dumb ai talents can use Attack T_ATTACK
- skeleton warrior 33624 dumb ai talents can use Bone Armour T_BONE_ARMOUR
- dumb ai uses T_ATTACK
- [ATTACK] attacking with arcing dwarven-steel greatsword
- [ATTACK] to Riff Raff :: 119.69021813071 2 22.398720652434 36.074360326217 :: 1
- checkHit 52 36.074360326217
- => chance to hit 90
- [ATTACK] raw dam 119.69021813071 versus 22.398720652434 0.3 with APR 2
- [ATTACK] after armor 99.291497478276
- [ATTACK] after range 112
- [PHYS CRIT %] 3.5
- [ATTACK] after crit 112
- [ATTACK] after mult 112
- [TAKE HIT] after flat damage cap 63.869192004596
- [LOG] #UID:33624:0#Skeleton warrior hits #fbd578#Riff Raff#LAST# for #aaaaaa#(9 webs of fate)#LAST#, #STEEL_BLUE#(63 to time)#LAST#, #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#(1 webs of fate)#LAST#, #STEEL_BLUE#(5 to time)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Skeleton warrior for #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_STEEL_BLUE#20 temporal#LAST#, #PURPLE#14 arcane#LAST#, #LIGHT_STEEL_BLUE#64 temporal#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #GREY#5 darkness#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#2 light#LAST# (116 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #LIGHT_STEEL_BLUE#64 temporal#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #GREY#4 darkness#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#3 light#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #GREEN#0 acid#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #GREY#4 darkness#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#3 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#3 physical#LAST# (106 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #LIGHT_STEEL_BLUE#1 temporal#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_STEEL_BLUE#64 temporal#LAST# (65 total damage).
- [LOG] #UID:33355:0#Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #aaaaaa#(2 webs of fate)#LAST#, #STEEL_BLUE#(16 to time)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(1 webs of fate)#LAST#, #STEEL_BLUE#(7 to time)#LAST#, #aaaaaa#0 physical#LAST#, #GREEN#(0 webs of fate)#LAST#, #STEEL_BLUE#(2 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
- Loading tile from tileset /data/gfx/talents/rotting_disease.png
- [LOG]
- [LOG] Riff Raff casts Repulsion Blast.
- Server latency 38
- [LOG] Riff Raff casts Timeless.
- [LOG] Riff Raff is not stunned anymore.
- Deleting temp shader spinningwinds[ellipsoidalFactor=vec2(1,1),noup=1,time_factor=6000,verticalIntensityAdjust=-3]
- Deleting temp shader spinningwinds[ellipsoidalFactor=vec2(1,1),noup=2,time_factor=6000,verticalIntensityAdjust=-3]
- [LOG] Riff Raff casts Repulsion Blast.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] #00ffff#Welcome to level 35 [Riff Raff].
- [LOG] Riff Raff has 3 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
- [ONLINE PROFILE] current character Riff Raff the level 35 Shalore Paradox Mage
- Loading tile from tileset /data/gfx/shockbolt/object/money_small.png
- [LOG] Riff Raff casts Impending Doom.
- checkHit 40.214885310105 76
- => chance to hit 0
- [LOG] Xeraldann the vampire lord is doomed!
- [TAKE HIT] after flat damage cap 366.4149823074
- [LOG] Ghoul has been removed from the timeline!
- Loading tile from tileset /data/gfx/shockbolt/object/money_large.png
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:22:0#chunk of ghoul flesh#WHITE#.
- checkHit 76 35.9626118762
- => chance to hit 95
- [KNOCKBACK] from 15 15 over 6
- [KNOCKBACK] try 17 9 5
- [LOG] Xeraldann the vampire lord slams into something solid!
- Loading tile from tileset /data/gfx/shockbolt/object/ghoul_flesh.png
- [SOUND] loading from /data/sound/actions/levelup.ogg :=: sound "/data/sound/actions/levelup.ogg" : <static>
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Skeleton warrior for #{bold}##LIGHT_STEEL_BLUE#366 temporal#{normal}##LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #{bold}##LIGHT_STEEL_BLUE#366 temporal#{normal}##LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #{bold}##LIGHT_STEEL_BLUE#366 temporal#{normal}##LAST#, #{bold}##aaaaaa#268 physical#{normal}##LAST#, #LIGHT_STEEL_BLUE#92 temporal#LAST#, #aaaaaa#67 physical#LAST# (793 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Skeleton warrior!#{normal}#
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Ghoul!#{normal}#
- [LOG] #00ff00##UID:1034:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:1092:0#Talent Temporal Reprieve is ready to use.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Attenuate from Riff Raff.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #LIGHT_STEEL_BLUE#1 temporal#LAST#, #DARK_GREEN#1 blight#LAST# (2 total damage).
- [LOG] #UID:33355:0#Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #DARK_GREEN#(1 webs of fate)#LAST#, #STEEL_BLUE#(10 to time)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG]
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 40.214885310105 79.10771579103
- => chance to hit 0
- [LOG] Xeraldann the vampire lord uses Skullcracker.
- [ATTACK] to Riff Raff :: 193.46813526997 33.175557665328 22.398720652434 36.074360326217 :: 1
- checkHit 47.666666666667 36.074360326217
- => chance to hit 79
- [ATTACK] raw dam 193.46813526997 versus 22.398720652434 0.3 with APR 33.175557665328
- [ATTACK] after armor 193.46813526997
- [ATTACK] after range 211
- [PHYS CRIT %] 4.9
- [ATTACK] after crit 211
- [ATTACK] after mult 211
- [LOG] Xeraldann the vampire lord has been removed from the timeline!
- Loading tile from tileset /data/gfx/shockbolt/object/knife_stralite.png
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:35:0#vampire lord fang#WHITE#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 48.433333333333 47.666666666667
- => chance to hit 52
- [LOG] #ORANGE#Riff Raff shrugs off the effect 'Confused'!
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] #UID:33355:0#Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #aaaaaa#(6 webs of fate)#LAST#, #STEEL_BLUE#(38 to time)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xeraldann the vampire lord for #{bold}##LIGHT_STEEL_BLUE#64 temporal#{normal}##LAST#, #{bold}##PURPLE#43 arcane#{normal}##LAST#, #LIGHT_STEEL_BLUE#370 temporal#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# (483 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Xeraldann the vampire lord!#{normal}#
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/vampire_lord_fang.png
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] Rotting Disease from Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(11 to time)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG] Rotting Disease from Xeraldann the vampire lord hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(11 to time)#LAST#, #DARK_GREEN#0 blight#LAST# (0 total damage).
- [LOG] Riff Raff is free from the rotting disease.
- [LOG] #00ff00##UID:1033:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [LOG] Riff Raff stops weaving fate.
- [LOG] Riff Raff stops spinning fate.
- [LOG] #00ff00##UID:1028:0#Talent Webs of Fate is ready to use.
- [LOG] #00ff00##UID:1026:0#Talent Seal Fate is ready to use.
- [LOG] Riff Raff is no longer being grounded.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- Time shield restoration field 287.2302064165 28.72302064165
- [LOG] The powerful time-altering energies generate a restoration field on Riff Raff.
- [LOG] The protective shield of Riff Raff disappears.
- [LOG] Riff Raff feels pain again.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:68:0#Talent Infusion: Wild is ready to use.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] Riff Raff slows down.
- [LOG] The fabric of time around Riff Raff returns to normal.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 510233
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:306:0#Talent Timeless is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 46 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [SOUND] loading from /data/sound/actions/coins.lua :=: /data/sound/actions/coins.ogg :>
- [SOUND] :=> sound "/data/sound/actions/coins.ogg" : <static>
- [LOG] You pickup 0.65 gold pieces.
- [LOG]
- [Identify] miner's drakeskin leather cap of strength (#STATBONUS#) true
- [LOG] Riff Raff picks up (n.): #00FF80##UID:33370:0#miner's drakeskin leather cap of strength (+6) (0 def, 9 armour)#LAST#.
- [Identify] prismatic drakeskin leather armour true
- [LOG] Riff Raff picks up (k.): #00FF80##UID:33366:0#prismatic drakeskin leather armour (5 def, 8 armour)#LAST#.
- [Identify] acidic stralite dagger of massacre true
- [LOG] Riff Raff picks up (d.): #00FF80##UID:33360:0#acidic stralite dagger of massacre (36-46.8 power, 9 apr)#LAST#.
- [Identify] stralite dagger of phasing true
- [LOG] Riff Raff picks up (e.): #00FF80##UID:33356:0#stralite dagger of phasing (27.5-35.75 power, 17 apr)#LAST#.
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/leather_drakeskin.png
- Loading tile from tileset /data/gfx/shockbolt/object/cap_drakeskin.png
- [LOG] You pickup 2.00 gold pieces.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Deleting shader 59 (is clone 1)
- Deleting shader 70 (is clone 1)
- Deleting shader 68 (is clone 1)
- Deleting shader 28 (is clone 1)
- Deleting temp shader volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=1,scrollingSpeed=0.0002]
- Deleting temp shader volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=2,scrollingSpeed=0.0002]
- Deleting shader 61 (is clone 1)
- Deleting shader 71 (is clone 1)
- Deleting shader 69 (is clone 1)
- Deleting shader 64 (is clone 1)
- Deleting shader 63 (is clone 0)
- Deleting shader 62 (is clone 0)
- [USERCHAT] channel achievement seizki global Exterminator (Nightmare (Adventure) difficulty) false false
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- Deleting temp shader resources[a=0.7,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [LOG] There is nothing there.
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Added unique mod.class.NPC/Xanyra the skeleton archer :: 1
- [LOG] Xanyra the skeleton archer activates Bombardment.
- [LOG] You were not the first here: the corpse was turned into an undead.
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- checkHit 69.5 21.124987613843
- => chance to hit 100
- [LOG] Xanyra the skeleton archer looks a little pale around the edges.
- [LOG] Xanyra the skeleton archer has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xanyra the skeleton archer for #{bold}##aaaaaa#39 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#274 temporal#{normal}##LAST# (313 total damage).
- [LOG]
- Added unique mod.class.NPC/Xanyra the skeleton archer :: 2
- [LOG] Xanyra the skeleton archer uses Sticky Smoke.
- Projectile slowing down from 10
- Projectile slowing down to 5.3636363636364
- Adding entity 33637 after 33379
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 19.35 78.25
- => chance to hit 0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is surrounded by a thick smoke.
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x11d84808
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x1f478da0
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x14e12d30
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- Loading tile from tileset /data/gfx/talents/sticky_smoke.png
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 69.5 41.974987613843
- => chance to hit 100
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Xanyra the skeleton archer has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xanyra the skeleton archer for #{bold}##LIGHT_STEEL_BLUE#1318 temporal#{normal}##LAST# damage.
- [LOG]
- Server latency 34
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- Added unique mod.class.NPC/Xanyra the skeleton archer :: 3
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 5 turns (stop reason: hostile spotted to the north (Xanyra the skeleton archer)).
- [LOG]
- [USERCHAT] channel achievement hk tome Treasure Hunter (Roguelike) false false
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- Loading tile from tileset /data/gfx/shockbolt/object/sling_drakeskin.png
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Xanyra the skeleton archer for #LIGHT_STEEL_BLUE#277 temporal#LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Xanyra the skeleton archer!#{normal}#
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff slows down.
- [LOG] The smoke around Riff Raff dissipate.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 550633
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 43 turns (stop reason: all resources and life at maximum).
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [Identify] gloomy stralite shield true
- [LOG] Riff Raff picks up (i.): #00FF80##UID:33390:0#gloomy stralite shield (10 def, 2 armour, 146.5 block)#LAST#.
- [Identify] icy pouch of stralite shots of accuracy true
- [LOG] Riff Raff picks up (h.): #00FF80##UID:33394:0#icy pouch of stralite shots of accuracy (22/22, 47-56.4 power, 5 apr)#LAST#.
- [Identify] spiked hardened leather armour of lightning resistance true
- [LOG] Riff Raff picks up (n.): #00FF80##UID:33380:0#spiked hardened leather armour of lightning resistance (3 def, 6 armour)#LAST#.
- [Identify] ranger's drakeskin leather sling true
- [LOG] Riff Raff picks up (g.): #00FF80##UID:33386:0#ranger's drakeskin leather sling#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Loading tile from tileset /data/gfx/shockbolt/object/leather_hardened.png
- Loading tile from tileset /data/gfx/shockbolt/object/shield_stralite.png
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting temp shader boneshield[]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Loading tile from tileset /data/gfx/shockbolt/object/artifact/golden_3_edged_sword.png
- Added unique mod.class.Object/Golden Three-Edged Sword 'The Truth' :: 2
- [LOG] The corpse had a treasure!
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [LOG]
- [PROFILE] filtering save of artifacts to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [Identify] Golden Three-Edged Sword 'The Truth' true
- [LOG] Riff Raff picks up (d.): #FFD700##UID:33401:0#Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)#LAST#.
- [LOG] Lore found: #0080FF#Golden Three-Edged Sword 'The Truth'
- [LOG] You can read all your collected lore in the game menu, by pressing Escape.
- [LORE] learnt Golden Three-Edged Sword 'The Truth'
- [LOG]
- Deleting shader 28 (is clone 1)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Added unique mod.class.NPC/Salitira the vampire lord :: 1
- Loading tile from tileset /data/gfx/shockbolt/npc/elder_vampire.png
- [LOG] Elder vampire activates Blurred Mortality.
- [LOG] Elder vampire activates Blur Sight.
- [LOG] Elder vampire activates Vampiric Gift.
- Cloned shader 52
- [SHADER] setting reset param tick_start 565547
- [LOG] Elder vampire activates Phantasmal Shield.
- [LOG] Salitira the vampire lord activates Blurred Mortality.
- [LOG] Salitira the vampire lord activates Vampiric Gift.
- Cloned shader 52
- [SHADER] setting reset param tick_start 565547
- [LOG] Salitira the vampire lord activates Phantasmal Shield.
- [LOG] Salitira the vampire lord activates Blur Sight.
- [LOG] Salitira the vampire lord activates Gloom.
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [LOG] You were not the first here: the corpse was turned into an undead.
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 573034
- [LOG] Riff Raff casts Seal Fate.
- Cloned shader 68
- [SHADER] setting reset param tick_start 573899
- Cloned shader 69
- [SHADER] setting reset param tick_start 573899
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [LOG] Riff Raff casts Webs of Fate.
- Cloned shader 70
- [SHADER] setting reset param tick_start 574496
- Cloned shader 71
- [SHADER] setting reset param tick_start 574496
- [MOUSE] pre starting drag'n'drop
- [LOG] Riff Raff casts Dimensional Step.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SOUND] loading from /data/sound/talents/teleport.ogg :=: sound "/data/sound/talents/teleport.ogg" : <static>
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] Riff Raff spins fate.
- Cloned shader 59
- [SHADER] setting reset param tick_start 578826
- Cloned shader 61
- [SHADER] setting reset param tick_start 578826
- [LOG] Riff Raff weaves fate.
- checkHit 26.247344541729 75.865130672326
- => chance to hit 0
- [LOG] Elder vampire is stunned!
- checkHit 38.953577266951 75.865130672326
- => chance to hit 0
- [LOG] Salitira the vampire lord is stunned!
- [LOG] Salitira the vampire lord casts Impending Doom.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #aaaaaa#26 physical#LAST#, #LIGHT_STEEL_BLUE#226 temporal#LAST# (251 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #aaaaaa#26 physical#LAST#, #LIGHT_STEEL_BLUE#192 temporal#LAST# (218 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #aaaaaa#22 physical#LAST#, #LIGHT_STEEL_BLUE#226 temporal#LAST# (247 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Elder vampire for #aaaaaa#32 physical#LAST#, #LIGHT_STEEL_BLUE#226 temporal#LAST# (257 total damage).
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x14324b98
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x11eafe98
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x11e19db0
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- checkHit 30.908984068114 80.208619471344
- => chance to hit 0
- [LOG] Elder vampire is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- checkHit 14.322327289534 80.208619471344
- => chance to hit 0
- [LOG] Bone giant is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- checkHit 34.586854389315 80.208619471344
- => chance to hit 0
- [LOG] Salitira the vampire lord is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [LOG] Riff Raff is being being grounded in the timeline!
- checkHit 14.858246764533 80.208619471344
- => chance to hit 0
- [LOG] Bone giant is being being removed from the timeline!
- [CALLBACK] upgrading to prioritized talents_on_hit
- [LOG] Salitira the vampire lord casts Rune: Manasurge.
- [LOG] Salitira the vampire lord starts to surge mana.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- [LOG] #STEEL_BLUE#You take control of Anomaly Entropy.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [SHADER] Loading from /data/gfx/shaders/volumetric/fast_sphere.lua
- [SHADER] Loaded shader with totalname volumetric/fast_sphere[density=30,growSpeed=0.004,noup=2,scrollingSpeed=-0.004,twist=30]
- New GL Shader program 62
- *p 62: Uniform: 0: 1406 coneAngle
- *p 62: Uniform: 1: 1406 cylinderHeight
- *p 62: Uniform: 2: 1406 cylinderRadius
- *p 62: Uniform: 3: 1406 density
- *p 62: Uniform: 4: 1406 growSpeed
- *p 62: Uniform: 5: 1406 isSphere
- *p 62: Uniform: 6: 1406 scrollingSpeed
- *p 62: Uniform: 7: 1406 shininess
- *p 62: Uniform: 8: 1406 side
- *p 62: Uniform: 9: 8B5E tex
- *p 62: Uniform: 10: 1406 tick
- *p 62: Uniform: 11: 1406 tick_start
- *p 62: Uniform: 12: 1406 topTransperency
- *p 62: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 584442
- [SHADER] Loading from /data/gfx/shaders/volumetric/fast_sphere.lua
- [SHADER] Loaded shader with totalname volumetric/fast_sphere[density=30,growSpeed=0.004,noup=1,scrollingSpeed=-0.004,twist=30]
- New GL Shader program 63
- *p 63: Uniform: 0: 1406 coneAngle
- *p 63: Uniform: 1: 1406 cylinderHeight
- *p 63: Uniform: 2: 1406 cylinderRadius
- *p 63: Uniform: 3: 1406 density
- *p 63: Uniform: 4: 1406 growSpeed
- *p 63: Uniform: 5: 1406 isSphere
- *p 63: Uniform: 6: 1406 scrollingSpeed
- *p 63: Uniform: 7: 1406 shininess
- *p 63: Uniform: 8: 1406 side
- *p 63: Uniform: 9: 8B5E tex
- *p 63: Uniform: 10: 1406 tick
- *p 63: Uniform: 11: 1406 tick_start
- *p 63: Uniform: 12: 1406 topTransperency
- *p 63: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 584442
- [SOUND] loading from /data/sound/talents/echo.ogg :=: sound "/data/sound/talents/echo.ogg" : <static>
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- checkHit 81.202652356331 26.247344541729
- => chance to hit 95
- [PULL] from 23 23 towards 23 8 over 3
- [PULL] try 23 8 2
- checkHit 81.202652356331 32.436093912011
- => chance to hit 95
- [PULL] from 23 23 towards 23 8 over 2
- [PULL] try nil nil 1
- [LOG] Elder vampire is drawn in by the singularity!
- checkHit 81.202652356331 32.436093912011
- => chance to hit 95
- [PULL] from 23 23 towards 23 8 over 3
- [PULL] try nil nil 2
- [LOG] Bone giant is drawn in by the singularity!
- checkHit 81.202652356331 38.953577266951
- => chance to hit 95
- [PULL] from 22 22 towards 23 8 over 3
- [PULL] try 23 8 2
- checkHit 81.202652356331 32.436093912011
- => chance to hit 95
- [PULL] from 23 23 towards 23 8 over 2
- [PULL] try nil nil 1
- [LOG] Salitira the vampire lord is drawn in by the singularity!
- checkHit 81.202652356331 33.464991194653
- => chance to hit 95
- [LOG] Bone giant resists the knockback!
- [SPELL CRIT %] 55.7
- [LOG] Salitira the vampire lord stops surging mana.
- [LOG] #CRIMSON#Salitira the vampire lord's beneficial effect was stripped!#LAST#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Elder vampire for #LIGHT_STEEL_BLUE#224 temporal#LAST#, #aaaaaa#164 physical#LAST# (388 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #LIGHT_STEEL_BLUE#225 temporal#LAST#, #aaaaaa#157 physical#LAST# (383 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #LIGHT_STEEL_BLUE#224 temporal#LAST#, #aaaaaa#131 physical#LAST# (356 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#224 temporal#LAST#, #aaaaaa#112 physical#LAST# (336 total damage).
- checkHit 45.592947850455 44.433333333333
- => chance to hit 53
- [LOG] Bone giant has been removed from the timeline!
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:8:0#pouch of bone giant dust#WHITE#.
- [LOG] Bone giant has been removed from the timeline!
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:8:0#pouch of bone giant dust#WHITE#.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#155 temporal#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #LIGHT_STEEL_BLUE#130 temporal#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Bone giant for #LIGHT_STEEL_BLUE#155 temporal#LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Bone giant!#{normal}#
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Bone giant!#{normal}#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Elder vampire for #LIGHT_STEEL_BLUE#155 temporal#LAST# damage.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- [USERCHAT] channel achievement jumpyed global Squadmate (Roguelike) false false
- [LOG] Riff Raff casts Twist Fate.
- [LOG] #STEEL_BLUE#Casts Anomaly Entropy.
- [USERCHAT] channel achievement PoetApe global Exterminator (Roguelike) false false
- [LOG] Elder vampire's Rune: Shielding is disrupted!
- [LOG] Elder vampire's Rune: Invisibility is disrupted!
- [LOG] Elder vampire's Summon is disrupted!
- [LOG] Salitira the vampire lord's Rune: Shielding is disrupted!
- [LOG] Salitira the vampire lord's Slash is disrupted!
- [LOG] Salitira the vampire lord's Stun is disrupted!
- [LOG] Salitira the vampire lord's Rotting Disease is disrupted!
- [LOG]
- [USERCHAT] channel achievement Lunanon tome Level 30 (Exploration mode) false false
- [USERCHAT] channel achievement scumbag tome That was close (Roguelike) true false
- Deleting temp shader lightning[]
- [LOG] Riff Raff casts Repulsion Blast.
- [SPELL CRIT %] 55.7
- [LOG] Elder vampire has been removed from the timeline!
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:11:0#vial of elder vampire blood#WHITE#.
- checkHit 81.083121847321 38.953577266951
- => chance to hit 95
- [KNOCKBACK] from 24 24 over 3
- [KNOCKBACK] try 21 10 2
- [LOG] Salitira the vampire lord slams into something solid!
- Loading tile from tileset /data/gfx/shockbolt/object/vial_elder_vampire_blood.png
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Elder vampire for #LIGHT_STEEL_BLUE#193 temporal#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#139 temporal#LAST#, #aaaaaa#69 physical#LAST#, #LIGHT_STEEL_BLUE#35 temporal#LAST#, #aaaaaa#17 physical#LAST# (260 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Elder vampire!#{normal}#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#112 temporal#LAST# damage.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- [USERCHAT] channel achievement alukarte tome Tactical master (Exploration mode) true false
- Deleting shader 33 (is clone 0)
- Deleting shader 52 (is clone 1)
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- [LOG] Riff Raff casts Impending Doom.
- checkHit 34.586854389315 72.5
- => chance to hit 0
- [LOG] Salitira the vampire lord is doomed!
- [SHADER] Loading from /data/gfx/shaders/lightning.lua
- [SHADER] Loaded shader with totalname lightning[]
- New GL Shader program 33
- *p 33: Uniform: 0: 8B51 color1
- *p 33: Uniform: 1: 8B51 color2
- *p 33: Uniform: 2: 8B5E tex
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #{bold}##LIGHT_STEEL_BLUE#272 temporal#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#136 temporal#{normal}##LAST#, #{bold}##aaaaaa#68 physical#{normal}##LAST# (475 total damage).
- [LOG]
- [LOG] Riff Raff casts Temporal Bolt.
- [SPELL CRIT %] 55.7
- Projectile slowing down from 3
- Projectile slowing down to 1.6090909090909
- Adding entity 33651 after 2822
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#135 temporal#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#45 temporal#LAST#, #PURPLE#30 arcane#LAST#, #LIGHT_STEEL_BLUE#112 temporal#LAST# (187 total damage).
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#34 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- Server latency 40
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 34.586854389315 90.914845491277
- => chance to hit 0
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #{bold}##LIGHT_STEEL_BLUE#197 temporal#{normal}##LAST# damage.
- [LOG]
- [LOG] Riff Raff casts Time Skip.
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 76 34.586854389315
- => chance to hit 100
- [SPELL CRIT %] 55.7
- [LOG] Salitira the vampire lord has been removed from the timeline!
- [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:35:0#vampire lord fang#WHITE#.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Salitira the vampire lord for #LIGHT_STEEL_BLUE#886 temporal#LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Salitira the vampire lord!#{normal}#
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#129 healing#LAST# from Attenuate from Riff Raff.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] #00ff00##UID:1033:0#Talent Repulsion Blast is ready to use.
- [LOG] #00ff00##UID:1090:0#Talent Temporal Bolt is ready to use.
- [LOG] #00ff00##UID:1041:0#Talent Dust to Dust is ready to use.
- [LOG] Riff Raff is no longer being grounded.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1034:0#Talent Gravity Spike is ready to use.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] Riff Raff stops weaving fate.
- [LOG] Riff Raff stops spinning fate.
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [LOG] Riff Raff slows down.
- [LOG] #00ff00##UID:1051:0#Talent Dimensional Step is ready to use.
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] #00ff00##UID:1028:0#Talent Webs of Fate is ready to use.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 616751
- [LOG] #00ff00##UID:1026:0#Talent Seal Fate is ready to use.
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #00ff00##UID:1032:0#Talent Twist Fate is ready to use.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 43 turns (stop reason: all resources and life at maximum).
- [LOG]
- [Identify] prismatic stralite mail armour true
- [LOG] Riff Raff picks up (s.): #00FF80##UID:33413:0#prismatic stralite mail armour (4 def, 8 armour)#LAST#.
- [Identify] hateful stralite battleaxe of daylight true
- [LOG] Riff Raff picks up (c.): #00FF80##UID:33407:0#hateful stralite battleaxe of daylight (42-63 power, 3 apr)#LAST#.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- Deleting shader 70 (is clone 1)
- Deleting shader 68 (is clone 1)
- Deleting shader 28 (is clone 1)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [USERCHAT] channel achievement alukarte tome Evil denied (Exploration mode) true false
- [USERCHAT] channel achievement alukarte tome The Sun Still Shines (Exploration mode) true true
- Deleting shader 59 (is clone 1)
- [USERCHAT] channel achievement Caulastrea tome Dreaming my dreams (Insane (Adventure) difficulty) false true
- [LOG] There is nothing there.
- Deleting shader 61 (is clone 1)
- Deleting shader 71 (is clone 1)
- Deleting shader 69 (is clone 1)
- Deleting shader 64 (is clone 1)
- [USERCHAT] channel serial data seg tome 517
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Ran for 6 turns (stop reason: interesting terrain).
- [LOG]
- Deleting temp shader awesomeaura[alpha=0.7,time_factor=5000]
- Deleting shader 75 (is clone 0)
- [USERCHAT] channel achievement yunshikeng tome Wibbly Wobbly Timey Wimey Stuff false true
- [USERCHAT] channel achievement sskk123456 tome Level 10 (Nightmare (Adventure) difficulty) false false
- Server latency 44
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- Deleting temp shader healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=1,time_factor=6000]
- Deleting temp shader healing[beamColor1=vec4(0.79607843137255,0.79607843137255,0.79607843137255,1),beamColor2=vec4(0.2078431372549,0.2078431372549,0.2078431372549,1),beamsCount=15,noup=2,time_factor=6000]
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert.png
- Loading tile from tileset /data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
- [USERCHAT] channel achievement droisntns tome Exterminator false false
- [LOG] Riff Raff casts Time Skip.
- Deleting shader 78 (is clone 0)
- Deleting shader 77 (is clone 0)
- [SPELL CRIT %] 55.7
- [LOG] #YELLOW#You hear all the doors being shattered into pieces.
- [QUEST] try update status on Riff Raff grave-necromancer 1 coffins
- [LOG] #LIGHT_GREEN#Quest 'And now for a grave' status updated! #WHITE#(Press 'j' to see the quest log)
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Riff Raff is surging arcane power.
- checkHit 69.5 47.522744314464
- => chance to hit 100
- [LOG] Celia looks a little pale around the edges.
- [LOG] Celia has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Celia for #aaaaaa#14 physical#LAST#, #{bold}##LIGHT_STEEL_BLUE#157 temporal#{normal}##LAST#, #{bold}##aaaaaa#101 physical#{normal}##LAST#, #LIGHT_STEEL_BLUE#135 temporal#LAST# (407 total damage).
- [LOG]
- [USERCHAT] channel serial data kalikisun tome 638
- Added unique mod.class.NPC/Celia :: 2
- [SPELL] friendly fire chance 100
- [LOG] Celia casts Circle of Death.
- [SPELL CRIT %] 12
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 39.4 49.333333333333
- => chance to hit 26
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff loses sight!
- [LOG] Riff Raff casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [LOG] Riff Raff spins fate.
- Cloned shader 59
- [SHADER] setting reset param tick_start 692890
- Cloned shader 61
- [SHADER] setting reset param tick_start 692890
- [LOG] Riff Raff weaves fate.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff converts damage into paradox.
- [SHADER] Loading from /data/gfx/shaders/volumetric/transparent_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=2,scrollingSpeed=0.0002]
- New GL Shader program 75
- *p 75: Uniform: 0: 1406 coneAngle
- *p 75: Uniform: 1: 1406 cylinderHeight
- *p 75: Uniform: 2: 1406 cylinderRadius
- *p 75: Uniform: 3: 1406 density
- *p 75: Uniform: 4: 1406 growSpeed
- *p 75: Uniform: 5: 1406 isSphere
- *p 75: Uniform: 6: 1406 scrollingSpeed
- *p 75: Uniform: 7: 1406 shininess
- *p 75: Uniform: 8: 1406 side
- *p 75: Uniform: 9: 8B5E tex
- *p 75: Uniform: 10: 1406 tick
- *p 75: Uniform: 11: 1406 tick_start
- *p 75: Uniform: 12: 1406 topTransperency
- *p 75: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 692890
- [SHADER] Loading from /data/gfx/shaders/volumetric/transparent_cylinder.lua
- [SHADER] Loaded shader with totalname volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=1,scrollingSpeed=0.0002]
- New GL Shader program 77
- *p 77: Uniform: 0: 1406 coneAngle
- *p 77: Uniform: 1: 1406 cylinderHeight
- *p 77: Uniform: 2: 1406 cylinderRadius
- *p 77: Uniform: 3: 1406 density
- *p 77: Uniform: 4: 1406 growSpeed
- *p 77: Uniform: 5: 1406 isSphere
- *p 77: Uniform: 6: 1406 scrollingSpeed
- *p 77: Uniform: 7: 1406 shininess
- *p 77: Uniform: 8: 1406 side
- *p 77: Uniform: 9: 8B5E tex
- *p 77: Uniform: 10: 1406 tick
- *p 77: Uniform: 11: 1406 tick_start
- *p 77: Uniform: 12: 1406 topTransperency
- *p 77: Uniform: 13: 1406 twist
- [SHADER] setting reset param tick_start 692890
- [LOG] #LIGHT_BLUE##UID:2822:0##fbd578#Riff Raff#LAST# converts damage to paradox!
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #LIGHT_BLUE#(8 converted)#LAST#, #GREY#20 darkness#LAST# (20 total damage).
- [LOG]
- Loading tile from tileset /data/gfx/effects/bane_blinded.png
- [LOG] Riff Raff casts Rune of the Rift.
- [USERCHAT] channel achievement fumbykid tome Race through fire false true
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [LOG] Riff Raff casts Time Shield.
- [LOG] The very fabric of time alters around Riff Raff.
- Cloned shader 64
- [SHADER] setting reset param tick_start 707291
- [LOG] Riff Raff casts Seal Fate.
- Cloned shader 68
- [SHADER] setting reset param tick_start 708551
- Cloned shader 69
- [SHADER] setting reset param tick_start 708551
- [CALLBACK] upgrading to prioritized talents_on_deal_damage
- [LOG] Riff Raff casts Webs of Fate.
- Cloned shader 70
- [SHADER] setting reset param tick_start 708918
- Cloned shader 71
- [SHADER] setting reset param tick_start 708918
- [LOG] #LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 17.112715914131 81.811602151538
- => chance to hit 0
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #{bold}##aaaaaa#45 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#430 temporal#{normal}##LAST# (474 total damage).
- [SPELL] friendly fire chance 100
- [TOME ENTITY FILTER] selected Ego 63.759765724479 65.5
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(1 webs of fate)#LAST#, #STEEL_BLUE#(8 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #GREY#1 darkness#LAST# (2 total damage).
- [LOG]
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 47.522744314464 88.228767511718
- => chance to hit 0
- [CALLBACK] upgrading to prioritized talents_on_hit
- AI took for target 33419 Celia :: 2822 Riff Raff 49 < 100
- [SPELL] friendly fire chance 100
- [TARGET] Passing target ghoul from degenerated skeleton warrior to Riff Raff
- degenerated skeleton warrior 33656 dumb ai talents can use Bone Armour T_BONE_ARMOUR
- dumb ai uses T_BONE_ARMOUR
- [SHADER] Loading from /data/gfx/shaders/shield.lua
- [SHADER] Loaded shader with totalname shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
- New GL Shader program 78
- *p 78: Uniform: 0: 1406 aadjust
- *p 78: Uniform: 1: 1406 antialiasingRadius
- *p 78: Uniform: 2: 8B51 color
- *p 78: Uniform: 3: 1406 ellipsoidalFactor
- *p 78: Uniform: 4: 1406 horizontalScrollingSpeed
- *p 78: Uniform: 5: 8B50 impact
- *p 78: Uniform: 6: 8B51 impact_color
- *p 78: Uniform: 7: 1406 impact_tick
- *p 78: Uniform: 8: 1406 impact_time
- *p 78: Uniform: 9: 1406 oscillationSpeed
- *p 78: Uniform: 10: 1406 shieldIntensity
- *p 78: Uniform: 11: 8B5E tex
- *p 78: Uniform: 12: 1406 tick
- *p 78: Uniform: 13: 1406 tick_start
- *p 78: Uniform: 14: 1406 time_factor
- *p 78: Uniform: 15: 1406 verticalScrollingSpeed
- *p 78: Uniform: 16: 1406 wobblingPower
- *p 78: Uniform: 17: 1406 wobblingSpeed
- [SHADER] setting reset param tick_start 716526
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #{bold}##aaaaaa#18 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#177 temporal#{normal}##LAST# (196 total damage).
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG]
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(1 webs of fate)#LAST#, #STEEL_BLUE#(8 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #SLATE#(1 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] Something hits Something for #SLATE#(0 absorbed)#LAST# damage.
- [USERCHAT] channel achievement powlov global The secret city false false
- [LOG] Riff Raff casts Gravity Spike.
- [SPELL] friendly fire chance 98.4
- [USERCHAT] channel achievement ephialtis tome Size matters false false
- checkHit 91.230909969817 17.112715914131
- => chance to hit 95
- [PULL] from 35 35 towards 34 12 over 3
- [PULL] try 34 12 2
- [PULL] try nil nil 1 ::
- [PULL] failsafe pulled to 34 12 ::
- checkHit 91.230909969817 22.606709680891
- => chance to hit 95
- [PULL] from 31 31 towards 34 12 over 3
- [PULL] try 32 11 2
- [PULL] try 33 12 1 ::
- [PULL] try 34 12 0 :: true
- checkHit 91.230909969817 17.112715914131
- => chance to hit 95
- [PULL] from 34 34 towards 34 12 over 0
- [PULL] try nil nil -1
- [PULL] failsafe pulled to 33 12 ::
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#436 physical#LAST# damage.
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #SLATE#(207 absorbed)#LAST#, #aaaaaa#265 physical#LAST# (265 total damage).
- [SPELL] friendly fire chance 100
- ghoul 33661 dumb ai talents can use Ghoulish Leap T_GHOULISH_LEAP
- dumb ai uses T_GHOULISH_LEAP
- [LOG] Riff Raff resists!
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #1133F3#(3 webs of fate)#LAST#, #STEEL_BLUE#(21 to time)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#18 physical#LAST#, #LIGHT_STEEL_BLUE#177 temporal#LAST#, #aaaaaa#0 physical#LAST#, #1133F3#3 cold#LAST# (199 total damage).
- [LOG]
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] Riff Raff casts Impending Doom.
- checkHit 11.114833487655 78
- => chance to hit 0
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#20 physical#LAST#, #LIGHT_STEEL_BLUE#170 temporal#LAST#, #aaaaaa#175 physical#LAST# (365 total damage).
- [TAKE HIT] after flat damage cap 0.19255842097644
- [TAKE HIT] after flat damage cap 1.3192401655322
- [LOG] Riff Raff stops converting damage to paradox..
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(1 webs of fate)#LAST#, #STEEL_BLUE#(8 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #GREY#1 darkness#LAST# (2 total damage).
- [ATTACK] attacking with innate combat
- [ATTACK] to Riff Raff :: 20.13050341412 3 22.398720652434 36.074360326217 :: 1
- checkHit 32.5 36.074360326217
- => chance to hit 42
- [LOG] Something misses #fbd578#Riff Raff#LAST#.
- [TAKE HIT] after flat damage cap 0.51400603497628
- [TAKE HIT] after flat damage cap 2.7007109064984
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 28.675 49.333333333333
- => chance to hit 0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is encased in ice!
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #1133F3#(3 webs of fate)#LAST#, #STEEL_BLUE#(21 to time)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#18 physical#LAST#, #LIGHT_STEEL_BLUE#177 temporal#LAST# (196 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#1 physical#LAST#, #1133F3#3 cold#LAST# (3 total damage).
- Loading tile player/elf_male/base_shadow_01.png
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 725185
- Loading tile from tileset /data/gfx/shockbolt/npc/iceblock.png
- Loading tile from tileset /data/gfx/talents/freeze.png
- [LOG]
- [USERCHAT] channel achievement Gluecost tome The Arena (Roguelike) false false
- [USERCHAT] channel achievement pufflesmash tome Treasure Hunter (Insane (Roguelike) difficulty) false false
- Server latency 34
- [LOG] Riff Raff uses Infusion: Wild.
- [LOG] Riff Raff is free from the ice.
- [LOG] Riff Raff is cured!
- [LOG] Riff Raff lessens the pain.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 732100
- [LOG] Riff Raff casts Temporal Bolt.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- Projectile slowing down from 3
- Projectile slowing down to 1.6090909090909
- Adding entity 33681 after 2822
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(1 webs of fate)#LAST#, #STEEL_BLUE#(7 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #GREY#1 darkness#LAST# (1 total damage).
- [LOG]
- [LOG] Riff Raff casts Repulsion Blast.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- checkHit 95.439697966326 15.085003946134
- => chance to hit 95
- [KNOCKBACK] from 28 28 over 5
- [KNOCKBACK] try 31 12 4
- [KNOCKBACK] try 32 12 3 ::
- [KNOCKBACK] try 33 12 2 ::
- [KNOCKBACK] try 34 12 1 ::
- [KNOCKBACK] try 35 12 0 ::
- [KNOCKBACK] ok knocked to 35 12 ::
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #{bold}##aaaaaa#309 physical#{normal}##LAST# damage.
- AI took for target 33419 Celia :: 2822 Riff Raff 49 < 100
- [SPELL] friendly fire chance 100
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is on fire!
- ghoul 33661 dumb ai talents can use Retch T_RETCH
- ghoul 33661 dumb ai talents can use Poisonous Bite T_BITE_POISON
- ghoul 33661 dumb ai talents can use Attack T_ATTACK
- ghoul 33661 dumb ai talents can use Stun T_STUN
- ghoul 33661 dumb ai talents can use Rotting Disease T_ROTTING_DISEASE
- dumb ai uses T_BITE_POISON
- [ATTACK] attacking with innate combat
- [ATTACK] to Riff Raff :: 20.13050341412 3 22.398720652434 36.074360326217 :: 7.6520643323748
- checkHit 32.5 36.074360326217
- => chance to hit 42
- [LOG] Something misses #fbd578#Riff Raff#LAST#.
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #1133F3#(6 webs of fate)#LAST#, #STEEL_BLUE#(43 to time)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#15 physical#LAST#, #LIGHT_STEEL_BLUE#146 temporal#LAST# (161 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#1 physical#LAST#, #1133F3#1 cold#LAST# (2 total damage).
- Loading tile from tileset /data/gfx/talents/flame.png
- [LOG] The protective shield of Riff Raff disappears.
- [LOG] #00ff00##UID:1031:0#Talent Attenuate is ready to use.
- [LOG] #00ff00##UID:1041:0#Talent Dust to Dust is ready to use.
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #LIGHT_RED#(4 webs of fate)#LAST#, #STEEL_BLUE#(27 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(3 webs of fate)#LAST#, #STEEL_BLUE#(19 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #GREY#1 darkness#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_RED#2 fire#LAST# (4 total damage).
- [LOG]
- Deleting shader 28 (is clone 1)
- [LOG] Riff Raff casts Attenuate.
- [SPELL CRIT %] 55.7
- checkHit 17.624594020896 96.582140483064
- => chance to hit 0
- [CALLBACK] upgrading to prioritized talents_on_hit
- checkHit 47.522744314464 96.582140483064
- => chance to hit 0
- [SPELL] friendly fire chance 100
- [ATTACK] attacking with innate combat
- [ATTACK] to Riff Raff :: 20.13050341412 3 22.398720652434 36.074360326217 :: 1
- checkHit 32.5 36.074360326217
- => chance to hit 42
- [LOG] Something misses #fbd578#Riff Raff#LAST#.
- [LOG] Riff Raff casts a protective shield just in time!
- [LOG] #OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #1133F3#(5 webs of fate)#LAST#, #STEEL_BLUE#(33 to time)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#28 physical#LAST#, #LIGHT_STEEL_BLUE#266 temporal#LAST#, #aaaaaa#1 physical#LAST#, #1133F3#4 cold#LAST# (299 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#13 physical#LAST#, #LIGHT_STEEL_BLUE#92 temporal#LAST# (105 total damage).
- [TAKE HIT] after flat damage cap 0.65154729921342
- [TAKE HIT] after flat damage cap 3.4233856751632
- [LOG] #00ff00##UID:1090:0#Talent Temporal Bolt is ready to use.
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #LIGHT_RED#(4 webs of fate)#LAST#, #STEEL_BLUE#(27 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #GREY#(3 webs of fate)#LAST#, #STEEL_BLUE#(20 to time)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#0 physical#LAST#, #GREY#1 darkness#LAST# (2 total damage).
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #aaaaaa#1 physical#LAST#, #LIGHT_RED#3 fire#LAST# (4 total damage).
- [LOG]
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Something for #{bold}##aaaaaa#31 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#223 temporal#{normal}##LAST# (254 total damage).
- [SPELL] friendly fire chance 100
- ghoul 33661 dumb ai talents can use Retch T_RETCH
- ghoul 33661 dumb ai talents can use Attack T_ATTACK
- ghoul 33661 dumb ai talents can use Stun T_STUN
- ghoul 33661 dumb ai talents can use Rotting Disease T_ROTTING_DISEASE
- dumb ai uses T_ROTTING_DISEASE
- [ATTACK] attacking with innate combat
- [ATTACK] to Riff Raff :: 20.13050341412 3 22.398720652434 36.074360326217 :: 1.0700877125496
- checkHit 32.5 36.074360326217
- => chance to hit 42
- [LOG] Something misses #fbd578#Riff Raff#LAST#.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- checkHit 24.175 49.333333333333
- => chance to hit 0
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff is encased in ice!
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(44 to time)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
- [LOG] Something hits Something for #aaaaaa#28 physical#LAST#, #LIGHT_STEEL_BLUE#266 temporal#LAST# (294 total damage).
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 748167
- [LOG] Riff Raff recovers sight.
- [LOG] Something hits #fbd578#Riff Raff#LAST# for #STEEL_BLUE#(36 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
- [1] = {
- [turns_used] = 0
- [cd] = 46
- [name] = Grace of the Eternals
- [fct] = function: 0x0a1ff5d0
- }
- [2] = {
- [turns_used] = 0
- [cd] = 30
- [name] = Temporal Form
- [fct] = function: 0x14e915b0
- }
- [3] = {
- [turns_used] = 0
- [cd] = 24
- [name] = Haste
- [fct] = function: 0x1ef63f78
- }
- [LOG] Riff Raff casts Grace of the Eternals.
- [LOG] Riff Raff speeds up.
- [LOG] Riff Raff casts Temporal Form.
- [LOG] Riff Raff threads time as a shell!
- [LOG] #STEEL_BLUE#You take control of Anomaly Dig.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Cloned shader 62
- [SHADER] setting reset param tick_start 748216
- Cloned shader 63
- [SHADER] setting reset param tick_start 748216
- [LOG] Riff Raff casts Haste.
- [LOG] Riff Raff speeds up.
- [LOG]
- [LOG] Riff Raff casts Timeless.
- [LOG] Riff Raff stops burning.
- [LOG] Riff Raff is free from the ice.
- [LOG] Riff Raff casts Dimensional Step.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Riff Raff casts Stop.
- [SPELL] friendly fire chance 98.4
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [LOG] Celia has been removed from the timeline!
- [PROFILE] filtering save of allow_build to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [QUEST] try update status on Riff Raff grave-necromancer 1 kill
- [LOG] #LIGHT_GREEN#Quest 'And now for a grave' status updated! #WHITE#(Press 'j' to see the quest log)
- [QUEST] try update status on Riff Raff grave-necromancer 1 nil
- [QUEST] try update status on Riff Raff grave-necromancer 100 nil
- [LOG] #LIGHT_GREEN#Quest 'And now for a grave' is done! #WHITE#(Press 'j' to see the quest log)
- [LOG] #LIGHT_GREEN#Quest 'And now for a grave' completed! #WHITE#(Press 'j' to see the quest log)
- [PROFILE] filtering save of uniques to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- checkHit 17.112715914131 99.767578048121
- => chance to hit 0
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Celia for #{bold}##LIGHT_STEEL_BLUE#742 temporal#{normal}##LAST# damage.
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Celia!#{normal}#
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: hostile spotted to the northwest (ghoul)).
- Loading tile from tileset /data/gfx/talents/spacetime_tuning.png
- [LOG]
- [LOG] Riff Raff turns matter to dust.
- [SOUND] loading from /data/sound/talents/breath.lua :=: /data/sound/talents/breath.ogg :>
- [SOUND] :=> sound "/data/sound/talents/breath.ogg" : <static>
- [SOUND] loading from /data/sound/talents/dispel.ogg :=: sound "/data/sound/talents/dispel.ogg" : <static>
- [LOG] The fabric of time around Riff Raff stabilizes to normal.
- [SOUND] loading from /data/sound/talents/shield_end1.ogg :=: sound "/data/sound/talents/shield_end1.ogg" : <static>
- Time shield restoration field 320.64518826113 32.064518826113
- [LOG] The powerful time-altering energies generate a restoration field on Riff Raff.
- Loading tile from tileset /data/gfx/effects/time_dot.png
- [LOG]
- Deleting shader 62 (is clone 1)
- [USERCHAT] channel serial data kalikisun tome 725
- [LOG] Riff Raff casts Time Skip.
- [SPELL CRIT %] 55.7
- [TAKE HIT] after flat damage cap 255.72685367094
- checkHit 97.125293879019 11.365745369046
- => chance to hit 100
- [LOG] Ghoul looks a little pale around the edges.
- [LOG] Ghoul has moved forward in time!
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #LIGHT_STEEL_BLUE#256 temporal#LAST# damage.
- [LOG] Riff Raff feels pain again.
- [LOG] #fbd578#Riff Raff#LAST# receives #LIGHT_GREEN#35 healing#LAST# from Temporal Restoration Field.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] Riff Raff stops weaving fate.
- [LOG] Riff Raff stops spinning fate.
- [LOG] #00ff00##UID:1064:0#Talent Time Shield is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 4 turns (stop reason: hostile spotted to the northwest (ghoul)).
- [LOG]
- [LOG] Riff Raff casts Rune of the Rift.
- checkHit 73.5 40.503333532752
- => chance to hit 100
- [SPELL CRIT %] 55.7
- [LOG] #{bold}#Riff Raff's spell attains critical power!#{normal}#
- [TAKE HIT] after flat damage cap 304.7
- [LOG] Riff Raff casts Impending Doom.
- [LOG] Riff Raff casts Dust to Dust.
- [SPELL CRIT %] 55.7
- [LOG] #UID:2822:0##fbd578#Riff Raff#LAST# hits Ghoul for #LIGHT_GREY#(960 resilience)#LAST#, #{bold}##LIGHT_STEEL_BLUE#305 temporal#{normal}##LAST# (305 total damage).
- [LOG] #{bold}##UID:2822:0##fbd578#Riff Raff#LAST# killed Ghoul!#{normal}#
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [LOG] Riff Raff retunes the fabric of spacetime.
- [LOG] The protective shield of Riff Raff disappears.
- [LOG] #00ff00##UID:68:0#Talent Infusion: Wild is ready to use.
- [LOG] The fabric of time around Riff Raff returns to normal.
- [LOG] #00ff00##UID:1091:0#Talent Time Skip is ready to use.
- [LOG] #00ff00##UID:1065:0#Talent Stop is ready to use.
- [LOG] #00ff00##UID:1051:0#Talent Dimensional Step is ready to use.
- [LOG] #LIGHT_BLUE#Spacetime feels more stable.
- [LOG] Riff Raff slows down.
- [LOG] Riff Raff slows down.
- [LOG] Riff Raff is no longer embeded in time.
- Loading tile player/elf_male/base_shalore_01.png
- ==SDM 128x128 :: 128x256
- Cloned shader 28
- [SHADER] setting reset param tick_start 774505
- [LOG] Riff Raff is no longer surging arcane power.
- [LOG] #00ff00##UID:1057:0#Talent Haste is ready to use.
- [LOG] #00ff00##UID:192:0#Talent Rune of the Rift is ready to use.
- [LOG] #00ff00##UID:1274:0#Talent Temporal Form is ready to use.
- [LOG] #00ff00##UID:306:0#Talent Timeless is ready to use.
- [LOG] #00ff00##UID:303:0#Talent Grace of the Eternals is ready to use.
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 39 turns (stop reason: all resources and life at maximum).
- [LOG]
- [Identify] thick cashmere cloak of protection true
- [LOG] Riff Raff picks up (w.): #00FF80##UID:33426:0#thick cashmere cloak of protection (2 def, 5 armour)#LAST#.
- [Identify] invisibility rune of the duelist true
- [LOG] Riff Raff picks up (a.): #00FF80##UID:33432:0#invisibility rune of the duelist (power 10 for 6 turns)#LAST#.
- [Identify] miner's hardened leather cap of strength (#STATBONUS#) true
- [LOG] Riff Raff picks up (z.): #00FF80##UID:33436:0#miner's hardened leather cap of strength (+4) (0 def, 6 armour)#LAST#.
- [PROFILE] filtering save of artifacts to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [Identify] Golden Three-Edged Sword 'The Truth' true
- [LOG] Riff Raff picks up (g.): #FFD700##UID:33442:0#Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)#LAST#.
- [Identify] mindwoven woollen robe of light (#RESIST#) true
- [LOG] Riff Raff picks up (p.): #00FF80##UID:33449:0#mindwoven woollen robe of light (+19%) (0 def, 0 armour)#LAST#.
- [Identify] potent yew vilestaff of might true
- [LOG] Riff Raff picks up (b.): #00FF80##UID:33443:0#potent yew vilestaff of might (22-26.4 power, 4 apr, fire element)#LAST#.
- Loading tile from tileset /data/gfx/shockbolt/object/robe_woollen.png
- [LORE] learnt Golden Three-Edged Sword 'The Truth'
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- Deleting shader 28 (is clone 1)
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] There is nowhere left to explore.
- [LOG]
- [LOG] Today is the 56th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
- The time is 00:00.
- [LOG]
- [ENGINE] Setting requested FPS to 3 (333 ms)
- [LOG] Resting starts...
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] Rested for 0 turns (stop reason: all resources and life at maximum).
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG] There is nowhere left to explore.
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [LOG]
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 63 (is clone 1)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 6 (166 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Using cached font /data/font/Salsa-Regular.ttf 12
- Server latency 41
- [USERCHAT] channel achievement malatesta23 tome The Arena false false
- [USERCHAT] channel achievement HellFalcon tome Level 10 (Nightmare (Roguelike) difficulty) false false
- [USERCHAT] channel serial data seg tome 487
- Deleting temp shader flamewings[]
- C Map minimap texture: 453 (50x25; 64x32)
- [USERCHAT] channel achievement julchiar tome Utterly Destroyed (Exploration mode) false true
- C Map minimap texture: 453 (50x50; 64x64)
- Server latency 34
- [USERCHAT] channel achievement socr tome Fear me not! (Roguelike) false false
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Server latency 40
- [USERCHAT] channel achievement yunshikeng tome The Arena false false
- [USERCHAT] channel achievement powlov global Eye of the storm false false
- [USERCHAT] channel talk XLambda tome and I died
- [USERCHAT] channel talk XLambda tome dangit
- [USERCHAT] channel serial data kalikisun tome 655
- [USERCHAT] channel achievement conlaoch global Once bitten, twice shy (Nightmare (Adventure) difficulty) false true
- [USERCHAT] channel achievement droisntns tome Level 20 false false
- [USERCHAT] channel achievement DarkCurse22 tome Treasure Hunter (Exploration mode) false false
- [USERCHAT] channel achievement DarkCurse22 tome Level 20 (Exploration mode) false false
- [USERCHAT] channel achievement Krhel tome Treasure Hunter (Insane (Adventure) difficulty) false false
- Server latency 36
- [USERCHAT] channel serial data julchiar tome 442
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting temp shader volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=1,scrollingSpeed=0.0002]
- Deleting temp shader shield[color=vec3(0.79607843137255,0.79607843137255,0.79607843137255),shieldIntensity=0.2]
- Deleting temp shader volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.0002,shininess=60]
- Deleting temp shader distort[blacken=30,power=0.06,power_time=1000000]
- Deleting temp shader volumetric/fast_sphere[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.001,shininess=40]
- Deleting temp shader volumetric/conic_cylinder[growSpeed=0.004,noup=2]
- Deleting temp shader distort[]
- Deleting temp shader volumetric/no_idea_but_looks_cool[density=40,growSpeed=0.004,noup=1,scrollingSpeed=0.0002,shininess=60]
- Deleting temp shader volumetric/fast_sphere[density=40,growSpeed=0.004,noup=2,scrollingSpeed=0.001,shininess=40]
- Deleting temp shader volumetric/conic_cylinder[growSpeed=0.004,noup=1]
- Deleting temp shader volumetric/transparent_cylinder[density=15,growSpeed=0.004,noup=2,scrollingSpeed=0.0002]
- Deleting temp shader shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
- Deleting temp shader volumetric/fast_sphere[density=30,growSpeed=0.004,noup=1,scrollingSpeed=-0.004,twist=30]
- Deleting temp shader volumetric/fast_sphere[density=30,growSpeed=0.004,noup=2,scrollingSpeed=-0.004,twist=30]
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 2 (500 ms)
- Deleting shader 78 (is clone 0)
- Deleting shader 77 (is clone 0)
- Deleting shader 75 (is clone 0)
- Deleting shader 74 (is clone 0)
- Deleting shader 72 (is clone 0)
- [USERCHAT] channel achievement Ghihom global Lost in translation false true
- [USERCHAT] channel talk kahirus tome what's better? +70 life or +9 armor on berserker?
- [USERCHAT] channel achievement valankir tome-spoiler There and back again true false
- [USERCHAT] channel achievement bheka tome That was close true false
- Deleting shader 63 (is clone 0)
- Deleting shader 62 (is clone 0)
- [USERCHAT] channel achievement ephialtis tome The Legend of Garkul false false
- [USERCHAT] channel achievement ephialtis tome A different point of view false false
- Server latency 35
- [USERCHAT] channel serial data groinoid tome 472
- [USERCHAT] channel achievement julchiar tome Fool of a Took! false true
- [USERCHAT] channel serial data julchiar tome 492
- [USERCHAT] channel achievement julchiar tome Utterly Destroyed false true
- [USERCHAT] channel achievement ephialtis tome Home sweet home false false
- [USERCHAT] channel serial data seg tome 473
- SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting temp shader shadow_simulacrum[base=0.5,color=vec3(0.2,0.1,0.8),time_factor=500]
- Deleting temp shader lightning[]
- Deleting temp shader healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
- Deleting temp shader healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
- Deleting temp shader crystalineaura[color=vec3(0.58823529411765,0.58823529411765,0.19607843137255),growthSpeed=2,spikeLength=0.6,spikeOffset=0.123123,spikeWidth=4,time_factor=1000]
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- Deleting shader 33 (is clone 0)
- Deleting shader 58 (is clone 0)
- Deleting shader 57 (is clone 0)
- Deleting shader 55 (is clone 0)
- [PROFILE] filtering save of scores to profile online
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [COROUTINE] registerin
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