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hijoputa

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Nov 28th, 2014
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C++ 0.63 KB | None | 0 0
  1.  
  2. #include <graphics_framework.h>
  3. #include "Common.h"
  4.  
  5. graphics_framework::geometry sphere_geom = graphics_framework::geometry_builder::create_sphere();
  6. std::vector<graphics_framework::mesh> spheres;
  7. using namespace graphics_framework;
  8.  
  9. int main()
  10. {
  11.  
  12.     for (int i = 0; i < 100; ++i)
  13.         spheres.push_back(graphics_framework::mesh(sphere_geom));
  14.  
  15.     glm::mat4& model = spheres[0].get_transform().get_transform_matrix();
  16.  
  17.     glm::mat4 V;
  18.     glm::mat4 P;
  19.  
  20.     glm::mat4 MVP = P * V * model;
  21.     glUniformMatrix4fv(effect::get_uniform_location("MVP"), 1, GL_FALSE, glm::value_ptr(MVP));
  22.     renderer::render(spheres[0]);
  23.  
  24.  
  25.  
  26.     return 0;
  27. }
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