Advertisement
Guest User

Untitled

a guest
Oct 27th, 2016
215
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 10.50 KB | None | 0 0
  1. -- available through options.graphics
  2. Plugins =
  3. {
  4.     "ZweiBlau",
  5.     "AVIMaker",
  6.     "NGModel",
  7. }
  8.  
  9. Precaching =
  10. {
  11.     around_camera = 50000;
  12.     around_objects = 10000;
  13.     around_types = {"world", "point"};
  14.     preload_types = {"map", "world", "mission"};
  15. }
  16.  
  17. VFSTexturePaths =
  18. {
  19.     "./Bazar/TempTextures",
  20.     "./Bazar/Textures/c-130",
  21.     "./Bazar/Textures/Batumi_buildings",
  22.     "./Bazar/Textures/Buildings",
  23.     "./Bazar/Effects/EffectTextures",
  24.     "./Bazar/Effects/EffectRiverTGA",
  25.     "./Bazar/Effects/WaterEffects",
  26.     "./Bazar/Effects/Water",
  27.     "./Bazar/Effects",
  28.     "./Bazar/EffectViewer/envcubes",
  29.     "./Bazar/Textures/old_textures",
  30.     "./Bazar/Textures/f-15",
  31.     "./Bazar/Textures/e-2d",
  32.     "./Bazar/Textures/f-15e",
  33.     "./Bazar/Textures/An-26B",
  34.     "./Bazar/Textures/An-30M",
  35.     "./Bazar/Textures/Patriot",
  36.     "./Bazar/Textures/kc-135",
  37.     "./Bazar/Textures/e-3",
  38.     "./Bazar/Textures/il-76md",
  39.     "./Bazar/Textures/a-50",
  40.     "./Bazar/Textures/il-78m",
  41.     "./Bazar/Textures/uh-1",
  42.     "./Bazar/Textures/Su-27",
  43.     "./Bazar/Textures/Su-33",
  44.     "./Bazar/Textures/mig-29a",
  45.     "./Bazar/Textures/HAF_Mod",
  46.     "./Bazar/World/textures/WorldTexturesBMP3",
  47.     "./Bazar/World/textures/WorldTexturesTGA3",
  48.     "./Bazar/World/textures/WorldTexturesTGA2",
  49.     "./Bazar/World/textures/WorldTexturesTGA",
  50.     "./Bazar/World/textures/WorldTexturesBMP2",
  51.     "./Bazar/World/textures/WorldTexturesBMP",
  52.     "./Bazar/World/textures/WorldTexturesBMP1",
  53.     "./Bazar/World/textures/ShipTexturesBMP",
  54.     "./Bazar/World/textures/Y_FInal_Texture",
  55.     "./Bazar/World/textures/Y2_FInal_Texture",
  56.     "./Bazar/World/textures/Y3_FInal_Texture",
  57.     "./Bazar/World/textures/Y4_FInal_Texture",
  58.     "./Bazar/World/textures/Y4_FIame",
  59.     "./Bazar/World/textures/Y5_FInal_Texture",
  60.     "./Bazar/World/textures/Y6_FInal_Texture",
  61.     "./Bazar/World/textures/Vehicles_misc",
  62.     "./Bazar/World/textures/A-10_Weapons",
  63.     "./Bazar/World/textures/AH-64_Apache",
  64.     "./Bazar/World/textures/gunners",
  65.     "./Bazar/World/textures/KA-27textures",
  66.     "./Bazar/World/textures/MI26_textures",  
  67.     "./Bazar/World/textures/UH_60_textures",
  68.     "./Bazar/World/textures/T_Textures",
  69.     "./Bazar/World/textures/Ka-50_general",
  70.     "./Bazar/World/textures/A-10",
  71.     "./Bazar/World/textures/yak-40_tex",
  72.     "./Bazar/World/textures/NAVY_Textures",
  73.     "./Bazar/World/textures/Railroad_trains_texture",
  74.     "./Bazar/World/textures/Su-25_common_textures",
  75.     "./Bazar/World/textures/Su-25_Georgian_Skins",
  76.     "./Bazar/World/textures/Su-25_Russian_Skins",
  77.     "./Bazar/World/textures/Su-25_Ukrainian_Skins",
  78.     "./Bazar/World/textures/MI-8MT",
  79.     "./Bazar/World/textures/Mig-31",
  80.     "./Bazar/World/textures/F-18C",
  81.     "./Bazar/World/textures/P-51D",
  82.     "./Bazar/World/textures/Tu-22m3",
  83.     "./Bazar/World/textures/mq-9_reaper_textures",
  84.     "./Bazar/World/textures/Su-24M",
  85.     "./Bazar/World/textures/T-90",
  86.     "./Bazar/World/textures/Su-24MP",
  87.     "./Bazar/World/textures/AeroWeapons",
  88.     "./Mods/tech/Kuznecow/Textures/TUG_3913",
  89.     "./FUI/Common/",
  90.     "./FUI/Common/Net/",   
  91.     "./FUI/Fonts/",
  92.     "./Bazar/ParticleEffects/textures/",
  93.     "./Bazar/Effects/ParticleSystem2/",
  94.     "./Bazar/Effects/SmokeTail/",  
  95.     "./Bazar/Effects/Clouds/"
  96.     "./Bazar/Textures/TerrainCommon/",
  97.     "./Bazar/Textures/buildings_sum",
  98.     "./MissionEditor/data/NewMap/",
  99.     "./MissionEditor/data/NewMap/images/themes",
  100.     "./Bazar/World/textures/Vehicles",
  101. }
  102.  
  103. ModelPaths =
  104. {
  105.     "./Bazar/World/Shapes/",
  106.     "./Bazar/Effects/ParticleSystem2/debris/",
  107.     "./Bazar/Effects/ParticleSystem2/ffx/",
  108. }
  109.  
  110. Camera =
  111. {
  112.     Low =
  113.     {
  114.         near_clip = 0.02;
  115.         far_clip = 150000;
  116.  
  117.         structures = {100, 12000};
  118.         trees = {1000, 1500}; -- looks to be obsolete
  119.         dynamic = {300, 12000};
  120.         dynamic2 = {300, 12000,0.5};
  121.         objects = {3000, 80000};
  122.         mirage = {3000, 20000};
  123.         surface = {20000, 80000};
  124.         lights = {200, 40000};
  125.         districtobjects = {400, 400};
  126.         districts = {8000, 8000};
  127.  
  128.         lodMult = 1.0;
  129.         lodAdd = 0;
  130.     };
  131.     Medium =
  132.     {
  133.         near_clip = 0.02;
  134.         far_clip = 150000;
  135.  
  136.         structures = {90, 10000};
  137.         trees = {1000, 6000}; -- looks to be obsolete
  138.         dynamic = {300, 14000};
  139.         dynamic2 = {300, 14000,0.5};
  140.         objects = {3000, 80000};
  141.         mirage = {3000, 20000};
  142.         surface = {20000, 80000};
  143.         lights = {200, 60000};
  144.         districtobjects = {300, 300};
  145.         districts = {10000, 10000};
  146.  
  147.         lodMult = 1.0;
  148.         lodAdd = 0;
  149.     };
  150.     High =
  151.     {
  152.         near_clip = 0.02;
  153.         far_clip = 150000;
  154.  
  155.         structures = {80, 16000};
  156.         trees = {1000, 12000}; -- looks to be obsolete
  157.         dynamic = {300, 16000};
  158.         dynamic2 = {300, 16000,0.5};
  159.         objects = {5000, 80000};
  160.         mirage = {3000, 20000};
  161.         surface = {20000, 80000};
  162.         lights = {200, 80000};
  163.         districtobjects = {300, 300};
  164.         districts = {12000, 12000};
  165.  
  166.         lodMult = 1.0;
  167.         lodAdd = 0;
  168.     };
  169.     Ultra =
  170.     {
  171.         near_clip = 0.02;
  172.         far_clip = 150000;
  173.  
  174.         structures = {70, 18000};
  175.         trees = {1000, 12000}; -- looks to be obsolete
  176.         dynamic = {300, 18000};
  177.         dynamic2 = {300, 18000,0.5};
  178.         objects = {5000, 80000};
  179.         mirage = {3000, 20000};
  180.         surface = {20000, 80000};
  181.         lights = {200, 80000};
  182.         districtobjects = {300, 300};
  183.         districts = {12000, 12000};
  184.  
  185.         lodMult = 1.0;
  186.         lodAdd = 0;
  187.     };
  188.     Extreme =
  189.     {
  190.         near_clip = 0.02;
  191.         far_clip = 150000;
  192.  
  193.         structures = {60, 20000};
  194.         trees = {1000, 12000}; -- looks to be obsolete
  195.         dynamic = {300, 20000};
  196.         dynamic2 = {300, 20000,0.5};
  197.         objects = {5000, 80000};
  198.         mirage = {3000, 20000};
  199.         surface = {20000, 80000};
  200.         lights = {200, 80000};
  201.         districtobjects = {300, 300};
  202.         districts = {12000, 12000};
  203.  
  204.         lodMult = 1.0;
  205.         lodAdd = 0;
  206.     };
  207. }
  208.  
  209.  
  210. CameraMirrors =
  211. {
  212.     Low =
  213.     {
  214.         near_clip = 0.02;
  215.         far_clip = 150000;
  216.  
  217.         structures = {100, 12000};
  218.         trees = {1000, 1500}; -- looks to be obsolete
  219.         dynamic = {300, 12000};
  220.         dynamic2 = {300, 12000,0.5};
  221.         objects = {3000, 80000};
  222.         mirage = {3000, 20000};
  223.         surface = {20000, 80000};
  224.         lights = {200, 40000};
  225.         districtobjects = {400, 400};
  226.         districts = {8000, 8000};
  227.  
  228.         lodMult = 1.0;
  229.         lodAdd = 0;
  230.     };
  231.     Medium =
  232.     {
  233.         near_clip = 0.02;
  234.         far_clip = 150000;
  235.  
  236.         structures = {90, 8000};
  237.         trees = {1000, 6000}; -- looks to be obsolete
  238.         dynamic = {300, 14000};
  239.         dynamic2 = {300, 14000,0.5};
  240.         objects = {3000, 80000};
  241.         mirage = {3000, 20000};
  242.         surface = {20000, 80000};
  243.         lights = {200, 60000};
  244.         districtobjects = {300, 300};
  245.         districts = {10000, 10000};
  246.  
  247.         lodMult = 1.0;
  248.         lodAdd = 0;
  249.     };
  250.     High =
  251.     {
  252.         near_clip = 0.02;
  253.         far_clip = 150000;
  254.  
  255.         structures = {80, 16000};
  256.         trees = {1000, 12000}; -- looks to be obsolete
  257.         dynamic = {300, 16000};
  258.         dynamic2 = {300, 16000,0.5};
  259.         objects = {5000, 80000};
  260.         mirage = {3000, 20000};
  261.         surface = {20000, 80000};
  262.         lights = {200, 80000};
  263.         districtobjects = {300, 300};
  264.         districts = {12000, 12000};
  265.  
  266.         lodMult = 1.0;
  267.         lodAdd = 0;
  268.     };
  269.     Ultra =
  270.     {
  271.         near_clip = 0.02;
  272.         far_clip = 150000;
  273.  
  274.         structures = {70, 18000};
  275.         trees = {1000, 12000}; -- looks to be obsolete
  276.         dynamic = {300, 18000};
  277.         dynamic2 = {300, 18000,0.5};
  278.         objects = {5000, 80000};
  279.         mirage = {3000, 20000};
  280.         surface = {20000, 80000};
  281.         lights = {200, 80000};
  282.         districtobjects = {300, 300};
  283.         districts = {12000, 12000};
  284.  
  285.         lodMult = 1.0;
  286.         lodAdd = 0;
  287.     };
  288.     Extreme =
  289.     {
  290.         near_clip = 0.02;
  291.         far_clip = 150000;
  292.  
  293.         structures = {60, 20000};
  294.         trees = {1000, 12000}; -- looks to be obsolete
  295.         dynamic = {300, 20000};
  296.         dynamic2 = {300, 20000,0.5};
  297.         objects = {5000, 80000};
  298.         mirage = {3000, 20000};
  299.         surface = {20000, 80000};
  300.         lights = {200, 80000};
  301.         districtobjects = {300, 300};
  302.         districts = {12000, 12000};
  303.  
  304.         lodMult = 1.0;
  305.         lodAdd = 0;
  306.     };
  307. }
  308.  
  309. Terrain =
  310. {  
  311.     LevelFormap0 = 25000;
  312.     LevelFormap1 = 50000;
  313.     LevelFormap2 = 120000;
  314.    
  315.     distancFactor = {
  316.         Low = 0.5;
  317.         Medium = 0.7;
  318.         High = 1.0;
  319.         Ultra = 1.2;
  320.         Extreme = 1.5;
  321.     };
  322.    
  323.     civTraffic = {     
  324.         low  = 4;
  325.         medium = 2;
  326.         high = 1;
  327.     };
  328. }
  329.  
  330. --[[
  331. -- these params are set via options
  332. shadows = 1;
  333. lights = 0;
  334. mirrors = 0;
  335. textures = 2;
  336. water = 4;
  337. scenes = "medium";
  338. effects = 0;
  339. heatBlr = 0;
  340. MSAA = 2;
  341. HDR = 0;
  342. TranspSSAA = 1;
  343. environmentMap = 1;
  344. ambientMap = false;
  345. ]]--
  346.  
  347. DebugColoredTexture = 0;
  348. ScreenshotQuality = 90;
  349. ScreenshotExt = "jpg";
  350. FogParam1 = 6;
  351. FogParam2 = 1.1;
  352. PilotNames = false;
  353. maxfps = 180;
  354. render3D = true;
  355. cockpitOnly = false;
  356. treesVisibility = 1500;
  357. sync = false;
  358. DistanceFactorDefaultFovy=90;
  359.  
  360. MFD_render_params =
  361. {
  362.     two_pass_always             = true;
  363.     dist_multiplier_fov_base    = 0.3;
  364.     second_pass_start_fov       = 0.1;
  365.     second_pass_far_clip        = 100;
  366.     single_pass_near_clip       = 10;
  367. }
  368.  
  369. -- настройки Ћуны
  370. Moon =
  371. {
  372.     Ktex = 1.7355; -- коэффициент, учитывающий размер луны на текстуре 512.0/295.0;
  373.     Smax = 3;  -- коэффициент размера луны при угле места равном нулю
  374.     Smin = 2.5; -- коэффициент размера луны при угле места >= Hmax
  375.     Hmax = 45; -- макс. угол места в градусах  в пределах которого луна измен¤ет свой размер
  376.     moonLightColor = {63.75, 71.4, 89.25}; -- цвет света от луны
  377. }
  378.  
  379. Stars =
  380. {
  381.     c0 = 0;
  382.     c1 = 2;
  383.     c2 = 9;
  384.     c3 = 10;
  385.     flickerEnabled = true;
  386.     tau = 15;
  387.     period = 20;
  388. }
  389.  
  390. -- render meta shaders
  391. metaShaderCacheEnabled = true;
  392. preprocessorIncludePaths =
  393. {
  394.     "Bazar/shaders/metashaders/",
  395.     "Bazar/shaders/",
  396. }
  397.  
  398. --in stereo and hmd mode you can try to use single parser for both eyes , by default is false , comment to enable it or set to true
  399. stereo_mode_use_shared_parser = false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement