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- -- available through options.graphics
- Plugins =
- {
- "ZweiBlau",
- "AVIMaker",
- "NGModel",
- }
- Precaching =
- {
- around_camera = 50000;
- around_objects = 10000;
- around_types = {"world", "point"};
- preload_types = {"map", "world", "mission"};
- }
- VFSTexturePaths =
- {
- "./Bazar/TempTextures",
- "./Bazar/Textures/c-130",
- "./Bazar/Textures/Batumi_buildings",
- "./Bazar/Textures/Buildings",
- "./Bazar/Effects/EffectTextures",
- "./Bazar/Effects/EffectRiverTGA",
- "./Bazar/Effects/WaterEffects",
- "./Bazar/Effects/Water",
- "./Bazar/Effects",
- "./Bazar/EffectViewer/envcubes",
- "./Bazar/Textures/old_textures",
- "./Bazar/Textures/f-15",
- "./Bazar/Textures/e-2d",
- "./Bazar/Textures/f-15e",
- "./Bazar/Textures/An-26B",
- "./Bazar/Textures/An-30M",
- "./Bazar/Textures/Patriot",
- "./Bazar/Textures/kc-135",
- "./Bazar/Textures/e-3",
- "./Bazar/Textures/il-76md",
- "./Bazar/Textures/a-50",
- "./Bazar/Textures/il-78m",
- "./Bazar/Textures/uh-1",
- "./Bazar/Textures/Su-27",
- "./Bazar/Textures/Su-33",
- "./Bazar/Textures/mig-29a",
- "./Bazar/Textures/HAF_Mod",
- "./Bazar/World/textures/WorldTexturesBMP3",
- "./Bazar/World/textures/WorldTexturesTGA3",
- "./Bazar/World/textures/WorldTexturesTGA2",
- "./Bazar/World/textures/WorldTexturesTGA",
- "./Bazar/World/textures/WorldTexturesBMP2",
- "./Bazar/World/textures/WorldTexturesBMP",
- "./Bazar/World/textures/WorldTexturesBMP1",
- "./Bazar/World/textures/ShipTexturesBMP",
- "./Bazar/World/textures/Y_FInal_Texture",
- "./Bazar/World/textures/Y2_FInal_Texture",
- "./Bazar/World/textures/Y3_FInal_Texture",
- "./Bazar/World/textures/Y4_FInal_Texture",
- "./Bazar/World/textures/Y4_FIame",
- "./Bazar/World/textures/Y5_FInal_Texture",
- "./Bazar/World/textures/Y6_FInal_Texture",
- "./Bazar/World/textures/Vehicles_misc",
- "./Bazar/World/textures/A-10_Weapons",
- "./Bazar/World/textures/AH-64_Apache",
- "./Bazar/World/textures/gunners",
- "./Bazar/World/textures/KA-27textures",
- "./Bazar/World/textures/MI26_textures",
- "./Bazar/World/textures/UH_60_textures",
- "./Bazar/World/textures/T_Textures",
- "./Bazar/World/textures/Ka-50_general",
- "./Bazar/World/textures/A-10",
- "./Bazar/World/textures/yak-40_tex",
- "./Bazar/World/textures/NAVY_Textures",
- "./Bazar/World/textures/Railroad_trains_texture",
- "./Bazar/World/textures/Su-25_common_textures",
- "./Bazar/World/textures/Su-25_Georgian_Skins",
- "./Bazar/World/textures/Su-25_Russian_Skins",
- "./Bazar/World/textures/Su-25_Ukrainian_Skins",
- "./Bazar/World/textures/MI-8MT",
- "./Bazar/World/textures/Mig-31",
- "./Bazar/World/textures/F-18C",
- "./Bazar/World/textures/P-51D",
- "./Bazar/World/textures/Tu-22m3",
- "./Bazar/World/textures/mq-9_reaper_textures",
- "./Bazar/World/textures/Su-24M",
- "./Bazar/World/textures/T-90",
- "./Bazar/World/textures/Su-24MP",
- "./Bazar/World/textures/AeroWeapons",
- "./Mods/tech/Kuznecow/Textures/TUG_3913",
- "./FUI/Common/",
- "./FUI/Common/Net/",
- "./FUI/Fonts/",
- "./Bazar/ParticleEffects/textures/",
- "./Bazar/Effects/ParticleSystem2/",
- "./Bazar/Effects/SmokeTail/",
- "./Bazar/Effects/Clouds/",
- "./Bazar/Textures/TerrainCommon/",
- "./Bazar/Textures/buildings_sum",
- "./MissionEditor/data/NewMap/",
- "./MissionEditor/data/NewMap/images/themes",
- "./Bazar/World/textures/Vehicles",
- }
- ModelPaths =
- {
- "./Bazar/World/Shapes/",
- "./Bazar/Effects/ParticleSystem2/debris/",
- "./Bazar/Effects/ParticleSystem2/ffx/",
- }
- Camera =
- {
- Low =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {100, 12000};
- trees = {1000, 1500}; -- looks to be obsolete
- dynamic = {300, 12000};
- dynamic2 = {300, 12000,0.5};
- objects = {3000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 40000};
- districtobjects = {400, 400};
- districts = {8000, 8000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Medium =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {90, 10000};
- trees = {1000, 6000}; -- looks to be obsolete
- dynamic = {300, 14000};
- dynamic2 = {300, 14000,0.5};
- objects = {3000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 60000};
- districtobjects = {300, 300};
- districts = {10000, 10000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- High =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {80, 16000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 16000};
- dynamic2 = {300, 16000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Ultra =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {70, 18000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 18000};
- dynamic2 = {300, 18000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Extreme =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {60, 20000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 20000};
- dynamic2 = {300, 20000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- }
- CameraMirrors =
- {
- Low =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {100, 12000};
- trees = {1000, 1500}; -- looks to be obsolete
- dynamic = {300, 12000};
- dynamic2 = {300, 12000,0.5};
- objects = {3000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 40000};
- districtobjects = {400, 400};
- districts = {8000, 8000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Medium =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {90, 8000};
- trees = {1000, 6000}; -- looks to be obsolete
- dynamic = {300, 14000};
- dynamic2 = {300, 14000,0.5};
- objects = {3000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 60000};
- districtobjects = {300, 300};
- districts = {10000, 10000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- High =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {80, 16000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 16000};
- dynamic2 = {300, 16000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Ultra =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {70, 18000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 18000};
- dynamic2 = {300, 18000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- Extreme =
- {
- near_clip = 0.02;
- far_clip = 150000;
- structures = {60, 20000};
- trees = {1000, 12000}; -- looks to be obsolete
- dynamic = {300, 20000};
- dynamic2 = {300, 20000,0.5};
- objects = {5000, 80000};
- mirage = {3000, 20000};
- surface = {20000, 80000};
- lights = {200, 80000};
- districtobjects = {300, 300};
- districts = {12000, 12000};
- lodMult = 1.0;
- lodAdd = 0;
- };
- }
- Terrain =
- {
- LevelFormap0 = 25000;
- LevelFormap1 = 50000;
- LevelFormap2 = 120000;
- distancFactor = {
- Low = 0.5;
- Medium = 0.7;
- High = 1.0;
- Ultra = 1.2;
- Extreme = 1.5;
- };
- civTraffic = {
- low = 4;
- medium = 2;
- high = 1;
- };
- }
- --[[
- -- these params are set via options
- shadows = 1;
- lights = 0;
- mirrors = 0;
- textures = 2;
- water = 4;
- scenes = "medium";
- effects = 0;
- heatBlr = 0;
- MSAA = 2;
- HDR = 0;
- TranspSSAA = 1;
- environmentMap = 1;
- ambientMap = false;
- ]]--
- DebugColoredTexture = 0;
- ScreenshotQuality = 90;
- ScreenshotExt = "jpg";
- FogParam1 = 6;
- FogParam2 = 1.1;
- PilotNames = false;
- maxfps = 180;
- render3D = true;
- cockpitOnly = false;
- treesVisibility = 1500;
- sync = false;
- DistanceFactorDefaultFovy=90;
- MFD_render_params =
- {
- two_pass_always = true;
- dist_multiplier_fov_base = 0.3;
- second_pass_start_fov = 0.1;
- second_pass_far_clip = 100;
- single_pass_near_clip = 10;
- }
- -- настройки Ћуны
- Moon =
- {
- Ktex = 1.7355; -- коэффициент, учитывающий размер луны на текстуре 512.0/295.0;
- Smax = 3; -- коэффициент размера луны при угле места равном нулю
- Smin = 2.5; -- коэффициент размера луны при угле места >= Hmax
- Hmax = 45; -- макс. угол места в градусах в пределах которого луна измен¤ет свой размер
- moonLightColor = {63.75, 71.4, 89.25}; -- цвет света от луны
- }
- Stars =
- {
- c0 = 0;
- c1 = 2;
- c2 = 9;
- c3 = 10;
- flickerEnabled = true;
- tau = 15;
- period = 20;
- }
- -- render meta shaders
- metaShaderCacheEnabled = true;
- preprocessorIncludePaths =
- {
- "Bazar/shaders/metashaders/",
- "Bazar/shaders/",
- }
- --in stereo and hmd mode you can try to use single parser for both eyes , by default is false , comment to enable it or set to true
- stereo_mode_use_shared_parser = false
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