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- class Enemy : EnemySprite
- {
- const string ENEMY_ASSETNAME = "BadguyLeft";
- const int START_POSITION_X1 = 350;
- const int START_POSITION_X2 = 600;
- const int START_POSITION_X3 = 750;
- const int START_POSITION_Y = 415;
- const int MOVE_LEFT = -1;
- int WizardSpeed = 160;
- enum State
- {
- Walking
- }
- public void LoadContent(ContentManager theContentManager)
- {
- base.LoadContent(theContentManager, ENEMY_ASSETNAME);
- }
- public void Update(GameTime theGameTime)
- {
- //KeyboardState aCurrentKeyboardState = Keyboard.GetState();
- //UpdateMovement(aCurrentKeyboardState);
- //mPreviousKeyboardState = aCurrentKeyboardState;
- Position[0] = new Vector2(START_POSITION_X1, START_POSITION_Y);
- Position[1] = new Vector2(START_POSITION_X2, START_POSITION_Y);
- Position[2] = new Vector2(START_POSITION_X3, START_POSITION_Y);
- base.Update(theGameTime, mSpeed, mDirection);
- }
- private void UpdateMovement(KeyboardState aCurrentKeyboardState)
- {
- //int positionTracker = START_POSITION_X3;
- if (mCurrentState == State.Walking)
- {
- mSpeed = Vector2.Zero;
- mDirection = Vector2.Zero;
- for (int i = 0; i < Position.Count(); i++)
- if (mCurrentState == State.Walking)
- {
- mSpeed.X = WizardSpeed;
- mDirection.X = MOVE_LEFT;
- }
- }
- //this will move an object to the left
- Vector2 speed = new Vector2(-10, 0);
- public void Update(GameTime theGameTime)
- {
- //this will add the speed of the sprite to its position
- //making it move
- Position[0] += speed;
- Position[1] += speed;
- Position[2] += speed;
- base.Update(theGameTime, mSpeed, mDirection);
- }
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