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- System:
- - Just keep tagging and skill revisions. That's it. There could be a 150 dollar NORMAL VERSION of a game with a few less characters and I'd still be more likely to skip out on a game that didn't have tagging or skill revisions before being upset at a price and roster loss. Please don't do that though, just be cool and make a cool game with cool things, but still keep tagging and skill revisions. I don't care what you want
- - No but really, also keep the different direction tagging shenanigans in, because they only add good things.
- - More characters can have a Direction + Triangle in the air.
- - Training mode would be nice.
- - EVASION increasing item would be cool, even if kind of broken in some cases.
- - Yoshitsugu still handles being comboed really weirdly. Most things are fine against him, but it can still be an annoyance. Matabei and some characters still can't grab him.
- - Same Kara cancel spiel as before. It only helps a couple of things to become slightly cooler, so it HONESTLY isn't a huge issue.
- - EMOTION element is complete garbage. At least make it do SOMETHING against enemy generals.
- - Tadakatsu can be juggled in SB2/H if you anti air him, just saying.
- - Soft Reset.
- - PRIMING would be cool.
- - Can we get some way to have CPU Generals to wear their alternate colors in a stage? Like a selection if you've beaten the stage and all of it's objectives or something?
- - Sometimes your partner can be incredibly annoying, moving where you are to try to stay on the screen and this can cause some real tedious maneuvering to get them to move. Maybe find a way to circumvent them being so dumb?
- - Include ALL versions of characters. I want Original Yukimura as well as Yuki-Den Yukimura.
- - A way to toggle lock on mid match vs generals? L3 isn't used and while I don't like it most of the time, it has some valid uses.
- - Maybe in the advent of some weirdo finding a way to go out of bounds with characters and view parts of the stages they shouldn't...maybe that could be kept in because it doesn't break the game anymore than the game lets itself be broken and just give said weirdo more tools to look at a game he really really likes?
- - Don't make any boss like the Sumeragi MASAMUNE MOONLIGHT OSHU fight, or even like Musashi from the roulette. They instantly get up from being knocked down, regardless if a move prevents it or not. Masamune also has super armor and can just escape from combos randomly. I don't want SB3, I want SB4.
- - Track EXP for a character past level 100 so when the EXPANSION comes around they can start off at a higher level.
- - Have all three R2's usage be tracked separately.
- - I understand the reasoning behind it, but I'd still like to do same character Co-op.
- - An 'In game time' timer at the end of things.
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- Ieyasu:
- - Fix his hood
- - His L1 + Sq loses charge if you let go of Triangle to use it on the ground. The Air version doesn't suffer from this.
- - He STILL loses charge from jump pads. Stop this.
- - He only really gets buffs in each version and the only real thing I can think of at this point would be:
- An Aerial R2. It could be a headbutt somehow, or Tadakatsu can toss his drill up to Ieyasu.
- - The ability to retain charge after using it on a move that consumes it when your level of charge was higher than the move needed.
- - i.e. If you get to level 3 and use it on his R1 or SS1, those only require level 2 charge for their strongest version. Using it would keep one charge level afterwards.
- - Abilty to cancel the downward momentum of his air Skill Revision into his jumping Triangle charge release. (https://twitter.com/OneSanitarium/status/721765977688555520)
- - Release his Triangle charge the same frame you hit Circle to use a BASARA will drain your entire BASARA gauge and use his Triangle.
- Fix it maybe.
- - Make his SS3 so it only needs level 2 charge from his Triangle to max out, like the rest of his moves.
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- Mitsunari
- - He can't cancel into his Hold Square after his Triangle if you are holding a direction, fix it.
- - Let him cancel into the faster version of his Triangle from his j.Triangle setsuna by itself. It works sometimes?
- (j.R1 > j.Triangle > FLASH > Tri > R1 hits was a cool thing only possible with his PI)
- - Allow [Tr], when canceled at least, to be Kara canceled. I still really want this.
- - Square string delay hits still happen when evade canceled. First his of his S string could do this in SB3, since Utage made the guard/evade cancel timing just before that hit happened! It was cool!
- - Air version of SS1.
- - Return Triangle > Hold Square cancel timing back to what it was.
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- Tsuruhime
- - Make popping the bubble from her L1 + Sq launch enemies affected by her Dir + Tri.
- - Alternatively make it so hitting with the Dir + Tri when they are launched or knocked down count as them being airborne.
- - Her air Parry fires an arrow downward, and if you parry a grounded opponent this will hit them out of the kneeling state meant to give you a combo opportunity.
- - SS3 to pick up unjugglable characters, if they exist? Maybe even Tadakatsu.
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- Hideyoshi
- - Throwing an enemy into a boulder from his Triangle should be cooler. Make them bounce back, or straight up.
- - Same if his 1st R2 hits them into one.
- - Taunting while holding someone causes damage.
- - Air SS1 is still dumb. Why do I need to hit with just the outer ring to get the ground bounce effect? Just make it all do that.
- - Bring back Grab > Tagx2 > Still holding enemy.
- - Grab tigers and Tadakatsu, plz.
- - Allow tagging out of his SS3.
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- Keiji
- - His PI makes his L1 + Triangle better because of the removal of needing to hit an enemy + tagging out having it full happen. Make this an inherent trait for Keiji.
- - His PI brings back the stored love tactics glitch, which is amazing. Either just give it back to him like in SB3, or remove the extended buffer for Love Tactics, so I can input it once to remove the follow up window, and then again to do the move repeatedly.
- - Love Tactics to cancel his Evade, Taunt, and maybe j.Tri?
- - Similar BASARA cancel behavior to classic SB games.
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- Tadakatsu
- - More moves from SS1?
- - Maybe some moves from the mode combinations. At least something like his SS1 + SS3 making the SS1 Dir + Tri do plasma.
- - Aerial L1+Tri. Please. And make it so the initial hit does more than slightly stagger enemies, they will always recover after.
- - FLIGHT Dir + Tri in the air to go straight forward OR angled downward if button is held.
- - Pressing Triangle a second time can return the floating OPTIONS back to you, or make them explode, or something.
- - [Sq] to allow jump cancels if it connects.
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- Motonari
- - Outside of giving even more ways to fully combo into barrier sandwich, he's fine? Or rather, more ways to combo into [Sq] or L1+Sq.
- - Full square string to connect?
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- Kojuro
- - Fix Hold Square being counted as the move that canceled into it. This is really bad. Triangle > [Sq] counts as Triangle being used twice. By itself it counts as his square string. This hurts a LOT.
- - You can't cause homing tag when in Gokusatsu/SS2, fix that because it's important. He also can't tag out dashing in SS2.
- - His PI shouldn't cause him to always be in SS2 even if he gets revived or after things like Transformations. It's really tedious.
- - Make his SS2 moves feel different. He has a good square string and MAYBE some better damage? He can't do evade stuff even.
- - Hard Knockdown from his SS3 normal hit.
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- Matabei
- - SS2 still needs some reduced start up, or at least a way to reduce it. Even if you CAN somehow combo into it's first hit, there's a lot of delay between that hit and when he starts spinning.
- - Make enemies get carried all the way back to Matabei if he does his 2nd R2 while they're being hit by them.
- - Enemies hit towards Matabei from his R1 could maybe move a little closer?
- - He can't grab Yoshitsuguuuuu.
- - Dashing Square combos into following hit.
- - Make his skill revision on the ground can go back less far if the button is held?
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- Toshiie
- - Maybe an aerial R1? Could do his Dir + Tri in the air or something.
- - Aerial R2 of some sort?
- - His SS3 can be made a lot better too. Maybe Toshiie catch the dish can kneel enemies down for a little while? Or it extends his Just Frame R1? Or make the eating faster? Recovery could have an earlier cancel as well.
- - Make the vacuum after his Just Frame SS2 SONIC BOOM pull in generals, maybe stagger enemies?
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- Matsu
- - More moves that can cause homing tag shenanigans.
- - Her air attack is fine? I'd still like her to have more than one hit or something at least.
- - Even without a multi hit air attack, why does she only ever have one air special use in the air? Just let me j.L1+Tri > j.Sq > j.R1 or something. Or j.R2 > j.R1 or just things like that. Hell, let her FLY from stuff.
- - Jiromaru needs to attack more frequently. Maybe make all three boars stay out? At the end of their charge they can split up.
- - When an enemy is carried by them, they can get launched in really random locations. I'd like this to not be the case, at least if I hold the button down.
- - Maybe speed up Saburoumaru as well.
- - I don't mean to keep bringing this up, but can she *please* have a slightly bigger butt? http://i.imgur.com/N6S5rW4.jpg It's canon bigger. And sort of her SEXY factor. Now Kasuga and Maria BOTH have a better one. Plz.
- - I mean, I play your game a lot. Maybe toss a bone.
- - Goromaru can trigger the three move usage and mess combos up, which is kind of annoying.
- - I still like the idea of Matsu being able to summon animals while flying on Taromaru, and needing to get off it manually to do j.Tri
- - Give her more dark skin colors plz
- - Flying on Taromaru feels no where near as good combo wise as it does for Kasuga, maybe give it better hitboxes?
- - It also seems to blow enemies away in weird directions, making follow ups....not cool.
- - Maybe make her Hold Square stabs keep enemies the same height in the air so you can do the finishing flash in more situations?
- - Shiromaru attacks at weird times? I think it has something to do with the enemy hitting the ground without being hit before Shiromaru will run up to them, but it's kind of specific to setup for a consistant combo on single enemies.
- - Her Skill Revision is really weird. It sort of hits like I want flying on Taromaru to, but there are lots of dead zones. Her Dir + Tri launcher into the skill revision will pretty frequently just whiff. It ends in her j.Tri which I kind of which it had a unique property or launch or less recovery or SOMETHING I don't know.
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- Kenshin
- - Air L1 + Triangle(ShinKyou), just do it!
- - Timing for the fastest version of his SS2(ShinKyoku) made slightly easier.
- - Dash cancels on early hits of his SS2?
- - Also, SS2 can be disorienting with auto-lock on.
- - Remove some hitstop from his Dir + Tri (Shinzan) when it connects on enemies.
- - https://pbs.twimg.com/media/CfufC0iUAAAToAF.jpg Just do it. Do it.
- - Very small buffer for airdash after air hold Square (Shin'en)
- - Make Kenshin finish SS2 if you tag out after at least after hitting one of the proper timings.
- - Taunt after SS3 causes frozen enemies to explode or something.
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- Kotaro
- - Outside of keeping his PI, is there really anything left to do with this character? He's literally perfect.
- - Buff his Basara?
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- Sorin
- - ahahahahahahahahahahahahahahaha
- - Don't let enemies escape DURING his R1. Why would you let them? Just make it so the whole thing combos, please. IMPORTANT.
- - Mini Xavi's move faster from TRIANGLE. Also come out faster and tagging out let them stay out earlier.
- The first hit also needs to do something other than basic ground stun. It knocks back if it hits an enemy in the air, but unless you are in the corner and REALLY CLOSE they won't reach the enemy in time.
- - I don't quite get his Dir + Tri in 1v1. Maybe let you cancel the move into other moves a bit earlier, so if you juggle with this you can keep doing?
- - L1 + Triangle would be a better move if it was faster and if the first hit of the runway coming out didn't cause MINOR GROUNDED STUN.
- - Let SS1 finish when you tag out. It could also be good if it was faster, or just let you at least combo into the first part being put together.
- - SS2 should kneel enemies down on the first hit before the dancing begins. For combos.
- - His Skill Revision was the EXACT move he needed. Too bad it almost never works.
- It seems like it wants to keep hitting enemies directly in front of Sorin, but not always. I can get stuck on a lot of things, or sometimes not hit them towards Sorin, or just go away randomly.
- Hitting an enemy behind you sometimes will cause them to act like you didn't hit anything and the rockets don't really work.
- The move just feels like it could be better. It's almost fantastic.
- - His Hold Square could possibly do something too, and maybe be counted as his own move instead of with his square string.
- - His R1 when SS3 is active should always hit enemies in the direction he's facing.
- - Air Skill Revision.
- - Walking while SS3 can ruin your combos and its the most frustrating thing to experience.
- - SS3 might need a new move. Let me do L1 + Triangle to instantly do the slide, and have it cancel the move if I hold it.
- - Let me go straight into the aerial activation of SS3 from normal mode L1 + Triangle. As in ground version with reduced start up.
- - Air moves from L1 + Square.
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- Matsunaga
- - I guess outside of just making his SS3 faster, which isn't really needed he's mostly perfect?
- - Doing the HELD version of his Skill Revision, you can evade cancel before the explosion happens and gunpowder mist will stay there.
- If you then do the normal version of his skill revision, when he snaps, an explosion from the previously used held version will trigger visually, but it has no hitbox. Give it the hitbox please.
- - Maybe open up all cancel options between the gunpowder toss and the ignition of his R1? And then make it so while his fire tornado is out, pressing R1 again doesn't cancel it until he ignites it too.
- - Close version of L1 + Triangle has a spot right in front of Matsunaga that doesn't launch enemies, maybe fix that.
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- Magoichi
- - Restore the instant cancel window j.R1 had.
- - Maybe air L1 + Square for aerial weapon switching beyond j.L1 + Triangle.
- - Like she could really use air weapon switching tho. Even if L1 + Sq in the air goes to shotgun, and j.SS3 goes to magnum, or something along those lines.
- - Fix her grounded normal magnum shots causing aerial enemies to recover and 'stand' while still airborne. Combos can drop unfairly.
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- Maria
- - L1 + Triangle needs cancelable recovery in some fashion.
- - Improve her square string? I guess it's fine since so many moves ensnare enemies so you can get to the comboable part.
- - Held version of Dir + Triangle to cause some form of stagger or stun on generals.
- - j.Square usable again after [j.Square, X (air walk)]
- - She could use more moves that cause Homing Tag, especially those usable in 'Reverse' Homing shenanigans. She can get it from her Skill Revision, but she could use another move that does it.
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- Muneshige
- - Restore the ability to perform the faster versions of R1 and L1 + Triangle after his SS3 grab finishes. (It worked in Utage)
- - Allow faster versions of moves after L1 + Square.
- - Some way to perform his original SS3 grab animation would be neat.
- - End of his Dir + Tri has enough of a gap before the last hits that enemies will recover unless you get most of the move to juggle.
- - Sometimes the end of his j.Tri won't launch enemies, maybe fix that somehow.
- - I don't quite get why L1 + Triangle knocks enemies away so far....
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- Hideaki
- - Make his skill revision do the lobster version if you input it when his hotpot flashes.
- - AIR DANGO
- - Maybe L1 + Triangle can trigger if you time it when his hotpot flashes.
- - R1 will carry over the move level to Hold Square when used during it.
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- Katsuie
- - Allow the ending of Dir + Tri to be canceled into his Skill Revision, during the section where the animation gets reused. At least at max level.
- - Air SS1 projectile.
- - The hits when you start an SS1 can push enemies away or behind from Katsuie, causing the projectile to miss. Maybe change that.
- - Air SS3 activation.
- - He's so strong.
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- Motochika
- - Cancel SS3 into j.L1 + Sq and j.Hold Square when in the air, similar to j.L1 + Triangle/SS2/R1.
- - Make make the first two spins of his anchor juggle airborne enemies higher, or just launch them in general.
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- Kanbei
- - Air SS1? I don't know
- - Air L1 + Tri.
- - Doing his SS1 on the unjugglable Ashikaga was weird. Once he lands from the grab he can't be hit by the tornado, making it worse.
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- Yoshihiro
- - Keep SS1 buff after BASARA.
- - Allow SS1 to be re-activated in the air somehow.
- - SS1 reactivation launches grounded enemies.
- - Hold Square > Skill Revision should work?
- - Holding R1 so he keeps holding his sword for Hold Square is weird and can cause him to perform the move without getting a red aura.
- - Can the red aura last longer?
- - Why does Yoshihiro react when his R1 gets parried at MAX distance?
- - Use Specials during the L1 + Square jump cancel window?
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- Yoshitsugu
- - Cancel j.Triangle into other moves during it's vacuum effect.
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- Nobunaga
- - Increased damage on taunt
- - Why not? Doing his SS1 from a move that had his demon attack starts off at charge level 2.
- - Better tag from taunt.
- - Fix the control lockout bug. (Don't have good concept of how its really reproduced. Seems to be pressing Jump during some parts of his HELD square attacks, and most easily done via the 3rd one for me. https://www.youtube.com/watch?v=Ua0eQj17UvM)
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- Tenkai
- - Make his square string react to generals the same way it does vs GRUNTS.
- - More hitstun for BASARA vs BOSSES.
- - Stay in SS3 after BASARA, and/or max out ECSTASY after it.
- - His L1 + Tri can't combo into his last hit on enemies, maybe let that happen at least if it finishes after it ground bounces them.
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- Hanbei
- - Allow Dash cancel of Held R1 when his SS1 is active.
- - Maybe speed up his [Sq] string, and/or allow R1 to be held to do it, similar to Nobu/Ieyasu [Sq] stuff.
- - Activating SS3 while SS1 is active either doesn't cancel the SS1, or starts SS3 at a higher charge level/charges faster.
- - Maybe SS1 doesn't get canceled on any given hit.
- - His Skill Revision only feels useful in 1v1. Dunno what could be done to change that. Maybe also fix the camera movement.
- - Make the invincibility on his L1 + Triangle broken again!
- - Air version of L1 + Triangle? At least the held version.
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- Rikyuu
- - ?
- - His skill revision can knock enemies in a LOCK ON state down from far away, but up close this move is mechanically too similar to j.Triange.
- - His SS1 can cause enemies to enter a really weird 'standing hitstun while in the air' state, which can cause a combo to be dropped if they hit the ground. Fix that maybe.
- - Fix the boulders from SS3 getting stuck on things.
- - Maybe get a way to do the Wabisuke PUSH in the air from more than just j.R1?
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- Ashikaga
- - Let his whole square string connect when in Speed Style.
- - Maybe normalize his roulette spinning? Not saying make it default 25% of the board each, but just make it's speed always consistent.
- - Carry invincibility over when you evade cancel stuff in Speed Style. :3
- - Give him an air move or something.
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- Nagamasa
- - Instant Charge flash on his taunt
- - Press R1 at a charge flash after reaching level 3 goes instantly into his Hissatsu preparation stance
- - Jump cancel the j.Tri slide when hitting enemies. Maybe make enemies launch with him because that would be so rad.
- - You know what? Make it so it doesn't kill someone until you finish the move normally. Let me ride around the stage on a single peon. Maybe hold triangle to go a little further.
- - Just frame timing for his L1 + Square.
- - SUPER version of his L1 + Square.
- - AIR MOVE.
- - Cancel Dir + Tri into his L1 + Triangle.
- - Once you block a move with his 2nd R2, you can deactivate the move somehow and store it up so you can instantly release it later.
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- Sasuke
- - Timing for his SS3 clashes widened, damage buffed
- - And/or make it so the time it lasts can't run out while doing the clashes.
- - And/or make it so they refresh how long he can do it. :<
- - In fact, remove the time limit.
- - Allow evade cancels to summon shadows from applicable moves.
- - Make his Triangle cause the shadows to summon when dash/jump canceled.
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- Yukimura
- - Allow Tag during j.SS2
- - Allow j.SS1 to be used after j.SS2 has been.
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- Naotora
- - Deviations after j.L1 + Triangle
- - Maybe deviations with her skill revision?
- - j.R1
- - Cancel the first hit of her Skill Revision on hit into other moves.
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- Shikanosuke
- - Total of 3 SS1's go into powered up state, not just all 3 from one use.
- - Earlier dash cancel last hit of Normal Arts
- - j.Tri tag brings partner into the air after Oyasan hits them.
- - Homing tag follow up to L1+Tri launch/serve.
- - SS2, when pops is running to you, launches enemies in Shika's direction.
- - Maybe make SS2 hits that are behind Shika launch enemies even if they aren't near the sweet spot?
- - Use his SS3 after a BASARA to gain control of Oyassan
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- Oichi
- - ??? She's great now, only thing I'd want would be an EX Oichi that uses her Naginata with some cool moves, but it's fine.
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- Yoshiaki
- - Allow Yoshiaki to evade his Skill Revision's deactivation hit via an evade, a jump, or even using his counter.\
- - Skill Revision doesn't deactivate during his R2's.
- - Convert his L1 + Triangle counter attack into a drink from his skill revision.
- - air SS2 from ground R1
- - ??
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- Shingen
- - Remove FuRinKaZan being consumed anytime you use his R2. That's so dumb and weakens him as a character.
- - Make his HOLD SQUARE cause vacuum on generals as well as grunts.
- - His L1 + Triangle needs to be speed up by an alarming rate. (I've learned it's actually really good for TAG combos!)
- - All of his charging feels useless against bosses. 1v1 seems like combo into FRKZ and then go ham with a few moves.
- - j.Square does NOTHING against grounded enemies.
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- Kasuga
- - How to make god tier goddierrrr tier?
- - Make bound enemies get hit by the binds quicker after recovering, make it so a general couldn't use a BASARA after it.
- - Weird but where timing square between the first and second hit of her flight string causes the 3rd hit to happen. Doing the same between the second and third hit causes her to drop. https://twitter.com/OneSanitarium/status/725803647083360256
- - Can't deactivate SS2 while SS1 is active. Trying to do so results in nothing, but then doing SS1 or SS3 causes it to instantly cancel during that R2 start up.
- - Cancel Taunt into SS1? At least if an enemy was bound.
- - Manually deactivating SS2 causes bound enemies to explode?
- - Enter SS2 from BASARA?
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- Sakon
- - SS1 lasts forever on grunts? :3
- - Better turning for Dir + Tri
- - (minor, but if he does the sliding part of his dash off of a ceiling trap on Motochika's stage, he gets hit by the spikes.)
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- Masamune
- - He has SOME of the same issues Kojuro has with homing tag in SS2/War Dance, but not as pronounced. Can't tag out into a dash tho.
- - His PI shouldn't cause him to always be in SS2 even if he gets revived or after things like Transformations. It's really tedious
- - Jump cancel at the cancelable space between the two hits of 6 Claw Magnum Step. Maybe even a dash cancel.
- - Maybe a L1 + Square that's only visually different when you are/aren't in War Dance. Keep the same function, it's a good move.
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- Yuki-Den Yukimura
- - More air moves to add variety to his Heavenly Wings(HW) mode.
- - HW L1 + Tri to hit further below. Maybe a ground version too? Hold button go into the air or something.
- - R2 last hit needs to hit further around Yukimura, if you do it in the corner you'll likely miss.
- - FINISH HIM
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- Yuki-Den Masamune
- - An R2 to do in the air.
- - L1 + Tri to push Tadakatsu back properly.
- - Make it easier to tell when his R1 is at max level when using it? Difficult to tell when I can instantly do air moves after.
- - FINISH HIM
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- Nobuyuki
- - He somehow feels the most complete.
- - Make his R2 do stronger effects against Bosses.
- - FINISH HIM
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- Masayuki
- - Fix his SS1 triggering move usage penalty on single use moves
- - j.Triangle always connect into the 2nd hit.
- - He needs a lot of stuff for variety.
- - L1 + Triangle is fine and all, but with his R2 active you can't reliably get them to connect usually. By itself it doesn't really do damage either.
- - FINISH HIM
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- Benmaru
- - I want him to be a full character.
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- Bontenmaru
- - I want him to be a full character.
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