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Jan 19th, 2013
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  1.  
  2. #include <a_samp>
  3. #include <zcmd>
  4. //.................................................................
  5. forward RandomMSGs();
  6. forward SyncPlayer(playerid);
  7. forward SendMSG();
  8. new RandomColors [] =
  9. {
  10. 0x00A5FFFF // Azul So Mudar
  11. // Se Quiser colocar mais cores e so por a ,[virgula] no fim da cor do de cima /\ e colocar as outras em baixo
  12. // Quando terminar apague a ultima ,[virgula] da ultima cor.
  13. };
  14.  
  15. new RandomMSG[][] =
  16. {
  17. "Consulta os nossos /comandos e ve tudo..",
  18. "Espero que gostem do GM SuD.."
  19. // Mesmo esquema do de cores,quer mais mensagems? so colocar a ,[virgula] é na ultima mensagem apague.
  20. };
  21.  
  22. new Float:FaceAngle[MAX_PLAYERS];
  23. new Float:PlayerHPP[MAX_PLAYERS];
  24. new VehicleIDD[MAX_PLAYERS];
  25. new ammoo[13][MAX_PLAYERS];
  26. new Float:APP[MAX_PLAYERS];
  27. new vehicledd[MAX_PLAYERS];
  28. new interior[MAX_PLAYERS];
  29. new Float:xx[MAX_PLAYERS];
  30. new Float:yy[MAX_PLAYERS];
  31. new Float:zz[MAX_PLAYERS];
  32. new skinneg[MAX_PLAYERS];
  33. new gun[13][MAX_PLAYERS];
  34. new virt[MAX_PLAYERS];
  35. new fContz, MatarTime, String[60], bool:EmAndamento;
  36. new Gate; // Lembrando que o nome que Colocar aqui será Usado em TODO PROCESSO !
  37. forward CloseGate(gateid); // Deixe QUETO ( Isso que fará com que o Portão Feche )
  38. #define COLOR_YELLOW 0xFFFF00AA
  39. #define MAX_COUNTS 10 // Número inícial
  40. // Definindo COR - Amarelo !
  41.  
  42. CMD:contar(playerid) {
  43. if(EmAndamento == true)
  44. return SendClientMessage(playerid, -1, " [ERRO] Uma contagem já está em andamento.. ");
  45. fContz = MAX_COUNTS;
  46.  
  47. new fNome[MAX_PLAYER_NAME]; GetPlayerName(playerid, fNome, MAX_PLAYER_NAME);
  48.  
  49. format(String, sizeof(String), " %s iníciou a contagem. ", fNome);
  50.  
  51. SendClientMessageToAll(-1, String);
  52.  
  53. MatarTime = SetTimer("Contando", 1000, true);
  54.  
  55. EmAndamento = true;
  56. return true;
  57. }
  58.  
  59. forward Contando();
  60. public Contando() {
  61. if(fContz > 0) {
  62. format(String, sizeof(String), " ~> {FF0000}%d ", fContz);
  63. SendClientMessageToAll(-1, String);
  64. fContz -= 1;
  65. if(fContz == 0) {
  66. SendClientMessageToAll(-1, " ~> {FF0000}GO GO GO");
  67. EmAndamento = false;
  68. KillTimer(MatarTime);
  69. }
  70. }
  71. return true;
  72. }
  73.  
  74. // -------------------------- Defines -------------------------- //
  75. // cores
  76. #define PM_INCOMING_COLOR 0xFFFF22AA
  77. #define PM_OUTGOING_COLOR 0xFFCC2299
  78. #define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  79. #define amarelo 0xFFFF00AA
  80. #define cinza 0xAFAFAFAA
  81. #define verde 0x33AA33AA
  82. #define vermelho 0xFF0000AA
  83. #define branco 0xFFFFFFAA
  84. #define azul_claro 0x00A5FFFF
  85. // dialogos
  86. #define DialogBoxEx 1
  87. #define DialogBoxExx 2
  88. #define DialogBoxExxx 3
  89. #define DIALOGID 3300
  90. #define AJUDA 3311
  91. #define TUTO 112211
  92. #define STUNTS 3322
  93. #define DMs 3333
  94. // Configs
  95. #define ARMAPESADA (false)
  96. #define MAX_CONNECTIONS_FROM_IP 2
  97. #define MAX 13
  98. #define PocketMoney 50000
  99. #define INACTIVE_PLAYER_ID 255
  100. #define GIVECASH_DELAY 5000
  101. #define NUMVALUES 4
  102. #define SEC1 1000
  103. #define SEC2 2000
  104. #define SEC5 5000
  105. #define MAX_ZONE_NAME 28
  106. #define MAXPLAYERS 500
  107. #define MAXPLAYERSS 500
  108. #define RESPAWN 900000*9000000
  109. #define MAX_ZONA_NOME 28
  110. #define MAX_GARAGENS 200
  111. #define MAX_CARS 1
  112.  
  113. // -------------------------- Forwards -------------------------- //
  114. forward ProcessGameTime(playerid);
  115. forward SetPlayerPrisao(playerid);
  116. forward SalvarInformacoes(playerid);
  117. forward UsarComando(playerid);
  118. forward CarregarInformacoes(playerid);
  119. forward sLeuTuto(playerid);
  120. forward LeuTuto(playerid);
  121. forward equipar(playerid);
  122. forward salvargrana(playerid);
  123. forward MoneyGrubScoreUpdate();
  124. forward Givecashdelaytimer(playerid);
  125. forward SetPlayerRandomSpawn(playerid);
  126. forward RecuperandoAids(playerid);
  127. forward SetupPlayerForClassSelection(playerid);
  128. forward GameModeExitFunc();
  129. forward SendPlayerFormattedText(playerid, const str[], define);
  130. forward public SendAllFormattedText(playerid, const str[], define);
  131. forward SendMSG();
  132. forward Parar(playerid);
  133. forward Procurar(playerid,give);
  134.  
  135. // -------------------------- Outros -------------------------- //
  136. const Branco = 0xFFFFFFFF;
  137. #define GasMax 100
  138. #define RefuelWait 5000
  139. #define RunOutTime 15000
  140. #define COLOR_WHITE 0xFFFFFFFF
  141. #define PlayerExecute(playerid,%2) if(%2[0] == '/') OnPlayerText(playerid,%2)
  142. #define ADMINFS_MESSAGE_COLOR
  143. #define CINZA 0xAFAFAFAA
  144. #define BRANCO 0xFFFFFFAA
  145. #define TEMPO_OBJETOS 2000
  146. #define COLOR_BLUE 0x0000BBAA
  147. #define COLOR_LIGHTBLUE 0x33CCFFAA
  148. #define COLOR_ORANGE 0xFF9900AA
  149. #define COLOR_LIGHTGREEN 0x00FF00AA
  150. #define COLOR_DARKRED 0xAA3333AA
  151. #define COLOR_BRIGHTRED 0xFF0000AA
  152. #define COLOR_SYSTEM 0xEFEFF7AA
  153. #define VERDE_OLIVA 0xADFF2FAA
  154. #define VERMELHO 0xC9170EFF //0xFF0000AA
  155. #define Azul 0x375FFFFF
  156. #define Verde 0x00FF00FF
  157. #define Amarillo 0xFFFF00AA5
  158. #define Naranja 0xFF8000FF
  159. #define ROJO 0xAA3333AA
  160. #define NARANJA 0xF97804FF
  161. #define BLANCO 0xEFEFF7AA
  162. #define LIGHTBLUE 0x00C2ECFF
  163. #define NICESKY 0x99FFFFAA
  164. #define ROSA 0xFF00FFFF
  165. #define ROSA_FRACO 0xFEC0FAFF
  166. #define AZUL 0x00C2ECFF
  167. #define AZUL_FRACO 0x99FFFFAA
  168. #define AMARELO 0xFFC600FF
  169. #define AMARELO_FRACO 0xFCF0A0FF
  170. #define VERDE 0x4EFD02FF
  171. #define VERDE_FRACO 0x80D25BFF
  172. #define Teleporte 1
  173. #define TEAM_TAXI_COLOR
  174.  
  175. // -------------------------- Defines -------------------------- //
  176. public OnGameModeInit()
  177. {
  178. SetGameModeText("[SuD] Sudden Death Clan DM");
  179.  
  180. Gate = CreateObject(980, 2088.19921875, 1613, 12.60000038147,0,0,270); // Coloque as Info do Portão FECHADO Aqui =D (MODEL,X,Y,Z,ROTX,ROTY,ROTZ)
  181.  
  182. //GH
  183. CreateObject(987,-2670.1999512,1492.3000488,6.5999999,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
  184. CreateObject(987,-2682.1000977,1492.4000244,6.5999999,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
  185. CreateObject(987,-2693.8999023,1492.4000244,6.5999999,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
  186. CreateObject(987,-2705.8000488,1492.5000000,6.6999998,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
  187. CreateObject(987,-2715.6999512,1492.4000244,6.5999999,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
  188. CreateObject(987,-2723.8000488,1483.5000000,6.5999999,0.0000000,0.0000000,48.0000000); //object(elecfence_bar) (7)
  189. CreateObject(987,-2724.6999512,1471.4000244,6.5000000,0.0000000,0.0000000,85.7500000); //object(elecfence_bar) (8)
  190. CreateObject(987,-2734.8999023,1472.1999512,4.5999999,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (9)
  191. CreateObject(987,-2734.8000488,1472.0000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (10)
  192. CreateObject(987,-2695.6000977,1593.9000244,2.2000000,0.0000000,0.0000000,94.0000000); //object(elecfence_bar) (16)
  193. CreateObject(987,-2696.5000000,1595.9000244,2.2000000,0.0000000,358.0000000,268.2500000); //object(elecfence_bar) (17)
  194. CreateObject(987,-2663.3000488,1593.9000244,2.2000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (18)
  195. CreateObject(3749,-2650.3000488,1490.8000488,9.8999996,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
  196. CreateObject(980,-2734.3000488,1482.6999512,2.5000000,0.0000000,0.0000000,268.0000000); //object(airportgate) (5)
  197. CreateObject(11499,384.3999939,-2036.9000244,6.8000002,0.0000000,0.0000000,90.0000000); //object(des_dinerfenc01) (1)
  198. CreateObject(14459,342.1000061,-1827.4000244,6.0000000,0.0000000,0.0000000,0.0000000); //object(carter-cage) (1)
  199. CreateObject(16281,382.2999878,-2029.1999512,9.6999998,0.0000000,0.0000000,0.0000000); //object(des_fgateway01) (1)
  200. CreateObject(16281,382.3999939,-2044.6999512,9.6999998,0.0000000,0.0000000,0.0000000); //object(des_fgateway01) (2)
  201. CreateObject(3524,374.5000000,-2031.5000000,6.6999998,0.0000000,0.0000000,269.9999695); //object(skullpillar01_lvs) (1)
  202. CreateObject(3524,374.5000000,-2033.0000000,6.6999998,0.0000000,0.0000000,262.0000000); //object(skullpillar01_lvs) (2)
  203. CreateObject(16442,357.2000122,-1820.1999512,5.0999999,0.0000000,0.0000000,266.0000000); //object(desn2_stripsigs1) (1)
  204. CreateObject(16442,327.3999939,-1835.0999756,4.6999998,0.0000000,0.0000000,88.0000000); //object(desn2_stripsigs1) (2)
  205. CreateObject(16442,353.2999878,-1820.0000000,5.0999999,0.0000000,0.0000000,270.0000000); //object(desn2_stripsigs1) (3)
  206. CreateObject(16442,349.0000000,-1819.9000244,5.0999999,0.0000000,0.0000000,270.0000000); //object(desn2_stripsigs1) (4)
  207. CreateObject(16442,344.3999939,-1820.4000244,5.0999999,0.0000000,0.0000000,274.0000000); //object(desn2_stripsigs1) (5)
  208. CreateObject(16442,339.6000061,-1820.3000488,5.0000000,0.0000000,0.0000000,264.0000000); //object(desn2_stripsigs1) (6)
  209. CreateObject(16442,335.3999939,-1820.1999512,5.0999999,0.0000000,0.0000000,270.0000000); //object(desn2_stripsigs1) (7)
  210. CreateObject(16442,331.6000061,-1820.4000244,5.0999999,0.0000000,4.0000000,268.0000000); //object(desn2_stripsigs1) (8)
  211. CreateObject(16442,332.2000122,-1835.0000000,4.5999999,0.0000000,0.0000000,92.0000000); //object(desn2_stripsigs1) (9)
  212. CreateObject(16442,336.7999878,-1835.0999756,4.6999998,0.0000000,354.0000000,92.0000000); //object(desn2_stripsigs1) (10)
  213. CreateObject(16442,341.1000061,-1835.0000000,4.5999999,0.0000000,0.0000000,94.0000000); //object(desn2_stripsigs1) (11)
  214. CreateObject(16442,345.8999939,-1834.6999512,4.6999998,0.0000000,0.0000000,92.0000000); //object(desn2_stripsigs1) (12)
  215. CreateObject(16442,350.8999939,-1834.6999512,4.6999998,0.0000000,0.0000000,92.0000000); //object(desn2_stripsigs1) (13)
  216. CreateObject(16442,355.2999878,-1834.5999756,4.6999998,0.0000000,0.0000000,92.0000000); //object(desn2_stripsigs1) (14)
  217. CreateObject(987,324.1000061,-1825.8000488,2.7000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (11)
  218. CreateObject(870,331.0000000,-1822.9000244,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
  219. CreateObject(870,335.2999878,-1822.9000244,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
  220. CreateObject(870,339.7999878,-1822.9000244,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
  221. CreateObject(870,344.2999878,-1822.9000244,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
  222. CreateObject(870,348.6000061,-1822.8000488,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
  223. CreateObject(870,353.2000122,-1823.0999756,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
  224. CreateObject(870,357.0000000,-1823.3000488,3.4000001,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
  225. CreateObject(870,355.2999878,-1831.5999756,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
  226. CreateObject(870,350.7999878,-1831.8000488,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
  227. CreateObject(870,346.2999878,-1831.5999756,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
  228. CreateObject(870,341.1000061,-1832.0999756,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
  229. CreateObject(870,337.0000000,-1832.0999756,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
  230. CreateObject(870,332.1000061,-1832.0000000,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
  231. CreateObject(870,327.7999878,-1832.0999756,3.0999999,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
  232. CreateObject(9278,333.0000000,-1825.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (1)
  233. CreateObject(9278,331.7999878,-1833.0000000,12.8000002,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (2)
  234. CreateObject(9278,340.6000061,-1826.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (3)
  235. CreateObject(9278,340.7000122,-1832.4000244,12.8000002,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (4)
  236. CreateObject(9278,349.7999878,-1824.4000244,13.1000004,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (5)
  237. CreateObject(9278,352.8999939,-1831.1999512,12.8999996,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (6)
  238. CreateObject(9278,360.8999939,-1822.0000000,13.1999998,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (7)
  239. CreateObject(9278,359.5000000,-1831.5999756,12.8999996,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (8)
  240. CreateObject(9278,323.5000000,-1817.5000000,13.6000004,0.0000000,0.0000000,0.0000000); //object(bigsfnlite05) (9)
  241. CreateObject(3749,-302.5000000,1509.4000244,80.1999969,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
  242. CreateObject(987,-323.7999878,1511.4000244,74.5999985,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (12)
  243. CreateObject(987,-335.7999878,1511.4000244,74.5999985,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (13)
  244. CreateObject(987,-347.7999878,1511.4000244,74.5999985,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
  245. CreateObject(987,-353.1000061,1511.5000000,74.5999985,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (15)
  246. CreateObject(987,-292.6000061,1511.4000244,74.5000000,0.0000000,0.0000000,44.0000000); //object(elecfence_bar) (19)
  247. CreateObject(987,-284.1000061,1519.4000244,74.5000000,0.0000000,0.0000000,44.0000000); //object(elecfence_bar) (20)
  248. CreateObject(987,-275.5000000,1527.8000488,74.5000000,0.0000000,0.0000000,45.0000000); //object(elecfence_bar) (21)
  249. CreateObject(987,-268.2999878,1534.8000488,74.5000000,0.0000000,0.0000000,44.0000000); //object(elecfence_bar) (22)
  250. CreateObject(987,2086.8000488,1640.1999512,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (24)
  251. CreateObject(987,2098.8000488,1639.8000488,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (25)
  252. CreateObject(987,2110.5000000,1639.9000244,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (26)
  253. CreateObject(987,2122.5000000,1639.8000488,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (29)
  254. CreateObject(987,2133.1999512,1639.4000244,10.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (30)
  255. CreateObject(987,2087.3999023,1543.5000000,9.8000002,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (31)
  256. CreateObject(987,2087.8999023,1543.5000000,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (32)
  257. CreateObject(987,2087.8999023,1555.4000244,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (33)
  258. CreateObject(987,2087.8999023,1567.3000488,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (34)
  259. CreateObject(987,2087.8999023,1579.3000488,9.8000002,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (35)
  260. CreateObject(987,2087.3999023,1622.8000488,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (36)
  261. CreateObject(987,2087.5000000,1591.1999512,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (37)
  262. CreateObject(3749,2089.3999023,1613.0999756,15.6999998,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (3)
  263. CreateObject(987,2087.3999023,1628.3000488,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (38)
  264. CreateObject(980,2088.1999512,1613.0000000,12.6000004,0.0000000,0.0000000,270.0000000); //object(airportgate) (7)
  265. CreateObject(987,2257.8000488,1544.0999756,9.8000002,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (39)
  266. CreateObject(3399,2115.3999023,1591.1999512,12.3999996,0.0000000,0.0000000,0.0000000); //object(cxrf_a51_stairs) (1)
  267. CreateObject(12950,2121.5000000,1591.5999756,16.2000008,0.0000000,0.0000000,312.0000000); //object(cos_sbanksteps03) (1)
  268. CreateObject(7388,2089.0000000,1600.9000244,9.8000002,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
  269. CreateObject(3279,2133.8999023,1576.3000488,19.3999996,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
  270. CreateObject(3279,2130.1000977,1637.0999756,19.3999996,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
  271.  
  272. //Chilliad
  273. CreateObject(16118,-2357.89160156,-1594.45410156,482.14654541,356.02844238,356.02844238,304.42016602); //object(des_rockgp2_05) (2)
  274. CreateObject(13831,-2360.31469727,-1611.10949707,507.61984253,0.00000000,0.00000000,75.43002319); //object(vinesign1_cunte01) (2)
  275. CreateObject(13722,-2363.90844727,-1610.29650879,507.73519897,358.01501465,0.00000000,80.11511230); //object(vinesign1_cunte) (1)
  276. CreateObject(7392,-2346.33447266,-1645.10864258,486.68841553,89.72998047,0.00000000,12.84985352); //object(vegcandysign1) (1)
  277. CreateObject(1655,-2239.45507812,-1708.48925781,480.70101929,0.00000000,0.00000000,262.79846191); //object(waterjumpx2) (28)
  278. CreateObject(1655,-2231.95556641,-1709.46691895,484.57507324,9.50000000,0.00000000,262.79846191); //object(waterjumpx2) (29)
  279. CreateObject(1655,-2240.58593750,-1717.08789062,480.70101929,0.00000000,0.00000000,262.79846191); //object(waterjumpx2) (30)
  280. CreateObject(1655,-2233.16577148,-1718.02368164,484.57507324,9.49768066,0.00000000,262.79846191); //object(waterjumpx2) (31)
  281. CreateObject(1655,-2241.66699219,-1725.47937012,480.70101929,0.00000000,0.00000000,262.79846191); //object(waterjumpx2) (32)
  282. CreateObject(1655,-2234.23486328,-1726.39965820,484.57507324,9.49768066,0.00000000,262.79846191); //object(waterjumpx2) (33)
  283. CreateObject(1655,-2242.78906250,-1734.12023926,480.70101929,0.00000000,0.00000000,262.79846191); //object(waterjumpx2) (34)
  284. CreateObject(1655,-2235.33227539,-1735.04016113,484.57507324,9.49768066,0.00000000,262.79846191); //object(waterjumpx2) (35)
  285. CreateObject(1655,-2243.83886719,-1742.46228027,480.70101929,0.00000000,0.00000000,262.79846191); //object(waterjumpx2) (36)
  286. CreateObject(1655,-2236.40869141,-1743.48303223,484.57507324,9.49768066,0.00000000,262.79846191); //object(waterjumpx2) (38)
  287. CreateObject(621,-2250.08007812,-1699.41186523,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (6)
  288. CreateObject(621,-2261.78149414,-1687.32958984,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (7)
  289. CreateObject(621,-2290.78881836,-1677.42370605,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (8)
  290. CreateObject(16118,-2286.43652344,-1630.39941406,481.79663086,358.24768066,0.00000000,186.51489258); //object(des_rockgp2_05) (3)
  291. CreateObject(3554,-2288.04882812,-1669.31738281,491.76690674,0.00000000,0.74707031,266.23718262); //object(visagesign04) (1)
  292. CreateObject(621,-2288.32226562,-1660.50390625,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (9)
  293. CreateObject(3471,-2287.97680664,-1671.95837402,482.78778076,0.00000000,0.00000000,172.79000854); //object(vgschinalion1) (1)
  294. CreateObject(3471,-2287.56542969,-1666.52124023,482.78778076,0.00000000,0.00000000,172.78747559); //object(vgschinalion1) (2)
  295. CreateObject(3502,-2280.37744141,-1670.13757324,483.02847290,0.00000000,358.01501465,263.21997070); //object(vgsn_con_tube) (1)
  296. CreateObject(3502,-2271.91406250,-1671.04541016,482.95349121,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (2)
  297. CreateObject(3502,-2263.73022461,-1672.10559082,482.95349121,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (3)
  298. CreateObject(3502,-2255.09375000,-1673.16333008,482.87850952,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (4)
  299. CreateObject(3502,-2246.03857422,-1674.22668457,482.87850952,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (5)
  300. CreateObject(3502,-2237.28369141,-1675.23132324,482.95349121,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (7)
  301. CreateObject(3502,-2228.59912109,-1676.30358887,482.95349121,0.00000000,358.01147461,263.21594238); //object(vgsn_con_tube) (8)
  302. CreateObject(3502,-2220.79296875,-1677.23144531,481.07888794,336.24755859,358.01147461,263.21594238); //object(vgsn_con_tube) (9)
  303. CreateObject(1655,-2345.31152344,-1660.02612305,483.69012451,0.00000000,0.00000000,113.85992432); //object(waterjumpx2) (39)
  304. CreateObject(1655,-2352.31372070,-1663.06079102,487.44012451,5.95498657,0.00000000,113.85681152); //object(waterjumpx2) (40)
  305. CreateObject(5400,-2400.20312500,-1681.21972656,488.83645630,0.00000000,0.00000000,21.82983398); //object(laeskatetube1) (1)
  306. CreateObject(5400,-2407.84179688,-1687.19042969,488.83645630,0.00000000,0.00000000,25.79040527); //object(laeskatetube1) (2)
  307. CreateObject(5400,-2415.90771484,-1689.87280273,487.23641968,0.00000000,358.01501465,24.53036499); //object(laeskatetube1) (4)
  308. CreateObject(5400,-2423.67382812,-1693.44799805,486.81152344,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (5)
  309. CreateObject(5400,-2431.42626953,-1697.14526367,486.48660278,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (6)
  310. CreateObject(5400,-2438.91699219,-1700.61315918,486.11169434,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (7)
  311. CreateObject(5400,-2446.95849609,-1704.24035645,485.68655396,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (8)
  312. CreateObject(5400,-2454.57470703,-1707.74377441,485.36169434,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (9)
  313. CreateObject(5400,-2462.99438477,-1711.59375000,485.08676147,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (10)
  314. CreateObject(5400,-2468.21191406,-1713.92199707,484.86181641,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (11)
  315. CreateObject(5400,-2476.16503906,-1717.46875000,484.56188965,0.00000000,358.01147461,24.52697754); //object(laeskatetube1) (12)
  316. CreateObject(16118,-2361.73925781,-1624.40917969,480.29663086,358.24768066,348.08532715,340.07629395); //object(des_rockgp2_05) (4)
  317. CreateObject(8491,-2285.37890625,-1634.79296875,507.52752686,358.01147461,356.02294922,135.68975830); //object(flamingo04_lvs) (1)
  318. CreateObject(16778,-2349.86547852,-1670.90295410,482.52102661,0.00000000,0.00000000,3.96997070); //object(des_ufosign) (1)
  319. CreateObject(3502,-2214.75610352,-1678.64123535,478.30456543,336.24755859,358.01147461,252.21594238); //object(vgsn_con_tube) (9)
  320. CreateObject(3502,-2209.12060547,-1680.87255859,475.57998657,336.24206543,358.01147461,245.71313477); //object(vgsn_con_tube) (9)
  321. CreateObject(3502,-2202.97509766,-1683.61804199,472.63070679,336.24206543,358.01147461,245.70922852); //object(vgsn_con_tube) (9)
  322. CreateObject(3502,-2196.51538086,-1687.80053711,469.13076782,336.24206543,358.01147461,228.20922852); //object(vgsn_con_tube) (9)
  323. CreateObject(3502,-2190.91210938,-1692.57421875,465.93099976,336.24206543,358.01147461,228.20251465); //object(vgsn_con_tube) (9)
  324. CreateObject(5400,-2480.50561523,-1726.32312012,484.26196289,0.00000000,358.01147461,32.46697998); //object(laeskatetube1) (12)
  325. CreateObject(5400,-2488.24658203,-1731.14672852,483.93704224,0.00000000,358.01147461,32.46459961); //object(laeskatetube1) (12)
  326. CreateObject(5400,-2494.53442383,-1737.67407227,483.63711548,0.00000000,358.01147461,35.21459961); //object(laeskatetube1) (12)
  327. CreateObject(5400,-2497.17089844,-1747.15527344,483.36218262,0.00000000,358.01147461,43.15118408); //object(laeskatetube1) (12)
  328. CreateObject(5400,-2503.87597656,-1753.11621094,482.96228027,0.00000000,358.01147461,43.14880371); //object(laeskatetube1) (12)
  329. CreateObject(5400,-2510.85791016,-1759.61975098,482.41241455,0.00000000,358.01147461,43.14880371); //object(laeskatetube1) (12)
  330. CreateObject(5400,-2517.84033203,-1765.93249512,482.06250000,0.00000000,358.01147461,43.14880371); //object(laeskatetube1) (12)
  331. CreateObject(5400,-2522.17333984,-1774.31079102,481.76257324,0.00000000,358.01147461,47.11880493); //object(laeskatetube1) (12)
  332. CreateObject(5400,-2528.26367188,-1780.85534668,481.41265869,0.00000000,358.01147461,47.11486816); //object(laeskatetube1) (12)
  333. CreateObject(5400,-2534.82714844,-1787.63964844,481.03775024,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  334. CreateObject(621,-2293.30322266,-1646.38220215,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (9)
  335. CreateObject(621,-2295.88354492,-1621.61437988,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (9)
  336. CreateObject(621,-2295.59057617,-1609.47521973,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (9)
  337. CreateObject(3502,-2186.76123047,-1696.23510742,463.33120728,336.24206543,358.01147461,228.20251465); //object(vgsn_con_tube) (9)
  338. CreateObject(3502,-2181.45849609,-1699.54479980,460.48141479,336.24206543,358.01147461,243.83251953); //object(vgsn_con_tube) (9)
  339. CreateObject(3502,-2176.20117188,-1702.07312012,457.88137817,336.24206543,358.01147461,243.83056641); //object(vgsn_con_tube) (9)
  340. CreateObject(3502,-2169.43774414,-1705.37548828,454.50671387,336.24206543,358.01147461,243.83056641); //object(vgsn_con_tube) (9)
  341. CreateObject(3502,-2162.21093750,-1707.14746094,451.05670166,336.24206543,358.01147461,269.82971191); //object(vgsn_con_tube) (9)
  342. CreateObject(18449,-2353.74609375,-1715.02343750,487.98077393,0.49987793,7.49816895,39.69909668); //object(cs_roadbridge01) (1)
  343. CreateObject(1632,-2318.61669922,-1690.87292480,482.14645386,3.49914551,0.00000000,129.73754883); //object(waterjump1) (3)
  344. CreateObject(1632,-2321.29492188,-1687.66210938,482.09646606,3.49365234,0.00000000,129.73754883); //object(waterjump1) (4)
  345. CreateObject(1632,-2323.81640625,-1684.57092285,482.12145996,3.49365234,0.00000000,129.73754883); //object(waterjump1) (5)
  346. CreateObject(18449,-2414.51269531,-1765.58789062,498.41064453,0.49987793,7.49816895,39.69909668); //object(cs_roadbridge01) (2)
  347. CreateObject(3502,-2155.01464844,-1707.10693359,447.88162231,336.24206543,358.01147461,269.82971191); //object(vgsn_con_tube) (9)
  348. CreateObject(3502,-2148.78906250,-1707.05371094,445.20666504,336.24206543,358.01147461,269.82421875); //object(vgsn_con_tube) (9)
  349. CreateObject(18449,-2470.92407227,-1812.22155762,482.28579712,0.49987793,327.79815674,39.69909668); //object(cs_roadbridge01) (2)
  350. CreateObject(18449,-2520.64306641,-1853.05615234,441.74557495,0.49987793,327.79357910,39.69909668); //object(cs_roadbridge01) (2)
  351. CreateObject(18449,-2572.77270508,-1895.83276367,399.27020264,0.49987793,327.79357910,39.69909668); //object(cs_roadbridge01) (2)
  352. CreateObject(18449,-2624.61035156,-1938.33496094,357.06509399,0.49987793,327.79357910,39.69909668); //object(cs_roadbridge01) (2)
  353. CreateObject(18449,-2674.80908203,-1979.54943848,316.12539673,0.49987793,327.79357910,39.69909668); //object(cs_roadbridge01) (2)
  354. CreateObject(5400,-2300.71557617,-1556.51293945,492.60656738,0.00000000,0.00000000,130.29330444); //object(laeskatetube1) (23)
  355. CreateObject(5400,-2254.74584961,-1609.56665039,493.45733643,0.00000000,180.27001953,130.65226746); //object(laeskatetube1) (24)
  356. CreateObject(5400,-2296.33959961,-1552.06701660,493.13137817,0.00000000,359.25000000,134.27734375); //object(laeskatetube1) (25)
  357. CreateObject(1634,-2300.09912109,-1602.22424316,483.15280151,0.00000000,0.00000000,310.37500000); //object(landjump2) (1)
  358. CreateObject(1634,-2302.70166016,-1599.21325684,483.12780762,0.00000000,0.00000000,310.37475586); //object(landjump2) (3)
  359. CreateObject(1634,-2297.44653320,-1605.31616211,483.15280151,0.00000000,0.00000000,310.37475586); //object(landjump2) (5)
  360. CreateObject(5400,-2289.56640625,-1545.16345215,493.13156128,0.00000000,359.24743652,134.27487183); //object(laeskatetube1) (26)
  361. CreateObject(5400,-2283.88281250,-1539.49499512,493.13156128,0.00000000,359.24743652,134.27487183); //object(laeskatetube1) (27)
  362. CreateObject(5400,-2277.49291992,-1533.26965332,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (28)
  363. CreateObject(5400,-2271.34838867,-1527.30236816,493.13156128,0.00000000,359.24743652,134.27487183); //object(laeskatetube1) (29)
  364. CreateObject(5400,-2264.88818359,-1521.02062988,493.13156128,0.00000000,359.24743652,134.27487183); //object(laeskatetube1) (30)
  365. CreateObject(5400,-2258.49853516,-1514.80761719,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (31)
  366. CreateObject(5400,-2252.81347656,-1509.31127930,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (32)
  367. CreateObject(5400,-2248.46875000,-1505.09155273,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (33)
  368. CreateObject(5400,-2241.56005859,-1498.38000488,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (34)
  369. CreateObject(5400,-2235.37817383,-1492.42724609,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (35)
  370. CreateObject(5400,-2228.56835938,-1485.80273438,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (36)
  371. CreateObject(5400,-2221.63354492,-1479.02111816,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (37)
  372. CreateObject(5400,-2215.11621094,-1472.67382812,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (38)
  373. CreateObject(5400,-2209.21386719,-1466.90966797,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (39)
  374. CreateObject(5400,-2203.05273438,-1460.90747070,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (40)
  375. CreateObject(5400,-2197.07543945,-1455.18786621,493.13156128,0.00000000,359.24743652,134.27490234); //object(laeskatetube1) (41)
  376. CreateObject(5400,-2183.35937500,-1447.24365234,492.48171997,0.00000000,0.24743652,119.43988037); //object(laeskatetube1) (42)
  377. CreateObject(5400,-2175.54492188,-1442.70227051,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (43)
  378. CreateObject(5400,-2167.50952148,-1438.27978516,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (44)
  379. CreateObject(5400,-2159.23486328,-1433.68554688,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (45)
  380. CreateObject(5400,-2152.32519531,-1429.81457520,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (46)
  381. CreateObject(5400,-2145.66894531,-1426.28784180,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (47)
  382. CreateObject(5400,-2138.18750000,-1422.06298828,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (48)
  383. CreateObject(5400,-2130.04467773,-1417.48913574,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (49)
  384. CreateObject(5400,-2121.60644531,-1412.74096680,492.48171997,0.00000000,0.24719238,119.43786621); //object(laeskatetube1) (50)
  385. CreateObject(5400,-2113.22753906,-1408.01354980,492.48171997,0.00000000,0.24719238,119.43783569); //object(laeskatetube1) (51)
  386. CreateObject(5400,-2100.84033203,-1403.06445312,492.48171997,0.00000000,0.24719238,111.49786377); //object(laeskatetube1) (52)
  387. CreateObject(5400,-2091.68774414,-1399.68957520,492.48171997,0.00000000,0.24719238,110.74475098); //object(laeskatetube1) (53)
  388. CreateObject(5400,-2084.16406250,-1396.95898438,492.48171997,0.00000000,0.24719238,109.99218750); //object(laeskatetube1) (54)
  389. CreateObject(5400,-2075.25976562,-1394.11462402,492.48171997,0.00000000,0.24719238,108.23962402); //object(laeskatetube1) (55)
  390. CreateObject(5400,-2066.07617188,-1391.15747070,492.40673828,0.00000000,0.24719238,107.23730469); //object(laeskatetube1) (56)
  391. CreateObject(5400,-2056.45996094,-1388.72509766,492.40673828,0.00000000,0.24719238,104.48205566); //object(laeskatetube1) (57)
  392. CreateObject(5400,-2047.32250977,-1386.28723145,492.40673828,0.00000000,0.24719238,104.47998047); //object(laeskatetube1) (58)
  393. CreateObject(5400,-2039.56701660,-1384.31347656,492.40673828,0.00000000,0.24719238,104.47998047); //object(laeskatetube1) (59)
  394. CreateObject(5400,-2030.15820312,-1381.87170410,492.40673828,0.00000000,0.24719238,104.48001099); //object(laeskatetube1) (60)
  395. CreateObject(5400,-2020.79345703,-1379.63000488,487.58114624,20.63000488,0.24719238,104.48001099); //object(laeskatetube1) (61)
  396. CreateObject(5400,-2013.47314453,-1377.70629883,484.78134155,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (62)
  397. CreateObject(5400,-2006.44213867,-1375.93957520,482.03146362,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (63)
  398. CreateObject(5400,-1998.44116211,-1373.92932129,478.98129272,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (64)
  399. CreateObject(5400,-1989.78576660,-1371.68493652,475.63131714,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (65)
  400. CreateObject(5400,-1981.97192383,-1369.77246094,472.65704346,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (66)
  401. CreateObject(5400,-1975.42285156,-1368.12036133,470.05767822,20.37963867,0.24719238,104.48001099); //object(laeskatetube1) (67)
  402. CreateObject(5400,-1970.79919434,-1366.91589355,468.20764160,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (68)
  403. CreateObject(5400,-1963.95495605,-1365.19274902,465.53256226,20.37963867,0.24719238,104.48001099); //object(laeskatetube1) (69)
  404. CreateObject(5400,-1959.09814453,-1364.00341797,463.53244019,20.37963867,0.24719238,104.48001099); //object(laeskatetube1) (70)
  405. CreateObject(5400,-1952.00061035,-1362.21496582,460.78244019,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (71)
  406. CreateObject(5400,-1944.18566895,-1360.23095703,457.75769043,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (72)
  407. CreateObject(5400,-1937.46179199,-1358.49169922,454.95751953,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (73)
  408. CreateObject(5400,-1930.41491699,-1356.67834473,452.13320923,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (74)
  409. CreateObject(5400,-1923.80273438,-1354.96289062,449.58377075,20.37963867,0.24719238,104.47998047); //object(laeskatetube1) (75)
  410. CreateObject(1634,-1920.89697266,-1386.98937988,449.63546753,0.00000000,0.00000000,284.56997681); //object(landjump2) (13)
  411. CreateObject(1634,-1919.85473633,-1390.99145508,449.63546753,0.00000000,0.00000000,284.56787109); //object(landjump2) (14)
  412. CreateObject(1634,-1918.85046387,-1394.87634277,449.63546753,0.00000000,0.00000000,284.56787109); //object(landjump2) (15)
  413. CreateObject(3502,-2144.67089844,-1707.02075195,443.50689697,336.24206543,358.01147461,269.82421875); //object(vgsn_con_tube) (9)
  414. CreateObject(3502,-2137.04858398,-1707.02600098,440.10699463,336.24206543,358.01147461,269.82421875); //object(vgsn_con_tube) (9)
  415. CreateObject(3502,-2129.54345703,-1706.98974609,436.75695801,336.24206543,358.01147461,269.82421875); //object(vgsn_con_tube) (9)
  416. CreateObject(3502,-2122.51611328,-1707.01025391,433.68234253,336.24206543,358.01147461,269.82421875); //object(vgsn_con_tube) (9)
  417. CreateObject(4550,-2164.47656250,-1734.74072266,432.06060791,63.52001953,154.83001709,289.59997559); //object(librtow1_lan) (5)
  418. CreateObject(4550,-1947.78698730,-1768.37023926,326.98901367,63.51745605,155.32482910,289.09960938); //object(librtow1_lan) (6)
  419. CreateObject(621,-2304.60107422,-1594.13256836,479.79611206,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (9)
  420. CreateObject(2614,-2354.38378906,-1623.09619141,490.18710327,0.00000000,0.00000000,74.16018677); //object(cj_us_flag) (1)
  421. CreateObject(1318,-2281.75756836,-1596.12854004,493.69717407,0.00000000,0.00000000,43.67001343); //object(arrow) (1)
  422. CreateObject(1318,-2292.45068359,-1583.77697754,493.69717407,0.00000000,0.00000000,43.66516113); //object(arrow) (2)
  423. CreateObject(18450,-2287.10766602,-1551.00598145,480.21154785,0.00000000,0.00000000,45.65499878); //object(cs_roadbridge04) (1)
  424. CreateObject(18450,-2232.16967773,-1494.75000000,480.23654175,0.00000000,0.00000000,45.65368652); //object(cs_roadbridge04) (2)
  425. CreateObject(18450,-2176.84130859,-1438.06616211,480.23654175,0.00000000,0.00000000,45.65368652); //object(cs_roadbridge04) (3)
  426. CreateObject(18450,-2124.19335938,-1384.21289062,462.16149902,359.73498535,26.98498535,45.65368652); //object(cs_roadbridge04) (4)
  427. CreateObject(18450,-2074.87915039,-1333.96459961,426.36132812,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (5)
  428. CreateObject(18450,-2027.72729492,-1285.94885254,392.11126709,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (6)
  429. CreateObject(18450,-1980.32885742,-1237.71130371,357.71615601,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (7)
  430. CreateObject(18450,-1931.71997070,-1188.25122070,322.43078613,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (8)
  431. CreateObject(18450,-1881.82751465,-1137.48864746,286.18054199,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (9)
  432. CreateObject(3472,-2309.52978516,-1585.05187988,481.05578613,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
  433. CreateObject(3472,-2320.71875000,-1574.43652344,480.83084106,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
  434. CreateObject(3515,-2309.99902344,-1583.11108398,479.60061646,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (1)
  435. CreateObject(3515,-2312.45703125,-1580.50048828,479.60061646,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (2)
  436. CreateObject(3515,-2314.69335938,-1578.20410156,479.60061646,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (3)
  437. CreateObject(3515,-2316.88964844,-1575.80664062,479.60061646,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (4)
  438. CreateObject(3515,-2319.03125000,-1573.62597656,479.60061646,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (5)
  439. CreateObject(3524,-2328.07641602,-1684.05273438,486.42132568,0.00000000,0.00000000,129.02502441); //object(skullpillar01_lvs) (1)
  440. CreateObject(3524,-2318.57885742,-1695.67199707,486.42132568,0.00000000,0.00000000,131.77343750); //object(skullpillar01_lvs) (2)
  441. CreateObject(3528,-2290.27807617,-1592.87561035,499.24667358,0.00000000,0.00000000,217.01997375); //object(vgsedragon) (2)
  442. CreateObject(7388,-2264.94238281,-1729.57556152,484.16632080,0.00000000,0.00000000,0.00000000); //object(vrockpole) (1)
  443. CreateObject(9833,-2355.85961914,-1672.98107910,497.41400146,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (3)
  444. CreateObject(9833,-2361.58593750,-1659.20947266,497.16406250,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (4)
  445. CreateObject(2780,-2492.00952148,-1736.59643555,488.30734253,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (1)
  446. CreateObject(2780,-2483.41772461,-1743.92053223,488.30734253,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (2)
  447. CreateObject(18450,-1831.94970703,-1086.76013184,249.98083496,359.73083496,26.98242188,45.65368652); //object(cs_roadbridge04) (10)
  448. CreateObject(3110,-1807.74621582,-1060.86755371,228.87844849,0.00000000,0.00000000,337.38500977); //object(md_billbolaeb) (1)
  449. CreateObject(3851,-2048.68774414,-1307.34863281,408.78845215,0.00000000,0.00000000,45.65499878); //object(carshowwin_sfsx) (13)
  450. CreateObject(3851,-2045.21191406,-1303.54711914,406.36355591,0.00000000,0.00000000,45.65368652); //object(carshowwin_sfsx) (14)
  451. CreateObject(3851,-2041.12255859,-1299.27392578,403.43859863,0.00000000,0.00000000,45.65368652); //object(carshowwin_sfsx) (15)
  452. CreateObject(3851,-2037.26599121,-1295.57287598,400.91360474,0.00000000,0.00000000,44.90368652); //object(carshowwin_sfsx) (16)
  453. CreateObject(3851,-2033.58471680,-1291.75671387,398.31375122,0.00000000,0.00000000,45.90112305); //object(carshowwin_sfsx) (17)
  454. CreateObject(3851,-2030.10473633,-1288.08190918,395.48858643,0.00000000,0.00000000,45.90087891); //object(carshowwin_sfsx) (18)
  455. CreateObject(3851,-2025.69323730,-1283.82702637,392.66354370,0.00000000,0.00000000,45.90087891); //object(carshowwin_sfsx) (19)
  456. CreateObject(3851,-2020.77343750,-1278.88244629,389.06362915,0.00000000,0.00000000,44.90087891); //object(carshowwin_sfsx) (20)
  457. CreateObject(3851,-2016.00134277,-1274.22216797,385.36361694,0.00000000,0.00000000,44.89562988); //object(carshowwin_sfsx) (21)
  458. CreateObject(3851,-2011.30090332,-1269.37512207,382.11361694,0.00000000,0.00000000,44.89562988); //object(carshowwin_sfsx) (22)
  459. CreateObject(3515,-2011.45825195,-1260.82019043,374.81689453,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (6)
  460. CreateObject(3515,-2009.09497070,-1263.08679199,374.81689453,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (7)
  461. CreateObject(3515,-2007.04162598,-1265.05847168,374.81689453,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (8)
  462. CreateObject(3515,-2004.94323730,-1266.84460449,374.81689453,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (9)
  463. CreateObject(3515,-2002.74523926,-1268.83276367,374.81689453,0.00000000,0.00000000,0.00000000); //object(vgsfountain) (10)
  464. CreateObject(2780,-1801.95214844,-1064.34753418,231.20657349,0.00000000,0.00000000,225.01997375); //object(cj_smoke_mach) (3)
  465. CreateObject(2780,-1806.22937012,-1057.83056641,231.20657349,0.00000000,0.00000000,44.85144043); //object(cj_smoke_mach) (4)
  466. CreateObject(3472,-1814.41992188,-1058.18273926,234.43786621,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
  467. CreateObject(3472,-1802.90991211,-1068.14575195,234.16293335,0.00000000,0.00000000,347.50000000); //object(circuslampost03) (4)
  468. CreateObject(16776,-2283.02294922,-1715.26562500,473.19665527,1.98498535,0.00000000,284.56997681); //object(des_cockbody) (1)
  469. CreateObject(2898,-2296.28686523,-1635.14599609,482.72143555,0.00000000,0.00000000,9.92498779); //object(funturf_law) (1)
  470. CreateObject(2985,-2297.88159180,-1635.20300293,482.75137329,0.00000000,0.00000000,190.57507324); //object(minigun_base) (2)
  471. CreateObject(1655,-2699.85229492,-2005.28833008,296.46853638,0.00000000,358.25000000,126.33502197); //object(waterjumpx2) (1)
  472. CreateObject(1655,-2705.01123047,-1998.29748535,296.71847534,0.00000000,358.24768066,126.33178711); //object(waterjumpx2) (2)
  473. CreateObject(7073,-2330.52148438,-1571.12451172,498.77954102,0.00000000,0.00000000,317.65499878); //object(vegascowboy1) (1)
  474. CreateObject(13592,-2343.68041992,-1755.63330078,489.28491211,0.00000000,22.75000000,52.11004639); //object(loopbig) (1)
  475. CreateObject(13592,-2343.72802734,-1767.20166016,492.88433838,0.00000000,22.74719238,52.10815430); //object(loopbig) (3)
  476. CreateObject(13592,-2342.46850586,-1776.94470215,494.88433838,0.00000000,22.74719238,52.10815430); //object(loopbig) (4)
  477. CreateObject(13592,-2343.19799805,-1789.54174805,499.25894165,0.00000000,22.74719238,52.10815430); //object(loopbig) (5)
  478. CreateObject(7916,-2360.26757812,-1612.58544922,486.93878174,37.71499634,0.00000000,47.83001709); //object(vegaswaterfall02) (1)
  479. CreateObject(7916,-2354.91210938,-1627.44323730,486.41036987,31.76000977,354.04501343,75.92517090); //object(vegaswaterfall02) (8)
  480. CreateObject(5400,-2541.05224609,-1794.33032227,480.71282959,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  481. CreateObject(5400,-2547.03710938,-1800.73144531,480.33773804,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  482. CreateObject(5400,-2552.32812500,-1806.39819336,480.06280518,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  483. CreateObject(5400,-2556.58520508,-1810.97924805,479.83786011,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  484. CreateObject(5400,-2561.00048828,-1815.74780273,479.46276855,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  485. CreateObject(5400,-2567.06713867,-1822.25219727,479.13778687,0.00000000,358.01147461,47.10937500); //object(laeskatetube1) (12)
  486. CreateObject(1655,-2543.16333008,-1799.43127441,482.42572021,0.00000000,0.00000000,136.96502686); //object(waterjumpx2) (3)
  487. CreateObject(2405,-2293.76025391,-1630.19726562,489.46884155,0.00000000,0.00000000,258.76495361); //object(cj_surf_board2) (1)
  488. CreateObject(2405,-2293.75976562,-1630.19726562,491.21884155,0.00000000,0.00000000,258.76098633); //object(cj_surf_board2) (2)
  489. CreateObject(2405,-2294.01367188,-1631.21997070,492.31887817,0.00000000,264.71997070,253.51098633); //object(cj_surf_board2) (3)
  490. CreateObject(2405,-2294.48437500,-1632.21093750,491.26889038,0.00000000,175.39062500,258.75549316); //object(cj_surf_board2) (4)
  491. CreateObject(2405,-2294.20947266,-1631.18640137,489.99395752,0.25000000,64.58068848,253.68041992); //object(cj_surf_board2) (5)
  492. CreateObject(2405,-2294.34082031,-1631.47143555,488.95343018,0.24719238,294.96765137,268.67614746); //object(cj_surf_board2) (6)
  493. CreateObject(2405,-2293.75976562,-1630.19726562,488.51907349,0.00000000,0.00000000,258.76098633); //object(cj_surf_board2) (7)
  494. CreateObject(2405,-2294.59594727,-1633.80236816,492.46859741,0.00000000,45.77572632,274.88549805); //object(cj_surf_board2) (8)
  495. CreateObject(2405,-2294.65454102,-1633.77758789,490.65325928,0.00000000,146.55450439,253.25170898); //object(cj_surf_board2) (9)
  496. CreateObject(2405,-2294.64038086,-1633.70373535,488.92868042,0.00000000,41.88211060,252.25134277); //object(cj_surf_board2) (11)
  497. CreateObject(2405,-2294.45678711,-1635.67749023,492.46859741,0.00000000,357.89453125,289.07342529); //object(cj_surf_board2) (12)
  498. CreateObject(2405,-2294.43701172,-1635.74926758,490.22375488,0.00000000,357.89062500,289.07226562); //object(cj_surf_board2) (16)
  499. CreateObject(2405,-2294.07495117,-1636.86779785,489.09902954,0.00000000,268.13061523,289.07226562); //object(cj_surf_board2) (18)
  500. CreateObject(2405,-2293.69335938,-1637.79418945,490.22375488,0.00000000,357.89062500,289.07226562); //object(cj_surf_board2) (19)
  501. CreateObject(2405,-2293.59545898,-1637.61608887,492.46859741,0.00000000,357.89062500,289.07226562); //object(cj_surf_board2) (20)
  502. CreateObject(2405,406.35598755,2433.55444336,19.37148666,0.00000000,0.00000000,177.40997314); //object(cj_surf_board2) (21)
  503. CreateObject(2405,406.35546875,2433.55371094,21.64645195,0.00000000,0.00000000,177.40722656); //object(cj_surf_board2) (22)
  504. CreateObject(2405,405.22369385,2433.63720703,22.79643440,0.00000000,266.70495605,177.40722656); //object(cj_surf_board2) (23)
  505. CreateObject(2405,404.22460938,2433.59375000,21.72143936,0.00000000,179.36413574,173.43725586); //object(cj_surf_board2) (24)
  506. CreateObject(2405,405.36972046,2433.71337891,20.37145996,2.75000000,63.11773682,173.43566895); //object(cj_surf_board2) (25)
  507. CreateObject(2405,405.21862793,2433.63964844,19.12145996,2.74658203,300.00143433,173.43566895); //object(cj_surf_board2) (26)
  508. CreateObject(2405,401.79107666,2433.56787109,22.77143860,2.74658203,63.11645508,177.40563965); //object(cj_surf_board2) (27)
  509. CreateObject(2405,402.14398193,2433.62500000,21.29644203,2.74658203,320.08642578,177.40173340); //object(cj_surf_board2) (29)
  510. CreateObject(2405,402.14355469,2433.62500000,19.54644203,2.74658203,222.34661865,177.39624023); //object(cj_surf_board2) (30)
  511. CreateObject(2405,399.98013306,2433.55444336,22.05639076,0.00000000,0.00000000,179.36492920); //object(cj_surf_board2) (37)
  512. CreateObject(2405,399.97949219,2433.55371094,19.63138962,0.00000000,0.00000000,179.36279297); //object(cj_surf_board2) (38)
  513. CreateObject(2405,398.76092529,2433.71313477,18.50640678,0.00000000,271.17498779,179.36279297); //object(cj_surf_board2) (40)
  514. CreateObject(2405,397.60501099,2433.65893555,19.48139191,0.00000000,0.00000000,179.36279297); //object(cj_surf_board2) (42)
  515. CreateObject(2405,397.60391235,2433.66235352,21.93139267,0.00000000,0.00000000,179.36279297); //object(cj_surf_board2) (43)
  516. AddStaticVehicle(562,366.8132,-2044.7214,7.3297,359.7913,142,142); // carro12
  517. AddStaticVehicle(562,371.6547,-2042.2128,7.3326,358.6983,142,142); // carro13
  518. AddStaticVehicle(562,-2296.9407,-1639.9641,483.3583,100.7884,142,142); // carros
  519. AddStaticVehicle(562,-2298.5327,-1645.9589,483.3035,98.5182,142,142); // carros2
  520. AddStaticVehicle(562,-2294.1143,-1652.8118,482.9297,117.9518,142,142); // carros3
  521. AddStaticVehicle(562,-2292.7727,-1659.6814,482.6287,107.4408,142,142); // carros4
  522. AddStaticVehicle(562,-2298.9512,-1629.5608,483.3958,105.3487,142,142); // carros5
  523. AddStaticVehicle(562,-2301.3340,-1622.5779,483.4601,103.2906,142,142); // carros6
  524. AddStaticVehicle(562,-2300.2068,-1616.3022,483.5164,125.8331,142,142); // carros7
  525. AddStaticVehicle(562,-2328.3958,-1587.1298,483.3447,226.2319,142,142); // carros8
  526. AddStaticVehicle(562,-2333.7944,-1590.1101,483.3214,228.4914,142,142); // carros9
  527. AddStaticVehicle(562,-2338.9021,-1597.1274,483.3278,226.0621,142,142); // carros10
  528. AddStaticVehicle(562,-2343.0940,-1604.8831,483.3386,245.0900,142,142); // carros11
  529. AddStaticVehicle(562,-2345.6506,-1611.9109,483.3177,260.7025,142,142); // carros12
  530. AddStaticVehicle(562,-2346.2634,-1618.9261,483.3182,264.3162,142,142); // carros13
  531. AddStaticVehicle(562,-2346.0037,-1625.1855,483.3310,263.2537,142,142); // carros14
  532. AddStaticVehicle(562,-2349.7490,-1631.6798,483.3501,251.6315,142,142); // carros15
  533. AddStaticVehicle(562,-2349.9878,-1636.5983,483.3636,267.6572,142,142); // carros16
  534. AddStaticVehicle(562,-2336.2717,-1668.6926,483.0128,305.1291,142,142); // carros17
  535. AddStaticVehicle(562,-2329.7817,-1673.0537,482.6382,302.7502,142,142); // carros18
  536. AddStaticVehicle(562,-2326.0498,-1676.8514,482.3545,303.8334,142,142); // carros19
  537. AddStaticVehicle(522,-2301.5808,-1611.5582,483.4742,126.4497,3,8); // mota1
  538. AddStaticVehicle(522,-2311.2988,-1600.9568,483.5136,131.4599,3,8); // mota2
  539. AddStaticVehicle(522,-2324.6541,-1576.7482,482.1602,177.3929,3,8); // mota3
  540. AddStaticVehicle(522,-2341.6370,-1650.7129,483.2761,301.6030,3,8); // mota4
  541. AddStaticVehicle(522,-2342.4543,-1646.8160,483.2760,288.5685,3,8); // mota5
  542. AddStaticVehicle(522,-2342.6785,-1643.6525,483.2763,285.7801,3,8); // mota6
  543. AddStaticVehicle(522,-2343.3015,-1641.7292,483.2756,284.3036,3,8); // mota7
  544. AddStaticVehicle(522,-2335.2163,-1685.8115,484.1007,316.6692,3,8); // mota8
  545. AddStaticVehicle(522,-2339.7971,-1683.4083,484.6212,323.0576,3,8); // mota9
  546. AddStaticVehicle(522,-2343.5078,-1678.8007,484.4642,312.4306,3,8); // mota10
  547. AddStaticVehicle(522,-2346.2114,-1674.1786,484.0874,302.8573,3,8); // mota11
  548. AddStaticVehicle(522,-2291.9531,-1663.4469,482.3723,78.1813,3,8); // mota12
  549. AddStaticVehicle(522,-2291.3206,-1674.1349,482.6977,81.2343,3,8); // mota13
  550.  
  551. //= - = - = - = - = - = - = Drift - = - = - = - = - = - = - = - = - = - = - = - = - = - = - =
  552. AddStaticVehicle(451,-318.0929,1514.6876,75.0217,0.1946,142,142); // carro
  553. AddStaticVehicle(451,-321.0484,1514.8005,75.0202,5.0602,142,142); // carro1
  554. AddStaticVehicle(562,-324.0204,1514.9852,74.9667,5.7423,142,142); // carro2
  555. AddStaticVehicle(562,-327.2833,1514.7524,74.9879,4.9202,142,142); // carro3
  556. AddStaticVehicle(411,-330.4769,1514.5908,75.1076,1.8160,142,142); // carro4
  557. AddStaticVehicle(411,-333.4462,1514.5380,75.0918,1.9160,142,142); // carro5
  558. AddStaticVehicle(411,-336.5057,1515.1239,75.0865,359.2012,142,142); // carro6
  559. AddStaticVehicle(411,-339.6614,1515.4167,75.0865,1.4345,142,142); // carro7
  560. AddStaticVehicle(411,-342.7789,1515.2997,75.0865,359.8856,142,142); // carro8
  561. AddStaticVehicle(411,-345.9520,1515.4657,75.0864,358.9815,142,142); // carro9
  562. CreateObject(978,-295.57656900,1502.85607900,75.43573000,0.00000000,0.85943669,94.37451404); //object
  563. CreateObject(978,-294.82824700,1493.32141100,75.57511900,0.00000000,0.85943669,94.37451404); //object(1)
  564. CreateObject(979,-308.36651600,1501.57080100,75.31543700,0.00000000,0.00000000,-83.90657512); //object(2)
  565. CreateObject(979,-307.42886400,1492.27294900,75.31700100,0.00000000,0.00000000,-83.90657512); //object(3)
  566. CreateObject(979,-301.97927900,1503.58374000,75.37023200,0.00000000,0.00000000,-86.56223451); //object(4)
  567. CreateObject(972,-405.12463400,1543.97326700,73.78585800,0.00000000,0.00000000,-11.25002631); //object(9)
  568. CreateObject(972,-408.58078000,1526.34948700,74.29673000,0.00000000,0.00000000,-11.25002631); //object(10)
  569. CreateObject(972,-392.22528100,1584.59301800,74.29958300,0.00000000,0.00000000,-27.73396478); //object(11)
  570. CreateObject(1634,-398.33194000,1565.90210000,75.68820200,0.00000000,0.00000000,67.49998596); //object(16)
  571. CreateObject(970,-398.46383700,1559.63427700,75.18898800,0.00000000,0.00000000,78.75001226); //object(17)
  572. CreateObject(970,-397.75012200,1563.70947300,75.11377700,0.00000000,0.00000000,78.75001226); //object(18)
  573. CreateObject(970,-395.70346100,1570.33142100,74.83020800,0.00000000,0.00000000,-112.49997660); //object(19)
  574. CreateObject(970,-394.18365500,1574.31152300,74.74399600,0.00000000,0.00000000,-112.49997660); //object(20)
  575. CreateObject(975,-368.00903300,1580.76794400,76.73439800,0.00000000,0.00000000,-44.14055395); //object(22)
  576. CreateObject(2048,-300.65472400,1541.33606000,79.09890000,0.00000000,0.00000000,44.99999064); //object(23)
  577. CreateObject(2588,-330.10180700,1535.69653300,75.12426800,0.00000000,0.00000000,0.00000000); //object(24)
  578. CreateObject(2745,-309.02999900,1506.77978500,75.77371200,0.00000000,0.00000000,-173.98384841); //object(25)
  579. CreateObject(2745,-295.81924400,1508.03845200,75.58358000,0.00000000,0.00000000,-176.48492377); //object(26)
  580. CreateObject(2773,-343.20190400,1535.22424300,75.07972700,0.00000000,0.00000000,-78.75001226); //object(30)
  581. CreateObject(3458,-331.14785800,1511.31738300,76.08403000,0.00000000,0.00000000,0.00000000); //object(31)
  582. CreateObject(3458,-272.03207400,1553.00134300,75.97623400,0.00000000,0.00000000,-584.99976370); //object(32)
  583. CreateObject(3458,-294.93539400,1575.91027800,75.95650500,0.00000000,0.00000000,-584.99987829); //object(33)
  584. CreateObject(978,-314.04605100,1326.24621600,53.80279500,0.00000000,-1.71887339,84.84336112); //object(29)
  585. CreateObject(978,-316.90789800,1317.78137200,53.58306900,0.00000000,-0.85943669,57.89154103); //object(30)
  586. CreateObject(978,-313.74255400,1335.47412100,53.91643100,0.00000000,0.00000000,91.71885466); //object(33)
  587. CreateObject(978,-323.44973800,1311.78576700,53.17085600,0.00000000,-4.29718346,26.79717878); //object(34)
  588. CreateObject(978,-332.24414100,1309.96533200,52.27110300,0.00000000,-6.87549354,-2.65560208); //object(36)
  589. CreateObject(978,-340.76837200,1311.92407200,51.45993400,0.00000000,-3.43774677,-23.43678131); //object(37)
  590. CreateObject(978,-348.07904100,1317.24255400,50.89965400,0.00000000,-3.43774677,-48.51508671); //object(38)
  591. CreateObject(978,-353.42819200,1324.52783200,50.42377500,0.00000000,-2.57831008,-58.90561903); //object(39)
  592. CreateObject(978,-358.18811000,1332.35730000,49.72630300,0.00000000,-6.01605685,-58.90561903); //object(40)
  593. CreateObject(978,-362.57904100,1339.64990200,48.89723200,0.00000000,-5.15662016,-58.90561903); //object(42)
  594. CreateObject(978,-366.98642000,1347.27795400,48.16909800,0.00000000,-4.29718346,-60.62449242); //object(43)
  595. CreateObject(978,-371.48056000,1354.96228000,47.22653200,0.00000000,-7.73493023,-58.90561903); //object(44)
  596. CreateObject(619,-293.31146200,1509.15905800,74.36187000,0.00000000,0.00000000,0.00000000); //object(45)
  597. CreateObject(619,-319.49633800,1506.52490200,74.75106000,0.00000000,0.00000000,138.59224540); //object(46)
  598. CreateObject(751,-309.51553300,1510.28393600,74.39093800,0.00000000,0.00000000,0.00000000); //object(52)
  599. CreateObject(751,-294.79089400,1510.36547900,74.46594200,0.00000000,0.00000000,0.00000000); //object(53)
  600. CreateObject(16114,-248.09092700,1562.55310100,72.10955000,0.00000000,0.00000000,-115.07828667); //object(61)
  601. CreateObject(16114,-279.27725200,1593.54834000,70.48656500,0.00000000,0.00000000,-123.74994561); //object(62)
  602. CreateObject(16118,-293.22833300,1377.73950200,62.02533700,0.00000000,0.00000000,-51.01604749); //object(65)
  603. CreateObject(979,-317.16577100,1565.63928200,75.19959300,0.00000000,0.00000000,314.99999176); //object(81)
  604. CreateObject(979,-310.97232100,1559.48535200,75.19959300,0.00000000,0.00000000,-44.99999064); //object(82)
  605. CreateObject(979,-304.40359500,1552.88708500,75.19959300,0.00000000,0.00000000,-44.99999064); //object(83)
  606. CreateObject(979,-297.77874800,1546.27221700,75.19959300,0.00000000,0.00000000,-44.99999064); //object(84)
  607. CreateObject(979,-291.20477300,1539.67077600,75.19959300,0.00000000,0.00000000,-44.99999064); //object(85)
  608. CreateObject(979,-294.55343600,1534.50708000,75.19959300,0.00000000,0.00000000,-179.14052586); //object(86)
  609. CreateObject(979,-303.81286600,1534.45288100,75.19959300,0.00000000,0.00000000,-179.99996255); //object(87)
  610. CreateObject(979,-313.05029300,1534.41687000,75.19959300,0.00000000,0.00000000,-179.99996255); //object(88)
  611. CreateObject(979,-322.33319100,1534.39990200,75.19959300,0.00000000,0.00000000,-179.99996255); //object(89)
  612. CreateObject(979,-331.69403100,1534.37463400,75.19959300,0.00000000,0.00000000,-179.99996255); //object(90)
  613. CreateObject(979,-341.07565300,1534.33544900,75.19959300,0.00000000,0.00000000,-179.99996255); //object(91)
  614. CreateObject(979,-350.38342300,1534.95947300,75.19959300,0.00000000,0.00000000,-187.73495008); //object(92)
  615. CreateObject(979,-359.50555400,1536.55358900,75.19959300,0.00000000,0.00000000,-192.10942555); //object(95)
  616. CreateObject(979,-368.57595800,1538.41125500,75.22849300,0.00000000,0.00000000,-191.24998886); //object(96)
  617. CreateObject(979,-377.24273700,1540.13818400,75.19959300,0.00000000,0.00000000,-191.24998886); //object(97)
  618. CreateObject(979,-381.87951700,1545.59594700,75.17566700,0.00000000,0.00000000,-266.48484775); //object(98)
  619. CreateObject(979,-382.12454200,1554.67504900,75.17770400,0.00000000,0.00000000,89.99998128); //object(99)
  620. CreateObject(979,-379.12594600,1562.73962400,75.22151200,0.00000000,0.00000000,-310.62540170); //object(101)
  621. CreateObject(979,-368.19458000,1574.29516600,75.30026200,0.00000000,0.00000000,-314.99993447); //object(102)
  622. CreateObject(979,-372.98819000,1569.38427700,75.24007400,0.00000000,0.00000000,-314.14055507); //object(103)
  623. CreateObject(979,-308.48010300,1574.43042000,75.19959300,0.00000000,0.00000000,-44.99999064); //object(104)
  624. CreateObject(979,-302.20501700,1568.19738800,75.19959300,0.00000000,0.00000000,-44.99999064); //object(105)
  625. CreateObject(979,-296.06607100,1562.10168500,75.19959300,0.00000000,0.00000000,-44.99999064); //object(106)
  626. CreateObject(979,-289.52975500,1555.59924300,75.19959300,0.00000000,0.00000000,-44.99999064); //object(107)
  627. CreateObject(979,-283.24322500,1549.28076200,75.19959300,0.00000000,0.00000000,-44.99999064); //object(108)
  628. CreateObject(979,-315.03512600,1574.56933600,75.10269900,0.00000000,0.00000000,-134.99997191); //object(109)
  629. CreateObject(979,-317.20864900,1572.35583500,75.09958600,0.00000000,0.00000000,-134.99997191); //object(110)
  630. CreateObject(2780,-304.77468900,1555.17712400,74.35937500,0.00000000,0.00000000,0.00000000); //object(111)
  631. CreateObject(2780,-297.59027100,1561.85205100,74.35937500,0.00000000,0.00000000,0.00000000); //object(112)
  632. CreateObject(979,-312.62777700,1569.91223100,75.19959300,0.00000000,0.00000000,-44.99999064); //object(113)
  633. CreateObject(979,-306.86257900,1564.10278300,75.19959300,0.00000000,0.00000000,-44.99999064); //object(114)
  634. CreateObject(979,-300.36233500,1557.57739300,75.19959300,0.00000000,0.00000000,-44.99999064); //object(115)
  635. CreateObject(979,-294.04126000,1551.24633800,75.19959300,0.00000000,0.00000000,-44.99999064); //object(116)
  636. CreateObject(979,-287.80975300,1545.02294900,75.19959300,0.00000000,0.00000000,-44.99999064); //object(117)
  637. CreateObject(7073,-307.42785600,1549.48522900,93.50205200,0.00000000,0.00000000,44.99999064); //object(79)
  638. CreateObject(7392,-321.03576700,1579.08325200,82.28978000,0.00000000,0.00000000,-44.99999064); //object(80)
  639. CreateObject(7916,-279.62683100,1578.32617200,81.25147200,0.00000000,0.00000000,-44.99999064); //object(82)
  640. CreateObject(7916,-282.93646200,1439.55712900,78.99758900,0.00000000,0.00000000,-101.25000758); //object(83)
  641. CreateObject(7388,-327.75640900,1541.52539100,79.46796400,0.00000000,0.00000000,0.00000000); //object(85)
  642. CreateObject(16782,-347.25061000,1544.37109400,75.75564600,0.00000000,0.00000000,-180.07725456); //object(86)
  643. CreateObject(619,-316.64520300,1498.70434600,75.06726800,0.00000000,0.00000000,103.82826037); //object(83)
  644. CreateObject(619,-291.71521000,1499.55517600,75.26021600,0.00000000,0.00000000,-22.49999532); //object(84)
  645. CreateObject(619,-315.05911300,1490.16357400,74.97855400,0.00000000,0.00000000,123.74994561); //object(85)
  646. CreateObject(619,-290.68530300,1493.75952100,75.31237800,0.00000000,0.00000000,-22.49999532); //object(86)
  647. CreateObject(629,-341.22796600,1335.58142100,50.20349900,0.00000000,0.00000000,0.00000000); //object(87)
  648. CreateObject(629,-339.50668300,1332.78173800,50.34341400,0.00000000,0.00000000,0.00000000); //object(88)
  649. CreateObject(629,-336.82278400,1330.33728000,51.00502800,0.00000000,0.00000000,0.00000000); //object(89)
  650. CreateObject(629,-334.26461800,1327.08007800,50.94838000,0.00000000,0.00000000,0.00000000); //object(90)
  651. CreateObject(629,-330.72793600,1324.62231400,51.42306500,0.00000000,0.00000000,0.00000000); //object(91)
  652. CreateObject(629,-326.04791300,1326.12585400,52.58079500,0.00000000,0.00000000,0.00000000); //object(92)
  653. CreateObject(629,-326.84753400,1329.96911600,52.91014500,0.00000000,0.00000000,0.00000000); //object(93)
  654. CreateObject(629,-327.32476800,1333.71875000,53.15337000,0.00000000,0.00000000,0.00000000); //object(94)
  655. CreateObject(629,-328.59393300,1337.94348100,52.51068100,0.00000000,0.00000000,0.00000000); //object(95)
  656. CreateObject(629,-330.60351600,1342.01379400,53.02436400,0.00000000,0.00000000,0.00000000); //object(96)
  657. CreateObject(629,-337.95788600,1337.52392600,52.27137800,0.00000000,0.00000000,0.00000000); //object(97)
  658. CreateObject(629,-334.68591300,1340.16198700,52.31867200,0.00000000,0.00000000,0.00000000); //object(98)
  659. CreateObject(9833,-334.69909700,1334.31274400,55.12665600,0.00000000,0.00000000,0.00000000); //object(100)
  660. CreateObject(978,-375.92517100,1362.62878400,45.94666700,0.00000000,-8.59436693,-60.70184172); //object(102)
  661. CreateObject(978,-380.25610400,1370.80932600,44.70304100,0.00000000,-6.87549354,-63.20280249); //object(103)
  662. CreateObject(978,-384.32937600,1378.87561000,43.77130900,0.00000000,-5.15662016,-63.20280249); //object(104)
  663. CreateObject(978,-388.66928100,1386.90173300,42.74198500,0.00000000,-7.73493023,-59.84240503); //object(105)
  664. CreateObject(978,-392.91055300,1395.13073700,41.56456000,0.00000000,-6.87549354,294.21881253); //object(106)
  665. CreateObject(978,-396.87768600,1403.49926800,40.51570100,0.00000000,-6.01605685,-64.06223919); //object(107)
  666. CreateObject(978,-401.07095300,1411.76196300,39.46977600,0.00000000,-6.87549354,-62.34336580); //object(108)
  667. CreateObject(978,-405.03344700,1419.61120600,38.70579900,0.00000000,-3.43774677,-64.06223919); //object(109)
  668. CreateObject(978,-409.34851100,1427.67297400,37.87259700,0.00000000,-6.87549354,-59.76505572); //object(110)
  669. CreateObject(978,-414.08026100,1435.45544400,36.35613600,0.00000000,-12.03211370,-58.04618234); //object(111)
  670. CreateObject(16114,-267.44467200,1418.84521500,71.94220000,0.00000000,0.00000000,-180.00001985); //object(117)
  671. CreateObject(16113,-265.02795400,1452.57836900,71.09502400,0.00000000,0.00000000,-213.74992688); //object(118)
  672. CreateObject(1321,-332.52990700,1442.39672900,67.50212900,0.00000000,0.00000000,-56.25001695); //object(123)
  673. CreateObject(5811,-276.86685200,1558.08960000,81.70565800,0.00000000,0.00000000,-44.99999064); //object(124)
  674. CreateObject(979,-301.31665000,1494.37878400,75.39497400,0.00000000,0.00000000,-85.62544851); //object(126)
  675. CreateObject(16110,-275.22857700,1428.22509800,68.50330400,0.00000000,0.00000000,-213.74998418); //object(129)
  676. CreateObject(1634,-316.30487100,1388.42321800,72.70002000,0.00000000,86.80304867,75.15756689); //object(169)
  677. CreateObject(1634,-322.58377100,1394.55529800,72.72263300,0.00000000,89.38135874,65.62647126); //object(170)
  678. CreateObject(1634,-326.58313000,1401.22485400,72.73586300,0.00000000,90.24079544,45.78207803); //object(171)
  679. CreateObject(3374,-246.26899700,1528.98217800,76.05647300,0.00000000,0.00000000,-44.99999064); //object(117)
  680. CreateObject(3374,-246.31591800,1529.00439500,79.05647300,0.00000000,0.00000000,-44.99999064); //object(118)
  681. CreateObject(3374,-246.27659600,1528.97912600,82.05647300,0.00000000,0.00000000,-44.99999064); //object(119)
  682. CreateObject(3374,-246.23100300,1528.94494600,84.90794400,0.00000000,0.00000000,-44.99999064); //object(120)
  683. CreateObject(3374,-246.47077900,1529.02587900,87.83845500,0.00000000,0.00000000,-44.99999064); //object(121)
  684. CreateObject(3374,-248.47055100,1526.97851600,87.03214300,0.00000000,30.93972094,-134.38146397); //object(122)
  685. CreateObject(3374,-250.62925700,1525.01318400,85.18203000,0.00000000,-36.95577779,41.80305803); //object(123)
  686. CreateObject(3374,-252.34031700,1523.11999500,82.90689100,0.00000000,-42.97177734,40.08418464); //object(124)
  687. CreateObject(3374,-251.18324300,1523.67578100,80.30673200,0.00000000,-128.05606721,-321.66119909); //object(133)
  688. CreateObject(3374,-249.58079500,1524.67163100,78.25660700,0.00000000,45.55008742,-318.30080162); //object(134)
  689. CreateObject(3374,-247.80560300,1527.01232900,76.05647300,0.00000000,-139.22880151,46.95967818); //object(135)
  690. CreateObject(3374,-255.60165400,1519.67126500,76.05647300,0.00000000,0.00000000,-44.99999064); //object(136)
  691. CreateObject(3374,-255.50262500,1519.57275400,79.05647300,0.00000000,0.00000000,-44.99999064); //object(139)
  692. CreateObject(3374,-255.59008800,1519.71789600,82.05647300,0.00000000,0.00000000,-42.34433126); //object(140)
  693. CreateObject(3374,-255.50463900,1519.46362300,85.08158100,0.00000000,0.00000000,-44.99999064); //object(141)
  694. CreateObject(3374,-258.31466700,1516.99755900,85.05702200,0.00000000,0.00000000,-44.99999064); //object(142)
  695. CreateObject(3374,-256.48947100,1517.98486300,79.40667700,0.00000000,0.00000000,-44.99999064); //object(143)
  696. CreateObject(3374,-260.70236200,1515.20129400,84.88155400,0.00000000,0.00000000,-44.99999064); //object(144)
  697. CreateObject(3374,-260.05612200,1516.18835400,82.20658900,0.00000000,0.00000000,-47.57830072); //object(145)
  698. CreateObject(3374,-260.28988600,1516.15991200,79.83170300,0.00000000,0.00000000,-44.99999064); //object(146)
  699. CreateObject(3374,-262.62887600,1516.18652300,78.18160200,0.00000000,0.00000000,-44.99999064); //object(147)
  700. CreateObject(3374,-263.64758300,1514.87341300,76.05647300,0.00000000,0.00000000,-44.99999064); //object(148)
  701. CreateObject(3374,-268.60211200,1510.94091800,76.05647300,0.00000000,0.00000000,-44.99999064); //object(150)
  702. CreateObject(3374,-268.44763200,1510.80786100,79.03147100,0.00000000,0.00000000,-44.99999064); //object(151)
  703. CreateObject(3374,-267.77252200,1510.27087400,82.03146400,0.00000000,0.00000000,314.99993447); //object(152)
  704. CreateObject(3374,-268.00836200,1510.53051800,84.91966200,0.00000000,0.00000000,-44.99999064); //object(153)
  705. CreateObject(3374,-267.97247300,1510.50830100,90.28546900,0.00000000,0.00000000,-44.99999064); //object(154)
  706. CreateObject(3374,-272.95904500,1508.03710900,76.05647300,0.00000000,0.00000000,-44.99999064); //object(155)
  707. CreateObject(3374,-272.60498000,1507.79858400,79.05647300,0.00000000,0.00000000,-43.28111725); //object(156)
  708. CreateObject(3374,-272.66052200,1507.71191400,81.92596400,0.00000000,0.00000000,-44.99999064); //object(157)
  709. CreateObject(3374,-272.65841700,1507.73437500,84.86406700,0.00000000,0.00000000,-44.99999064); //object(158)
  710. CreateObject(3374,-275.51989700,1504.84240700,84.88158400,0.00000000,0.00000000,-44.99999064); //object(159)
  711. CreateObject(3374,-275.04455600,1504.60449200,79.88158400,0.00000000,0.00000000,-44.99999064); //object(160)
  712. CreateObject(3374,-281.96225000,1502.44287100,76.27569600,0.00000000,0.00000000,-49.29717410); //object(161)
  713. CreateObject(3374,-281.69406100,1502.28845200,79.27569600,0.00000000,0.00000000,-44.99999064); //object(162)
  714. CreateObject(3374,-281.26367200,1501.82507300,82.27569600,0.00000000,0.00000000,-44.99999064); //object(163)
  715. CreateObject(3374,-281.16040000,1501.74877900,85.16650400,0.00000000,0.00000000,-44.99999064); //object(164)
  716. CreateObject(3374,-281.12640400,1501.72814900,87.96028100,0.00000000,0.00000000,-44.99999064); //object(165)
  717. CreateObject(3374,-283.97985800,1498.93872100,90.92641400,0.00000000,0.00000000,-44.99999064); //object(166)
  718. CreateObject(3374,-281.09295700,1501.76062000,90.94088000,0.00000000,0.00000000,-44.99999064); //object(167)
  719. CreateObject(3374,-278.49670400,1504.46752900,90.92855100,0.00000000,0.00000000,-44.99999064); //object(168)
  720. CreateObject(1237,-289.44079600,1534.54223600,74.36225900,0.00000000,0.00000000,0.00000000); //object(169)
  721. CreateObject(1237,-288.74554400,1534.93249500,74.36225900,0.00000000,0.00000000,0.00000000); //object(170)
  722. CreateObject(1237,-288.21087600,1535.63635300,74.35984000,0.00000000,0.00000000,0.00000000); //object(171)
  723. CreateObject(1237,-287.87191800,1536.36157200,74.39447800,0.00000000,0.00000000,0.00000000); //object(172)
  724. CreateObject(979,-262.94580100,1539.07495100,75.31772600,0.00000000,0.00000000,42.42168056); //object(173)
  725. CreateObject(979,-269.86319000,1532.79101600,75.30838000,0.00000000,0.00000000,-318.43768124); //object(174)
  726. CreateObject(979,-276.67984000,1526.66430700,75.30602300,0.00000000,0.00000000,42.42168056); //object(175)
  727. CreateObject(979,-283.55288700,1520.39636200,75.32022100,0.00000000,0.00000000,42.42168056); //object(176)
  728. CreateObject(979,-290.29245000,1514.06164600,75.31308700,0.00000000,0.00000000,44.14055395); //object(177)
  729. CreateObject(1422,-405.97616600,1515.27978500,74.63683300,0.00000000,0.00000000,0.00000000); //object(182)
  730. CreateObject(1422,-403.37136800,1515.22448700,74.78713200,0.00000000,0.00000000,0.00000000); //object(183)
  731. CreateObject(1422,-400.77444500,1515.17883300,74.93698100,0.00000000,0.00000000,0.00000000); //object(184)
  732. CreateObject(3462,-298.30621300,1537.63354500,76.00121300,0.00000000,0.00000000,146.24994093); //object(185)
  733. CreateObject(3462,-295.17956500,1540.19531300,76.07621800,0.00000000,0.00000000,-224.99995319); //object(186)
  734. CreateObject(979,-313.17102100,1507.26818800,75.40663900,0.00000000,0.00000000,0.00000000); //object(193)
  735. CreateObject(979,-322.39074700,1507.27221700,75.41361200,0.00000000,0.00000000,0.00000000); //object(194)
  736. CreateObject(979,-331.75210600,1507.24597200,75.40484600,0.00000000,0.00000000,0.00000000); //object(195)
  737. CreateObject(979,-341.11386100,1507.24829100,75.40525800,0.00000000,0.00000000,0.00000000); //object(196)
  738. CreateObject(979,-350.43594400,1507.29260300,75.41659500,0.00000000,0.00000000,0.00000000); //object(197)
  739. CreateObject(979,-359.79861500,1507.28320300,75.40271800,0.00000000,0.00000000,0.00000000); //object(198)
  740. CreateObject(979,-368.86499000,1507.27710000,75.34790000,0.00000000,0.00000000,0.00000000); //object(199)
  741. CreateObject(979,-377.64810200,1507.28759800,75.34182700,0.00000000,0.00000000,0.00000000); //object(200)
  742. CreateObject(979,-386.58349600,1507.29919400,75.35669700,0.00000000,0.00000000,0.00000000); //object(201)
  743. CreateObject(979,-395.86660800,1507.33886700,75.33658600,0.00000000,0.00000000,0.00000000); //object(202)
  744. CreateObject(979,-400.59314000,1512.06750500,75.37485500,0.00000000,0.00000000,-89.99998128); //object(203)
  745. CreateObject(619,-315.23053000,1482.59899900,74.91553500,0.00000000,0.00000000,123.74994561); //object(204)
  746. CreateObject(619,-289.64047200,1481.29126000,74.97963700,0.00000000,0.00000000,-22.49999532); //object(205)
  747. CreateObject(619,-311.73147600,1470.44104000,74.11858400,0.00000000,0.00000000,134.99997191); //object(206)
  748. CreateObject(619,-286.50448600,1471.35180700,74.60688800,0.00000000,0.00000000,-33.75002163); //object(207)
  749. CreateObject(1238,-429.78381300,1436.71691900,33.57761000,0.00000000,0.00000000,0.00000000); //object(187)
  750. CreateObject(1238,-430.79779100,1435.21997100,33.27644700,0.00000000,0.00000000,0.00000000); //object(188)
  751. CreateObject(1238,-431.34866300,1433.26196300,33.03254300,0.00000000,0.00000000,0.00000000); //object(189)
  752. CreateObject(1238,-431.25347900,1430.60437000,32.76483500,0.00000000,0.00000000,0.00000000); //object(190)
  753. CreateObject(1238,-430.83993500,1426.85522500,32.59775900,0.00000000,0.00000000,0.00000000); //object(191)
  754. CreateObject(1238,-432.58358800,1450.52856400,33.39880000,0.00000000,0.00000000,0.00000000); //object(192)
  755. CreateObject(1238,-434.49166900,1449.65454100,33.29697800,0.00000000,0.00000000,0.00000000); //object(193)
  756. CreateObject(1238,-436.02682500,1449.37402300,33.19104400,0.00000000,0.00000000,0.00000000); //object(194)
  757. CreateObject(1238,-436.55715900,1451.59594700,33.22612400,0.00000000,0.00000000,0.00000000); //object(195)
  758. CreateObject(1238,-436.99438500,1453.33361800,33.24439200,0.00000000,0.00000000,0.00000000); //object(196)
  759. CreateObject(1238,-437.20684800,1454.56115700,33.25654200,0.00000000,0.00000000,0.00000000); //object(197)
  760. CreateObject(6965,-275.49325600,1543.10388200,70.49681100,0.00000000,0.00000000,0.00000000); //object(200)
  761. CreateObject(6965,-281.48208600,1537.78784200,70.36940000,0.00000000,0.00000000,0.00000000); //object(201)
  762. CreateObject(6965,-285.95239300,1534.37878400,70.36940000,0.00000000,0.00000000,0.00000000); //object(202)
  763. CreateObject(955,-317.33206200,1536.87866200,74.96554600,0.00000000,0.00000000,0.00000000); //object(203)
  764. CreateObject(956,-318.57022100,1536.88464400,74.96651500,0.00000000,0.00000000,0.00000000); //object(205)
  765. CreateObject(3472,-319.95208700,1567.40844700,74.93165600,0.00000000,0.00000000,-33.75002163); //object(206)
  766. CreateObject(3472,-310.84237700,1577.62146000,74.72853100,0.00000000,0.00000000,191.24998886); //object(207)
  767.  
  768. // Objectos Avenida
  769. AddStaticVehicle(562,377.5091,-2040.4801,7.4898,271.1191,142,142); // carro10
  770. AddStaticVehicle(562,378.0237,-2034.9807,7.4890,268.1472,142,142); // carro11
  771. AddStaticVehicle(562,366.8132,-2044.7214,7.3297,359.7913,142,142); // carro12
  772. AddStaticVehicle(562,371.6547,-2042.2128,7.3326,358.6983,142,142); // carro13
  773. CreateObject(9829, -2689, 1528.5999755859, -60.700000762939, 0, 0, 270);
  774. CreateObject(987, -2670.1999511719, 1492.3000488281, 6.5999999046326, 0, 0, 0);
  775. CreateObject(987, -2682.1000976563, 1492.4000244141, 6.5999999046326, 0, 0, 0);
  776. CreateObject(987, -2693.8999023438, 1492.4000244141, 6.5999999046326, 0, 0, 0);
  777. CreateObject(987, -2705.8000488281, 1492.5, 6.6999998092651, 0, 0, 0);
  778. CreateObject(987, -2715.6999511719, 1492.4000244141, 6.5999999046326, 0, 0, 0);
  779. CreateObject(987, -2723.8000488281, 1483.5, 6.5999999046326, 0, 0, 48);
  780. CreateObject(987, -2724.6999511719, 1471.4000244141, 6.5, 0, 0, 85.75);
  781. CreateObject(987, -2734.8999023438, 1472.1999511719, 4.5999999046326, 0, 0, 0);
  782. CreateObject(987, -2734.8000488281, 1472, 8, 0, 0, 0);
  783. CreateObject(987, -2695.6000976563, 1593.9000244141, 2.2000000476837, 0, 0, 94);
  784. CreateObject(987, -2696.5, 1595.9000244141, 2.2000000476837, 0, 358, 268.25);
  785. CreateObject(987, -2663.3000488281, 1593.9000244141, 2.2000000476837, 0, 0, 92);
  786. CreateObject(3749, -2650.3000488281, 1490.8000488281, 9.8999996185303, 0, 0, 0);
  787. CreateObject(980, -2650.3999023438, 1489, 8, 0, 0, 0);
  788. CreateObject(980, -2627.8000488281, 1511.9000244141, 2.9000000953674, 0, 0, 92);
  789. CreateObject(980, -2735.1999511719, 1502, 0.69999998807907, 0, 0, 272);
  790. CreateObject(980, -2734.5, 1491.8000488281, 0.80000001192093, 0, 0, 98);
  791. CreateObject(980, -2734.3000488281, 1482.6999511719, 2.5, 0, 0, 268);
  792. CreateObject(980, -2728.3999023438, 1478.6999511719, 2.2999999523163, 0, 0, 186);
  793. CreateObject(11499, 384.39999389648, -2036.9000244141, 6.8000001907349, 0, 0, 90);
  794. CreateObject(14459, 342.10000610352, -1827.4000244141, 6, 0, 0, 0);
  795. CreateObject(16281, 382.29998779297, -2029.1999511719, 9.6999998092651, 0, 0, 0);
  796. CreateObject(16281, 382.39999389648, -2044.6999511719, 9.6999998092651, 0, 0, 0);
  797. CreateObject(3524, 374.5, -2031.5, 6.6999998092651, 0, 0, 269.99996948242);
  798. CreateObject(3524, 374.5, -2033, 6.6999998092651, 0, 0, 262);
  799. CreateObject(16442, 357.20001220703, -1820.1999511719, 5.0999999046326, 0, 0, 266);
  800. CreateObject(16442, 327.39999389648, -1835.0999755859, 4.6999998092651, 0, 0, 88);
  801. CreateObject(16442, 353.29998779297, -1820, 5.0999999046326, 0, 0, 270);
  802. CreateObject(16442, 349, -1819.9000244141, 5.0999999046326, 0, 0, 270);
  803. CreateObject(16442, 344.39999389648, -1820.4000244141, 5.0999999046326, 0, 0, 274);
  804. CreateObject(16442, 339.60000610352, -1820.3000488281, 5, 0, 0, 264);
  805. CreateObject(16442, 335.39999389648, -1820.1999511719, 5.0999999046326, 0, 0, 270);
  806. CreateObject(16442, 331.60000610352, -1820.4000244141, 5.0999999046326, 0, 4, 268);
  807. CreateObject(16442, 332.20001220703, -1835, 4.5999999046326, 0, 0, 92);
  808. CreateObject(16442, 336.79998779297, -1835.0999755859, 4.6999998092651, 0, 354, 92);
  809. CreateObject(16442, 341.10000610352, -1835, 4.5999999046326, 0, 0, 94);
  810. CreateObject(16442, 345.89999389648, -1834.6999511719, 4.6999998092651, 0, 0, 92);
  811. CreateObject(16442, 350.89999389648, -1834.6999511719, 4.6999998092651, 0, 0, 92);
  812. CreateObject(16442, 355.29998779297, -1834.5999755859, 4.6999998092651, 0, 0, 92);
  813. CreateObject(987, 324.10000610352, -1825.8000488281, 2.7000000476837, 0, 0, 270);
  814. CreateObject(870, 331, -1822.9000244141, 3.4000000953674, 0, 0, 0);
  815. CreateObject(870, 335.29998779297, -1822.9000244141, 3.4000000953674, 0, 0, 0);
  816. CreateObject(870, 339.79998779297, -1822.9000244141, 3.4000000953674, 0, 0, 0);
  817. CreateObject(870, 344.29998779297, -1822.9000244141, 3.4000000953674, 0, 0, 0);
  818. CreateObject(870, 348.60000610352, -1822.8000488281, 3.4000000953674, 0, 0, 0);
  819. CreateObject(870, 353.20001220703, -1823.0999755859, 3.4000000953674, 0, 0, 0);
  820. CreateObject(870, 357, -1823.3000488281, 3.4000000953674, 0, 0, 0);
  821. CreateObject(870, 355.29998779297, -1831.5999755859, 3.0999999046326, 0, 0, 0);
  822. CreateObject(870, 350.79998779297, -1831.8000488281, 3.0999999046326, 0, 0, 0);
  823. CreateObject(870, 346.29998779297, -1831.5999755859, 3.0999999046326, 0, 0, 0);
  824. CreateObject(870, 341.10000610352, -1832.0999755859, 3.0999999046326, 0, 0, 0);
  825. CreateObject(870, 337, -1832.0999755859, 3.0999999046326, 0, 0, 0);
  826. CreateObject(870, 332.10000610352, -1832, 3.0999999046326, 0, 0, 0);
  827. CreateObject(870, 327.79998779297, -1832.0999755859, 3.0999999046326, 0, 0, 0);
  828. CreateObject(9278, 333, -1825, 13, 0, 0, 0);
  829. CreateObject(9278, 331.79998779297, -1833, 12.800000190735, 0, 0, 0);
  830. CreateObject(9278, 340.60000610352, -1826, 13, 0, 0, 0);
  831. CreateObject(9278, 340.70001220703, -1832.4000244141, 12.800000190735, 0, 0, 0);
  832. CreateObject(9278, 349.79998779297, -1824.4000244141, 13.10000038147, 0, 0, 0);
  833. CreateObject(9278, 352.89999389648, -1831.1999511719, 12.89999961853, 0, 0, 0);
  834. CreateObject(9278, 360.89999389648, -1822, 13.199999809265, 0, 0, 0);
  835. CreateObject(9278, 359.79998779297, -1831.5999755859, 12.89999961853, 0, 0, 0);
  836. CreateObject(9278, 323.5, -1817.5, 13.60000038147, 0, 0, 0);
  837.  
  838. // Objectos- /dm
  839. CreateObject(16771, 1058.038330, 235.117920, 49.743687, 0.0000, 0.0000, 0.0000);
  840. CreateObject(987, 1042.112427, 256.047394, 42.966713, 0.0000, 0.0000, 0.0000);
  841. CreateObject(987, 1053.195557, 256.242126, 42.972927, 0.0000, 0.0000, 0.0000);
  842. CreateObject(987, 1063.600098, 256.601532, 42.966713, 0.0000, 0.0000, 0.0000);
  843. CreateObject(1225, 1075.869263, 214.702576, 43.372467, 0.0000, 0.0000, 0.0000);
  844. CreateObject(1225, 1035.454102, 214.389343, 43.372467, 0.0000, 0.0000, 0.0000);
  845. CreateObject(1225, 1030.079590, 257.845276, 43.372467, 0.0000, 0.0000, 0.0000);
  846. CreateObject(1225, 1039.019287, 217.096130, 43.594753, 0.0000, 0.0000, 0.0000);
  847. CreateObject(1225, 1037.099487, 255.926392, 43.594753, 0.0000, 0.0000, 0.0000);
  848. CreateObject(1225, 1079.328369, 256.158600, 44.398472, 0.0000, 0.0000, 0.0000);
  849. CreateObject(3277, 1073.314819, 234.525345, 43.967808, 0.0000, 0.0000, 0.0000);
  850. CreateObject(3277, 1058.256714, 251.389420, 43.961594, 0.0000, 0.0000, 0.0000);
  851. CreateObject(3277, 1058.651123, 217.258148, 43.961594, 0.0000, 0.0000, 0.0000);
  852. CreateObject(3277, 1041.255127, 236.034134, 44.265793, 0.0000, 0.0000, 0.0000);
  853. CreateObject(11479, 1075.271118, 223.041260, 43.374996, 0.0000, 0.0000, 0.0000);
  854. CreateObject(3461, 1042.890625, 236.151932, 46.340805, 0.0000, 0.0000, 0.0000);
  855. CreateObject(3461, 1058.542358, 252.057678, 46.036606, 0.0000, 0.0000, 0.0000);
  856. CreateObject(3461, 1058.175781, 220.315491, 46.028915, 0.0000, 0.0000, 0.0000);
  857. CreateObject(3461, 1073.004395, 236.654724, 46.035126, 0.0000, 0.0000, 0.0000);
  858. CreateObject(2780, 1042.186523, 254.811707, 43.188999, 0.0000, 0.0000, 0.0000);
  859. CreateObject(2780, 1075.703003, 256.268982, 43.188999, 0.0000, 0.0000, 0.0000);
  860. CreateObject(2780, 1076.493896, 216.833740, 43.188999, 0.0000, 0.0000, 0.0000);
  861. CreateObject(2780, 1040.455566, 217.779327, 43.188999, 0.0000, 0.0000, 0.0000);
  862. CreateObject(3528, 1039.966797, 242.649429, 46.078182, 0.0000, 0.0000, 0.0000);
  863. CreateObject(3515, 1056.563965, 234.897217, 45.159206, 0.0000, 0.0000, 0.0000);
  864. CreateObject(1985, 1074.147949, 216.879578, 45.617737, 0.0000, 0.0000, 0.0000);
  865. CreateObject(1452, 1074.344238, 219.629578, 44.248024, 0.0000, 0.0000, 0.0000);
  866. CreateObject(18569, 1067.654785, 227.434662, 44.515091, 0.0000, 0.0000, 0.0000);
  867.  
  868.  
  869. // Objectos - /bijump
  870. AddStaticVehicle(522,2642.8130,-1596.2310,1034.3241,183.8324,3,8); // motas1
  871. AddStaticVehicle(522,2646.4673,-1596.5599,1034.3252,179.6743,3,8); // motas2
  872. AddStaticVehicle(522,2649.5408,-1596.9139,1034.3252,178.9392,3,8); // motas3
  873. AddStaticVehicle(522,2652.5903,-1596.8352,1034.3252,178.7056,3,8); // motas4
  874. AddStaticVehicle(522,2655.9883,-1596.9734,1034.3251,182.3258,3,8); // motas5
  875. AddStaticVehicle(522,2659.2144,-1597.0127,1034.3242,179.6647,3,8); // motas6
  876. AddStaticVehicle(522,2662.2310,-1596.2684,1034.3250,181.5332,3,8); // motas7
  877. AddStaticVehicle(522,2665.5388,-1596.5453,1034.3252,180.3382,3,8); // motas8
  878. AddStaticVehicle(522,2668.6575,-1596.6665,1034.3251,180.1421,3,8); // motas9
  879. AddStaticVehicle(522,2671.9565,-1597.0177,1034.3251,181.3881,3,8); // motas10
  880. AddStaticVehicle(522,2675.1968,-1597.0287,1034.3253,176.7331,3,8); // motas11
  881. AddStaticVehicle(522,2678.5457,-1597.3026,1034.3254,181.5391,3,8); // motas12
  882. AddStaticVehicle(522,2678.2534,-1586.3467,1034.3252,358.2366,3,8); // motas13
  883. AddStaticVehicle(522,2675.3875,-1586.0382,1034.3252,358.7962,3,8); // motas14
  884. AddStaticVehicle(522,2672.1299,-1585.6475,1034.3245,357.7195,3,8); // motas15
  885. AddStaticVehicle(522,2668.9995,-1586.1721,1034.3253,359.0515,3,8); // motas16
  886. AddStaticVehicle(522,2665.8223,-1585.7103,1034.3253,358.4741,3,8); // motas17
  887. AddStaticVehicle(522,2662.8708,-1586.2083,1034.3253,0.1345,3,8); // motas18
  888. AddStaticVehicle(522,2659.3203,-1585.9991,1034.3254,0.0426,3,8); // motas119
  889. AddStaticVehicle(522,2659.3203,-1585.9991,1034.3254,0.0426,3,8); // motas19
  890. AddStaticVehicle(522,2656.4705,-1585.4725,1034.3252,0.4765,3,8); // motas20
  891. AddStaticVehicle(522,2652.9980,-1585.5653,1034.3251,355.7109,3,8); // motas21
  892. AddStaticVehicle(522,2649.8574,-1585.5175,1034.3254,356.5667,3,8); // motas22
  893. AddStaticVehicle(522,2646.6396,-1586.0897,1034.3256,0.2360,3,8); // motas23
  894. AddStaticVehicle(522,2643.8853,-1586.6368,1034.3253,2.6228,3,8); // motas24
  895. CreateObject(8040, 2661.265869, -1591.390869, 1034.517944, 0.0000, 0.0000, 180.0000);
  896. CreateObject(623, 2696.505371, -1573.283936, 1035.325806, 0.0000, 0.0000, 180.0000);
  897. CreateObject(623, 2685.433350, -1573.333374, 1035.375854, 0.0000, 0.0000, 180.0000);
  898. CreateObject(623, 2673.773438, -1573.284302, 1035.400879, 0.0000, 0.0000, 180.0000);
  899. CreateObject(623, 2661.198975, -1573.248291, 1035.375854, 0.0000, 0.0000, 180.0000);
  900. CreateObject(623, 2648.800293, -1573.258545, 1035.375854, 0.0000, 0.0000, 180.0000);
  901. CreateObject(623, 2636.721436, -1573.280273, 1035.421509, 0.0000, 0.0000, 180.0000);
  902. CreateObject(623, 2624.345947, -1573.266724, 1035.400879, 0.0000, 0.0000, 180.0000);
  903. CreateObject(3515, 2641.530762, -1591.457886, 1032.791382, 0.0000, 0.0000, 0.0000);
  904. CreateObject(3515, 2644.235596, -1591.456177, 1032.766357, 0.0000, 0.0000, 0.0000);
  905. CreateObject(3515, 2646.898193, -1591.455078, 1032.817871, 0.0000, 0.0000, 0.0000);
  906. CreateObject(3515, 2649.550537, -1591.315186, 1032.792603, 0.0000, 0.0000, 0.0000);
  907. CreateObject(3515, 2652.203125, -1591.378662, 1032.817871, 0.0000, 0.0000, 0.0000);
  908. CreateObject(3515, 2654.875977, -1591.414429, 1032.816406, 0.0000, 0.0000, 0.0000);
  909. CreateObject(3515, 2657.562500, -1591.449707, 1032.844360, 0.0000, 0.0000, 0.0000);
  910. CreateObject(3515, 2660.219727, -1591.411499, 1032.817871, 0.0000, 0.0000, 0.0000);
  911. CreateObject(3515, 2662.900146, -1591.484619, 1032.845337, 0.0000, 0.0000, 0.0000);
  912. CreateObject(3515, 2665.538086, -1591.410034, 1032.817871, 0.0000, 0.0000, 0.0000);
  913. CreateObject(3515, 2668.215820, -1591.555664, 1032.843140, 0.0000, 0.0000, 0.0000);
  914. CreateObject(3515, 2670.890381, -1591.562744, 1032.843140, 0.0000, 0.0000, 0.0000);
  915. CreateObject(3515, 2673.576172, -1591.577637, 1032.816406, 0.0000, 0.0000, 0.0000);
  916. CreateObject(3515, 2676.193604, -1591.597778, 1032.817871, 0.0000, 0.0000, 0.0000);
  917. CreateObject(3515, 2678.920166, -1591.476196, 1032.817627, 0.0000, 0.0000, 0.0000);
  918. CreateObject(3515, 2681.598145, -1591.515869, 1032.817627, 0.0000, 0.0000, 0.0000);
  919. CreateObject(1215, 2621.434082, -1572.923218, 1035.867065, 0.0000, 0.0000, 0.0000);
  920. CreateObject(1215, 2629.707520, -1572.954224, 1035.867065, 0.0000, 0.0000, 0.0000);
  921. CreateObject(1215, 2642.654785, -1572.955566, 1035.867065, 0.0000, 0.0000, 0.0000);
  922. CreateObject(1215, 2655.203857, -1572.919556, 1035.867065, 0.0000, 0.0000, 0.0000);
  923. CreateObject(1215, 2668.019775, -1572.932373, 1035.867065, 0.0000, 0.0000, 0.0000);
  924. CreateObject(1215, 2679.673584, -1572.920654, 1035.867065, 0.0000, 0.0000, 0.0000);
  925. CreateObject(1215, 2690.983154, -1572.940430, 1035.867065, 0.0000, 0.0000, 0.0000);
  926. CreateObject(1215, 2701.073486, -1572.955322, 1035.857910, 0.0000, 0.0000, 0.0000);
  927. CreateObject(16358, 2518.377441, -1589.180298, 975.713745, 0.0000, 330.7792, 0.0000);
  928. CreateObject(16358, 2309.687256, -1589.189453, 858.984558, 0.0000, 330.7792, 0.0000);
  929. CreateObject(16358, 2100.479492, -1589.196411, 741.969849, 0.0000, 330.7792, 0.0000);
  930. CreateObject(16358, 1891.216431, -1589.171753, 624.922791, 0.0000, 330.7792, 0.0000);
  931. CreateObject(16358, 1681.906006, -1589.176880, 507.852539, 0.0000, 330.7792, 0.0000);
  932. CreateObject(16358, 1472.739990, -1589.182617, 390.857758, 0.0000, 330.7792, 0.0000);
  933. CreateObject(18450, 1353.371704, -1589.491577, 331.363403, 0.0000, 0.0000, 0.0000);
  934. CreateObject(18450, 1365.542969, -1589.455078, 334.275330, 0.0000, 347.9679, 0.0000);
  935. CreateObject(18450, 1342.611206, -1589.431885, 334.275330, 0.0000, 6.8755, 0.0000);
  936. CreateObject(18450, 1332.321777, -1589.473633, 337.294006, 0.0000, 24.0642, 0.0000);
  937. CreateObject(18450, 1346.415405, -1589.432129, 332.354858, 0.0000, 355.7028, 0.0000);
  938. CreateObject(18450, 1341.730957, -1589.477051, 335.045898, 0.0000, 15.4699, 0.0000);
  939. CreateObject(970, 2621.312988, -1599.116455, 1034.186279, 0.0000, 0.0000, 270.0000);
  940. CreateObject(3666, 2621.148926, -1597.245605, 1034.273560, 0.0000, 0.0000, 0.0000);
  941. CreateObject(3666, 2621.324219, -1582.071777, 1034.265991, 0.0000, 0.0000, 0.0000);
  942. CreateObject(3461, 2621.394043, -1589.493164, 1032.134155, 0.0000, 0.0000, 0.0000);
  943. CreateObject(3461, 2621.390137, -1589.506714, 1035.334839, 0.0000, 0.0000, 0.0000);
  944. CreateObject(3666, 1296.362671, -1581.822998, 354.448639, 0.0000, 0.0000, 0.0000);
  945. CreateObject(3666, 1296.436768, -1597.258789, 354.440552, 0.0000, 0.0000, 0.0000);
  946. CreateObject(1681, 1477.670532, -1578.813477, 384.414276, 0.0000, 328.2008, 0.0000);
  947. CreateObject(626, 2643.047363, -1591.355225, 1035.972778, 0.0000, 0.0000, 0.0000);
  948. CreateObject(626, 2645.890625, -1591.378174, 1035.972778, 0.0000, 0.0000, 0.0000);
  949. CreateObject(626, 2648.321533, -1591.212280, 1035.972778, 0.0000, 0.0000, 0.0000);
  950. CreateObject(626, 2650.964355, -1591.184937, 1035.972778, 0.0000, 0.0000, 0.0000);
  951. CreateObject(626, 2653.791016, -1591.116089, 1035.972778, 0.0000, 0.0000, 0.0000);
  952. CreateObject(626, 2656.426025, -1591.176147, 1035.972778, 0.0000, 0.0000, 0.0000);
  953. CreateObject(626, 2659.166016, -1591.218262, 1035.972778, 0.0000, 0.0000, 0.0000);
  954. CreateObject(626, 2661.722412, -1591.196289, 1035.972778, 0.0000, 0.0000, 0.0000);
  955. CreateObject(626, 2664.402588, -1591.230225, 1035.972778, 0.0000, 0.0000, 0.0000);
  956. CreateObject(626, 2667.027588, -1591.276123, 1035.972778, 0.0000, 0.0000, 0.0000);
  957. CreateObject(626, 2669.702637, -1591.297119, 1035.972778, 0.0000, 0.0000, 0.0000);
  958. CreateObject(626, 2672.387695, -1591.320068, 1035.972778, 0.0000, 0.0000, 0.0000);
  959. CreateObject(626, 2675.061279, -1591.355347, 1035.972778, 0.0000, 0.0000, 0.0000);
  960. CreateObject(626, 2677.850342, -1591.381958, 1035.972778, 0.0000, 0.0000, 0.0000);
  961. CreateObject(626, 2680.415283, -1591.541748, 1035.972778, 0.0000, 0.0000, 0.0000);
  962. CreateObject(3277, 2621.984375, -1608.722046, 1039.621460, 0.0000, 0.0000, 292.5000);
  963. CreateObject(3361, 2626.416504, -1605.586670, 1037.999512, 0.0000, 0.0000, 33.7500);
  964. CreateObject(3361, 2628.946045, -1603.921753, 1035.976929, 0.0000, 0.0000, 33.7500);
  965.  
  966. // Objectos - /parkour
  967. CreateObject(972,1531.47973600,-1359.22656300,328.45034800,0.00000000,0.00000000,0.00000000);
  968. CreateObject(972,1550.99121100,-1359.23681600,328.45581100,0.00000000,0.00000000,0.00000000);
  969. CreateObject(972,1542.70861800,-1365.28625500,328.15380900,0.00000000,0.00000000,-89.38141604);
  970. CreateObject(974,1551.05700700,-1345.10205100,331.23623700,0.00000000,0.00000000,0.00000000);
  971. CreateObject(974,1538.19177200,-1345.07312000,331.24121100,0.00000000,0.00000000,0.00000000);
  972. CreateObject(978,1544.50683600,-1337.02807600,329.04757700,94.53809349,0.00000000,-88.52197935);
  973. CreateObject(978,1544.70898400,-1345.88708500,327.34652700,-245.79883682,256.97151382,14.61042378);
  974. CreateObject(978,1544.23742700,-1324.61401400,329.04776000,94.53809349,0.00000000,-88.52197935);
  975. CreateObject(974,1544.29467800,-1316.17517100,328.01788300,91.95972612,0.00000000,0.00000000);
  976. CreateObject(974,1544.08886700,-1307.95434600,326.07467700,91.95972612,0.00000000,0.00000000);
  977. CreateObject(974,1544.86120600,-1299.68432600,328.92422500,91.95972612,0.00000000,0.00000000);
  978. CreateObject(974,1553.25988800,-1299.90087900,330.80770900,91.95972612,0.00000000,0.00000000);
  979. CreateObject(974,1560.94299300,-1300.69543500,328.54486100,91.95972612,0.00000000,0.00000000);
  980. CreateObject(974,1564.03942900,-1299.92248500,331.32266200,183.91950953,0.00000000,-89.38141604);
  981. CreateObject(974,1561.32983400,-1292.13647500,326.95224000,91.95972612,0.00000000,0.00000000);
  982. CreateObject(974,1562.18335000,-1287.30468800,324.15411400,91.95972612,0.00000000,0.00000000);
  983. CreateObject(3258,1559.69677700,-1287.83447300,322.73663300,118.60232089,0.00000000,-88.52197935);
  984. CreateObject(3257,1555.85412600,-1255.20996100,276.35571300,0.00000000,0.00000000,0.00000000);
  985. CreateObject(3287,1565.30419900,-1254.09912100,288.89392100,0.00000000,0.00000000,0.00000000);
  986. CreateObject(3287,1571.85827600,-1254.17468300,288.93530300,0.00000000,0.00000000,0.00000000);
  987. CreateObject(3502,1537.46252400,-1282.56335400,314.28128100,0.00000000,0.00000000,0.00000000);
  988. CreateObject(3502,1538.06433100,-1274.25805700,313.83450300,-6.01605685,0.00000000,-7.73493023);
  989. CreateObject(3502,1539.64648400,-1267.35376000,312.58728000,-12.03211370,0.00000000,-16.32929716);
  990. CreateObject(3502,1541.58178700,-1256.78161600,307.05413800,-85.08423258,0.00000000,-16.32929716);
  991. CreateObject(974,1541.15478500,-1254.38464400,311.65838600,91.95972612,0.00000000,0.00000000);
  992. CreateObject(974,1541.23645000,-1262.01538100,310.14981100,91.95972612,0.00000000,0.00000000);
  993. CreateObject(974,1546.33313000,-1258.03479000,310.41314700,91.95972612,0.00000000,0.00000000);
  994. CreateObject(974,1536.39111300,-1257.45532200,310.30587800,91.95972612,0.00000000,11.17267701);
  995. CreateObject(974,1540.46557600,-1255.21789600,298.40844700,91.95972612,0.00000000,3.43774677);
  996. CreateObject(974,1544.44763200,-1255.29968300,298.42996200,91.95972612,0.00000000,-4.29718346);
  997. CreateObject(3257,1585.73034700,-1253.02539100,272.12976100,0.00000000,0.00000000,-88.52197935);
  998. CreateObject(3257,1585.98681600,-1261.29406700,272.13314800,0.00000000,0.00000000,-268.14419083);
  999. CreateObject(3631,1594.14160200,-1257.08642600,286.86883500,0.00000000,0.00000000,1.71887339);
  1000. CreateObject(3631,1604.56164600,-1256.77233900,286.85174600,0.00000000,0.00000000,1.71887339);
  1001. CreateObject(3631,1615.55175800,-1256.58337400,286.85958900,0.00000000,0.00000000,1.71887339);
  1002. CreateObject(3636,1633.98425300,-1255.84838900,276.36599700,82.50592250,0.00000000,-1.71887339);
  1003. CreateObject(3636,1650.99963400,-1256.63537600,274.60452300,82.50592250,0.00000000,-1.71887339);
  1004. CreateObject(3636,1666.38598600,-1255.20495600,272.61486800,82.50592250,0.00000000,17.18873385);
  1005. CreateObject(3636,1681.09021000,-1248.78125000,273.70929000,82.50592250,0.00000000,27.50197417);
  1006. CreateObject(3636,1694.77307100,-1239.38745100,274.84780900,82.50592250,0.00000000,39.53408786);
  1007. CreateObject(6867,1714.95483400,-1178.67041000,297.15399200,0.00000000,0.00000000,-51.56620156);
  1008. CreateObject(974,1706.98413100,-1211.47265600,277.03076200,90.24085273,0.00000000,-49.84732818);
  1009. CreateObject(974,1701.03759800,-1204.87646500,276.81738300,90.24085273,0.00000000,-49.84732818);
  1010. CreateObject(974,1693.76635700,-1197.61450200,276.82901000,90.24085273,0.00000000,-49.84732818);
  1011. CreateObject(974,1702.92028800,-1178.17627000,279.18060300,90.24085273,0.00000000,-49.84732818);
  1012. CreateObject(974,1697.31506300,-1182.87817400,279.61947600,90.24085273,0.00000000,-49.84732818);
  1013. CreateObject(974,1690.98498500,-1185.70861800,280.65783700,90.24085273,0.00000000,-49.84732818);
  1014. CreateObject(974,1707.23571800,-1118.80554200,273.88061500,90.24085273,0.00000000,-49.84732818);
  1015. CreateObject(974,1711.80139200,-1115.36169400,276.67355300,90.24085273,0.00000000,-49.84732818);
  1016. CreateObject(974,1716.70105000,-1121.03784200,278.09811400,90.24085273,0.00000000,-49.84732818);
  1017. CreateObject(974,1722.69030800,-1124.65515100,279.08462500,90.24085273,0.00000000,-49.84732818);
  1018. CreateObject(974,1727.63134800,-1129.97741700,280.64492800,90.24085273,0.00000000,-49.84732818);
  1019. CreateObject(974,1732.61572300,-1125.55322300,282.77932700,90.24085273,0.00000000,-49.84732818);
  1020. CreateObject(974,1740.99438500,-1120.95617700,280.22213700,90.24085273,0.00000000,-49.84732818);
  1021. CreateObject(974,1744.08374000,-1121.66052200,281.85693400,183.06007284,0.00000000,39.53408786);
  1022. CreateObject(974,1779.22509800,-1161.04113800,280.83062700,268.14419083,0.00000000,39.53408786);
  1023. CreateObject(3330,1804.41137700,-1187.47509800,270.03402700,-31.79915763,0.00000000,37.81521448);
  1024. CreateObject(3330,1820.63317900,-1210.19104000,233.51001000,-55.00394833,0.00000000,37.81521448);
  1025. CreateObject(3411,1879.03271500,-1241.67932100,183.44625900,0.00000000,0.00000000,-53.28501765);
  1026. CreateObject(4550,1957.40417500,-1183.40344200,126.30550400,124.61832044,0.00000000,126.33730842);
  1027.  
  1028. AddPlayerClass(53, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,25,9999);
  1029. AddPlayerClass(176, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,27,9999);
  1030. AddPlayerClass(180, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,28,9999);
  1031. AddPlayerClass(10, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,30,9999);
  1032. AddPlayerClass(16, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,31,9999);
  1033. AddPlayerClass(18, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,33,9999);
  1034. AddPlayerClass(23, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,34,9999);
  1035. AddPlayerClass(38, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,25,9999);
  1036. AddPlayerClass(39, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,27,9999);
  1037. AddPlayerClass(44, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,28,9999);
  1038. AddPlayerClass(45, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,30,9999);
  1039. AddPlayerClass(49, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,31,9999);
  1040. AddPlayerClass(88, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,33,9999);
  1041. AddPlayerClass(95, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,34,9999);
  1042. AddPlayerClass(123, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,25,9999);
  1043. AddPlayerClass(134, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,27,9999);
  1044. AddPlayerClass(136, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,28,9999);
  1045. AddPlayerClass(137, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,30,9999);
  1046. AddPlayerClass(142, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,31,9999);
  1047. AddPlayerClass(150, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,33,9999);
  1048. AddPlayerClass(155, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,34,9999);
  1049. AddPlayerClass(159, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,25,9999);
  1050. AddPlayerClass(160, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,27,9999);
  1051. AddPlayerClass(162, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,28,9999);
  1052. AddPlayerClass(165, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,30,9999);
  1053. AddPlayerClass(170, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,31,9999);
  1054. AddPlayerClass(177, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,33,9999);
  1055. AddPlayerClass(196, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,34,9999);
  1056. AddPlayerClass(209, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,25,9999);
  1057. AddPlayerClass(212, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,27,9999);
  1058. AddPlayerClass(217, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,28,9999);
  1059. AddPlayerClass(229, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,30,9999);
  1060. AddPlayerClass(230, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,31,9999);
  1061. AddPlayerClass(249, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,33,9999);
  1062. AddPlayerClass(252, 388.3286,-2024.4844,8.8203,90.0000,24,9999,26,9999,34,9999);
  1063.  
  1064. return 1;
  1065. }
  1066.  
  1067.  
  1068. public OnGameModeExit()
  1069. {
  1070. return 1;
  1071. }
  1072.  
  1073. public OnPlayerRequestClass(playerid, classid)
  1074. {
  1075. SetPlayerPos(playerid, 2136.4397,1440.5892,10.8203);
  1076. SetPlayerCameraPos(playerid, 2136.4622,1431.9075,10.8203);
  1077. SetPlayerCameraLookAt(playerid, 2136.5649,1435.7405,10.8203);
  1078. return 1;
  1079. }
  1080.  
  1081. public OnPlayerConnect(playerid)
  1082. {
  1083.  
  1084. //-------------------------------------------------------------------------
  1085. GameTextForPlayer(playerid, " ~n~ ~n~~r~Sudden ~n~~r~Death Clan~n~ ~n~~p~Bem Vindo ~w~!!~n~ ~n~~y~Ao nosso server de DM", 5000, 6);
  1086. SendClientMessage(playerid,0xB0FF54FF,"================== {FF0000}Sudden Death Clan{B0FF54} ==================");
  1087. SendClientMessage(playerid,0xFF0071FF," Para ajuda inicial digita: {00FF00}/Comandos ");
  1088. SendClientMessage(playerid,0x00BFFF, " Para ver os teleportes digita {FFFF00}/teleportes ");
  1089. SendClientMessage(playerid,0xFF8C00," Para veres os creditos digita: {00FF00}/Creditos ");
  1090. SendClientMessage(playerid,0xFFD700, " O server agora tem sistema de nitro basta carregares no rato ou no alt ");
  1091. SendClientMessage(playerid,0x00FFFF, " Agora temos o comando /sync ajuda-te para algumas coisas ");
  1092. SendClientMessage(playerid,0xB3EE3A,"=============================== {FFB300}Clãn {FF0000}[SuD]{B0FF54} ================================");
  1093. SendClientMessage(playerid,0xFF00FFFF," ");
  1094. //----------------------------------------------------------------------------------------------------
  1095. UsePlayerPedAnims();
  1096. new string[64], pName[MAX_PLAYER_NAME];
  1097. GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  1098. format(string,sizeof string,"%s Entrou no servidor, Bem Vindo Ao Server SuD!",pName);
  1099. SendClientMessageToAll(0xFFFFFFAA,string);
  1100. return 1;
  1101. }
  1102.  
  1103.  
  1104. public OnPlayerDisconnect(playerid, reason)
  1105. {
  1106. new
  1107. string[64],
  1108. name[MAX_PLAYER_NAME];
  1109. GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  1110. switch(reason)
  1111. {
  1112. case 0: format(string,sizeof string,"%s Saiu do Servidor. (Crash)",name);
  1113. case 1: format(string,sizeof string,"%s Saiu do Servidor. (Vontade própria)",name);
  1114. case 2: format(string,sizeof string,"%s Saiu do Servidor. (Kick/Ban)",name);
  1115. }
  1116. SendClientMessageToAll(0xFFFFFFAA,string);
  1117. return 1;
  1118. }
  1119.  
  1120. public OnPlayerDeath(playerid, killerid, reason)
  1121. {
  1122. SendDeathMessage(killerid, playerid, reason);
  1123. return 1;
  1124. }
  1125.  
  1126. //--------------------------------------------------------------------
  1127.  
  1128. public OnVehicleSpawn(vehicleid)
  1129. {
  1130. return 1;
  1131. }
  1132.  
  1133. public OnVehicleDeath(vehicleid, killerid)
  1134. {
  1135. return 1;
  1136. }
  1137.  
  1138. public OnPlayerText(playerid, text[])
  1139. {
  1140. return 1;
  1141. }
  1142.  
  1143. public OnPlayerCommandText(playerid, cmdtext[])
  1144. {
  1145.  
  1146. if(strcmp(cmdtext, "/sync", true) == 0)
  1147. {
  1148. if(GetPlayerState(playerid) == 9|| GetPlayerState(playerid) == 5 || GetPlayerState(playerid) == 6 ||GetPlayerState(playerid) == 4|| GetPlayerState(playerid) == 0)
  1149. {
  1150. SendClientMessage(playerid,COLOR_YELLOW," Não foi possível iniciar a sincronização");
  1151. return 1;
  1152. }
  1153. SyncPlayer(playerid);
  1154. SendClientMessage(playerid,COLOR_YELLOW," A Sincronização foi feita com sucesso");
  1155. return 1;
  1156. }
  1157.  
  1158. PlayerExecute(playerid,cmdtext);
  1159.  
  1160. if(strcmp(cmdtext,"/ls",true)==0)
  1161. {
  1162. new string[85];
  1163. new vehicleid = GetPlayerVehicleID(playerid);
  1164. new State = GetPlayerState(playerid);
  1165. new playername[MAX_PLAYER_NAME];
  1166. GetPlayerName(playerid, playername, sizeof(playername));
  1167. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para Los Santos.{FF0000} (/ls)",playername);
  1168. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1169. {
  1170. GameTextForPlayer(playerid,"",4000,6);
  1171. LinkVehicleToInterior(vehicleid,0);
  1172. SetPlayerInterior(playerid,0);
  1173. GivePlayerWeapon(playerid, 1, 999);
  1174. GivePlayerWeapon(playerid, 4, 999);
  1175. GivePlayerWeapon(playerid, 9, 999);
  1176. GivePlayerWeapon(playerid, 16, 999);
  1177. GivePlayerWeapon(playerid, 24, 999);
  1178. GivePlayerWeapon(playerid, 25, 999);
  1179. GivePlayerWeapon(playerid, 26, 999);
  1180. GivePlayerWeapon(playerid, 27, 999);
  1181. GivePlayerWeapon(playerid, 28, 999);
  1182. GivePlayerWeapon(playerid, 29, 999);
  1183. GivePlayerWeapon(playerid, 30, 999);
  1184. GivePlayerWeapon(playerid, 31, 999);
  1185. GivePlayerWeapon(playerid, 32, 999);
  1186. GivePlayerWeapon(playerid, 34, 999);
  1187. GivePlayerWeapon(playerid, 24, 999);
  1188. GivePlayerMoney(playerid, 9999999);
  1189. SetPlayerHealth(playerid, 100);
  1190. SetPlayerArmour(playerid, 100);
  1191. SendClientMessageToAll(0xFF0000FF, string);
  1192. return SetVehiclePos(vehicleid,388.3814,-2031.9926,8.8203);
  1193. }
  1194. SetPlayerPos(playerid,722.6675,-1494.1172,1.9343);
  1195. SetPlayerInterior(playerid,0);
  1196. SendClientMessageToAll(0xFF0000FF, string);
  1197. return 1;
  1198. }
  1199.  
  1200.  
  1201.  
  1202. if(strcmp(cmdtext,"/sf",true)==0)
  1203. {
  1204. new string[85];
  1205. new vehicleid = GetPlayerVehicleID(playerid);
  1206. new State = GetPlayerState(playerid);
  1207. new playername[MAX_PLAYER_NAME];
  1208. GetPlayerName(playerid, playername, sizeof(playername));
  1209. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para San Fierro.{FF0000} (/sf)",playername);
  1210. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1211. {
  1212. GameTextForPlayer(playerid,"",4000,6);
  1213. LinkVehicleToInterior(vehicleid,0);
  1214. SetPlayerInterior(playerid,0);
  1215. GivePlayerWeapon(playerid, 1, 999);
  1216. GivePlayerWeapon(playerid, 4, 999);
  1217. GivePlayerWeapon(playerid, 9, 999);
  1218. GivePlayerWeapon(playerid, 16, 999);
  1219. GivePlayerWeapon(playerid, 24, 999);
  1220. GivePlayerWeapon(playerid, 25, 999);
  1221. GivePlayerWeapon(playerid, 26, 999);
  1222. GivePlayerWeapon(playerid, 27, 999);
  1223. GivePlayerWeapon(playerid, 28, 999);
  1224. GivePlayerWeapon(playerid, 29, 999);
  1225. GivePlayerWeapon(playerid, 30, 999);
  1226. GivePlayerWeapon(playerid, 31, 999);
  1227. GivePlayerWeapon(playerid, 32, 999);
  1228. GivePlayerWeapon(playerid, 34, 999);
  1229. GivePlayerWeapon(playerid, 24, 999);
  1230. GivePlayerMoney(playerid, 9999999);
  1231. SetPlayerHealth(playerid, 100);
  1232. SetPlayerArmour(playerid, 100);
  1233. SendClientMessageToAll(0xFF0000FF, string);
  1234. return SetVehiclePos(vehicleid,-1968.9619,293.7652,35.1719);
  1235. }
  1236. SetPlayerPos(playerid,-1968.9619,293.7652,35.1719);
  1237. SetPlayerInterior(playerid,0);
  1238. SendClientMessageToAll(0xFF0000FF, string);
  1239. return 1;
  1240. }
  1241.  
  1242. if(strcmp(cmdtext,"/lv",true)==0)
  1243. {
  1244. new string[85];
  1245. new vehicleid = GetPlayerVehicleID(playerid);
  1246. new State = GetPlayerState(playerid);
  1247. new playername[MAX_PLAYER_NAME];
  1248. GetPlayerName(playerid, playername, sizeof(playername));
  1249. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para Las Venturas.{FF0000} (/lv)",playername);
  1250. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1251. {
  1252. GameTextForPlayer(playerid,"",4000,6);
  1253. LinkVehicleToInterior(vehicleid,0);
  1254. SetPlayerInterior(playerid,0);
  1255. GivePlayerWeapon(playerid, 1, 999);
  1256. GivePlayerWeapon(playerid, 4, 999);
  1257. GivePlayerWeapon(playerid, 9, 999);
  1258. GivePlayerWeapon(playerid, 16, 999);
  1259. GivePlayerWeapon(playerid, 24, 999);
  1260. GivePlayerWeapon(playerid, 25, 999);
  1261. GivePlayerWeapon(playerid, 26, 999);
  1262. GivePlayerWeapon(playerid, 27, 999);
  1263. GivePlayerWeapon(playerid, 28, 999);
  1264. GivePlayerWeapon(playerid, 29, 999);
  1265. GivePlayerWeapon(playerid, 30, 999);
  1266. GivePlayerWeapon(playerid, 31, 999);
  1267. GivePlayerWeapon(playerid, 32, 999);
  1268. GivePlayerWeapon(playerid, 34, 999);
  1269. GivePlayerWeapon(playerid, 24, 999);
  1270. GivePlayerMoney(playerid, 9999999);
  1271. SetPlayerHealth(playerid, 100);
  1272. SetPlayerArmour(playerid, 100);
  1273. SendClientMessageToAll(0xFF0000FF, string);
  1274. return SetVehiclePos(vehicleid,2097.8250,1160.7188,11.6484);
  1275. }
  1276. SetPlayerPos(playerid,2097.8250,1160.7188,11.6484);
  1277. SetPlayerInterior(playerid,0);
  1278. SendClientMessageToAll(0xFF0000FF, string);
  1279. return 1;
  1280. }
  1281.  
  1282. if(strcmp(cmdtext,"/avenida",true)==0)
  1283. {
  1284. new string[85];
  1285. new vehicleid = GetPlayerVehicleID(playerid);
  1286. new State = GetPlayerState(playerid);
  1287. new playername[MAX_PLAYER_NAME];
  1288. GetPlayerName(playerid, playername, sizeof(playername));
  1289. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para a Avenida.{FF0000} (/avenida)",playername);
  1290. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1291. {
  1292. GameTextForPlayer(playerid,"",4000,6);
  1293. LinkVehicleToInterior(vehicleid,0);
  1294. SetPlayerInterior(playerid,0);
  1295. GivePlayerWeapon(playerid, 1, 999);
  1296. GivePlayerWeapon(playerid, 4, 999);
  1297. GivePlayerWeapon(playerid, 9, 999);
  1298. GivePlayerWeapon(playerid, 16, 999);
  1299. GivePlayerWeapon(playerid, 24, 999);
  1300. GivePlayerWeapon(playerid, 25, 999);
  1301. GivePlayerWeapon(playerid, 26, 999);
  1302. GivePlayerWeapon(playerid, 27, 999);
  1303. GivePlayerWeapon(playerid, 28, 999);
  1304. GivePlayerWeapon(playerid, 29, 999);
  1305. GivePlayerWeapon(playerid, 30, 999);
  1306. GivePlayerWeapon(playerid, 31, 999);
  1307. GivePlayerWeapon(playerid, 32, 999);
  1308. GivePlayerWeapon(playerid, 34, 999);
  1309. GivePlayerWeapon(playerid, 24, 999);
  1310. GivePlayerMoney(playerid, 9999999);
  1311. SetPlayerHealth(playerid, 100);
  1312. SetPlayerArmour(playerid, 100);
  1313. SendClientMessageToAll(0xFF0000FF, string);
  1314. return SetVehiclePos(vehicleid,388.3814,-2031.9926,8.8203);
  1315. }
  1316. SetPlayerPos(playerid,388.3286,-2024.4844,8.8203);
  1317. SetPlayerInterior(playerid,0);
  1318. SendClientMessageToAll(0xFF0000FF, string);
  1319. return 1;
  1320. }
  1321.  
  1322. if(strcmp(cmdtext,"/chilliad",true)==0)
  1323. {
  1324. new string[85];
  1325. new vehicleid = GetPlayerVehicleID(playerid);
  1326. new State = GetPlayerState(playerid);
  1327. new playername[MAX_PLAYER_NAME];
  1328. GetPlayerName(playerid, playername, sizeof(playername));
  1329. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para o chilliad.{FF0000} (/chilliad)",playername);
  1330. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1331. {
  1332. GameTextForPlayer(playerid,"",4000,6);
  1333. LinkVehicleToInterior(vehicleid,0);
  1334. SetPlayerInterior(playerid,0);
  1335. GivePlayerWeapon(playerid, 1, 999);
  1336. GivePlayerWeapon(playerid, 4, 999);
  1337. GivePlayerWeapon(playerid, 9, 999);
  1338. GivePlayerWeapon(playerid, 16, 999);
  1339. GivePlayerWeapon(playerid, 24, 999);
  1340. GivePlayerWeapon(playerid, 25, 999);
  1341. GivePlayerWeapon(playerid, 26, 999);
  1342. GivePlayerWeapon(playerid, 27, 999);
  1343. GivePlayerWeapon(playerid, 28, 999);
  1344. GivePlayerWeapon(playerid, 29, 999);
  1345. GivePlayerWeapon(playerid, 30, 999);
  1346. GivePlayerWeapon(playerid, 31, 999);
  1347. GivePlayerWeapon(playerid, 32, 999);
  1348. GivePlayerWeapon(playerid, 34, 999);
  1349. GivePlayerWeapon(playerid, 24, 999);
  1350. SetPlayerHealth(playerid, 100);
  1351. SetPlayerArmour(playerid, 100);
  1352. SendClientMessageToAll(0xFF0000FF, string);
  1353. return SetVehiclePos(vehicleid,-2317.5400,-1640.4680,483.7031);
  1354. }
  1355. SetPlayerPos(playerid,-2317.5400,-1640.4680,483.7031);
  1356. SetPlayerInterior(playerid,0);
  1357. SendClientMessageToAll(0xFF0000FF, string);
  1358. return 1;
  1359. }
  1360.  
  1361. if(strcmp(cmdtext,"/parkour",true)==0)
  1362. {
  1363. new string[85];
  1364. new vehicleid = GetPlayerVehicleID(playerid);
  1365. new State = GetPlayerState(playerid);
  1366. new playername[MAX_PLAYER_NAME];
  1367. GetPlayerName(playerid, playername, sizeof(playername));
  1368. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para Parkour.{FF0000} (/parkour)",playername);
  1369. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1370. {
  1371. GameTextForPlayer(playerid,"",4000,6);
  1372. LinkVehicleToInterior(vehicleid,0);
  1373. SetPlayerInterior(playerid,0);
  1374. SendClientMessageToAll(0xFF0000FF, string);
  1375. return SetVehiclePos(vehicleid,388.3814,-2031.9926,8.8203);
  1376. }
  1377. SetPlayerPos(playerid,1544.9849,-1353.7681,329.4735);
  1378. SetPlayerInterior(playerid,0);
  1379. SetPlayerInterior(playerid, 0);
  1380. SetPlayerHealth(playerid, 100);
  1381. SetPlayerArmour(playerid, 100);
  1382. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1383. SendClientMessageToAll(0xFF0000FF, string);
  1384. return 1;
  1385. }
  1386.  
  1387. if(strcmp(cmdtext,"/bigjump",true)==0)
  1388. {
  1389. new string[85];
  1390. new vehicleid = GetPlayerVehicleID(playerid);
  1391. new State = GetPlayerState(playerid);
  1392. new playername[MAX_PLAYER_NAME];
  1393. GetPlayerName(playerid, playername, sizeof(playername));
  1394. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para o BigJump.{FF0000} (/bigjump)",playername);
  1395. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1396. {
  1397. GameTextForPlayer(playerid,"",4000,6);
  1398. LinkVehicleToInterior(vehicleid,0);
  1399. SetPlayerInterior(playerid,0);
  1400. SetPlayerHealth(playerid, 100);
  1401. SetPlayerArmour(playerid, 100);
  1402. SendClientMessageToAll(0xFF0000FF, string);
  1403. return SetVehiclePos(vehicleid,2621.844482, -1608.850952, 1041.503296);
  1404. }
  1405. SetPlayerPos(playerid,2621.844482, -1608.850952, 1041.503296);
  1406. SetPlayerInterior(playerid,0);
  1407. SetPlayerInterior(playerid, 0);
  1408. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1409. SendClientMessageToAll(0xFF0000FF, string);
  1410. return 1;
  1411. }
  1412.  
  1413. if(strcmp(cmdtext,"/rustlers",true)==0)
  1414. {
  1415. new string[85];
  1416. new vehicleid = GetPlayerVehicleID(playerid);
  1417. new State = GetPlayerState(playerid);
  1418. new playername[MAX_PLAYER_NAME];
  1419. GetPlayerName(playerid, playername, sizeof(playername));
  1420. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para o Rustlers.{FF0000} (/rustlers)",playername);
  1421. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1422. {
  1423. GameTextForPlayer(playerid,"",4000,6);
  1424. LinkVehicleToInterior(vehicleid,0);
  1425. SetPlayerInterior(playerid,0);
  1426. GivePlayerWeapon(playerid, 1, 999);
  1427. GivePlayerWeapon(playerid, 4, 999);
  1428. GivePlayerWeapon(playerid, 9, 999);
  1429. GivePlayerWeapon(playerid, 16, 999);
  1430. GivePlayerWeapon(playerid, 24, 999);
  1431. GivePlayerWeapon(playerid, 25, 999);
  1432. GivePlayerWeapon(playerid, 26, 999);
  1433. GivePlayerWeapon(playerid, 27, 999);
  1434. GivePlayerWeapon(playerid, 28, 999);
  1435. GivePlayerWeapon(playerid, 29, 999);
  1436. GivePlayerWeapon(playerid, 30, 999);
  1437. GivePlayerWeapon(playerid, 31, 999);
  1438. GivePlayerWeapon(playerid, 32, 999);
  1439. GivePlayerWeapon(playerid, 34, 999);
  1440. GivePlayerWeapon(playerid, 24, 999);
  1441. SendClientMessageToAll(0xFF0000FF, string);
  1442. return SetVehiclePos(vehicleid,2621.844482, -1608.850952, 1041.503296);
  1443. }
  1444. SetPlayerPos(playerid,307.3101,2537.2102,16.8165);
  1445. SetPlayerHealth(playerid, 100);
  1446. SetPlayerArmour(playerid, 100);
  1447. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1448. SetPlayerInterior(playerid,0);
  1449. SetPlayerInterior(playerid, 0);
  1450. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1451. SendClientMessageToAll(0xFF0000FF, string);
  1452. return 1;
  1453. }
  1454.  
  1455. //-----------------------Chat ADMINISTRAÇÃO----------------------------------
  1456. if(strcmp(cmdtext,"/shoot",true)==0)
  1457. {
  1458. new string[85];
  1459. new vehicleid = GetPlayerVehicleID(playerid);
  1460. new State = GetPlayerState(playerid);
  1461. new playername[MAX_PLAYER_NAME];
  1462. GetPlayerName(playerid, playername, sizeof(playername));
  1463. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para o Ready To Shot.{FF0000} (/shoot)",playername);
  1464. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1465. {
  1466. GameTextForPlayer(playerid,"",4000,6);
  1467. LinkVehicleToInterior(vehicleid,0);
  1468. SetPlayerInterior(playerid,0);
  1469. SetPlayerHealth(playerid, 100);
  1470. SetPlayerArmour(playerid, 100);
  1471. SendClientMessageToAll(0xFF0000FF, string);
  1472. }
  1473. SetPlayerPos(playerid,1457.7526,-1062.9589,213.3828);
  1474. GivePlayerWeapon(playerid, 1, 999);
  1475. GivePlayerWeapon(playerid, 4, 999);
  1476. GivePlayerWeapon(playerid, 9, 999);
  1477. GivePlayerWeapon(playerid, 16, 999);
  1478. GivePlayerWeapon(playerid, 24, 999);
  1479. GivePlayerWeapon(playerid, 25, 999);
  1480. GivePlayerWeapon(playerid, 26, 999);
  1481. GivePlayerWeapon(playerid, 27, 999);
  1482. GivePlayerWeapon(playerid, 28, 999);
  1483. GivePlayerWeapon(playerid, 29, 999);
  1484. GivePlayerWeapon(playerid, 30, 999);
  1485. GivePlayerWeapon(playerid, 31, 999);
  1486. GivePlayerWeapon(playerid, 32, 999);
  1487. GivePlayerWeapon(playerid, 34, 999);
  1488. GivePlayerWeapon(playerid, 24, 999);
  1489. SetPlayerInterior(playerid,0);
  1490. SetPlayerInterior(playerid, 0);
  1491. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1492. SendClientMessageToAll(0xFF0000FF, string);
  1493. return 1;
  1494. }
  1495.  
  1496. //---------------------------Arena-DM----------------------------------------
  1497. if(strcmp(cmdtext,"/dm",true)==0)
  1498. {
  1499. new string[85];
  1500. new vehicleid = GetPlayerVehicleID(playerid);
  1501. new State = GetPlayerState(playerid);
  1502. new playername[MAX_PLAYER_NAME];
  1503. GetPlayerName(playerid, playername, sizeof(playername));
  1504. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para o DeathMatch.{FF0000} (/dm)",playername);
  1505. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1506. {
  1507. GameTextForPlayer(playerid,"",4000,6);
  1508. LinkVehicleToInterior(vehicleid,0);
  1509. SetPlayerInterior(playerid,2);
  1510. SetPlayerHealth(playerid, 100.0);
  1511. GivePlayerWeapon(playerid, 1, 999);
  1512. GivePlayerWeapon(playerid, 4, 999);
  1513. GivePlayerWeapon(playerid, 9, 999);
  1514. GivePlayerWeapon(playerid, 16, 999);
  1515. GivePlayerWeapon(playerid, 24, 999);
  1516. GivePlayerWeapon(playerid, 25, 999);
  1517. GivePlayerWeapon(playerid, 26, 999);
  1518. GivePlayerWeapon(playerid, 27, 999);
  1519. GivePlayerWeapon(playerid, 28, 999);
  1520. GivePlayerWeapon(playerid, 29, 999);
  1521. GivePlayerWeapon(playerid, 30, 999);
  1522. GivePlayerWeapon(playerid, 31, 999);
  1523. GivePlayerWeapon(playerid, 32, 999);
  1524. GivePlayerWeapon(playerid, 34, 999);
  1525. GivePlayerWeapon(playerid, 24, 999);
  1526. SendClientMessageToAll(0xFF0000FF, string);
  1527. }
  1528. SetPlayerPos(playerid,1057.0529,236.2674,47.0636);
  1529. SetPlayerFacingAngle(playerid, 76);
  1530. SetPlayerInterior(playerid,0);
  1531. SetPlayerInterior(playerid, 0);
  1532. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1533. SendClientMessageToAll(0xFF0000FF, string);
  1534. return 1;
  1535. }
  1536. //---------------------------------------------------------------------------
  1537. if(strcmp(cmdtext,"/drift",true)==0)
  1538. {
  1539. new string[85];
  1540. new vehicleid = GetPlayerVehicleID(playerid);
  1541. new State = GetPlayerState(playerid);
  1542. new playername[MAX_PLAYER_NAME];
  1543. GetPlayerName(playerid, playername, sizeof(playername));
  1544. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para Drift{FF0000} (/drift)",playername);
  1545. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1546. {
  1547. GameTextForPlayer(playerid,"",4000,6);
  1548. LinkVehicleToInterior(vehicleid,0);
  1549. SetPlayerInterior(playerid,0);
  1550. SendClientMessageToAll(0xFF0000FF, string);
  1551. return SetVehiclePos(vehicleid,2621.844482, -1608.850952, 1041.503296);
  1552. }
  1553. SetPlayerPos(playerid,-330.5858,1527.5387,75.3594);
  1554. GivePlayerWeapon(playerid,34,500);
  1555. GivePlayerWeapon(playerid,24,300);
  1556. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1557. SetPlayerInterior(playerid,0);
  1558. SetPlayerInterior(playerid, 0);
  1559. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1560. SendClientMessageToAll(0xFF0000FF, string);
  1561. return 1;
  1562. }
  1563. //-----------------------GAY----------------------------------------------------
  1564.  
  1565. //------------------------LOL---------------------------------------------------
  1566.  
  1567.  
  1568. if(!strcmp(cmdtext, "/admins", true))
  1569. {
  1570. static AdminName[24], bool:Result = false;
  1571. SendClientMessage(playerid, 0xFF0000AA, "===============|| Administradores ||===============");
  1572. for(new Y; Y < GetMaxPlayers(); ++ Y)
  1573. {
  1574. if(!IsPlayerAdmin(Y)) continue;
  1575. Result = true;
  1576. GetPlayerName(Y, AdminName, sizeof(AdminName));
  1577. SendClientMessage(playerid, 0x00FF00AA, AdminName);
  1578. }
  1579. if(Result == false) SendClientMessage(playerid, 0xFFFFFFAA, "Nenhum administrador online.");
  1580. return 0x1;
  1581. }
  1582.  
  1583. if(strcmp(cmdtext, "/players", true) == 0)
  1584. {
  1585. new string[30];
  1586. SendClientMessageToAll(Branco, "{1E90FF}=-=-=-=-=-=-){FFFFFF} Players {1E90FF}(-=-=-=-=-=-=");
  1587. for(new c = 0; c <= MAX_PLAYERS; c++)
  1588. {
  1589. if(!IsPlayerConnected(c))
  1590. {
  1591. format(string, sizeof(string), "Conectados: {1E90FF}%d", c);
  1592. SendClientMessageToAll(Branco, string);
  1593. break;
  1594. }
  1595. }
  1596. for(new i = 0; i <= MAX_PLAYERS; i++)
  1597. {
  1598. if(i == GetMaxPlayers())
  1599. {
  1600. format(string, sizeof(string), "Slots: {1E90FF}%d", i);
  1601. SendClientMessageToAll(Branco, string);
  1602. break;
  1603. }
  1604. }
  1605. return 1;
  1606. }
  1607. //----------------------------------------------------------------------------
  1608.  
  1609. if(!strcmp(cmdtext, "/teleportes", true))
  1610. {
  1611. new DialogTeleportes[700];
  1612. strcat(DialogTeleportes, "Os teleportes disponíveis no servidor são:\n");
  1613. strcat(DialogTeleportes, "/sf - Para irem para San Fierro\n");
  1614. strcat(DialogTeleportes, "/lS - Para irem para Los Santos\n");
  1615. strcat(DialogTeleportes, "/lV - Para irem para Las Venturas\n");
  1616. ShowPlayerDialog(playerid,5555,DIALOG_STYLE_MSGBOX,"Teleportes",DialogTeleportes,"Fechar","");
  1617. return 1;}
  1618.  
  1619. if(!strcmp(cmdtext, "/comandos", true))
  1620. {
  1621. new DialogTeleportes[700];
  1622. strcat(DialogTeleportes, "Os comandos disponíveis no servidor são:\n");
  1623. strcat(DialogTeleportes, "/kill - Para te matares\n");
  1624. strcat(DialogTeleportes, "/regras - Para veres as nossas regras\n");
  1625. strcat(DialogTeleportes, "/teleportes - Para veres os teleportes do nosso server\n");
  1626. strcat(DialogTeleportes, "/creditos - Para veres quem fez este GameMode\n");
  1627. strcat(DialogTeleportes, "/link - Para veres o link do nosso forum\n");
  1628. strcat(DialogTeleportes, "/sync - Para Sincronizares com sucesso\n");
  1629. strcat(DialogTeleportes, "/chilliad - Para irem para o Monte Chilliad\n");
  1630. strcat(DialogTeleportes, "/avenida - Para irem para o Monte Chilliad\n");
  1631. strcat(DialogTeleportes, "/parkour - Para irem para Parkour\n");
  1632. strcat(DialogTeleportes, "/bigjump - Para irem para uma Descida||Ainda esta bug||\n");
  1633. strcat(DialogTeleportes, "/shoot - Para irem tipo um duelo\n");
  1634. strcat(DialogTeleportes, "/dm - Para ires para o DeathMatch\n");
  1635. strcat(DialogTeleportes, "/rustlers - Para ires para Rustlers\n");
  1636. strcat(DialogTeleportes, "/sniper - Para ires ao DM de Sniper\n");
  1637. strcat(DialogTeleportes, "/drift - Para ires para o Drift\n");
  1638. ShowPlayerDialog(playerid,5555,DIALOG_STYLE_MSGBOX,"Comandos",DialogTeleportes,"Fechar","");
  1639. return 1;}
  1640.  
  1641. if(!strcmp(cmdtext, "/comandos2", true))
  1642. {
  1643. new DialogTeleportes[700];
  1644. strcat(DialogTeleportes, "/mudarcor - Para mudares a tua cor do nick\n");
  1645. strcat(DialogTeleportes, "/rank - Para veres o teu rank\n");
  1646. strcat(DialogTeleportes, "/rankinfo - Para veres a tua informação sobre o rank\n");
  1647. strcat(DialogTeleportes, "/contar - Para fazeres uma contagem a partir dos 10\n");
  1648. strcat(DialogTeleportes, "/gay - Para mandares uma mensagem\n");
  1649. strcat(DialogTeleportes, "/lol - Uma coisa boa xD\n");
  1650. strcat(DialogTeleportes, "/sougay - Admite que es gay xD\n");
  1651. strcat(DialogTeleportes, "/admins - Para veres os admins online\n");
  1652. strcat(DialogTeleportes, "/players - Para veres os players online\n");
  1653. ShowPlayerDialog(playerid,5555,DIALOG_STYLE_MSGBOX,"Comandos",DialogTeleportes,"Fechar","");
  1654. return 1;}
  1655.  
  1656. if(strcmp(cmdtext,"/cores",true)==0)
  1657. {
  1658. new cores[1000];
  1659. strins(cores,"{00F600}/VERDE , {0000F6}/AZUL , {F60000}/VERMELHO , {000000}/PRETO , {F67300}/LARANJADO , {F673B5}/ROSA , {F64CF6}/ROXO , {F6F6F6}/BRANCO , {F6F600}/AMARELO\n",strlen(cores));
  1660. strins(cores,"\n",strlen(cores));
  1661. ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}• CORES •",cores, "Fechar", "");
  1662. return 1;
  1663. }
  1664.  
  1665. //.......................................................................
  1666. if(strcmp(cmdtext,"/regras",true)==0)
  1667. {
  1668. new regras[1000]; //
  1669. strins(regras,"{00FF00}•Não uses xiter/hack ou mods que dês vantagens no jogo, resultado: = Ban!\n",strlen(regras));
  1670. strins(regras,"{00FF00}•Não faças merda xD, pois poderás ser kickado pelos admins\n",strlen(regras));
  1671. strins(regras,"{00FF00}•Não faças SpawnKill: (Matar player onde eles nascem) Resultado: = Ban por admins\n",strlen(regras));
  1672. strins(regras,"{00FF00}•Respeita os Admins e todos os outros! Pois eles estão aqui para te ajudar. resultado: = Aviso, Kick e Ban\n",strlen(regras));
  1673. strins(regras,"{00FF00}•Não divulgues outros servidores, resultado: = Ban\n",strlen(regras));
  1674. strins(regras,"{00FF00}•Não fiques em ESC em eventos de deathmatch no jogo, resultado poderás ser kikado\n",strlen(regras));
  1675. strins(regras,"{00FF00}•Não abuses nos comandos que dês vantagens de deathmatch no jogo, resultado kick/ban\n",strlen(regras));
  1676. strins(regras,"\n",strlen(regras));
  1677. strins(regras,"{F60000}•Para veres as regras de admins usa /ADMREGRAS\n",strlen(regras));
  1678. strins(regras,"\n",strlen(regras));
  1679. strins(regras,"{00FF00}•BOM JOGO!!\n",strlen(regras));
  1680. ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}--> Regras Sudden Death Clan <--",regras, "Fechar", "");
  1681. return 1;
  1682. }
  1683. //........................................................................
  1684. //============================================================================================================
  1685. if(strcmp(cmdtext,"/admregras",true)==0)
  1686. {
  1687. new admregras[1000]; //
  1688. strins(admregras,"{00FF00}Não uses comandos administrativos para diversão extrema\n",strlen(admregras));
  1689. strins(admregras,"{00FF00}Não ban nem kicks players sem motivos\n",strlen(admregras));
  1690. strins(admregras,"{00FF00}Usa motivos claros para ban/kick\n",strlen(admregras));
  1691. strins(admregras,"{00FF00}Respeita os outros admins do servidor e o resto\n",strlen(admregras));
  1692. strins(admregras,"{00FF00}Não faltes ao respeito a players sem motivos\n",strlen(admregras));
  1693. strins(admregras,"{00FF00}Ban qualquer tipo de xiters/hacks ou mods \n",strlen(admregras));
  1694. strins(admregras,"{00FF00}Verifica sempre os players antes de kikar/banir\n",strlen(admregras));
  1695. strins(admregras,"\n",strlen(admregras));
  1696. strins(admregras,"{00F600}BOM JOGO!!\n",strlen(admregras));
  1697. ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}--> Sudden Death Clan REGRAS PARA ADM'S <--",admregras, "Fechar", "");
  1698. return 1;
  1699. }
  1700. //==================================================================================================
  1701. if(strcmp(cmdtext,"/sniper",true)==0)
  1702. {
  1703. new string[85];
  1704. new vehicleid = GetPlayerVehicleID(playerid);
  1705. new State = GetPlayerState(playerid);
  1706. new playername[MAX_PLAYER_NAME];
  1707. GetPlayerName(playerid, playername, sizeof(playername));
  1708. format(string, sizeof(string), "{FF0000}[TELEPORTE] {FFFFFF}%s foi para DM de Sniper.{FF0000} (/sniper)",playername);
  1709. if(IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER)
  1710. {
  1711. GameTextForPlayer(playerid,"",4000,6);
  1712. LinkVehicleToInterior(vehicleid,0);
  1713. SetPlayerInterior(playerid,0);
  1714. SendClientMessageToAll(0xFF0000FF, string);
  1715. return SetVehiclePos(vehicleid,2621.844482, -1608.850952, 1041.503296);
  1716. }
  1717. SetPlayerPos(playerid,215.4948,1864.6997,13.1406);
  1718. GivePlayerWeapon(playerid,34,500);
  1719. GivePlayerWeapon(playerid,24,300);
  1720. PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
  1721. SetPlayerInterior(playerid,0);
  1722. SetPlayerInterior(playerid, 0);
  1723. SetPlayerHealth(playerid, 100);
  1724. SetPlayerArmour(playerid, 100);
  1725. PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0);
  1726. SendClientMessageToAll(0xFF0000FF, string);
  1727. return 1;
  1728. }
  1729. //==================================================================================================
  1730.  
  1731. if(strcmp(cmdtext,"/link",true)==0)
  1732. {
  1733. new blogs[1000]; //
  1734. strins(blogs,"{F60000}•Forum Oficial do Clan e Server:\n",strlen(blogs));
  1735. strins(blogs,"\n",strlen(blogs));
  1736. strins(blogs,"{00FF00}http://www.suddendeathclan.pt.vu/\n",strlen(blogs));
  1737. strins(blogs,"\n",strlen(blogs));
  1738. ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "{F60000}--> Sudden Death Clan Link Forum <--",blogs, "Fechar", "");
  1739. return 1;
  1740. }
  1741. //=============================================================================================================
  1742. //-----------------------------------------------------------------------------------
  1743. if(strcmp(cmdtext,"/creditos",true)==0)
  1744. {
  1745. SendClientMessage(playerid, 0xFFFF00AA,"=-=-=-=-=-=-=-=-=-CREDITOS DO GM-=-=-=-=-=-=-=-=-");
  1746. SendClientMessage(playerid, 0xFFFF00AA," Gamemode Feito Por: LK1NGP7_ ");
  1747. SendClientMessage(playerid, 0xFFFF00AA," [email protected]");
  1748. SendClientMessage(playerid, 0xFFFF00AA,"=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-");
  1749. return 1;
  1750. }
  1751. //-----------------------------------------------------------------------------------
  1752.  
  1753. if(strcmp(cmdtext, "/kill", true) == 0)
  1754. {
  1755. SetPlayerPos(playerid, Float:-2639.9172, Float:-1807.1862, Float:368.5930);
  1756. SetPlayerFacingAngle(playerid,15);
  1757. ResetPlayerWeapons(playerid);
  1758. GameTextForPlayer(playerid,"~r~OPS Morreste xD!!!",4000,1);
  1759. return 1;
  1760. }
  1761.  
  1762. //-------------------------------------------------------------------------
  1763. if(strcmp(cmdtext, "/reparar", true) == 0)
  1764. {
  1765. SetVehicleHealth(playerid,100);
  1766. GameTextForPlayer(playerid,"~r~Carro Reparado!!!",4000,1);
  1767. return 1;
  1768. }
  1769.  
  1770. //--------------------------------------------------------------------------
  1771. if (strcmp("/abrirportao", cmdtext, true, 10) == 0) // Coloque o Comando que irá Abrir o Portão ( Será usado depois Também )
  1772. {
  1773. if(IsPlayerInRangeOfPoint(playerid,7.0, 2088.19921875,1613,12.60000038147)) // Troque X,Y,Z Pelas Coordenadas do Portão Fechado ! Troque 7.0 Pela Distancia que o Comando poderá ser Usado a Partir das Cood que você Colocou !
  1774. {
  1775. MoveObject(Gate,2089.3994140625,1613.099609375,15.699999809265,3.0); // Troque X,Y,Z Pelas Coordenadas do Portão Aberto ! 3.0 = Velocidade para ele se Mecher !
  1776. SetTimerEx("CloseGate", 10000, false, "i", Gate); // Troque 10000 pelo que Tempo que vai Levar para o Portão Fechar ( Lembrando que o TEMPO é em MS, ou seja, 10000 = 10 Segundos )!
  1777. SendClientMessage(playerid, COLOR_YELLOW, "ACESSA: www.suddendeathclan.pt.vu "); // Coloque aqui a Mensagem que quer que Mande para o Player, EX: O Gate vai Facgar em 10 Segundos !
  1778. return 1;
  1779. }
  1780. }
  1781.  
  1782. //----------------------------------------------------------------------
  1783. return 1;
  1784. }
  1785.  
  1786. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1787. {
  1788. return 1;
  1789. }
  1790.  
  1791. public OnPlayerExitVehicle(playerid, vehicleid)
  1792. {
  1793. return 1;
  1794. }
  1795.  
  1796. public OnPlayerStateChange(playerid, newstate, oldstate)
  1797. {
  1798. return 1;
  1799. }
  1800.  
  1801. public OnPlayerEnterCheckpoint(playerid)
  1802. {
  1803. return 1;
  1804. }
  1805.  
  1806. public OnPlayerLeaveCheckpoint(playerid)
  1807. {
  1808. return 1;
  1809. }
  1810.  
  1811. public OnPlayerEnterRaceCheckpoint(playerid)
  1812. {
  1813. return 1;
  1814. }
  1815.  
  1816. public OnPlayerLeaveRaceCheckpoint(playerid)
  1817. {
  1818. return 1;
  1819. }
  1820.  
  1821. public OnRconCommand(cmd[])
  1822. {
  1823. return 1;
  1824. }
  1825.  
  1826. public OnPlayerRequestSpawn(playerid)
  1827. {
  1828. return 1;
  1829. }
  1830.  
  1831. public OnObjectMoved(objectid)
  1832. {
  1833. return 1;
  1834. }
  1835.  
  1836. public OnPlayerObjectMoved(playerid, objectid)
  1837. {
  1838. return 1;
  1839. }
  1840.  
  1841. public OnPlayerPickUpPickup(playerid, pickupid)
  1842. {
  1843. return 1;
  1844. }
  1845.  
  1846. public OnVehicleMod(playerid, vehicleid, componentid)
  1847. {
  1848. return 1;
  1849. }
  1850.  
  1851. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  1852. {
  1853. return 1;
  1854. }
  1855.  
  1856. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  1857. {
  1858. return 1;
  1859. }
  1860.  
  1861. public OnPlayerSelectedMenuRow(playerid, row)
  1862. {
  1863. return 1;
  1864. }
  1865.  
  1866. public OnPlayerExitedMenu(playerid)
  1867. {
  1868. return 1;
  1869. }
  1870.  
  1871. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1872. {
  1873. return 1;
  1874. }
  1875.  
  1876. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  1877. {
  1878. if (PRESSED(KEY_FIRE))
  1879. {
  1880. new VehicleID = GetPlayerVehicleID(playerid);
  1881. if(!IsPlayerInAnyVehicle(playerid)) return 1;
  1882. {
  1883. AddVehicleComponent(VehicleID ,1010);
  1884. RepairVehicle(VehicleID);
  1885. return 1;
  1886. }
  1887. }
  1888.  
  1889.  
  1890. return 1;
  1891. }
  1892. public OnRconLoginAttempt(ip[], password[], success)
  1893. {
  1894. return 1;
  1895. }
  1896.  
  1897. public OnPlayerUpdate(playerid)
  1898. {
  1899. return 1;
  1900. }
  1901.  
  1902. public OnPlayerStreamIn(playerid, forplayerid)
  1903. {
  1904. return 1;
  1905. }
  1906.  
  1907. public OnPlayerStreamOut(playerid, forplayerid)
  1908. {
  1909. return 1;
  1910. }
  1911.  
  1912. public OnVehicleStreamIn(vehicleid, forplayerid)
  1913. {
  1914. return 1;
  1915. }
  1916.  
  1917. public OnVehicleStreamOut(vehicleid, forplayerid)
  1918. {
  1919. return 1;
  1920. }
  1921.  
  1922. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1923. {
  1924. return 1;
  1925. }
  1926.  
  1927. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  1928. {
  1929. static
  1930. Float:clickedplayerPos[4],
  1931. clickString[60],
  1932. clickName[MAX_PLAYER_NAME];
  1933.  
  1934. GetPlayerPos(clickedplayerid, clickedplayerPos[0], clickedplayerPos[1], clickedplayerPos[2]);
  1935. GetPlayerFacingAngle(clickedplayerid, clickedplayerPos[3]);
  1936.  
  1937. SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(clickedplayerid));
  1938. SetPlayerInterior(playerid, GetPlayerInterior(clickedplayerid));
  1939. SetPlayerPos(playerid, clickedplayerPos[0], clickedplayerPos[1] + 2, clickedplayerPos[2]);
  1940. SetPlayerFacingAngle(playerid, clickedplayerPos[3]);
  1941.  
  1942. GetPlayerName(clickedplayerid, clickName, sizeof(clickName));
  1943.  
  1944. format(clickString, sizeof(clickString), "<!> Tu foste até o jogador %s.", clickName);
  1945. SendClientMessage(playerid, -1, clickString);
  1946. return 1;
  1947. }
  1948.  
  1949. public SyncPlayer(playerid)
  1950. {
  1951. virt[playerid] = GetPlayerVirtualWorld(playerid);
  1952. interior[playerid] = GetPlayerInterior(playerid);
  1953. skinneg[playerid] = GetPlayerSkin(playerid);
  1954. GetPlayerArmour(playerid,APP[playerid]);
  1955. GetPlayerHealth(playerid,PlayerHPP[playerid]);
  1956. GetPlayerFacingAngle(playerid,FaceAngle[playerid]);
  1957. GetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
  1958. GetPlayerWeaponData(playerid,1,gun[1][playerid],ammoo[1][playerid]);
  1959. GetPlayerWeaponData(playerid,2,gun[2][playerid],ammoo[2][playerid]);
  1960. GetPlayerWeaponData(playerid,3,gun[3][playerid],ammoo[3][playerid]);
  1961. GetPlayerWeaponData(playerid,4,gun[4][playerid],ammoo[4][playerid]);
  1962. GetPlayerWeaponData(playerid,5,gun[5][playerid],ammoo[5][playerid]);
  1963. GetPlayerWeaponData(playerid,6,gun[6][playerid],ammoo[6][playerid]);
  1964. GetPlayerWeaponData(playerid,7,gun[7][playerid],ammoo[7][playerid]);
  1965. GetPlayerWeaponData(playerid,8,gun[8][playerid],ammoo[8][playerid]);
  1966. GetPlayerWeaponData(playerid,9,gun[9][playerid],ammoo[9][playerid]);
  1967. GetPlayerWeaponData(playerid,10,gun[10][playerid],ammoo[10][playerid]);
  1968. GetPlayerWeaponData(playerid,11,gun[11][playerid],ammoo[11][playerid]);
  1969. GetPlayerWeaponData(playerid,12,gun[12][playerid],ammoo[12][playerid]);
  1970. if(IsPlayerInAnyVehicle(playerid))
  1971. {
  1972. vehicledd[playerid] = 1;
  1973. VehicleIDD[playerid] = GetPlayerVehicleID(playerid);
  1974. }
  1975. SpawnPlayer(playerid);
  1976. SetPlayerPos(playerid,xx[playerid],yy[playerid],zz[playerid]);
  1977. SetPlayerFacingAngle(playerid,FaceAngle[playerid]);
  1978. SetPlayerHealth(playerid,PlayerHPP[playerid]);
  1979. SetPlayerVirtualWorld(playerid,virt[playerid]);
  1980. SetPlayerInterior(playerid,interior[playerid]);
  1981. SetPlayerSkin(playerid,skinneg[playerid]);
  1982. SetPlayerArmour(playerid,APP[playerid]);
  1983. ResetPlayerWeapons(playerid);
  1984. GivePlayerWeapon(playerid,gun[1][playerid],ammoo[1][playerid]);
  1985. GivePlayerWeapon(playerid,gun[2][playerid],ammoo[2][playerid]);
  1986. GivePlayerWeapon(playerid,gun[3][playerid],ammoo[3][playerid]);
  1987. GivePlayerWeapon(playerid,gun[4][playerid],ammoo[4][playerid]);
  1988. GivePlayerWeapon(playerid,gun[5][playerid],ammoo[5][playerid]);
  1989. GivePlayerWeapon(playerid,gun[6][playerid],ammoo[6][playerid]);
  1990. GivePlayerWeapon(playerid,gun[7][playerid],ammoo[7][playerid]);
  1991. GivePlayerWeapon(playerid,gun[8][playerid],ammoo[8][playerid]);
  1992. GivePlayerWeapon(playerid,gun[9][playerid],ammoo[9][playerid]);
  1993. GivePlayerWeapon(playerid,gun[10][playerid],ammoo[10][playerid]);
  1994. GivePlayerWeapon(playerid,gun[11][playerid],ammoo[11][playerid]);
  1995. GivePlayerWeapon(playerid,gun[12][playerid],ammoo[12][playerid]);
  1996. if(vehicledd[playerid] == 1) { PutPlayerInVehicle(playerid,VehicleIDD[playerid],1); vehicledd[playerid] = 0; }
  1997. return 1;
  1998. }
  1999.  
  2000. public CloseGate(gateid)
  2001. {
  2002. if(gateid == Gate)
  2003. {
  2004. MoveObject(Gate, 2089.3994140625, 1613.099609375, 15.699999809265,3.0); // Troque X,Y,Z Pelas Coordenadas do Portão FECHADO !
  2005. }
  2006. return 1;
  2007. }
  2008.  
  2009. public SendMSG()
  2010. {
  2011. new random2 = random(sizeof(RandomColors));
  2012. new randMSG = random(sizeof(RandomMSG));
  2013. SendClientMessageToAll(RandomColors[random2], RandomMSG[randMSG]);
  2014. }
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