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  1. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  2. Patching WVT material: maps/rp_lamerguez_v1d19/nature/blenddirtdirt001a_wvt_patch
  3. Patching WVT material: maps/rp_lamerguez_v1d19/nature/blendmilrock001_ground002_wvt_patch
  4. fixing up env_cubemap materials on brush sides...
  5. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  6. Entity prop_static (4290.22 -5478.91 6634.00) leaked!
  7.  
  8. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 4096.0 7418.5)
  9. Leaf 0 contents:
  10. Leaf 1 contents: CONTENTS_SOLID
  11. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  12. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  13. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  14. Candidate brush IDs:
  15.  
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 7418.5)
  18. Leaf 0 contents:
  19. Leaf 1 contents: CONTENTS_SOLID
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 2560.0 7418.5)
  27. Leaf 0 contents:
  28. Leaf 1 contents: CONTENTS_SOLID
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 4096.0 7418.5)
  36. Leaf 0 contents:
  37. Leaf 1 contents: CONTENTS_SOLID
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 4096.0 7418.5)
  45. Leaf 0 contents:
  46. Leaf 1 contents: CONTENTS_SOLID
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 1536.0 7418.5)
  54. Leaf 0 contents:
  55. Leaf 1 contents: CONTENTS_SOLID
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 512.0 7418.5)
  63. Leaf 0 contents:
  64. Leaf 1 contents: CONTENTS_SOLID
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -512.0 7418.5)
  72. Leaf 0 contents:
  73. Leaf 1 contents: CONTENTS_SOLID
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79. *** Suppressing further FindPortalSide errors.... ***
  80. Processing areas...done (0)
  81. Building Faces...done (0)
  82. Chop Details...done (0)
  83. Find Visible Detail Sides...
  84. Merged 850 detail faces...done (0)
  85. Merging details...done (0)
  86. FixTjuncs...
  87. PruneNodes...
  88. WriteBSP...
  89. done (1)
  90. Creating default LDR cubemaps for env_cubemap using skybox materials:
  91. skybox/militia_hdr*.vmt
  92. ! Run buildcubemaps in the engine to get the correct cube maps.
  93. Creating default HDR cubemaps for env_cubemap using skybox materials:
  94. skybox/militia_hdr*.vmt
  95. ! Run buildcubemaps in the engine to get the correct cube maps.
  96. Finding displacement neighbors...
  97. Finding lightmap sample positions...
  98. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  99. material "icefuse/firestation" not found.
  100. Building Physics collision data...
  101. done (1) (1322336 bytes)
  102. Static prop models/props_c17/light_domelight02_on.mdl outside the map (1025.96, 1331.00, 6726.00)
  103. Static prop models/props_c17/light_domelight02_on.mdl outside the map (-3698.00, -781.00, 6725.75)
  104. Error loading studio model "models/props_forest/fence_trail_128.mdl"!
  105. Error loading studio model "models/props_radiostation/radio_antenna01.mdl"!
  106. Error loading studio model "models/props_forest/fence_trail_512.mdl"!
  107. Static prop models/props/de_inferno/tree_small.mdl outside the map (4393.87, -5624.47, 6581.80)
  108. Static prop models/props_foliage/tree_pine_large.mdl outside the map (4450.61, -5524.83, 6577.98)
  109. Static prop models/props_foliage/tree_pine_large.mdl outside the map (4326.53, -4568.97, 6577.98)
  110. Static prop models/props_c17/lamppost03a_on.mdl outside the map (1148.69, 902.27, 6582.91)
  111. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  112. Water found with no water_lod_control entity, creating a default one.
  113. Compacting texture/material tables...
  114. Reduced 4453 texinfos to 3330
  115. Reduced 482 texdatas to 440 (22892 bytes to 21020)
  116. Writing C:\Users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.bsp
  117. 17 seconds elapsed
  118.  
  119.  
  120.  
  121. 4 threads
  122. reading c:\users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.bsp
  123. reading c:\users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.prt
  124. LoadPortals: couldn't read c:\users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.prt
  125.  
  126.  
  127.  
  128. [Reading texlights from 'lights.rad']
  129. [45 texlights parsed from 'lights.rad']
  130.  
  131. Loading c:\users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.bsp
  132. No vis information, direct lighting only.
  133. 16101 faces
  134. 10 degenerate faces
  135. 4022222 square feet [579200000.00 square inches]
  136. 20 Displacements
  137. 3863 Square Feet [556287.19 Square Inches]
  138. 1237 direct lights
  139. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0996 sec>
  140. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  141. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  142. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  143. Ready to Finish
  144.  
  145. Object names Objects/Maxobjs Memory / Maxmem Fullness
  146. ------------ --------------- --------------- --------
  147. models 103/1024 4944/49152 (10.1%)
  148. brushes 3654/8192 43848/98304 (44.6%)
  149. brushsides 25330/65536 202640/524288 (38.7%)
  150. planes 10344/65536 206880/1310720 (15.8%)
  151. vertexes 26679/65536 320148/786432 (40.7%)
  152. nodes 9777/65536 312864/2097152 (14.9%)
  153. texinfos 3330/12288 239760/884736 (27.1%)
  154. texdata 440/2048 14080/65536 (21.5%)
  155. dispinfos 20/0 3520/0 ( 0.0%)
  156. disp_verts 1116/0 22320/0 ( 0.0%)
  157. disp_tris 1696/0 3392/0 ( 0.0%)
  158. disp_lmsamples 106344/0 106344/0 ( 0.0%)
  159. faces 16101/65536 901656/3670016 (24.6%)
  160. hdr faces 0/65536 0/3670016 ( 0.0%)
  161. origfaces 9887/65536 553672/3670016 (15.1%)
  162. leaves 9881/65536 316192/2097152 (15.1%)
  163. leaffaces 21078/65536 42156/131072 (32.2%)
  164. leafbrushes 7637/65536 15274/131072 (11.7%)
  165. areas 3/256 24/2048 ( 1.2%)
  166. surfedges 118720/512000 474880/2048000 (23.2%)
  167. edges 74665/256000 298660/1024000 (29.2%)
  168. LDR worldlights 1237/8192 108856/720896 (15.1%)
  169. HDR worldlights 0/8192 0/720896 ( 0.0%)
  170. leafwaterdata 1/32768 12/393216 ( 0.0%)
  171. waterstrips 2136/32768 21360/327680 ( 6.5%)
  172. waterverts 0/65536 0/786432 ( 0.0%)
  173. waterindices 37233/65536 74466/131072 (56.8%)
  174. cubemapsamples 97/1024 1552/16384 ( 9.5%)
  175. overlays 9/512 3168/180224 ( 1.8%)
  176. LDR lightdata [variable] 9662432/0 ( 0.0%)
  177. HDR lightdata [variable] 0/0 ( 0.0%)
  178. visdata [variable] 0/16777216 ( 0.0%)
  179. entdata [variable] 617874/393216 (157.1%) VERY FULL!
  180. LDR ambient table 9881/65536 39524/262144 (15.1%)
  181. HDR ambient table 9881/65536 39524/262144 (15.1%)
  182. LDR leaf ambient 56642/65536 1585976/1835008 (86.4%) VERY FULL!
  183. HDR leaf ambient 9881/65536 276668/1835008 (15.1%)
  184. occluders 0/0 0/0 ( 0.0%)
  185. occluder polygons 0/0 0/0 ( 0.0%)
  186. occluder vert ind 0/0 0/0 ( 0.0%)
  187. detail props [variable] 1/12 ( 8.3%)
  188. static props [variable] 1/83950 ( 0.0%)
  189. pakfile [variable] 8571974/0 ( 0.0%)
  190. physics [variable] 1322336/4194304 (31.5%)
  191. physics terrain [variable] 3120/1048576 ( 0.3%)
  192.  
  193. Level flags = 0
  194.  
  195. Total triangle count: 46926
  196. Writing c:\users\XXX\XXX\XXX\XXX\XXX\rp_lamerguez_v1d19.bsp
  197. 6 minutes, 35 seconds elapsed
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