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Velivos

UrT Scripts

Jan 20th, 2012
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  1. bind rightarrow     "vstr nop;      vstr sfx_click5"                // Proxima Opçao do Script
  2. bind leftarrow      "vstr pop;      vstr sfx_click5"                // Anterior Opçao do Script               
  3. bind uparrow        "vstr n_script; vstr sfx_click4"                // Proximo Script
  4. bind downarrow      "vstr p_script; vstr sfx_click4"                // Aterior script Script
  5. bind kp_ins         "vstr apply;    vstr sfx_click1"                // executa
  6. bind kp_del         "vstr apply2;   vstr sfx_click1"                // executa
  7.  
  8. set n_script "vstr script_0"
  9. set p_script "vstr script_0"
  10. set none "ut_echo Non-Functional"
  11.  
  12. set script_0"set nop vstr nxt_vol;      set pop vstr prev_vol;      set apply vstr none;        set apply2 vstr none;       set n_script vstr script_1; set p_script vstr script_4;ut_echo ^8|+|^2VOLUME ^8|+|"
  13. set script_1"set nop vstr nxt_band;     set pop vstr prev_band;     set apply vstr none;        set apply2 vstr none;       set n_script vstr script_2; set p_script vstr script_0;ut_echo ^8|+|^2ARMBAND   ^8|+|"
  14. set script_2"set nop vstr n_wep;        set pop vstr p_wep;         set apply vstr select_gear; set apply2 vstr select_gear;    set n_script vstr script_3; set p_script vstr script_1;ut_echo ^8|+|^2ARMAS  ^8|+|"
  15. set script_3"set nop vstr n_gtype;      set pop vstr p_gtype;       set apply rcon reload;      set apply2 rcon reload;     set n_script vstr script_4; set p_script vstr script_2;ut_echo ^8|+|^2GAMETYPE  ^8|+|"
  16. set script_4"set nop vstr n_rforce;     set pop vstr p_rforce;      set apply vstr forcer;      set apply2 vstr forceb;     set n_script vstr script_0; set p_script vstr script_3;ut_echo ^8|+|^2FORCE  ^8|+|"
  17.  
  18. ///>_____________________________________________________________________________________________________________________________________________________________________________________________________________________<
  19. ///> Volume
  20. ///>---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<
  21.  
  22. set vol_00 "s_volume 0.000; set prev_vol vstr vol_10; set nxt_vol vstr vol_01; ut_echo ^7 00%  ^8[^2^7----------^8]"
  23. set vol_01 "s_volume 0.100; set prev_vol vstr vol_00; set nxt_vol vstr vol_02; ut_echo ^7 10%  ^8[^2|^7---------^8]"
  24. set vol_02 "s_volume 0.200; set prev_vol vstr vol_01; set nxt_vol vstr vol_03; ut_echo ^7 20%  ^8[^2||^7--------^8]"
  25. set vol_03 "s_volume 0.300; set prev_vol vstr vol_02; set nxt_vol vstr vol_04; ut_echo ^7 30%  ^8[^2|||^7-------^8]"
  26. set vol_04 "s_volume 0.400; set prev_vol vstr vol_03; set nxt_vol vstr vol_05; ut_echo ^7 40%  ^8[^2||||^7------^8]"
  27. set vol_05 "s_volume 0.500; set prev_vol vstr vol_04; set nxt_vol vstr vol_06; ut_echo ^7 50%  ^8[^2|||||^7-----^8]"
  28. set vol_06 "s_volume 0.600; set prev_vol vstr vol_05; set nxt_vol vstr vol_07; ut_echo ^7 60%  ^8[^2||||||^7----^8]"
  29. set vol_07 "s_volume 0.700; set prev_vol vstr vol_06; set nxt_vol vstr vol_08; ut_echo ^7 70%  ^8[^2|||||||^7---^8]"
  30. set vol_08 "s_volume 0.800; set prev_vol vstr vol_07; set nxt_vol vstr vol_09; ut_echo ^7 80%  ^8[^2||||||||^7--^8]"
  31. set vol_09 "s_volume 0.900; set prev_vol vstr vol_08; set nxt_vol vstr vol_10; ut_echo ^7 90%  ^8[^2|||||||||^7-^8]"
  32. set vol_10 "s_volume 1.000; set prev_vol vstr vol_09; set nxt_vol vstr vol_00; ut_echo ^7 100% ^8[^2||||||||||^7^8]"
  33. set prev_vol "vstr vol_01"
  34. set nxt_vol "vstr vol_01"
  35.  
  36. ///>_____________________________________________________________________________________________________________________________________________________________________________________________________________________<
  37. ///>  Arm Band
  38. ///>---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<
  39. set band_00 "cg_rgb 255,0,0     ; set prev_band vstr band_07; set nxt_band vstr band_01"
  40. set band_01 "cg_rgb 0,255,0     ; set prev_band vstr band_00; set nxt_band vstr band_02"
  41. set band_02 "cg_rgb 255,255,0   ; set prev_band vstr band_01; set nxt_band vstr band_03"
  42. set band_03 "cg_rgb 0,0,255     ; set prev_band vstr band_02; set nxt_band vstr band_04"
  43. set band_04 "cg_rgb 0,255,255   ; set prev_band vstr band_03; set nxt_band vstr band_05"
  44. set band_05 "cg_rgb 255,0,255   ; set prev_band vstr band_04; set nxt_band vstr band_06"
  45. set band_06 "cg_rgb 255,255,255 ; set prev_band vstr band_05; set nxt_band vstr band_07"
  46. set band_07 "cg_rgb 0,0,0       ; set prev_band vstr band_06; set nxt_band vstr band_00"
  47. set prev_band "vstr band_00"
  48. set nxt_band "vstr band_00"
  49.  
  50. ///>_____________________________________________________________________________________________________________________________________________________________________________________________________________________<
  51. ///>  g_game type
  52. ///>---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<
  53.  
  54. set n_gtype "vstr gtype_1"
  55. set p_gtype "vstr gtype_1"
  56. set gtype_1 "set n_gtype vstr gtype_2;set p_gtype vstr gtype_7; rcon g_gametype 2; ut_echo ^7g_gametype ^3Free For All"
  57. set gtype_2 "set n_gtype vstr gtype_3;set p_gtype vstr gtype_1; rcon g_gametype 3; ut_echo ^7g_gametype ^3Team Death Match"
  58. set gtype_3 "set n_gtype vstr gtype_4;set p_gtype vstr gtype_2; rcon g_gametype 4; ut_echo ^7g_gametype ^3Survivor"
  59. set gtype_4 "set n_gtype vstr gtype_5;set p_gtype vstr gtype_3; rcon g_gametype 5; ut_echo ^7g_gametype ^3Follow the Leader"
  60. set gtype_5 "set n_gtype vstr gtype_6;set p_gtype vstr gtype_4; rcon g_gametype 6; ut_echo ^7g_gametype ^3Capture and Hold"
  61. set gtype_6 "set n_gtype vstr gtype_7;set p_gtype vstr gtype_5; rcon g_gametype 7; ut_echo ^7g_gametype ^3Capture the Flag"
  62. set gtype_7 "set n_gtype vstr gtype_1;set p_gtype vstr gtype_6; rcon g_gametype 8; ut_echo ^7g_gametype ^3Bomb Mode"
  63.  
  64. ///>_____________________________________________________________________________________________________________________________________________________________________________________________________________________<
  65. ///>  Armas
  66. ///>---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<
  67. set print_line "ut_echo ^7[^8____________________^2Inicio^8__________________^7]"
  68. set print_text1 "ut_echo ^8[^2+^8|^2+^8|^2+^8|^2+^8|^2+^8]^5 Suas Armas sao:"
  69. set select_gear "ut_echo ^8[^2+^8|^2+^8|^2+^8|^2+^8|^2+^8]^5 Nenhuma Arma Selecionada Ainda!"
  70.  
  71. //Pack 1 - Desert Lr300 mp5 he helmet
  72. set gear_1_inf "ut_echo  ^8[^71^8]^9 Desert Eagle ^8| ^5LR300 ^8| ^2MP5 ^8| ^4HE ^8| ^3Helmet"
  73. set gear_1_def "gear GLIOWAA; vstr print_text1; vstr gear_1_inf; vstr sfx_click9"
  74. set gear_1 "set select_gear vstr gear_1_def"
  75.  
  76. //Pack 2 - Desert ak47mp5 he helmet
  77. set gear_2_inf "ut_echo  ^8[^72^8]^9 Desert Eagle ^8| ^5AK47 ^8| ^2MP5 ^8| ^4HE ^8| ^3Helmet"
  78. set gear_2_def "gear GaIOWAA; vstr print_text1; vstr gear_2_inf"
  79. set gear_2 "set select_gear vstr gear_2_def"
  80.  
  81. //Pack 3 Desert g36 mp5 he helmet
  82. set gear_3_inf "ut_echo  ^8[^73^8]^9 Desert Eagle ^8| ^5G36 ^8| ^2MP5 ^8| ^4HE ^8| ^3Helmet"
  83. set gear_3_def "gear GMIOWAA; vstr print_text1; vstr gear_3_inf"
  84. set gear_3 "set select_gear vstr gear_3_def"
  85.  
  86. //Pack 4 Desert Colt mp5 colete helmet
  87. set gear_4_inf "ut_echo  ^8[^74^8]^9 Desert Eagle ^8| ^5Colt ^8| ^2MP5 ^8| ^4Kevlar ^8| ^3Helmet"
  88. set gear_4_def "gear GeIAWRA; vstr print_text1; vstr gear_4_inf"
  89. set gear_4 "set select_gear vstr gear_4_def"
  90.  
  91. //Pack 5 Desert sr8 mp5 he helmet
  92. set gear_5_inf "ut_echo  ^8[^75^8]^9 Desert Eagle ^8| ^5SR8 ^8| ^2MP5 ^8| ^4HE ^8| ^3Helmet"
  93. set gear_5_def "gear GZIOWAA; vstr print_text1; vstr gear_5_inf"
  94. set gear_5 "set select_gear vstr gear_5_def"
  95.  
  96. set do_pack1 "vstr print_line;  vstr gear_1; vstr gear_1_inf; set n_wep vstr do_pack2;set p_wep vstr do_pack5"
  97. set do_pack2                "   vstr gear_2; vstr gear_2_inf; set n_wep vstr do_pack3;set p_wep vstr do_pack1"
  98. set do_pack3                "   vstr gear_3; vstr gear_3_inf; set n_wep vstr do_pack4;set p_wep vstr do_pack2"
  99. set do_pack4                "   vstr gear_4; vstr gear_4_inf; set n_wep vstr do_pack5;set p_wep vstr do_pack3"
  100. set do_pack5                "   vstr gear_5; vstr gear_5_inf; set n_wep vstr do_pack1;set p_wep vstr do_pack4"
  101. set n_wep "vstr do_pack1"
  102. set p_wep "vstr do_pack1"
  103.  
  104. ///>_____________________________________________________________________________________________________________________________________________________________________________________________________________________<
  105. ///>  Forcem team
  106. ///>---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------<
  107.  
  108. set n_rforce "vstr rforce_1"
  109. set p_rforce "vstr rforce_1"
  110. set rforce_1    "set n_rforce vstr rforce_2;    set p_rforce vstr rforce_20;    set forcer vstr rf_1;   set forceb vstr bf_1;   ut_echo Player :0;
  111. set rforce_2    "set n_rforce vstr rforce_3;    set p_rforce vstr rforce_1;     set forcer vstr rf_2;   set forceb vstr bf_2;   ut_echo Player :1;
  112. set rforce_3    "set n_rforce vstr rforce_4;    set p_rforce vstr rforce_2;     set forcer vstr rf_3;   set forceb vstr bf_3;   ut_echo Player :2;
  113. set rforce_4    "set n_rforce vstr rforce_5;    set p_rforce vstr rforce_3;     set forcer vstr rf_4;   set forceb vstr bf_4;   ut_echo Player :3;
  114. set rforce_5    "set n_rforce vstr rforce_6;    set p_rforce vstr rforce_4;     set forcer vstr rf_5;   set forceb vstr bf_5;   ut_echo Player :4;
  115. set rforce_6    "set n_rforce vstr rforce_7;    set p_rforce vstr rforce_5;     set forcer vstr rf_6;   set forceb vstr bf_6;   ut_echo Player :5;
  116. set rforce_7    "set n_rforce vstr rforce_8;    set p_rforce vstr rforce_6;     set forcer vstr rf_7;   set forceb vstr bf_7;   ut_echo Player :6;
  117. set rforce_8    "set n_rforce vstr rforce_9;    set p_rforce vstr rforce_7;     set forcer vstr rf_8;   set forceb vstr bf_8;   ut_echo Player :7;
  118. set rforce_9    "set n_rforce vstr rforce_10;   set p_rforce vstr rforce_8;     set forcer vstr rf_9;   set forceb vstr bf_9;   ut_echo Player :8;
  119. set rforce_10   "set n_rforce vstr rforce_11;   set p_rforce vstr rforce_9;     set forcer vstr rf_10;  set forceb vstr bf_10;  ut_echo Player :9;
  120. set rforce_11   "set n_rforce vstr rforce_12;   set p_rforce vstr rforce_10;    set forcer vstr rf_11;  set forceb vstr bf_11;  ut_echo Player :10;
  121. set rforce_12   "set n_rforce vstr rforce_13;   set p_rforce vstr rforce_11;    set forcer vstr rf_12;  set forceb vstr bf_11;  ut_echo Player :11;
  122. set rforce_13   "set n_rforce vstr rforce_14;   set p_rforce vstr rforce_12;    set forcer vstr rf_13;  set forceb vstr bf_12;  ut_echo Player :12;
  123. set rforce_14   "set n_rforce vstr rforce_15;   set p_rforce vstr rforce_13;    set forcer vstr rf_14;  set forceb vstr bf_13;  ut_echo Player :13;
  124. set rforce_15   "set n_rforce vstr rforce_16;   set p_rforce vstr rforce_14;    set forcer vstr rf_15;  set forceb vstr bf_14;  ut_echo Player :14;
  125. set rforce_16   "set n_rforce vstr rforce_17;   set p_rforce vstr rforce_15;    set forcer vstr rf_16;  set forceb vstr bf_15;  ut_echo Player :15;
  126. set rforce_17   "set n_rforce vstr rforce_18;   set p_rforce vstr rforce_16;    set forcer vstr rf_17;  set forceb vstr bf_16;  ut_echo Player :16;
  127. set rforce_18   "set n_rforce vstr rforce_19;   set p_rforce vstr rforce_17;    set forcer vstr rf_18;  set forceb vstr bf_17;  ut_echo Player :17;
  128. set rforce_19   "set n_rforce vstr rforce_20;   set p_rforce vstr rforce_18;    set forcer vstr rf_19;  set forceb vstr bf_18;  ut_echo Player :18;
  129. set rforce_20   "set n_rforce vstr rforce_1;    set p_rforce vstr rforce_19;    set forcer vstr rf_20;  set forceb vstr bf_19;  ut_echo Player :19;
  130.  
  131. set rf_1 rcon forceteam 0 red;      set bf_1 rcon forceteam 0 blue;
  132. set rf_2 rcon forceteam 1 red;      set bf_2 rcon forceteam 1 blue;
  133. set rf_3 rcon forceteam 2 red;      set bf_3 rcon forceteam 2 blue;
  134. set rf_4 rcon forceteam 3 red;      set bf_4 rcon forceteam 3 blue;
  135. set rf_5 rcon forceteam 4 red;      set bf_5 rcon forceteam 4 blue;
  136. set rf_6 rcon forceteam 5 red;      set bf_6 rcon forceteam 5 blue;
  137. set rf_7 rcon forceteam 6 red;      set bf_7 rcon forceteam 6 blue;
  138. set rf_8 rcon forceteam 7 red;      set bf_8 rcon forceteam 7 blue;
  139. set rf_9 rcon forceteam 8 red;      set bf_9 rcon forceteam 8 blue;
  140. set rf_10 rcon forceteam 9 red;     set bf_10 rcon forceteam 9 blue;
  141. set rf_11 rcon forceteam 10 red;    set bf_11 rcon forceteam 10 blue;
  142. set rf_12 rcon forceteam 11 red;    set bf_12 rcon forceteam 11 blue;
  143. set rf_13 rcon forceteam 12 red;    set bf_13 rcon forceteam 12 blue;
  144. set rf_14 rcon forceteam 13 red;    set bf_14 rcon forceteam 13 blue;
  145. set rf_15 rcon forceteam 14 red;    set bf_15 rcon forceteam 14 blue;
  146. set rf_16 rcon forceteam 15 red;    set bf_16 rcon forceteam 15 blue;
  147. set rf_17 rcon forceteam 16 red;    set bf_17 rcon forceteam 16 blue;
  148. set rf_18 rcon forceteam 17 red;    set bf_18 rcon forceteam 17 blue;
  149. set rf_19 rcon forceteam 18 red;    set bf_19 rcon forceteam 18 blue;
  150. set rf_20 rcon forceteam 19 red;    set bf_20 rcon forceteam 19 blue;
  151.  
  152.  
  153. // Made by Keeler
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