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- import bpy
- cube = bpy.data.objects["Cube"]
- bpy.context.scene.objects.active = cube
- bpy.ops.object.editmode_toggle()
- bpy.ops.mesh.select_all(action='SELECT')
- bpy.ops.uv.cube_project()
- bpy.ops.object.editmode_toggle()
- image = bpy.data.images.new(name="test", width=512, height=512)
- bpy.ops.object.bake_image()
- image = bpy.data.images.new(name="test", width=512, height=512)
- for uv_face in cube.data.uv_textures.active.data:
- uv_face.image = image
- bpy.ops.object.bake_image()
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