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checconio84

Untitled

Jul 22nd, 2014
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  1. protected String getLivingSound()
  2.     {
  3.         return "mob.zombie.say";
  4.     }
  5.  
  6.     /**
  7.      * Returns the sound this mob makes when it is hurt.
  8.      */
  9.     protected String getHurtSound()
  10.     {
  11.         return "mob.zombie.hurt";
  12.     }
  13.  
  14.     /**
  15.      * Returns the sound this mob makes on death.
  16.      */
  17.     protected String getDeathSound()
  18.     {
  19.         return "mob.zombie.death";
  20.     }
  21.  
  22.     protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
  23.     {
  24.         this.playSound("mob.zombie.step", 0.15F, 1.0F);
  25.     }
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