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  1. Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon HD 7400M Series (ID=0x6760)
  6. Vendor: ATI
  7. VRAM: 498 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\FMODWrapper.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\RootMotion.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. - Completed reload, in 0.081 seconds
  38. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  39. <RI> Initializing input.
  40.  
  41. <RI> Input initialized.
  42.  
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  45. WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'FORWARD' shader state not supported
  46. WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'FORWARD' shader state not supported
  47. WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'FORWARD' shader state not supported
  48. The referenced script on this Behaviour is missing!
  49.  
  50. (Filename: Line: 1771)
  51.  
  52. Steamworks: Initialised and ready for use.
  53.  
  54. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  55.  
  56. Combine mesh instance 0 is null.
  57.  
  58. (Filename: Line: 476)
  59.  
  60. Main Menu: Saved game dir... SNAppData\SavedGames
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  63.  
  64. Main Menu: There is a save game available, showing continue button.
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  67.  
  68. Combine mesh instance 0 is null.
  69.  
  70. (Filename: Line: 476)
  71.  
  72. Combine mesh instance 0 is null.
  73.  
  74. (Filename: Line: 476)
  75.  
  76. Combine mesh instance 0 is null.
  77.  
  78. (Filename: Line: 476)
  79.  
  80. changeset 14275, QualityLevel = 0
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  83.  
  84. OK Running Win64
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  87.  
  88. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Boo.Lang.dll (this message is harmless)
  89. Steamworks: Received stats and achievements from Steam
  90.  
  91. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  92.  
  93. The referenced script on this Behaviour is missing!
  94.  
  95. (Filename: Line: 1771)
  96.  
  97. The referenced script on this Behaviour is missing!
  98.  
  99. (Filename: Line: 1771)
  100.  
  101. The referenced script on this Behaviour is missing!
  102.  
  103. (Filename: Line: 1771)
  104.  
  105. The referenced script on this Behaviour is missing!
  106.  
  107. (Filename: Line: 1771)
  108.  
  109. The referenced script on this Behaviour is missing!
  110.  
  111. (Filename: Line: 1771)
  112.  
  113. The referenced script on this Behaviour is missing!
  114.  
  115. (Filename: Line: 1771)
  116.  
  117. The referenced script on this Behaviour is missing!
  118.  
  119. (Filename: Line: 1771)
  120.  
  121. The referenced script on this Behaviour is missing!
  122.  
  123. (Filename: Line: 1771)
  124.  
  125. The referenced script on this Behaviour is missing!
  126.  
  127. (Filename: Line: 1771)
  128.  
  129. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' shader state not supported
  130. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' shader state not supported
  131. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
  132. WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
  133. WARNING: Shader Unsupported: 'UWE/Marmoset/VFX/Bumped Specular IBL - SchoolFish - AlphaTest' - Pass 'FORWARD' shader state not supported
  134. WARNING: Shader Unsupported: 'UWE/Marmoset/VFX/Bumped Specular IBL Self-Illum WBOIT - Bleeder' - Pass 'FORWARD' shader state not supported
  135. WARNING: Shader Unsupported: 'UWE/Marmoset/Bumped Specular IBL Self-Illumin Cutout' - Pass 'FORWARD' shader state not supported
  136. WARNING: Shader Unsupported: 'UWE/Marmoset/Self-Illumin/Bumped Specular IBL Cutout - Waving' - Pass 'FORWARD' shader state not supported
  137. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'FORWARD' shader state not supported
  138. WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'FORWARD' shader state not supported
  139. WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Pass '' shader state not supported
  140. The referenced script on this Behaviour is missing!
  141.  
  142. (Filename: Line: 1771)
  143.  
  144. UnloadTime: 18.286522 ms
  145. ** BalanceData.LoadFromDisk(SNUnmanagedData\BalanceVars.txt) => Read 254 balance entries from "SNUnmanagedData\BalanceVars.txt". **
  146.  
  147. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  148.  
  149. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
  150. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.ServiceModel.dll (this message is harmless)
  151. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  152. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
  153. Caching tech types for 783 prefabs
  154.  
  155. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  156.  
  157. GoogleAnalyticsHelper.LogEvent(Unknown Worlds, underwater, game, start, 0) finished.
  158.  
  159. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  160.  
  161. Logging URL: http://www.google-analytics.com/__utm.gif?utmsc=24-bit&utmcs=ISO-8859-1&utmhid=1706067188&utmhn=unknownworlds.com&utmp=Unknown Worlds&utmr=-&utmt=event&utmfl=-&utmsr=1366x768&utmac=UA-931975-4&utmje=0&utmn=1706067188&utmcc=__utma%3D26551489.1706067188.1425426034.1425426034.1425426034.2%3b%2b__utmz%3D26551489.14254260342.2.2.utmcsr%3D(direct)%7Cutmccn%3D(direct)%7Cutmcmd%3D(none)%3b&utme=5(underwater*game*start)(0)&utmwv=4.6.5&utmdt=Unknown+Worlds&utmul=nl
  162.  
  163. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  164.  
  165. initializing PlayerWorldArrows(Clone) delayed
  166.  
  167. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  168.  
  169. initializing Player delayed
  170.  
  171. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  172.  
  173. initializing Inventory Storage delayed
  174.  
  175. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  176.  
  177. initializing AtmosphereDirector delayed
  178.  
  179. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  180.  
  181. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  182.  
  183. Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 15201.
  184. Total: 33.690800 ms (FindLiveObjects: 11.489166 ms CreateObjectMapping: 1.277531 ms MarkObjects: 16.290995 ms DeleteObjects: 3.354342 ms)
  185.  
  186. WARNING: IsNewBorn called on Player but it has no LargeWorldEntity component
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  189.  
  190. Read prefab pool settings:
  191. {"poolingEnabled":false,"useSetActiveOnly":true,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  194.  
  195. Read prefab pool settings:
  196. {"poolingEnabled":false,"useSetActiveOnly":true,"componentDisable":false,"blacklist":["4fcd548b-781f-46ba-b076-7412608deeef"]}
  197.  
  198. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  199.  
  200. Subscribed 'FlatScreen' UI mesh rendering to 'MainCamera' blit event
  201.  
  202. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  203.  
  204. Subscribed 'CurvedScreen' UI mesh rendering to 'MainCamera' blit event
  205.  
  206. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  207.  
  208. changeset 14275, QualityLevel = 0
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  211.  
  212. OK Running Win64
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  215.  
  216. Submitted URL: "http://qa.unknownworlds.com/api/get/nps/status/sn/8/6aa269fac14c3d3774ce2ce8af411328"
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  219.  
  220. Unsubscribed 'FlatScreen' UI mesh rendering from 'Main Camera clone for submarine windows' blit event
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  223.  
  224. Unsubscribed 'CurvedScreen' UI mesh rendering from 'Main Camera clone for submarine windows' blit event
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  227.  
  228. OnPlayerExited
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  231.  
  232. WBOITransparency disabled on camera object Main Camera clone for submarine windows
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  235.  
  236. WBOITransparency disabled on camera object MainCamera
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  239.  
  240. Unsubscribed 'FlatScreen' UI mesh rendering from 'MainCamera' blit event
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  243.  
  244. Unsubscribed 'CurvedScreen' UI mesh rendering from 'MainCamera' blit event
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  247.  
  248. Rebuilding FlatScreen mesh
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  251.  
  252. Subscribed 'FlatScreen' UI mesh rendering to 'Main Camera setup' blit event
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  255.  
  256. Subscribed 'CurvedScreen' UI mesh rendering to 'Main Camera setup' blit event
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  259.  
  260. Heartbeat minute 0 (5.288466s). GC.GetTotalMemory = 38.3125MB OctNodes = 0 / 7.247925 MB
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  263.  
  264. Rebuilding CurvedScreen mesh
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  267.  
  268. Re/creating WBOIT RTs
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  271.  
  272. session id = 85368
  273.  
  274. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  275.  
  276. 404 Not Found
  277.  
  278.  
  279. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  280.  
  281. WARNING: Shader Unsupported: 'UWE/Marmoset/Bumped Specular IBL Self-Illumin Cutout - Lightmap' - Pass 'FORWARD' shader state not supported
  282. The referenced script on this Behaviour is missing!
  283.  
  284. (Filename: Line: 1771)
  285.  
  286. The referenced script on this Behaviour is missing!
  287.  
  288. (Filename: Line: 1771)
  289.  
  290. Cyclops::Awake frame 329
  291.  
  292. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  293.  
  294. The referenced script on this Behaviour is missing!
  295.  
  296. (Filename: Line: 1771)
  297.  
  298. The referenced script on this Behaviour is missing!
  299.  
  300. (Filename: Line: 1771)
  301.  
  302. The referenced script on this Behaviour is missing!
  303.  
  304. (Filename: Line: 1771)
  305.  
  306. The referenced script on this Behaviour is missing!
  307.  
  308. (Filename: Line: 1771)
  309.  
  310. The referenced script on this Behaviour is missing!
  311.  
  312. (Filename: Line: 1771)
  313.  
  314. The referenced script on this Behaviour is missing!
  315.  
  316. (Filename: Line: 1771)
  317.  
  318. The referenced script on this Behaviour is missing!
  319.  
  320. (Filename: Line: 1771)
  321.  
  322. The referenced script on this Behaviour is missing!
  323.  
  324. (Filename: Line: 1771)
  325.  
  326. The referenced script on this Behaviour is missing!
  327.  
  328. (Filename: Line: 1771)
  329.  
  330. Streamer not ready for __LIGHTMAPPED_PREFAB__
  331.  
  332. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  333.  
  334. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665576
  335.  
  336. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  337.  
  338. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665600
  339.  
  340. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  341.  
  342. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665284
  343.  
  344. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  345.  
  346. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665406
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  349.  
  350. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665614
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  353.  
  354. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665754
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  357.  
  358. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665384
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  361.  
  362. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665434
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  365.  
  366. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665618
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  369.  
  370. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665972
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  373.  
  374. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665368
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  377.  
  378. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665322
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  381.  
  382. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665838
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  385.  
  386. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665448
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  389.  
  390. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665642
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  393.  
  394. Adding leak pt __LIGHTMAPPED_PREFAB__/LeakPoints/leakPoint, id = 665538
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  397.  
  398. Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  401.  
  402. found 180 materials
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  405.  
  406. L0: Loading lightmapped prefab scene cyclops total ms: 11481.44 self ms: 11481.44
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  409.  
  410. Loaded lightmapped prefab cyclops frame 329
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  413.  
  414. WARNING: IsNewBorn called on __LIGHTMAPPED_PREFAB__/EscapePodStatics/LifePodDamagedFX(Clone)/WeldTarget but it has no LargeWorldEntity component
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  417.  
  418. L0: Loading lightmapped prefab scene EscapePod total ms: 2337.528 self ms: 2337.528
  419.  
  420. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  421.  
  422. Loaded lightmapped prefab EscapePod frame 342
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  425.  
  426. WARNING: IsNewBorn called on EscapePod-MainPrefab/EscapePodStatics/FabricatorSpawn/Fabricator(Clone) but it has no LargeWorldEntity component
  427.  
  428. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  429.  
  430. PAXTerrainController::Initialize called - state = idle, frame = 342
  431.  
  432. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  433.  
  434. OnBootMenuDone frame 342
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  437.  
  438. Failed assert: see log
  439.  
  440. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  441.  
  442. Failed assert: InputHandlerStack push/pop mismatch! GameObject named bootMenu tried to pop when it wasn't on top.
  443.  
  444. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  445.  
  446. LightmappedPrefabs all loaded, maybe starting intro vignette frame 342
  447.  
  448. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  449.  
  450. builders ready, building world..
  451.  
  452. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  453.  
  454. loading static world at SNUnmanagedData\Build18
  455.  
  456. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  457.  
  458. SteamAuth: Steam checks ok
  459.  
  460. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  461.  
  462. PAXTerrainController::MountWorld frame 343
  463.  
  464. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  465.  
  466. World in SNUnmanagedData\Build18 is from version 39
  467.  
  468. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  469.  
  470. LargeWorld: Loading world frame 343
  471.  
  472. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  473.  
  474. LargeWorld land == Voxeland (Voxeland)
  475.  
  476. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  477.  
  478. LargeWorldStreamer::Deinitialize called, frame 343
  479.  
  480. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  481.  
  482. LargeWorldStreamer::Initialize frame 343
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  485.  
  486. Read streaming settings:
  487. max cell ms 2, skip ents False, budget 200, preload WorldEntities
  488.  
  489. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  490.  
  491. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  492. LargeWorldStreamer allocated space for 26,20,26 octree batches
  493.  
  494. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  495.  
  496. LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
  497.  
  498. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  499.  
  500. Calling LoadPrefabDatabase frame 343
  501.  
  502. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  503.  
  504. The referenced script on this Behaviour is missing!
  505.  
  506. (Filename: Line: 1771)
  507.  
  508. WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Fast Optimized' - Pass '' shader state not supported
  509. The referenced script on this Behaviour is missing!
  510.  
  511. (Filename: Line: 1610)
  512.  
  513. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 144996 bytes)
  514. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  515.  
  516. (Filename: Line: 1170)
  517.  
  518. The referenced script on this Behaviour is missing!
  519.  
  520. (Filename: Line: 1610)
  521.  
  522. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 149980 bytes)
  523. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  524.  
  525. (Filename: Line: 1170)
  526.  
  527. The referenced script on this Behaviour is missing!
  528.  
  529. (Filename: Line: 1610)
  530.  
  531. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 15428 bytes)
  532. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  533.  
  534. (Filename: Line: 1170)
  535.  
  536. The referenced script on this Behaviour is missing!
  537.  
  538. (Filename: Line: 1610)
  539.  
  540. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 19232 bytes)
  541. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  542.  
  543. (Filename: Line: 1170)
  544.  
  545. The referenced script on this Behaviour is missing!
  546.  
  547. (Filename: Line: 1610)
  548.  
  549. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 17508 bytes)
  550. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  551.  
  552. (Filename: Line: 1170)
  553.  
  554. The referenced script on this Behaviour is missing!
  555.  
  556. (Filename: Line: 1610)
  557.  
  558. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 16388 bytes)
  559. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  560.  
  561. (Filename: Line: 1170)
  562.  
  563. The referenced script on this Behaviour is missing!
  564.  
  565. (Filename: Line: 1610)
  566.  
  567. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 26296 bytes)
  568. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  569.  
  570. (Filename: Line: 1170)
  571.  
  572. The referenced script on this Behaviour is missing!
  573.  
  574. (Filename: Line: 1610)
  575.  
  576. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 22860 bytes)
  577. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  578.  
  579. (Filename: Line: 1170)
  580.  
  581. The referenced script on this Behaviour is missing!
  582.  
  583. (Filename: Line: 1610)
  584.  
  585. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 25604 bytes)
  586. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  587.  
  588. (Filename: Line: 1170)
  589.  
  590. The referenced script on this Behaviour is missing!
  591.  
  592. (Filename: Line: 1610)
  593.  
  594. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 23476 bytes)
  595. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  596.  
  597. (Filename: Line: 1170)
  598.  
  599. The referenced script on this Behaviour is missing!
  600.  
  601. (Filename: Line: 1610)
  602.  
  603. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 20124 bytes)
  604. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  605.  
  606. (Filename: Line: 1170)
  607.  
  608. The referenced script on this Behaviour is missing!
  609.  
  610. (Filename: Line: 1610)
  611.  
  612. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 33748 bytes)
  613. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  614.  
  615. (Filename: Line: 1170)
  616.  
  617. The referenced script on this Behaviour is missing!
  618.  
  619. (Filename: Line: 1610)
  620.  
  621. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 12668 bytes)
  622. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  623.  
  624. (Filename: Line: 1170)
  625.  
  626. The referenced script on this Behaviour is missing!
  627.  
  628. (Filename: Line: 1610)
  629.  
  630. A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 11552 bytes)
  631. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  632.  
  633. (Filename: Line: 1170)
  634.  
  635. The referenced script on this Behaviour is missing!
  636.  
  637. (Filename: Line: 1771)
  638.  
  639. The referenced script on this Behaviour is missing!
  640.  
  641. (Filename: Line: 1771)
  642.  
  643. The referenced script on this Behaviour is missing!
  644.  
  645. (Filename: Line: 1771)
  646.  
  647. The referenced script on this Behaviour is missing!
  648.  
  649. (Filename: Line: 1771)
  650.  
  651. The referenced script on this Behaviour is missing!
  652.  
  653. (Filename: Line: 1771)
  654.  
  655. The referenced script on this Behaviour is missing!
  656.  
  657. (Filename: Line: 1771)
  658.  
  659. The referenced script on this Behaviour is missing!
  660.  
  661. (Filename: Line: 1771)
  662.  
  663. L2: PreLoad WorldEntities total ms: 26063.92 self ms: 26063.92
  664.  
  665. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  666.  
  667. L1: Initialize prefab database (WorldEntities) total ms: 26067.92 self ms: 2.3658
  668.  
  669. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  670.  
  671. Shader warmup: 180 shaders 4498 combinations 0.261s
  672. L1: Warm All Shaders total ms: 262.257 self ms: 262.2578
  673.  
  674. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  675.  
  676. L1: Initialize protobuf serializer total ms: 25.7547 self ms: 25.7551
  677.  
  678. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  679.  
  680. L1: SaveLoadManager.Initialize total ms: 0.9052 self ms: 0.9052
  681.  
  682. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  683.  
  684. L1: LoadGlobalRoot total ms: 11.9083 self ms: 11.9083
  685.  
  686. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  687.  
  688. L1: RefreshExistingBatchesForPlayMode total ms: 95.7475 self ms: 95.7479
  689.  
  690. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  691.  
  692. loading palette for LargeWorld at BlockPrefabs
  693.  
  694. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  695.  
  696. LoadPaletteStatic took 1921.11 ms
  697.  
  698. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  699.  
  700. L1: Loading heightmap total ms: 495.9665 self ms: 495.9673
  701.  
  702. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  703.  
  704. biome map downsample factor: 4
  705.  
  706. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  707.  
  708. LargeWorld: calling land.Rebuild frame 343
  709.  
  710. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  711.  
  712. LoadPaletteStatic took 2.0002 ms
  713.  
  714. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  715.  
  716. Found 1 or more unexpected field names while reading CSV:
  717.  
  718. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  719.  
  720. Column4
  721.  
  722. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  723.  
  724. L0: MountWorld total ms: 29281.06 self ms: 2286.805
  725.  
  726. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  727.  
  728. Player::OnProtoDeserialize frame 343, pos = (-8.2, 1.8, 126.6)
  729.  
  730. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  731.  
  732. tried to look up action name that does not exist in tech tree: "None"
  733.  
  734. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  735.  
  736. Failed assert: see log
  737.  
  738. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  739.  
  740. tried to look up action name that does not exist in tech tree: "None"
  741.  
  742. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  743.  
  744. Failed assert: see log
  745.  
  746. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  747.  
  748. tried to look up action name that does not exist in tech tree: "None"
  749.  
  750. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  751.  
  752. Failed assert: see log
  753.  
  754. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  755.  
  756. tried to look up action name that does not exist in tech tree: "None"
  757.  
  758. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  759.  
  760. Failed assert: see log
  761.  
  762. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  763.  
  764. tried to look up action name that does not exist in tech tree: "None"
  765.  
  766. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  767.  
  768. Failed assert: see log
  769.  
  770. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  771.  
  772. NullReferenceException: Object reference not set to an instance of an object
  773. at Constructable.SetState (Boolean value, Boolean setAmount) [0x00000] in <filename unknown>:0
  774.  
  775. at Constructable.OnProtoDeserialize (.ProtobufSerializer serializer) [0x00000] in <filename unknown>:0
  776.  
  777. at ProtobufSerializer.DeserializeIntoGameObject (System.IO.Stream stream, .GameObjectData goData, .UniqueIdentifier uid, Boolean forceParent, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  778.  
  779. at ProtobufSerializer.DeserializeObjects (System.IO.Stream stream, Boolean forceParent, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  780.  
  781. at ProtobufSerializer.DeserializeObjectTree (System.IO.Stream stream) [0x00000] in <filename unknown>:0
  782.  
  783. at StorageHelper.Restore (.ProtobufSerializer serializer, System.Byte[] serialData, .ItemsContainer container) [0x00000] in <filename unknown>:0
  784.  
  785. at EscapePod.OnProtoDeserialize (.ProtobufSerializer serializer) [0x00000] in <filename unknown>:0
  786.  
  787. at ProtobufSerializer.DeserializeIntoGameObject (System.IO.Stream stream, .GameObjectData goData, .UniqueIdentifier uid, Boolean forceParent, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  788.  
  789. at ProtobufSerializer.DeserializeGameObject (System.IO.Stream stream, .UniqueIdentifier uid, Boolean forceParent, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
  790.  
  791. at SceneObjectData.DeserializeInto (.ProtobufSerializer serializer, .SceneObjectIdentifier id) [0x00000] in <filename unknown>:0
  792.  
  793. at SceneObjectDataSet.TryDeserialize (.ProtobufSerializer serializer, .SceneObjectIdentifier id) [0x00000] in <filename unknown>:0
  794.  
  795. at SceneObjectManager.Load (System.String path) [0x00000] in <filename unknown>:0
  796.  
  797. at SaveLoadManager.Load () [0x00000] in <filename unknown>:0
  798. UnityEngine.Debug:Internal_LogException(Exception, Object)
  799. UnityEngine.Debug:LogException(Exception)
  800. SaveLoadManager:Load()
  801. PAXTerrainController:MountWorld()
  802. PAXTerrainController:Update()
  803.  
  804. (Filename: Line: -1)
  805.  
  806. L0: SaveLoadManager total ms: 197.496 self ms: 197.4965
  807.  
  808. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  809.  
  810. Fatal! Could not mount world, dir = SNUnmanagedData\Build18
  811.  
  812. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  813.  
  814. WorldSimulatorManger: world size is 102,80,102
  815.  
  816. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  817.  
  818. Read clip map settings for quality 0:
  819. {"chunkMeshRes":16,"chunksPerSide":6,"maxWorkspaces":8,"levels":[{"colliders":true,"downsamples":0,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true,"lqMaterial":true},{"colliders":false,"downsamples":0,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false,"lqMaterial":true},{"colliders":false,"downsamples":1,"maxBlockTypes":6,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"grass":false,"grassSettings":{"reduction":0.0,"maxVerts":10000,"maxTris":10000},"entities":false,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false,"lqMaterial":true}],"maxMeshQueue":20,"maxFinalizeMS":2,"maxThreads":2,"debugSingleBlockType":false}
  820.  
  821. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  822.  
  823. Prewarming all workspaces for res = 32
  824.  
  825. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  826.  
  827. Growing ChunkWorkspace to meshRes = 32
  828.  
  829. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  830.  
  831. Growing ChunkWorkspace to meshRes = 32
  832.  
  833. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  834.  
  835. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  836.  
  837. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  838.  
  839. CreatureBehaviour: Couldn't find tech type for creature name: HoleFishSchool(Clone)
  840.  
  841. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  842.  
  843. CreatureBehaviour: Couldn't find tech type for creature name: HoleFishSchool(Clone)
  844.  
  845. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  846.  
  847. CreatureBehaviour: Couldn't find tech type for creature name: HoleFishSchool(Clone)
  848.  
  849. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  850.  
  851. Feedback Panel: New panel instance requested with F8 key
  852.  
  853. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  854.  
  855. null texture passed to GUI.DrawTexture
  856.  
  857. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  858.  
  859. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  860.  
  861. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  862.  
  863. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  864.  
  865. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  866.  
  867. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  868.  
  869. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  870.  
  871. CreatureBehaviour: Couldn't find tech type for creature name: HoleFishSchool(Clone)
  872.  
  873. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  874.  
  875. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  876.  
  877. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  878.  
  879. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  880.  
  881. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  882.  
  883. CreatureBehaviour: Couldn't find tech type for creature name: BoomerangFishSchool(Clone)
  884.  
  885. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  886.  
  887. CreatureBehaviour: Couldn't find tech type for creature name: HoleFishSchool(Clone)
  888.  
  889. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  890.  
  891. Feedback Panel: Destroying panel instance (esc key)
  892.  
  893. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  894.  
  895. GoogleAnalyticsHelper.LogEvent(Unknown Worlds, underwater, game, exit, 5) finished.
  896.  
  897. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  898.  
  899. Logging URL: http://www.google-analytics.com/__utm.gif?utmsc=24-bit&utmcs=ISO-8859-1&utmhid=1217231334&utmn=1217231334&utmp=Unknown Worlds&utmr=-&utmt=event&utmfl=-&utmsr=1366x768&utmac=UA-931975-4&utmje=0&utmcc=__utma%3D89172035.1217231334.1425426111.1425426111.1425426111.2%3b%2b__utmz%3D89172035.14254261112.2.2.utmcsr%3D(direct)%7Cutmccn%3D(direct)%7Cutmcmd%3D(none)%3b&utmhn=unknownworlds.com&utme=5(underwater*game*exit)(5)&utmwv=4.6.5&utmdt=Unknown+Worlds&utmul=nl
  900.  
  901. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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