Advertisement
Guest User

Untitled

a guest
Sep 4th, 2015
416
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.63 KB | None | 0 0
  1. # This is the configuration file for DOSBox SVN-libretro. (Please use the latest version of DOSBox)
  2. # Lines starting with a # are comment lines and are ignored by DOSBox.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [dosbox]
  6. # language: Select another language file.
  7. # machine: The type of machine DOSBox tries to emulate.
  8. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  9. # captures: Directory where things like wave, midi, screenshot get captured.
  10. # memsize: Amount of memory DOSBox has in megabytes.
  11. # This value is best left at its default to avoid problems with some games,
  12. # though few games might require a higher value.
  13. # There is generally no speed advantage when raising this value.
  14.  
  15. language=
  16. machine=svga_s3
  17. captures=capture
  18. memsize=32
  19.  
  20. [render]
  21. # frameskip: How many frames DOSBox skips before drawing one.
  22. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  23. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
  24. # then the scaler will be used even if the result might not be desired.
  25. # Possible values: none, normal2x, normal3x.
  26.  
  27. frameskip=0
  28. aspect=false
  29. scaler=none
  30.  
  31. [cpu]
  32. # core: CPU Core used in emulation. auto will switch to dynamic if available and
  33. # appropriate.
  34. # Possible values: auto, normal, simple.
  35. # cputype: CPU Type used in emulation. auto is the fastest choice.
  36. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  37. # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
  38. # Setting this value too high results in sound dropouts and lags.
  39. # Cycles can be set in 3 ways:
  40. # 'auto' tries to guess what a game needs.
  41. # It usually works, but can fail for certain games.
  42. # 'fixed #number' will set a fixed amount of cycles. This is what you usually
  43. # need if 'auto' fails (Example: fixed 4000).
  44. # 'max' will allocate as much cycles as your computer is able to
  45. # handle.
  46. # Possible values: auto, fixed, max.
  47. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
  48. # cycledown: Setting it lower than 100 will be a percentage.
  49.  
  50. core=auto
  51. cputype=auto
  52. cycles=50000
  53. cycleup=10
  54. cycledown=20
  55.  
  56. [mixer]
  57. # nosound: Enable silent mode, sound is still emulated though.
  58. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  59. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  60. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  61. # Possible values: 1024, 2048, 4096, 8192, 512, 256.
  62. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  63.  
  64. nosound=false
  65. rate=44100
  66. blocksize=1024
  67. prebuffer=20
  68.  
  69. [midi]
  70. # mpu401: Type of MPU-401 to emulate.
  71. # Possible values: intelligent, uart, none.
  72. # mididevice: Device that will receive the MIDI data from MPU-401.
  73. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  74. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
  75. # or in the case of coreaudio, you can specify a soundfont here.
  76. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
  77. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
  78. # See the README/Manual for more details.
  79.  
  80. mpu401=intelligent
  81. mididevice=default
  82. midiconfig=
  83.  
  84. [sblaster]
  85. # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
  86. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
  87. # sbbase: The IO address of the soundblaster.
  88. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  89. # irq: The IRQ number of the soundblaster.
  90. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  91. # dma: The DMA number of the soundblaster.
  92. # Possible values: 1, 5, 0, 3, 6, 7.
  93. # hdma: The High DMA number of the soundblaster.
  94. # Possible values: 1, 5, 0, 3, 6, 7.
  95. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  96. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  97. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  98. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
  99. # Possible values: default, compat, fast.
  100. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  101. # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
  102.  
  103. sbtype=sb16
  104. sbbase=220
  105. irq=7
  106. dma=1
  107. hdma=5
  108. sbmixer=true
  109. oplmode=auto
  110. oplemu=default
  111. oplrate=44100
  112.  
  113. [gus]
  114. # gus: Enable the Gravis Ultrasound emulation.
  115. # gusrate: Sample rate of Ultrasound emulation.
  116. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  117. # gusbase: The IO base address of the Gravis Ultrasound.
  118. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  119. # gusirq: The IRQ number of the Gravis Ultrasound.
  120. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  121. # gusdma: The DMA channel of the Gravis Ultrasound.
  122. # Possible values: 3, 0, 1, 5, 6, 7.
  123. # ultradir: Path to Ultrasound directory. In this directory
  124. # there should be a MIDI directory that contains
  125. # the patch files for GUS playback. Patch sets used
  126. # with Timidity should work fine.
  127.  
  128. gus=false
  129. gusrate=44100
  130. gusbase=240
  131. gusirq=5
  132. gusdma=3
  133. ultradir=C:\ULTRASND
  134.  
  135. [speaker]
  136. # pcspeaker: Enable PC-Speaker emulation.
  137. # pcrate: Sample rate of the PC-Speaker sound generation.
  138. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  139. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  140. # Possible values: auto, on, off.
  141. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  142. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
  143. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  144.  
  145. pcspeaker=false
  146. pcrate=44100
  147. tandy=auto
  148. tandyrate=44100
  149. disney=false
  150.  
  151. [joystick]
  152. # joysticktype: Type of joystick to emulate: auto (default), none,
  153. # 2axis (supports two joysticks),
  154. # 4axis (supports one joystick, first joystick used),
  155. # 4axis_2 (supports one joystick, second joystick used),
  156. # fcs (Thrustmaster), ch (CH Flightstick).
  157. # none disables joystick emulation.
  158. # auto chooses emulation depending on real joystick(s).
  159. # (Remember to reset dosbox's mapperfile if you saved it earlier)
  160. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  161. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
  162. # autofire: continuously fires as long as you keep the button pressed.
  163. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  164. # buttonwrap: enable button wrapping at the number of emulated buttons.
  165.  
  166. joysticktype=auto
  167. timed=true
  168. autofire=false
  169. swap34=false
  170. buttonwrap=true
  171.  
  172. [serial]
  173. # serial1: set type of device connected to com port.
  174. # Can be disabled, dummy, modem, nullmodem, directserial.
  175. # Additional parameters must be in the same line in the form of
  176. # parameter:value. Parameter for all types is irq (optional).
  177. # for directserial: realport (required), rxdelay (optional).
  178. # (realport:COM1 realport:ttyS0).
  179. # for modem: listenport (optional).
  180. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  181. # transparent, port, inhsocket (all optional).
  182. # Example: serial1=modem listenport:5000
  183. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  184. # serial2: see serial1
  185. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  186. # serial3: see serial1
  187. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  188. # serial4: see serial1
  189. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  190.  
  191. serial1=dummy
  192. serial2=dummy
  193. serial3=disabled
  194. serial4=disabled
  195.  
  196. [dos]
  197. # xms: Enable XMS support.
  198. # ems: Enable EMS support. The default (=true) provides the best
  199. # compatibility but certain applications may run better with
  200. # other choices, or require EMS support to be disabled (=false)
  201. # to work at all.
  202. # Possible values: true, emsboard, emm386, false.
  203. # umb: Enable UMB support.
  204. # keyboardlayout: Language code of the keyboard layout (or none).
  205.  
  206. xms=true
  207. ems=true
  208. umb=true
  209. keyboardlayout=auto
  210.  
  211. [autoexec]
  212. # Lines in this section will be run at startup.
  213. # You can put your MOUNT lines here.
  214.  
  215. @echo off
  216. mount x ..\..\EmulatorData\Games\Computer\DOSBox\Tools\Win95
  217. imgmount c: x:\boot.img
  218. imgmount d: x:\setup.img
  219. imgmount e: x:\games.img
  220. imgmount f: x:\boot.img
  221. boot x:\boot.img
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement