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Botherer

Space Battleship Rules

Jul 19th, 2012
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  1. Space Battleship Rules
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  3. * The match is a 4v4 Battle, to be played with the challenger’s choice of whether or not there will be Interference permitted (Trainers can perform not-legal Features, engage in combat, and make use of their Equipment); it can be participated in as a Singles or Doubles match; you may have up to two teams of four participating.
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  5. * We will agree on a number of “rounds” of Battleship to be played between each round of combat. (Botherer recommends 5 shots between rounds so that we don’t end up accidentally into-ing, like, thirty rounds of combat in the event of us being mutually terrible at Battleship.)
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  7. * Everyone, Trainers inclusive, starts aboard one of the ships. Both players are aware of who is aboard which ship. If a ship takes enough damage to be sunk, all Pokémon and Trainers aboard the ship drop down to ground level (Your team can drop down anywhere between Columns A and F, and they between O and T), and can be targeted by foes who are also on ground level.
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  9. * If the match is Interference Legal and a ship the Trainer is aboard is sunk, they may fight until they are reduced to 1 HP. When this happens, they are eliminated, and may only make use of League Legal features. If the match is not Interference Legal and the ship a Trainer’s aboard is sunk, they may only use Static features to assist their Pokémon.
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  11. * Pokémon who are still aboard their ships may only target themselves or Allies that are also aboard a ship with their Moves. If the Move is Melee-ranged, the range is restricted to Allies on the same ship as them.
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  13. * If all five of a player’s ships are sunken, the special effect “Sink or Swim” activates: At the end of each round after their last ship is sunk, each of their remaining participants’ HP is reduced by one fourth of its maximum until reduced to 0.
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