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- enum pHaul
- {
- pCapasity,
- pLoad,
- };
- }
- else if(IsATruck(newcar))
- {
- if(PlayerInfo[playerid][pJob] == 16)
- {
- format(string, sizeof(string), "Products: %d/%d", PlayerHaul[newcar][pLoad],PlayerHaul[newcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- SendClientMessage(playerid, COLOR_WHITE, "INFO: You can deliver Products to Businesses.");
- SendClientMessage(playerid, COLOR_WHITE, "INFO: Commands are /load /buyprods /sellprods");
- }
- This is OnGameModeInit:
- PlayerHaul[82][pCapasity] = 100;
- PlayerHaul[83][pCapasity] = 100;
- PlayerHaul[108][pCapasity] = 100;
- PlayerHaul[109][pCapasity] = 100;
- PlayerHaul[110][pCapasity] = 50;
- PlayerHaul[111][pCapasity] = 50;
- After Vehicles:
- }
- for(new i = 0; i < MAX_VEHICLES; i ++)
- {
- if(IsATruck(i))
- {
- PlayerHaul[i][pCapasity] = 100;
- }
- }
- if(strcmp(cmd, "/load", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- new tmpcar = GetPlayerVehicleID(playerid);
- if(!IsATruck(tmpcar))
- {
- GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
- return 1;
- }
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- }
- return 1;
- }
- if(strcmp(cmd, "/buyprods", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- new tmpcar = GetPlayerVehicleID(playerid);
- new compcost = 20;
- if(IsPlayerInRangeOfPoint(playerid, 70, 2468.4919,-2092.9902,13.5469))
- {
- if(IsATruck(tmpcar))
- {
- if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
- {
- new amount;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "Koristite: /buyprods [amount]");
- return 1;
- }
- amount = strval(tmp);
- if(amount < 1 || amount > 100) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 100!"); return 1; }
- new check= PlayerHaul[tmpcar][pLoad] + amount;
- if(check > PlayerHaul[tmpcar][pCapasity])
- {
- format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
- SendClientMessage(playerid, COLOR_GREY, string);
- return 1;
- }
- new cost = amount*compcost;
- if(JBC_GetPlayerMoney(playerid) >= cost)
- {
- PlayerHaul[tmpcar][pLoad] += amount;
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- JBC_GivePlayerMoney(playerid,-cost);
- SBizzInfo[8][sbTill] += cost;
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- else
- {
- format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- }
- else
- {
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
- return 1;
- }
- }
- return 1;
- }
- if(strcmp(cmd, "/sellprods", true) == 0)
- {
- new cashmade;
- new tmpcar;
- if(IsPlayerConnected(playerid))
- {
- tmpcar = GetPlayerVehicleID(playerid);
- if(!IsATruck(tmpcar))
- {
- GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
- return 1;
- }
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- for(new i = 0; i < sizeof(BizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid, 10,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
- {
- //printf("Found House :%d",i);
- for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
- {
- if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
- {
- GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
- {
- GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- PlayerHaul[tmpcar][pLoad]--;
- BizzInfo[i][bProducts]++;
- cashmade = cashmade+BizzInfo[i][bPriceProd];
- //ConsumingMoney[playerid] = 1;
- JBC_GivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
- BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- return 1;
- }
- }
- OnPropUpdate(3);
- return 1;
- }
- }
- }
- for(new i = 0; i < sizeof(SBizzInfo); i++)
- {
- if (IsPlayerInRangeOfPoint(playerid, 10,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
- {
- //printf("Found House :%d",i);
- for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
- {
- if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
- {
- GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
- {
- GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- PlayerHaul[tmpcar][pLoad]--;
- SBizzInfo[i][sbProducts]++;
- cashmade = cashmade+SBizzInfo[i][sbPriceProd];
- //ConsumingMoney[playerid] = 1;
- JBC_GivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
- SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
- if(PlayerHaul[tmpcar][pLoad] == 0)
- {
- GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
- format(string, sizeof(string), "Cash Earned $%d.", cashmade);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
- SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
- return 1;
- }
- }
- OnPropUpdate(3);
- return 1;
- }
- }
- GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
- return 1;
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