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Replace Script

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Mar 14th, 2017
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  1. //REPLACE the with "Bandit" to choose whats being replaced
  2. #define step
  3. with Bandit if ("replaced" not in self) && !instance_exists(GenCont)
  4.     {
  5.     replaced = 1  
  6.         {
  7.         instance_create(x,y,BanditBoss)
  8.         instance_delete(self)
  9.         }
  10.     }
  11. //REPLACE the x,y"BanditBoss" to choose what it's replaced to.
  12. //Go to appdata/local/nuclearthrone/api and open fields.gml to find out what the name of a thing is. (Ballguys are Exploder for example)
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