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- > glowcheck_DEBUG DLL.dll!RenderBinManager::newPassNeeded(MeshRenderInst * ri, MeshRenderInst * nextRI) Line 141 C++
- glowcheck_DEBUG DLL.dll!RenderGlowMgr::render(SceneRenderState * state) Line 235 C++
- glowcheck_DEBUG DLL.dll!RenderPassManager::render(SceneRenderState * state) Line 251 C++
- glowcheck_DEBUG DLL.dll!RenderPassManager::renderPass(SceneRenderState * state) Line 268 C++
- glowcheck_DEBUG DLL.dll!SceneRenderState::renderObjects(SceneObject * * objects, unsigned int numObjects) Line 112 C++
- glowcheck_DEBUG DLL.dll!SceneManager::_renderScene(SceneRenderState * state, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 471 C++
- glowcheck_DEBUG DLL.dll!SceneManager::renderSceneNoLights(SceneRenderState * renderState, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 344 C++
- glowcheck_DEBUG DLL.dll!SceneManager::renderScene(SceneRenderState * renderState, unsigned int objectMask, SceneZoneSpace * baseObject, unsigned int baseZone) Line 313 C++
- glowcheck_DEBUG DLL.dll!SceneManager::renderScene(ScenePassType passType, unsigned int objectMask) Line 181 C++
- glowcheck_DEBUG DLL.dll!EditTSCtrl::renderWorld(const RectI & updateRect) Line 774 C++
- glowcheck_DEBUG DLL.dll!GuiTSCtrl::onRender(Point2I offset, const RectI & updateRect) Line 455 C++
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