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- //Accessing bionics analysis
- //...
- //...25% complete
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- //...50% complete
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- //...75% complete
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- //...100% complete
- ++ TOTAL NUMBER OF BIONICS... 48 ++
- ++ APPROACHING DANGEROUS LEVELS OF AUGMENTATION ++
- ++ REQUIRED INSPECTION BY THE ORDO MACHINUM ++
- ++ SANCTION STATUS: PENDING ++
- // HEAD: TOTAL 15 BIONICS //
- -+ MILITARY VOX CASTER: Ability to silence or increase volume with a cylindrical adjustable level that ranges from 0 to 10. By accessing a Cogitatii database the user can reproduce conversations and sounds almost to perfection. Can send and receive radio data and encrypt or decrypt intelligence. +-
- -+ METALLIC ALLOY CRANIUM: The users cranium is scanned and then Digiforged into a metallic replica. As for now this skull is made from a polished platinum like alloy and decorated with several intricate designs.
- Its installation requires a really long and delicate operation were the user will have its skull’s bone tissue exchanged with metal. This will make some movements and bulkier but will protect him against damage, psychic attacks and also increase the performance of its Head bionics as there isn’t any rejection chance now and the metal helps with the electricity and data transmissions. +-
- -+ WARPSTEEL FACIAL COVERING [DESTROYED ]: A mask that can be placed on your face automatically using a small and easy mechanism placed on the sides of your head. The mask gives a little bit of protection, it is polished enough to let people see their reflection on it, as it is made from Warpsteel the reflection they see isn't the material one but their own souls and sins. It can be used as a psychological weapon as it infuses terror in most sentient beings. AFTER THE DISCOVER OF ITS TAINT IT HAS BEEN DESTROYED AS A SAFETY MEASURE +-
- -+ VOX DATACOMMAND: Allows you to speak orders using the Lingua-Technis to control machines from a distance by directly contacting with their machinery and circuits. Some machines can only be turned on and off or do basic stuff or even none at all. If upgraded again it might function with Xenos machinery. +-
- -+ SOUND DAMPENER: An upgrade to the vox caster. It can create a small silence bubble around your body, effectively making all your movements silent. While using it you cannot talk nor listen to the vox messages you receive. Activation/Deactivation generates a sharp noise +-
- -+ COCHLEAR ECHOLOCATOR: Lets you hear and detect enemies. If you stay still for some time its effect further increases as it is able to eliminate the background noise. After being quiet and still for a minute or so you can detect and hear possible enemies by just hearing their heartbeat. +-
- -+ UPGRADED AUDITORY CHANNELS: Capable of hearing a wider spectrum of sound when activated. It also makes him become more susceptible to sonic weaponry. +-
- -+ AUGER ARRAY:These implanted devices duplicate the effects of sensor systems that go beyond the human horizons of perception. They are located in the cranium and back and let the user see further and sense enemies even beyond walls. +-
- -+ SCOPE/LENS LINKING: A small circular plug located behind Heracor’s right ear. It can connect a cable to the scope of some of its guns and see what the scope is pointing at directly. Heracor cannot perceive his surroundings while doing this. +-
- -+ NEURAL PORTS: Used to connect to all kinds of interfaces or energy currents. Can be used to access to live feed from cameras or to a remote computer +-
- -+ MILITARY RETINAL LENSES: Four lenses of several diameters and thicknesses, they emit a green intense light. With them he is able to see a wide spectrum of vision including Night Vision and X-ray. They have a small zoom and autofocus functions. Can be used in conjunction with the Cogitatii to record a video. Has a autofocus to detecting and aiming towards enemies, this autofocus might shut down if too many enemies appear at once +-
- -+ VITALIS INDICATIO: A special lens equipped with a scanner that can be installed into bionic eyes or in some special cases into google frames. This scanner is able to study organics, mechanics or architecture and using counting software calculate its total Vitalis points and its current one. Having all the Vitalis points indicates a perfect health and reaching zero means death.
- -+ PSYBLIND: This strange device is installed on the back of the head and has a dissonant symbol made from a psyk-reactive copper alloy that makes you become nigh undetectable by psychic means. Still organic and electronic eyes can see you +-
- -+ COMPLEMENTARY CEREBRAL COGITATII: A complementary brain that works alongside the other hardware and the own user's brain. It generates a HUD for the user and lets him write messages by oral commands or thoughts along other many things. +-
- -+ CORRUPTED LOGIC INDUCER CHIP: [REDACTED] Believed to be a Logic Inducer Chip, this small device ended being something completely different. This chip has the capability of creating Cerebrum Synapses as the user experiences more emotions and sensations and time passes. With enough time it will grant Psykerdom to even subjects that were originally Pariahs. The Activation and Reactivation is very stressful for the user and might generate catastrophic results. Testing is Ongoing... +-
- // BODY: TOTAL 11 BIONICS //
- -+ SYNTHMUSCLE: Ropey strands of vat-grown muscle tissue, thick with slurried nutrients and laced with flakweave, are woven into existing muscle groups granting increased strength of varying levels. The user will have some trouble to adapt to his new body due to its increased size and unnatural shape. +-
- -+ TESLASKIN: A dermis with a membrane that is covered in barely visible electoos and bio-electric generators. If activated it will cover the user in an electric aura that will render it untouchable for a short period of time. It looks like a normal skin but from time to time some small circles or lines will illuminate across the surface of the user's body. It doesn't impedes sweating, in fact that sweat will help it charge even more. +-
- -+ ELECTOOS: Metallic filaments installed under the skin. They are able to channel energy and then unleash it, the unleashing releases more energy that the gathered one so the user cannot leech power from a machine indefinitely. They synergy with the Teslaskin. +-
- -+ SKELETAL PETRIFICATION: More a chemical treatment than an implant, metallic fluids are injected into bone marrow in a series of painful operations. The skeletal system incorporates them into the bone structure, making them heavier, stronger, and more damage resistant. +-
- -+ SKELETAL FERRIFICATION: Covers the bones with a mix of adamantium and silver to give them even more durability and strength. Adds a lot of weight to the user. +-
- -+ HERMETIC INFUSION: The infuser system replaces human blood and blood processing organs with a far more efficient biomechanical serum, the most advanced forms of which contain legions of microscopic homunculitic machines that can search out and repair damage on a cellular level with frightening speed. Aside from a greying of the flesh and visible withering of the tissues, Hermetic Infusion has one marked side effect: the tech-priest’s body can no longer use human blood, and so cannot be treated for Blood Loss or severe injuries by transfusion or regular medical treatments. +-
- -+ AUTO-NANITES: Small nanomachines that can function on both organic and mechanic interiors. They slowly heal and repair the user's bionics and wounds. +-
- -+ INTERNAL GYROSTABILIZERS: Several metallic spheres with small connectors on them. Each one has a Gyroscope inside that will stay stable and continue spinning while the user continues moving. They can be of different dimensions and designs but they are usually the size of a small coin. In most cases they are installed on the knees, shoulders and center of gravity. Its design permits installation in almost any place of the human body. If active the user will be able to maintain an almost perfect balance as long as he continues in movement, the more Gyrostabilizers the greater this balancing effect becomes. +-
- -+ FERRIC LURE: Powerful electromagnets are implanted in the user, allowing him to cast forth a net of invisible energy and call an unsecured metal object into his hand. +-
- -+ TWIN-BINARY CARDIOVASCULAR SYSTEM: A cloned heart made from the user's own DNA and fabricated only minutes after the operation for optimal results. In case one heart goes down the other will be there to save your life. It won't be as good as the Astartes counterpart but works on a similar principle. +-
- -+ PHOENIX EMERGENCY DEFIBRILLATOR: A small spheroid installed on your heart. It will automatically activate if it detects that it has stopped and try to revive you to avoid a clinical death.
- Its internal battery has to be recharged every 6 uses. In case the user has an artificial heart this number is reduced to 4, In case the user as a twin-binary cardiovascular system it will be reduced to 2 uses. +-
- // DENDRITES: TOTAL 12 DENDRITES //
- -+ UPGRADED MECHADENDRITES: All purpose tentacle like arms that can be fitted with an infinite amount of tools for various tasks. They have been upgraded to be able to hold more weight and armoured to withstand more attrition. +-
- -+-+ DENDRITE 1 - Wing ( Paired with Dendrite 7 )
- -+-+ DENDRITE 2 - Wing ( Paired with Dendrite 8 )
- -+-+ DENDRITE 3 - Wing ( Paired with Dendrite 9 )
- -+-+ DENDRITE 4 - Explorator advanced tool: Lux-caster. Depth scanner, Tracker signal.
- A rectangular box that ends in a small satellite dish. On the center of the dish there is the lux caster lantern. The dish also has a small harmless laser that can be shot, which will then ricochet back to the dish, measuring the time it needed to travel and return and producing a distance from its calculations.
- It also carries a small tracker signal that can be triangulated in case the user gets lost.
- -+-+ DENDRITE 5 - Flamer:
- A normal looking Imperial Flamer attached to a dendrite instead of having a grip. The dendrite is thermically reinforced and in its interior has a flexible tube were the promethium is pumped.
- -+-+ DENDRITE 6 - Plasma Cutter:
- Instead of a regular dendrite this is more of an articulated arm that has a Plasma torch at the end of it. It looks bulky and clumsy but his appearance is deceiving as it is lightweight and can reach any angle. Among techpriests it is said that this deceivement is nothing but a reminder of the Machine God of the true nature of the plasma; Bright and Beautiful but Strong and Fierce.
- -+-+ DENDRITE 7 - Wing ( Paired with Dendrite 1 )
- -+-+ DENDRITE 8 - Wing ( Paired with Dendrite 2 )
- -+-+ DENDRITE 9 - Wing ( Paired with Dendrite 3 )
- -+-+ DENDRITE 10 - Proxy Drone:
- A tool that lets the user transform any undamaged, untainted and non-mutated human skull into a small drone if the materials around are available. The drone can be controlled by the user or any other person if the permits are changed.
- The drone has the ability to magnetically attach itself to any imperial vehicle and control it for a period of five minutes unless there is any pilot inside who is controlling it beforehand. After that period of time the servoskull will explode so it’s advisable to detach it and fly it away so its radius doesn't affects the integrity of the vehicle.
- It can be mag-locked into enemy vehicles but due to the xenos interfaces and the lack of proper machine spirits those cannot be controlled. It might be used to sabotage enemy transports.
- It looks like a hand with clawed, knife-tipped fingers.
- -+-+ DENDRITE 11 - Claw
- Works as both as a manipulator end and as a somewhat powerful weapon. With training it can also be used to grab weapons. As it is weaker than a human arm its aim won’t be as perfect as one would desire.
- -+-+ DENDRITE 12 Lexmechanicus Advanced tool: Applied Mathematics.
- This dendrite looks like a small sphere filled with reflective crystals. It is really delicate and is able to analyze its surroundings and send the information to the brain or the cogitator for a faster processing, basically works as an small bionic brain.
- // ARMS: TOTAL 7 BIONICS //
- -+ ORNAMENTED BIONIC ARMS (LEFT & RIGHT): An arm that has the same movement range and capabilities has a regular baseline arm. It has been covered with thick adamantium slabs and other metals to increase protection. On their surface they have been decorated with several hexagrammatic sigils that protect the user from Daemons and several other Inquisitorial and holy symbols from the Mechanicus.
- -+ VIBROWRISTS: A couple of magnetic circular rings that are placed on the wrist bones and phalanges. They vibrate at a high speed and increase the effectiveness of any bladed weapon at least threefold. Users with organic arms have to be careful as an extended use might debilitate the structure of the bones. After its use it will continue vibrating for about ten minutes as it has to stop slowly or one risks the sudden break of its fingers and wrists, this vibration makes the use of tools or aiming a weapon impossible. It is mostly used by noble duelists or close combat specialists. +-
- -+ MAG FINGERTIPS: Made from a copper looking metallic alloy. Its magnetized fingertips are mostly used to work with machines that need to be repaired and whose pieces cannot be reached by normal means. They aren't strong enough to lift most objects. +-
- -+ MAG HOOKS: This piece is built under the forearms and thus doesn’t affect any weaponry already installed on the interior. It is a long and unique strand of aluminum based flexible cable with a magnetic hook end. It can be fired from both arms but since it shares the cable if fired at the same time their reach will be drastically reduced from 30 meters to 15. Users who become really adept with this bionic can leap great distances swinging from the ceilings and walls and using momentum to recoil the cable in one arm and shoot it from the other while still in mid-air. It also has combat purposes and if grabbed it can be used like a whip of some sort, this is discouraged thought because even if it is flexible and durable it isn’t impervious to damage and can be easily broken. +-
- -+- LEFT ARM:
- -+-+ HAND FLAMER: Installed on his forearm, this small flamer has reduced range but the same potency than a regular one. It is suited for assault and close-combat purposes incinerating foes at short range.
- -+- RIGHT HAND:
- -+-+ HIDDEN POWERBLADE: A small blade that has both the features of a taser and a power weapon. It has a short range but can be used in sneak attacks. If a electrical machine is stabbed it can be used to drain it of energy. It has been destroyed and rebuilt several times, the current version casts an orange light and its blade its angular and has sharp edges.
- -+-+ MICRO VOID SHIELD: A half sphere shaped device installed on the elbow that when activated generates an almost invisible shield able to deflect most impacts from both kinetic and energetic nature. It could also be used as a way of freeing oneself if entangled. Generates a lot of heat and requires a lot of energy so it cannot be used constantly.
- // LEGS: TOTAL 3 BIONICS //
- -+ ORNAMENTED PISTON POWERED LEGS: Legs sturdy and strong enough to survive a 30 feet fall. They have been built at knee level. They have been upgraded to have magnetic soles on them. They have been armoured by the Ordo Malleus and now are bigger and thicker. They have been covered with several wards of protection and prayers towards the Omnissiah and the Emperor.
- -+ HIDDEN FEET DAGGERS: A pair of five inch daggers situated on the soles and activated via a neural order, those blades aren't long enough to kill someone on their own but they can act as a diversion or as a way to deliver a final blow +-
- -+ TALONSPHERES: A couple of small magnetic spheres situated on the talons that permit some sliding after gaining some momentum and quick turning. They don’t have an engine on their own so they can only advance for a small distance depending on the initial acceleration +-
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