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- @EventHandler
- public void onDeath(PlayerDeathEvent e)
- {
- Player p = e.getEntity();
- Player k = p.getKiller();
- e.setDeathMessage(null);
- e.getDrops().clear();
- e.setDroppedExp(0);
- if (((k instanceof Player)) && ((p instanceof Player)))
- {
- e.setDeathMessage(null);
- k.setFireTicks(0);
- e.getDrops().clear();
- e.setDroppedExp(0);
- k.getInventory().addItem(new ItemStack[] { new ItemStack(Material.ARROW, 4) });
- k.sendMessage(main.Prefix + "�aDu hast den Spieler �e" + p.getName() + " �aget�tet!");
- k.playSound(k.getLocation(), Sound.LEVEL_UP, 2.0F, 2.0F);
- k.getWorld().playEffect(k.getLocation(), Effect.LAVA_POP, 5);
- double health = k.getHealth();
- String out = String.format("%.1f", new Object[] { Double.valueOf(health / 2.0D) });
- p.sendMessage(main.Prefix + "�cDu wurdest von dem Spieler �e" + k.getName() + " �cget�tet! �8(�c" + out + "?�8)");
- }
- else
- {
- p.sendMessage(main.Prefix + "�cDu bist gestorben!");
- }
- }
- }
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