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- //this filterscript is made by iThePunisher, Please do not remove credits.
- //and give me some reputation in samp forums :)
- //you need Zcmd include to work.
- #include <a_samp>
- #include <Zcmd>
- #define COLOR_RED 0xAA3333AA
- #define DIALOG_VIPWEAPONS 1442
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Punishment VipLocker System Loaded");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Punishment VipLocker System unLoaded");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- CMD:vipweapons(playerid, params[])
- {//change isplayerinrangeofpoint to your location that you want to put the vip locker
- if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1734.4607, -1659.5483, 20.2420)) return SendClientMessage(playerid,-1, "Error: You're not near the vip Weapons locker.");
- //if(PlayerInfo[playerid][dRank] == 3) return SendClientMessage(playerid, COLOR_RED, "Only level 3 vips can get free weapons from Vip Weapons locker"); //change this to make it just for vips
- {
- ShowPlayerDialog(playerid, DIALOG_VIPWEAPONS, DIALOG_STYLE_LIST, "VIP Weapons Locker", "Deagle{00DF00}(Free)\nShotgun{00DF00}(Free)\nMP5{00DF00}{00DF00}(Free)\nSpas-12{00DF00}(Free)\nAk-47{00DF00}(Free)\nM4{00DF00}(Free)\nSniper{00DF00}(Free)\nFull Heal{00DF00}(Free)\nFull Armour{00DF00}(Free)","Select","Cancel");
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_VIPWEAPONS)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- SendClientMessage(playerid, -1, "You Took Deagle from vip weapons locker");
- GivePlayerWeapon(playerid,24, 90);
- }
- case 1:
- {
- SendClientMessage(playerid, -1, "You Took Shotgun from vip weapons locker");
- GivePlayerWeapon(playerid, 25, 150);
- }
- case 2:
- {
- SendClientMessage(playerid, -1, "You Took MP5 from vip weapons locker");
- GivePlayerWeapon(playerid, 29 ,150);
- }
- case 3:
- {
- SendClientMessage(playerid, -1, "You Took Spas-12 from vip weapons locker");
- GivePlayerWeapon(playerid, 27, 120);
- }
- case 4:
- {
- SendClientMessage(playerid, -1, "You Took Ak-47 from vip weapons locker");
- GivePlayerWeapon(playerid,30 ,150);
- }
- case 5:
- {
- SendClientMessage(playerid, -1, "You Took M4 from vip weapons locker");
- GivePlayerWeapon(playerid, 31, 150);
- }
- case 6:
- {
- SendClientMessage(playerid, -1, "You Took Sniper Rifle from vip weapons locker");
- GivePlayerWeapon(playerid, 34, 90);
- }
- case 7:
- {
- new Float:heal;
- GetPlayerArmour(playerid, heal);
- if(heal == 100) return SendClientMessage(playerid, COLOR_RED,"Gun Shop: {FFFFFF}You already have a full heal!");
- SendClientMessage(playerid, -1, "You have been healed 100 % from vip weapons locker");
- SetPlayerHealth(playerid, 100);
- }
- case 8:
- {
- new Float:armour;
- GetPlayerArmour(playerid, armour);
- if(armour == 100) return SendClientMessage(playerid, COLOR_RED, "Gun Shop: {FFFFFF}You already have a full Armour!");
- SendClientMessage(playerid, -1, "You Took Full Armour from vip weapons locker");
- SetPlayerArmour(playerid, 90);
- }
- }
- return 1;
- }
- }
- return 1;
- }
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