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  1. disableSerialization;
  2. WG_adminBuild = ["13399238", "53139142", "145612742", "21105734", "130585798", "73267910","129564102","119786630","77400390","14231430","199059462","4874752"];
  3.  
  4. //Model Variables
  5. Bandit1_DZ = "Bandit1_DZ";
  6. Bandit2_DZ = "Bandit2_DZ";
  7. BanditW1_DZ = "BanditW1_DZ";
  8. BanditW2_DZ = "BanditW2_DZ";
  9. Survivor1_DZ = "Survivor2_DZ";
  10. Survivor2_DZ = "Survivor2_DZ";
  11. SurvivorW2_DZ = "SurvivorW2_DZ";
  12. SurvivorW3_DZ = "SurvivorW2_DZ";
  13. Sniper1_DZ = "Sniper1_DZ";
  14. Camo1_DZ = "Camo1_DZ";
  15. Soldier1_DZ = "Soldier1_DZ";
  16. Rocket_DZ = "Rocket_DZ";
  17.  
  18. AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
  19.  
  20. //Cooking
  21. meatraw = [
  22. "FoodSteakRaw",
  23. "FoodmeatRaw",
  24. "FoodbeefRaw",
  25. "FoodmuttonRaw",
  26. "FoodchickenRaw",
  27. "FoodrabbitRaw",
  28. "FoodbaconRaw",
  29. "ItemTrout",
  30. "ItemSeaBass",
  31. "ItemTuna"
  32. ];
  33. exceptionsraw = ["ItemTuna"];
  34. meatcooked = [
  35. "FoodSteakCooked",
  36. "FoodmeatCooked",
  37. "FoodbeefCooked",
  38. "FoodmuttonCooked",
  39. "FoodchickenCooked",
  40. "FoodrabbitCooked",
  41. "FoodbaconCooked",
  42. "ItemTroutCooked",
  43. "ItemSeaBassCooked",
  44. "ItemTunaCooked"
  45. ];
  46. //Eating
  47. no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
  48.  
  49. // Food with increased chance for infection.
  50. badfood = ["FoodBioMeat","FoodCanUnlabeled"];
  51.  
  52. food_with_output=[
  53. "FoodCanBakedBeans",
  54. "FoodCanSardines",
  55. "FoodCanFrankBeans",
  56. "FoodCanPasta",
  57. "FoodCanGriff",
  58. "FoodCanBadguy",
  59. "FoodCanBoneboy",
  60. "FoodCanCorn",
  61. "FoodCanCurgon",
  62. "FoodCanDemon",
  63. "FoodCanFraggleos",
  64. "FoodCanHerpy",
  65. "FoodCanOrlok",
  66. "FoodCanPowell",
  67. "FoodCanTylers",
  68. "FoodCanUnlabeled"
  69. ];
  70.  
  71. food_output = [
  72. "TrashTinCan",
  73. "TrashTinCan",
  74. "TrashTinCan",
  75. "TrashTinCan",
  76. "FoodCanGriffEmpty",
  77. "FoodCanBadguyEmpty",
  78. "FoodCanBoneboyEmpty",
  79. "FoodCanCornEmpty",
  80. "FoodCanCurgonEmpty",
  81. "FoodCanDemonEmpty",
  82. "FoodCanFraggleosEmpty",
  83. "FoodCanHerpyEmpty",
  84. "FoodCanOrlokEmpty",
  85. "FoodCanPowellEmpty",
  86. "FoodCanTylersEmpty",
  87. "FoodCanUnlabeledEmpty"
  88. ];
  89. //Drinking
  90. no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
  91. drink_with_output = [
  92. "ItemSoda", //just to define item for ItemSodaEmpty
  93. "ItemSodaRbull",
  94. "ItemSodaOrangeSherbet",
  95. "ItemSodaCoke",
  96. "ItemSodaPepsi",
  97. "ItemSodaMdew",
  98. "ItemSodaMtngreen",
  99. "ItemSodaR4z0r",
  100. "ItemSodaClays",
  101. "ItemSodaSmasht",
  102. "ItemSodaDrwaste",
  103. "ItemSodaLemonade",
  104. "ItemSodaLvg",
  105. "ItemSodaMzly",
  106. "ItemSodaRabbit"
  107. ];
  108. drink_output = [
  109. "ItemSodaEmpty",
  110. "ItemSodaEmpty",
  111. "ItemSodaEmpty",
  112. "ItemSodaCokeEmpty",
  113. "ItemSodaPepsiEmpty",
  114. "ItemSodaMdewEmpty",
  115. "ItemSodaMtngreenEmpty",
  116. "ItemSodaR4z0rEmpty",
  117. "ItemSodaClaysEmpty",
  118. "ItemSodaSmashtEmpty",
  119. "ItemSodaDrwasteEmpty",
  120. "ItemSodaLemonadeEmpty",
  121. "ItemSodaLvgEmpty",
  122. "ItemSodaMzlyEmpty",
  123. "ItemSodaRabbitEmpty"
  124. ];
  125. boil_tin_cans = [
  126. "TrashTinCan",
  127. "FoodCanGriffEmpty",
  128. "FoodCanBadguyEmpty",
  129. "FoodCanBoneboyEmpty",
  130. "FoodCanCornEmpty",
  131. "FoodCanCurgonEmpty",
  132. "FoodCanDemonEmpty",
  133. "FoodCanFraggleosEmpty",
  134. "FoodCanHerpyEmpty",
  135. "FoodCanOrlokEmpty",
  136. "FoodCanPowellEmpty",
  137. "FoodCanTylersEmpty",
  138. "FoodCanUnlabeledEmpty",
  139. "ItemSodaEmpty",
  140. "ItemSodaCokeEmpty",
  141. "ItemSodaPepsiEmpty",
  142. "ItemSodaMdewEmpty",
  143. "ItemSodaMtngreenEmpty",
  144. "ItemSodaR4z0rEmpty",
  145. "ItemSodaClaysEmpty",
  146. "ItemSodaSmashtEmpty",
  147. "ItemSodaDrwasteEmpty",
  148. "ItemSodaLemonadeEmpty",
  149. "ItemSodaLvgEmpty",
  150. "ItemSodaMzlyEmpty",
  151. "ItemSodaRabbitEmpty"
  152. ];
  153.  
  154. dayz_combination = "";
  155. dayz_humanitytarget = "";
  156. dayz_combatLog = "";
  157. canRoll = true;
  158.  
  159. canbuild = true;
  160.  
  161. //Hunting Variables
  162. dayZ_partClasses = [
  163. "PartFueltank",
  164. "PartWheel",
  165. //"PartGeneric", //No need to add, it is default for everything
  166. "PartEngine"
  167. ];
  168. dayZ_explosiveParts = [
  169. "palivo",
  170. "motor"
  171. ];
  172. //Survival Variables
  173. SleepFood = 2160; //minutes (48 hours)
  174. SleepWater = 1440; //minutes (24 hours)
  175. SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
  176.  
  177. //Server Variables
  178. allowConnection = false;
  179. isSinglePlayer = false;
  180. PVDZE_serverObjectMonitor = [];
  181. PlayerDeaths = [];
  182.  
  183. //Streaming Variables (player only)
  184. dayz_Locations = [];
  185. dayz_locationsActive = [];
  186.  
  187. //GUI
  188. Dayz_GUI_R = 0.38; // 0.7
  189. Dayz_GUI_G = 0.63; // -0.63
  190. Dayz_GUI_B = 0.26; // -0.26
  191.  
  192. //Player self-action handles
  193. dayz_resetSelfActions = {
  194. s_player_fire = -1;
  195. s_player_cook = -1;
  196. s_player_boil = -1;
  197. s_player_fireout = -1;
  198. s_player_butcher = -1;
  199. s_player_packtent = -1;
  200. s_player_packvault = -1;
  201. s_player_lockvault = -1;
  202. s_player_unlockvault = -1;
  203. s_player_fillwater = -1;
  204. s_player_actionMenu = -1;
  205. s_player_fillwater2 = -1;
  206. s_player_fillfuel = -1;
  207. s_player_grabflare = -1;
  208. s_player_callzombies = -1;
  209. s_player_showname = -1;
  210. s_player_debuglootpos = -1;
  211. s_player_pzombiesattack = -1;
  212. s_player_pzombiesvision = -1;
  213. s_player_pzombiesfeed = -1;
  214. s_player_removeflare = -1;
  215. s_player_painkiller = -1;
  216. s_player_studybody = -1;
  217. s_player_tamedog = -1;
  218. s_player_madsci_crtl = -1;
  219. s_player_parts_crtl = -1;
  220. s_build_Sandbag1_DZ = -1;
  221. s_build_Hedgehog_DZ = -1;
  222. s_build_Wire_cat1 = -1;
  223. s_player_deleteBuild = -1;
  224. s_player_forceSave = -1;
  225. s_player_checkGear = -1;
  226. s_player_flipveh = -1;
  227. s_player_stats = -1;
  228. s_player_sleep = -1;
  229. s_player_movedog = -1;
  230. s_player_speeddog = -1;
  231. s_player_calldog = -1;
  232. s_player_feeddog = -1;
  233. s_player_waterdog = -1;
  234. s_player_staydog = -1;
  235. s_player_trackdog = -1;
  236. s_player_barkdog = -1;
  237. s_player_warndog = -1;
  238. s_player_followdog = -1;
  239. s_player_repair_crtl = -1;
  240. s_player_information = -1;
  241. s_player_fuelauto = -1;
  242. s_player_fuelauto2 = -1;
  243. s_player_fillgen = -1;
  244. s_player_upgrade_build = -1;
  245. s_player_maint_build = -1;
  246. s_player_downgrade_build = -1;
  247. s_player_towing = -1;
  248. s_halo_action = -1;
  249. s_player_SurrenderedGear = -1;
  250. s_player_maintain_area = -1;
  251. s_player_maintain_area_preview = -1;
  252. s_player_heli_lift = -1;
  253. s_player_heli_detach = -1;
  254. s_player_lockUnlock_crtl = -1;
  255. };
  256. call dayz_resetSelfActions;
  257.  
  258. //Engineering variables
  259. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  260. s_player_repairActions = [];
  261. s_player_lockunlock = [];
  262.  
  263. // Custom
  264. s_player_madsci = [];
  265. s_player_parts = [];
  266. s_player_combi = [];
  267.  
  268. //Initialize Medical Variables
  269. r_interrupt = false;
  270. r_doLoop = false;
  271. r_self = false;
  272. r_self_actions = [];
  273. r_drag_sqf = false;
  274. r_action = false;
  275. r_action_unload = false;
  276. r_player_handler = false;
  277. r_player_handler1 = false;
  278. r_player_dead = false;
  279. r_player_unconscious = false;
  280. r_player_infected = false;
  281. r_player_injured = false;
  282. r_player_inpain = false;
  283. r_player_loaded = false;
  284. r_player_cardiac = false;
  285. r_fracture_legs = false;
  286. r_fracture_arms = false;
  287. r_player_vehicle = player;
  288. r_player_blood = 12000;
  289. r_player_lowblood = false;
  290. r_player_timeout = 0;
  291. r_player_bloodTotal = r_player_blood;
  292. r_public_blood = r_player_blood;
  293. r_player_bloodDanger = r_player_bloodTotal * 0.2;
  294. r_player_actions = [];
  295. r_handlerCount = 0;
  296. r_action_repair = false;
  297. r_action_targets = [];
  298. r_pitchWhine = false;
  299. r_isBandit = false;
  300.  
  301. DZE_PROTOBOX = objNull;
  302.  
  303. //ammo routine
  304. r_player_actions2 = [];
  305. r_action2 = false;
  306. r_player_lastVehicle = objNull;
  307. r_player_lastSeat = [];
  308. r_player_removeActions2 = {
  309. if (!isNull r_player_lastVehicle) then {
  310. {
  311. r_player_lastVehicle removeAction _x;
  312. } forEach r_player_actions2;
  313. r_player_actions2 = [];
  314. r_action2 = false;
  315. };
  316. };
  317.  
  318. USEC_woundHit = [
  319. "",
  320. "body",
  321. "hands",
  322. "legs",
  323. "head_hit"
  324. ];
  325. DAYZ_woundHit = [
  326. [
  327. "body",
  328. "hands",
  329. "legs",
  330. "head_hit"
  331. ],
  332. [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
  333. ];
  334. DAYZ_woundHit_ok = [
  335. [
  336. "body",
  337. "hands",
  338. "legs"
  339. ],
  340. [0,0,0,0,0,1,1,1,2,2]
  341. ];
  342. DAYZ_woundHit_dog = [
  343. [
  344. "body",
  345. "hands",
  346. "legs"
  347. ],
  348. [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
  349. ];
  350. USEC_MinorWounds = [
  351. "hands",
  352. "legs"
  353. ];
  354. USEC_woundPoint = [
  355. ["Pelvis","aimpoint"],
  356. ["aimpoint"], //,"RightShoulder","LeftShoulder"
  357. ["lelbow","relbow"],
  358. ["RightFoot","LeftFoot"],
  359. ["neck","pilot"]
  360. ];
  361. USEC_typeOfWounds = [
  362. "Pelvis",
  363. "aimpoint",
  364. "lelbow","relbow",
  365. "RightFoot","LeftFoot",
  366. "neck","pilot"
  367. ];
  368.  
  369. DZE_vehicleZwounds = [
  370. "sklo predni L",
  371. "sklo predni P",
  372. "sklo zadni",
  373. "sklo zadni L",
  374. "sklo zadni P",
  375. "sklo P",
  376. "Glass1",
  377. "Glass2",
  378. "Glass3",
  379. "Glass4",
  380. "Glass5",
  381. "Glass6"
  382. ];
  383.  
  384. DZE_HeliAllowTowFrom = [
  385. "CH_47F_EP1_DZE",
  386. "CH_47F_EP1_DZ",
  387. "CH_47F_BAF",
  388. "CH_47F_EP1",
  389. "BAF_Merlin_DZE"
  390. ];
  391.  
  392. DZE_HeliAllowToTow = [
  393. "hilux1_civil_1_open",
  394. "HMMWV_Base",
  395. "Lada_base",
  396. "Offroad_DSHKM_base",
  397. "Pickup_PK_base",
  398. "SkodaBase",
  399. "tractor",
  400. "VWGolf",
  401. "Volha_TK_CIV_Base_EP1",
  402. "S1203_TK_CIV_EP1",
  403. "SUV_Base_EP1",
  404. "ArmoredSUV_Base_PMC",
  405. "UAZ_Base",
  406. "LandRover_Base",
  407. "Ship"
  408. ];
  409.  
  410. //Initialize Zombie Variables
  411. dayz_zombieTargetList = [
  412. ["SoldierWB",50],
  413. ["Air",500],
  414. ["LandVehicle",200]
  415. ];
  416. PVDZE_plr_Hit = [];
  417. PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
  418. PVDZE_plr_HideBody = objNull;
  419. dayz_selectedVault = objNull;
  420. dayz_selectedDoor = objNull;
  421.  
  422. PVDZE_veh_Publish = []; // for vehicle traders
  423. PVDZE_obj_Trade = []; // For all traders increment qty
  424. PVDZE_plr_TradeMenu = []; // For all traders
  425. PVDZE_plr_DeathB = [];
  426.  
  427. //DayZ settings
  428. dayz_dawn = 6;
  429. dayz_dusk = 18;
  430. DAYZ_agentnumber = 0;
  431. dayz_animalDistance = 800;
  432. dayz_zSpawnDistance = 1000;
  433.  
  434. if(isNil "dayz_maxAnimals") then {
  435. dayz_maxAnimals = 5;
  436. };
  437. if(isNil "timezoneswitch") then {
  438. timezoneswitch = 0;
  439. };
  440. if(isNil "dayz_maxLocalZombies") then {
  441. dayz_maxLocalZombies = 15;
  442. };
  443. if(isNil "dayz_maxGlobalZombiesInit") then {
  444. dayz_maxGlobalZombiesInit = 15;
  445. };
  446. if(isNil "dayz_maxGlobalZombiesIncrease") then {
  447. dayz_maxGlobalZombiesIncrease = 5;
  448. };
  449. if(isNil "dayz_maxZeds") then {
  450. dayz_maxZeds = 500;
  451. };
  452. if (isNil "DZE_PlayerZed") then {
  453. DZE_PlayerZed = true;
  454. };
  455. if (isNil "DZE_GodModeBase") then {
  456. DZE_GodModeBase = false;
  457. };
  458. if(isNil "DZEdebug") then {
  459. DZEdebug = false;
  460. };
  461. if(isNil "DZE_TRADER_SPAWNMODE") then {
  462. DZE_TRADER_SPAWNMODE = false;
  463. };
  464. if(isNil "dayz_tameDogs") then {
  465. dayz_tameDogs = false;
  466. };
  467. if(isNil "dayz_sellDistance_vehicle") then {
  468. dayz_sellDistance_vehicle = 10;
  469. };
  470. if(isNil "dayz_sellDistance_boat") then {
  471. dayz_sellDistance_boat = 30;
  472. };
  473. if(isNil "dayz_sellDistance_air") then {
  474. dayz_sellDistance_air = 40;
  475. };
  476. if(isNil "dayz_paraSpawn") then {
  477. dayz_paraSpawn = false;
  478. };
  479. if(isNil "dayz_minpos") then {
  480. dayz_minpos = -20000;
  481. };
  482. if(isNil "dayz_maxpos") then {
  483. dayz_maxpos = 20000;
  484. };
  485. if(isNil "DZE_BuildingLimit") then {
  486. DZE_BuildingLimit = 150;
  487. };
  488. if(isNil "DZE_HumanityTargetDistance") then {
  489. DZE_HumanityTargetDistance = 25;
  490. };
  491. if(isNil "DZE_FriendlySaving") then {
  492. DZE_FriendlySaving = true;
  493. };
  494. if(isNil "DZE_BuildOnRoads") then {
  495. DZE_BuildOnRoads = false;
  496. };
  497. if(isNil "DZE_MissionLootTable") then {
  498. DZE_MissionLootTable = false;
  499. };
  500. if(isNil "DZE_ConfigTrader") then {
  501. DZE_ConfigTrader = false;
  502. };
  503. if(isNil "DZE_LootSpawnTimer") then {
  504. DZE_LootSpawnTimer = 10;
  505. };
  506. if(isNil "DZE_HeliLift") then {
  507. DZE_HeliLift = true;
  508. };
  509. if(isNil "DZE_DamageBeforeMaint") then {
  510. DZE_DamageBeforeMaint = 0.09;
  511. };
  512. if(isNil "DZE_StaticConstructionCount") then {
  513. DZE_StaticConstructionCount = 0;
  514. };
  515.  
  516.  
  517. // needed on server
  518. if(isNil "DZE_PlotPole") then {
  519. DZE_PlotPole = [30,45];
  520. };
  521. if(isNil "DZE_maintainRange") then {
  522. DZE_maintainRange = ((DZE_PlotPole select 0)+20);
  523. };
  524.  
  525. DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
  526.  
  527. if(isNil "dayz_zedSpawnVehCount") then {
  528. dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
  529. };
  530. if(isNil "dayz_spawnAirCount") then {
  531. dayz_spawnAirCount = 0;
  532. };
  533. if(isNil "dayz_zedsAttackVehicles") then {
  534. dayz_zedsAttackVehicles = true;
  535. };
  536.  
  537. // update objects
  538. dayz_updateObjects = ["CZBasicWeapons_EP1","Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
  539. dayz_disallowedVault = ["CZBasicWeapons_EP1","TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
  540. dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
  541. dayz_allowedObjects = [
  542. "MAP_picture_a",
  543. "MAP_picture_a_02",
  544. "MAP_picture_a_03",
  545. "MAP_picture_a_04",
  546. "MAP_picture_a_05",
  547. "MAP_picture_b",
  548. "MAP_picture_b_02",
  549. "MAP_picture_c",
  550. "MAP_picture_c_02",
  551. "MAP_picture_d",
  552. "MAP_picture_e",
  553. "MAP_picture_f",
  554. "MAP_picture_f_02",
  555. "MAP_picture_g",
  556. "MAP_wall_board",
  557. "MAP_wall_board_02",
  558. "MAP_wall_board_03",
  559. "MAP_F_ch_mod_c",
  560. "MAP_ch_mod_h",
  561. "MAP_armchair",
  562. "MAP_ch_mod_h",
  563. "MAP_ch_office_B",
  564. "MAP_chair",
  565. "MAP_Church_chair",
  566. "MAP_hospital_bench",
  567. "MAP_kitchen_chair_a",
  568. "MAP_lavicka_1",
  569. "MAP_lavicka_2",
  570. "MAP_lavicka_3",
  571. "MAP_lavicka_4",
  572. "MAP_lobby_chair",
  573. "MAP_office_chair",
  574. "MAP_F_postel_manz_kov",
  575. "MAP_F_postel_panelak1",
  576. "MAP_F_postel_panelak2",
  577. "MAP_F_Vojenska_palanda",
  578. "MAP_postel_manz_kov",
  579. "MAP_postel_panelak1",
  580. "MAP_vojenska_palanda",
  581. "MAP_fridge",
  582. "MAP_Kitchenstove_Elec",
  583. "MAP_washing_machine",
  584. "MAP_P_Basin_A",
  585. "MAP_P_bath",
  586. "MAP_F_bath",
  587. "MAP_lekarnicka",
  588. "MAP_P_sink",
  589. "MAP_toilet_b",
  590. "MAP_P_toilet_b_02",
  591. "MAP_almara",
  592. "MAP_case_a",
  593. "MAP_case_bedroom_a",
  594. "MAP_case_bedroom_b",
  595. "MAP_case_cans_b",
  596. "MAP_case_d",
  597. "MAP_case_wall_unit_part_c",
  598. "MAP_case_wall_unit_part_d",
  599. "MAP_case_wooden_b",
  600. "MAP_Dhangar_borwnskrin",
  601. "MAP_Dhangar_brownskrin",
  602. "MAP_Dhangar_knihovna",
  603. "MAP_library_a",
  604. "MAP_shelf",
  605. "MAP_Skrin_bar",
  606. "MAP_Skrin_opalena",
  607. "MAP_Truhla_stara",
  608. "MAP_briefcase",
  609. "MAP_Dkamna_bila",
  610. "MAP_Dkamna_uhli",
  611. "MAP_F_Dkamna_uhli",
  612. "MAP_icebox",
  613. "MAP_mutt_vysilacka",
  614. "MAP_notebook",
  615. "MAP_pc",
  616. "MAP_phonebox",
  617. "MAP_radio",
  618. "MAP_radio_b",
  619. "MAP_satelitePhone",
  620. "MAP_smallTV",
  621. "MAP_tv_a",
  622. "MAP_vending_machine",
  623. "MAP_lantern",
  624. "MAP_bucket",
  625. "MAP_MetalBucket",
  626. "MAP_FuelCan",
  627. "MAP_SmallObj_money",
  628. "MAP_conference_table_a",
  629. "MAP_desk",
  630. "MAP_Dhangar_psacistul",
  631. "MAP_F_conference_table_a",
  632. "MAP_kitchen_table_a",
  633. "MAP_lobby_table",
  634. "MAP_office_table_a",
  635. "MAP_pultskasou",
  636. "MAP_SmallTable",
  637. "MAP_stul_hospoda",
  638. "MAP_stul_kuch1",
  639. "MAP_Table",
  640. "MAP_table_drawer",
  641. "MAP_kasna_new",
  642. "MAP_Misc_Boogieman",
  643. "MAP_ChickenCoop",
  644. "MAP_Misc_Greenhouse",
  645. "MAP_Misc_Hutch",
  646. "MAP_Misc_Well",
  647. "MAP_Misc_WellPump",
  648. "MAP_PowerGenerator",
  649. "MAP_psi_bouda",
  650. "MAP_pumpa",
  651. "MAP_stanek_3",
  652. "MAP_stanek_3_d",
  653. "MAP_stanek_3B",
  654. "MAP_AirCond_big",
  655. "MAP_AirCond_small",
  656. "MAP_antenna_big_roof",
  657. "MAP_antenna_small_roof",
  658. "MAP_antenna_small_roof_1",
  659. "MAP_drapes",
  660. "MAP_drapes_long",
  661. "MAP_GasMeterExt",
  662. "MAP_Ladder",
  663. "MAP_P_Ladder",
  664. "MAP_LadderHalf",
  665. "MAP_P_LadderLong",
  666. "MAP_leseni2x",
  667. "MAP_leseni4x",
  668. "MAP_Misc_loudspeakers",
  669. "MAP_parabola_big",
  670. "MAP_P_Stavebni_kozy",
  671. "MAP_Heli_H_civil",
  672. "MAP_Heli_H_army",
  673. "MAP_Heli_H_cross",
  674. "MAP_Heli_H_rescue",
  675. "MAP_Sr_border",
  676. "MAP_drevo_hromada",
  677. "MAP_garbage_misc",
  678. "MAP_garbage_paleta",
  679. "MAP_Ind_BoardsPack1",
  680. "MAP_Ind_BoardsPack2",
  681. "MAP_Ind_Timbers",
  682. "MAP_Kontejner",
  683. "MAP_Misc_GContainer_Big",
  684. "MAP_Misc_HayStack",
  685. "MAP_Misc_TyreHeap",
  686. "MAP_Misc_WoodPile",
  687. "MAP_pneu",
  688. "MAP_popelnice",
  689. "MAP_sekyraspalek",
  690. "MAP_seno_balik",
  691. "MAP_concrete_block",
  692. "MAP_Concrete_Ramp",
  693. "MAP_ramp_concrete",
  694. "MAP_woodenRamp",
  695. "MAP_brana",
  696. "MAP_Houpacka",
  697. "MAP_nastenkaX",
  698. "MAP_Piskoviste",
  699. "MAP_snowman",
  700. "MAP_Barel1",
  701. "MAP_Barel3",
  702. "MAP_Barel4",
  703. "MAP_Barel5",
  704. "MAP_Barel6",
  705. "MAP_Barel7",
  706. "MAP_Barel8",
  707. "MAP_Barels",
  708. "MAP_Barels2",
  709. "MAP_Barels3",
  710. "MAP_barrel_empty",
  711. "MAP_barrel_sand",
  712. "MAP_barrel_water",
  713. "MAP_P_bedna",
  714. "MAP_box_c",
  715. "MAP_P_cihly1",
  716. "MAP_P_cihly2",
  717. "MAP_P_cihly3",
  718. "MAP_P_cihly4",
  719. "MAP_metalcrate",
  720. "MAP_metalcrate_02",
  721. "Misc_concrete",
  722. "MAP_Misc_G_Pipes",
  723. "MAP_Misc_palletsfoiled",
  724. "MAP_Misc_palletsfoiled_heap",
  725. "MAP_obstacle_get_over",
  726. "MAP_obstacle_prone",
  727. "MAP_obstacle_run_duck",
  728. "MAP_paletaA",
  729. "MAP_paletyC",
  730. "MAP_paletyD",
  731. "MAP_Pallets_Column",
  732. "MAP_P_pipe_big",
  733. "MAP_P_pipe_small",
  734. "MAP_P_ytong","SearchLight_US_EP1","SearchLight_INS","M2HD_mini_TriPod","DSHKM_Ins","TKVehicleBox_EP1","Land_Fort_Watchtower","MAP_Misc_WellPump","Land_pumpa","Land_Fire_barrel_burning","FireBarrel_DZ","Land_Campfire_burning","ASC_runway_BluelightB","ASC_runway_YellowlightB","HeliHCivil","Land_fortified_nest_big","Land_radar_EP1","Land_Ind_IlluminantTower","Land_vez","Land_A_Castle_Stairs_A","Sign_Checkpoint_US_EP1","Land_Ind_TankSmall2_EP1","Land_CncBlock_Stripes","ZavoraAnim","RampConcrete","WarfareBCamp","Land_Climbing_Obstacle","MAP_leseni2x","MAP_leseni4x","mbg_slum01_EO","mbg_slum02_EO","mbg_slum03h_EO","BAF_L2A1_Tripod_D","Land_Ind_Shed_01_main","Land_Ind_SawMillPen","Land_sara_hasic_zbroj","Land_A_Castle_Gate","Land_A_Castle_Wall1_20","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Igla_AA_pod_East","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","RoadBarrier_long","Land_tent_east","KORD_high","Land_Fort_Watchtower""Land_Ind_IlluminantTower","WarfareBunkerSign","Land_Barrack2","Land_Destroyer","Land_Hlidac_budka","Land_Ind_IlluminantTower","Land_telek1"];
  735.  
  736. DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
  737. DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
  738. DZE_UnLockedStorage = ["CZBasicWeapons_EP1","VaultStorage","LockboxStorage"];
  739. //["ModularItems", "DZE_Housebase", "BuiltItems", "Plastic_Pole_EP1_DZ" ,"FireBarrel_DZ"] - Skaronator, looks like some classes are missing not sure if this is intended
  740. DZE_maintainClasses = ["FlagCarrierUSA_EP1","CZBasicWeapons_EP1","MAP_F_Vojenska_palanda","MAP_case_cans_b","MAP_case_d","MAP_fridge","MAP_Dkamna_bila","MAP_mutt_vysilacka","MAP_wall_board_03","MAP_chair_2","MAP_antenna_big_roof","MAP_ChickenCoop","MAP_Table","SearchLight_US_EP1","BAF_L2A1_Tripod_D","Land_Ind_Shed_01_main","Land_Ind_SawMillPen","Land_sara_hasic_zbroj","Land_A_Castle_Gate","Land_A_Castle_Wall1_20","SearchLight_INS","M2HD_mini_TriPod","DSHKM_Ins","TKVehicleBox_EP1","Land_Fort_Watchtower","MAP_Misc_WellPump","Land_pumpa","Land_Fire_barrel_burning","ModularItems","DZE_Housebase","LightPole_DZ","Land_tent_east","KORD_high","ASC_runway_BluelightB","ASC_runway_YellowlightB","HeliHCivil","Land_fortified_nest_big","Land_radar_EP1","Land_Ind_IlluminantTower","Land_vez","Land_A_Castle_Stairs_A","Sign_Checkpoint_US_EP1","Land_Ind_TankSmall2_EP1","Land_CncBlock_Stripes","ZavoraAnim","RampConcrete","WarfareBCamp","Land_Climbing_Obstacle","MAP_leseni2x","MAP_leseni4x","mbg_slum01_EO","mbg_slum02_EO","mbg_slum03h_EO","Hedgehog_DZ","Land_Misc_Scaffolding","Land_ladder_half","Land_ladder","HeliHCivil","HeliH","RampConcrete","Land_ConcreteRamp","Land_WoodenRamp","Land_Fire_barrel","Fort_RazorWire","Land_CamoNet_NATO","Land_CamoNet_EAST","Land_CamoNetVar_NATO","Land_CamoNetVar_EAST","Land_CamoNetB_NATO","Land_CamoNetB_EAST","Land_BagFenceRound","Land_fortified_nest_small","Land_HBarrier_large","Land_fort_rampart_EP1","Land_Fort_Watchtower","Land_fortified_nest_big","Base_WarfareBBarrier10x","WarfareBCamp","Base_WarfareBBarrier10xTall","WarfareBDepot","Infostand_2_EP1","Concrete_Wall_EP1","Igla_AA_pod_East","Land_Fort_Watchtower","Land_Ind_IlluminantTower","WarfareBunkerSign","Land_Barrack2","Land_Destroyer","Land_Hlidac_budka","Land_Ind_IlluminantTower","Land_telek1"];
  741.  
  742. DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
  743.  
  744. // List of removable items that require crowbar
  745. DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
  746. DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
  747. DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
  748. DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
  749.  
  750. // These work with just a running generator
  751. dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
  752. DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
  753.  
  754. // Standard Fuel sources
  755. dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
  756.  
  757. DZE_Lock_Door = "";
  758.  
  759. //init global arrays for Loot Chances
  760. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
  761.  
  762. if(isServer) then {
  763. dayz_players = [];
  764. dead_bodyCleanup = [];
  765. needUpdate_objects = [];
  766.  
  767. DZE_DYN_AntiStuck = 0;
  768. DZE_DYN_AntiStuck2nd = 0;
  769. DZE_DYN_AntiStuck3rd = 0;
  770.  
  771. if(isNil "dayz_fullMoonNights") then {
  772. dayz_fullMoonNights = false;
  773. };
  774. if(isNil "EpochEvents") then {
  775. EpochEvents = [];
  776. };
  777. if(isNil "DZE_vehicleAmmo") then {
  778. DZE_vehicleAmmo = 0;
  779. };
  780.  
  781. if(isNil "DZE_BackpackGuard") then {
  782. DZE_BackpackGuard = true;
  783. };
  784.  
  785. if(isNil "DZE_CleanNull") then {
  786. DZE_CleanNull = false;
  787. };
  788.  
  789. DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_CIV_EP1","CSJ_GyroC","TT650_Civ","UH1H_DZ"];
  790. };
  791.  
  792. if(!isDedicated) then {
  793.  
  794. dayz_spawnPos = getPosATL player;
  795.  
  796. dayz_buildingMonitor = []; //Buildings to check
  797. dayz_bodyMonitor = [];
  798.  
  799. // weather control var
  800. zeroPreviousWeather = [0,0,[0,0],0];
  801. zeroCurrentWeather = [0,0,[0,0],0];
  802.  
  803. if (DZE_MissionLootTable) then {
  804. dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
  805. } else {
  806. dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
  807. };
  808.  
  809.  
  810. //temperature variables
  811. dayz_temperatur = 36; //TeeChange
  812. dayz_temperaturnormal = 36; //TeeChange
  813. dayz_temperaturmax = 42; //TeeChange
  814. dayz_temperaturmin = 27; //TeeChange
  815.  
  816. //player special variables
  817. dayZ_lastPlayerUpdate = 0;
  818. dayZ_everyonesTents = [];
  819. dayz_hunger = 0;
  820. dayz_thirst = 0;
  821. dayz_combat = 0;
  822. dayz_preloadFinished = false;
  823. dayz_statusArray = [1,1];
  824. dayz_disAudial = 0;
  825. dayz_disVisual = 0;
  826. dayz_firedCooldown = 0;
  827. dayz_DeathActioned = false;
  828. dayz_canDisconnect = true;
  829. dayz_damageCounter = time;
  830. dayz_lastSave = time;
  831. dayz_isSwimming = true;
  832. dayz_isKneeling = false;
  833. dayz_isCrawling = false;
  834. dayz_PreviousTown = "Wilderness";
  835. dayz_currentDay = 0;
  836. dayz_hasLight = false;
  837. dayz_surfaceNoise = 0;
  838. dayz_surfaceType = "None";
  839. dayz_noPenalty = [];
  840. dayz_heavenCooldown = 0;
  841. deathHandled = false;
  842. dayz_lastHumanity = 0;
  843. dayz_guiHumanity = -90000;
  844. dayz_firstGroup = group player;
  845. dayz_originalPlayer = player;
  846. dayz_playerName = "Unknown";
  847. dayz_sourceBleeding = objNull;
  848. dayz_clientPreload = false;
  849. dayz_authed = false;
  850. dayz_panicCooldown = 0;
  851. dayz_areaAffect = 2.5;
  852. dayz_heartBeat = false;
  853. dayzClickTime = 0;
  854. dayz_spawnDelay = 120;
  855. dayz_spawnWait = -120;
  856. dayz_lootDelay = 3;
  857. dayz_lootWait = -300;
  858. dayz_spawnZombies = 0;
  859. //used to count global zeds around players
  860. dayz_CurrentZombies = 0;
  861. //Used to limit overall zed counts
  862. dayz_maxCurrentZeds = 0;
  863. dayz_inVehicle = false;
  864. dayz_Magazines = [];
  865. dayzGearSave = false;
  866. dayz_unsaved = false;
  867. DZE_ActionInProgress = false;
  868. dayz_scaleLight = 0;
  869. dayzDebug = false;
  870. dayzState = -1;
  871. //uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
  872. //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
  873. // dayzDebug = true;
  874. //};
  875.  
  876. // DayZ Epoch Client only variables
  877. if(isNil "DZE_AllowForceSave") then {
  878. DZE_AllowForceSave = false;
  879. };
  880. if(isNil "DZE_AllowCargoCheck") then {
  881. DZE_AllowCargoCheck = true;
  882. };
  883. if(isNil "DZE_ForceNameTags") then {
  884. DZE_ForceNameTags = false;
  885. };
  886. if(isNil "DZE_ForceNameTagsOff") then {
  887. DZE_ForceNameTagsOff = false;
  888. };
  889. if(isNil "DZE_HaloJump") then {
  890. DZE_HaloJump = true;
  891. };
  892.  
  893. if(isNil "DZE_AntiWallLimit") then {
  894. DZE_AntiWallLimit = 1;
  895. };
  896. if(isNil "DZE_requireplot") then {
  897. DZE_requireplot = 1;
  898. };
  899. if(isNil "DZE_R3F_WEIGHT") then {
  900. DZE_R3F_WEIGHT = true;
  901. };
  902.  
  903.  
  904. DZE_AntiWallCounter = 0;
  905.  
  906. DZE_FreshSpawn = false;
  907.  
  908. DZE_myHaloVehicle = objNull;
  909. dayz_myLiftVehicle = objNull;
  910.  
  911. DZE_Friends = [];
  912.  
  913. DZE_CanPickup = true;
  914. DZE_Q = false;
  915. DZE_Z = false;
  916.  
  917. DZE_Q_alt = false;
  918. DZE_Z_alt = false;
  919.  
  920. DZE_Q_ctrl = false;
  921. DZE_Z_ctrl = false;
  922.  
  923. DZE_5 = false;
  924. DZE_4 = false;
  925. DZE_6 = false;
  926.  
  927. DZE_cancelBuilding = false;
  928. DZE_PZATTACK = false;
  929.  
  930. DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
  931. DZE_TEMP_treedmg = 1;
  932.  
  933. DZE_Surrender = false;
  934. DZE_Quarantine = false;
  935. DZE_InRadiationZone = false;
  936.  
  937. DZE_SaveTime = 30;
  938. };
  939.  
  940. dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];
  941.  
  942. donorListBase = ["0","0","0"];
  943. donorListBases = [[],[],[]];
  944.  
  945. donorListClass = ["0","0","0"];
  946. donorListClasses = [[],[],[]];
  947.  
  948. DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemWaterbottle","FoodPistachio","17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17"];
  949. DefaultWeapons = ["ItemMap","ItemFlashlight","ItemToolbox","glock17_EP1"];
  950. DefaultBackpack = "DZ_Assault_Pack_EP1";
  951. donorClassLvl1 = ["0","0","0"];
  952. donorClassLvl2 = ["0","0","0"];
  953. donorClassLvl3 = ["0","0","0"];
  954. presetClasses = [
  955. ["Survivor","Survivor_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,0],
  956. ["Hero","Soldier_Sniper_PMC_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,5000],
  957. ["DMR - Donator Level 2","GUE_Soldier_Sniper_DZ",["20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["DMR_DZ","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  958. ["SVD - Donator Level 2","GUE_Soldier_Sniper_DZ",["10Rnd_762x54_SVD","10Rnd_762x54_SVD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["SVD_CAMO","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  959. ["Mk17 - Donator Level 2","GUE_Soldier_Sniper_DZ",["20rnd_762x51_B_SCAR","20rnd_762x51_B_SCAR","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["SCAR_H_LNG_Sniper","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  960. ["Mk48 - Donator Level 2","GUE_Soldier_Sniper_DZ",["100Rnd_762x51_M240","100Rnd_762x51_M240","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  961. ["M249 - Donator Level 2","GUE_Soldier_Sniper_DZ",["200Rnd_556x45_M249","200Rnd_556x45_M249","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["M249_DZ","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  962. ["M4 SD - Donator Level 2","GUE_Soldier_Sniper_DZ",["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["M4A1_AIM_SD_camo","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  963. ["PKP - Donator Level 2","GUE_Soldier_Sniper_DZ",["100Rnd_762x54_PK","100Rnd_762x54_PK","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["Pecheneg_DZ","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0],
  964. ["M24 - Donator Level 2","GUE_Soldier_Sniper_DZ",["20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemBandage","ItemBandage","ItemBandage","ItemBandage","FoodSteakCooked","ItemWaterbottleBoiled"],["M24","UZI_SD_EP1","Binocular_Vector","NVGoggles","Itemtoolbox","ItemGPS","ItemHatchet_DZE"],"DZ_Backpack_EP1",[],[],2,0]
  965.  
  966. ];
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