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Jul 30th, 2016
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C# 1.23 KB | None | 0 0
  1.     //Called when the player clicks the respawn button
  2.     [Client]
  3.     public void respawnClick()
  4.     {
  5.         CmdRespawnClick();
  6.     }
  7.  
  8.     [Command]
  9.     public void CmdRespawnClick()
  10.     {
  11.         var spawn = NetworkManager.singleton.GetStartPosition();
  12.  
  13.         if(charSelect.selectedChar == 1)    //If character 1 is selected
  14.         {
  15.             GameObject player = Instantiate(Resources.Load("Characters/Player1", typeof(GameObject)), spawn.position, Quaternion.identity) as GameObject;
  16.             NetworkServer.DestroyPlayersForConnection(NetworkManager.singleton.client.connection);
  17.             NetworkServer.ReplacePlayerForConnection(connectionToClient, player, 0);
  18.         }
  19.         else if(charSelect.selectedChar == 2)   //If character 2 is selected
  20.         {
  21.             GameObject player = Instantiate(Resources.Load("Characters/Player2", typeof(GameObject)), spawn.position, Quaternion.identity) as GameObject;
  22.             NetworkServer.DestroyPlayersForConnection(NetworkManager.singleton.client.connection);
  23.             NetworkServer.ReplacePlayerForConnection(connectionToClient, player, 0);
  24.         }
  25.  
  26.         //Waits for a moment to de-activate the respawn button
  27.         StartCoroutine(WaitForRespawn());
  28.     }
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