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Sep 20th, 2014
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  1. #%%%%%%%%%%%%%%%%%%%%
  2. # Weapon animations %
  3. #%%%%%%%%%%%%%%%%%%%%
  4.  
  5. Thing 172 (Skullrod => Granade launcher)
  6. Game = Doom
  7. ID = 2700
  8. SpawnID = 200
  9.  
  10. Thing 284 (HornRodFX1 => Granade)
  11. Game = Doom
  12. Bits = LOGRAV+MISSILE+FLOORBOUNCE
  13.  
  14. weapon 13 (skullrod)
  15. ammo type = 3
  16. ammo use = 1
  17. min ammo = -1
  18.  
  19. # Spawn
  20. Frame 1242
  21. # Ready
  22. Frame 1243
  23. # Deselect
  24. Frame 1244
  25. # Select
  26. Frame 1245
  27.  
  28. # Fire
  29. Frame 1246
  30. Duration = 3
  31. Sprite subnumber = 32768
  32.  
  33. Frame 1247
  34. Duration = 4
  35. Next frame = 1249
  36.  
  37. Frame 1249
  38. Duration = 4
  39. Sprite subnumber = 2
  40.  
  41. Frame 1250
  42. Duration = 4
  43. Sprite subnumber = 3
  44.  
  45. Frame 1251
  46. Sprite subnumber = 4
  47. Duration = 4
  48. Next frame = 1248
  49.  
  50. # ReFire
  51. Frame 1248
  52. Sprite subnumber = 0
  53.  
  54. [CODEPTR]
  55. # Native CodePointer : A_FireSkullRodPL1
  56. Frame 1247 = Null
  57. # Native CodePointer : A_FireSkullRodPL2
  58. Frame 1253 = Null
  59. Frame 1249 = Null
  60. Frame 1250 = Null
  61. Frame 1251 = Null
  62.  
  63. # Projectile HornRodFX1
  64. Frame 1942
  65. Duration = -1
  66.  
  67. #Redirect to Rocket in flight explosion frame
  68. Frame 1944
  69. Duration = 0
  70. Next frame = 127
  71.  
  72. [STRINGS]
  73. TXT_WPNSKULLROD = Picked up a Grenade Launcher !
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