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- 6 Tenacity
- 4 Charm
- 4 Insight
- 9 Fury - Defense
- 4 Magic - Support
- 7 Heart - Attack
- 18 Resolve
- Knight
- Guardian: Free Action, 1 Overcharge (Defense)
- If you are in the same position as an enemy and they attempt to move out of that position, you can make
- a Support vs. Support challenge. If you win, they are unable to move out of your position.
- Reflector: Free Action
- Once per round, if you successfully attack a target, you play put a Reflector effect on yourself or an
- ally within a range of 0-2. The reflector lasts until the end of your next turn. While it is active, any
- time an enemy successfully attacks the bearer, they ignore up to 3 points of damage from the attack, and
- the attacker takes those points of damage.
- Boost: Free Action, 3/Scene, 1 Overcharge
- When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the
- challenge to roll an additional die and add it to your result. This die will give you another die and
- another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the
- attack’s damage as usual.
- Recover: 2/Episode
- While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
- +1 Common talent
- Empower: 1/Scene
- Grant yourself either the Excited or Calm status effect.
- +1 spec talent
- Aura of Strength
- Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the
- same position as you. This aura is not considered an attack action.
- +1 any talent
- Desperation
- While your current Resolve is half of your Base Resolve or less, you get +2 to attack challenges and +2
- to the damage you cause with all of your attacks.
- +2 T1 Advancements
- +2 Heart
- +2 T2 Advancements
- Regeneration: Free Action, 1/Episode
- When you activate this talent, for the rest of the scene you regain 2 points of Resolve at the start of
- each round, up to your Base Resolve.
- Defensive Switch
- Free Action, 2/Scene
- When an ally within a range of 0-3 is under attack (but before the enemy rolls for their attack
- challenge), use this power to switch positions with that ally and become the target of the attack, which
- you can then defend against normally.
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