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- namespace MinionStudios
- {
- [System.Serializable]
- public class Damage
- {
- public enum Type { Standard, Fire, Bludgeon, Poison, Stun, Heal, Fall };
- public Type type;
- public float initialDamage = 1f;
- public float damagePerSecond = .5f;
- public float expireSeconds = 0.0f;
- public string cause;
- private float v;
- public Damage()
- {
- }
- }
- }
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