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Sep 1st, 2015
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  1. namespace MinionStudios
  2. {
  3. [System.Serializable]
  4. public class Damage
  5. {
  6. public enum Type { Standard, Fire, Bludgeon, Poison, Stun, Heal, Fall };
  7. public Type type;
  8. public float initialDamage = 1f;
  9. public float damagePerSecond = .5f;
  10. public float expireSeconds = 0.0f;
  11. public string cause;
  12. private float v;
  13.  
  14. public Damage()
  15. {
  16. }
  17. }
  18. }
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