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Terrel Duran - Ranger - Pathfinder

Feb 11th, 2015
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  1. Terrel Duran
  2.  
  3. Male Human Ranger 1
  4. Neutral Good
  5. Representing Duracell
  6.  
  7. Strength 13 (+1)
  8. Dexterity 18 (+4)
  9. Constitution 13 (+1)
  10. Intelligence 12 (+1)
  11. Wisdom 15 (+2)
  12. Charisma 10 (+0)
  13.  
  14. Size: Medium
  15. Height: 5' 8"
  16. Weight: 170 lb
  17. Eyes: Dark Brown
  18. Hair: Dark Brown Wavy; Average Beard
  19. Skin: Light
  20.  
  21. Total Hit Points: 12
  22.  
  23. Middle-aged
  24.  
  25. Speed: 30 feet
  26.  
  27. Armor Class: 16 = 10 + 2 [leather] + 4 [dexterity]
  28.  
  29. Touch AC: 14
  30. Flat-footed: 12
  31.  
  32. Initiative modifier: + 4 = + 4 [dexterity]
  33. Fortitude save: + 3 = 2 [base] + 1 [constitution]
  34. Reflex save: + 6 = 2 [base] + 4 [dexterity]
  35. Will save: + 2 = 0 [base] + 2 [wisdom]
  36. Attack (handheld): + 2 = 1 [base] + 1 [strength]
  37. Attack (missile): + 5 = 1 [base] + 4 [dexterity]
  38. Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
  39. Combat Maneuver Defense:+ 16 = 10 + 1 [base] + 1 [strength] + 4 [dexterity]
  40.  
  41. Light load: 50 lb. or less
  42. Medium load: 51-100 lb.
  43. Heavy load: 101-150 lb.
  44. Lift over head: 150 lb.
  45. Lift off ground: 300 lb.
  46. Push or drag: 750 lb.
  47.  
  48.  
  49.  
  50. Languages: Common (? 1 more)
  51.  
  52. Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
  53.  
  54. Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
  55. Composite Longbow +2 (Strength) [1d8, crit x3, range inc. 10 ft. 1 lb. light, piercing]
  56.  
  57. Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
  58.  
  59. Feats:
  60.  
  61. Point Blank Shot +1 attack on damage on ranged targets within 30 feet
  62. Weapon Focus x1 +1 to hit; Weapon(s):
  63.  
  64. Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc Modifier
  65.  
  66.  
  67. Acrobatics Dex* 4 = +4
  68. Appraise Int 1 = +1
  69. Bluff Cha 0 = +0
  70. Climb Str* 5 = +1 + 1 + 3 [class skill]
  71. Craft_1 Int 1 = +1
  72. Craft_2 Int 1 = +1
  73. Craft_3 Int 1 = +1
  74. Diplomacy Cha 0 = +0
  75. Disguise Cha 0 = +0
  76. Escape Artist Dex* 4 = +4
  77. Fly Dex* 4 = +4
  78. Handle Animal Cha 4 = +0 + 1 + 3 [class skill]
  79. Heal Wis 6 = +2 + 1 + 3 [class skill]
  80. Intimidate Cha 0 = +0
  81. Knowledge (geography) Int 5 = +1 + 1 + 3 [class skill]
  82. Perception Wis 6 = +2 + 1 + 3 [class skill]
  83. Perform_1 Cha 0 = +0
  84. Perform_2 Cha 0 = +0
  85. Perform_3 Cha 0 = +0
  86. Perform_4 Cha 0 = +0
  87. Perform_5 Cha 0 = +0
  88. Profession Wis 6 = +2 + 1 + 3 [class skill]
  89. Ride Dex* 4 = +4
  90. Sense Motive Wis 2 = +2
  91. Stealth Dex* 8 = +4 + 1 + 3 [class skill]
  92. Survival Wis 6 = +2 + 1 + 3 [class skill]
  93. Swim Str** 1 = +1
  94.  
  95. * = check penalty for armor/shield
  96. ** = some groups double armor/shield penalties for swimmers
  97.  
  98. Favored class points: Hit points +1; Skill points +0
  99.  
  100. Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
  101.  
  102. Human
  103.  
  104. This human chose +2 to dexterity (already included)
  105. Extra feat at first level (already included)
  106. Four extra skill points at first level (already included)
  107. One extra skill point at each additional level (already included)
  108.  
  109. Ranger
  110.  
  111. Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
  112.  
  113. Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  114.  
  115. Bonus to tracking
  116.  
  117. Combat Style
  118.  
  119. Endurance
  120.  
  121. Wild empathy (roll level + charisma bonus)
  122.  
  123. Endurance (level 3)
  124.  
  125. Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
  126.  
  127. Woodland Stride (level 7)
  128.  
  129. Swift Tracker (level 8)
  130.  
  131. Evasion (level 9)
  132.  
  133. Quarry (level 11)
  134.  
  135. Camouflage (level 12)
  136.  
  137. Improved Evasion (level 16)
  138.  
  139. Hide in Plain Sight (level 17) -- any favored terrain
  140.  
  141. Improved quarry (level 19) -- any favored terrain
  142.  
  143. Master Hunter (level 20) -- lethal attacks, superior tracking
  144.  
  145. High wisdom gains bonus spells daily
  146.  
  147. Concentration check: d20 + ranger level + wisdom modifier vs. DC
  148.  
  149. Favored Enemies:
  150.  
  151. Humanoids (Humans) + 2
  152.  
  153. This ranger chose the archery track.
  154.  
  155. Class HP rolled
  156. Level 1: Ranger 10
  157.  
  158.  
  159. Terrel Duran's Equipment:
  160.  
  161. 19 lb Weapons / Armor / Shield (from above)
  162. 6 lb Arrows (quiver of 20) x2
  163. 2 lb Backpack
  164. 1 lb Case (for map or scroll)
  165. Map of local kingdom
  166. Fishhook
  167. Flint and steel
  168. 1 lb Mug
  169. 3 lb Rations (1 day) x3
  170. 10 lb Rope (50', hempen) x1
  171. 1 lb Soap
  172. 8 lb Waterskins x2
  173. 1 lb Healer kit
  174. 1 lb Fishing Line (15ft) x2
  175. _____
  176. 53 lb Total
  177.  
  178.  
  179. More about Terrel Duran: TBC
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