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Custom Enchantments Default Config (v 1.0.8)

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Aug 10th, 2013
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  1. color:
  2. # Color of /setname.
  3. name: AQUA
  4. # Color of /setlore.
  5. lore: DARK_RED
  6. #All Colors can be found under http://jd.bukkit.org/rb/apidocs/org/bukkit/ChatColor.html
  7. #
  8. # If enabled, players will be able to get the enchantments (Not the Items) through the enchanting Table.
  9. enchantmentTable: enabled
  10. #
  11. enchantments:
  12. lore:
  13. # Set the look of the Lore-Enchantments
  14. disableItalic: false
  15. color: DARK_RED
  16. # Enables/Disables the use of permissions.
  17. requirePermissions: false
  18. #
  19. Blind:
  20. enabled: true
  21. # Sets the Strength and Duration of the Weakness + Blind Potioneffects.
  22. strength: 10
  23. duration: 2
  24. #
  25. BlindBow:
  26. enabled: true
  27. #
  28. Block:
  29. enabled: true
  30. # The Cooldown after the player has stopped blocking
  31. cooldown: 20
  32. # Sets the Strength and Duration of the Protection Potioneffect.
  33. strength: 5
  34. duration: 1
  35. #
  36. BombardmentBow:
  37. enabled: true
  38. #
  39. Deathbringer:
  40. enabled: true
  41. # Sets the damage multiplier
  42. damageAmplifier: 2
  43. #
  44. Enlighted:
  45. enabled: true
  46. # The Duration and Strength of Regeneration applied to the wearer by the Enlighted armor
  47. Duration: 2
  48. Strength: 3
  49. #
  50. FireworkBow:
  51. enabled: true
  52. # Sets the Duration of the Arrow shooting Fireworks
  53. Duration: 5
  54. # Sets the Delay between Fireworks being shot in ticks // 1 Second = 20 Ticks
  55. Delay: 1
  56. #
  57. Frozen:
  58. enabled: true
  59. # The Duration and Strength of Slowness applied to an enemy by the Frozen armor
  60. Duration: 4
  61. Strength: 5
  62. #
  63. Gooey:
  64. enabled: true
  65. # Decides wether Gooey is used by hitting an enemy or by rightclicking an enemy.
  66. heightMultiplier: 1.5
  67. rightclick: false
  68. #
  69. Hardened:
  70. enabled: true
  71. # The Duration and Strength of Weakness applied to an enemy by the Hardened armor
  72. Duration: 1
  73. Strength: 5
  74. #
  75. Ice:
  76. enabled: true
  77. # Enables/Disables the Ice-Prison Effect
  78. specialFreeze: true
  79. #
  80. LightningBow:
  81. enabled: true
  82. # Custom Lightning will only display the effect of a Lightning, it will not cause fire and damage will be applied customly
  83. customLightning: false
  84. #
  85. Lifesteal:
  86. enabled: true
  87. # Indicates how much a hit will heal in half hearts
  88. heal: 1
  89. #
  90. Molten:
  91. enabled: true
  92. # The Duration of the fire applied to an enemy by Molten armor
  93. Duration: 2
  94. #
  95. Poison:
  96. enabled: true
  97. # Sets the Strength and Duration of the Poison.
  98. strength: 6
  99. duration: 1
  100. #
  101. PoisonBow:
  102. enabled: true
  103. # Sets the Duration and the Strength of the Poison applied by the Poison Bow enchantment
  104. Duration: 8
  105. Strength: 4
  106. #
  107. Poisoned:
  108. enabled: true
  109. # The Duration and Strength of Poison applied to an enemy by the Poisoned armor
  110. Duration: 2
  111. Strength: 5
  112. #
  113. Shockwave:
  114. enabled: true
  115. cooldown: 5
  116. #
  117. #
  118. #
  119. items:
  120. Assassin:
  121. enabled: true
  122. # The Length of the Invisibility after hitting an enemy.
  123. Length(Attack): 1
  124. # The Cooldown of the Invisibility of hitting someone
  125. Cooldown(Attack): 3
  126. # The Length of the Invisibility after rightclicking.
  127. Length(Use): 3
  128. # The Cooldown after rightclicking with the sword.
  129. Cooldown(Use): 10
  130. # The length of the Weakness after Stabbing a Player. Stabbing = Hitting an Enemy while Invisible
  131. WeaknessLength: 10
  132. #
  133. Bandage:
  134. enabled: true
  135. # The Cooldown when used on oneself
  136. Cooldown(Self): 60
  137. # The Cooldown when used on others
  138. Cooldown(Others): 30
  139. #
  140. BeastmastersBow:
  141. enabled: true
  142. # The type of mob to spawn, found under http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html
  143. toSpawn: ZOMBIE
  144. # Amount of mobs to spawn
  145. mobAmount: 3
  146. #
  147. Deathscythe:
  148. enabled: true
  149. cooldown: 10
  150. # The range of the Grab
  151. range: 10
  152. # The Duration and Strength of the Wither debuff applied
  153. debuffDuration: 3
  154. debuffStrength: 1
  155. #
  156. Flamethrower:
  157. enabled: true
  158. # Determines wether or not the Flamethrower can be reloaded
  159. isReloadable: true
  160. # The Time an entity stays on fire
  161. fireDuration: 3
  162. #
  163. HermesBoots:
  164. enabled: true
  165. # The Strength of the speedbuff applied by the Hermes Boots
  166. speedStrength: 2
  167. #
  168. HookshotBow:
  169. enabled: true
  170. #
  171. Landmine:
  172. enabled: true
  173. # Cooldown after having failed disarming a Landmine
  174. disarmCooldown: 20
  175. #
  176. LivefireBoots:
  177. enabled: true
  178. # The Duration the flames will stay
  179. flameDuration: 2
  180. #
  181. Medikit:
  182. enabled: true
  183. cooldown: 60
  184. #
  185. Minigun:
  186. enabled: true
  187. # The amount of shots fired per burst
  188. shotsFired: 20
  189. #
  190. NecromancerStaff:
  191. enabled: true
  192. # The Redstone costs per Spell
  193. Cost(Wither): 10
  194. Cooldown(Wither): 2
  195. Cost(Fireball): 4
  196. Cooldown(Fireball): 1
  197. Cost(Lightning): 20
  198. Cooldown(Lightning): 2
  199. #
  200. Powergloves:
  201. enabled: true
  202. # The cooldown after having used the Gloves.
  203. Cooldown: 5
  204. # The amount of time an Object can be held in Hand.
  205. MaxGrabtime: 3
  206. #
  207. PyroAxe:
  208. enabled: true
  209. # The amount the damage is multiplied by
  210. damageMultiplier: 3
  211. #
  212. RocketBoots:
  213. enabled: true
  214. #
  215. ThorsAxe:
  216. enabled: true
  217. # The cooldown between each use
  218. Cooldown: 10
  219. # The amount of Time the Fire will stay
  220. fireDuration: 5
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