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- color:
- # Color of /setname.
- name: AQUA
- # Color of /setlore.
- lore: DARK_RED
- #All Colors can be found under http://jd.bukkit.org/rb/apidocs/org/bukkit/ChatColor.html
- #
- # If enabled, players will be able to get the enchantments (Not the Items) through the enchanting Table.
- enchantmentTable: enabled
- #
- enchantments:
- lore:
- # Set the look of the Lore-Enchantments
- disableItalic: false
- color: DARK_RED
- # Enables/Disables the use of permissions.
- requirePermissions: false
- #
- Blind:
- enabled: true
- # Sets the Strength and Duration of the Weakness + Blind Potioneffects.
- strength: 10
- duration: 2
- #
- BlindBow:
- enabled: true
- #
- Block:
- enabled: true
- # The Cooldown after the player has stopped blocking
- cooldown: 20
- # Sets the Strength and Duration of the Protection Potioneffect.
- strength: 5
- duration: 1
- #
- BombardmentBow:
- enabled: true
- #
- Deathbringer:
- enabled: true
- # Sets the damage multiplier
- damageAmplifier: 2
- #
- Enlighted:
- enabled: true
- # The Duration and Strength of Regeneration applied to the wearer by the Enlighted armor
- Duration: 2
- Strength: 3
- #
- FireworkBow:
- enabled: true
- # Sets the Duration of the Arrow shooting Fireworks
- Duration: 5
- # Sets the Delay between Fireworks being shot in ticks // 1 Second = 20 Ticks
- Delay: 1
- #
- Frozen:
- enabled: true
- # The Duration and Strength of Slowness applied to an enemy by the Frozen armor
- Duration: 4
- Strength: 5
- #
- Gooey:
- enabled: true
- # Decides wether Gooey is used by hitting an enemy or by rightclicking an enemy.
- heightMultiplier: 1.5
- rightclick: false
- #
- Hardened:
- enabled: true
- # The Duration and Strength of Weakness applied to an enemy by the Hardened armor
- Duration: 1
- Strength: 5
- #
- Ice:
- enabled: true
- # Enables/Disables the Ice-Prison Effect
- specialFreeze: true
- #
- LightningBow:
- enabled: true
- # Custom Lightning will only display the effect of a Lightning, it will not cause fire and damage will be applied customly
- customLightning: false
- #
- Lifesteal:
- enabled: true
- # Indicates how much a hit will heal in half hearts
- heal: 1
- #
- Molten:
- enabled: true
- # The Duration of the fire applied to an enemy by Molten armor
- Duration: 2
- #
- Poison:
- enabled: true
- # Sets the Strength and Duration of the Poison.
- strength: 6
- duration: 1
- #
- PoisonBow:
- enabled: true
- # Sets the Duration and the Strength of the Poison applied by the Poison Bow enchantment
- Duration: 8
- Strength: 4
- #
- Poisoned:
- enabled: true
- # The Duration and Strength of Poison applied to an enemy by the Poisoned armor
- Duration: 2
- Strength: 5
- #
- Shockwave:
- enabled: true
- cooldown: 5
- #
- #
- #
- items:
- Assassin:
- enabled: true
- # The Length of the Invisibility after hitting an enemy.
- Length(Attack): 1
- # The Cooldown of the Invisibility of hitting someone
- Cooldown(Attack): 3
- # The Length of the Invisibility after rightclicking.
- Length(Use): 3
- # The Cooldown after rightclicking with the sword.
- Cooldown(Use): 10
- # The length of the Weakness after Stabbing a Player. Stabbing = Hitting an Enemy while Invisible
- WeaknessLength: 10
- #
- Bandage:
- enabled: true
- # The Cooldown when used on oneself
- Cooldown(Self): 60
- # The Cooldown when used on others
- Cooldown(Others): 30
- #
- BeastmastersBow:
- enabled: true
- # The type of mob to spawn, found under http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html
- toSpawn: ZOMBIE
- # Amount of mobs to spawn
- mobAmount: 3
- #
- Deathscythe:
- enabled: true
- cooldown: 10
- # The range of the Grab
- range: 10
- # The Duration and Strength of the Wither debuff applied
- debuffDuration: 3
- debuffStrength: 1
- #
- Flamethrower:
- enabled: true
- # Determines wether or not the Flamethrower can be reloaded
- isReloadable: true
- # The Time an entity stays on fire
- fireDuration: 3
- #
- HermesBoots:
- enabled: true
- # The Strength of the speedbuff applied by the Hermes Boots
- speedStrength: 2
- #
- HookshotBow:
- enabled: true
- #
- Landmine:
- enabled: true
- # Cooldown after having failed disarming a Landmine
- disarmCooldown: 20
- #
- LivefireBoots:
- enabled: true
- # The Duration the flames will stay
- flameDuration: 2
- #
- Medikit:
- enabled: true
- cooldown: 60
- #
- Minigun:
- enabled: true
- # The amount of shots fired per burst
- shotsFired: 20
- #
- NecromancerStaff:
- enabled: true
- # The Redstone costs per Spell
- Cost(Wither): 10
- Cooldown(Wither): 2
- Cost(Fireball): 4
- Cooldown(Fireball): 1
- Cost(Lightning): 20
- Cooldown(Lightning): 2
- #
- Powergloves:
- enabled: true
- # The cooldown after having used the Gloves.
- Cooldown: 5
- # The amount of time an Object can be held in Hand.
- MaxGrabtime: 3
- #
- PyroAxe:
- enabled: true
- # The amount the damage is multiplied by
- damageMultiplier: 3
- #
- RocketBoots:
- enabled: true
- #
- ThorsAxe:
- enabled: true
- # The cooldown between each use
- Cooldown: 10
- # The amount of Time the Fire will stay
- fireDuration: 5
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