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TheInsidiousOne

Yu-Gi-Oh! CHRONICLES - Kaiba's Mirror Universe deck

Aug 10th, 2018
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  1. Crimson Gazer Coatl
  2. ★★★★★★★★
  3. DARK
  4. Wyrm/Effect
  5. ATK 2500
  6. DEF 3000
  7. If this card is in your hand: You can reveal 1 "Crimson Gazer" Dark Tuner in your hand; Special Summon this card. If this card is sent from the field to the GY for the Dark Synchro Summon of a "Crimson Gazer" monster: You can target 1 monster your opponent controls; destroy it. If this card is sent to the GY for the Special Summon of a "Crimson Gazer" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Crimson Gazer Coatl" once per turn.
  8.  
  9. Maiden of the Crimson Gazer
  10. ★★★★★★★★★★★★
  11. DARK
  12. Warrior/Dark Tuner/Effect
  13. ATK 0
  14. DEF 0
  15. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Maiden of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 card in your opponent's GY; banish it. You can only use each effect of "Maiden of the Crimson Gazer" once per turn.
  16.  
  17. Oracle of the Crimson Gazer
  18. ★★★★★★★★★★★★
  19. DARK
  20. Warrior/Dark Tuner/Effect
  21. ATK 1400
  22. DEF 200
  23. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Oracle of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; draw 1 card. You can only use each effect of "Oracle of the Crimson Gazer" once per turn.
  24.  
  25. Vanguard of the Crimson Gazer
  26. ★★★★★★★★★★★★
  27. DARK
  28. Warrior/Dark Tuner/Effect
  29. ATK 400
  30. DEF 1000
  31. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Vanguard of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 "Crimson Gazer" monster in your GY, except "Vanguard of the Crimson Gazer"; Special Summon that target. You can only use each effect of "Vanguard of the Crimson Gazer" once per turn.
  32.  
  33. Priestess of the Crimson Gazer
  34. ★★★★★★★★★★★★
  35. DARK
  36. Warrior/Dark Tuner/Effect
  37. ATK 0
  38. DEF 0
  39. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Priestess of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; Special Summon 1 "Crimson Gazer Coatl" from your hand, Deck or GY. You can only use each effect of "Priestess of the Crimson Gazer" once per turn.
  40.  
  41. Protector of the Crimson Gazer
  42. ★★★★★★★★★★★★
  43. DARK
  44. Warrior/Dark Tuner/Effect
  45. ATK 1300
  46. DEF 800
  47. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Protector of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; add 1 "Crimson Gazer" card from your Deck to your hand, except "Protector of the Crimson Gazer". You can only use each effect of "Protector of the Crimson Gazer" once per turn.
  48.  
  49. Sage of the Crimson Gazer
  50. ★★★★★★★★★★★★
  51. DARK
  52. Warrior/Dark Tuner/Effect
  53. ATK 1500
  54. DEF 0
  55. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Sage of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 "Crimson Gazer" Fusion or Dark Synchro Monster in your Extra Monster Zone; move it to 1 of your Main Monster Zones, then Special Summon 1 "Crimson Gazer" monster from your hand, except "Sage of the Crimson Gazer". You can only use each effect of "Sage of the Crimson Gazer" once per turn.
  56.  
  57. Crimson Gazer Alternative Coatl
  58. ★★★★★★★★
  59. DARK
  60. Wyrm/Dark Synchro/Effect
  61. ATK 2500
  62. DEF 3000
  63. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  64. Once per turn: You can discard 1 card, then target up to 2 cards your opponent controls; destroy them. This card cannot attack directly the turn you use this effect. If this Dark Synchro Summoned monster you control is destroyed and sent to the GY: You can target 2 "Crimson Gazer" monsters in your GY, except "Crimson Gazer Alternative Coatl"; add them to your hand. You can only use this effect of "Crimson Gazer Alternative Coatl" once per turn.
  65.  
  66. Crimson Gazer Twin Coatl
  67. ★★★★★★★★★★
  68. DARK
  69. Wyrm/Fusion/Effect
  70. ATK 2500
  71. DEF 3000
  72. "Crimson Gazer Coatl" + "Crimson Gazer Coatl"
  73. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). This card can make up to 2 attacks during each Battle Phase. If this card attacks for the first time during this Battle Phase, this card's ATK becomes double its original ATK for this battle only. If this card is destroyed and sent to the GY: You can target 2 "Crimson Gazer Coatl" in your GY; add them to your hand.
  74.  
  75. Crimson Gazer Ultimate Coatl
  76. ★★★★★★★★★★★★
  77. DARK
  78. Wyrm/Fusion/Effect
  79. ATK 3800
  80. DEF 4500
  81. "Crimson Gazer Coatl" + "Crimson Gazer Coatl" + "Crimson Gazer Coatl"
  82. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls, once each. You can send 1 "Crimson Gazer" Dark Synchro Monster from your Extra Deck to the GY; for this turn, this card gains that card's effects. You can only use this effect of "Crimson Gazer Ultimate Coatl" once per turn. If this card is destroyed and sent to the GY: You can target 2 "Crimson Gazer Coatl" in your GY; Special Summon them in Defense Position.
  83.  
  84. Deep-Eyes Crimson Gazer Coatl
  85. ★★★★★★★★
  86. DARK
  87. Wyrm/Dark Synchro/Effect
  88. ATK 0
  89. DEF 0
  90. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  91. If this card is Dark Synchro Summoned: You can target 1 monster your opponent controls; send it to the GY, and if you do, this card gains ATK and DEF equal to the sent monster's ATK and DEF respectively, but this card cannot attack directly this turn. If this Dark Synchro Summoned card you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Crimson Gazer Coatl" from your hand, Deck or GY. You can only use this effect of "Deep-Eyes Crimson Gazer Coatl" once per turn.
  92.  
  93. Crimson Gazer Genesis ZERO Coatl
  94. ★★★★★★★★
  95. DARK
  96. Wyrm/Dark Synchro/Effect
  97. ATK 0
  98. DEF 4000
  99. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  100. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. After damage calculation, if this card attacked an opponent's monster: Destroy all Spells/Traps your opponent controls. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can add 1 "Crimson Gazer" monster from your Deck to your hand. You can only use this effect of "Crimson Gazer Genesis ZERO Coatl" once per turn.
  101.  
  102. Crimson Gazer Silver Coatl
  103. ★★★★★★★★
  104. DARK
  105. Wyrm/Dark Synchro/Effect
  106. ATK 3000
  107. DEF 2500
  108. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  109. Once per turn: You can banish 1 "Crimson Gazer" monster from your hand or GY, then target 1 card your opponent controls; banish it. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can target 1 "Crimson Gazer" monster in your GY, except "Crimson Gazer Silver Coatl"; Special Summon it. You can only use this effect of "Crimson Gazer Silver Coatl" once per turn.
  110.  
  111. Crimson Gazer Spiritual Coatl
  112. ★★★★★★★★
  113. DARK
  114. Wyrm/Dark Synchro/Effect
  115. ATK 3000
  116. DEF 2500
  117. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  118. Once per turn: You can banish 1 "Crimson Gazer" monster from your hand or GY, then target 1 monster your opponent controls; take control of it for this turn only. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can Special Summon 1 "Crimson Gazer" monster from your Deck in Defense Position. You can only use this effect of "Crimson Gazer Spiritual Coatl" once per turn.
  119.  
  120. Dungeon of Crimson
  121. Field Spell
  122. If this card is activated: You can add 1 "Crimson Gazer" monster from your Deck to your hand. During your Draw Phase, instead of conducting your normal draw in your Draw Phase: You can target 1 "Crimson Gazer Coatl" in your GY; Special Summon that target. You can only use each effect of "Dungeon of Crimson" once per turn.
  123.  
  124. Mastery of the Crimson Gazer
  125. Normal Spell
  126. If you control a "Crimson Gazer" monster in your Extra Monster Zone: You can discard 1 card; draw 2 cards. You can only activate 1 "Mastery of the Crimson Gazer" per turn.
  127.  
  128. Crimson Gazer Wave
  129. Normal Trap
  130. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: Target 1 card your opponent controls; destroy it, and if you do, inflict 800 damage to your opponent. You can only activate 1 "Crimson Gazer Wave" per turn.
  131.  
  132. Crimson Gazer Armor
  133. Continuous Trap
  134. Activate this card by targeting 1 "Crimson Gazer" Fusion or Dark Synchro Monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of your opponent's next turn. When that monster leaves the field, destroy this card.
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